#1.0.1c Experimental

1 messages · Page 7 of 1

torn isle
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Same logic

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lol

spiral comet
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it’s slightly different

forest bloom
long breach
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Just to chime in on Vampire nerf, IMO it's way overkill. Let's compare with Constellation:
-Both scaling by x0.1 Mult and require purchasing another planet/tarot to scale
-Vampire = Rare, Constellation = Uncommon. Yet they scale at the same rate
-Constellation scale = instant upon buy & use a Planet. Vampire requires scoring an enhanced cards, wasting hands and potentially lose the blind.
-Vampire can scale faster with Tarot that enhances 2 cards at once, or via buying Standard Pack. However, this still requires actually finding AND playing the enhanced cards in each blind to scale.

In conclusion: This nerf badly need adjustment, as it puts Vampire into a "bad" Rare cards and can screw up skip tags on the wrong build. Maybe only 2 out of 3 nerf are warantted, such as:
-Keeping the x0.2 mult scale. This at least justify Vampire being "Rare", as it scales slightly faster than Constelation.
-Keeping it as Uncommon, so it falls more inline with Constellation and doesn't dillute the good Rare Joker pool
-Scale via all cards played, not only "scored". This at least lets Vampire scale faster with a bad hand, not requiring Splash to carry it.

autumn quiver
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I assume Vampire nerf is reasonable because it doesn't make Bram Joker challenge any harder

fleet thorn
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Are achievements disabled in experimental branch btw?

summer pine
fleet thorn
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Goodgood

autumn quiver
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progress carries over

pastel gulch
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with even 1 purple seal or a tarot joker vampire goes crazy

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splash not needed either with tarots making it easy to draw 4+ card hands

summer pine
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Yeah I do think there's something to be said about the upward potential of tarots if for no other reason than they generate both money (temp + hermit) as well as themselves (death via purple seals)

pastel gulch
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while planets may not even benefit the hand your deck is built around

summer pine
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I could still see vamp being just a really good uncommon but I think it's also fine as rare

pastel gulch
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my issue with vamp as uncommon is it squashes any variance in playstyle

summer pine
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That's fair in itself actually

pastel gulch
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you get a vamp, you stack card enhancements and you play big hands

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i started avoiding vamp cos it was A too easy and B too boring

long breach
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I said it earlier, Vampire requires you to play hands to scale. Constellation is instant-scale

pastel gulch
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playing hands is part of the game though

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I don't get your point

primal furnace
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anyone else think d6 tag feels even weaker now that the foil, holo, etc tags give u the jokers for free?

summer pine
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and it also scales by 0.1 per enhanced card played which has the potential for 0.5x per hand, vs a planet card which you can hold at most 3 of

long breach
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the point is that you might not even have the chance to scale it given bad RNG and / or limited hands

pastel gulch
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vamp can go 5 x number of hands

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hence the crazy scaling and need to be nerfed

long breach
pastel gulch
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the nerf puts it in line with other xmult scalers

summer pine
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I felt similarly to you at first but I've come around on the nerfs myself

long breach
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with the current nerf, Vampire is crippled because:
-You're forced to play more bad hands to scale
-On higher stake, you may not even have enough Discards to find your enhanced cards
-On higher stake, you may not have enough hands to play high cards to scale Vampire

summer pine
long breach
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hence my suggestion

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I have no issue with nerf, just it's overkill and could use tweak

somber lava
summer pine
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I totally see not every nerfed vamp is hitting 5 at a time every hand, but even hitting 1 or 2 enhanced cards per round at first is fine

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spending hands for scaling is pretty par for the course

long breach
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if you get enhanced cards via packs or Spectral Cards, it's a nightmare to scale

summer pine
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I mean what are we really discussing here, we can go back and forth heuristically about what feels like "enough scaling" but what are we really looking at objectively

pastel gulch
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what does that even mean

pastel gulch
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just irrelevant statements about the cards mechanics

long breach
pastel gulch
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being able to scale a joker x0.5 with 1 hand is insane

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polychrome is x1.5, for reference

long breach
summer pine
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godammit lmao

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well 2. even if you have to draw them to play them, the more you get the more likely they are to draw, and even if the effect isn't immediate, it is still very likely to be drawn before you die due to low score

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  1. Again, what about bus or green joker? We "waste hands" for +1 mult all the time to establish a baseline, even on gold stake
long breach
primal furnace
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yeah i mean burning through hands to farm a joker is like. a thing you do with a lot of jokers

summer pine
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I mean that's also true to take advantage of the enhancements on the cards? Idk why this is a huge sticking point for you, the fact that it's not guaranteed doesn't mean, over time, as you apply more enhancements, you're not more and more likely to draw some of them

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I don't see this as an "issue" worthy of unnerfing the joker

long breach
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even Campfire that requires buy & sell cards scale at 0.25x unconditioned now. That's $2 per x0.25 given ideal starting shop

primal furnace
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campfire resets its bonus tho?

summer pine
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I think also just if we look in practice at how vampire was scaling before, then take a look at how it actually scales in practice now, I can say from experience at least one time I got vamp post-patch, I still managed to get it to x4 by ante 8

long breach
summer pine
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I didn't have crazy tarot scaling stuff, only like 2 purple seals, and not crazy econ

long breach
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look, if we're arguing about Tarot scaling stuff, we'll be here all day

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I'm just speaking on a general gameplay where you spend money in shop to scale them

summer pine
primal furnace
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vampire feels on par with other rare jokers to me, it still feels like one of the stronger jokers in the game

long breach
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I'd agree that if it loses one of the two nerf, it'd warrant Rare. But with "scored enhancement card scale x0.1", it shouldn't be Rare, as it's worse that most other Uncommon scaling ones

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at least the Uncommon Scale can work with Baseball Card

tulip radish
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Vampire does get the slight benefit of lucky card hitting two cards now instead of one.

summer pine
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That's true as well, a lil boost

long breach
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consider this. You have both Constellation and Vampire, with one Planet and one Tarot packs in shop

summer pine
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1, 3, 5, 6, 7, 11, 13, 15, 16
that's 9 different tarot cards that provide at least 1 enhancement (plus death which doesn't inherently but if you have at least one it does) out of 22

tulip radish
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I also think vampire was almost unusable at higher stakes in the past because getting tarot cards became prohibitively expensive. Without any nerf it would have remained a “win more” card now that packs don’t scale in price.

summer pine
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3 of them provide 2 enhancements

long breach
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one purchase path lets you to instant x1.1
the other you must bet on the pack having the correct Tarot, stick it on a card that you may likely find, then play it

long breach
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if you hold a Tarot card, sure

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I can see Zodiac Deck busted with its starting Voucher, but that's about it

astral kayak
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o+

long breach
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Vampire in its current state is unnecessarily bad, a bit tweak would make it balanced

tulip radish
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All of this conversation is moot because your vampire has perishable now anyway and only lasts 5 rounds. 😜

summer pine
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Something else worth mentioning is that, the tarot effects aren't worthless without vampire, getting steel and choosing not to play it can be the right move even when you have a vampire

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splitting your planets isn't nearly as valuable implicitly

long breach
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maybe the selling value of said Joker

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so if you really, REALLY want it, you're incentivized to save up and revive it after 5 rounds

summer pine
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Mmmm, feels kinda like it steps on Rental's toes there

long breach
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^ yeah, except rental is perpertual until you sell

summer pine
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the way it affects your decision making is currently distinct from "manage econ" and I think it should stay distinct

long breach
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here it's more like "opt in" option

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maybe a better option is to exclude scaling and temp Jokers from Perishable altogether, for you have no reason to take them

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anyways, where were we...

summer pine
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That's an idea I've thought of as well, but yes

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vampire should turn into a bat when it hits 6.9x mult

primal furnace
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i dont think vampire being weak in the early game warrants it being uncommon, its still a very powerful joker

long breach
primal furnace
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it used to be a free win, it feels more in line with the mult scaling of other jokers now

long breach
# somber lava "almost unusable"????

