#1.0.1e
1 messages · Page 1 of 1 (latest)
ok bloodstone nerf
expected
stuntman nooo
square change is great altho no more square numbers
(ig 0 is still square)
square joker should sqaure your score obviously
I know +5 was a hard sell but I think it's a better card this way
fair
+4 is just so nice
i felt it was weird having some joker start off at random values
also runner buff :D
vampire buff
expected, but only rarity so its still fair
is blank banned from jokerless

dang
wise and auspicious
I mean it says it does nothing
all the speedrunners will be crying at stuntman nerf, but it makes sense
I have no idea why it was ever uncommon
stuntman is really getting nerfed to the ground (50 chips isnt a lot tho ig)
moreso the spawn rate lowering
I love you thunk, but some of these changes definitely hurt
yeah that too
they hurt me personally
bloodstone nerf makes sense
how could you do this to me, personally
i dont know how x2 mult every card with just 2 uncommons could ever work
By the way boss, what are the chances of being able to play previous versions from the betas tab in Steam? you know, like Rimworld or other games do
I think I like 1/2 way more than 1/3 but that meant X2 was overtuned
Interesting to compare Bloodstone and Ancient now
since antimatter is banned on jokerless should paintbrush be banned on 5-card draw
Yoooo based bloodstone nerf
Oh good point
Honestly I enjoyed bloodstone with the 2x
It was fucking broken 💀
balance is a thing
when you feel like you've scored gold
and even still you have idol
its an uncommon
That card in particular wasn't meant to be that strong
that card only exists to stop balatro university from getting away with it
I'm all for broken things but that was not ideal for the overall game experience
alright, fair enough boss
although he ended up getting away with it anyway
Me when oops all sixes + blueprint + brainstorm + bloodstone (this is clearly fair and balanced)
If Stuntman is nerfed will Arrowhead be nerfed?
+40
thats a reasonable change
no it hasnt been changed
just an idea
he thunked in a local fashion
stuntman is way better because you can no brain it
arrowhead requires you to score the correct cards still
fair
so I think it's uncommon strength
the stuntman + nova + card sharp was my favourite thing to pull off
Sorry I don't mean to be reiterative but what do you think about this, localthunk?
yeah 5 spades needed
could this be a possibility some day?=
I would argue that Arrowhead gives you the control to discard for the +250 chip bonus along with a stronger base hand, whereas Stuntman restricts you much more unless you're in a specific, less common build
but I do see your point
Probably unlikely at this point - the extra overhead right now is not worth the squeeze when I think these updates are meant for improving the base quality of the game, not just random changes
Alright, understood, thank you very much for your time! I would also like to personally thank you for making this game, it has given me and my wife countless hours of fun so far!!
I think the high card/pair runs in particular really throw off the power level of stuntman
Looking forward to the future, it sure looks bright
Thank you! Glad you're enjoying
Can people verify the game runs alright and you can select other languages?
that's true, and Stuntman is a really strong pivot for "play whatever" or high card/pair runs
And it has the correct version number in game
Thank you!
how long to update normal version of game to 1.0.1?
Not much longer now - we have the localization done so pretty much after these changes have been tested
ok thanks for info 🙂
Local is the next update going to be bugs after this? I feel bad for people having problems and sometimes not getting to play the game
let me do a run with the new changes and see how it goes
version is indeed 1.0.1e-FULL
Have things gotten worse?
also this, i feel bad for people losing save files, 20 reports everyday about razer cortex font and softlocking on packs
Ive seen multiple reports of people having black screens on start
Rip bloodstone 😔
tried a random language and found a mistake quickly (not sure if those were updated)
anyway time to do a random gold stake run in Dutch
Which one?
wait I think it's German because Deutsch
What is the problem?
Mexican Spanish: Should be "1 en 2" not "in"
how could you do this to the mexicans
Matador, formatting of dollar value in Deutsch
persists across several jokers actually
LET'S GO NO MORE PERISHABLE CONSTELLATION
Oh I think that's the style for German
French does something similar
I'd need a German speaker to verify
ah, then Bootstraps is the inconsistent one
Something I've noticed is that if I can make straights, I'm going to go for them every time because of Saturn (especially at gold stake), I'm wondering if saturn should be nerfed to +20 chips? The plus 30 makes it so so much better than any other planet and makes straights almost TOO viable.
Same language - Erosion always says below 3 cards
other than I guess the "secret" planets
Español (México): the comma is separated from the word "grande".
some poker hands appear to be unchanged - again, not sure if it's a German thing or a bug
German thing
Kinda across the board I also don't like some of the line spacing (example: Obelisk, Dutch)
and this hasn't been changed 🫠
I guess right now I'm mainly looking for crashes and mistranslations for the new content
We have a new localization plan we are working on that should be way better for incorporating user feedback, it's not quite ready yet
I can't share much about it but it'll fix issues like that when it's ready
Español (México): The description containing the "(s)" is not cohesive with the other descriptions.
Should be "Mejora 2 cartas seleccionadas a Carta de la suerte"
So far I agree with all the changes
what was it before?
35% i think due to bug
it's all what it should have been now
nice
ah interesting
also F jokerless joker tech
Has anyone farmed Reddit karma yet with the patchnotes?
Banger update
free internet points
wait, no more antimatter in jokerless
square joker increasing to +5 is a bit funny...I thought +4 was part of the theme
😭
Español (México): Black stake doesn't have the description for Eternal Jokers on selection screen.
the +5 hurts my soul a bit but I think it's good for balance
should have made it +16 😎
wait how
Idk
so like, genuinely, why were green/purple stake made harder?
justified with the experimental build changes
since winning on exp build is easier
The buffs from the previous experimental patch swung the balance a bit further in the easy direction than anticipated so I am trying to hone in to the intended difficulty
The Bloodstone update is funny because my friend that consistently used Oa6s + Bloodstone is in shambles
Am thankful that the nonretro scaling jokers can't be perishable (Most of those I need gold stickers on still so it would be nice to see them used more in my runs)
glad that vampire got 1 of the 3 nerfs reverted
also, did all of the non-retro scaling jokers got anti-perishable shield?
