#1.0.1e performance

1 messages · Page 1 of 1 (latest)

deep bridge
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đŸ§”

tidal flame
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1.0.1e has been a bit funky when browsing the shop and playing cards, get a few weird stutters that werent present in previous versions (i5-13600k, rtx 3070ti, 32gb ram)

regal vector
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I'm not really seeing any changes in terms of GPU utilization. Turning on V-Sync does still help but I'm still seeing the bad utilization for things like borderless and CRT bloom.

deep bridge
tidal flame
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my goat

deep bridge
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Did you try that?

tidal flame
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not yet

deep bridge
regal vector
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Yeppers

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I watched it download the update. What sorts of changes should I be looking for?

deep bridge
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Honestly I didn't change anything regarding those things, more changes that will fix stuttering as you do actions in the game and on steam deck

tidal flame
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silky smooth so far

deep bridge
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Although I was curious if the changes also fixed that

regal vector
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Nope

tidal flame
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localgoat

regal vector
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To confirm, is V-sync enabled by default?

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For a new installation?

deep bridge
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v sync is on by default

regal vector
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Cool. So I must have been messing with things a while ago

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Seems fine then.

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I'm still curious why borderless forces the game to render at 3620 x 2036 even though my monitor is at 2560 x 1440. I'm using 100% scale and layout in Windows.

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The arrows are disabled alongside that resolution when in borderless

deep bridge
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It's kind of complicated but if you are in borderless it does render at the correct resolution even if it says otherwise

regal vector
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Ok. Cool

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Have a good one!

deep bridge
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You too thanks for testing!

tidal flame
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what was causing the stutters, just out of curiosity

hallow plaza
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the new update is weird

tidal flame
hallow plaza
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this is what i get when i load the game

deep bridge
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Does it stay like that?

hallow plaza
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yes

deep bridge
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What is your screen setting?

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like is it borderless?

hallow plaza
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windowed

deep bridge
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does it change if you drag a corner?

hallow plaza
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and of graphics i have crt off and shadows on if it helps with anything

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no, still the same, i'll restart and see if it does anything

raw vessel
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I don't have the stutters anymore

jaunty jasper
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FWIW I just tried launching this new patch in windowed and it's working fine for me

raw vessel
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game runs smoothly now

copper brook
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appears smoother for me too, this was happening on the steam deck

hallow plaza
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uhh, it looks good now

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after restarting

deep bridge
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I'll keep an eye on that one

regal vector
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I used to get the screen stretched to 200% in the x-axis and odd discoloration. Restarting also resolved. I probably saw that 2 or 3 times out of launching many more than that...

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Like I could only see the left half of the screen and it was stretched to fill the whole thing

deep bridge
hallow plaza
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everything looks fine after restarting, menus are woirking well and everything is very responsive, probably just a weird thing after loading the first time idk

zenith saffron
wheat ether
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a what

molten flame
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No more stutters! but We are having an odd visual bug. The cards seem to be missing the top 10th of the card. but aside from what looks like shrunken texture runs smooth as butter now.

hallow plaza
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my cards look fine

tidal flame
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same

zenith saffron
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My cards are also fine. 1660Ti fully up to date and I have almost all distros being a dev myself

raw vessel
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my cards look fine too

molten flame
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Restarting the game now to see if the card effect persists. It was persisting between bets

deep bridge
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Do you have any mods installed?

molten flame
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Nope, I couldn't figure out how to

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Just the beta opt in on steam.

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Game has been restarted. Cards seem normal now. Just an odd bug .
Thank you for all your hard work and a fantastic game Mr. Thunk.

zenith saffron
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Oh weird

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nvm me 🙂

regal vector
deep bridge
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It looks like a bug I saw earlier during the demos - a video memory thing

molten flame
deep bridge
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if you look closely at that screenshot you can see they aren't just empty pixels

zenith saffron
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yeah almost transparent.

deep bridge
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Sounds like it has improved for everyone then? Or at the very least no change?

molten flame
zenith saffron
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yeah i didnt test play much, but i havent had any issues since initial launch, im just here out of curiousity and a hopefulness to help if possible

agile hamlet
deep bridge
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Awesome!

prisma canyon
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cool checking now

deep bridge
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PC/Steam Deck only please 🙂

jaunty jasper
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my bad

deep bridge
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please please keep on topic

light oracle
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Playing PC on the newest patch, seeing no issues

fickle pulsar
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testing under high load game seems to be dropping less frames than previously.