Same with most Joker, it requires a very specific build to function. Previously this is somewhat doable in any blind, but now it's extremely hard to

glacial dawn
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vampire is still really strong

primal furnace
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the other xmult scaling rare is obelisk, and in its current state vampire is stronger than obelisk imo

somber lava
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Vampire is still pretty good and still usable in any build

long breach
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at worst, you'd be able to sneak x0.2, x0.4 temporarily per blind

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Vampire can leave you dry with unideal shop / card draw

primal furnace
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if it requires building in early game and has a killscreen, im not really sure what you mean by unconditioned?

long breach
proud pond
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this is just like wheel of fortune how is this 40% for a non-seal đŸ˜©

somber lava
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...spam High Card?

long breach
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basically this Joker is "play a bunch of hands, then keep a few winning hands ready"

somber lava
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Eventually High Card would be your highest played hand

primal furnace
long breach
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you purposely reset Obelisk, then play your winning hand

somber lava
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"you purposely reset Obelisk"

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what

primal furnace
somber lava
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no i'm genuinely confused why would you ever reset Obelisk on purpose

long breach
dusk hinge
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there are some niche cases where it somewhat makes sense but in most cases obelisk is used as a pivot joker

primal furnace
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pivot joker? :o

dusk hinge
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like you play flushes during the first 4 antes and then you pivot to another hand and never reset obelisk

long breach
somber lava
long breach
somber lava
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like don't reset your Obelisk for a worse xMult????

long breach
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get 10 enhanced cards ready to suck, not drawing them for 3 blinds, Game Over at The Needle

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wait, that's a bad example

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lemme rephrase...

somber lava
long breach
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10 enhanced cards, only get to scale 1 per blind, The Needle ends your run

somber lava
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if you only draw two enhanced cards before getting to the boss blind i'm sorry you just got astronomically unlucky

long breach
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this is the bad side of the nerf I was talking about, compared to a simpler, guaranteed scale Constellation provided

tulip radish
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Just spitballing, but what if vampire scaled the same as it did pre patch, but the kind of enchanced cards he wanted to eat changed each round? I dunno. It’s early and I haven’t had coffee.

long breach
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my suggestion currently is still tweaking the nerf - 3 current nerf is somewhat overkill when ALL combined, however just 2 of them would make more sense

neat adder
tulip radish
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Yeah. That’s what I was thinking. Probably too difficult to scale that way too.

neat adder
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could be interesting, way harder to build around

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pre patch was op but yeh we still want it to be good 😁

primal furnace
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i could see something in that vein being a separate joker tbh

tulip radish
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I know that when I would get vampire before I would indiscriminately enhance cards however I could, so I’d usually have at least a few of whatever he could potentially be hunting for, but might be hard to draw them at the right time.

primal furnace
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maybe not xmult scaling and maybe not stripping the enhancements off, i could see a "play x enhancement, changes every round" joker being fun

long breach
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Let's review them:
-Leave it Uncommon: Still slow scale and requires lots of efforts, but can benefit from Baseball Card
-Leave x0.2 intact: Scale the same as before, but slower because only scored cards matter.
-Leave "all played cards" intact: Scale is easier, at half the rate due to x0.1 instead of x0.2. This is easier to play and still warrant a Rare tag, as it scales on the same level with Obelisk

tulip radish
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I think I’m on board with choosing to roll back one of the three. I don’t have a preference on which one, but I think that’s the easiest solution.

long breach
primal furnace
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i just think its fine in its current state shrug

frail belfry
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What are we buffing?

primal furnace
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talkin about vampire :]

tulip radish
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My mental health.

long breach
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oh hey, the dev drops by

glacial dawn
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vampire is still fine now?

somber lava
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vampire is definitely alright now

frail belfry
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I think it’s fine as is but it’s impossible to tell unless we give it some time. If the game released with the nerfed Vampire we wouldn’t be hearing this kind of discourse

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The fact that there’s something to compare it to makes it hard to properly measure this soon

long breach
autumn egret
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I agree vamp felt fine, imo tarot cards being commonplace (8ball, packs cheaper)+ magician changes felt like it was easier to feed cards. Def carried at least one averageish run of mine

tulip radish
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My vampire is perishable and just eats all my enhancements and leaves without even saying goodbye anyway. balatrojoker

hardy rock
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Orange stake letting you actually buy tarot packs helps a lot too

autumn egret
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If your econ is good I think vamp may still be snap pickable

hardy rock
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idk tho maybe it should still let you eat non-scoring cards, that part of it diddn't really feel op, only the midas mask part of that was a problem imo

long breach
long breach
hardy rock
primal furnace
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i do agree that the triple vampire nerf + midas mask nerf feels a bit like overkill

hardy rock
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even with it this way, the old combo still won't work

primal furnace
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i hadnt considered that angle of it

autumn egret
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I don't think it's anti fun, I really enjoyed it! If it was always at 1, like Thunk said, we wouldn't be seeing it from the lens of it being OP.

it really was way too strong before, and now it just feels like any other rare - strong when it gets going, but requires conditions

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my current perspective comes from having it carry a gold stake run with 8 ball and superposition

long breach
frail belfry
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There were a couple reasons for the ‘scoring cards only’ change, definitely sticking with it.
First, it was weird that non scoring cards could be affected when no other cards in the game worked that way. Consistent rules are important for the player to develop a reliable model of the game in their head.
Second, this makes 5 card hands slightly better than high card/pair/etc, which is important for higher stakes balance

hardy rock
primal furnace
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the consistency makes a lot of sense yeah

somber lava
glacial dawn
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also a splash buff

autumn egret
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mmm constellation is interesting because it's way slower to stack than anything else, i haven't felt that it's out of line because it's very costly to get going

I get the comparison to vamp but it's much slower

frail belfry
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So that change was a no brainer, other than that the rarity/number can be tweaked but it needs more time to tell for sure. If high hour players are saying it’s about in line that means it’s probably about in line, and as new players come they’ll interact with the card normally. But again it’s too soon to say either way

somber lava
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indirect Splash buff lma

frail belfry
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Remember tarots have more generation methods than planets too

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And enhanced cards can be gained a few different ways without tarots

autumn egret
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love 8 ball changes BTW 😎

somber lava
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technically Steel is still usable with Vampire

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nobody is forcing you to sac the Steels

long breach
foggy mantle
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Tbh I think new vampire is pretty on par with constellation power wise

somber lava
foggy mantle
long breach
frail belfry
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If I was to change one thing the rarity would probably be it yeah, but again it’s too soon to tell. I won’t change it before the official release at least, there is a balance patch I have planned after this one goes live I could use to address if it’s a problem when the dust has settled

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The testing for 1.0.1c will result in some changes but this one issue is really hard to separate from how good it was before

long breach
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Constellation wise, it has a few support like Astronomer, Blue Seal, skip tag that guarantees x0.2. My idea is still the same: These are all unconditioned, you use planet, you scale Constellation. AND the planet buff your hands, even the burner one, allowing you to score higher and potentially get out of a hard blind

frail belfry
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So it requires more time to stew

glass bay
somber lava
long breach
somber lava
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plus with Tarots there's Hermit, Fool and Temperance which imo are better than Planets

frail belfry
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The system is too complex to analyze apples to apples, the only way to know is through testing

long breach
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losing a run because you can't buff Vampire in time isn't fun, at least to casual players

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the risk vs reward must worth it for a Rare Joker IMO

autumn egret
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i thought it felt like a rather fun minigame

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racing to find tarot packs to buff my cards and let the vamp eat

long breach
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remember that both Jokers want you to spend money. One is guaranteed and thus warrant the x0.1 scale. The other, you must feed manually

autumn egret
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i was able to get it ante 3 with decent econ, so i could feel my mult improving with every purchase

autumn egret
glass bay
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reference spotted ?!

frail belfry
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Yall like the purp 8 ball?

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8 ball was purple and generated tarots like 2 years ago, but it’s a slightly different purple now 🙂

granite helm
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I love the ourple 8ball

autumn egret
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purple 8 ball is so cool

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makes it feel more...friendly

primal furnace
frail belfry
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8 ball purple because everyone knows Tarot cards are purple

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D6 tag is goated. If you plan on rolling a lot it basically gives you $5 every time you reroll

slim dew
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One thing I'd like to see is cards like Temperance banned from Jokerless, dead cards are painful there

frail belfry
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So if you roll 5 times that’s 25 smackers, costs you $10 when it would have cost $35

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10 times is 50 buckeroos

primal furnace
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wait i thought d6 just makes the first reroll free??

