#1.0.1e
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I think it's just a consistent thing in roguelikes, characters hard to get off the ground in runs intrinsically lose more, and visa versa
They make sense as the tougher decks with cool upsides to go alongside
one secret advantage of nebula is you can get the observatory voucher at any point, basically a 1.5x mult if you get a fool card
The more agency you get as a player the less likely you are to lose if you're skilled
painted is definitely my favorite deck right now
-1 - consumable
Black Deck made me appreciate the balance of the amount of hands, it changes the scaling a bit, and the economy early on
Which is weird
and thats easy considering you already have telescope
And as such the ones that give you the least agency when you're weakest will fall more commonly in skilled players' hands
still a 1.5x mult for no joker cost
Yeah but on the other hand, you can just have stuff like melting vs crystal where going deep with x character doesn't really play safe anyway
i'd like gem to be buffed to $2
@
honestly I think nebula is great now that the high stakes no longer completely murder it
held shift for too long
^^^^
$2 rough gem might be too much
It was $2 at one point and yeah it was way too good
ehhh rn buisness is better
I had a nebula deck run
I had multiple blue seals
And those went to waste due to less consumable slots
I think with the extra triggers/incentive for triggers rough gem isn't so bad
I think there's an argument to be made that in that situation there's very few characters with limited agency because they're all intrinsically strong in their own ways so none of them really struggle at the start, besides maybe melting but a skilled player can minimize that downside way more than some other games
its funny that on nebula blue seals are worse lol
So much for planet synergy deck
1 in 2 chance to get 3 dollars per diamond card
i dont mind it
I think gem is good, I take it and pog
I take it and then I die early because I drown in my money
I mean, blue seals are already worse when you have telescope
its def a take if i have an empty slot
It's good but hard to know how much value is enough to stop with it
Yeah that's fair
no, not really
Because it's so consistently nice
Comparing to the other suits, well it makes diamond the worst
Sometimes I take gem and remember that my diamonds aren't actually any stronger inherently
And quickly change course
with telescope, you can easily get stuck at non-upgraded hands once you pivot to higher hands
It's just hard to compare to the other rock jokers
But muneez...
I think the rock jokers all do their own thing which is awesome
biggest problem lol, I keep hunting for the tarot and then I die realizing that didnt help me besides give me more money lol
why would you pivot with telescope
Prty sure you can earn more with good mail in rebates
The thematic touches in this game are 
its an econ joker, and it works with every type of hand type too. Its a relatively weak econ joker though unless you play diamond flushes
Also mail is too good
hell I still pog when I find arrowhead early on with any deck
the higher hands scale better
mail is better than gem by a mile
Isn't mail in rebate just gold standard for eco though? 5 is crazy even with low discards
nerf it back to 3
Yep
Ok but imagine events that happen in balatro, where you get offered like multiple of the same family of jokers and you can only choose one or whatever
That would go hard imo
Around 10 dollars per game
That is very good
Slay the Balatro would go hard 👀
that would go hard, you get like 4 choices that all 1/4th the total amount of jokers in the joker pool.
I mean mail is better, but that applies to pretty much all econ jokers
Why don't we care about balancing the decks around each other again
except like perkeo
its a single player game
it's a rougelike
though that mode would probably be pretty easy
Because game funner
Slay the jester 2, where localthunk himself is the final superboss and you can't score more than 300k per hand and the blind is 1m
I think it's more interesting if there are differences in difficulty for the decks. I'd ask why should they all be the same?
I mean blue is strictly better than red deck
I don't like that ToDo List was nerfed down to $4, it was one of the only mechanics in the game that rewarded playing a variety of different hand types
Different playstyles, not really a competition I think? Honestly I'd rather they all stay unique and somewhat viable than be consistent but homogenized
the fact that you get only $4 for playing a specific hand but $5 for discarding only 1 card of a certain rank (which you can manipulate via deck)
is very weird
okay but black deck is so crippled by that -1 starting hand
they don't all need to be the same, but they do all need to be fun, right?
yorick
blue and red are definitely the most boring but also they're the starter beginner decks
To do is still fine
to do is fine
Yorick is damn legendary
Like black is the worst because it's bad at early game but it still has benefit late game and if we counted strength by how good you are lategame I think it would be tier 0
its just mail
That's kinda awesome - where do you want to go next were you to add more decks though
Rarely gonna be on the run
I think some people really like the challenge of there being a hardest deck/difficulty to beat the game with
dont say that someones gonna personify them
black is fun imo
Also more hand = more money
What about stakes on challenges themselves then
i mean yeah but it's not strictly better
ghhhh that's... an airtight answer...
Like I think if the bosses were way harder black deck would be way more powerful, but there's nothing more than ante 8 so it's overkill when it gets good
there's also a few bosses
Black deck being hard did make me feel good beating higher antes
But 90% of the time better
I cannot say the same for certain aspects of the final 2 challenges
and it's not unreasonable to win with black deck, if it was I think it'd be different
Jokerless I started to hate seeing the wheel and spectral packs
Violet is still hard
I find jokerless super ez now
Straights ftw
I'd like to see more stakes though tbh with more antes in a slay the spire kind of way, I really love how that game is completely different when you hit A20 and I think there's lots of room to do something game changing vs a normal white stake run
What if each stake has different modifiers
Instead of having all the modifiers before it
That would be epic
Black deck is 50% suffering 50% challenge
I love the stakes where they are right now
ngl now I kinda want some kind of specially-made label of "decks that are meant to be hard", like a set of 3 (or some other satisfying number) decks that the game directly acknowledges is hard
I love the new experimental stakes
Like the changes with gold stake were very good but I also kind of liked old gold stakes in the sense that they changed the game in a subtle yet drastic difference that ultimately it was very different, but it wasn't perfected so you lost with little agency
challenges WOULD GO HARD with stakes
Ahh difficulty system
i would salivate
i did a bunch of orange stake black decks run earlier today, i think most of them failed because of me (and/or rng but thats also partially my fault) rather than the deck
Should also be there for challenges
c+ players in shambles
imagine gold and orange stake with jokerless
What's a c+ player
nothing changed lol
true
-1 discard would be nasty tbh
Just realized the perishable change is very good
I really like them but honestly I think there's more possibilities for a "final stake" and -1 hand felt more like it than rentals, which is better for gameplay but for a challenge it's a little middling
completionist +
Now we don’t see those scaling jokers with it as blanks
oh god that just gave me an idea for a terrible sticker.
