#quick draw
1 messages · Page 1 of 1 (latest)
wait this is insane
directly better than jimbo and michel
and a lot of other mult givers
like abstract or usually the sin jokers in the experimental
well that’s why i was thinking it’s be uncommon
could be less mult but then seems too weak for what i want it to function as
The problem is that it would just be a direct upgrade in the majority of situations which is not good
If it was too low then it would be outclassed by cards like the sin jokers
i mean the reason it’d be good is so that you can get times mult on score stuff off the ground a bit earlier
Yeah but if it's too good then it would outclass jimbo and if it was too weak then it would be outclassed by sin jokers
wdym outclass jimbo everything outclasses jimbo ðŸ˜
I mean that jimbo is the only Joker that gives guaranteed mult without any other requirements
Abstract gives +3 mult if it's the only joker you have, only 1 mult shy of Jimbo. If you get a second joker it shoots to +6, eclipsing Jimbo
Idea: What if the joker gives mult, but then takes away some after the scoring hand?
Something like "15 mult before hand is scored. -5 mult afterwards"?
I like that; that's a nice design space. "Could even be +20 mult before hand is scored, -10 mult when this joker is scored" so it benefits more from stuff like steel or glass card and etc
same kinda vibe as the fastpass joker
(please i beg even if it isnt fastpass can we get something that gives pre hand flat mult)
cool idea! amount of mult could easily be changed for balance. the idea of adding mult before any scoring is very neat, and still usable even if the pre-scoring thing isnt necessary in the run yet
^