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OH

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😭

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never mindddd :P

glass bay
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better than chaos the clown

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dw

frail belfry
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So true

somber lava
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the $1 Rental Chaos the Clown in the shop:

autumn egret
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i'll be honest...i never took d6 tag...because i'm a scrub

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def will try it now

summer pine
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I personally love my new D6 tag overlords

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(it is really funny how deceptively beneficial it is)

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plus with Flash card that's literally like free +10 mult

long breach
summer pine
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I appreciate the "time will tell" approach to the balance patch though, it really is important for actual testing to be done before making changes on changes

wide grove
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wut

long breach
autumn egret
summer pine
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I'll say again that my initial reaction to vamp changes was to bump it back down to uncommon but I also wanna give the Rare a chance

wide grove
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have we already decided to debuff bloodstone back to 1.5x for 1/2

autumn egret
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maybe i should put c++ in my username

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so people can point and laugh at me

wide grove
autumn egret
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lmfaoooo

wide grove
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i'm working on getting every deck up to gold via the patch

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ghost rn

long breach
summer pine
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I think 1.5x half the time is weaker than 2x 1/3 of the time but the simple ability to get 2/2 with Oops probably will make people like that idea more

wide grove
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every build is vulnerable to a single boss

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the question is how busted it is when u don't run into it

autumn egret
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except stuntman 😎 that guy's just too cool

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what was the consensus on moving stuntman to rare btw?

wide grove
long breach
wide grove
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as soon as thunk fixes the issue where i pay for rares when i skip lol

summer pine
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I'm paying full price for Rentals over here

autumn egret
long breach
summer pine
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I also wanted to say, I love the saturn + neptune buffs because I think rewarding playing straights, the most complicated hand type, is really appropriate and fun to play with

autumn egret
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even with the hand size playing SFs felt great

wide grove
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i've already had multiple successful straight runs now

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they're def easier on nebula

summer pine
autumn egret
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sheeeeesh nice

wide grove
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ok let's monitor situation

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BB is offering me rare joker skip

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i will take and see if it charges me again lol

long breach
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Straight's biggest enemy is perhaps The Water and The Mouth lol

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I lost so many run because I couldn't form a Straight in time

summer pine
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Yeah but even then with hand size it's manageable, plus Mouth is fine if you're able to win in 1

wide grove
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goddammit

long breach
autumn egret
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huh? i don't see anything in that screenshot

granite helm
wide grove
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can someone confirm if thunk is aware that free rare jokers are never free in this patch

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maybe it got fixed. just updated

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ok it worked

rare elm
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Tbh the vampire could be reverted to uncommon, mostly because it is a double edged sword: it gains Xmult, but you can't for example use glass cards or other enhancements in an emergency, while planets give permanent buff (constellation), so you have double scaling and backup options. Vampire deactivates drivers license, while constellation makes satellite better.
And yeah I know vampire has better synergy (midas + pareidolia vs astronomer for constellation), I don't think that makes it that much better than constellation (in comparison) to be rare.

summer pine
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Totally fair

rare elm
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Tho with how many uncommons there is compared to rares, id say it does not rly matter that much if it's rare or uncommon, lol

autumn egret
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i'm not sure, though i remember thunk saying that there doesn't have to be a certain amount of each rarity

fading jacinth
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Finally got to play nerfed Vampire in this update (Blue deck + Black stake). The "scored card" limitation was logical and should have been like that, previously I can just enhance random cards and feed them all in a high card which feels a bit too crazy. The nerfed scaling does hit hard but I had tarot generation (8 Ball and Cartomancer) so still scaled decently with that. It may not scale into ridiculous stuff now but I think it's still usable.
Vampire inherently means you're playing "purist mode" (no enhancements basically) so this is already a downside.

rare elm
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So many people don't like constellation lol

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At least I saw a few haters

autumn quiver
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I tried playing via Steam link
the performance was as poor as 5 fps, which I believe caused rendering bugs
also exiting Big Picture mode quit Steam entirely lol

fading jacinth
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I've also scaled constellation several times and it's also like it's not ridiculous but usable range.

rare elm
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Yup, constellation is pretty balanced

dusk hinge
fading jacinth
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Tarot Cards and Planet Cards in shop are similar in price, you can scale Constellation just by buying planets, in contrast you can scale more at similar cost with enhanced cards on Vampire (because some are +2 enhanced cards) but you do suffer from dud tarots and requiring to play and score the card.

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when I say "Dud Tarots", I mean suit changers, strength and wheel. Hanged Man, Temperance and Hermit is half a dud because while they do not contribute directly they might help indirectly. Emperor is just more RNG.

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Temp/Hermit gives you more $ which could be another tarot in shop if you reroll, Hanged Man could be a digging assist.

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IIRC bram only makes the natural shop spawns not appear. It doesn't even ban buffoon pack

rare elm
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^

ashen flame
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im having trouble getting the game to load after i add the experimental branch beta to my file
it updates fine after i select it but then the actual game wont boot up, anyone else having this same problem? i haven't seen anyone else except a couple people on reddit.
Also, thank you localthunk for making this absolute banger of a game that has taken over my brain!!

rare elm
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They have 0 spawn rate, forcing a joker is a bit different

dusk hinge
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Speaking of nerfs, I feel sad about Banner nerf but I guess it makes sense to limit high card builds abuses.

autumn egret
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passing up soul 😔

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right before ante 8 boss so no chance for scaling legendaries

long breach
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my idea is that Vampire is now high risk low reward, might as well make it compatible with Baseball Card as it should've been

autumn egret
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good things come to those who egg 😄

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nerfed campfire still really good

wide grove
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swashegg so good

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lol attempting madness run w ghost deck, it's hexed

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five straight rerolls, only perishable jokers

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where are my eternalllls

long breach
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speaking of Eternal / Perishable and Rental

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some combo definitely should be banned lol

midnight musk
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Can we get a ban on the Water blind for "Golden Needle" too 😬

autumn quiver
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there isn't a crash report option for Mac, Idk why

eager yoke
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will progress on the beta transfer to the non-beta?

long breach
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specifically Blank / Antimater / +2 common Joker skip tag / Wheel of Fortune / Temprance

spiral comet
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don’t forget ectoplasm hex ankh

long breach
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yeah, Jokerless is brutal enough that we need to ensure Tarot/Spectral/Skip tag actually give us something that helps lol

long breach
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probably just a bug

wintry spindle
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hey haven't been up to date and was just wondering, if i get a win on gold stake on the beta update, will it stay when the update actually hits??

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for the joker golden sticker

vast frost
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It should

autumn quiver
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after discovering all jokers on my main profile, Ace of Spades in main menu no longer burns on all profiles

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huh

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but I like the idea tho
replacing Ablatrospade with a random joker that is or used to be behind a lock

modern kiln
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I'll be honest - probably the best change in this entire update was the Hanging Chad change.

Hanging Chad is ungodly fun to play around with now, it has an insane number of synergies in the game between card enhancements, gold seals, editions, wee joker, the sin jokers, the list goes on and on and on. Previously it didn't do enough to really justify itself but now that you're triggering twice it's so so fun I love it

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Actual contender for top 5 most fun joker in the game, it's just that fun

ivory heron
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chad is fun now and 8ball too but 8ball might be a bit too powerful for a common now

long breach
modern kiln
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Balatro has forever obliterated my perception of 1 in 4

ivory heron
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yeah but its a 1 in 4 chance for every 8 played, it can get itself running pretty quickly., and it's not super hard to get it going. I think ive gotten 5 runs with it testing and 4 of them turned into huge tarot runs

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i just mean in comparison to other commons

modern kiln
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I haven't messed around with it so I can't comment, I'll def look to it when I get the chance tho

ivory heron
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i have a decent seed for checking it if you want

modern kiln
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I don't think seeds are an appropriate measure for balance n stuff

ivory heron
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thats very fair

modern kiln
#

I think I'd rather keep playing and keep an eye out for early 8 balls

#

But the idea of playing 8s that help you make new 8s is definitely interesting and I can see how it can snowball

ivory heron
#

its very fun

tame igloo
#

riff raff is SSS+++ on gold stake because it doesnt generate jokers with stickers

copper elk
#

try winning gold stake with only commons, you commoner balatrojoker

#

inb4 square, half, medium and banana fool

#

space joker and some wof luck for good measure

autumn egret
#

actually that sounds like a fun achievement

copper elk
#

white's OK, but you need good synergy AND cavendish for enough scaling for gold

#

I mean... the alternative is something like hanging chad and photograph on any hand above 3 of a kind, preferably if you can get multiple copies of either with ghost

pearl bramble
copper elk
#

hanging chad's now insane with photograph, good gold stake build if you find both early