Also some scaling jokers weren’t listed
I mean I could just crank the purple stake scaling increase until orange/gold have a win rate the same ase 1.0.0
Like hologram
Also, can I just say that the steam deck was basically made for balatro, and its been the only way I've played since release
"random chance of this joker being debuffed when you start the round"
or per hand maybe, idk. like that one final boss blind but just on a single joker
oh no
Don't tease me
I think people got more skill overtime
they are just numbers
A new stake on top of gold? Hehe
platinum stake
diamond stake
plutonium stake
Do you have access to win rate data beyond people just sending in stats? I forgor
You can't trust anyones 'sent in' stats lol
no but I do have the game collect it locally so I can make people opt in and send it all at some point
We need the harder decks to be on fire in the deck selection screen because it looks cool (worst opinion I have ever had)
Ahhhh ok
I wonder what is the least used joker
honestly all the decks should be on fire
reminds me of the kirby difficulty slider in star allies
Merry andy imma guess
I think there will always be a thing where certain players can manipulate the game and make it seem easier than it is. I have watched my roommate play and she has only won 1 game on white stake. But she loves it too!
its probably one of the jokers locked behind specific enhancements, ie stone joker
Or high skill jokers
Like brainpower
Flower pott grrrr
merry andy is pretty good anyway
-1 hand size goes a long way
aight well it'll just be a url then
I'd be more interested in the joker with the lowest ratio of times taken/times rolled in shop
Is that og mad joker?
lowest pick rate
(actually iirc there's an even harder difficulty than this in the game lol)
Yah, i agree it's probably madness
Honestly I think an end all be all final stake would just be maybe 2-4 more antes with a new final set or something with very unique effects, like -1 joker slot or something, but still a ways away imo
Probably red card, even with packs it's just not good at all especially since they're even better now
normal joker would be maybe high up there? idk i feel like itd have a high pick rate in round 1 or something
I basically never pick loyalty card but that's just because I can't be bothered keeping track of it
-1 joker slot feels like the same problem that old gold stake was
I can't remember does the joker update visually?
red card is good!!!
when will there be a random deck
everyone is saying different cards lmao
It's gotta be superposition surely
Where a random deck will be chosen that you unlocked
Normal is consistent and good, I'd always love a normal ante 1
superposition is likely
I found that useful
1.0.0 mad joker is probably pretty up there
Like actually, genuinely, superposition is so hyper specific and so anti-synergistic with good straight builds
hardest most finalest stake ever: game doesn't end at ante 8, you must beat ante 16 to win
Seance actually is probably worse than red
Fingers
It's just not worth at all
thatd just be stupid
One time I made seance work and it was so hype
I have found use out of it but it is factually the worst card to play with straights
Fingers + seance
if youre going straights its optimal to remove your aces immediately yeah
no kidding lmao
along with 2s and kings
Tho most spectrals suck lol
although aces are worse bc they cant be part of an open 4-card straight
i mean seance is kinda probably the arguably most situational card. a hand that is a rare deck archetype
Green/Purple stake being harder than 1.0.0 on Ante 5+ is funny
I'm pretty sure the worst card to play with straights would be like stuntman
they mean aces
it is easy with smeared, but just hard
not jokers
The classic poker fallacy though, it's awesome taoking about this
Playing card.
When will cards showing in shop voucher get a buff
8ball Madness Loyalty Card Seance Super Position Golden Ticket Showman for regular runs are probably the least taken / time seen (ignoring $cost)
I just used world on a debuffed card on the pillar, and it...undebuffed it? is that new?
Showman is used alot lol
AK is only stronger than 9T as a holdem hand on it being top of range in the case of anything other than a straight
Not showman
kings and 2s become the 3rd and 2nd worst straight cards then right? because theyre right next to the worst straight card
Ppl still get it a lot pre endless
only if you're aiming for endless*
my GF just did a run, and the she had the WalkieTalkie with perishable and negative, it then debuffed it self, she sold it, and the negative effect stayed applied, meaning she had 6 joker slots without the negative card.
Madness is also prty good
Showman making some packs have dupes is probably it's best secret perk, but also duplicate of a good joker is just a run winner imo, if I have the spare money and the slot I take it
That boss blind buff is kinda epic
That isn't often though I must admit
Yes, they have the same amount of possible straights as A
yes, king and 2 are only part of two straights so theyre the next worst, then queen and 3 bc theyre only in three straights
Not unless you can only use 1 card
Megas do benefit it
Nah this doesn't make much sense to me
I mean for tarots and planets, sometimes you have reasons to hold the cards but you'd like more of them
showman is trash for 8 antes
Madness is nigh on insta pick in ante 1/2 is the thing
it is very good for endless tho
Can confirm
Showman is usable in non endless
Loualty is pointless
But I am addicted to photograph triggering
Loyalty is really bad but it can be made to work
loyalty burglar is like kind of fine
Very inconsistent is the problem
Nah you can get it consistent with the right jokers
Better of getting acrobat if i were in this situation
i mean if u have a solid build and are just getting a free ride, showman is a nice card to fill extra slot
for chance to make ur build even better
Acrobat is just better loyalty 90% of the time yeah
Needs support but the support it needs tends to be stuff you already pick up if you see
tbh if I see The Pillar on ante 1 and I'm not on a streak, I just restart
i mean if i had burglar id rather have loyalty than acrobat
Too specific tho
I don't wanna deal with it...