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game dropped from arround 400 fps to 140, and has stayed around there the entire time whilst calculating score

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previously i believe the game would stutter more around this phase

pastel steeple
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NEW PATCH!

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oh its just a performance patch, carry on

light oracle
bitter marlin
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Been playing on this for an hour, I have noticed no issues. I also had not seen any issues prior to downloading this latest performance update patch.

eager sleet
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I play on steamdeck exclusively and will report performance after updating. prior it was a bit choppy occasionally.
thank you for the update!

twilit magnet
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Previously when I played youtube and balatro at the same time, it kinda lagged. That's no longer the case, so that's a good thing

void salmon
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im about to test my performance now. im not sure if i should now switch on vsync or keep it off

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i really only switched it off cuz other games i played had better input reading at higher fps, so if it has barely any advantages/none, i might as well turn vsync back on

turbid shadow
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I’m getting some stuttering on Mac that I don’t remember from before.

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Updated today newest version.

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The flames are smoother than before tho!

woeful forum
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Did some runs on two different machines; everything seems great!

  1. Win11, 7950X3D, 4070Ti, 64GB
  2. Win11, i7-1255U, iGPU, 16GB
void salmon
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I've been playing the game for about an hour or so and noticed zero audio errors as of now. Things seem ok for me now! Thank you

jagged mountain
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It's fine on proton, but no noticeable change except some text clearer. Curious about seeded joker order, like recent BU vids, cards and consumables are the same as his, but uncommon/rare drops aren't (maybe his vids are pre-weekend patch)

mighty zealot
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Tried a run on this version (wanted to do a no-looking erratic run) and it went great

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hit the $20 lol

deep bridge
mighty zealot
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not really, but it was running smoothly before

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didn't notice any lag throughout the whole run

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ended up getting the 9s and Jacks synergies this run (after vs deck at start of run)

deep bridge
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This is for performance only!

mighty zealot
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alr

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I also tried fumbling with a bunch of in-game video and graphics settings earlier just to see if I could break things a bit, but didn't notice anything off when messing with things like fullscreen resolution

scarlet frigate
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my game seems to run worse?

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i played it earlier today and it was fine but after this update it seems like the uh frame rate has gone down

deep bridge
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And can you share any system specs?

scarlet frigate
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steam? i restarted steam to update it to see if that changes anything

and i'll close out of everything else to and see if it's still acting that way

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seems to be running fine now
just... odd cuz normally i have like a youtube video going on minimized anyway and it would run fine but idk

warm cave
zenith saffron
deep bridge
deep bridge
warm cave
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hang on let me look for what kind of graphics card i have

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im not much of a computer person haha

deep bridge
# warm cave

And can you verify file integrity on the game itself just to make 100% sure it's the most recent update?

zenith saffron
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love and lua is so lightweight, its so hard for it to not really well? this is the trouble with some solo game dev stuff; trying to fix 0.25% hardware issues while 99.75% run well and good and just waiting for the extra content; likely exacerbated by drivers/age/R|W speeds; theres just so much to consider

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although i do admire your affinity for perfection thunk.

deep bridge
warm cave
deep bridge
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Thank you!

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Just triple checking you both are on 1.0.1e right

zenith saffron
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i fully understand that, and i wouldn't pressure to push live too early: my percentages were hyperbole ofc but just to say that its a rough rabbit hole; but like i said i still admire your desire for quality opposed to quantity; especially when it comes to the smaller guys; like people with motion sickness on a low-end pc or something: its awesome that you're thinking about everyone equally.

warm cave
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i turned on reduced motion and i dont seem to be having any issues now. but if i have normal animations on the game absolutely chugs

deep bridge
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really, that's so odd

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What about 1.0.0n?