#

past that, it's only a matter of getting enough planets of your chosen hand type

autumn egret
#

hanging GigaChad

copper elk
#

dupe either with blueprint, invisible, brainstorm or early ankh and you're set

green sable
modern kiln
green sable
#

:(

#

Wait so theres a chance youre forced to skip a tarot plack?

formal crystal
#

I think no

#

Isn't it just temperance and wheel?

round plume
#

you can still use temperance if you have no jokers

green sable
green sable
#

I love getting +$0

formal crystal
#

I mean yeah it's useless

round plume
#

makes fool give you temperance

#

so it could pay off

formal crystal
#

Why would you want that

round plume
#

you get a couple jokers in between temperance and the fool

green sable
#

Emperor making temperance + WoFbalatroheart

round plume
#

like yeah using temperance with no jokers is rarely a play

#

but it can be done

green sable
#

Its fortune teller synergy

formal crystal
#

Weren't we talking about jokerless?

round plume
#

i thought you meant you couldn't use temperance with no jokers like with wof

#

but i think you meant those 2 are banned

formal crystal
#

They aren't banned

#

They should be though

green sable
#

In jokerless endless you can but jokers

gritty pine
#

Do we report 1.0.1c bugs in this thread? Challenge 20 has the forced buffoon pack show up even though it is banned, this worsens the early shop and presents a rare opportunity to get a negative joker.

formal crystal
#

Yeah

#

I believe that's known

#

Though restarting jokerless for a good negative sounds funny

long breach
#

Challenges are a can of worm by themselves lol, patch change/balance may or may not break some of them unintentionally

eager yoke
#

new yorick is VERY good

floral cedar
#

lets hope I get a lucky hand

#

NOOOOOOOOOOOOOO I didnt draw a 10 till like halfway through the deck

midnight musk
jolly pawn
#

it wasn't base edition

midnight musk
#

I understand, still painful though

spring juniper
#

Swashbuckler is A tier now, it's just abstract but synergizes with egg and gift card way more

forest bloom
#

the bad ending

rare elm
#

the good ending if you were on gold stake (easy sticker)

vast frost
#

(very clearly orange coloured stake in the corner)

floral cedar
#

how dare you ruin the emersion

summer pine
#

immergent gameplay

eager yoke
#

in terms of obtaining planets, id say the new blue seals are better than telescope, since telescope only gives your highest played poker hand, not necessarily the one you want (ie, it might be full house instead of flush house)

summer pine
#

I think it could be interesting if it generated a copy of the most played similar to hallucination joker

#

or even exactly like it with 1/2 chance

foggy mantle
#

Telescope is generally more reliable imo

eager yoke
#

telescope is def reliable, but even just having a few blue seals gives so much value

coarse fable
#

Absolutely loving the new skip mechanic: I just got a free negative campfire from combining a negative tag with a rare tag.

jolly pawn
#

this isn't right

floral cedar
#

nah thats normal

jolly pawn
#

is this a bug in regular or is this an experimental thing

#

no that card isnt meant to be there

spiral comet
#

yea that's normal, happened to me before

floral cedar
#

I think its the bug with licking cards to fast

jolly pawn
#

why are you licking the cards

spiral comet
#

licking? đŸ€š

floral cedar
#

you heard me balatrojoker

#

(add a c to the beginning)

spiral comet
#

what is a "cthe beginning"?

vast frost
#

You don't know what cthe beginning is?

#

Anyone who's anyone knows what cthe beginning is

astral kayak
#

QOL wise I wish there was a way to organize the jokers in the collection by rarity or chips/mult/utility or something

fervent beacon
#

Very funny

astral kayak
#

there's 150 of them and it's kinda annoying to search for them when there's no sense to the order

coarse fable
#

Money's on sale

static wyvern
#

Guys, don't you think it's a bit cheesy to get gold stickers on 20+ jokers per run with Analgyph deck + negative tag?

#

Since the tag was buffed to make joker free, you can farm like 20 free negative jokers per shop

#

that's kinda crazy

hexed scarab
#

im not complaining egg

lament mortar
#

I wouldn’t call it cheese since it’s not exactly easy, you still gotta build a gold-stake winning deck, never skip until you see a negative tag, hope the seed has a negative tag in the first place, and hope the jokers it spawns aren’t rentals that tank your Econ

wide grove
#

ok we are back

#

orange stake @ ghost

coarse fable
#

I think I might be set on this pair run

floral cedar
#

yooooo

#

cookin

coarse fable
#

Honestly I kind of hate the madness update though. Losing out on an extra 0.5 scaling per ante is somewhat huge

floral cedar
#

I didnt even use madness

spare shuttle
#

my biggest issue with the update đŸ„Č

floral cedar
#

its pretty bad

coarse fable
#

Overall enjoying the updated orange stake. I am playing on black deck right now so it's still its own version of hell, but perishable is a fun mechanic. It feels a lot more rewarding to get stuff working, rather than lucky

floral cedar
#

same

#

though I didnt play to much

formal crystal
#

Lucky two pair build

floral cedar
#

niceee

formal crystal
#

The buffs to lucky card are making me feel that magician is one of the best tarots

#

Like obviously after hermit and temperance and emperor and fool

floral cedar
#

Magicians buff is so good, but even then I NEVER see lucky cat

#

Maybe you need like 5 lucky cards to see it or smthin

formal crystal
#

I think its still only one, and also its an uncommon

#

The buffs make it not complete garbage which is nice

floral cedar
#

Ig, but I think Ive only seen it like 3 times which is wild

#

especially since Ive been choosing lucky card early game for gambling

rain forum
#

Vampire nerf hurts so bad

summer pine
#

idk if this is just me but i feel like it should show this bubble above or something so it's not offscreen partially

latent lintel
#

from youtube what seems to happen is that it gets eaten first but still disables for a frame

wide grove
#

triboulet - still very very good

#

Ghost Deck Gold Stake ✅

#

on to zodiac

autumn egret
regal raft
#

@frail belfryhey hey, this coupom for 10$ for changing boss curse is not fair, you must pay first 10$ and 2nd time 10$ if you want use this coupon to changing boss curse, it should be for free i think 🙂

#

this coupon, sorry in Polish language

somber lava
#

$20 for potentially saving your run from ending

#

fair price tbh

regal raft
#

but not in early and mid game

#

20$ is a lot of money

#

and if you want to use this coupon you must have always 10$ in wallet

formal crystal
#

Its a decently strong coupon already, mainly as insurance for late game

#

It'd be broken if it cost 0 to use as that would essentially eliminate all the risk of bosses for little

#

I do think the upgraded voucher needs a buff though

regal raft
#

better is legendary joker that cancel all negatives from bossess

#

but the chance to get him is around 0 zero

#

hehe

#

ya i know 3% or something like that

#

or even less

shy lance
# regal raft better is legendary joker that cancel all negatives from bossess

the voucher is way better. Chicot wastes a joker space. Unless I'm about to go up against a boss that is a pain the moment I get Chicot, right into the sell pile Chicot goes because Chicot's absolutely not worth keeping around otherwise. Easily the lowest ranked legendary joker for me after the Yorick buff.

The vast majority of bosses don't cause significant problems, and another joker slot with a joker that does something is worth way more than not dealing with the minor inconvenience of most of the bosses.

The voucher costs some money sure, but a decent money joker or collecting interest will cover that in general.

regal raft
#

ya but this joker chicot is good for ante 7 and 8, and ya it eat a one slot jokers but can save you and be a gamechanger if you have weak jokers in late game

#

it depends like all in this game

dim parcel
#

And obviously directors cut is a very very good voucher that doesn't need a buff but we all know that

summer pine
#

I think it would be nice quality of life if there were a button in the shop that directly showed the upcoming blinds instead of having to go through 2 menu buttons to view it, as I notice I (and many other folks I've talked to) forget to check a lot of the time

somber echo
#

Would thunk consider removing the possibility of getting perishable scaling jokers like how perishable jokers can't be eternal

rare elm
# static wyvern Since the tag was buffed to make joker free, you can farm like 20 free negative ...

