#quick draw

1 messages · Page 1 of 1 (latest)

formal comet
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uncommon, adds 15 mult before cards are scored

icy basin
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wait this is insane

broken beacon
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directly better than jimbo and michel

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and a lot of other mult givers

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like abstract or usually the sin jokers in the experimental

formal comet
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could be less mult but then seems too weak for what i want it to function as

broken beacon
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The problem is that it would just be a direct upgrade in the majority of situations which is not good

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If it was too low then it would be outclassed by cards like the sin jokers

formal comet
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i mean the reason it’d be good is so that you can get times mult on score stuff off the ground a bit earlier

broken beacon
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Yeah but if it's too good then it would outclass jimbo and if it was too weak then it would be outclassed by sin jokers

formal comet
broken beacon
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I mean that jimbo is the only Joker that gives guaranteed mult without any other requirements

shrewd oasis
idle ether
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Idea: What if the joker gives mult, but then takes away some after the scoring hand?
Something like "15 mult before hand is scored. -5 mult afterwards"?

shrewd oasis
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I like that; that's a nice design space. "Could even be +20 mult before hand is scored, -10 mult when this joker is scored" so it benefits more from stuff like steel or glass card and etc

distant pasture
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same kinda vibe as the fastpass joker

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(please i beg even if it isnt fastpass can we get something that gives pre hand flat mult)

granite jasper
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cool idea! amount of mult could easily be changed for balance. the idea of adding mult before any scoring is very neat, and still usable even if the pre-scoring thing isnt necessary in the run yet

vapid plover
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^