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If you go to the default branch does it do the same?

warm cave
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let me try that one moment, i dont remember having this issue before the patch today

warm cave
deep bridge
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very interesting

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not to be mr. tech support but are your graphics card drivers up to date?

warm cave
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haha that was one theory i had. i'm pretty sure they are but let me make 100% sure

scarlet frigate
# deep bridge Thank you!

ya i finished the jokerless challenge today and then when i closed out i saw that there was like an update available

deep bridge
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basically download the latest microsoft VC++ redistributable

tawny zinc
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Currently not having any issues with an NVIDIA GeForce RTX 3050 Laptop GPU (primary) with a full AMD Ryzen 6000 Series. Never had an issues stability wise with balatro before and doesn't seem like anything is different on my end. So uhhh success for my I suppose?

deep bridge
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The game will ship with it once this patch goes live but for now it's manual

warm cave
deep bridge
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Yeah some people said this fixed performance issues for them

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And 1.0.0n relies on an older VC++ version

scarlet frigate
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oh i see
maybe that's why then

deep bridge
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Yeah you should try that too if you're having issues

tiny zealot
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i7-8700k, 6800XT, 32gb ram, ssd

no issues on my end. the game uses about 9% less on my gpu than the last update

warm cave
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i am playing borderless fullscreen

deep bridge
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So does it work normally after you have shift tabbed?

hallow plaza
# hallow plaza the new update is weird

just reporting that I've been playing since I had this thing, after restarting everything was fine. played for 3+ hours and had no problems, performance feels good on my end

warm cave
deep bridge
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what the heck

warm cave
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yeah idk, might be some weird interaction with other windows/programs? since i can imagine the steam overlay counts as "another window", idk im not a programmer

deep bridge
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How long does it chug after?

warm cave
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anywhere between a few seconds and 1-2 minutes

deep bridge
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wow

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do you notice it on windowed?

warm cave
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and it is usually accompanied by the card animations going ballistic as if they are "snapping"

warm cave
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i just tried opening/closing a bunch of windows and the steam overlay like crazy and it is doing the same thing

deep bridge
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So like if you open the game normally and just leave it to go to the main menu, performance is bad right

mighty zealot
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Earlier I noticed card animations correlating with game lag when working on a mod. The root cause ended up being keeping a global variable that was very large and should’ve been a local variable. Not sure if that is what’s causing it here but hope that info may help

warm cave
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and that little popup in the bottom corner that comes with it

mighty zealot
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But the effects of that appears to be similar to what’s going on here, random lag spikes that noticeably affect animations due to the extremely low FPS

mighty zealot
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It was one I made that like stored the entire game exe as a string or something

deep bridge
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Oh I see, not a global in the source

mighty zealot
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No, it was an issue in my mod rather than something on your end

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There were still some people noticing lag issues afterwards but that appeared to be the main cause

deep bridge
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Thing is that I downgraded luaJIT to 2.0.5 to fix these performance issues so it's possible that the downgrade might have created some problems

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but this issue sounds so odd, and Balatro was using LuaJIT 2.0.5 up until March (including all the demos)

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And I can't ever remember seeing a problem like this in the past

deep bridge
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Or is it some other process

deep bridge
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Oh pinning the GPU?

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what the heck

mighty zealot
deep bridge
# warm cave yes

I have another odd request - try changing your monitor scaling to 100% for the monitor that runs Balatro before starting the game

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I did make 1 major change in my code, I added a new Canvas to draw to at higher resolution so it can be anti aliased down to the normal screen size

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for better rendering quality/text readability

mighty zealot
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I’m sure localthunk has already asked this, but is vsync enabled?

deep bridge
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And is bloom turned off?

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what if it's not defaulting to your Nvidia GPU either, it says GPU0 is that your normal graphics card or some kind of iGPU?

warm cave
warm cave
deep bridge
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If you go to the performance tab it should tell you what GPU0 is referring to

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I don't know if I've ever seen this game pin the GPU

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so there is definitely something weird happening

warm cave
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i know they tend to run hotter

deep bridge
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okay yeah that's the right one

jade hazel
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70°C to 85°C is typical NVIDIA GPU temperature range (source: google)

deep bridge
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If it runs 1.0.0n fine then it's something to do with the game, was just making sure nothing else was getting in the way

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even if it's running hot, it's running hot because it's at 87% lol

jade hazel
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yeah lmao

twilit magnet
twilit magnet
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not weird, just gaming on a nongaming laptop lol

warm cave
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well mine is a gaming laptop but i think its getting up there in age

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it runs a lot of games and whatever art programs i use fine and it ran balatro perfectly until this update

twilit magnet
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obligatory "have you tried updating your drivers"

deep bridge
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we did all the troubleshooting steps already - you can review but I am pretty sure it's something to do with a change I made

