#1.0.1c Experimental
1 messages · Page 6 of 1

you're just freaking out about 30% for some reason
if something is 30% to be unusable then odds are if you see 2 of that thing you get a good one
<@&1133519078540185692> Can we not do this song and dance of "Your feedback is unvalid because you're bad" -> "I won more than you" -> "Oh now I need to be good to give feedback?"
you literally fucking said it yourself?
w/e
doesnt matter rn
i want you to propose a new mechanic
I'm not gonna argue with you; I don't wanna engage in someone that says shit like "if you wanna have fun play low stake" or "then propose a new mechanic"
you dont want to think of a new mechanic because you cant think of a better one
Yes because I'm not the developer, wtf are you talking about
I'm not the doctor (IE a dev) I don't have the cure but I'm a patient (IE a player) so I know the symptoms so the doctor can make an informed decision on the cure
and im simply asking you to suggest a new mechanic that would replace perishables
you're just dodging the question
I don't need to armchair game develop to give feedback
Proposing a fix isn't as helpful as giving feedback on the player experience
Please cut out the discussion, this has gone far beyond what is acceptable for Rule 1.
i thought the argument is just "i'd rather die in ante 1 than in ante 4"
in which case checking ante 1 shop then holding r basically does exactly that, and you probably find a winning run faster than in prod
because any poly is good, any holo is good, and guaranteed pack :p
Liking the new lucky card buff lmao
Lost at ante 12, not too bad for orange
How big was the cat?
lucky cat needs lucky cards to spawn
is the Localthunk said when this beta will be in normal game for everyone? dont know maybe a week, month or something like that?
need to try today this beta if you say that working steam achievements on this game build
and still counting progress from old save
ya?
Your save info should all be safe, whichever version you use. No timeframe on when this will roll out outside of experimental
ya thanks, but first i need copy of my local saves on SSD for sure im not lost anything
i have game on steam
saves are in steam cloud
rental and perishable are too common and just annoying imo.
and local on SSD
steam cloud saves are still unusable tho
ya i read many gamers of this game lost progress with their saves to 0
not from this beta but before
on normal game
so everything can happend
hehe
IMO Eternal/Perishable/Rental shouldn’t appear in the first Buffoon pack (as in the one you’re guaranteed to get now). It sometimes kinda just feels like a scam on high stakes.
hanging chad got broken fr
this hanging chad + gold seal + lucky alone became my economy
it has also has expected 5 * (1/15) * 20 from the lucky card
which is approximately another 6.66 dollars per card played
and i've been deathing this card to death
I don't know if it's my skill level or luck or what, that perishable sticker is tough to get around, it is occurring on the jokers i really need to stay around for longer
Or I'm not thinking enough
weeeeeeeeeeeeeeeeeee
it is tough yea but at the same time it's pretty interesting too
5 rounds is quite long and you could definitely keep it around for 5 runs to win more runs / gain some economy so that you can replace it eventually
to me it feels like a short term investment while looking for something better
i lost by 1.6k
damn
had wee jokers at 300 each but didnt find any base mult that wasnt rental/perishable
😭 😭 😭 rip
¯_(ツ)_/¯
welp
holy moly it's just like old patch
gg
this is a completely separate comment but I think rental jokers really don't feel that horrible, i would gladly take an important rental joker and tank the -3 dollars per round
which is quite surprising cause at first i thought i wouldn't use them at all but they definitely feel workable around
yeah, that was my thought process too
initially costing $1 makes it really easy to plug and play for a round
exactly yea
hologram just scammed me
the hologram applies on top of the stickers
i didn't see it was eternal rental
The huge thing with Rental is that the cost is $1 no matter the rarity/edition. You can get poly blueprint for $1 and it won't end up breaking the normal cost till 4 rounds later.
is eternal perishable a thing
nope! they're mutually exclusive
exactly yea
the game rolls a 30% chance for eternal and perishable each, then it rolls a 30% chance for rental afterwards
(i think)
cant have shit in balatro
wtf is this :destare:
jimbo looks good all decked out
but like honestly
if this was early game this would've been a good joker
personally i would probably take a large number of jokers even if they were rental
yeah like that jimbo above? i might even take him for half a round, get close to the required chips for beating the next blind
then just sell him midround
yea that's another goofy rental trick
personally i'm really glad about the rental and perishable, challenging but workable around
yep! giving agency to the player is way more interesting than just making everything cost more by default
exactly
Y'all get that that is the shtick right? You rent it for a dollar, you can sell it early to get back your rental fee. Otherwise you pay a $3 late fee per round.