You only get max 7 double tags if negative tag is somehow in ante 8,so that's max 8 negatives (hiero and petro will give 2 extra but not that often).
Tho overall it is cheesy, that's how the deck works, you do need to survive gold stake starting with no deck benefits, while the negatives will drop on random jokers, they might not even be useful or need a sticker. The other thing, I don't think C++ needs to be even more annoying fool

lament mortar
#

You need both really good seed luck, and really good skill to make it through gold stake without using the decks main gimmick, if you can get both in one you should honestly be rewarded with the negatives+stamps imo

night basin
#

I really think The free negative joker tag should go. It's making anaglyph deck overpowered. the free rare/uncommon joker tag is great. (Often you don't get the joker you want anyway) but the free negative + double tag(s) is too strong imo

frail bison
#

joker sticker farming on the new patch goes hard

winged aurora
pastel gulch
#

you skip a shop and a round of interest/hand payout which is insanely valuable

#

now you can strategically skip for neg tag and use it to scale stuff like abstract, temperance rather than either getting a bad joker or a good joker you cant afford

#

i had an anaglyph run pre experimental and bought 14 negative jokers from the shop, it literally killed my run next blind cos my econ died and the jokers provided nothing of value

long breach
#

Balatro University said it best - the guaranteed Buffon Pack is a trap on high stake

#

ngl, the Perishable / Rental stickers are nice as a challenge, but perhaps they could use a little bit more balance than sharing the same 30% spawn rate with Eternal

astral kayak
#

the more i play w rental the less that i like it, because it can show up in buffoon packs you can get it without the benefit of it costing one dollar so it makes an annoyingly high amount of your jokers dead, and it genuinely kills 9% of the joker pool due to the rental eternal combo

modern kiln
#

I agree tbfh. Perishable is cool but Rentals is a step too far, it makes Jokers almost feel not worth while and means some runs just die because you were forced to take an early rental, killing any hopes of getting interest up

raven vapor
long breach
# raven vapor that needs some context on paper it strictly increases winrate, by a lot even

With Eternal / Perishable / Rental enabled in packs, you run a much higher chance of getting something you don't want from Packs, compared to what's shown in the shop. Consider a normal shop with 2 Jokers and a Buffon Pack. Your option includes:
-Spend $4 for 2 Jokers, with the possibility of getting stickers completely unknown until you open it.
-Spend $5 to reroll for possibly 2 new Jokers, but you get to see their stickers right away.

TL;DR: You gamble in both case, but one of them has a slightly better odd to give you Jokers without stickers.

raven vapor
#

and he completely ignores the fact that pack gives you the joker for free?

long breach
#

plus, someone mentioned it above, if you run into Rental Jokers, you don't get rebate

raven vapor
#

when you spend $5 to roll you still need to spend more cash to buy the jokers you see

#

rental still sells for $1

long breach
#

anyways, it seems Perishable's rate is messed up, resulting in a much higher chance to show up lol

#

to quote a Steam forum discussion:

1. Generate a "random" number between 0 and 1. If it's greater than 0.7 (30% chance), the joker is eternal.
2. If a joker is not eternal, then generate a new random number between 0 and 1. Divide by 0.7, and check if that value is above 0.7 (51% chance), the joker is perishable. This is conditional on *not* being eternal, resulting in a 0.7*0.51 = 35.7% chance the joker is perishable, and a 34.3% chance of being neither eternal nor perishable.
3. After all that, generate a new random number between 0 and 1. If it's greater than 0.7 (30% chance), then the joker is a rental. This stacks with eternal, perishable, and normal jokers.

Final odds:
No modifiers: 0.343*0.7 = 24.01%
Only rental: 0.343*0.3 = 10.29%
Only eternal: 0.3*0.7 = 21%
Eternal and rental: 0.3*0.3 = 9%
Only perishable: 0.357*0.7 = 24.99%
Perishable and rental: 0.357*0.3 = 10.71%```
raven vapor
#

that has no effect on the discussion because both pack and shop reroll use the same random draws actually if it's fixed that makes packs even better than they already are

#

and shop reroll is only 10/7 jokers instead of guaranteed 2 jokers

#

calling madness change a buff might've been a stretch, but calling pack worse than a $5 reroll is just blatantly wrong

broken needle
#

Keep in mind that if a joker isn’t compatible with eternal, the perishable odds use the full 51% chance

raven vapor
#

yikes
good thing that's a relatively short list with few jokers you want to keep around long term i guess?

#

like luchador bones only?

broken needle
#

It’s pretty much just jokers that are consumed

#

Things like Gros Michel and Ice Cream too

#

I think there’s like 10-15 iirc

raven vapor
#

eh banan is kinda whatever

#

yeah but we don't care about say perishable cola or popcorn lol

broken needle
#

Just checked there’s 11

#

All ones that hinge on being consumed or sold

raven vapor
#

and somehow egg isn't in that list :p

broken needle
#

Swashbuckler synergy :O

raven vapor
#

temperance value pog

plain plover
dusk hinge
# long breach With Eternal / Perishable / Rental enabled in packs, you run a much higher chanc...

I'm also not sure I understand the rationale here. When paying for reroll or for a buffoon pack, the jokers and stickers you'll get are unknown before paying in both cases. There are two main differences: with packs you won't pay additional money to get the joker and you always get 2 jokers (no planet, no tarot)

I think it can be a trap because it might feel like this is the safe and correct solution when this is not always true. Starting buffoon pack incentivizes spending money on the first shop, and it's often something you actually don't want

broken needle
#

The general high-level strategy is to do ante 1 mostly jokerless in order to save up for interest

#

And it’s incentivized further with limited money on higher stakes

raven vapor
#

meh, still taking any scoring joker in shop 1 just for future proofing
otherwise possible loss to 1000, i'll just call the -$1 interest on ante 1 bb insurance

faint rain
#

just realized the patch updates mad and clever joker but not the family; i think would be useful if we also see e.g. a x2.5 for two pair

rare elm
#

there's already the duo

#

I don't think we need a two pair Xmult joker

plain plover
#

you could say the same about four of a kind

#

duo and trio both work on that

autumn quiver
#

I'd say Family is a strong one, but only reliable after some deck manipulation (or that one good Erratic roll with a billion cards of the same rank egg)

#

yea, it needs no rework

fleet thorn
#

guys remember to sell disabled jokers immediately on payout screen if you don't care about temperance and just want it back 😿

rare elm
autumn quiver
#

then again, if X2 is reasonable for two pair, Duo has already done the same job

rare elm
#

My point exactly

#

I think that's why thunk didn't add a two pair Xmult

autumn quiver
#

I mean, those are specific jokers that you need to win a run without using respective ones to unlock

rare elm
#

cuz we had this discussion that there's no full house / two pair joker

plain plover
#

two pair/full house has way less going for it than five of a kind

rare elm
#

and he added pants after that

plain plover
#

5oak is optimal for any rank-specific joker effects

#

which is a lot of jokers

autumn quiver
long breach
#

are we going to ask for xMult Joker for every single hand in the game lol

rare elm
#

the only outcast there would be straight/straight flush

plain plover
#

if im doing a scholar build the only reason to go for full houses is if i havent done enough deck manipulation to reliably get 5oak aces

rare elm
#

but that's why they have better jokers and planets

long breach
#

Straight is the only one hand to have a scaling Joker dedicated to it. Technically Two Pairs have Pants, but you can scale with Full/Flush House, so...

plain plover
#

pants is the only reason to build into two pair/full house aside from like, taking an early orbital tag

rare elm
#

square exists

plain plover
#

square works fine with high card or pair

long breach
#

Square / Green / Bus = any hands work

#

with condition like 4 card, no Face Cards, etc

rare elm
#

Ig

fleet thorn
#

is this invisible joker anything at all

#

i guess i can nuke sly joker

#

ah, it duped a 2 rounds remaining burnt joker

#

oh well, more high card levels

long breach
#

yeah, just a smol oversight on chance calulating

Again, quoting Steam forum post

Ah, I see where localthunk's mistake is. For 2 mutually exclusive 30% chances, if one doesn't happen then the conditional probability of the other one happening is 30%/70% or 3/7. Dividing by 0.7 makes no sense there. If he multiplied by 0.7 and checked for whether it's above 0.4, it'd result in the correct probability.

mortal sedge
#

You could also just generate a number and check if it's in one of two equally sized ranges. Like, between 0 to 0.3 is eternal, between 0.3 and 0.6 is perishable. I don't have deep knowledge about optimization stuff so idk if doing it as pure math is more efficient, but just logic-wise that seems like a more easily navigable way to do it

hardy rock
#

I mean it could pick from a table of 'normal, perishable, eternal, rental' at 10, 30,30,30% odds, and 'if it rolls perishable, eternal or rental, rolls a 30% check to see if it will roll rental or not, unless rental and then it rolls between perishable and eternal.

