#1.0.1c Experimental
1 messages · Page 7 of 1
itâs slightly different
lmao
Just to chime in on Vampire nerf, IMO it's way overkill. Let's compare with Constellation:
-Both scaling by x0.1 Mult and require purchasing another planet/tarot to scale
-Vampire = Rare, Constellation = Uncommon. Yet they scale at the same rate
-Constellation scale = instant upon buy & use a Planet. Vampire requires scoring an enhanced cards, wasting hands and potentially lose the blind.
-Vampire can scale faster with Tarot that enhances 2 cards at once, or via buying Standard Pack. However, this still requires actually finding AND playing the enhanced cards in each blind to scale.
In conclusion: This nerf badly need adjustment, as it puts Vampire into a "bad" Rare cards and can screw up skip tags on the wrong build. Maybe only 2 out of 3 nerf are warantted, such as:
-Keeping the x0.2 mult scale. This at least justify Vampire being "Rare", as it scales slightly faster than Constelation.
-Keeping it as Uncommon, so it falls more inline with Constellation and doesn't dillute the good Rare Joker pool
-Scale via all cards played, not only "scored". This at least lets Vampire scale faster with a bad hand, not requiring Splash to carry it.
I assume Vampire nerf is reasonable because it doesn't make Bram Joker challenge any harder
Are achievements disabled in experimental branch btw?
I believe you can still get achievements
Goodgood
progress carries over
The number of sources of tarot cards and their links to deck manipulation and econ make it way easier to scale a vampire up - how many people here have honestly had constellation hit 20x? now how many people have had vamp go 20x+?
with even 1 purple seal or a tarot joker vampire goes crazy
splash not needed either with tarots making it easy to draw 4+ card hands
Yeah I do think there's something to be said about the upward potential of tarots if for no other reason than they generate both money (temp + hermit) as well as themselves (death via purple seals)
while planets may not even benefit the hand your deck is built around
I could still see vamp being just a really good uncommon but I think it's also fine as rare
my issue with vamp as uncommon is it squashes any variance in playstyle
That's fair in itself actually
you get a vamp, you stack card enhancements and you play big hands
i started avoiding vamp cos it was A too easy and B too boring
I said it earlier, Vampire requires you to play hands to scale. Constellation is instant-scale
anyone else think d6 tag feels even weaker now that the foil, holo, etc tags give u the jokers for free?
and it also scales by 0.1 per enhanced card played which has the potential for 0.5x per hand, vs a planet card which you can hold at most 3 of
the point is that you might not even have the chance to scale it given bad RNG and / or limited hands
3 per round, excluding high priestess etc
vamp can go 5 x number of hands
hence the crazy scaling and need to be nerfed
I said it earlier, the nerf is overkill. My suggestion simply reflect it by tweaking the nerf slightly
the nerf puts it in line with other xmult scalers
I felt similarly to you at first but I've come around on the nerfs myself
with the current nerf, Vampire is crippled because:
-You're forced to play more bad hands to scale
-On higher stake, you may not even have enough Discards to find your enhanced cards
-On higher stake, you may not have enough hands to play high cards to scale Vampire
Not every rare hits when you find it, but there are a lot of decks that are already trying to build tarot gen
everyone's talking about big scaling given "ideal" condition, but here we're trying to look at it as a whole
hence my suggestion
I have no issue with nerf, just it's overkill and could use tweak
nah d6 is still pretty good methinks
I totally see not every nerfed vamp is hitting 5 at a time every hand, but even hitting 1 or 2 enhanced cards per round at first is fine
spending hands for scaling is pretty par for the course
that's only when you're given favor RNG
if you get enhanced cards via packs or Spectral Cards, it's a nightmare to scale
I mean what are we really discussing here, we can go back and forth heuristically about what feels like "enough scaling" but what are we really looking at objectively
?
what does that even mean
these are poor arguments imo and the same could be said about constellation:
- you're forced to buy packs to scale
- on higher stake you may not have enough sources of planet cards to scale
- on higher stake, you may not have enough econ to scale
just irrelevant statements about the cards mechanics
consider your hands with let's say Mult card of 4H 3D 7H 8C and 10K. That's 5 hands to scale x0.5, on top of whatever you've spent to acquire them
being able to scale a joker x0.5 with 1 hand is insane
polychrome is x1.5, for reference
- Both Tarots and Planets can be buy in shop. For Planets, you're guaranteed x0.1 mult per $3 (default price). For Tarot, you must luck into the enhanced one to scale.
- For Packs, you must enhance your cards in the shop, THEN find them to scale. Planets = x0.1 mult guarantee, again.
- Higher stake scale points faster, wasting hands to scale = more chance to lose
- Many of the enhancing tarots apply to 2 cards so I think this balances out more than it might seem (though I acknowledge higher variance and not a 1:1 benefit ratio here)
godammit lmao
well 2. even if you have to draw them to play them, the more you get the more likely they are to draw, and even if the effect isn't immediate, it is still very likely to be drawn before you die due to low score
- Again, what about bus or green joker? We "waste hands" for +1 mult all the time to establish a baseline, even on gold stake
this comes down to the issue I mentioned before. Because you must play scored card to scale, more often than not you have to burn hands if the enhanced cards you get don't form your winning hands
yeah i mean burning through hands to farm a joker is like. a thing you do with a lot of jokers
I mean that's also true to take advantage of the enhancements on the cards? Idk why this is a huge sticking point for you, the fact that it's not guaranteed doesn't mean, over time, as you apply more enhancements, you're not more and more likely to draw some of them
I don't see this as an "issue" worthy of unnerfing the joker
I did bring up Constellation as a point, because an Uncommon Joker gives you unconditioned scale, vs a Rare Joker that requires you to gamble with your hands just to scale at the same rate is unwarranted IMO
even Campfire that requires buy & sell cards scale at 0.25x unconditioned now. That's $2 per x0.25 given ideal starting shop
campfire resets its bonus tho?
I think also just if we look in practice at how vampire was scaling before, then take a look at how it actually scales in practice now, I can say from experience at least one time I got vamp post-patch, I still managed to get it to x4 by ante 8
yes. It lasts 3 rounds, and therefore requires constant fuel. My point still stands, it's unconditioned scale buy & sell, same with Constellation's "buy and use".
I didn't have crazy tarot scaling stuff, only like 2 purple seals, and not crazy econ
look, if we're arguing about Tarot scaling stuff, we'll be here all day
I'm just speaking on a general gameplay where you spend money in shop to scale them
that's my point, I wasn't pursuing the tarot stuff and still managed to get it above an average strong xMult x3 by the final fight
vampire feels on par with other rare jokers to me, it still feels like one of the stronger jokers in the game
I'd agree that if it loses one of the two nerf, it'd warrant Rare. But with "scored enhancement card scale x0.1", it shouldn't be Rare, as it's worse that most other Uncommon scaling ones
at least the Uncommon Scale can work with Baseball Card
Vampire does get the slight benefit of lucky card hitting two cards now instead of one.
That's true as well, a lil boost
we can all agree that Vampire can potentially scale very fast thanks to more enhanced cards opportunity. The issue is, with the current nerf, it's RNG dependant (at least, on early game), which is bad for a Rare
consider this. You have both Constellation and Vampire, with one Planet and one Tarot packs in shop
1, 3, 5, 6, 7, 11, 13, 15, 16
that's 9 different tarot cards that provide at least 1 enhancement (plus death which doesn't inherently but if you have at least one it does) out of 22
I also think vampire was almost unusable at higher stakes in the past because getting tarot cards became prohibitively expensive. Without any nerf it would have remained a âwin moreâ card now that packs donât scale in price.
