#Iblolau's Luck and Lottery Pack (comment ideas for Jokers/Consumables/Decks)
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Joker: "Luck be a Balatro" Rare, sell this card to gain 5 random Jokers of 1 rarity, i.e gives 5 random jokers of a single selected rarity like rare legendary common and uncommon. Sets money to 0 upon selling
Joker: Pocket Ace Rare, Adds a random enhanced ace to your hand at start of each hand
Consumable Type Idea: Chance Cards, themed around luck based effects
Deck: Start with 3 Oops all Sixes with Negative, You can only have 3 Joker Slots at start
i already have an "ace up the sleeve" joker that does what pocket ace does but only on the final hand
Do you mind if I still include the Pocket Ace version of this? as its similar yet not a copy (Especially sense I legit didn't know you had one XD)
unless it's temporary
might make it a consumable instead
adds a random enhanced ace to your hand as one of the Chance Cards
Joker: Cheat, Legendary, All cards now count as Aces, Kings, Queens, Jacks, 10s, 9s, 8s, 7s, 6s, 5s, 4s, 3s, 2s, will have crazy find condition
Joker: More $ More Points, Uncommon, Everytime you gain $ add that amount to this card, +X Points (10 Points per Dollar) You Cannot Gain Money Through Remaining Hands, Intrest, or Remaining Discard while this Joker is in play
Joker: FLOOR!, Common, Sell this Joker to either half the current blind (on regular) but add a random Boss Blind Effect or Disable Boss Blind Effect but Double Req Score (doubles after in cases of The Wall)
is this not better than luchador
it's interesting
is there any way to add new joker raritys?
maybe?
Joker: Self-Insert, Omega, Have 7 Luck and Lottery Pack Jokers In Play, Deletes all & Gives x10 Mult Per Joker Deleted This way, Further Deletes Luck And Lottery Jokers at Start of each blind Caps at x777 Mult, then Creates a blank Copy of Self (no added multiplier to start)
Thats what I was thinking
Deck Idea: 7 7 7, starts with 7 of each 7 suit - Jokers with #s not being 7 cost double
Joker: Coin flip (Common)
Each scoring card has a 1 in 2 chance to give 1$
Joker: Gambler (Uncommon)
Double your money (max 20$) each time an event with some chance happens and half all chances.
Joker: Lucky 7 (Rare)
All numbered cards count as 7s, all enhancements count as Lucky card.
Challenge:
Hand has a 1 in 7 chance to not score. 
Start with eternal "Lucky 7" and without aces and number cards below 7.
what modding tutorial
Blackjack joker (idk what to name it) - Chance to give 4 - 21 mult, if you get 21 mult you also get 1.5x mult
rare
Myst (I think is the name) is making a tutorial on modding
I was thinking if hand played contains a jack of spades and ace of spades 1 in 21 chance to x21 mult otherwise 2.1
cool i cant wait
oo thats better
Thx thx 😄
this thread will also be for a vampire survivors themed expansion 😄
luck be a land lord reference
Joker idea: Roulette Joker - All scored cards give a random +Multi between 0 and 39, with Diamonds/Hearts always giving odd numbers while Clubs/Spades always give even numbers
Wild cards give +0 (they are all colors, including green)
Nice thinking! I was trying to think of a way to incorperate the green slots from specifically Three Zero Roulette into it, so I was about to suggest that Wild Cards could be either +0, +10, or +100 Multiplier, but that'd likely be a bit nuts, even for a Roulette themed Joker
I would do that but on the 0s it would be x0 x10 x 100
So there's a chance It deletes your mult making it a tiny bit more balanced
Oh, that is a good idea- Especially considering how rare it is, unless you do a dedicated Lucky run that improves your odds
I think I wouldn't have it be affected by luck jokers
Just to make the development of it simplier
Nice thinking
Thanks thanks
Glass half full/empty
If first hand scores less than 50% of blind size gain 2$ and vice versa
So, if your hand scores 50% or more of the Blind in one go, you lose $2?
So there's a joker to give 2$ if scored <50% and one to give 2$ if scored >50%? The first one seems much better