more xmult and could possibly trigger twice a round
the only issue w burgalar is purple seals
99%
If you have acro then dusk works amazing
i think if i had to choose between burgalar or purple seals id choose purple seals
Yeah
Golden ticket just seems awful without triggers but I already take more triggers than I should so maybe I should run it? Idk
I mean really just depends on how often you take burglar ngl
honestly, I still think glass joker is a contender for least taken
It is the most underrated joker
only bc you dont see it that often
0.75 goes a long way
does glass joker only appear under specific conditions?
doesnt glass joker require a glass card in deck to even show up
Easy, just get retcon to get you the uppercut or whatever it's called
Glass joker isn't seen very often
yeah that's what I'm thinking
yes
you need to own a glass card
Having a glass card in your deck
it would make sense that conditional jokers would be rare
i had it in my most recent orange deck run and it only ever went up to 1.75x lmao
Need to have a glass card in deck, and doesn't count glass cards previously broken which is imo it's worst feature
i feel like the stone card ones are ones i rarely go for unless im doing a weird plasma run
Flush + death with it goes very well
Pick rate doesn't care about how often you find it, it cares about how often you take it when you find it
Because if I have glass cards I'm playing them usually, and if they break I'd rather have the bonus before I see glass joker
Also doesn't appear without glass in your deck
TRUE
jokers like these that scale off of a specific card enhancement but aren't retroactive should have their spawning restrictions removed
imo
I think it'd be extremely low then tbh because most people will put a glass card in their deck than a stone card, and if they dont have room they therefore skip glass joker
Yes, i agree but my point was if you only see glass joker when you have glass in your deck, its probably not NEVER picked like 8ball/loyalty... etc
I feel like glass joker is weird
oh yeah glass joker isnt listed as a joker that cant be perishable
yeah, glass joker is the oddest of oddballs. A joker that only gets value when something bad happens is not my favorite way to play. Same with Mr Bones.
Stone is ehhh, steel is more likely tho
Hologram as well
For some reason
Yeah wait why can enhanced card jokers not appear in shop without the card but suit jokers without the suit can? Grrrrrrrrrr
it's theoretically good, but retriggers are way better for glass builds
yea hologram was caught earlier, thunk mistook it for throwback lol
i see lucky cat way more than glass joker but only bc i play lucky cards way more
assumed to be intentional but still weird
thunk said hologram was gonna be added to the list
I'd definitely take a steel joker though because it's practically 0 downside to add steel, vs glass you might not want to run the risk of breaking if all your mult is jokers
What else did thunk forget
why isnt there a wildcard version
And if I put glass on a card I don't want I'm playing it often to break it faster
i feel like i never go for wild cards literally ever
Flower pot
Cuz wild card sucks
i thought that didn't work
Which is honestly more ok than I thought it was
wild cards are def a weak card enhancement
unless im crazy
Can’t even make straight flushes smh
Wild cards are still indispensable for flower pot
it somewhat works
Should get the lucky card buff tbh
i learned recently that smeared didnt work with flower pot for some reaso
playing four wilds triggers pot
it somewhat works
works but every wild card is like a substitute for a suit, so if you have 3 suits and a wild card it'll become the missing suit same with 2 suits and 2 wild cards, it's not a wild card counts as all 4
as does playing 2 blacks and 2 reds with smeared
wilds and smeared do work, flower pot just always requires 4 cards
You could argue that gift card is a scaling joker
Nah
I don’t think so
it scales a value technically
dude I got gift card and swash on my most recently winning black deck run, it was fun
Idk lovers is still usable, much more than I thought it was. It's not that bad
egg is more of a scaling joker than gift card i feel like but i see what u mean
Then egg as well if that is the case
its scaling persists after it debuffs so its fine being perishable probably
same with egg
Swashbuckler and sac dagger though 👀
any joker that causes a value to increase is a scaling joker
But maybe I'm just coping
Can’t make flush straights
Which is a massive shame
you get fucked over by bosses tho bc you cant use wild cards to make poker hands against suit debuffers
Yeah wild cards still suck
it acts as if they arent wild
I don't think they're good but uknow
bc theyre debuffed
I always kinda wanted some kind of menu to see what boss blinds I've already beaten in a run.
Maybe lovers is fine as is, otherwise flush builds would have the option of pocket suit changer + lovers for an instant flush
Also just get directors cut 4head
?
Yorick was not mentioned
I'd love that to be marked in the blinds menu
One of the worst tarots
😿
Yorick is a non-retro scaling joker
Oh
can legendary even be perishable
in that sorta menu, id want to see a history of previous played poker hands and their scores, bc i have a bad memory
yes
Yeah but you can't get a stickered legendary outside of a challenge
I think "Oops! All 6s" is one of the few things in the game that alludes to a 1 in 3 chance now
Make the world act like death for suits
wait what?
I mean there's always room for bad tarots, I think it's flexiblity is good as is, better than stone tbh
In a challenge
Stone is very good for specific builds
then you have no spades suit changer
You can't get a stickered Joker in the normal game without vetting it first
And for lovers well you can just luck on the specific suit
well I think you shouldn't be able to, it wouldn't make sense for randomly given jokers to have stickers
so Jokers that directly spawn into your Joker area can't have a sticker
okay, so it was a meme then thank you
so from judgement and from soul then
Spawn a joker directly into my joker area
makes sense
or riff raff yeah
I do like that as a "the game can't just ruin your run permanently" countermeasure
....