3 of them provide 2 enhancements
one purchase path lets you to instant x1.1
the other you must bet on the pack having the correct Tarot, stick it on a card that you may likely find, then play it
Again, this doesn't change the fact that most of the time you have to use in shop, then dig for it in your blind, which might not happen at all
if you hold a Tarot card, sure
I can see Zodiac Deck busted with its starting Voucher, but that's about it
o+
Vampire in its current state is unnecessarily bad, a bit tweak would make it balanced
All of this conversation is moot because your vampire has perishable now anyway and only lasts 5 rounds. đ
Something else worth mentioning is that, the tarot effects aren't worthless without vampire, getting steel and choosing not to play it can be the right move even when you have a vampire
splitting your planets isn't nearly as valuable implicitly
speaking of, I'd like to suggest LocalThunk to add a "renew" option for Perishable stickers lol
maybe the selling value of said Joker
so if you really, REALLY want it, you're incentivized to save up and revive it after 5 rounds
Mmmm, feels kinda like it steps on Rental's toes there
^ yeah, except rental is perpertual until you sell
the way it affects your decision making is currently distinct from "manage econ" and I think it should stay distinct
here it's more like "opt in" option
maybe a better option is to exclude scaling and temp Jokers from Perishable altogether, for you have no reason to take them
anyways, where were we...
That's an idea I've thought of as well, but yes
vampire should turn into a bat when it hits 6.9x mult
i dont think vampire being weak in the early game warrants it being uncommon, its still a very powerful joker
it used to be a very powerful Joker. The current nerf makes it almost unusable outside of ideal build
it used to be a free win, it feels more in line with the mult scaling of other jokers now
"almost unusable"????
Same with most Joker, it requires a very specific build to function. Previously this is somewhat doable in any blind, but now it's extremely hard to
vampire is still really strong
the other xmult scaling rare is obelisk, and in its current state vampire is stronger than obelisk imo
Vampire is still pretty good and still usable in any build
I wonder about that. Obelisk requires building in early game and has a killscreen, but it's once again unconditioned.
at worst, you'd be able to sneak x0.2, x0.4 temporarily per blind
Vampire can leave you dry with unideal shop / card draw
if it requires building in early game and has a killscreen, im not really sure what you mean by unconditioned?
you can spam 1-2 High Card, play Flush / Fullhouse, rinse and repeat
this is just like wheel of fortune how is this 40% for a non-seal đ©
...spam High Card?
basically this Joker is "play a bunch of hands, then keep a few winning hands ready"
Eventually High Card would be your highest played hand
if you did this it would reset every time you spam high card
That's one of the way to gain some x Mult temporarily, is there?
you purposely reset Obelisk, then play your winning hand
also wouldnt spamming hands to farm a joker be the thing you were criticizing about vampire earlier?
no i'm genuinely confused why would you ever reset Obelisk on purpose
The reason I complained is because it's heavily RNG dependant:
-You must draw the enhanced card
-You must play a scoring hands with them
there are some niche cases where it somewhat makes sense but in most cases obelisk is used as a pivot joker
pivot joker? :o
like you play flushes during the first 4 antes and then you pivot to another hand and never reset obelisk
Because this way you can get temporary x Mult per blind, not having to worry about a bad reset at the wrong time
right right gotcha
in this case Vampire is strictly better because it doesn't reset
this is how Obelisk is supposed to work, yes. It has a killscreen. As soon as all of your hands reaches 10 (for example), it's a guarantee reset
like don't reset your Obelisk for a worse xMult????
the question is can you survive
get 10 enhanced cards ready to suck, not drawing them for 3 blinds, Game Over at The Needle
wait, that's a bad example
lemme rephrase...
If you have Flushes at 10 then you can comfortably clear all 8 Antes with low effort managing your most played hand if you have an all-around build
10 enhanced cards, only get to scale 1 per blind, The Needle ends your run
if you only draw two enhanced cards before getting to the boss blind i'm sorry you just got astronomically unlucky
nah, you can draw 3 and only scale 1 because you don't have enough hands to burn
this is the bad side of the nerf I was talking about, compared to a simpler, guaranteed scale Constellation provided
Just spitballing, but what if vampire scaled the same as it did pre patch, but the kind of enchanced cards he wanted to eat changed each round? I dunno. Itâs early and I havenât had coffee.
A to-do list, in a nutshell... I think it's a bad idea because we then have to prepare all kind of meals and may not even hit it before the blind ends
my suggestion currently is still tweaking the nerf - 3 current nerf is somewhat overkill when ALL combined, however just 2 of them would make more sense
you mean like one round, you need mult cards, one round wild card etc=
Yeah. Thatâs what I was thinking. Probably too difficult to scale that way too.
could be interesting, way harder to build around
pre patch was op but yeh we still want it to be good đ
i could see something in that vein being a separate joker tbh
I know that when I would get vampire before I would indiscriminately enhance cards however I could, so Iâd usually have at least a few of whatever he could potentially be hunting for, but might be hard to draw them at the right time.
maybe not xmult scaling and maybe not stripping the enhancements off, i could see a "play x enhancement, changes every round" joker being fun
Let's review them:
-Leave it Uncommon: Still slow scale and requires lots of efforts, but can benefit from Baseball Card
-Leave x0.2 intact: Scale the same as before, but slower because only scored cards matter.
-Leave "all played cards" intact: Scale is easier, at half the rate due to x0.1 instead of x0.2. This is easier to play and still warrant a Rare tag, as it scales on the same level with Obelisk
I think Iâm on board with choosing to roll back one of the three. I donât have a preference on which one, but I think thatâs the easiest solution.
that's exactly my suggestion, people are piling on the fact that I think all nerf must be removed for some reason
i just think its fine in its current state shrug
What are we buffing?
talkin about vampire :]
My mental health.
oh hey, the dev drops by
vampire is still fine now?
vampire is definitely alright now
I think itâs fine as is but itâs impossible to tell unless we give it some time. If the game released with the nerfed Vampire we wouldnât be hearing this kind of discourse
The fact that thereâs something to compare it to makes it hard to properly measure this soon
Yeah this is in experimental branch so most people are seasoned players who can work around the nerf and find no issue. I'm trying to give feedback on the side of the more casual players who may find the nerf anti-fun (because it somewhat is, if we look at this as a whole rather than on specific build)
I agree vamp felt fine, imo tarot cards being commonplace (8ball, packs cheaper)+ magician changes felt like it was easier to feed cards. Def carried at least one averageish run of mine
My vampire is perishable and just eats all my enhancements and leaves without even saying goodbye anyway. 
Orange stake letting you actually buy tarot packs helps a lot too
If your econ is good I think vamp may still be snap pickable
idk tho maybe it should still let you eat non-scoring cards, that part of it diddn't really feel op, only the midas mask part of that was a problem imo
Vampire is definitely fine when it works, and I do believe it's still functional with the nerf. It's simply on the anti-fun side when you factor in all the changes that gives you reason to hunt for it or when you picked it up from a skip tag
Midas Mask was already nerfed in this patch, so the combo really doesn't work as good as before unless you have a full Face Card Deck
Yah that's my point, midas mask should only count scoring but vampire should count both
i do agree that the triple vampire nerf + midas mask nerf feels a bit like overkill
even with it this way, the old combo still won't work
i hadnt considered that angle of it
I don't think it's anti fun, I really enjoyed it! If it was always at 1, like Thunk said, we wouldn't be seeing it from the lens of it being OP.
it really was way too strong before, and now it just feels like any other rare - strong when it gets going, but requires conditions
my current perspective comes from having it carry a gold stake run with 8 ball and superposition
Yes and no. I did say I'm fine with the nerf, I'm just saying the nerf was overkill, and it could use some Tweak. My case is still presented with a comparison against Constellation
There were a couple reasons for the âscoring cards onlyâ change, definitely sticking with it.
First, it was weird that non scoring cards could be affected when no other cards in the game worked that way. Consistent rules are important for the player to develop a reliable model of the game in their head.