I think all of them did yes
thats good
I was toying with making their rental chance higher to balance
but that's a bit confusing
Are Temperance, Wheel of Fortune, Hex, etc still in Jokerless?
already like half of the scaling jokers require you to spam hands so economy with them is worse
if not mentioned in patch, then i guess they still are there
im gonna be real, removing all joker related things in jokerless would make it too easy
imo
Too easy is a stretch. Easier sure, but I dont think whiffing randomly is what makes the challenge hard
new Russian localization edits are somehow even worse than they were in the 1.0.0n. There's a Proper Russian localization mod, supporting both release and experimental build, please check it out. I've trying to reach you or Playstack about it many times, but never got any response.
https://discord.com/channels/1116389027176787968/1217140107962748949
It's the final, last challenge with theme that blatantly goes against the whole concept of the game - jokers
its meant to be hard
Yes, and removing things like Hex is not going to make the challenge easy though
0.6% of players have completed it after all.
and maybe its just my experience with the game, but jokerless is not that brutal, glass and death are op
Any idea of just changing bloodstkne to rare?
that seems like a huge NO, given how it's one of a quartet of uncommons
So?
onyx agate, rough gem, and arrowhead are the other 3
no, since its unlock for 30 of x suit with 3 other uncommon jokers
We are working on a new system to properly incorporate player feedback for the localizations but it's taking some time - once it is ready then all those issues should be much easier to address
I need to get in a run still, but on paper it seems like Square Joker still scales too slowly compared to other chip-based jokers. Especially because it now takes a minimum of 4 rounds to catch up to where you would be with the last patch.
I get why its uncommon, but it was also just above and beyond better than the others
so it got hit by nerf bat
ehh there are quite a few very strong uncommons
bloodstone was insanely OP, even for a rare it would be too OP
1/2 at X2 was just far too good
not necessarily bad although there could be a few more rares
why trib when u can just high roll 🤣
I prefer 1/2 at X1.5 instead of 1/3 at X2 (what it is in 1.0.0n)
And uncommon power level is the target for it
1/3 makes it awkward with dice
yeah agreed
i like the 1/2 for 1.5x
same
Nah i def thought it was basically a free win with any retriggers or oops all 6a
hopefully it isn't just way underpowered now. it'll probably still be pretty good
Kinda sad wild cards still havent seen a change :(
just doesnt carry on its own anymore
trying reduced motion now
yeah...
the mult, hand level, and cards jiggle but not the hand name and chips
Me too 😦
it's like only half the scoreboard has reduced motion applied
I did an orange stake run with bloodstone right before this patch came out and yeah it was very easy
I was wondering, is mathematically bloodstone now weaker than on live? Mult benefits were slashed in half but chance to trigger increased by 50%. It is more consistent though
do u need to account for the full distribution
ah yeah that was just one trigger
well each of those triggers is more likely
You never see pershiables anymore, and high card meta is like super back in swing. Dunno gold stake got way too easy now i think. Wish all the perishables changes were reverted
at 50% bloodstone
3.125% for 5 or 0 triggers,
15.625% for 1 or 4 triggers
31.25% for 2 or 4 triggers
multiply them by the scoring of each trigger
to find expect value
yeah that perishable change makes orange and gold way easier
i am too lazy
Same for Korean, no offense at all but I genuinely doubt that the translators are real Koreans seeing some translations
hallo everyone
Rental is basically saying you get dollars per round
I think on a 5 card hand it's 3.333 vs 3.75
technically this is true
because rental jokers make you get -3 dollars per round
I saw like 1/8 or so jokers were perishable, and the common scalers are not less common because they're perishable immune
the tag basically doesn't exist
at 1/3 bloodstone:
13.169% for 0 triggers
32.922% for 1, 2 triggers
16.461% for 3 triggers
4.115% for 4 triggers
0.4115% for 5 triggers
at 1/2 bloodstone
3.125% for 5 or 0 triggers,
15.625% for 1 or 4 triggers
31.25% for 2 or 4 triggers
odds for perishable were also fixed since they were 35% instead of intended 30% (i think)
I'm not sure why square was buffed
i think 1/2 bloodstone is slightly worse but much more consistent
not rly buff
16 hands to catch up is usually nerf
its only buff after 16 hands, so sidegrade i guess
16 hands is ez with square
i mean square joker isnt supposed to carry your first 16 hands anyway
for all intents and purposes its a buff
Ok I guess it makes it more extreme
maybe not a massive one
yeah true, same with others like runner
runner catches up fast tho
I'll calculate the expected values real quick
calc sd if u can too
i forgor how to
yeah if I'm not wrong it's equal on four straights
but it should be possible
correct
I think stuntman to rare is good at least
i bet it's something like a 2.7x on average. Before mult jokers*. It's very weak you dont bother with it unless you're already leveling flushes by happenstance.
I think I would have preferred it vampire stayed rare but went back to 0.2x
I think they want the number of rares to be the same
nah
Guess not then
Stuntman should have always been rare
Do unlocks of jokers in the experimental build count? Meaning, after the build leaves beta, will I still have any jokers unlocked on experimental in the main game?
a bit surprised hit the road didnt get a change, i almost never pick it up
yeah it needed one of the two anyway
my money manipulation this round was crazy
reduced motion half-working is still so jarring
having it only trigger with played cards was a good change
Your save tranfers, you can test it by switching back to the main build
stuntman being rare hurts me but it's justified
suppose it's good if you're able to manipulate your deck into jacks...but who does that?
in one round I got canio and in the next took it from to X1 to X5
I did the math real quick:
Expected value mult for bloodstone on live (5 heart hand): 2,89X
Expected value mult for bloodstone on the current beta (5 heart hand): 3,02X
So a slight buff, plus more consistency overall 👍
Bloodstone was trash before
It does remove a lot of the swing for bloodstone
what if you had one retrigger, like with seltzer?
i usually go out of my way to remove jacks, face cards are too unreliable
The consistency does help though
yeah same
Should in theory be similiar, aka 2,89^2 VS 3,02^2
ah ok was wondering if it would go up or down, thought it would go up tbh since the consistency helps
oh if you've squared it then it definitely does
If it's bad I'll change it!