Lovers is more generic though I think there's way more situations I would make a lovers than I would make a stone unless I was doing it because my build can use a stone card, if it's full house or straights or something stone cards are basically nothing
yeah that too i was just thinking
What if, get this, both of them get buffed to be able to change 2 cards
yeah i feel like stone cards are maybe worse than lovers bc i dont play high card as much as flush-type builds
That makes them less sucky
2 wild cards, hmm
i mean stone cards are legit good on plasma
technically invisible is spawning an exact copy and keeps stickers but it's also not gaining any additional stickers so the point is moot
if u dont have anything decent lol
chips in general are good on plasma
lovers buff kind of goes against the direction i think thunk wants with flushes being discouraged for new players
but also lovers is sooooo baaaad
Or at least I assume that's how it works? It does the spawning into your joker tab animation so that's what I'm going off of lol
I don't know if there's actual coded differences between how the other spawning joker mechanics works
yeah thats what i mean. they do meet a niche lol
Invisible Joker creates an exact copy and that's it
Does invisible not get the stickers of its copied card?
it removes eternal
Or i never encountered it
marble joker is kinda weak except on high card builds
what!
really? I've never had that happen wow
Shoving that into the memory vault
isnt ankh the one that keeps eternal
it says in the description if you have an eternal joker
ankh copies eternal
I did as well but I did it with ankh
it was probably ankh then
i think its either red card/jolly and sly
but i know for sure i duplicated an eternal lol
Yeah ankh doesn't remove eternal which is probably a buff tbh
Because double ankh is so good
Scaling jokers starting at 0 feels kinda bad to me bc it means those jokers offer truly nothing unless you already have the ability to play into them. It'd be nice to take them and receive a tiny lil boost just to get you started.
yeah, for runner especally i found it odd
Like, red card does nothing until you spend more money to skip a booster pack
whyyyy?
I still wish Superposition would get it's effect changed. I feel like it is the most niche Common joker
is red card secretly busted? am I the real fool?
i mean scaling jokers dont really pop off immediately as it is
does ankh roll fairly for eternals and non eternals and I've just been getting unlucky btw? or does it do something similar to madness where it tries to destroy a joker every time
local did you mistake Negative for Eternal
red card destroys your econ for 0 benefit
Yeah I'm confused by this too
I don't think I've ever had it copy a non eternal lol but then again I don't risk it and I sell usually so it's mostly 50/50 flips
Invis removes Negative not Eternal
I was thinking that yeah
I know it says for negative but removing eternal too is actually a really cool buff idea
if invis copied negative it would be so broken in endless
yeah i think it might dupe eternal
I'd love to know this too
is it a buff or a nerf
it dupes eternal
because ankh
also yea please don't reply ping me thanks 🙏
I don't get it?
I mean depends on your build, mostly if you're madness or not. Though madness would probably destroy the invis before it procs tbh
If I have madness, and an eternal joker, and a non-eternal joker, will madness always destroy a joker? (Is this the question?)
my experimentation with it says yes
like, madness only picks randomly from your destructible jokers. It won't treat eternals as a chance to not destroy a non-eternal.
Madness does work like that, but I'm asking if ankh does as well
madness will only destroy non eternal jokers or destory nothing
it cant destory eternal
Because I haven't had a scenario I think where it's not destroyed something unless I only have one thing to copy
I just haven't had that come up enough though so I'm asking if someone has seen it copy a non-eternal and attempt to destroy an eternal
It won't destroy an eternal, but it won't automatically copy the non-eternal/eternal, as I understand it
but yes it would destory a random non-eternal
madness has the doofiest runs bc you get such trash eternal jokers and still win
Well I mean yeah but I've lost so many flips I just want to confirm it's possible before lol
i got my first purple stake win with madness tbh on 1.0
idk what i even had but madness was popping off
i think i won orange stake with just 3 jokers:
eternal foil spades joker
eternal foil red card
madness
you know ankh tries to destroy all jokers right? not just one
I remember having a madness run where I just took 4 eternals and madness and I think I got whatever the one that debuffs unless you sell? And I just powered through it
i won with vampire on my first orange stake
i remember cuz i was suffering thru orange on 1.0 lol
so all non-eternal ones would get destroyed if it copies an enternal one
i always love to just power theu verdant
Local said Invisible Joker removes Eternal from copy earlier
yes
It doesn't destroy the one it copies nor the copy though right? I've never seen that happen when I have an eternal and a regular, it always just hits the eternal and destroys the regular, so I'm asking if it's bad luck or a quirk
I mistook negative and eternal
yeah
All good lol
my b
probably bad luck
all g
Well, sounds like local owes us a buff (/s)
i was gonna say i thought it did cuz i thought i did that the other day, but i trusted the dev more than my own memory lol
it would be a risky move anyways to try copy a non-eternal with ankh when u also have enternals
is castle good?
But I think having invisible remove eternal as well is a really cool idea tbh, not often would it come up but I'd definitely take it more if I had a bad eternal out of necessity
invis removing eternal would also help if it hits a bad eternal joker
like uh. Eternal Four Fingers
castle + smeared + ancient went so hard on my run
I think whenever I have a bad eternal I don't take invis for that exact reason, I can't risk losing the joker slot and tbh if it mitigated that risk I'd be more willing to take the risk of taking it
Honestly could even be 3 rounds again I'd still take it more often because I love taking bad eternals lol
i got eternal stuntman on plasma and won a 50/50 on 2nd stuntman lol
I can't believe I read through 5+ hours worth of messages to read the discussion of the new update
Anyways, awesome update thunk!