Second, this makes 5 card hands slightly better than high card/pair/etc, which is important for higher stakes balance
Makes sense. I did enjoy the flavor of vampire 'eating' everything it saw, but yah i get it.
the consistency makes a lot of sense yeah
Constellation is good but still slower than Vampire due to all the Tarot synergies
also a splash buff
mmm constellation is interesting because it's way slower to stack than anything else, i haven't felt that it's out of line because it's very costly to get going
I get the comparison to vamp but it's much slower
So that change was a no brainer, other than that the rarity/number can be tweaked but it needs more time to tell for sure. If high hour players are saying itâs about in line that means itâs probably about in line, and as new players come theyâll interact with the card normally. But again itâs too soon to say either way
indirect Splash buff lma
Remember tarots have more generation methods than planets too
And enhanced cards can be gained a few different ways without tarots
love 8 ball changes BTW đ
technically Steel is still usable with Vampire
nobody is forcing you to sac the Steels
This I'm okay with as a design choice. That leaves the other two option then.
Tbh I think new vampire is pretty on par with constellation power wise
if it really had to be changed then it'd be to revert Rare > Uncommon but it's at a fine spot
Which is why I think its fine at uncommon
I think this is the most reasonable tweak, at least give this Joker a flat buff when paired with Baseball Card
If I was to change one thing the rarity would probably be it yeah, but again itâs too soon to tell. I wonât change it before the official release at least, there is a balance patch I have planned after this one goes live I could use to address if itâs a problem when the dust has settled
The testing for 1.0.1c will result in some changes but this one issue is really hard to separate from how good it was before
Constellation wise, it has a few support like Astronomer, Blue Seal, skip tag that guarantees x0.2. My idea is still the same: These are all unconditioned, you use planet, you scale Constellation. AND the planet buff your hands, even the burner one, allowing you to score higher and potentially get out of a hard blind
So it requires more time to stew
yea getting free procs on mask vampire on non-scored face cards always felt a little weird
there are still more ways to gen Enhancements than Planets
we're coming back to the "you must activate it manually", so I'll stop here
plus with Tarots there's Hermit, Fool and Temperance which imo are better than Planets
The system is too complex to analyze apples to apples, the only way to know is through testing
losing a run because you can't buff Vampire in time isn't fun, at least to casual players
the risk vs reward must worth it for a Rare Joker IMO
i thought it felt like a rather fun minigame
racing to find tarot packs to buff my cards and let the vamp eat
remember that both Jokers want you to spend money. One is guaranteed and thus warrant the x0.1 scale. The other, you must feed manually
bram poker moment
i was able to get it ante 3 with decent econ, so i could feel my mult improving with every purchase
bram poker in real life 
reference spotted ?!
Yall like the purp 8 ball?
8 ball was purple and generated tarots like 2 years ago, but itâs a slightly different purple now đ

I love the ourple 8ball
giving this a quick ping since it got buried by the vampire debate loll
8 ball purple because everyone knows Tarot cards are purple
D6 tag is goated. If you plan on rolling a lot it basically gives you $5 every time you reroll
One thing I'd like to see is cards like Temperance banned from Jokerless, dead cards are painful there
So if you roll 5 times thatâs 25 smackers, costs you $10 when it would have cost $35
10 times is 50 buckeroos
wait i thought d6 just makes the first reroll free??
OH
đ
never mindddd :P
So true
the $1 Rental Chaos the Clown in the shop:
I personally love my new D6 tag overlords
(it is really funny how deceptively beneficial it is)
plus with Flash card that's literally like free +10 mult
Flash Card + D6 Tag = brrrrrrrrrr
I appreciate the "time will tell" approach to the balance patch though, it really is important for actual testing to be done before making changes on changes
u 100%d the whole game without taking a d6
wut
well that's what experimental branch are for. First gather veteran players' opinion, then the general public
don't look at me LMAO
I'll say again that my initial reaction to vamp changes was to bump it back down to uncommon but I also wanna give the Rare a chance
have we already decided to debuff bloodstone back to 1.5x for 1/2
(c++ no d6)
lmfaoooo
IMO it's weak as is for only Heart-only, vulnerable to boss blind that debuff Heart, etc...
I think 1.5x half the time is weaker than 2x 1/3 of the time but the simple ability to get 2/2 with Oops probably will make people like that idea more
every build is vulnerable to a single boss
the question is how busted it is when u don't run into it
except stuntman đ that guy's just too cool
what was the consensus on moving stuntman to rare btw?
i voted it was fine but i'm gonna hunt him via rare skips
it still requires you to get lots of hearts and fuel Jupiter tho. A stock Bloodstone won't carry you past Ante 3 without additional buff
as soon as thunk fixes the issue where i pay for rares when i skip lol
damn
I'm paying full price for Rentals over here
i'd say this is the case for most jokers though, no? like you can hit the order (3x) in a straights build on ante 3 and still lose if it's your only joker
Using chance-based Jokers already put you at the mercy of the seed's RNG, we don't need further nerf IMO
I also wanted to say, I love the saturn + neptune buffs because I think rewarding playing straights, the most complicated hand type, is really appropriate and fun to play with
so true, the run that got me c++ was a SF build with stuntman of all things lool
even with the hand size playing SFs felt great
I got a shop skip with The Order in it and found a smeared and shortcut by ante 4, we were golden after that
sheeeeesh nice
ok let's monitor situation
BB is offering me rare joker skip
i will take and see if it charges me again lol
Straight's biggest enemy is perhaps The Water and The Mouth lol
I lost so many run because I couldn't form a Straight in time
Yeah but even then with hand size it's manageable, plus Mouth is fine if you're able to win in 1
Mouth = 1 hand type, so if you can't form a Straight first hand, you have to rely on whatever secondary hand you have in hand
huh? i don't see anything in that screenshot
Itâs a lower EV but also lower variance, so even if the total xmult given is lower on average, itâll low-roll (and kill you if youâre relying on it) way less, which is important
can someone confirm if thunk is aware that free rare jokers are never free in this patch
maybe it got fixed. just updated
ok it worked
Tbh the vampire could be reverted to uncommon, mostly because it is a double edged sword: it gains Xmult, but you can't for example use glass cards or other enhancements in an emergency, while planets give permanent buff (constellation), so you have double scaling and backup options. Vampire deactivates drivers license, while constellation makes satellite better.
And yeah I know vampire has better synergy (midas + pareidolia vs astronomer for constellation), I don't think that makes it that much better than constellation (in comparison) to be rare.
Totally fair
Tho with how many uncommons there is compared to rares, id say it does not rly matter that much if it's rare or uncommon, lol
i'm not sure, though i remember thunk saying that there doesn't have to be a certain amount of each rarity
Finally got to play nerfed Vampire in this update (Blue deck + Black stake). The "scored card" limitation was logical and should have been like that, previously I can just enhance random cards and feed them all in a high card which feels a bit too crazy. The nerfed scaling does hit hard but I had tarot generation (8 Ball and Cartomancer) so still scaled decently with that. It may not scale into ridiculous stuff now but I think it's still usable.
Vampire inherently means you're playing "purist mode" (no enhancements basically) so this is already a downside.
I tried playing via Steam link
the performance was as poor as 5 fps, which I believe caused rendering bugs
also exiting Big Picture mode quit Steam entirely lol
I've also scaled constellation several times and it's also like it's not ridiculous but usable range.
Yup, constellation is pretty balanced
I feel like the "only scoring card" condition is the most important
Tarot Cards and Planet Cards in shop are similar in price, you can scale Constellation just by buying planets, in contrast you can scale more at similar cost with enhanced cards on Vampire (because some are +2 enhanced cards) but you do suffer from dud tarots and requiring to play and score the card.
when I say "Dud Tarots", I mean suit changers, strength and wheel. Hanged Man, Temperance and Hermit is half a dud because while they do not contribute directly they might help indirectly. Emperor is just more RNG.