Its kinda funny comparing ancient joker to bloodstone now though
I want the game to be fun, trying to find the numbers that maximize that for the most people
I think higher score is fine if the game has become more fair
Also scaling jokers not being perishable is awesome
yeah it definitely feels like it at least
yeah just that change offsets the ante change
What was the bug for eternal/perishable jokers
as some one who lost so many run on Bloodstone's RNG, meh
Out of curiosity, do you think Lovers would be too strong if it targeted 2 cards? Would really help jokers like Ancient
slightly worried we'll end up just always picking them now
but it sounds fine at least
Right now Lovers is imo def one of the overall weakest tarots, or at least most situational
Same. It being weak against a lot of bosses, single target, and take up a valuable enhancement js just a bad combo
eh, the thing with Lover is that it's an enhancement, so you lose access to so many suit-based buff that relies on scoring
would be best if suit-dependent Jokers just target the original suit instead
Exactly. Its already a tradeoff, so only targeting a single card feels weak to me
would i always pick lovers if it was 2 instead of one? unless im playing flush, no
well here's the ultimate question
would 3-cards suit change be too strong, OR 1-2 card changes on other Tarot be too weak
Im more likely to use it instead of skipping packs after opened
after all the main reason people can't get out of Flush is because of 3 cards change lol
i still feel like lovers should be 2 cards rather than 1, regardless of flushes
Flushes are already getting a small nerf with the common suiters being weakend. Honestly I think people just like flushes because its easy to play
yeah lovers is good for stuff like idol and ancient but I'd say the biggest downside isn't even the boss debuffs but the fact they can't be enhanced twice
^ ancient and things like flowerpot is why i want lovers buff lmao
true! those are nice setups
Still need a sticker on flowerpot
Seeing Double is the only other Joker that's debuffed by wildcards lol
which ones were weakened?
seeing double is debuffed by wild cards? thats fucked
i thought lovers helped seeing doubl
i want lovers buffed so the variable-suit jokers are buffed, not flushes
Sinful jokers like greedy, +3 mult intead of +4
lets you get used to the game, as long as you get out of the trap
Seeing double works with wild cards
Oh btw, do eternal/perishable/rental icons go under Hologram still?
not with wild Club, already tested
does blackboard work with wild cards? like if all the cards in ur hand r wild
Yes
a wild card doesnt count for multiple cards, if thats the question.
Blackboard just checks if your suits are black, not if you have no red suits
strangely enough, Blackboard works if you have 0 cards in hand
oh yeah, I forgot all about that one
we call the suit jokers "sinful jokers", whats the colloquialism for the adjective jokers, the common chips and +mult if your hand contains poker hand jokers
The filler jokers lmao
truuuuuue
oh true, all the page 1 jokers r rly default
Wydm, jimbo is the most complex joker in the game
i think u did somethinng wrong unless i am triping
or mis type
first one is 1/2 probability with 2x, second one is 1/2 probability with 1.5x (new), third is 1/3 probability with 2x
expected value for 1/3 with 2x is quite a bit higher
i noticed the other day that the +mult jokers all have synoynms for like, silly or insane, while the chips jokers have synoynms for like, mischievous or cunning
Let me redo the 1/3 math
'expected value' is misleading here
you should be looking at 50th percentile not the average
bloodstone def now probably more in line with the other gem jokers
Is there a reason why the game says 6 when my handsize is 7 lol
More awesome changes. Stuntman is getting depressed but I still love these changes
while still having dice + bloodstone strong
6 were drawn face down at some point during the round
nerf arrowhead
and discarded potentially, so you wouldn't have that information
Ah I did play one face down card nvm thank you 
the scaling jokers change is nice QoL
Base game is looking pretty good, but I gotta ask about a few jokers
Trying out a square joker run and it's pretty solid atm
Some jokers I just never use. Glass joker seems like a consolation joker. I halfway feel like it should scale based on scored glass cards NOT breaking
having to play 16 hands for square to be stronger than its old version hurts a little, but w/e
even better hand (probably a new PB for me)
i like glass joker but its very specific
does standard distribution even matter in bloodstone cuz its not normally distributed
what are other way to show the distribution
I feel like it would do well, but glass cards are preferable not to break, and glass joker being the 'insurance' joker seems counterintuitive.
But then again, that may be my 'high score junkie' brain talking rather than my 'high stake junkie' brain.
you only have to play 4 straights for runner to be >= than its old version
maybe make Glass Joker retroactive?
don't think it'd be that broken
Steel joker and stone joker require having the enhanced cards in the deck to scale
you get only 1 Glass per Tarot, unless Death + Standard pack
and it has to break to begin with
I suppose losing glass cards hurts enough as it is, so an insanely high joker for your troubles if you find it wouldn't be THAT overpowered.
i STILL havent discovered glass joker
I've never really USED glass joker, I don't feel incentivized to make it work
my thought, exactly
Ok but isn't bloodstone now actively worse than pre patch because the expected xmult is considerably worse why has no one mentioned this yet
I already lost many runs with the x2 Bloodstone already
same
people just want it nerfed because they have won so many time
Median expectation is 2.7, whereas 1.00 was 3.1
is stuntman still 250 chips?
yes
And the actual mean is way lower
oh oops
damn, rip king
o7 bloodstone
thabk you for reading 🙏
yeah bloodstone was broken asf
My biggest question atm is when will Thunk finally start pulling stuff from #1155557846805643434 for the first content update :o
needed a big nerf
how the mighty have fallen
You've entirely misunderstood what I'm asking
As in, its median payoff is now lower than what it was before the experimental patch
1/2 chance to be 1.5x is expected value of 1.25x per heart
1/3 chance to be 2x is expected value of 1.33x per heart
its only a small nerf, but makes up for it by being less swingy
is localthunk actually gonna pull stuff from suggestions for a content update? i thought it was just a for fun thing
That's not how that works
lots of people were talking about it earlier
Take the power
scroll up
Oh my bad I'm blind
considering all the tags for things? It sounds like thunk wants some content ideas. At least I think so.