#

but in this formulation, despite being mathematically consistent with the odds given in the patchnotes, it would be much rouger on the player

#

I think the way its coded is fine, honestly? its purely beneficial compared to a layman's read, though perishable is the worst effect.

long breach
hardy rock
#

but only by 5%, and its normal odds have more than doubled

#

you get +10% chance at a normal, and '-'5 % chance at a persishable

#

which is net positive

mortal sedge
hardy rock
#

i mean i guess he could buff normal odds even harder by 'fixing' the issue but the game is probably too forgiving at gold stake if anything (though i'm very happy with it, i think its in a good spot)

mortal sedge
#

Is it? damn, lol. I'm still trying to beat the new orange stake. (I beat the previous gold stake, with ghost deck, but I'm using a different deck now)

#

Actually, idk, for some reason I chose plasma deck as my target for my second gold stake clear. Was that a bad idea?

long breach
#

Stickered Jokers are indeed a lot more frequently now

#

when people see "30%", they kinda expect 3 out of 10 Jokers to be "clean" one

#

but with the current pool, it's closer to 2 out of 10, making it hard to find clean Jokers early on

hardy rock
#

well, he said 30% at eternal, then added 2 new 30%s of perishable and rental. Logically you'd expect normal odds to be at 10%

#

I get it though, 10% would be maybe too annoying, and if anything peoples intuitionj would be an even split

#

so 25%, 25%, 25% 25%

#

but đŸ€·

long breach
#

I still think applying Stickers to buffon pack could tune down a bit

#

like maybe only 2 out of 3 type

mortal sedge
#

It almost makes me wish there was some way to pay some price to turn a joker into a "clean" one. (Or, to make it more generally applicable, perhaps it could also "refresh" a joker that degrades, like ice cream, ramen, etc)

long breach
#

Hitting a Rental after spending $4 on the pack removes the perk of the sticker

hardy rock
#

buffoons gauranteeing one normal or something would be a interseting buff, probably.

twilit dune
#

if buffoon pack had a 50% sticker chance compared to normal that would be nice
since iirc they have 2x edjtion chance

hardy rock
#

idk if we need it but yah that would be a way if goldstake was too hard

long breach
#

IMO at least Rental shouldn't be in Packs since you don't get the benefit of $1 upfront

shell sparrow
#

I just want the guaranteed shop 1 pack to have no stickers, I think that would work fine

mortal sedge
somber lava
mortal sedge
#

what's the deal with standard packs anyway? sometimes it feels like every card on offer is upgraded in every possible way, but sometimes I get packs with three completely plain cards, and it feels like there's no middle ground. Am I just hitting absurd odds, or maybe experiencing some kind of perception bias?

#

I mean, sounds like standard pack has higher odds of edition buffs

rare finch
#

im not sure if its related to the beta but i managed to crash the game

#

nothing to do with scoring i just opened a celestial pack and started a blind at the same time

twilit dune
#

if standard packs only had 2x as many editions as jokers that would surprise me
it feels like 4x

somber lava
#

not absurd odds but unlucky enough

shell sparrow
#

But also Jokers have Negative and Playing Cards don’t

summer pine
#

I thought the voucher specifically states "jokers"

shell sparrow
#

Yes, they’re effected by hone/glowup, no, they don’t say “jokers”

#

It says “cards”

rare elm
#

weird that eternal/perishable don't use this logic

shell sparrow
summer pine
#

neat

shell sparrow
#

Actually kinda useful for Jokerless

#

And just about nothing else (Magic Trick is trash)

rare elm
#

eh, I dont think illusion is useful in jokerless

shell sparrow
#

Illusion + Hone is useful, but it’s really hard to get

rare elm
#

if you somehow get magic trick early you need to gamble that illusion shows up early, then you need to gamble that illusion gives you something actually useful, because magic trick already lowers chances for tarots & planets to show up

#

no matter the build I'd rather have planets and tarots show up more in jokerless

summer pine
#

illusion just seems kinda bad

#

magic trick is niche, but illusion requires you to already have found and thought to purchase magic trick

#

feels like most of the time I wanna add cards to my deck is for hologram or if I'm desperately hunting for a specific rank

twilit dune
#

if it wasnt the second level to the worst voucher in the game illhsion seems like it would be all right

summer pine
#

and there are way more reliable ways to do the latter, meanwhile the former doesn't care so much about the editions

twilit dune
#

im very surprised it wasn't changed in the patch
it was one of my top guesses for changing effects

summer pine
#

when I first saw magic trick I assumed cards could appear with editions and enhancements just like jokers or standard packs

#

so to see that locked behind a whole other voucher I was like "wait wut"

twilit dune
#

i did too because them not having it makes the voucher pretty garbage

summer pine
#

I think illusion could be like "playing cards can generate as negative" and give us the wacky +handsize stuff

rare elm
#

negative cards are bad

summer pine
#

even if they can't be duped?

#

or you just mean not strong

rare elm
#

Eh, I think it makes baron build even more broken than it already is

#

which I don't think this game needs

summer pine
#

My thinking is that there's no way to get more negatives by like Death card or whatever, since the no duping negatives concept was established, so it'd be hard to find specifically your kings for that kinda stuff

#

but there'd no longer be the downside of bloating your deck with random playing cards if they just stay in your hand

#

and since its an edition you could still put like gold or steel on them to be pretty good

summer pine
#

okay fair

#

but still, that's a lot of strengths and perkeo for cryptid is way more braindead

rare elm
#

but like, steel is also an extra baron

twilit dune
#

i mean
unless you pull a queen you need a lot of strength

rare elm
#

with enough mimes & red seal

twilit dune
#

this is also an endless thing so its not clear it matters that much

summer pine
#

I guess I see more potential and not so much contribution to this ultimate high score build that people are already gonna gun for

#

yeah

twilit dune
#

negative cards behind a second level voucher sounds very hard to make use of in most runs

summer pine
#

I think it'd also, being on the following voucher, help justify the "make playing cards appear" thing by letting them not hurt your deck as much

summer pine
#

so maybe not the buff Illusion needs

#

but I still like the negative playing cards concept

#

I was thinking that Aura could be buffed to hit two cards actually

twilit dune
summer pine
#

and idk if a spectral should hit a targeted card with negative but there oughta be some way to find negative playing cards, just to satisfy a sense of completion

twilit dune
#

you need 1 chariot and you're off to the races

summer pine
spiral comet
#

considering standard packs exist aura might need to be buffed. maybe idk

summer pine
#

making 2 cards foil most of the time isnt' that much stronger than a hierophant after all

spiral comet
#

before they existed edition on cards were pretty rare

twilit dune
#

aura definitely feels bad rn yeah

rare elm
spiral comet
#

i mean i was sad too

#

but it makes sense

summer pine
#

some silly combos lost but yeah ultimately healthy for the game

rare elm
#

it makes much more sense in full game cuz ankh on eternals

summer pine
#

those combos are only fun the first time you see em

#

yeah

spiral comet
#

perkeo ankh would be broken

rare elm
#

yup

summer pine
#

absolutely beyond measure

#

but yeah my suggestion is to merge illusion into magic trick, then make illusion either let negatives appear (in standard packs too, or possibly even synergize with Aura), or perhaps do more and just let negatives be a passive thing in the game. Worst case illusion could make more playing cards appear tho idk if that'd be an "upgrade"

rare elm
#

illusion could simply increase playing cards rate, yeah

summer pine
#

seems like the safe fallback option, just like the tarot or planet ones

#

I appreciate the attempt at doing something more interesting than that with the original design though

rare elm
#

maybeeee Illusion: cards in shop always have enhancement, edition or seal

summer pine
#

mmmmmmm

#

That could legit be worth, your vampire is back

#

and I assume that'd apply to standards too

rare elm
#

eh, could be a bit too op for standard packs lol

#

in shops its kinda balanced cuz rate is pretty low

summer pine
#

maybe, idk sometimes it feels like standard packs already have stacked bonuses lol