yes lol
yea but playing a hadn that is close to winning
is very very hard
i guess you could rent a joker like to do list or mail in rebate
that's exactly what i did my last run, rental to do list didn't hit anything useful for me
so i sold him instant to not incur a penalty
which new to do list btw...insane card
real
i mean there was one run i took a rental eternal midas mask
and it was totally worth it
unfortuantely lost the run to the needle but oh well
needle moment
card sharp's got it rough against the needle yeah hahah
do rentals always sell for $1?
real gamers take the eternal rental egg
oh i can't say i'm that good
i've taken eternal eggs, but never eternal rental eggs
when i see one i'll get back to you
o7
as the french would say,
wee wee
real gamers take the eternal rental luchador

who let jimbo be on that zaza again ong 😭💔
i didn't see the rental sticker hiding behind this dude..
hidden fees
he's trying to hide it
got clowned 
based
eternal luchador doesn’t exist 😔
better yet
real gamers take the eternal rental ramen, and discards more than 100 cards to decrease mult

i hear yorick loves eating ramen
i dont think eternal ramen exists either
Scammed
eternal food jokers donut exist oof
take it
perishable mr bones seems like a scam
polychrome is good
he would have cost one dollar though
stone cards arent that helpful but they aren't a big detriment either
Early marble is cool
he did, i just thought there was a special sale
for being such a loyal balatronian
sure
real gamers take perishable showman
the amount of times i've seen pedants "correct" something on this server while losing the intent is insane
happened to me too
the amount of times that i've seen
lol thank you
ok back to today's first nebula gold stake run
we've taken a double polychrome tag
this can only end well
what even is the right joker lol
hard to tell with the poly but the texture i think sells it
GUYS I MANAGED TO GET UNNERFED STUNTMAN!!!!!!!!!!!
so ive got four fingers with 1 stone card making flushes right now
this is not very good
i wanna sell showman and try to copy marble joker
^^ 😛
its a 50/50 that instantly kills me if I lose
@hollow cloud twins
id think ankh stone if it hits
which means I will take it every single time
trust me he's great
FUCK
it missed?
based double tag enjoyer (the joker tag buffs made me so fuckin happy)
hex four fingers
ikr
do they stack
is it possible to get a negative joker in the buffoon pack
does this mean i can make flushes with 3 cards
sadly no
damn
wish they did tho cuz itll be funny
hmm i think hologram is the only joker that has the problem of stickers appearing behind his head
F
yeah cuz his head floats
that’s cuz hologram is a separate floating entity
HOLY
yeah! but when there's 2 stickers, his little hat covers the second sticker
so i wonder if there's a way around that
ugh skipping for ez scaling sucks at gold stake
actually yes but rarely
TALK ABOUT A CLOSE CALL
didn't we decide it's 28% to hit a nonstickered joker
this sounds about right
yeah. so u can hit that rare but it's very likely to be too expensive early w your econ, or it'll be gone in 5 rounds
this is in reference to early skipping, iirc?
yep
this is canon
so true, as soon as the ice cream is about to go bad, i just sell it back to the supermarket
HEY!
FANCY SEEING YOU HERE
now feed him ramen
and I got BOTH discard vouchers
well enjoy the win hahah
if this run doesnt win
get some good gold stickers!!
does two four fingers make three fingers
8...
hahah unfortunately it's not -1 needed for flush/straight, it just sets it to 4
we don't chop off fingers, we're just born with less digits
ah, unfortunate
you cursed me
LMAO
i might take hanging chad ima be real
i have scholar so that with chad will pop off for base mult
new hanging chad feels incredible if you can use its effect in any way
no complaining with 2 red seals
HE IS RISEN
do you have seed money
i don't
$18 is break equal
but it also has 1.5x mult
which is prob better than keeping wrathful joker
wrathful is perishable anyway
im taking it
I oneshot the wall i'm good
wait no i just realized $18 is without to the moon, so starting at $10 would be a net positive with to the moon
right?