There's some truly sicko mode ideas in there
Lenticular edition
i wish there was a way to sort by emojis bc i dont wanna see random ideas
This is the correct math for 'what X mult does the bloodstone act as on average'
First Gold Stake win on new beta ft. Popcorn + Square Joker Gold Sticker 
i am trying to find how to show the distribution but idk
yeah since low rolls will be like exponentially lower in value than high rolls
this is the distribution
?????
The important thing for bloodstone is 'what percentage of the time does it score less than I need to win'
Which is slightly different than the mean
How did you get these answers I am baffled no offence
Yes this is true
Overshooting don't matter
But at that the same time the high roll can be what wins you the game and if it is at the same xmult as ancient joker it's kinda iffy as a value proposition alongside one another
Mr Thunk, have you seen anything in the suggestion channel that seem like they might become canon, if you get what I mean? :P
Eh, hypotheticals that aren't all that likely
bloodstone is probably more similar to lucky cards now than things like trib or idol
or glass
but you already had these numbers in your orginal screenshot so thats why im confused what you mean
I'm still on the side of unncessarily nerf on BS, but alas
Yeah maybe I'm looking at it wrong, I'm like about to go to bed but I had a feeling that this might be a change that would come out and I'm about as unsure of it as I thought I would be
so for like, 50% you'd be looking for the median i guess
My statistician brain needs to remember that you just need to get past thresholds and if you're not at imminent risk of needing to rely on the thing then it is absolutely better now
Wdym
This is where I am approaching it from
localthunk mentioned the 50th percentile earlier, thats the median right?
It had a higher ceiling before but if you whiff on the 1 in 3 then who cares what the ceiling is
For all intents and purposes yes
So this is less likely to whiff, but worse power level for your actual score
better to plan a build around that way
i dont really know what i mean either, since there are only a few values you can just pick them and know exactly for a few values but i feel like being able to graph it in a different manner would make for a better understanding of the tradeoff between multiplier and the probability of each hit
yeah, this change for bloodstone is fine i thin
like, it shouldnt be THAT MUCH stronger than the other gem jokers (rough diamond you are still weak im sorry!)
From this I guess the question for me then becomes where is luck and swing welcome in the game and where is it not
It's still 1 in 2
if we simplify the problem to a continuous grpah it might be more easy to understand the trade off buit it is technically inaccurate
I've run into seed that gives nothing BUT the first Bloodstone and then lose on low roll (on 1.0.c)
for scoring the 1 in 3 was approaching frustrating
again, everyone seems to ignore the random fact of the seed natural
which is really anti-fun
This is less common on 1.0.1c than 1.0.0n
That was the reason I changed it
And I don't think it's anti fun - I saw so many pogged up screenshots of Bloodstone
I have never lost a run with new Bloodstone
it was maybe too strong before
i have lol
and I have gone mad with power with it + oops all 6s
I loved bloodstone as it is and the 1.01c one is broken but still fun even if it carried a couple gold stake wins
I really like the 1 in N effects
I have had multiple runs where a Polychromed Bloodstone has killed me (I rolled the 1/32 no triggers at least three times now)
naturally no one wanna post their whiff. I didn't, because I'm sure 10 more people here would counter
admittedly, that may be because of getting the gold stake win on it and then deliberately not grabbing it so other jokers could get stickers
Trying to add them where it's fun
But then I think back to those wins and go "oh yeah actually I was fine with retrigger photograph lol"
odds of a whiff go from 32 in 243 (about 13%) to 1 in 32 (about 3%)
which make it much more fun
Me too, I don't care if it makes things frustrating from time to time if it can give you an edge that just, happens. If you get my gist
Lucky cards in particular feel especially fun now because seeing that dough roll in or that clutch 20 mult that saves me when I wouldn't have otherwise is just. Mwah
Sometimes they are very unfun - I've had to remove a lot of 1 in N effects, but right now I think I like all of them
So I'll keep trying to add more as the game gets more content
I'm sure you've seen the banana probability memes right
I honestly think if you get the 1 in 1000 that is kinda fun
I am one of the few people to have had Cavendish blow up on me
and my reaction was "WTF!!!!!!! laughing while screaming"
more 1 in N effects = more dice synergies!!!
I think you'll find, in fact, that one in a thousand people had it die on their first round with it. 🤓
cavendish popping makes for great reactions
bloodstone, hallucination, space joker, business card, reserved parking, 8 ball...
both bananas
decent amt
like half the tags used to be 1 in N
Wheel of fortune
The wheel boss blind
BANANAS
lucky card
Bloodstone
8 ball
Reserved parking
Business card
Space joker
That one challenge run
Hallucination
Glass cards
I'm sure I've missed some things
the skip tags being 1/N sounds so not worth it
yeah it sucked
they were so bad during the demos that it was depressing
imagine a tag saying 
mostly just frustrating when they do nothing
the wheel im okay with it noping
i just hit it and move on
i think reserved parking is really bad especially when you compare it to business card
yeah i remember a similar problem being discussed by the super auto pets devs
they have very similar effects, just reserved is so much worse
i feel like if localthunk was gonna add more content, some of the jokers should maybe be rewards for the challenges, idk
maybe not, idk
Seems like pain
Thunk, if you have the desire to give such information, how big or small would you want the first content update to be, just like, a handful of jokers or whole new consumable collections/gameplay mechanics?
ehh challenges aren’t for everyone, and having jokers locked behind them would be frustrating
100M is already tough enough for many people
You'll see when it's ready!