#

plus it only guarantees 1 not all 3

#

i just want negative playing cards my brain wants the pattern to be complete

frosty pilot
mortal sedge
mortal sedge
#

atm, Magic Trick and Illusion feel comparable to Blank and Antimatter, in the sense that Illusion is essentially your "reward" for taking Magic Trick, except instead of doing nothing like Blank, Magic Trick makes your shops kinda worse, and Illusion just makes Magic Trick not a complete downgrade

shell sparrow
#

Hear me out, make Magic Trick only show cards in your deck and Illusion additionally guarentee an Edition, Enhancement, or Seal

#

Like with magic trick also being able to take Enhancement/Edition/Seal from the card in your deck as well

mortal sedge
#

oh, I think I see what you're saying

#

well, I'd change it just slightly from your idea

#

make Magic Trick be "The shop can now sell copies of playing cards in your deck", (preserves upgrades)
and make Illusion be "The shop can now sell copies of playing cards in your deck with an additional Enhancement/Edition/Seal" (preserves upgrades and adds another to it)

shell sparrow
#

Yeah that’s what I meant

#

I get it would be nuts for endless (steel kings copied for $1 ) but also who cares, Perkeo will do the thing anyways

twilit dune
#

you usually dont have enough good cards in your deck for that to be worth it
tho ig with like erratic its pretty nice

mortal sedge
#

I definitely think that'd be interesting. It's like Death but you're still increasing your deck size

shell sparrow
#

But you can thin it down to raise the chances of, let’s say, a Red Seal Steel appearing again

#

And with the added red seal steel, you would have 2 chances for it to choose that red seal steel (like idol but with enhancements and whatnot taken into account)

mortal sedge
shell sparrow
#

And then it could snowball with the proper amount of thinning

mortal sedge
#

Or you just don't do the proper amount of thinning and go full zany mode (and maybe lose, but in a fun way?)

summer pine
#

it feels more desirable than current magic trick probably, but also there's a ton of cards you want to remove that you'd still be seeing, and then by the point you're actually rid of them, then this voucher doesn't matter anymore

#

because you're drawing your desired cards now already

#

Now here's an option, Illusion voucher adds a "card remove" option to the shop

#

still draws a hand, which could be valuable in itself for using your tarots, and you only remove 1 per shop unlike hanged man

#

or maybe more idk balance

mortal sedge
#

hard to argue with that

#

biggest downside is that you're talking about an upgraded voucher that requires another one to be purchased first (and then requires you to RNG into this one)

summer pine
#

plus idk the "illusion" of making your cards disappear seems kinda flairy

summer pine
#

maybe that's just the implicitly hardest part about designing illusion

mortal sedge
#

frankly I want that as a base voucher

summer pine
#

yeah

shell sparrow
#

Hold on, I just had an idea

mortal sedge
#

buckle up

shell sparrow
#

Make Illusion make Negative cards that delete themselves and any of the same card (rank/suit)

astral kayak
#

the cards from magic trick should be free tbh

shell sparrow
#

As flair

mortal sedge
#

sounds a lot like a meme idea I had a second ago lol

#

basically antimatter cards
gives +1 hand size while in hand, but if played with another card of the same rank, both are removed from your deck

astral kayak
#

at minimum

summer pine
#

followup idea: make Illusion create a shop option that applies negative instead of removing cards

#

still can't be duped but per shop, that's more reliable negative production

#

and doesn't step on MT's toes

shell sparrow
#

Magic Trick lets those in your deck show up (sans editions), Illusion lets Magic Trick have editions that are completely new. Including higher odds for Negative, which would be the removal thing I said.

mortal sedge
#

so, on the topic of negative edition applied to playing cards, I think the idea is logical and somewhat intuitive (it doesn't give off "how would that work?" vibes), but on the other hand, I don't think they should actually have special effects like card removal

summer pine
#

I think the antimatter destruction mechanic might be a little overdesigned

mortal sedge
#

that's a good way to put it, "overdesigned"

summer pine
#

the other instances of "negative" cards are simpler

shell sparrow
#

Since this isn’t specifically to do with the experimental thing, I made a Suggestions Post about MT/Illusion

modern kiln
#

Finally beat gold stake on Experimental - the negative jokers only came on ante 7 and were by and large overkill. Turns out Certificate making blue seals that generate pluto is really damn good, specially when you can convert them into campfire fuel

mortal sedge
#

👋

modern kiln
#

Yo hello DoomZero, hi from the yugioh discords lmao

eager yoke
#

platinun stake: gold stake + -1 hand size + packs cost more per ante + suffering

rare elm
lament mortar
hollow cloud
#

he watches

autumn quiver
#

half joker back side fix when egg

#

photograph is acceptable tho

#

both are squished still

hollow cloud
#

THE NEGATIVE CAVENDISH IS REAL!!!!!!!!!

modern kiln
#

sobbing rn

hollow cloud
#

lmaoooo

#

hey,its a lot of money

#

itll carry you for a bit,at the very least

modern kiln
#

tru

#

Does the sell value stay..?

hollow cloud
#

ye should stay

modern kiln
#

update: it did stay

shy lance
# modern kiln update: it did stay

thanks for the update. It's a test case I haven't been able to test yet, so I wasn't sure if it would stay or not.

Arguably the increased value is part of the ability of the joker, so I could've seen it going either way when the joker was debuffed. I had assumed the value would stay though because I assumed the way the mechanics work it just adds to the base value and the debuff would just remove the ability to add value at the end of round anymore.

modern kiln
#

It both stays and I lose the polychrome effect (altho it's visually still there)

hollow cloud
#

the guaranteed buffoon pack has made zodiac deck soooo much more fun to play

#

this might be my best run ever maybe

#

and it seems its only getting better

pearl bramble
#

There's an option to check the blinds/boss for the next ante, after you beat the boss, right?

pearl bramble
#

I'm not seeing it but idk if I'm missing it

#

Oooooo there it is

#

Thank you. Wow. It shows the entire next ante too, this is great

modern kiln
#

Wish me luck chat

faint rain
#

break a leg

modern kiln
#

It beat it đŸ”„

#

ty

#

Second gold stake win on experimental

hollow cloud
#

yup guaranteed black board

#

9.75x lucky cat bottom text

faint rain
hollow cloud
#

hey this hand is also lucky clubs aces nice

#

mine have red seals though 🙂

faint rain
#

i cropped that from your image lol

#

it looks like a scream

hollow cloud
#

ohhh lmao its my decklist

faint rain
#

yes

hollow cloud
#

i didnt see what you were actually replying to

#

also hey onyx agate is back

#

i had sold it for the spritzer so great to have it back on an upgrade

#

i think

faint rain
#

he's back in the â™Łïž

hollow cloud
#

its time to get rid of driver's license

faint rain
#

ok thats definitely the play

#

now to make the entire deck ace of clubs

hollow cloud
#

almost there

faint rain
#

lucky cat hay day

hollow cloud
#

i wanted a lucky cat run for so long,and now its so good....ah.thank u 1.0.1 balatro (experimental)

#

but uh the immediate next idol was 8 of spades so i lost rip

faint rain
#

worth a shot tho

hollow cloud
#

next on my quest to red stake every deck: painted deck

#

and then i finally get to expeience anaglyph deck my beloved with the joker tag buffs

faint rain
#

paint the deck red

hollow cloud
#

(i have been in love with anaglyph since the second demo)

faint rain
#

i cant wait to try anaglyph with the new tags

hollow cloud
#

this

#

mmmmmm

#

this sounds bad considering how hard vampire got nerfed

#

but...i might as well give it a shot

#

got it early enough for it

faint rain
#

will it bite

#

tbh early vampire means opening every arcana pack

#

and spectral

#

(sometimes standard)

hollow cloud
#

well not spectral necessarily since those dont count as enhancements

#

but uh yeah standard packs

faint rain
#

incantation works wonders with vampire

#

well, more so then than now

hollow cloud
#

oh right there's that

summer pine
# hollow cloud mmmmmm

I think you could get away with either but you run the risk of not finding help early enough with vamp

#

I would prolly still take vamp here tho

faint rain
#

hope for a midas mask and rinse and repeat that shiiiiiet

hollow cloud
#

i got credit card

summer pine
#

that helps

hollow cloud
#

i could take the two enhancements.....or i could get two random tarots...

faint rain
#

how much money do you have rn

hollow cloud
hollow cloud
faint rain
#

then fool I'd say

hollow cloud
#

ill take the guaranteed magician

faint rain
#

bc i was to gamble hermit with emperor but

#

that wasnt it

hollow cloud
summer pine
# hollow cloud

this is really funny because the whole idea of money is that it "could be anything" -- but that it will be anything you need it to be when you spend it

#

the mystery box makes no such promise

hollow cloud
#

alright i think i win,maybe?