ah
I think -1 discard should be reworked too
so yeah 13
what don't you like about new orange/gold stakes? i think it's a lot more flexible than before
packs just default costing more meant it was hard to ever justify them
this is funny
but giving you control over selling your rentals means you can play more short-term
idk maybe its just because blue stake
I dont play much above it
because I think after black stakes difficulty becomes just unfun
stickers are too often
Play how you like
a few people have said something similar, how stickers appear too frequently, but i think it's kind of the point of the difficulty
and for me it seems like its very hard to do stabilize when all jokers you have are killing your income, take a slot forever or will disapear in few rounds

that sounds like to me, you're holding onto rentals too long, but obviously i dunno how you play
5 rounds is kind of a long time in the early game
you can really use perishables to help you find something else, even if it's another perishable
tbh I though perishable would just destroy joker and not disabling it
and it would be funny if it could delete eternal
lool yea, but perishable and eternal are mutually exclusive
it would be a buff to perishable overall because you wouldnt be able to get some money back
but you could get rid of eternal with it in this way
so it actually could get some upside
Eternal would prevent its destruction
unstoppable force, immovable object and all that
i guess they dont call it to the moon for nothing huh
real
yeah but if it ignored ethernal it would be fun in my opinion
It already does ignore eternal
that's something you may want to put in suggestions, it probably won't get much traction here
i have scholar and hanging chad popping off on aces
I will try
Probably?
and this would be an extra +36 base mult assuming i play one ace
hmmm
what's yorick on? your current setup looks good
oh lord lmfao
frankly i'm not sure it matters, you're probably oneshotting most things no?
I think you win either way
it's a two shot if i dont draw aces
you're using 4 discards and having trouble finding aces?
that's insane 😔 lmao
i have a ton of money ill prob roll for a tarot to help
yea for sure
x1.5 is going off of yorick's x7 so i think it's pretty valuable
with swash at +15, flush at +10
scholar hitting 3 times for +12
that makes 37 base mult
with one ace fib gets 24 (hanging chad makes it three times)
and that is about 1.5x
🤔
the rest of the things i have are eternal
except yorick (he's yorick)
and to the moon
im gonna keep to the moon cause itll be harder to get gold sticker with it
ok photograph + hanging chad + card sharp is kind of sick
we're cooking a high card face card run here
w burglar
and double ecto
lol
LOL
hear me out
what if
burglar
yorikku*
why cant I draw these hands on the boss blind
All the stars
Got my first Gold Stake run on the 1.0.1 update. No stickers for me though; I used an alt save for this.
omg i found shortcut
was that invis and ankh
can i win the run for c++
😔 rip
dammit
Fibonacci is a Rental Joker, while both Hack and Perkeo had Foil. Mr Bones helpd me through Ante 7 Wall BTW.
got demolished by the boss blind - no repeat hands
Two ankhs
ah right, bc eternal
nice job!!
lmao same
itt: moist critical
I JUST GOT
TWO LUCKY CARDS IN A ROW
THAT BOTH TRIGGERED BOTH EFFECTS
i went into endless with yorick cause why not
i lost
Cause this is a feedback/issues/regression thread and not what should I play or look at my deck thread: my feedback after about 15 games played on experimental.
- Changes to all jokers seem fair and good. Instead of fishing for certain jokers im actually building around all jokers more.
- Thats being said I dont like the new Orange stake. What makes balatro fun for me is having a good joker in the beginning and build your deck around it to have massive numbers. Proof is me discarding for certain cards while my deck would actually win already. When getting a good perishable joker on new stake makes me shutting down my steamdeck cause its very frustrating.
- New gold stake on the other hand is good. Hard to manage but still doable. Perfect how stakes should be.
- Changes to ante scaling are good. Sometimes you hit that wall a bit too hard. I like it.
- Changes to "free" tags are also fun and good.
didnt run in obvious bugs however paying 3 gold as rent for a rental Gros Michel who has vanished was a bit weird to me (but you got the +15 mult so you "used" it I guess, so maybe fine?)
Feedback is my personal opinion ofcours.
im having a great time i like all of it
except hologram's hologram being on top of rental sticker
makes it hard to see rental
I had more gold stake runs that got past ante 1
only reset a couple times and won gold stake today
less holding R more playing game i like
hurm. i just had a blue seal generate a planet for a hand that wasn't my most played
oh RIGHT. it's last played
not most played
Blue Seal generates your last played hand
End of the constellations
okay gl 2 me
crimson heart time
hell yeah. disabled my worst card?
BOOM.
nebula deck gold stake ✅
not as much to think about this time. had my build early without dealing w perishable / rental too much. (just hitting my 28%ers i guess)
no rental made for ez economy -> bull + castle
even w only 2 discards
then cavendish wasn't perishable 😂
Personal feelings after finishing that Gold Stake run:
- New stickers kinda widespread so sometimes it's tough trying to pick a defining joker for use. At least we can actually open packs without killing econ.