Ominous
gonna be equal to a 50 dollar egg I predict
local thunk what’s your favourite legendary
Can't wait to find out the sole reason why terraria 1.4.6 isn't releasing until 2035
to this day I imagine Jimbo's voice is Hugh Neutron
You all want some deep lore
yes
Jimbo's voice is my voice
:O
not even joking
How'd you manipulate it?
I pitched it up by like 200% I think
Now I see localthunk messages as 'ee o ang in oing'
maybe a bit more/less
new median: 2.81
Previous median (1.0.0): 3.333333
ish? Im not confident in the math im doing, but it isnt far off.
ok brb pitching down jimbo's voice for that sweet voice reveal
median = middle most value
Would you like me to explain how to work this out
in this context
though tbh Jimbo now sounds like a tweety bird because x4 speed is always on
i would prefer you just give the answer lol
so we know how it changed
Uhhhh no paper or puter only phone
statistics is such unintuitive math its amazing
Yup
tbf, all math is unintuitive unless youre some genius like einstein
Trust me it only gets more obnoxious at uni
im taking calc3 rn!!
I'm sorry I derailed this - my fault
but this should be on topic for 1.0.1e
looking for bugs/issues
sorry, i understand
no it was my bad
Who's the joker now--
1.0.1e is great so far. Hit the Road still works
I'll dm just for brief explanation
I know we were all worried about road
bloodstone nerf, noooo
it's entirely valid imo, it was something I'd bet runs on lmao
like I'd see it and be like "is it worth potentially throwing just to take this" and always say yes
one bug while you're here
This was actually inherited even from 1.0.0 but I never got to mentioning it
RNG for stickers is linked across buffoon packs and shop jokers
at some point I saw pareidolia and was like "right, that means seeing faces in places where there aren't any" and then started to look for faces in the abstract swirly background, and now that haunts me intermittently
sorry that's not relevant at all /j
My #1 issue from 1.0.1c was that rental tags apply to perished jokers but polychrome doesn't. I believe its still the case in 1.0.1e since it wasn't mentioned in the notes.
what does this mean actually
Polychrome Tag cannot hit Perishable jokers?
it means when a joker perishes it removes the polychrome from the joker but not the rental
that's normal
okay, well then the wording on pershiable should be changed, or a visual element indicating that it works that way
rental sticker is a sticker, so I guess stickers aren't affected by debuffs?
I wish debuffing jokers was more common just because of the funny interactions it causes.
things like popcorn not losing value at the end of the round
Unrelated to the discussion above, stickers applying to jokers from free tags doesn't feel all that great. Especially perishable stickers.
Skipping for jokers feels very strong in the beta (maybe too much so), but taking a risk and getting screwed because of a factor you couldn't predict is...eh.
You could argue that balances out the power increase from making them free but it can be very frustrating and I know some people consider them actively worse now
I kinda wish there were ways to interact with stickers, but the fact that they only exist on higher stakes means you can't really implement anything that wouldn't be functionally dead at white stake :T
like I'd love to have some way of removing stickers, or even adding stickers (specifically eternal) in the case of madness
Naked Madness is glorious
Adding stickers would be cool, but yeah removing them would be awkward
ofc that's not relevant to this patch, obvs localthunk isn't gonna just create a brand new thing for that
Looks like the nerf to bloodstone is fair. Still able to get a win easily on Orange blind. Even the buff to the ante scoring is fair. The Violet Vessel at 1 200 000 is huge but not impossible. Took the last 2 x-mult on the last few ante to help of course, so Bloodstone is not enough to carry the run alone, which is a great change. The change to the perishable also helps a lot in finding non-stickers joker. Lot of fun overall, thanks! ❤️
Yeah I'm not sure of a great solution. If anything I would say perishable not being able to hit jokers you tagged for might work.
Violet vessel is pretty difficult in the new update
it should be, tbh
Rental or eternal just heightens the risk, while perishable can turn a cool run-making joker into a disappointment.
I mean it was already the hardest ante 8 boss
violet vessel is the only blind you can be fully prepared for before ever seeing it. if you get to ante 8 and see violet vessel when you're already scoring enough to beat it, then you don't have to adapt to it at all
But if you aren't scoring 3x the boss you lose
Missed non-retroactive scaler?
I sorta disagree. Amber Acorn is normally dealt with pretty easily with the "hold your mult joker" tech.
nahhhh.
it still does something
with violet vessel you could, theoretically, just enter the round and do what you were already doing to win previous rounds, if you were winning them by enough
nice find.
“Some”
Not all
Hologram was not listed in the patch notes
intended?
oh, it was intentional?
Theoretically, yes, but realistically? How often does amber acorn lose a run vs violet vessel
You can prepare for it quite easily with stocking up a glass card + a steel card in your consummables, picking up a few jokers if needed in the previous 3 shops. You will be in full control of your hand, so the difficulty is fair. At this point in the game, your economy should be ready for it.
I mean I could see situtional use of a perishable hologram
like if it was the final points you need
but imo this is "amber acorn is too weak" as opposed to violet vessel is too strong
so maybe not relevant to this patch
seems strange to name like a class of jokers (non-retro-scaling) and then leave some of them out.
which ones were left out?
I dont think so
It is not

I just had a run with it
I have certificate in this run and it's still 1.0x
Since when?