Lol reminds me of my first madness gold stake win, I think second to last shop I got eternal stuntman vs verdant leaf and I just powered through it
ngl i like that stuntman got turned into rare
i dont see how that is really a bad change. its same with vagabond. its strong so whatever
Update released 6:42 am here, it's now 11 am
So it's actually closer to 4 hours heh
its run defining. like u get stuntman and now u are high card for free
u get vagabond and now u are running with like 0 money for a good while lol
Stuntman to rare was probably the only change needed tbh and I'd like to see it tested with the chips revert but honestly it's always going to be insane, I just like seeing it unnerfed lol
i think the chip nerf was fair as well cuz it made it more equal to arrowhead
Oh yea running through the discussion on non-retroactive jokers not having perishable
Isn't glass joker supposed to be included in it? Didn't see it in patch notes, it's not retroactive
except arrowhead has 0 downside
I don't think I can name a run where the nerf made or broke my run but it felt just a little weird seeing it at 250 lol
but same chip output if u happen to get a flush without retrigger
I have some more updates for you all to test
now we need Obelisk to be uncommon or common, it holds one of the most interesting game mechanics in the game IMO, but it's rare and I see it less than even eternal jokers it seems
let me push it live and I'll let you know what is new
ok
stuntman revert confirmed 🎉
Perfect timing, I'm getting out of bed lol
i think obelisk to common might be too much
just kidding.... unless? 👀
uncommon def
i think its good to keep xmult reserved to uncommon at lowest
Already??
it might need some other changes, I just want to see the game mechanic of avoiding a certain hand type and careful consideration of which hands to preserve to be more common
Definitely lol, riff raff strong as is
which i can respect for sure
Maybe loyalty card could be common but otherwise probably not
They're all too servicable
even that makes it way better
i just feel like rarity goes a long way in making something more reliable lol
I mean yeah but as it stands I think it's way below the power level for an uncommon tbh
wait what more updates?
For certain cards rarity matters a ton, for others it doesn't change how the card feels
So I wouldn't hate to see it tried perhaps
Okay so changes I need tested:
- reduced way more motion on the 'reduced motion' setting
- - Made some non-retroactive scaling Jokers incompatible with 'Perishable' (Glass Joker, Hologram)
- Fixed bug where debuffed negative Jokers being sold doesn't reduce the number of available joker slots
- Fixed bug where sticker seeding was shared between shop and booster packs```
Just for now can we keep chatter about feedback for the new build?
its definitely worth a try
not opposed to it tbh
wait debuffed negative cards keep the joker slot
yes
Otherwise head on over to #🎙・server-chat or #🕹・game-discussion
Oh yeah sorry
if we are on experimental already, will it automatically switch to newest
I quit and got the update immediately (steam deck)
ngl wish that made it to main so I could have messed around with that more lol, see what crazy high scores could be set
yeah the update worked for me. i just think it was small and didnt notice it
actually nvm that was the earlier one. im verifying files
if you still have the slightly older build you can mess with it lma
I guess just in general - feedback about any of the changes for 1.0.1e should go here but try to keep the discussion around issues/bugs/feedback and take other discussion to #🎙・server-chat !
It makes is so much easier for me to go through
nod
Just to confirm the new small update didn't change the version number?
correct
awesome to hear
noted! sorry I got too speculative, thank you for making an amazing game!
same lol.
oh shit yeah
I'll update
I guess while I'm at it editions should be the same right
Yep
Those look like they already work though, considering they take into account the source of the joker
right with key_append
mmk cool I thought I would have heard something about that
mmk that change is live
Wow it's kinda crazy how fast the patches go live to people's systems
Steam does work
Steam is goated
honestly fr
You too Local 😉
^^^
eh
I think I'm going to call it for the night - unless something major pops up
Leave feedback here remember! Thanks for the help yall
gn
gn thunk
Gn thunk!
what was the bug with the rate of eternals/perishables? don't remember hearing anything abt one before
they were sampled separately which led to perishables not being an exact 30% chance
so there's gonna be more??
that got fixed already
there will be more though because localthunk's hotfix doesn't work
perishable was significantly more common iirc
oh, huh
I know the issue but I don't think I'm allowed to discuss code here
yeah with any eternal-incompatible joker it was like 50% to be perishable
that was fixed now
ah thanks for explaining then
didn't realize anything was up with it but that seems like a good fix to have
I did feel off to me that there were so many perishable jokers
so with the new (well needed) nerf, bloodstone now feels like a build accent rather than a build definer
which honestly? def more in line with its siblings
yeah
also i won one run of purple stake already. it seemed fine, but i was outscaling the scaling with my build, so hard to say 100% what i think
if by in line you mean almost useless, then sure.
bloodstone isnt useless
its better than 1.0.0
didnt feel unfair i guess, but need to play more lol
2 jokers for a 7.5x that only works on mult you get from planets or other on play is very useless
becuase bloodstone proc would make or break a run
and its not better than 1.0.0
now it doesnt
i still think cant underestimate with retrigger
If you find retriggers, old stone gets even better
but yah with oops+retriggers you'll win most stakes on the 1.5x stone
i did get bloodstone on that purple stake run and i did use it briefly. i definitely noticed a difference, but it didn't feel terrible
wow rip square
tbf 0 is a square number but 5 💀
actually i'm not sure how bad square joker was it felt very viable for high card builds, but i'm definitely not opposed to the change
I liked using square, I don't think it was that bad
square was good for both hc and pair builds
(also 2 pair and 3oak if you feel like doing that)
I hate the change to square joker. Removing a joker's identity for the sake of a slight balance tuning is not at all the direction I want to see this game follow
I cannot overstate how much I oppose this change
buff to 9 and uncommon
The theme & flavor of the jokers is part of the fun appeal and identity of balatro
its the only way 
Destroying that in the name of balance is not something I would support
I agree with you Pat, i would say it doesnt effect the balance of square all that much. Though he said he's doing this not because of balance.