Temp/Hermit gives you more $ which could be another tarot in shop if you reroll, Hanged Man could be a digging assist.
IIRC bram only makes the natural shop spawns not appear. It doesn't even ban buffoon pack
^
im having trouble getting the game to load after i add the experimental branch beta to my file
it updates fine after i select it but then the actual game wont boot up, anyone else having this same problem? i haven't seen anyone else except a couple people on reddit.
Also, thank you localthunk for making this absolute banger of a game that has taken over my brain!!
They have 0 spawn rate, forcing a joker is a bit different
Speaking of nerfs, I feel sad about Banner nerf but I guess it makes sense to limit high card builds abuses.
Uncommon benefits from Baseball Card, which in itself is also busted when paired with Blueprint / Brainstorm
my idea is that Vampire is now high risk low reward, might as well make it compatible with Baseball Card as it should've been
swashegg so good
lol attempting madness run w ghost deck, it's hexed
five straight rerolls, only perishable jokers
where are my eternalllls
speaking of Eternal / Perishable and Rental
some combo definitely should be banned lol
Can we get a ban on the Water blind for "Golden Needle" too đŹ
there isn't a crash report option for Mac, Idk why
will progress on the beta transfer to the non-beta?
While we're on the subject, I haven't seen Joker-related tarot/tag/voucher banned on Jokerless challenge either
specifically Blank / Antimater / +2 common Joker skip tag / Wheel of Fortune / Temprance
donât forget ectoplasm hex ankh
yeah, Jokerless is brutal enough that we need to ensure Tarot/Spectral/Skip tag actually give us something that helps lol
Funny enough, The Needle actually +1 hand on Golden Needle challenge
probably just a bug
hey haven't been up to date and was just wondering, if i get a win on gold stake on the beta update, will it stay when the update actually hits??
for the joker golden sticker
It should
after discovering all jokers on my main profile, Ace of Spades in main menu no longer burns on all profiles
huh
but I like the idea tho
replacing A
with a random joker that is or used to be behind a lock
I'll be honest - probably the best change in this entire update was the Hanging Chad change.
Hanging Chad is ungodly fun to play around with now, it has an insane number of synergies in the game between card enhancements, gold seals, editions, wee joker, the sin jokers, the list goes on and on and on. Previously it didn't do enough to really justify itself but now that you're triggering twice it's so so fun I love it
Actual contender for top 5 most fun joker in the game, it's just that fun
chad is fun now and 8ball too but 8ball might be a bit too powerful for a common now
eh, I say it's wheel of fortune for playing 8, not too powerful but not too weak either
It's the same chance as a wheel of fortune or glass card
Balatro has forever obliterated my perception of 1 in 4
yeah but its a 1 in 4 chance for every 8 played, it can get itself running pretty quickly., and it's not super hard to get it going. I think ive gotten 5 runs with it testing and 4 of them turned into huge tarot runs
i just mean in comparison to other commons
I haven't messed around with it so I can't comment, I'll def look to it when I get the chance tho
i have a decent seed for checking it if you want
I don't think seeds are an appropriate measure for balance n stuff
thats very fair
I think I'd rather keep playing and keep an eye out for early 8 balls
But the idea of playing 8s that help you make new 8s is definitely interesting and I can see how it can snowball
its very fun
riff raff is SSS+++ on gold stake because it doesnt generate jokers with stickers
true
try winning gold stake with only commons, you commoner 
inb4 square, half, medium and banana 
space joker and some wof luck for good measure
actually that sounds like a fun achievement
white's OK, but you need good synergy AND cavendish for enough scaling for gold
I mean... the alternative is something like hanging chad and photograph on any hand above 3 of a kind, preferably if you can get multiple copies of either with ghost
Ooooo hanging Chad now triggers twice? I'll be honest, I haven't checked out all the balance changes, I've just been playing but maybe I should read up on that đ
hanging chad's now insane with photograph, good gold stake build if you find both early
past that, it's only a matter of getting enough planets of your chosen hand type
hanging 
dupe either with blueprint, invisible, brainstorm or early ankh and you're set
I rhink WoF should still be in jokerless so i can get my daily dose of "Nope!"
Sadly cannot be activated if you don't have a joker
NO
:(
Wait so theres a chance youre forced to skip a tarot plack?
you can still use temperance if you have no jokers
I forgot the joker maker is banned
Cool
I love getting +$0
I mean yeah it's useless
Why would you want that
you get a couple jokers in between temperance and the fool
Emperor making temperance + WoF
Its fortune teller synergy
Weren't we talking about jokerless?
i thought you meant you couldn't use temperance with no jokers like with wof
but i think you meant those 2 are banned
After ante 8
In jokerless endless you can but jokers
Do we report 1.0.1c bugs in this thread? Challenge 20 has the forced buffoon pack show up even though it is banned, this worsens the early shop and presents a rare opportunity to get a negative joker.
Yeah
I believe that's known
Though restarting jokerless for a good negative sounds funny
Challenges are a can of worm by themselves lol, patch change/balance may or may not break some of them unintentionally
new yorick is VERY good
lets hope I get a lucky hand
NOOOOOOOOOOOOOO I didnt draw a 10 till like halfway through the deck
Bruh
it wasn't base edition
I understand, still painful though
Swashbuckler is A tier now, it's just abstract but synergizes with egg and gift card way more
the bad ending
the good ending if you were on gold stake (easy sticker)
(very clearly orange coloured stake in the corner)
how dare you ruin the emersion
immergent gameplay
in terms of obtaining planets, id say the new blue seals are better than telescope, since telescope only gives your highest played poker hand, not necessarily the one you want (ie, it might be full house instead of flush house)
yeah telescope felt not great before but now it's like really underwhelming
I think it could be interesting if it generated a copy of the most played similar to hallucination joker
or even exactly like it with 1/2 chance
Telescope is generally more reliable imo
telescope is def reliable, but even just having a few blue seals gives so much value
Absolutely loving the new skip mechanic: I just got a free negative campfire from combining a negative tag with a rare tag.
this isn't right
nah thats normal
is this a bug in regular or is this an experimental thing
no that card isnt meant to be there
yea that's normal, happened to me before
I think its the bug with licking cards to fast
why are you licking the cards
licking? đ€š
what is a "cthe beginning"?
You don't know what cthe beginning is?
Anyone who's anyone knows what cthe beginning is
QOL wise I wish there was a way to organize the jokers in the collection by rarity or chips/mult/utility or something
Very funny
there's 150 of them and it's kinda annoying to search for them when there's no sense to the order
Money's on sale
Guys, don't you think it's a bit cheesy to get gold stickers on 20+ jokers per run with Analgyph deck + negative tag?
Since the tag was buffed to make joker free, you can farm like 20 free negative jokers per shop
that's kinda crazy
im not complaining 
I wouldnât call it cheese since itâs not exactly easy, you still gotta build a gold-stake winning deck, never skip until you see a negative tag, hope the seed has a negative tag in the first place, and hope the jokers it spawns arenât rentals that tank your Econ
I think I might be set on this pair run
Honestly I kind of hate the madness update though. Losing out on an extra 0.5 scaling per ante is somewhat huge
same
I didnt even use madness
my biggest issue with the update đ„Č
its pretty bad
Overall enjoying the updated orange stake. I am playing on black deck right now so it's still its own version of hell, but perishable is a fun mechanic. It feels a lot more rewarding to get stuff working, rather than lucky
Lucky two pair build
niceee
The buffs to lucky card are making me feel that magician is one of the best tarots
Like obviously after hermit and temperance and emperor and fool
Magicians buff is so good, but even then I NEVER see lucky cat
Maybe you need like 5 lucky cards to see it or smthin
I think its still only one, and also its an uncommon
The buffs make it not complete garbage which is nice
Ig, but I think Ive only seen it like 3 times which is wild
especially since Ive been choosing lucky card early game for gambling
Vampire nerf hurts so bad
idk if this is just me but i feel like it should show this bubble above or something so it's not offscreen partially
from youtube what seems to happen is that it gets eaten first but still disables for a frame
nice!!!!!! keep it up!!!