Was it in the demo?
time to make holo retroactive
^
yep
:o
Hologram about to get ANOTHER glow up
He already glows
But now he bouta SPARKLE
My man
holo fans celebrating
one of my fav builds is certificate hologram. I want to use marble joker one of these days though
wait, hologram was supposed to be retroactive?
no it isn't
okay
It was at one point and I changed it
nah would be over powered
really would be.
throwback is retro, holo is not. so holo gets a glow up anyway and becomes immune to perishing
throwback had a lot of balance patches
I will never get over the high that was my 120 card stone joker setup
(on plasma)
Marble + Blueprint + Hologram was my first experience getting Stuntman 100M chips unlock
Hologram is a fun experience to play with in my runs so glad that it is non-perishable lol
I wonder if Constellation should be retroactive. The scaling is small enough
Obelisk retroactive would be hilarious
Yeah that's fair, I like obelisk more and more every time I play it
Constellation is listed in the patch notes
obelisk gets a bad rap, maybe rightfully so, but it's in my top 5 fav effects still
I love it so much when I see it ante 3-6
Obelisk is Pivot: The Joker
obelisk is interesting
it's always a thinker in the midgame
wait, did vampire get nerfed more?
I think it's one of the best jokers, but it's so hard to correctly pivot it can be a run killer
buffed
vampire is uncommon as it should be
It went back to Uncommon
poor guy's had enough abuse
oh i see
vamp is in a good spot now
Like how many random hands do you waste before you dedicate to your best hand and is your best hand consistent enough to keep the mult up
Lowhanding Obelisk is a challenge.
And even further, do you spam high card with eco jokers even before you see it for the chance of unlocking it further?
I love obelisk when I have been playing one hand all game and it shows up and I wonder 'is there enough runway here for me to make this work'
That feels very fun to me
It is fun
I may not defend obelisk that much but I'll defend Hit the Road
I do like the perishable change, getting it on those scalers always felt bad
Obelisk you can make work with 5 hands on your most played
i dont love how obelisk is practically pointless towards the start of the run, but idk if theres really a way to fix that lol
I've seen Merry Andy Hit the Road on erratic deck go HARD
Also CRIMSON HEART IS SO GOATED FOR IT THIS HAS HAPPENED MULTIPLE TIMES NOW
bad rap of obelisk is absolutely not rightfully so its crazy
i love obelisk if i'm running nonconditional jokers
1.2 mil violet vessel is scary
oh I 100% understand why people hate it
2.4 on plasma holyy
if my jokers want flushes and obelisk shows up, obelisk is a roadside attraction and nothing more
but to be fair so was 1 mil violet vessel
Used to be an obelisk hater, but once you actually perform an obelisk run right it's an immediate switch imo
Wee Joker starting at 0 for the OCD folks since its value now always cleanly divisible by 8 
but if I'm struggling for survival, and obelisk shows up, it's coming with me
Do you think doubling its increase was necessary just to quelm the hate for it a bit or do you think it's good as is? Or something else?
Oh no it's good as it. It's rare power level imo
It used to be 2X as good
and it was waaay too good
Obelisk: try getting 5-7 of a hand, then survive the whole run without blowing the thing up, that's real satisfying if you pull it off.
demo obelisk was chonky
Wait am I getting mixed up was it not 0.1x?
I think it's a very skilltesting card that you really have to work for to use effectively, but when you have prenerf and even post nerf campfire which on the last ante is undefeated, and earlier still managable I think it seems very tough in comparison. I'd like to see if making it .25 would make it more liked but honestly I think it just hasn't been broken yet
Oh right it was huge before yeah nvm
Bleh, straights
I'm glad you saw the new chad as perfectly fine. Do not touch chad no more, he's goated
The whole scaling joker update, BTW, was to make it less confusing. I saw a lot of posts thinking that all the scalers that didn't start at 0 were supposed to be retroactive
Chad gets people hype now
new chad is awesome
and there isn't really a good reason for them not to start at 0
Chad being a chad
chad is great as is, it's so fun
I made a graph for Bloodstone in case anyone was confused by the numbers getting thrown around. The short answer is that 1.0.1e Bloodstone is better than current patch almost 60% of the time, even though current patch can hit much higher.
Edit: see updated title below. this one is wrong
chad photograph is an awesome combo now
how is 101c below 101e?
That time I countered tooth by Chad-ing a gold seal card was big lol
wait, I never saw it happen but I wonder. Can legendaries be eternal/perishable/rental?
isnt 101c 1/2 2x and 101e 1/2 1.5x
Pls don't take away my beautiful chad graph combo it's so goated
Uh, wrong way round on the y axis?
something seems wonky here
Oh brain wrong
do you have the calculations for how Bloodstone compares pre vs post patch with Oops All 6's?
thunk are there any plans for stake joker stickers being visible in game?
why does it start at 0
or at least a nicer way to check than rooting through collection to see if youve gotten gold sticker on every joker?
I feel like the scale is just weird on the graph
The point smoothing throwing you off?
shouldn't they all start at 100% for X1?
what program did u use for it
Not mine
it's like expected chance of not getting that much mult, and it's also like interpolated
i cant find any models that will interpolate 5 points lmfao
whoops. forgot to change the title back
even still, numbers dont make anyu sense
Would be % chance of not hitting that XMult
Wait yeah this is P(X<x)
Yea
also how many cards played is that assuming?
fixed
ah
the changes end up being:
1.0.0n: 1 in 3 for X2
1.0.1c: 1 in 2 for X2
1.0.1e: 1 in 2 for X1.5
oh hello Dr
shouldn't the blue line start at 0 too?
the chance of 1x is missing all five times
Better to represent this as the odds of hitting the mult so it goes from 100% to 0, this is slightly misleading right now to a casual observer imo
the other two arent at 0 either
it happens
you saw all my if statements
is 101e the newest one
I could flip it around if you want
?
In every way here is the version comaprisons:
1.0.0e<1.0.0<1.0.0c
Hang on, no
if it aint broke, dont fix it 🤷♂️
Without checking the "reduced motion" box, my cursor is experiencing a lot of "drift," wherein slight mouse movements get translated into exaggerated cursor movements. When I check the "reduced motion" box on, the "drift" goes away.