He said he's doing it because scaling jokers starting at certain chip values was bad for new players or for consistency or some other reason he mentioned
Which is why wee went to 0, as well.
buff to 6 then
just change it to penta joker lmao
but yeaahhh... its gonna stick out like a sore thumb because the other cards' flavour is so well done
is also a square
Pentagonal Joker lol
would require a retranslation though
ok time to open piskel and make pentagonal
and also it'd be "exactly 5 cards" which is boring
0 cards
Permanent Physchic lol
it'd be kinda a restriction if you have like ride the bus or something
"oh cool stuntmans rarer now so it wont dominate half the runs"
the first joker in the shop on 1.0.1e:
bumping this
parker square joker (someone pls get this joke)
that'd require it to be a magic square in the first place
i feel like if top-up and antimatter are banned on jokerless paint brush should be banned on 5 card draw
yeah local should get on that
i got the joke
holy shit. genius.
absolutely agree, felt quite cheaty
rip bloodstone
I think personally changing ante scaling does not do anything in terms of difficulty
ante 8 change is not very small
Around 95% of my winning runs on purple+ stake I was already scoring enough with 1-2 jokers and glass cards that I could sell some of my jokers and pick up some random ones for stickers
All this change does is prevent getting 1 extra gold sticker, perhaps putting anaglyph negative tag is back in meta
I don't understand what "sticker seeding was shared" means
Where did you read that
is it something related to consistency of seeded runs?
the last line of the changelog
- Fixed bug where sticker seeding was shared between shop and booster packs
or it is the same (or one of) the bug described as "bug in the rate at which eternal/perishable Jokers were being generated"
When you reroll shop, it generates new jokers, and that moves sticker seeding up, if you "undo" reroll in a seeded run, and open buffon pack, the stickers you saw after reroll will be in the buffoon pack instead
If I understand correctly
but how to undo? using a tas mod to save & load?
No it's more of a seeded runs consistency
It's not something you really notice in a normal run
ok I get that
basically the game has like a hidden queue of jokers it shows for rerolls (which is different for each ante), and a different queue for buffoon packs.
but instead of stickers for the jokers being on the jokers already in that queue, stickers are in their own third queue, and just get applied onto the first joker u see, meaning u can get the same joker with/without a sticker on the same seed just by opening a buffoon pack + rerolling in a different order
I'd say, increasing ante scaling is ok, because making most scalers never perishable is going to make orange+ much easier
Combined with 'fixing' the perishable odds, yes the game is insanely easy now
But overall I don't think the change brings anything new to the difficulty
I think if you want to make gold stakes harder, increasing ante base is not the way
which i think could make routing seeds on higher stakes (mainly black stake i assume for eternal ankh shenanaigains) is a lot more interesting
It discriminates against high card but yah IDK what the answer is, probably more pershiable and rentals like before is the best way but it gone undone for a reason so
"insanely easy" for the players who have been playing for hours and hours
me who can't win blue stake lmao
Relative to previous patch / 1.0.0
I think 1.0.0 stakes shouldn't even be considered a baseline
I didn't like it at all
Hard to figure out what the baseline should be ig in the first place.
stake that adds 4 blank cards to your deck (no suit, no rank, does nothing)
Fair point, still seems off to me. BU did a 15 gold deck gauntlet on the old version, and this ones signifigantly easier
I think the 1.0.1c was about as perfect as you can get, just enough to make gold stake gauntlets viable
by the very best players
personally for me at this point its really hard for me to come up with a good difficulty/balance for gold stake since im already really experienced with the game and we still need to think of the more casual players/less-skilled, like with the todays update gold stake is even easier and it was already easier with exp. build compared to 1.0.0
but do we really need to make it back harder
i guess we do
IDK im not malded about it being as easy as it currently. I dont like high card, but that's the only thing i really disagree with. I do think though the previous version was better. I am defintely malded about bloodstone at 1.5 tho.
That is to say, gold stake being a little too easy isn't that big of a problem.
That's fair, and I am always trying to bring up that Completionist+ should be doable for casual players, as it means more people get to experience game to it's fullest, without gatekeeping high stakes to the 0.1%. I really think the updated gold stakes now are getting to that point where they are much more accessible, which is good.
If he added stakes to the challenges I think that'd be a pretty decent way to give everyone what they want
Because the way the game lays out the progression system with the stakes kind of creates a bit of a ego-death with how difficult the stakes get and its not really good for the game imo.
Especially how it was before
I guess you have a point
after all maybe i am a little too bit of a hardcore player
experienced and skillful players can still come up with their own challenges for the runs like for example full skip or avoiding some things
for the overall health of the game current gold stake seems good
its not as rng as 1.0.0, thunk fixed odds of joker stickers so maybe now people will stop complaining with the amount of them, and scaling jokers are finally usable (or at least easier to use)
also funny how thunk shares my idea of black deck being fine since its intentionally bad and hard deck
😭
yeah decks don't need to be balanced imo cause to me they're just like different gamemodes
your suggestion post is in shambles
sorta like challenges but less game changing
Could add "101%"+ and higher completion with more stakes or through mods if game is not enough for the most hardcore. It's already a lot to get 15 decks to gold regardless of difficulty. Could add stakes difficulty to challenge mode.
Iirc I remember Thunk saying exactly this somewhere
yeah he literally mentioned it today
with the update here on the chat
they dont need to be equally balanced
and compared
Yes but black deck sucks
harder challenges are already nasty on their own
imagine gold stake jokerless
I don't want it to be similar to some other deck but at least less unfun 🗿
you need ultimate rng to get a bunch of Justices and Saturns
People already did that
On abandoned tho
Which is super consistent for straights
well, it doesn't feel the same as jokerless
since all challenges come with some unique changes to game rules while not giving you any deck abilities
not to mention you have to waste slots for jokers in abandoned
while not having any at all in jokerless
jokerless is more of "inconsistent straight builds in early/mid game - no joker interference"
while abandoned is more of "consistent straight builds - joker interference"
we need challenge with plasma deck
X4 base blind size 
or... nvm
what happens on jokerless when u get boss that says all cards debuffed until joker sold
X4 base blind size is actually reasonable for a plasma deck challenge, rather than it being a complete bullsht
but im outside for 2 days 😭
v1.0.0 moment
hopefully the update wont be as delayed now
since it was localization issue and its sorted out now
apparently
The challenge also filters some amount of tarots naturally and all jokers away from your shop, that a non-challenge doesn't. So even with the 40 card deck its probably WAY harder to beat, very impressive.