@frail belfryhey hey, this coupom for 10$ for changing boss curse is not fair, you must pay first 10$ and 2nd time 10$ if you want use this coupon to changing boss curse, it should be for free i think đ
this coupon, sorry in Polish language
but not in early and mid game
20$ is a lot of money
and if you want to use this coupon you must have always 10$ in wallet
Its a decently strong coupon already, mainly as insurance for late game
It'd be broken if it cost 0 to use as that would essentially eliminate all the risk of bosses for little
I do think the upgraded voucher needs a buff though
better is legendary joker that cancel all negatives from bossess
but the chance to get him is around 0 zero
hehe
ya i know 3% or something like that
or even less
the voucher is way better. Chicot wastes a joker space. Unless I'm about to go up against a boss that is a pain the moment I get Chicot, right into the sell pile Chicot goes because Chicot's absolutely not worth keeping around otherwise. Easily the lowest ranked legendary joker for me after the Yorick buff.
The vast majority of bosses don't cause significant problems, and another joker slot with a joker that does something is worth way more than not dealing with the minor inconvenience of most of the bosses.
The voucher costs some money sure, but a decent money joker or collecting interest will cover that in general.
ya but this joker chicot is good for ante 7 and 8, and ya it eat a one slot jokers but can save you and be a gamechanger if you have weak jokers in late game
it depends like all in this game
Retcon is one of the best endless vouchers when there are multiple threats or you need to reroll for serpent, I think it's perfectly fine
And obviously directors cut is a very very good voucher that doesn't need a buff but we all know that
I think it would be nice quality of life if there were a button in the shop that directly showed the upcoming blinds instead of having to go through 2 menu buttons to view it, as I notice I (and many other folks I've talked to) forget to check a lot of the time
Would thunk consider removing the possibility of getting perishable scaling jokers like how perishable jokers can't be eternal
You only get max 7 double tags if negative tag is somehow in ante 8,so that's max 8 negatives (hiero and petro will give 2 extra but not that often).
Tho overall it is cheesy, that's how the deck works, you do need to survive gold stake starting with no deck benefits, while the negatives will drop on random jokers, they might not even be useful or need a sticker. The other thing, I don't think C++ needs to be even more annoying 
You need both really good seed luck, and really good skill to make it through gold stake without using the decks main gimmick, if you can get both in one you should honestly be rewarded with the negatives+stamps imo
I really think The free negative joker tag should go. It's making anaglyph deck overpowered. the free rare/uncommon joker tag is great. (Often you don't get the joker you want anyway) but the free negative + double tag(s) is too strong imo
joker sticker farming on the new patch goes hard
Agree with this take on negative jokers and anaglyph. Itâs not OP if thereâs so many variables to take advantage of it. Itâs fun when it happens, games should be fun.
9/10 times the neg joker you get is ass/irrelevant to your build anyway
you skip a shop and a round of interest/hand payout which is insanely valuable
now you can strategically skip for neg tag and use it to scale stuff like abstract, temperance rather than either getting a bad joker or a good joker you cant afford
i had an anaglyph run pre experimental and bought 14 negative jokers from the shop, it literally killed my run next blind cos my econ died and the jokers provided nothing of value
Balatro University said it best - the guaranteed Buffon Pack is a trap on high stake
ngl, the Perishable / Rental stickers are nice as a challenge, but perhaps they could use a little bit more balance than sharing the same 30% spawn rate with Eternal
wait why?
the more i play w rental the less that i like it, because it can show up in buffoon packs you can get it without the benefit of it costing one dollar so it makes an annoyingly high amount of your jokers dead, and it genuinely kills 9% of the joker pool due to the rental eternal combo
I agree tbfh. Perishable is cool but Rentals is a step too far, it makes Jokers almost feel not worth while and means some runs just die because you were forced to take an early rental, killing any hopes of getting interest up
that needs some context
on paper it strictly increases winrate, by a lot even
With Eternal / Perishable / Rental enabled in packs, you run a much higher chance of getting something you don't want from Packs, compared to what's shown in the shop. Consider a normal shop with 2 Jokers and a Buffon Pack. Your option includes:
-Spend $4 for 2 Jokers, with the possibility of getting stickers completely unknown until you open it.
-Spend $5 to reroll for possibly 2 new Jokers, but you get to see their stickers right away.
TL;DR: You gamble in both case, but one of them has a slightly better odd to give you Jokers without stickers.
and he completely ignores the fact that pack gives you the joker for free?
umm, no? You still spend $4 to open the pack. Unless you get a Rare that can be sold back for $5
plus, someone mentioned it above, if you run into Rental Jokers, you don't get rebate
when you spend $5 to roll you still need to spend more cash to buy the jokers you see
rental still sells for $1
anyways, it seems Perishable's rate is messed up, resulting in a much higher chance to show up lol
to quote a Steam forum discussion:
1. Generate a "random" number between 0 and 1. If it's greater than 0.7 (30% chance), the joker is eternal.
2. If a joker is not eternal, then generate a new random number between 0 and 1. Divide by 0.7, and check if that value is above 0.7 (51% chance), the joker is perishable. This is conditional on *not* being eternal, resulting in a 0.7*0.51 = 35.7% chance the joker is perishable, and a 34.3% chance of being neither eternal nor perishable.
3. After all that, generate a new random number between 0 and 1. If it's greater than 0.7 (30% chance), then the joker is a rental. This stacks with eternal, perishable, and normal jokers.
Final odds:
No modifiers: 0.343*0.7 = 24.01%
Only rental: 0.343*0.3 = 10.29%
Only eternal: 0.3*0.7 = 21%
Eternal and rental: 0.3*0.3 = 9%
Only perishable: 0.357*0.7 = 24.99%
Perishable and rental: 0.357*0.3 = 10.71%```
that has no effect on the discussion because both pack and shop reroll use the same random draws actually if it's fixed that makes packs even better than they already are
and shop reroll is only 10/7 jokers instead of guaranteed 2 jokers
calling madness change a buff might've been a stretch, but calling pack worse than a $5 reroll is just blatantly wrong
Can confirm this is how the code does it, OP looks right here
Keep in mind that if a joker isnât compatible with eternal, the perishable odds use the full 51% chance
yikes
good thing that's a relatively short list with few jokers you want to keep around long term i guess?
like luchador bones only?
Itâs pretty much just jokers that are consumed
Things like Gros Michel and Ice Cream too
I think thereâs like 10-15 iirc
eh banan is kinda whatever
yeah but we don't care about say perishable cola or popcorn lol
and somehow egg isn't in that list :p
Swashbuckler synergy :O
temperance value pog
if you reroll the first shop you will not have the money to buy anything but rentals
I'm also not sure I understand the rationale here. When paying for reroll or for a buffoon pack, the jokers and stickers you'll get are unknown before paying in both cases. There are two main differences: with packs you won't pay additional money to get the joker and you always get 2 jokers (no planet, no tarot)
I think it can be a trap because it might feel like this is the safe and correct solution when this is not always true. Starting buffoon pack incentivizes spending money on the first shop, and it's often something you actually don't want
The general high-level strategy is to do ante 1 mostly jokerless in order to save up for interest
And itâs incentivized further with limited money on higher stakes
meh, still taking any scoring joker in shop 1 just for future proofing
otherwise possible loss to 1000, i'll just call the -$1 interest on ante 1 bb insurance
just realized the patch updates mad and clever joker but not the family; i think would be useful if we also see e.g. a x2.5 for two pair
I'd say Family is a strong one, but only reliable after some deck manipulation (or that one good Erratic roll with a billion cards of the same rank
)
yea, it needs no rework
guys remember to sell disabled jokers immediately on payout screen if you don't care about temperance and just want it back đż
Two pair & full house already have a joker - pants. If you want two pair Xmult joker, then it would need to be X2, X2.5 makes it stronger than The Tribe, we would need to buff Tribe to X2.5 which makes The Order X3 look even worse
then again, if X2 is reasonable for two pair, Duo has already done the same job
I mean, those are specific jokers that you need to win a run without using respective ones to unlock
cuz we had this discussion that there's no full house / two pair joker
two pair/full house has way less going for it than five of a kind
and he added pants after that
this defeats the purpose of having 5oak XMult because 5oak is a secret poker hand smh
in most runs you don't even have to reveal it
are we going to ask for xMult Joker for every single hand in the game lol
Eh, not rly, you can still fit a few odd/even/face cards in your hand, making the jokers work. You could also argue full house / two pair are optimal for rank specific joker effects
the only outcast there would be straight/straight flush
if im doing a scholar build the only reason to go for full houses is if i havent done enough deck manipulation to reliably get 5oak aces
but that's why they have better jokers and planets
Straight is the only one hand to have a scaling Joker dedicated to it. Technically Two Pairs have Pants, but you can scale with Full/Flush House, so...
