#Iblolau's Luck and Lottery Pack (comment ideas for Jokers/Consumables/Decks)

1 messages · Page 1 of 1 (latest)

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Iblolau: A modpack I want to make once the modding tutorial gets released 😄 please try to tag new ideas with Type: Idea's Text

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Joker: "Luck be a Balatro" Rare, sell this card to gain 5 random Jokers of 1 rarity, i.e gives 5 random jokers of a single selected rarity like rare legendary common and uncommon. Sets money to 0 upon selling

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Joker: Pocket Ace Rare, Adds a random enhanced ace to your hand at start of each hand

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Consumable Type Idea: Chance Cards, themed around luck based effects

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Deck: Start with 3 Oops all Sixes with Negative, You can only have 3 Joker Slots at start

vague jasper
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i already have an "ace up the sleeve" joker that does what pocket ace does but only on the final hand

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vague jasper
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go ahead

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it's stronger, so probably a rare?

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Okie Dokie 😄 just wanted to see your opinion on it

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just changed it XD

vague jasper
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unless it's temporary

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might make it a consumable instead

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adds a random enhanced ace to your hand as one of the Chance Cards

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Joker: Cheat, Legendary, All cards now count as Aces, Kings, Queens, Jacks, 10s, 9s, 8s, 7s, 6s, 5s, 4s, 3s, 2s, will have crazy find condition

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Joker: More $ More Points, Uncommon, Everytime you gain $ add that amount to this card, +X Points (10 Points per Dollar) You Cannot Gain Money Through Remaining Hands, Intrest, or Remaining Discard while this Joker is in play

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Joker: FLOOR!, Common, Sell this Joker to either half the current blind (on regular) but add a random Boss Blind Effect or Disable Boss Blind Effect but Double Req Score (doubles after in cases of The Wall)

vague jasper
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is this not better than luchador

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thinking of a nerf for it

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How about that for it Notmario

vague jasper
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it's interesting

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is there any way to add new joker raritys?

vague jasper
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maybe?

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Joker: Self-Insert, Omega, Have 7 Luck and Lottery Pack Jokers In Play, Deletes all & Gives x10 Mult Per Joker Deleted This way, Further Deletes Luck And Lottery Jokers at Start of each blind Caps at x777 Mult, then Creates a blank Copy of Self (no added multiplier to start)

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Thats what I was thinking

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Deck Idea: 7 7 7, starts with 7 of each 7 suit - Jokers with #s not being 7 cost double

vestal crest
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Joker: Coin flip (Common)
Each scoring card has a 1 in 2 chance to give 1$

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Joker: Gambler (Uncommon)
Double your money (max 20$) each time an event with some chance happens and half all chances.

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Joker: Lucky 7 (Rare)
All numbered cards count as 7s, all enhancements count as Lucky card.

Challenge:
Hand has a 1 in 7 chance to not score. nope
Start with eternal "Lucky 7" and without aces and number cards below 7.

chilly vine
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Seal: dice seal increase probability +1

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when discarded till next blind

deft hazel
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Blackjack joker (idk what to name it) - Chance to give 4 - 21 mult, if you get 21 mult you also get 1.5x mult

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rare

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deft hazel
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Thx thx 😄

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this thread will also be for a vampire survivors themed expansion 😄

boreal halo
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Joker idea: Roulette Joker - All scored cards give a random +Multi between 0 and 39, with Diamonds/Hearts always giving odd numbers while Clubs/Spades always give even numbers

vestal crest
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Wild cards give +0 (they are all colors, including green)

boreal halo
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I would do that but on the 0s it would be x0 x10 x 100

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So there's a chance It deletes your mult making it a tiny bit more balanced

boreal halo
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Oh, that is a good idea- Especially considering how rare it is, unless you do a dedicated Lucky run that improves your odds

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I think I wouldn't have it be affected by luck jokers

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Just to make the development of it simplier

boreal halo
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Nice thinking

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Thanks thanks

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Glass half full/empty

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If first hand scores less than 50% of blind size gain 2$ and vice versa

boreal halo
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So, if your hand scores 50% or more of the Blind in one go, you lose $2?

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No the vice cerse is thar ots 2 jokers

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One half full one hald empty

vestal crest
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So there's a joker to give 2$ if scored <50% and one to give 2$ if scored >50%? The first one seems much better

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Yup 😄

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Empty is lower full is higher