Eh? Thought thunk said its still wip
wait
ok idk then
i watched bu today
and they mentioned that it was localization
Which is still wip
He mentioned it here: #1233586567671709886 message
Ok so thoughts on buffing square joker
Seems like it's pretty bad now
16 hands to catch up with the old scoring
🤔
there's no point in getting a square joker if you are not even gonna play 16 hands in total for it
so I dont have a problem with that
when I get square I always get it up to at least 200
50 hands
Hmm I guess that's a fair point
1.2m
yeah i realized i did the math wrong
2.4 on plasma
If you have wee at 1k that's 250k alone
I don't think chips do it on the vessel
Unless you get bp or a wee copy
Ahh ok i get the starting chip nerf for those scaling jokers, thats good
holy Bloodstone nerf
Deserved
has anybody tested it yet and seen how its performance is compared to 1.0.1c?
Someone crunched the numbers and it's slightly better on average now compared to 1.0.0
But obviously way less powerful compared to 1.0.1c
its still gonna be better than 1 in 3, either way 
Ye
humu humu
makes sense
Can't wait to try it out for myself (and by that I mean I can't wait to never see it or Oops All 6s again)
Idea:
Since food jokers can't be eternal and scaling jokers can't be perishable, what if the chances for a food joker to be perishable go up to 60%, and chances for scaling joker to be eternal to 60%?
Would that change anything in any way?
So if sticker is incompatible with joker, the sticker is replaced with a compatible one
Alternative idea is to reroll a joker if the sticker is incompatible
But that might mean you see much less scaling jokers
Its the opposite
it's better at 2 procs or less
Is it?
iirc
1.0.1e is only better than 1.0.0n for 1.5x (1 proc)
its less likely to give any other x mult
This graph represents likelyhood of any given X mult occuring, as you can see it's under the red permanently after a single (1/2) proc. So if you need anything more that 1.5x from bloodstone it's just worse
oh, found this update late
back to high card meta :<
Eh if im reading it correctly it does not go against what I said tho, it's approximately the same as the old bloodstone on average, obviously the highs are higher for X2 but chances are much lower for that to happen
also what did i miss here that people are going back to high card
theres nothing in the notes
non retro scaling jokers don't get perishable
You get X2.25 80% of the times
aka green joker is always non perishable
aka high card snoozefest is always viable when given the option
this has been irking me for a while, but it seems the game has two Discard count separately, one for the boss and one for the players
You might've seen this bug already, it's not limited to the experimental builds, and you might be thinking of changing the Voucher anyways, but it seems like Illusion's description is misleading and cannot actually give Seals to playing cards in the shop. At least, I can't find references to giving seals in the code, and didn't find any after rerolling a couple hundred times. Here's the bug-report https://discord.com/channels/1116389027176787968/1214601062166822983.
and Jokers are programmed to be affected by both
Ok but did you see the ante 8 scaling
How is green joker getting that one
oh no +11% score that was definitely killing runs before
high card has more margin than that lol
i think the tipping point is somewhere more like 240k base where pure high card would struggle to scale
Eh I still think it's not as viable, mostly because you can carry more gold stickers with straights, for example. But I guess on lower stakes than gold it could be the case
i still try my damndest to avoid straights if possible
because holy inconsistency
will be on the lookout for bugs 
Supernova is still able to get perishable, and I understand that you can scale it beforehand. but I still feel like it might belong with the other scaling jokers that cant get the perishable sticker
Square is soooo sad
everything else is wonderful with this update, but did square really need to change?
Yeah when i saw guaranteed buffoon packs i was "i hope it doesn't break the jokerless"... I guess it did
what is supernova again?
Plus mult for how many times hand was played
Yeah... Change was done only to jokers that just increase number on them themselves so jokers like fortune teller and supernova are not in the list
that's like, i wouldn't even consider it a scaling joker, retroactive or not
it's just a plus mult joker
u only really take it after you've played the same hand 30 odd times
stuntman....my boy. You deserve the rare but it still hurts 
good changes overall! Thunk stays cookin
that is fully intended
stuntman might need to get the 300 chips back
as a rare
i still want my boy loyalty card to get a buff… so unreliable
true
I dont think I ever had a run where I fully relied on loyalty and won because of it
like you have to waste money(hands) to predict it going off
its just so bad
make it like every 4 shops the 5th becomes free
I know the intention is you play 2 hands on small and big blind each, and it only actives on the boss blind, but whenever I tried doing that, I needed to play 1 extra high card to draw my straight, and that fucks it up
Like an actual loyalty card
I do think having more tag-generating jokers would be nice
for sure
skip tags are pretty fun
but I'd like it more as a part of a DLC/update rather than replacing any of the current jokers with such mechanic
i see it as if your strat revolves around loyalty card, you’re gonna die the next ante as you dont have a x4. Its fundamentally flawed as you have to predict you’re going to die to use it when you want to by playing hands
eh not rly, depends on what you're playing. it helps against the wall, or any other boss that can screw you if you have play more than 1 hand
but overall it's not very reliable
https://discord.com/channels/1116389027176787968/1228034095024574475 interesting reaction on this suggestion ngl
bloodstone abusers all in one thread 😭
okay fine 420 is my final offer take it or leave it
ok next patch stuntman gives 69 mult and 420 chips
heck yea
-3 hand size
okay hear me out. Double handsize 100 chips 
always sets hand size to 1
that way you can ectoplasm ankh with eternal to your dreams and still be fine
300 needs to come back
like it being 250 for an uncommon which is somewhat easy to find makes sense
250 for rare is weak
I feel like the speed runs showed how OP it was at 300 though, specifically on plasma. It basically one shots the first 3-4 antes with high card.