pants is the only reason to build into two pair/full house aside from like, taking an early orbital tag
square exists
square works fine with high card or pair
Square / Green / Bus = any hands work
with condition like 4 card, no Face Cards, etc
Ig
is this invisible joker anything at all
i guess i can nuke sly joker
ah, it duped a 2 rounds remaining burnt joker
oh well, more high card levels
yeah, just a smol oversight on chance calulating
Again, quoting Steam forum post
Ah, I see where localthunk's mistake is. For 2 mutually exclusive 30% chances, if one doesn't happen then the conditional probability of the other one happening is 30%/70% or 3/7. Dividing by 0.7 makes no sense there. If he multiplied by 0.7 and checked for whether it's above 0.4, it'd result in the correct probability.
You could also just generate a number and check if it's in one of two equally sized ranges. Like, between 0 to 0.3 is eternal, between 0.3 and 0.6 is perishable. I don't have deep knowledge about optimization stuff so idk if doing it as pure math is more efficient, but just logic-wise that seems like a more easily navigable way to do it
I mean it could pick from a table of 'normal, perishable, eternal, rental' at 10, 30,30,30% odds, and 'if it rolls perishable, eternal or rental, rolls a 30% check to see if it will roll rental or not, unless rental and then it rolls between perishable and eternal.
but in this formulation, despite being mathematically consistent with the odds given in the patchnotes, it would be much rouger on the player
I think the way its coded is fine, honestly? its purely beneficial compared to a layman's read, though perishable is the worst effect.
yeah the current code works as intended, it's just the way it's laid out and smol calculation error = higher Perishable rate than intended
but only by 5%, and its normal odds have more than doubled
you get +10% chance at a normal, and '-'5 % chance at a persishable
which is net positive
oh, my b, I guess I misinterpreted it as being a bug/oversight
i mean i guess he could buff normal odds even harder by 'fixing' the issue but the game is probably too forgiving at gold stake if anything (though i'm very happy with it, i think its in a good spot)
Is it? damn, lol. I'm still trying to beat the new orange stake. (I beat the previous gold stake, with ghost deck, but I'm using a different deck now)
Actually, idk, for some reason I chose plasma deck as my target for my second gold stake clear. Was that a bad idea?
Stickered Jokers are indeed a lot more frequently now
when people see "30%", they kinda expect 3 out of 10 Jokers to be "clean" one
but with the current pool, it's closer to 2 out of 10, making it hard to find clean Jokers early on
well, he said 30% at eternal, then added 2 new 30%s of perishable and rental. Logically you'd expect normal odds to be at 10%
I get it though, 10% would be maybe too annoying, and if anything peoples intuitionj would be an even split
so 25%, 25%, 25% 25%
but đ€·
I still think applying Stickers to buffon pack could tune down a bit
like maybe only 2 out of 3 type
It almost makes me wish there was some way to pay some price to turn a joker into a "clean" one. (Or, to make it more generally applicable, perhaps it could also "refresh" a joker that degrades, like ice cream, ramen, etc)
Hitting a Rental after spending $4 on the pack removes the perk of the sticker
buffoons gauranteeing one normal or something would be a interseting buff, probably.
if buffoon pack had a 50% sticker chance compared to normal that would be nice
since iirc they have 2x edjtion chance
idk if we need it but yah that would be a way if goldstake was too hard
IMO at least Rental shouldn't be in Packs since you don't get the benefit of $1 upfront
I just want the guaranteed shop 1 pack to have no stickers, I think that would work fine
"gold+ stake", unlocked after gold stake and not tied to any achievements or unlocks, and all it does is remove the ability to clean jokers, lmao.
only playing cards from Standard Pack
what's the deal with standard packs anyway? sometimes it feels like every card on offer is upgraded in every possible way, but sometimes I get packs with three completely plain cards, and it feels like there's no middle ground. Am I just hitting absurd odds, or maybe experiencing some kind of perception bias?
I mean, sounds like standard pack has higher odds of edition buffs
im not sure if its related to the beta but i managed to crash the game
nothing to do with scoring i just opened a celestial pack and started a blind at the same time
if standard packs only had 2x as many editions as jokers that would surprise me
it feels like 4x
just unlucky
not absurd odds but unlucky enough
I mean, they have more total cards than Buffoon and are also influenced by Hone/Glow Up so that could be it?
But also Jokers have Negative and Playing Cards donât
wait standard packs are affected by hone/glowup?
I thought the voucher specifically states "jokers"
Yes, theyâre effected by hone/glowup, no, they donât say âjokersâ
It says âcardsâ
that's how editions etc. work already
weird that eternal/perishable don't use this logic
So are Illusion cards
neat
Actually kinda useful for Jokerless
And just about nothing else (Magic Trick is trash)
eh, I dont think illusion is useful in jokerless
Illusion + Hone is useful, but itâs really hard to get
if you somehow get magic trick early you need to gamble that illusion shows up early, then you need to gamble that illusion gives you something actually useful, because magic trick already lowers chances for tarots & planets to show up
no matter the build I'd rather have planets and tarots show up more in jokerless
illusion just seems kinda bad
magic trick is niche, but illusion requires you to already have found and thought to purchase magic trick
feels like most of the time I wanna add cards to my deck is for hologram or if I'm desperately hunting for a specific rank
if it wasnt the second level to the worst voucher in the game illhsion seems like it would be all right
and there are way more reliable ways to do the latter, meanwhile the former doesn't care so much about the editions
im very surprised it wasn't changed in the patch
it was one of my top guesses for changing effects
when I first saw magic trick I assumed cards could appear with editions and enhancements just like jokers or standard packs
so to see that locked behind a whole other voucher I was like "wait wut"
i did too because them not having it makes the voucher pretty garbage
I think illusion could be like "playing cards can generate as negative" and give us the wacky +handsize stuff
negative cards are bad
Eh, I think it makes baron build even more broken than it already is
which I don't think this game needs
My thinking is that there's no way to get more negatives by like Death card or whatever, since the no duping negatives concept was established, so it'd be hard to find specifically your kings for that kinda stuff
but there'd no longer be the downside of bloating your deck with random playing cards if they just stay in your hand
and since its an edition you could still put like gold or steel on them to be pretty good
strength exists
okay fair
but still, that's a lot of strengths and perkeo for cryptid is way more braindead
but like, steel is also an extra baron
i mean
unless you pull a queen you need a lot of strength
with enough mimes & red seal
this is also an endless thing so its not clear it matters that much
I guess I see more potential and not so much contribution to this ultimate high score build that people are already gonna gun for
yeah
negative cards behind a second level voucher sounds very hard to make use of in most runs
I think it'd also, being on the following voucher, help justify the "make playing cards appear" thing by letting them not hurt your deck as much
I think that's probably still true
so maybe not the buff Illusion needs
but I still like the negative playing cards concept
I was thinking that Aura could be buffed to hit two cards actually
it sounds sorta fun without duping and broken beyond belief with it
and idk if a spectral should hit a targeted card with negative but there oughta be some way to find negative playing cards, just to satisfy a sense of completion
you need 1 chariot and you're off to the races
right, I was so glad thunk established no duping negatives because if that wasn't a thing this really would be inconceivable
considering standard packs exist aura might need to be buffed. maybe idk
that's my thinking
making 2 cards foil most of the time isnt' that much stronger than a hierophant after all
before they existed edition on cards were pretty rare
aura definitely feels bad rn yeah
people were pretty emotional when duping negatives was removed (during the demo), lol
hahah this is true
some silly combos lost but yeah ultimately healthy for the game
it makes much more sense in full game cuz ankh on eternals
perkeo ankh would be broken
yup
absolutely beyond measure
but yeah my suggestion is to merge illusion into magic trick, then make illusion either let negatives appear (in standard packs too, or possibly even synergize with Aura), or perhaps do more and just let negatives be a passive thing in the game. Worst case illusion could make more playing cards appear tho idk if that'd be an "upgrade"
illusion could simply increase playing cards rate, yeah
seems like the safe fallback option, just like the tarot or planet ones
I appreciate the attempt at doing something more interesting than that with the original design though
maybeeee Illusion: cards in shop always have enhancement, edition or seal
mmmmmmm
That could legit be worth, your vampire is back
and I assume that'd apply to standards too
eh, could be a bit too op for standard packs lol
in shops its kinda balanced cuz rate is pretty low
maybe, idk sometimes it feels like standard packs already have stacked bonuses lol
plus it only guarantees 1 not all 3
i just want negative playing cards my brain wants the pattern to be complete
the good ending, it sells instead of deletes
It's not that much stronger, but on the other hand... a card can have both :O
but yeah I think its main strength is the fact that it offers that bonus as an extra effect on top of the card's enhancement.