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No idea which one though

twilit magnet
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When I updated my GameMaker version, my Windows export on the "better" compiler resulted in a black screen half of the time. Found exactly one thread with the same problem, no solution.

i have no solution to offer here. sometimes things just break :(

elder stirrup
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playing on steam deck - haven't noticed any differences after about 4 hours on the new patch but I'm gonna try some builds tomorrow that have caused slight choppiness in the past. If I notice anything I'll report here, otherwise so far no noticable changes (good thing since perf is generally fantastic on the deck with default settings)

visual spade
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I had most of the same framerate issues mentioned above earlier today but after this latest hotfix I havent had any of the issues again. Playing on steam deck via handheld and/or dock + TV and controller

haughty zodiac
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I felt nothing about performance, didn't feel wrong in older versions, but FPS have increased

scarlet frigate
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o nvm that's on me lol

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err...

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wait now something weird is happening

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i don't even remember what i was doing, i guess this would be a pack?

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i guess i closed out of the game while opening a spectral...

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fwiw it seems to be running well again

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will test it out more

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wasn't able to use either but was still able to skip underneath the cards at least

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ok sometimes it's running like, very smoothly, maybe better than i've ever seen in run before?
but it's still getting noticeably slower sometimes and i can see some frames like missing, which i figure is sub 30 at that point

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should i have vsync turned off or on

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ftr i have NOT yet done that thing you had said

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so dwbi it too much, i was just messing around with these other options more to see what i could and couldn't notice

glass helm
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what kind of performance issues are we talking about in general? I have never noticed balatro being anything less than smooth as butter

deep bridge
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There was noticable hitching on some platforms, most notably steam deck

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I think particularly OLED decks

deep bridge
pallid obsidian
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Pretty late but played a run with no hiccups so I think it's fine on my end now 👍

glass helm
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no problems for me on pc, still smooth as butter like before

atomic veldt
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Even with the game in 4x speed

fresh sun
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Btw, Local, do you have a QA tester on your team? Because i was just thinking it might be easier to get to the crux of performance and other issues with a dedicated person, rather than relying on sifting through walls of messages and trying to get it that way

If you have, no worries, just curious

green cipher
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Latest update after verifying files probably dropped 150-200fps for me, from the 400-500 range down to ~230

jovial ibex
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windows scaling @ 175% lags the game 100% scaling fixes the issue

green cipher
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already on 100%

jade hazel
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QA testers are definitely helpful though

deep bridge
void salmon
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what specs would be most useful to bring up when we talk about if something is fixed/not working

strange sierra
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I just want to say THANK YOU. Now i can play without any motion sickness, getting rid of the cards bouncing was perfect. Thanks again for that and also listening to the community,

deep bridge
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More info the better

thin spear
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I’m gonna try to play on my shitty-ass laptop when I get home so I can try to squeeze out some issues!

little knot
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weird bug, not sure if it's relevant here but:
Skipped small blind for rare joker, played big blind, in shop i didn't want the joker but i had 5 jokers already, sold one of my jokers to buy the $0 rare and sell for $4.
after this i purchased the overstock voucher that was available and it did not update to 3 cards in the shop (every other time this would be the case)

light oracle
jade hazel
hallow plaza
# hallow plaza the new update is weird

Regarding performance and something that has been happening today, maybe related to this from yesterday idk. My gpu is going absolutely insane with the beta. I have tried reverting to the live patch and everything seems normal there, launched other games and everything is fine, and then on the beta patch while on the main menu balatro it is using 95% of the gpu

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I have no idea if this helps but here's what i get from live version

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and this is what i get from beta

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both idle on main menu

warm cave
deep bridge
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I’ll make one small change and push to see if it fixes the problem for both of you, I have a hunch

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I’ll ping you when it’s live

eager sleet
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Steamdeck stutters, but less. Most likely to happen most often with card procs (ei lucky). still not a consistent lag though

deep bridge
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And would you be able to tell me what your graphics/video settings are in game

ornate lance
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Beta was launching normally up to yesterday. Today after some short update it refuses to launch every time (regular game still launches normally). Verify integrity and reinstalling didn't fix the issue.

deep bridge
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I just pushed an update live a minute ago, is that version still not launching?

ornate lance
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Let me try, one moment

deep bridge
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@warm cave @hallow plaza I have pushed that version live, if you verify files and try again let me know what the performance is like

hallow plaza
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will check in a sec

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thanks

ornate lance
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Tried to verify integrity again, but the problem persists. Any suggestion? I'd like to continue playing on beta :t

deep bridge
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Can you share info about your system?