- Having the need to think on the toe with picking/using some Perishable jokers was interesting. The Droll Joker I picked to survive early Antes, the Hanging Chad midgame and the end game Throwback were what I used, Chad was a bit reluctant pick at first but turned out a fun pick.
- Rental also kinda makes it tough to keep jokers for long-term use. I feel that if you pickup Rental jokers you're either picking a really good joker and suck up the -$3 econ (I picked Rental!Fibonacci to go with my Round 1 Eternal!Hack), or using them as one-off jokers (I think I used a Chaos this way)
- Overall I do think the appearance rate of stickers could be tuned down slightly. Perishables could possibly also have some (minor) incentives that makes them more attractive to be picked I think.
UGH what in the hell man
the free tags are so unreliable
skipped for free rare joker; got burnt joker at $8
Bloodstone in too strong now to be an uncommon imo, it demolished checkered deck gold stake(paired with dusk, card sharp, juggler, and a throwback with 2x), with few enhacned cards and level 3 flush. Imo good chance would be make it rare/take it back to 1/3 chance
what if it went down to 1.5x instead
can crimson heart disable an already debuffed joker?
i think it's the same status with a different wording right
Hey, we report bugs here right?
if it's on experimental patch, yea
The "Jokerless" challenge is able to give you buffoon packs on this patch
They're still "Restricted":
But I think the guaranteed first shop joker pack is overriding that
i don't know if there's a running list of known bugs
Oh it's just more + search I see
would make it a lot easier if it was pinned lol
tried gold stake on the experimental build and while it said rentals were available in the stake description i still lost a hand size and booster packs were unaffordabble still
dk if thats a bug or just not implemented in the beta yet
if you started the gold stake run on regular before updating it won't change the stakes to the experimental ones
iirc
i didnt
are you sure you updated it then cause its working for me
played about 3 different runs and it didnt work with the new stakes
yh i had the new joker effects work fine
strange
deleted and reinstalled game and its fine now
good to hear
ok free rare joker is busted. doesn't work most of time
Hey there!
The first time i played Balatro i had to quit due to insane motion sickness, so reading about "Added toggle for 'Reduced Motion', removing the swirly background and gyrating card motion" I had to try.
I was really happy to see this fix and tried the beta. Unfortunately it still has some motion in the cards that gets my motion sickness going. I really liked this game and i would love to have an option to reduce to zero ANY motion.
The cards moving even a little bit on my play hand still gets the motion sickness going, the cards moving when you open a booster as well. And that's bad because i try to see/read the card and there's something still moving.
So please, have an option for people like me, and reduce motion even more! I would love to be able to play this game.
I have some thoughts initially inspired by the change made to Mad Joker and its chip counterpart:
I think there's a design space to be explored regarding hands which "contain more than 1 rank", as currently jokers and effects that target "hands containing a pair" include every [number] of a kind hand, as well as the 2pair -> full house -> flush house group, and excluding both straights and flushes. On the contrary, there are only effects which target either straights, flushes, or larger [number]oak hands individually. I think creating room for a run to pivot between full houses and straights instead of just homogenizing into 5oak and away from straights (with flush sort of being omnipresent depending on if you can get tarots going or not) would create more opportunities for straight runs to happen.
I feel like lover should choose 2 cards considering how weak wild cards are right now
bless you beta branch
an absolutely wild stuntman straight flush game
seance at uncommon while playing SF made it actually findable
you diiiid it!!!
congrats @autumn egret
shortcut ftw
that's a crazy accomplishment
thanks bud!!! now i can go touch grass lmfao
im only 97/150 stickers
what's a grass
what was the experience like searching for the last 20?
it's so much easier on the beta branch, with the legendary change
only the last 5 or so took active grinding to find
hello! i found a bug while playing the experimental patch, should i post it here or in #1200105253559873707?
for new patch, here is good! you might want to search it first to see if it hasn't already been reported
what people mean when they say about bloodstone and something about 6
oops all 6s?
what that means
"man 6's with a bloodstone about to carry"
translate to me please
LOL
Maybe bloodstone should be 1.5x instead of 2.0x
making bloodstone go from 1/2 the time to all the time
you got it boss 🫡
I haven't seen either of these jokers
if you're watching "a streamer" who says that they're prob on the old patch
where bloodstone is 1/3 not 1/2
make sure u read your jokers carefully!
Regarding reduced motion: https://reddit.com/r/balatro/comments/1byktoa/comment/kyrn2lw
Is it possible to just outright remove motion?