That said, I'd definitely be happy to see an Aura buff, because it's the only way to give existing playing cards an edition
yeah, agreed. I think Magic Trick and Illusion should be merged, and I'd definitely prefer to see Illusion doing something interesting and new rather than simply increasing the shop rate. Frankly, it doesn't even NEED to be a shop-specific effect, although I'm unsure about what it could be.
atm, Magic Trick and Illusion feel comparable to Blank and Antimatter, in the sense that Illusion is essentially your "reward" for taking Magic Trick, except instead of doing nothing like Blank, Magic Trick makes your shops kinda worse, and Illusion just makes Magic Trick not a complete downgrade
Hear me out, make Magic Trick only show cards in your deck and Illusion additionally guarentee an Edition, Enhancement, or Seal
Like with magic trick also being able to take Enhancement/Edition/Seal from the card in your deck as well
oh, I think I see what you're saying
well, I'd change it just slightly from your idea
make Magic Trick be "The shop can now sell copies of playing cards in your deck", (preserves upgrades)
and make Illusion be "The shop can now sell copies of playing cards in your deck with an additional Enhancement/Edition/Seal" (preserves upgrades and adds another to it)
Yeah thatâs what I meant
I get it would be nuts for endless (steel kings copied for $1 ) but also who cares, Perkeo will do the thing anyways
you usually dont have enough good cards in your deck for that to be worth it
tho ig with like erratic its pretty nice
I definitely think that'd be interesting. It's like Death but you're still increasing your deck size
But you can thin it down to raise the chances of, letâs say, a Red Seal Steel appearing again
And with the added red seal steel, you would have 2 chances for it to choose that red seal steel (like idol but with enhancements and whatnot taken into account)
True, the odds would be pretty low of it hitting something actually desirable. Hmm. I don't think it's THAT bad, though? Synergy with the "increased card slots" vouchers, and you can reroll to try and find a good card.
And then it could snowball with the proper amount of thinning
Or you just don't do the proper amount of thinning and go full zany mode (and maybe lose, but in a fun way?)
Mmmm, I'm not sure how I feel about this
it feels more desirable than current magic trick probably, but also there's a ton of cards you want to remove that you'd still be seeing, and then by the point you're actually rid of them, then this voucher doesn't matter anymore
because you're drawing your desired cards now already
Now here's an option, Illusion voucher adds a "card remove" option to the shop
still draws a hand, which could be valuable in itself for using your tarots, and you only remove 1 per shop unlike hanged man
or maybe more idk balance
not a groundbreaking idea (compared to other deckbuilder games) but it would obviously be useful, yeah.
hard to argue with that
biggest downside is that you're talking about an upgraded voucher that requires another one to be purchased first (and then requires you to RNG into this one)
plus idk the "illusion" of making your cards disappear seems kinda flairy
Yeah that's true
maybe that's just the implicitly hardest part about designing illusion
frankly I want that as a base voucher
yeah
Hold on, I just had an idea
buckle up
Make Illusion make Negative cards that delete themselves and any of the same card (rank/suit)
the cards from magic trick should be free tbh
As flair
sounds a lot like a meme idea I had a second ago lol
basically antimatter cards
gives +1 hand size while in hand, but if played with another card of the same rank, both are removed from your deck
at minimum
followup idea: make Illusion create a shop option that applies negative instead of removing cards
still can't be duped but per shop, that's more reliable negative production
and doesn't step on MT's toes
Magic Trick lets those in your deck show up (sans editions), Illusion lets Magic Trick have editions that are completely new. Including higher odds for Negative, which would be the removal thing I said.
so, on the topic of negative edition applied to playing cards, I think the idea is logical and somewhat intuitive (it doesn't give off "how would that work?" vibes), but on the other hand, I don't think they should actually have special effects like card removal
I think the antimatter destruction mechanic might be a little overdesigned
that's a good way to put it, "overdesigned"
the other instances of "negative" cards are simpler
Since this isnât specifically to do with the experimental thing, I made a Suggestions Post about MT/Illusion
Finally beat gold stake on Experimental - the negative jokers only came on ante 7 and were by and large overkill. Turns out Certificate making blue seals that generate pluto is really damn good, specially when you can convert them into campfire fuel
oh hello DoomZero
đ
Yo hello DoomZero, hi from the yugioh discords lmao
platinun stake: gold stake + -1 hand size + packs cost more per ante + suffering
they're looking for you in https://discord.com/channels/1116389027176787968/1187936299655647313 aren't you supposed to be there
Not sure if anyone already reported, but seems like juggler still works on expired perishable jokers https://youtu.be/1C7fDzdvunQ?si=oLkHNSlE0K8K1uud - around 50 mins you can see hand size is still 9 with expired juggler
I feel a little nauseous suddenlyâŠ
he watches
half joker back side fix when 
photograph is acceptable tho
both are squished still
sobbing rn
ye should stay
update: it did stay
thanks for the update. It's a test case I haven't been able to test yet, so I wasn't sure if it would stay or not.
Arguably the increased value is part of the ability of the joker, so I could've seen it going either way when the joker was debuffed. I had assumed the value would stay though because I assumed the way the mechanics work it just adds to the base value and the debuff would just remove the ability to add value at the end of round anymore.