So it needed to be brought down a bit as an uncommon but now that its rare changing it back to 300 would be good
Jokers shouldn't be balanced over one specific deck imho
Stuntman being doubly busted on Plasma is fine imo
speedruns were looking for that though
they were searching for seeds with stuntman and nothing else
yea i wasnt saying to balance it based on one deck
though the reasoning for this from thunk is that High Card/Pair is too good with Stuntman
plasma ain't supposed to be balanced
so trying to do any balancing around it specifically is kinda
it hits it home
Things being broken sometimes is part of the design at this point
They just can’t be too broken
Where it isn’t fun
it's like the serious gun in gungeon actually being a silly class gun
plasma is the most balanced deck, literally
plasma is fun and doesn't jus trivialise the game but it's definitely the strongest deck
and i think that's ifn e
The x1.5 is still good for consistency but now makes you want to search more for all 6s or retriggers
Which puts it similar to the old design
i honest thought it was fine where it was pre-experimental was already pretty strong with retriggers imo
but this is a good middleground if its staying at 1 in 2
i know it wouldnt make sense thematically but what if bloodstone was rare
This might be just a hot take but I feel like in the current meta Arrowhead is stronger than Stuntman
I see the argument about pivoting to high card/pair versus spade flush, but I’ve still been able to force wins really easily when Arrowhead appears
then hard to find but op
Or at least, it’s definitely stronger than Rough Gem and Onyx Agate
I don’t think I’ve ever wanted to take Onyx Agate
onyx agate is which suit?
Clubs +Mult
I mean it has the same power as Fibonacci so it’s probably just a hot take from me
i mean fibo is harder to proc
true, i get why people go stuntman though because they dont have to worry about the boss debuff.
If you have an all-around good build then playing a backup flush might make Goad survivable
yea would only be bad if youre relying on it solely for your chips but a high enough flush level should still save
arrowhead though at 50 feels kind of high. Dont think it needs a nerf but I wouldnt be surprised if it got dropped to 40.
To me it feels in that same state of a little too busted as pre-patch stuntman
because if 300 was too much for uncommon stuntman, and then 250 was too much and had to make it rare. Then arrow at 50 or 250 for flush is probably alot for uncommon as well
Arrowhead is strong, but stuntman's benefit is not relying on cards scoring
this
arrowhead does have more support with retriggers, so yeah
I’ve heard a lot of arguments from the other side which is why I feel like it’s more of a personal thing
Because pivoting into “play whatever” is much easier
I just had a few good arrowhead runs recently
I had a few good arrowhead runs end on the spades debuffed boss 😭
stuntman definitely feels like it needs 300 back
Idk if arrowhead needs slight nerf
to be in line with other uncommons
arrowhead should be like +30 or +40
45 or 40 I thought
I don't think Arrowhead needs a nerf. Its definitely on the same ballpark as Bloodstone and the clubs one
but onyx agate got slight nerf
I don't think anyone though it's too strong?
I'd say for whatever reason onyx agate got nerfed, arrowhead could get slightly nerfed too
yea i was thinking arrowhead at 40 for an uncommon would make sense
maybe because of the steel cards
if stuntman is at 300 i think 250 for arrowhead is fine
worse than stuntman in both chip count and ease of use
arrowhead does not have -hand size and can be retriggered, so Idk
was discussing the patch in another discord, gonna copy over my takes from there
my hot takes:
- square joker got a huge unnecessary nerf (need to play 16 hands for it to catch up) AND the flavour on it is ruined
- vampire being uncommon makes no sense, it's run-defining (no enhancements in favour of xMult) and i think the better change is to have it at +x0.2 but be rare
- bloodstone nerf is lame af, i think bloodstone should just be rare instead of trying to balance it as an uncommon (even if it doesn't line up with the other gem jokers that way)
other scaling changes are fine, stuntman being rare makes sense as the way to nerf that because it is run-defining, high stake ante scaling is fine
For square, 16 hands is just 4 rounds, and from there it's scaling faster
Vampire is probably too good at x0.2, but it is another option yeah
at uncommon it makes sense because it's more in line with stuff like constellation
sorry if my messages came off harsh btw, just a little bummed because i was happy with basically every change in 101c and now 101e just feels slightly off
to me it's different to constellation because you don't have the ability to play any enhanced cards, and glass is a huge factor in late game usually
I guess you could look at it the way that you give up all future glass cards and such for vampire, so it's a big commitment, tho I don't think all rares fall under such category
so it's more of a personal take, rather than some sort of consistency, Idk
bloodstone is still very good at 1.5x It almost carried me alone through a gold stake.
I think obelisk is sort of under such category, but its much harder to scale, and it gives X0.2 per hand
so vampire at X0.2 would likely overshadow obelisk
not being able to play enhanced cards is a fair drawback for enhancements/tarots being a lot more common than planets
bloodstone was over powered at 2x and 1 in 2. 1.5x makes more sense
eh enhancements are less common than planets, unless you consider enhancements from standard packs, which are not guaranteed
that's fair, again i don't know if it's the wrong decision but i am bummed about it
especially for how it affects endless runs
at X2 it was too good
but i guess the incentive is just to go idol for those instead now
i think x2 as a rare would have worked, but i get not wanting to split the gem jokers
As one of square joker's biggest fans, it is definitely not a nerf, it's a insane buff
like there are more consitent tarot gens than planet gens
it still overshadows the Ancient at X2 because all you need is a dice
Square Joker never was a joker that got you through ante 1/2 like you can with green joker. The benefits of its scaling only came through lategame
Scaling 25% faster is insane and makes it genuinely crazy
the flavour still got ruined which is a shame
yeah that's probably why i'm so negative about that one
i loved the fib price increase in 101c
I dont think I ever considered the flavor of the square joker until the patchnotes
flavor L was to make up for -16 starting chips
but yeah i guess the fact that i never really considered square outside of plasma is a sign that the scaling wasn't good enough
square is good on any deck though
i just don't know if i'm gonna want to invest into it when it starts at 0 now
but maybe that's a skill issue on my part
and here's thunk's take for reducing starting chips