I get that, due to programming, it's probably far easier to reduce the amount of card wiggle rather than eliminate.
i cant find anything about this bug so ill go ahead and post! i was trying to see if you could put 2 seals on 1 card (u cannot lol) and i quit to menu really fast to try to revert it, and when i resumed my game i was greeted with this screen! there are no spectral cards in the pack and the skip button doesnt do anything so im softlocked on this run
I would love "0 motion" mode too
What is meant by 'remove motion' exactly? I can remove the bobbing effect I think some people may be referring to, but what else would be the problem?
letters wiggle? blind name?
sorry I understand that you worked really hard implementing all these stylish effects but there are some poeple (not me) that get dizzy from these
Animations in general as well probably. I'm guessing it would be acceptable to just have cards appear in hand rather than fly in. Similar to the shop and its cards animating in. Or opening a pack.
I'm not impacted by this but I'm guessing folks who get nauseous with this would rather a completely static presentation
i suppose both the cards moving slowly around, and the little shake they do when you hover over them would also apply
For the hover effect, I'd just snap to a fixed angle/rotation rather than follow the cursor
oh, yeah, cards "rotate" following cursor
I added a post to suggestions about it
I know - that's totally fine it doesn't bother me but I need to know specifically what is bothering people to turn off
I wrote a post on suggestion about it, maybe that could help to understand more
That's it
I appreciate the bloodstone change. Old version just felt really bad. It might be too good now, but that can be fixed. Most important is that its no longer as annoying
I'll remove more motion from the game but I am just curious - do other games bother you with this? Maybe I'm not sensitive with motion at all but the cards moving from A to B on screen seems like the type of motion that pretty much every game would have to some extent
i'm def on the wagon of bloodstone 1 in 2 but 1.5x mult
The hover parallax/text bouncing/cards moving while 'still' can all be turned off pretty easily IMO but moving a card from your deck to your hand would be a pretty big change - I'd probably want to test without first
1.5 seems like a good compromise (id prefer it just stay like it is now though lol)
not personally, but my sister has a lot of trouble with passive motion - she says it's overwhelming when portions of the screen she isn't actively watching are moving in the background, like she's on a ship at sea
They do. Specially first person games or any game with a lot of motion. When I looked at Balatro i didn't think it would be bad, but with time and playthrough, it's not something that is doable or playable. Maybe removing more motion, the "A to B movement" won't be bad. It's hard to measure since the first time i played it had a lot going on.
Trying the beta i could still point somethings out that's still being a trigger to it
That explains really well
Yeah I think the general concept of motion sickness applies as basically "motion happening without express focus on it"
sounds about right! i can't speak from experience but i've seen that general sentiment before
That's it. And also movement when trying to read something
My hunch is that - if everything else is off - a card moving from your hand to the main 'play' area when you press play or the shop popping up on screen after you cash out won't be nearly as big of a problem as the cards gently moving constantly or the text bouncing for some words
i wouldn't have the cards "appear" - i have no idea how to make that not jarring - since it's the main thing the player's attention is called to at start of round
just debuffing animation for non-foregrounded actions makes sense
once something reaches its resting place it should cease motion (in that mode)
Yeah I think that would help the most
that's definitely out of my realm to speak to, but foreground motions sound fine
I think balatro is a game with cards and jokers
right now even the #s in your money count float in the background
i could see that being nauseating for sensitive folks
The shop appearing or the cards moving from A to B (as far as i know for me) don't appear to be the problem (i would have to test it out without other effects). The main for me is the little movement on the cards when they're on my play hand. Or when i open a booster and they bounce from top to bottom and move still
Yeah I'll turn those off
What about the pack opening animation?
Like the white explosion thing
Thanks a lot for hearing these out!
I would suggest ceasing them as well, just to be sure it wouldn't affect
I also want to express my gratitude about your attention to accessibility features as those are by far some of the most important changes you could make to this game
I don't want to remove things that aren't causing problems - so I'm asking about your experience
does the pack opening animation itself bother anyone?
Honestly i would have to test it out. It's hard to point these things because others are in the way, so it's tough to say
In the same sense that it's better to have accessibility options, it's also better for those people that use the accessibility options to still have a good experience with the game. The less I can strip out and still fix the problem for them, the better
as another person with motion sickness issues i think it would be good for there to be multiple different animation toggles in the settings, rather than all of this being lumped into one "reduced motion" checkbox
I agree! I'm also thinking and talking about a zero motion option. It's fair to have for example a reduce option and another with even more reduced motion. For people with an extreme motion sickness, for example
Or be me, and turn on every accessibility option despite having no issued
For example - I would kinda prefer the main menu background to be the normal one but as a static image instead of just black
But that's it, static is the answer
Has the color blind option been adjusted btw?