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Oh wait yes I have a suggestion

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let me find the message

ornate lance
deep bridge
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Basically it might fix it if you download the latest Microsoft VC++ redistributable and install it

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Oh

hallow plaza
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whatever you did has fixed it on my end, so much appreciated!

deep bridge
hallow plaza
deep bridge
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Woohoo!!

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Is that running better than 1.0.0n?

deep bridge
hallow plaza
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i'll revert to live patch and see the difference, one second

ornate lance
deep bridge
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Okay, my hunch is the vc++ redist might fix it, others were having a similar problem

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but I have to run! I'll take a look later if not

hallow plaza
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this is idle on live patch, so i'd say beta seems much better now

deep bridge
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Amazing

hallow plaza
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thank you for doing your wizard stuff, i can finally play again egg

deep bridge
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Thanks for helping!

pastel steeple
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Do we post the new patch findings here?

deep bridge
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This is performance only

jovial blade
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im not having any performance issues per se, the game is super smooth and doesnt have any lag or stuttering whatsoever, but i figured i would post for posterity - i9 and 3060, balatro peaks at about 75% gpu and makes DWM chug too, doesn't happen with other fullscreen games afaik, gpu is pretty consistently maxed between the two

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this is on latest patch after verifying integrity, vsync is on

deep bridge
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Oooo that’s weird

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So I can put it down to 6 watts on my steam deck and it runs at a smooth 90fps but then this stuff happens lol

ornate lance
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Every time i press "play", game tries to launch and then stops, without opening the game.

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Let me know if you have some other suggestion or fix for it

strong lotus
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oh, for what it's worth my performance has been completely fine!

warm cave
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so whatever you did seems to have helped quite a bit

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ive been trying to replicate what was causing the massive spikes from last night and havent gotten anything

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i can now go back to spreading the gospel of Straight (poker hand) in peace, thank you mr. thunk

ebon saddle
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this update rocks, my computer isn't too great so i've noticed a subtantial improvement

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always very much appreciate to see devs that still care about performance 🙏

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HOLY SHIT, this update makes the game scale with nearest when high-dpi mode is set to system now, this is actually the best update ever

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actually for some reason it's only scaled with nearest when i take a screenshot? then it just goes back to using linear. either way thats not performance related so whatever

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it's still definitely sharper even if it's not to a pixel perfect degree, so something changed

void salmon
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i hate to say it but i don't think my audio issue is 100% fixed. ive gotten a few audio stutters in like 3 hours of gameplay or so. I'm on windows 10, r7 3800x/rtx 3060 ti. its definitely improved, but i still notice it here and there. only a few times tho

jagged mountain
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would it be possible to split the location of eternal and perishable/rental? like eternal top right where it usually stands out and others on the left?

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something like this?

ebon saddle
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eternal and perishable are incompatible so that wouldn't matter anyway unless functionality for the two acting together is implemented

jagged mountain
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hasn't come up for me yet to try. just remember the bad old days 😉

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maybe larger stickers are fine, I'll give it some time. plenty of times I've mistakenly taken a rental though

knotty holly
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I was having stuttering issues on the previous experimental versions, but it seems to have ceased on the latest two experimental builds. Also, I love the new square joker.

scarlet frigate
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oh what was the latest update?
also square joker seemed the same to me? 4 chips starting at 0?

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my game was running fine again earlier but i guess i'll test it out again

oak rune
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Does the progress and gameplay in experimental patches like this carry over when this all gets pushed public? Sorry if this is answered elsewhere.

green cipher
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My particular performance issue is fixed on the beta w/ latest update

twilit magnet
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Just an FYI, latest update undid my "smooth pixel art" setting. Not sure what that's all about, but no real harm done

timber horizon
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says it all

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(if u dont know the context the 7 of hearts is equipped but i cant play or discard it)

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this might happened cause at one point the game lagged

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and when it lagged the card is stuck there

glass sky
ornate lance
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Beta still unplayable. Didn't have any issues before the last update.