The fit line should not be like this
The fit line should be horizontal and vertical only
1.0.0e has less variance tho
What is your slider set to in that menu?
oh good catch
yeah happening to me too
Oh also are you in 'fullscreen' with a low resolution?
I doubt that's true.
screenshake 0
not in comparison
can you try moving it to like 1?
i'm on Windowed
the more "right" the line is, the better it is. so the previous experimental patch is always the best
which one is which
That's incredibly misleading displaying it any other way than with horizontal and vertical fit lines, because the chance of hitting at least 2.5xmult is the same as 3xmult currently
But also excel is annoying
cursor movements are stabilized now
ohno, bloodstone nerf ): [not like i used it a lot anyways]
and my boi square jonkler is no longer square! i want my money back!
1.0.0e is the newest patch, 1.0.0 is the oldest patch, 1.0.0c was the patch inbetween.
So it is an issue when it's at 0?
only when at 0
it has less variance than non-beta, probably still less variance than 1.01c but only due to having less mult
Was square joker actually good before? I was never able to get much out of it, new stats seem like a pretty heavy nerf
square joker is goated?
so the crossing point is where it would say +80
the odds that you hit any given X mult is higher with the old old stone than the new new stone, is what im saying. So it doesn't have less variance in comparison.
if youre playing like high card, its a fantastic chip joker
oh, it didn't actually come back when going back to 0. Let me try relaunching
meaning I think it's a buff overall
its just worse
massive injustice to lose the flavor. Honestly would never take it for that fact alone tbh
A buff if you get it super early but otherwise it's way worse
by the time you're making use of the chips on square it says +100-ish
@bright helm are you able to render this again but with dummy plot points such that each actual plot point is connected horizontally and vertically only on an exact line of best fit
square has always been very slow scaling
I must have buttsed something up
takes you 16 hands to eat out the debt, which should be realtively quick. Should be a buff overall
if you're not going to scale it to +80 or higher then you're better off with any of the other +chip commons anyway
Welp, anyways,
, I must admit that some of these changes are pretty neat in general, bloodstone deserved its nerf, vampire deserved his buff and i like to see some scaling jonklers starting at 0 instead of already giving some chips by default, but square is no longer square ):
also square was very good for a common
I'm mad that the chips you gain from square joker is not a square number
if you really think about it 5 is a square
Runner better
sure
square at 9 when ?2/?@/@
root 5 squared 🤔
me is stupid, explain
keep it at +4 with a bonus for playing 4 4s
but it's still 4 cards, flavor fail
(sqrt(5))^2
not usually, but it depends
You know what a square number is mf
real
Ty, sorry for the persistence
ah i was Joking
maybe theres some mechanical change to square joker that would make it proc less often but be balanced at +9 lol
Like just comparing square to, I dunno, hiker, square just doesn't seem to get pretty much any use imo. One of em effectively adds 25 chips per hand (if you're playing a particular hand, which you can fish for with discards usually) and the other adds 5 with the caveat of also needing to only play four cards
Just seems undertuned to me
Quite often it's better, even if you're only landing a straight every 3 hands it gens more chips
hiker is also delayed
Square joker far from bad though
ah, well, gl trying to live every day while knowing that square jonkler is no longer square
square is great because it applies to every hand you play no matter what the cards are
hiker only adds 25 chips a hand if you play the exact same hand every round
it just has a condition for the scaling
and it's once per round
Yeah but even in a worst case scenario you permanently add chips to a bunch of cards and then sell it for something else
same reason why runner is gr8, even tho once you start straighting its hard to stop
which in normal 8 ante gameplay is not something that happens
I feel like every change I can think of for square to make it flavorful again but buffed would be way too complicated for a common joker 😦 I think it will either forever be unflavorful from now on
This, this is why it's so good! Easy and nice scalling, and is a common!
I made a cumulative graph in desmos
Odds of getting at least this Xmult represented by the points (connected in straight lines just for visual purposes)
Red - 1.0.0n
Orange - 1.0.1c
Blue - 1.0.1e
gives double chips on 4 4s
Nah in spite of the runner I'm still gay as hell
x-axis is logarithmic btw
trueeee
Grrrrrr
this looks correct
nice graph
But yeah this looks about right
maybe every square number doubles chips from cards or something? but that's a completely different joker at that point tbh
balancing is hard 😫
5 for a common scaler is totally fine - how does it compare to something like ice cream?
the way to interpret this graph is that the new version is always worse than the original unless all you need as a 1.5x (only applied to base mult)
Or the page 1 chip jokers
But square number
or a 50% chance for 4 or 8 chips
8 isnteven a square lol
just add more rng for no reason
runner eventually being able to give chips for any hand played, just not scaling, is good. chip jokers are essential for late game
the page 1 chip jokers are good bc they start high, but ofc theyre stuck at those values, so square and runner can (if you try hard enough) get at least double their values
Square should just give +16 then 
4 chips, 49% chance for 9 chips ?2/?@/@?
the buff is good the only problem is the flavor changes lol
just think of 5 as the square of 2.2360679775
can square joker give +100 chips that's the closest square to 4
it should be +1 chip, and then +4 chips cause they're both square numbers
maybe every 4 and 9 does something?