I got use to it, but the yellow was a bit jarring
or how about just a giant ominous Jimbo face 
Searching for "motion" in suggestions has a bunch of relevant threads that may have more insight
In particular, this thread has a bunch of links to other places: https://discord.com/channels/1116389027176787968/1217176092977270804
This one is really helpful, and talks specially about the movements and reading/texts
Someone even made a mod to help with motion sickness: https://steamcommunity.com/app/2379780/discussions/0/4346606879522655969/?l=turkish&ctp=3
I even tried this one, but it didn't work at all for my case 😢 The cards still moved a lot, it only changed the bg
Two things:
- I feel like Perishable is great mechanic but 5 rounds is very little time given for some Jokers to scale, so this tag renders useless a lot of Jokers most of the time. More rounds given before perishing would justify time and money investment. Perhaps 8-9 rounds would be a better number? 3 Antes for Joker to stick around.
- Rental shouldn't appear on economy Jokers since its defeats their whole purpose (unless that's an intention and this way you want to fill shop with dead joker cards for higher difficulty?);
8-9 feels too much
8-9 would just defeat the purpose lol
it’s perishable
I like the 5 limit
5 is brutal but perfectly brutal
5 limit is good, someone suggested a voucher that would increase it to 6, thats a neat idea too
It encourages skipping, so you have to decide if the loss of rounds to scale is worth keeping a joker alive to make it through a particularly hard boss/wall
and in terms of rental jokers they all spawn with $1 cost so technically you can snag to do list farm money and sell before defeating blind for instant profit
in terms of econ example
skipping doesn't help scaling an already perishable card
(if its a scaling Joker to begin with)
why pickup scaling perishable jokers (unless no better choice)
I think the thing perishable needs is just slightly (and only slightly) lower spawnrate imo
yeah that's my problem with this effect
like 25% instead of 30% or something like that
Is that the whole point to spawn dead jokers in the shop for higher difficulty?
not really
same with rental on economy Jokers
there's also an argument to be made that scaling jokers could be blacklisted from it
they aren’t really “dead”
rental is perfectly fine
Rental on Econ jokers are fine if you can out-econ the cost per round
rental I think is okay, idk why I have been getting rental spawns at full price instead of $1 but that's just a bug ig
that’s a bug ig
not really tho
elaborate
i had rental faceless and got some profit
some profit doesnt sound good I think?
to clarify, net positive
rental's change on economy is insanely better than increasing pack costs lol
fr
you buy economy Jokers to get a significant boost or sustain, right? Not just some net benefit
i mean its one dollar for the joker
well that's for sure
You can still get that with rental, just lesser
-1 Joker slot tho!
yeah regardless of the fine tuning the balance changes to high stakes are FAR superior to before
unless u hold it for a long time you can buy and use it quick then return it
not all rental is eternal thi
and sometimes your build is powerful enough to slip an econ joker in
Being able to sell it whenever you feel you have the sustain is great too
I meant that its defeats the competition as soon as you find literally anything
to replace it with
the decision is very straight forward
i mean econ jokers in general will be replaced if there is something better
it’s not really the problem of the rental sticker
But when its a rental economy Joker, there will be no 2nd thoughts or hesitation
which is kinda boring?
(imo)
not rlly
I disagree
I mean yeah not really if it's econ there's either a positive or a negative contribution
like blast off starts as -2 and eventually becomes positive money gen but if you need to replace it with scoring, you're gonna do that regardless of how much money it makes
because you need to not lose
makes sense
it might be easier to give up golden joker because +$1 per round isn't as valuable as +$4 but that's just how the cookie crumbles
Rental Golden joker is like 0.4per round unless you’re comfortably above interest cap
not really more or less interesting than weighing a Cloud Nine with more or less nines etc., just moves the number to -3 of whatever it would've been
Yeah, ig I got biased after realizing that you can get rental Egg or Golden Joker
that's fair
rental egg is keeping your money in its checking account that it told you was a high-yield savings account
egg more like piggy bank
But oh boy, rental+perishable+on econ Joker is such a downer
even so tho rental egg does have some potential value because of temperance or swash
yeah rental perish is kinda just sadge almost every time
Couple things to consider tho:
Perishable Jokers become a no go in the late game (insta-skip most of the time)
and Rental Jokers' downside can become negligible in late game (no downside)
from what I understand
has anyone gotten a perish popcorn yet?