wheat ether
naive marsh
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101e runs smooth for me, had one visual bug where i exited to menu after rerolling the shop and when i returned to the game the text displaying the money was slightly smaller

wet steeple
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We do be running

hallow plaza
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Mr. thunk it did it again on live patch. Like before it only happened the first time I booted the game. I closed it, opened again and everything is back to normal now. Also everything else related to gpu usage is fine, about 5 to 10% while on main screen. Just wanted to let you know that this might happen to other people once they boot the game for the first time, but otherwise everything seems fine

ornate lance
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Now even the base game is unplayable. Nice job.

scarlet frigate
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mine's running fine
something was installed when i ran the game again tho
i think that is what you said would happen when that new change went live, but you also reverted i thought?

late scroll
deep bridge
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I'm taking a look at these issues now

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@late scroll @ornate lance I am unable to troubleshoot these issues directly because I don't have a windows 7 PC - but I think I have a better handle on the issue. I build the engine from scratch for this patch (with windows 11/newer build tools) and those build tools might have removed backwards compatability to windows 7. If you are willing to do a couple things to test I might have a solution

late scroll
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sure

deep bridge
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download this one

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(this is the engine the game uses)

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in that folder there are a bunch of files. If you go to the installation folder for Balatro (where the EXE is) and replace the DLL files one by one then test to see if the game launches - let me know if any of the files swaps fix it

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these are the DLL files I am referring to

late scroll
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okay, give me a second

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1st one immediately worked love.dll

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should i try anything else?

deep bridge
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damn - was hoping it'd be a different one

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If that works for you for now great but I'll need to figure something out for win 7 folks

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Thank you for that though - big help

late scroll
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no problem, thank you for a great game and quick help ❀

deep bridge
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If I send over other versions of love.dll would you be willing to try them out?

late scroll
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sure

deep bridge
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Thank you!

eager sleet
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I don’t mean to be a harbinger but Steamdeck is still having pretty consistent stutters. I’ve tried on 60 and 90 fps lock with no TDP limit

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I think 90 was worse but that’s just from a few hours of gameplay.
I am having less stutters from the previous version but they’re still most prevalent when I activate card proc effects or end of round effects

deep bridge
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Is your Steam Deck stock OS?

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And do you have TDP set?

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Oh I see in your message

eager sleet
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OH apologies! I didn’t see

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yes stock OS

deep bridge
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no we are all good! Have you tried a different Proton version?

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I have both an LCD and OLED deck I have been testing with so I am certain there must be some configuration thing happening

eager sleet
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Question is your OLED running worse or better

deep bridge
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It runs at smooth 90 fps

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at 4 watt tdp

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I played like 4 runs yesterday like that

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What language are you using?

eager sleet
eager sleet
deep bridge
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Is this running from an SD card?

eager sleet
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no I am on the internal storage OLED LE

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have vsync on and pretty average game settings. I have the CRT off lol

deep bridge
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Oh I wonder if there is a hardware difference with the LE

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I'm going to assume not because I can't fix that if that's the case - do you have any other non-stock ANYTHING going on with it?

eager sleet
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no it’s all stock

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LE does have a different screen

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I know some other LE users have reported issues but truthfully all I play is your game now (and some other low requirement games lol ) so I don’t think mine is having specific hardware issues

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it might just be different and causing problems

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I can try different proton if that would help at all :))

deep bridge
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Yeah try 9.0

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But I think there were general OLED issues before - those seem to have been fixed

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but I haven't spoken to anyone else with OLED LE

eager sleet
# deep bridge Yeah try 9.0

err proton 9.0 beta won’t launch. Checked 8.0-5 after and it worked again. Checked proton experimental and it worked again.

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I restarted and tried to launch 9.0 again and it still won’t work. this could be on my end but I am not sure the cause

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turned off the force proton setting tool (which is what it’s on by default) again and it launched just fine too

deep bridge
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shot in the dark - play with the master volume set to 0

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see if that fixes it - because it'll stop all sounds from being read from file as you play

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that SHOULDNT be the issue

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but honestly at this point I don't know why your deck isn't working with this. Have other games been running fine?

eager sleet
deep bridge
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Any way to force an update?