It both stays and I lose the polychrome effect (altho it's visually still there)
the guaranteed buffoon pack has made zodiac deck soooo much more fun to play
this might be my best run ever maybe
and it seems its only getting better
There's an option to check the blinds/boss for the next ante, after you beat the boss, right?
yeah just head to run info
I'm not seeing it but idk if I'm missing it
Oooooo there it is
Thank you. Wow. It shows the entire next ante too, this is great
Wish me luck chat
break a leg
when the joker is perishable but the pain is eternal
ohhh lmao its my decklist
yes
i didnt see what you were actually replying to
also hey onyx agate is back
i had sold it for the spritzer so great to have it back on an upgrade
O H
i think
he's back in the âŁïž
its time to get rid of driver's license
almost there
lucky cat hay day
i wanted a lucky cat run for so long,and now its so good....ah.thank u 1.0.1 balatro (experimental)
but uh the immediate next idol was 8 of spades so i lost rip
worth a shot tho
next on my quest to red stake every deck: painted deck
and then i finally get to expeience anaglyph deck my beloved with the joker tag buffs
paint the deck red
(i have been in love with anaglyph since the second demo)
i cant wait to try anaglyph with the new tags
this
mmmmmm
this sounds bad considering how hard vampire got nerfed
but...i might as well give it a shot
got it early enough for it
will it bite
tbh early vampire means opening every arcana pack
and spectral
(sometimes standard)
well not spectral necessarily since those dont count as enhancements
but uh yeah standard packs
oh right there's that
I think you could get away with either but you run the risk of not finding help early enough with vamp
I would prolly still take vamp here tho
hope for a midas mask and rinse and repeat that shiiiiiet
i got credit card
that helps
i could take the two enhancements.....or i could get two random tarots...
how much money do you have rn
-9
then fool I'd say
ill take the guaranteed magician
ight
this is really funny because the whole idea of money is that it "could be anything" -- but that it will be anything you need it to be when you spend it
the mystery box makes no such promise
alright i think i win,maybe?
and uh yeah im doing well with vampire,currently at 1.7
I think get your money back online and then keep feeding the vamp
while slowly trying to find a replacement for chaos
already found one in swashbuckler
oop got a fourth holographic tag
also got foil on my vampire and its currently at 2.6
uhhh not the best but
could be worse?
also it gets me a win with popcorn so.sure.
There's a very strong argument that the Vampire nerf was genuinely not enough
will progress in the beta patch transfer to the normal version?
Is there a way to save this run?
that's an easy cavendish
idk what throwback is at
can confirm uh yeah still strong
I wouldn't call it an "easy" cavendish
What are you scoring rn
Throwback is at 2.5x right now (would become 3.5x) when boss comes + is foil
With all jokers, a good bit
Lemme check the calculator
like 3
hands good or just high carding
alright time for what i was waiting for:ANAGLYPH DECK WHOOOO
painted + stuntman is still manageable
high carding
yeah i dunno what youre scared of this run seems insane
cuz I could see cavendish then take the empress or even dig for justice/chariot
like,you can win over multiple hands,yknow
standard pack for glass could work too
even with heart disable the cavendish puts you back where you're at now
then from there just play a strong hand
like,blueprint gets debuffed once and youre good
hmmmm
what's stuntman contributing rn
Nearly everything
yeah,actually,thinking about it?
i think you sell blueprint for cavendish,and try to find another chip generator?
lvl 1 high card is crazy
Have you leveled any other hands at all
Stuntman and Green Joker are unsellable and Cavendish is worse than both blueprint and throwback
cuz like,yeah blueprint is insane but if throwback gets debuffed,you might be fucked
No.
I think you gotta try making some other hands
if they're all base level then that means making them is literally like x4 mult in itself
Even if we make a Straight Flush +100 Chips +8 mult isn't enough
sure but with current jokers
That is, very far from the truth lmao
I don't follow
Compared to the mult and chips I get from the Stuntman and Green Joker
people saying vampire was overnerfed, đ€
I get chips from Stuntman and mult from Green Joker
i am about to skip so many packs
how do ppl play w green joker. giving up discards is so hard for me
just play it regularly, dont be as stingy with money since no interst.
Not discading at all
not green deck, green JOKER
just think of it as you are incentivized to save hands even harder than before
oh lmao
yeah idk
just treat it like ramen but man the scaling is so slooow
You never discard and an early green joker takes you to the moon
hands that begin low (ie high card, two pair) are not easy for me
That's the green joker special
I think you kinda needa highroll for xmult jokers
honestly what if green joker was sort of like delayed gratification?like the more discards you have the more it scales?
oh yeah.its allll coming together.
The only thing that got me out of it was a Luchador + judgement
(Which I didn't get)
idk tho i farmed vampire for literally since round 3 and only go tit up to 3.6x by the boss. I think the .1x number is slightly too low, even though i was memeing about how its fine
some of these jokers im not gonna have discovered bc i do not buy them like. some of the shitty +mult jokers
I had a painted run recently that hit fortuneteller with ecto so it was practically a normal deck with +1 hand size
3.6x with no strings attached is still runwinningly strong
what the fuck is a shitty +mult joker? none of them are shitty (well, red card is, but no one cares about him)
Late game you want more x mult rather than bigger x mult
also the cool thing with mega arcana packs with red card is that you can take one thing and still skip
i mean the string attached is that u cant rly get any enhanced cards (except steel/gold)
theyre good early game but fall off hard
yah but i played around it the entire run, spent a ton of money on tarot cards just to feed him, donkey'd my hands to make sure to feed him, etc.
and that's only at the very end
Lategame they don't really matter, tbfh. +4 mult is rather neglectible and lucky cards are a bit underwhelming
it could use .15x i think
like the poker hand jokers. i dont remember the names because they all have a bucnh of different names
Red card is now not completely useless
and that doesn't make them shitty, it's just a good early game jonkler that's not supposed to be used late
You don't need 3x, just getting him to ~2.5x is already enough for most purpouses
The card is fine as is right now. Still a very strong joker, just not overwhelmingly so now
im just being hyperbolic about them
understandable
500x500 = 250,000 which is definitely enough to win, so getting your +60 mult to x3 = 180, you're halfway to beating the game
its fine but its not strong enough to deserve rare status
in any way
different ways to balance out the core formula components but yeah x3 is generally solid
its either gotta go to .15x or get out of rare
Truthfully rare was its most deserved nerf
It + Baseball Card is out of this world
Vampire is still strong, its just not in s tier
It was a valiant effort, but rip run
I do feel like rare was overkill though
i spent like 100$ of money on vampire and he got to 3.6x, its just not strong enough to be bumped into rare at least i think
RANDOM BULLSHIT GO
The thing with Vampire is that you're never not taking it
Im fine with it being rare, but the fact that its half as good than the previous is wild
what if youre on a lucky cat run
Unless your run is either in the dirt or way over the moon, Vampire is almost always a great build
Ive skipped past vampire 3 timess
If your cat is already at like, 3x then taking Vampire is correct because you want more times mult than bigger times mult
though also its painted deck so less joker slots
Why would you ever skip there?
i wouldnt touch it unless you're ante 1 or 2, MAYBE 3
at least, from that experience i just had
because:funny random jokers
Losing out on scaling red and space joker is not worth
winning is only good because it's fun
Why? Vampire is at its worst ante 1 or 2, you should be taking it ante 6 or 7
skipping neg is fun
but yah in the early antes its still a take
it is because funny
you will not feed it if you're only starting to feed it in ante 6
unless you're playing flush and have a ton of recolored things
worth it
You only need to feed it 10 cards for it to becomes a unconditional 2x, which is better than a lot a lot of stuff
see
also, flush builds value glass cards too much vampire is mostly a 2pair / high card / pair joker
AYYY
out of this world run
I was about to say "watch you hit blueprint"
i will be sharing the seed once i win
you roll for third joker?
no im opening packs first
fair enough
Ok nevermind lol
I don't know if every flush bluid goes for that tbfh
ah its just jimbo
some utility jokers kinda suck on account of taking up a joker slot
Do flush builds actually use glass?
"just" jimbo, you mean the 6th legendary
well, i certaintly do
ah well thats still like 7 mult considering i have swashbuckler
(the card you get when you have the first 5 legendaries)
if you dont have on play effects in your flush build, then no
If you like gambling and got the sin joker, yeah. Otherwise not much
but that's how you play flush