perish =/= destroyed (if you u are talking about that)
popcorn with perish sticker
i think ive ran into one, yeah
would be completely redundant but funny
yeah
giving this a quick ping :]
it lets you use the entire popcorn and get your money back tho
sorry, meant to reply to this before! this looks like a variant of a known bug
oh does it not despawn?
gotcha tysm!
i wouldnt think so since its debuffed... cannot confirm, idk which order comes first, the debuff or the destroy
i can't remember the trigger, but was the spectral from a skip tag?
reloading a tag pack kills run yeah
time to get on that gold stake painted deck grind
I forgot I turned this off 😭
I need it back on I cant handle it
For perishable, what if instead of a guaranteed extinction after 5 rounds, you have a 1 in 5 or 1 in 6 chance of the joker becoming extinct? Similar to Gros Michel. (Or debuffed instead of exctinct more likely so you can sell it)
Here's a spreadsheet that shows the probability of a joker becoming extinct in the next N rounds for different probabilities of extinction:
https://docs.google.com/spreadsheets/d/1lIMGw8b_2-hATiCHwXBRx8bCBt8CJ5riBGMihqXLRac/view
So, for 1 in 5, there's a 67% chance of the card becoming extinct in 5 rounds. 1 in 6 has a 60% chance of becoming extinct in 5 rounds.
This would add to the risk / reward randomness and would make you think "well, there's a 30% chance this joker will last more than 5 rounds". Of course, it could also become extinct immediately.
I suspect public reception to this would be... worse than it currently is
that seems quite bad to plan around
you would functionally have to plan for 30% of all jokers to disappear the round after you get them
much better to know how long you have the joker for
even if that's not likely, the fact that it's possible makes it relevant
people would complain more because they'd home in on the one time their blueprint died in one round
compared to the numerous times it lived for 5-7
If it’s possible it will happen
And it will happen when you need it not to happen
some kind of mix of the two is interesting to me, like after X rounds, the joker becomes like "unstable" or something and may disappear at this point
It’s fate
or debuffed rather
yeah something like 4 rounds and then 1/2 to debuff each round seems okay-ish but it’s also fine as is imo
Right. I forgot perishable debuffs and does not extinct
i feel like people dont realize that perishable and rental are meant to be hard, theyre for the highest difficulty lol
it adds a layer of depth and complexity that makes runs a lot more fun
i can take anything just don't increase short term variance xd
it’s so much better than the old gold and orange stake
no more -1 hand size and expensive planet packs, non high card is more playable
I’ll take a thousand perishable jokers over pack cost scaling
still incredibly based
NOOOOOOOOOO
rental + perishable are fun additions that force you to play adaptively, and NOT having a lower hand size and astronomically expensive packs lets you actually have variety in what you play
how dare my WoF hit the bp
the fallen angel
Guys, I think the biggest issue with new patch is that we didnt get a Battle Pass system
ahah i would hate that, but definitely still buy it
Battlatro Pass
So much changes
agree. big fan of the changes
I think it makes the game more challenging rather than tedious at higher stakes
oof, next run
thought I could gamble but nope, 39 size deck wouldve been good with erosion
aw damn, I even see the empress in your inventory
why is it grey its so unfitting 😭
they just got it from vagabond p sure
yeah I realized lol
I'm gonna fool around with Anaglyph and see if I can get a bunch of rares
I fired up the Jokerless challenge and noticed a Buffoon Pack in the first shop. I think that should be removed.
longest joker name/metadata in v1.0.1
got Immolate to work on this version
[CFU2, must use Gold Stake]
reset until negative madness
this is a pretty good combo for jokerless honestly
too bad I have no slots
"Jokers are pretty good for jokerless"
makes sense to me
I would like it if perishable Ice Cream and Popcorn were not possible, these are already temporary, and I enjoy the natural decision of when to sell these declining Jokers as it was before. (Also, a perishable Popcorn, if it's even possible, is a meme.) I'd also like it if Banana wouldn't perish, because it interferes with the interesting "when will it go extinct?" mechanic.
Anaglyph is fun 
Analgyph is always fun
lol
if only you had showman
Gold stake painted deck attempt 9999999
(rounded down)
anaglyph must be insane if you save them for free negative jokers
I opted into this patch and the game won't launch. Any tips how to fix this?