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@late scroll @ornate lance Try updating the game and running it now!

late scroll
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runs just fine after the update

deep bridge
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Excellent!

eager sleet
# deep bridge that SHOULDNT be the issue

I’m gonna take the afternoon switching to 0 master volume and testing it, but I think it might be what’s causing the stuttering. now that you mention it, the audio always lags when the game would lag visually.

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I haven’t had any issues after switching

eager sleet
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the woes of technology : D

deep bridge
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That sounds like it could be an OS issue - your OS is fully up to date?

eager sleet
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ye all updated

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hmm I wonder if this is really a LE issue and I’m only getting problems with mine now

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if the Steamdeck volume is on 0 balatro still processes the audio right? If master higher than 0 ?

deep bridge
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yes

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when master is set to 0 Balatro doesn't even try playing the files

mighty zealot
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OS issues are sometimes really mysterious
Like my laptop had input lag and it took me so long to found out it was caused by like a driver setting and the manufacturer’s Windows service

eager sleet
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Okay gotcha. I feel like I’m taking sugar pills but this actually might have fixed it.

I usually have master volume on 100 and the steamdeck volume itself off (I play in public places and can’t use headphones)

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but when at home I play with volume on

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and both times I had getting lag

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no instances of lag in an hour since updating and playing at 0 master volume. I will let yall know if I run into an issue while the volume is off

deep bridge
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The way to test is to reproduce the lag with volume on, then turn the volume off mid run and see if that fixes it

celest imp
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Just got gifted Balatro on PC the other day, and finally booted it up, but only got a blackscreen! The main screen audio is playing, but nothing is on the screen beyond the remnants of the Shift-Tab notification that Steam gives.

I've checked the files, uninstalled and reinstalled, and rebooted my computer (which should be able to run the game with ease!) with no luck. It's almost like the Steam client/game engine is frozen, because Shift-Tabbing brings up the Steam Layout, but it cannot be closed again. I tried a different Steam game, and that game works, so it may just be Balatro. Unsure if this is related to the experimental patch or not, though.

deep bridge
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I sent you a message in your bug report!

eager sleet
deep bridge
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It's really hard for me to tell, but this is not an issue I have ever seen before. I also don't know how it would be a hardware issue unless you had a problem with your read speeds on your SSD

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The 'play sound' functionality is all in a separate thread and that shouldn't impact the performance of the main game on a system like the steam deck

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Which is why I was wondering if your OS is up to date because it might be dispatching to other cores incorrectly

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Both of those are testable - if you have a microSD card try installing the game on that instead and running it from there, should run fine like that.

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And for the OS - you can probably opt in to an experimental version of steam OS to force an update

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otherwise I'd look into diagnostic tools for Steam Deck and see if any other hardware is busted

eager sleet
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gotcha! yeah I’m gonna diagnose it to see if it can find any issues, I hadn’t done that yet. thank you for your help!

deep bridge
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No worries I hope it's a simple fix!

atomic veldt
pine canyon
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local i think mail in rebate might be a bit too good as a common econ joker it might need to be nerfed to 4$ per card or switched to uncommon from my experience its way too good in comparison to other common econ jokers

strange sierra
# strange sierra I just want to say **THANK YOU**. Now i can play without any motion sickness, ge...

About this comment i made and the reduced motion config. I got to play more hours than before but still i have bad motion sickess. I spent some time trying to wrap my head around of what it could be and i think i got to a point. The thing is, even tho the cards are still (which helped a lot), having a lot of movement going on (like cards going up, down, the effetcs of packs and jokers, the numbers appearing at the bottom, top, left. the sign of the shop animation) still gives me bad motion sickess. Even tho the game would be more "dull" maybe, i don't care because i still want to play without feeling like vomiting after. It's really frustrating since i thought it solved. Will this have some kind of solution or should i accept the way the reduced motion is? Maybe another config for even more reduced motion, or turning off some effects or something

Also, maybe instead of the effects and points of cards happening close to each card, make them on a straight line (?) I'm not sure, but a solution would be making the eyes not go around so much, and also not have movements and animations going on the peripheral vision. Even the slight of these things take effect, as i could notice đŸ„Č

snow rune
strange sierra
ebon saddle
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i think the ideal solution would be 3-4 "levels" of movement to let people find a balance between aesthetics and what they can tolerate without getting sick
but that would probably be hard to code

atomic veldt
snow rune
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@ebon saddle time for another public beta balatrojoker

regal vector
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Time to lock this thread?