#Give a better example of what Oops! All 6s does

1 messages · Page 1 of 1 (latest)

sweet hinge
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I saw a LOT of people getting mixed up with its effect because the example is shown as:
1/3->2/3
so some people mix it up and think that the jonkler only adds 1 to the chances, so i think a better example would be:
2/5->4/5

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Give a better example of what Oops! All 6s does

merry shore
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2 in 5 -> 4 in 5 perhaps?

sweet hinge
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I guess that's better, thanks

feral inlet
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i mean yeah but

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does anything in this game that has a 'X out of Y' stat on it not start at 1?

static heron
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it does explicitly say it doubles all probabilities, if you can't understand all 6s thats a reading comprehension issue

hexed cosmos
sweet hinge
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yeah but I've seen quite a bunch of people thinking it only adds 1 to the probabilities, mostly on reddit

urban gorge
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Is there really any harm in misunderstanding something like this? The only time that the +1 vs the ×2 thing matters is when you have 2 sixes since no probabilities differentiate from a 1 in X

static heron
sweet hinge
sterile lance
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Y'all are out of your minds in this thread, this is a great suggestion

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Accessibility is accesssibility. Making the game easier to learn and understand is a net positive in every way

static heron
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if you don't know what "double" means idk what to tell you

static heron
sterile lance
static heron
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i feel like the example should be a thing thats possible in the game

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without an extra copy of oops obviously

sterile lance
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We are changing something that only matters for multiple copies of oops. The purpouse of this change is to make extra copy of oops more understandable for new players

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It is literally possible in the game. One of the challanges even starts with double oops all sixes

static heron
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also whats wrong with a little bit of experimentation? "oh i have two copies of oops all 6s and this glass card says 4/4 chance to break, i guess each copy doubles the probabilities

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i feel like oops all 6s' description is fine as is

sterile lance
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The game wasn't made with that type of ruling experimentation; this isnt Binding of Isaac for example. Every joker outside of Matador explains themselves in clear and easy to understand language; it's one of the game's greatest strenghts how anyone can pick it up and play by just reading what the jokers do.

static heron
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which you can easily do with oops all 6s

sterile lance
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Eliminating potential frustrations is a good thing

static heron
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it literally says double and gives an example of doubling

sterile lance
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Yes but it could give an example that isn't misreadable. People skimming through text and getting a wrong reading is a real problem that exists and that we can write better examples around

static heron
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well then it's kinda their fault for skimming the text, in the same way that if you play 4 cards against the psychic because you didn't look at the "hand will not score" that's your fault
like you said, one of this game's strengths is its readability which oops already has. changing an example doesn't really need to be done

urban gorge
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I used to think that it was a +1 and my experience wasn't unplayable

sterile lance
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You can't blame the users for bad UI design. We can write a better flavor text to avoid this

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Preventable mistakes are just that: Preventable

sterile lance
static heron
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idk, it just doesn't really feel like it would change much

sterile lance
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That doesn't mean we shouldn't do it

urban gorge
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It's just inconsistent

sterile lance
urban gorge
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Every probability related thing

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Its always 1 in X

past totem
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unless the change is gonna be reverted on live patch

static heron
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i mean fair

sterile lance
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Yeah; this is not an argument because it does not work with the experimental build

static heron
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i've kinda said everything by now, i just don't feel like it would really be meaningful
i'm not opposed to it being added, but it would change basically nothing

gritty nacelle
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it could give two examples? like 1/4 -> 2/4 or 2/4 -> 4/4

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using X/4 as the example since it's on glass cards and should be fairly common to see

unique blaze
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Hmm. Interesting debate. I would say that adding to the description would be unnecessary clutter, but changing it to an example that actually happens in the game, like 1/4 -> 2/4 would be valuable. The confusion with dual 6s being additive is a fair enough concern, since often games do implement what they call "double" as actually +100%, but those people are only those who mistrust the developer, so they don't deserve clarity anyway 🤣