#

and uh yeah im doing well with vampire,currently at 1.7

summer pine
#

I think get your money back online and then keep feeding the vamp

hollow cloud
#

yeah

#

doing just that

faint rain
#

while slowly trying to find a replacement for chaos

hollow cloud
#

already found one in swashbuckler

#

oop got a fourth holographic tag

#

also got foil on my vampire and its currently at 2.6

#

uhhh not the best but

#

could be worse?

faint rain
#

yeah

#

nb

hollow cloud
#

also it gets me a win with popcorn so.sure.

faint rain
#

gonna sleep it's 2.30am

#

break a leg

#

!!!!!!

modern kiln
eager yoke
#

will progress in the beta patch transfer to the normal version?

modern kiln
#

Is there a way to save this run?

summer pine
#

idk what throwback is at

hollow cloud
modern kiln
summer pine
#

What are you scoring rn

modern kiln
#

Throwback is at 2.5x right now (would become 3.5x) when boss comes + is foil

#

With all jokers, a good bit

#

Lemme check the calculator

summer pine
#

winning in 1 hand or like 3

#

last ante I mean

modern kiln
#

like 3

summer pine
#

hands good or just high carding

hollow cloud
#

alright time for what i was waiting for:ANAGLYPH DECK WHOOOO

summer pine
#

painted + stuntman is still manageable

modern kiln
#

high carding

hollow cloud
summer pine
#

cuz I could see cavendish then take the empress or even dig for justice/chariot

hollow cloud
#

like,you can win over multiple hands,yknow

summer pine
#

standard pack for glass could work too

modern kiln
summer pine
#

even with heart disable the cavendish puts you back where you're at now

#

then from there just play a strong hand

hollow cloud
#

like,blueprint gets debuffed once and youre good

modern kiln
modern kiln
#

This does not just win

#

What are you selling for cavendish?

hollow cloud
#

hmmmm

summer pine
#

what's stuntman contributing rn

modern kiln
#

Nearly everything

hollow cloud
#

yeah,actually,thinking about it?

i think you sell blueprint for cavendish,and try to find another chip generator?

eager yoke
#

lvl 1 high card is crazy

summer pine
#

Have you leveled any other hands at all

modern kiln
#

Stuntman and Green Joker are unsellable and Cavendish is worse than both blueprint and throwback

hollow cloud
#

cuz like,yeah blueprint is insane but if throwback gets debuffed,you might be fucked

modern kiln
summer pine
#

I think you gotta try making some other hands

#

if they're all base level then that means making them is literally like x4 mult in itself

modern kiln
#

Even if we make a Straight Flush +100 Chips +8 mult isn't enough

summer pine
#

sure but with current jokers

modern kiln
summer pine
#

I don't follow

modern kiln
#

Compared to the mult and chips I get from the Stuntman and Green Joker

hardy rock
#

people saying vampire was overnerfed, đŸ€”

modern kiln
summer pine
#

oh right right lol

#

forgot about green

hollow cloud
#

i am about to skip so many packs

eager yoke
#

how do ppl play w green joker. giving up discards is so hard for me

hollow cloud
modern kiln
eager yoke
#

not green deck, green JOKER

hollow cloud
#

just think of it as you are incentivized to save hands even harder than before

hollow cloud
#

yeah idk

#

just treat it like ramen but man the scaling is so slooow

modern kiln
#

You never discard and an early green joker takes you to the moon

eager yoke
#

hands that begin low (ie high card, two pair) are not easy for me

modern kiln
#

That's the green joker special

summer pine
#

I think you kinda needa highroll for xmult jokers

hollow cloud
#

honestly what if green joker was sort of like delayed gratification?like the more discards you have the more it scales?

summer pine
#

idk what you could find tho tbh

#

heart is so rough for painted

hollow cloud
#

oh yeah.its allll coming together.

modern kiln
#

The only thing that got me out of it was a Luchador + judgement

#

(Which I didn't get)

hardy rock
#

idk tho i farmed vampire for literally since round 3 and only go tit up to 3.6x by the boss. I think the .1x number is slightly too low, even though i was memeing about how its fine

hollow cloud
#

who needs booster pack for their contents anyway,pfft

#

such a silly idea

eager yoke
#

some of these jokers im not gonna have discovered bc i do not buy them like. some of the shitty +mult jokers

summer pine
#

I had a painted run recently that hit fortuneteller with ecto so it was practically a normal deck with +1 hand size

modern kiln
burnt lichen
modern kiln
#

Late game you want more x mult rather than bigger x mult

hollow cloud
#

also the cool thing with mega arcana packs with red card is that you can take one thing and still skip

eager yoke
#

i mean the string attached is that u cant rly get any enhanced cards (except steel/gold)

eager yoke
hardy rock
#

and that's only at the very end

modern kiln
hardy rock
#

it could use .15x i think

eager yoke
#

like the poker hand jokers. i dont remember the names because they all have a bucnh of different names

formal crystal
#

Red card is now not completely useless

burnt lichen
modern kiln
#

The card is fine as is right now. Still a very strong joker, just not overwhelmingly so now

eager yoke
burnt lichen
#

understandable

summer pine
#

500x500 = 250,000 which is definitely enough to win, so getting your +60 mult to x3 = 180, you're halfway to beating the game

hardy rock
#

in any way

summer pine
#

different ways to balance out the core formula components but yeah x3 is generally solid

hardy rock
#

its either gotta go to .15x or get out of rare

modern kiln
#

It + Baseball Card is out of this world

formal crystal
#

Vampire is still strong, its just not in s tier

modern kiln
#

It was a valiant effort, but rip run

formal crystal
#

I do feel like rare was overkill though

hardy rock
#

i spent like 100$ of money on vampire and he got to 3.6x, its just not strong enough to be bumped into rare at least i think

hollow cloud
#

RANDOM BULLSHIT GO

modern kiln
floral cedar
hollow cloud
modern kiln
#

Unless your run is either in the dirt or way over the moon, Vampire is almost always a great build

floral cedar
#

Ive skipped past vampire 3 timess

modern kiln
floral cedar
#

though also its painted deck so less joker slots

hollow cloud
#

DONT MIND IF I DO

#

GAMBLING BAYYY

#

I LOVE GAMBLING!!!!

formal crystal
#

Why would you ever skip there?

hardy rock
#

at least, from that experience i just had

hollow cloud
formal crystal
#

Losing out on scaling red and space joker is not worth

summer pine
#

winning is only good because it's fun

modern kiln
summer pine
#

skipping neg is fun

hardy rock
#

but yah in the early antes its still a take

hollow cloud
#

it is because funny

hardy rock
#

unless you're playing flush and have a ton of recolored things

hollow cloud
#

worth it

modern kiln
hollow cloud
hardy rock
#

also, flush builds value glass cards too much vampire is mostly a 2pair / high card / pair joker

summer pine
#

AYYY

modern kiln
summer pine
hollow cloud
summer pine
#

you roll for third joker?

hollow cloud
#

no im opening packs first

summer pine
#

fair enough

formal crystal
#

Ok nevermind lol

modern kiln
hollow cloud
#

ah its just jimbo

eager yoke
#

some utility jokers kinda suck on account of taking up a joker slot

formal crystal
#

Do flush builds actually use glass?

summer pine
hardy rock
#

well, i certaintly do

hollow cloud
#

ah well thats still like 7 mult considering i have swashbuckler

summer pine
#

(the card you get when you have the first 5 legendaries)

hardy rock
#

if you dont have on play effects in your flush build, then no

modern kiln
hardy rock
#

but that's how you play flush

hollow cloud
#

now the question is

#

do i brainstorm red card

#

or space joker