Ty, just discovered how bad desmos editing is on mobile lmao
I'm not changing it lol it's fine
Play 2.2360679775 cards to earn 5 chips 
yeah its fine
flavor L is a sad day
I mean balance > flavor any day tbh
+4 chips, 1 in 9 chance for +9 chips

Can't wait for the pi of spades to make it into balatro
I mean I'm probably just gonna keep ignoring it anyway so I don't mind lmao
Truly even
But I just feel like there's a middle ground possible, it just needs to be thought up
it's mathematically equivalent while still only using square numbers 
square joker should just give n^2 chips where n increases by 1 each round :D (joke)
plasma deck
i did feel weird that the chips scaling jokers didn't start at 0 before, thank you thunk
That's the main reason for the change
I believed that stuntman nerf was kinda harsh ngl
1 in 16 for + 16 chips :)
It confused people
wait at what point does that start being op, I kind of like this idea
you could keep it mathematically equivalent by making it a 1 in 144 chance for 144 chips
It only increases in value of the chips it gets to are the sum of two squares
-2 hand size as a rare is kinda ehhh
i think the vampire quality change is good, uncommon is where it belonngs w those stats
I think it's fine, but should have been the first change to be made, revert to 300 and it's perfect
1 in x^2 chance for x^2 chips, where x is the amount of upvotes this idea has
and a 1/25 for + 25... and a.... lol. Can you imagine the computational demand
With 250 chips arrow head can also do that
stuntman is still kind of crazy imo
No downsides as well
well, 20 rounds played = 400 chips so somewhere around 15 I think
arrowhead requires spade flushes for 250 chips
Is stuntman the only chips rare apart from vagabond on technicality?
Flushes are always good tho
flushes/flushhouse/flushfive/straightflushes
I think 300 chips would be a solid fix for rare stuntman
I mean downside is not unconditional + need 5 spades every time to hit that, and you could be not in spades which is often true
isn't that easier than -2 hand size tho?
The strength of stuntman was in how simple it is to force a highcard/pair run
Square, Runner and Wee
Wee
Oh yeah
ooh a new balance patch 👀
not with high card
It's comparable if you start with both but it's not even close if you're not in a spot where you can pivot
Stuntman felt like an insta-win a LOT of the time

Rare is fair
But high and pair kinda fell after the no less handsize change for gold
it's still very good
I don't think that's true
Stuntman is very much instant power at an instant cost
Hard disagree
high card is still very much viable on gold stake
Straights being meta doesn’t mean that high card isn’t still good lol
i feel the difficult part of some highcard runs is getting the chips you need, since youre usually not at all getting it from the hand itself (unless you have burnt joker), you need something else, whether that be stone cards or jokers (stone cards ehhhhh)
stuntman is insane if you're set up for it at all
So even if I can get square joker to beyond it I don't care because stuntman is NOW
they're pretty much as good as they used to be, it's just now other things are also good
Stuntman is also VERY easy to pivot to IMO
the swashbuckler change is so good (i say, having never played without 1.01c swashbuckler)
like being rare is great because now it means that 10% of runs don't just turn into "stuntman lol"
And can be easy to pivot out of too
Swash change is great
Also compensates for low planet hands, but I think 300 but rare is a change I don't think would be too broken and while 250 isn't bad I feel like it's such a cool card that you shouldn't have to not take it more often than you do
I think it is still meh because of the rental change
Same with vagabond
vagabond was more interesting to play with imo
I thought the swashbuckler minigame was interesting at first but I realized I don't find it fun to puzzle out
i mean it's not like it's bad as a rare lol
Also stuntman is my favorite art in the game ngl, bar none. I love that smug lil guy
But it's also one of the best jokers in the game
That just turns a lot into ATTENTION, WE ARE NOW HAVING FUN STAYING POOR
Abstract is just consistent swash lol
Yeah it just kind of felt frustrating. I’d usually place it 1 before the end without thinking about much else
Runner is better indeed, and wee got smaller but is still everyone's biggest hero
You can never have too many chips
vagabond is hard sometimes bc u gotta figure out when you need to actually focus on econ. which can be hard when you have tarot cards
Now apply this argument to stuntman
Hmmmmm
Or you can just take it on a whim and almost never be punished
i mean abstract is common
In theory it's fine but in practice it's unplayable in most comps because of how xmult ordering works, maybe it would have been better in cards to the right but honestly it's 1000% fine without that minigame
Btw will plasma deck get an actual nerf?
guys since we're all mad about square i have a solution
buff to 9 and make it uncommon 
It is too damn good
It's also a less severe case of immediate mult with some conditions that can mean it can sometimes maybe be le mediocre
i mean the problem with cards to the right is that it's basically always correct to just put it all the way on the left
i think it was intentionally made for cards to the left for that exact reason initially
Square is no longer square numbers
2^2 isn’t 5
This exactly
Think stuntman change was the nerf lol
it's not that broken for high stakes
^
i mean multiple chips jokers did just get buffed
plasma deck doesnt need a nerf, the decks arent meant to be balanced around eachother
yes ik
it is very good for high scores, but gets outperformed for beating gold stake
Then honestly I don't think it was balanced for that at all then, if it were 2 mult per sell value maybe but it just ended up being unplayable once you got xmult
Yeah same reason I'm totally cool with Black deck being the hardest
they aren't supposed to be balanced against each other
Just rename square joker to pentagon joker, ez fix
My hatred for nebula is gonna stay ig
Fax
but then it needs to be 5 cards!!!!!!!!
New art even to fit lol
Nebula is kinda a challenge deck to me but idk
nebula is cool
Zodiac and magic are cooler though
nebula is great
i still can't quite tell if nebula is a challenge deck
or if i just play it incorrectly
square joker +5 chips? awww man
play straights, keep at max interest, win
It didn’t have a downside on beta
But it was still a meh deck
that sucks
everyone thinks black deck is hardest right?
telescope was different then
yeah
God I love this game
there's no doubt
yeah
yep
Same tier as nebula for me
black is like playing with 3 stakes up
ye
Undoubtedly, it's better than before but still the hardest by far
took me more than 3 weeks to gold stake
Mostly, you have some that think nebula is worse
You can’t stack with blue seal
yes
Or use the potential of emperor and high
Imo yea
That's good I think
I lucked out and got some dumb stuff for black deck gold on second try and haven't touched it since
after beating plasma gold twice in a row with very bad pulls in shop i proceeded to lose 3 times in a row in red stake black lmao
I died to Ante 8 Black Deck Gold like 4 times in my 5 hour endurance for Gold Stake in original 1.0.0 lmao
What if black was - discard instead of hand