Did you try verifying game files
yep
are you on the experimental brqnch?
follow the instructions outside of this thread in case you didn’t
if it still doesn’t work idk
Where are the patch notes?
Thank you
ur progress between beta and 1.0 are saved, right
yes
wait, does the legendaries on gold steak change make already gold steaked legendaries never appear ever or can they appear if you already got all the legendaries that don't have gold steak sticker?
yes
"gold steak" yummy 🙂
It just applies to the first soul in the run
All the others can still be any legendary
Because of the way it was implemented, though, even non-gold stake legendaries will be different than in v1.0.0
oh, thank you
So if you have a Perkeo seed it may not be a Perkeo seed anymore
hmm, i found the visual bug, that is kinda bug, can't really link the video - server doesn't like
basically on amber acorn, polychrome jokers when flipped display the card back design default, not the deck ur playing
can do picture at least
maybe not only poly, the joker was duped and then got poly from tarot (wheel of fortune)
its duped jokers from ankh
oh i see, still feels like bug to me
yeah this was a bug in 1.0.0 too
https://clips.twitch.tv/IronicBlitheTrollOhMyDog-veywujtq59a-UUYy Notice how rerolling is enabled by the perished Credit Card, but is disabled when the Credit Card is sold. I think a perished Credit Card still works.
any chance that with the gold stake rework, black deck can be reworked to -1 hand size rather than -1 hand per round, to do the "mirroring painted deck" thing (and also giving it a buff cuz -1 hand is way too frustrating rn)
Id imagine black deck is the next non glitched part that needs taken care of
Wow, i'm so happy with this update. I'm sick right now so i can't really play much but the little i do play the game is in such a better spot. Maybe bloodstone is op, maybe vampire needs one of the nerfs reverted, but every other change is so good. Local thunk did such a good job. My personal favorite change is blue seals becoming the best seals, at least for random runs. Maybe it is op, too but i don't really believe everything needs to be perfectly balanced. Its okay for some things to be strong and others weak, anyhow just my 2 cents so far.
Or maybe allow 7 Jokers? It would still be very punishing in the beginning though.
I will say though with bloodstone its defintely too weak at 1/3, so idk what to do. Maybe 1.75x but its so much fun that there's a strong flush build. Club flush was pretty good but on previous gold stake it just only occasionally good enough. Bloodstone actually keeps up with the power curve with purple no problem. IDK maybe i'm just a flush stan.
Oh also, 8ball still feels kinda weak, idk maybe its just me.
yeah no -1 hand not only sucks play wise,it also hard affects economy
are you trying to nerf the hardest deck in the game? idk -1 play or -1 handsize are both really really bad effects, i think i'd take -1 play though.
only the ones that you havent won with for the gold sticker will appear until you win with all of them, then they all apear again
i think -1 hand size is way less bad than -1 play
you get more econ,more chances to dig through your deck for combo,more scaling on jokers that require playing hands to scale.....
the extra joker slot incentivizes syngergistic builds that you normally dont have enough room for, and these are almost all flush, 5 oak/flush five, etc. type builds. Ofc you can get off thge ground with high card and win that way, but it evens the ground substantially between high card and flush/5oak. Losing -1handsize would have the opposite effect, and turn it into 'high card, but like with one more joker slot'
its a bad change in general for that reason, but even on balance i think it'd be worse overall since you can still play high card with the -1 play
part of why -1 hand size was changed on gold stake was it made starts too inconsistent, and when your run is predicated on pressing the R key for the "ideal start," it's less time playing the actual game itself
-1 hand size is punishing later into the game, but doesn't immediately incur a reset - think bosses like the manacle, ectoplasm, etc. -1 hands per round is much easier to play around in the early game, since you can 1-2 shot everything in ante 1 without jokers, and it makes it more pressing to fill your joker slots up on later antes
so unless there's a way for -1 hand size on ante 1 specifically to be changed, idk if that'll happen for black deck. black deck is still probably the hardest deck to gold stake, don't get me wrong, but i don't think -1 hand size is the way to do it
getting more comfortable with perishables, a perishable blueprint earlier on saved this run. managing jokers early on when my carry jokers were perishing was v fun
5 feels just right to me, any longer would be too easy. 2 antes is enough to be impactful in a run
10-4 needs a super tiny teeny buff
my bad
I guess you were joking? I thought you genuinely missed it
hahah no, i saw the $1 cost, but the sticker was difficult to spot. i was bringing attention to it because i could see someone missing the sticker entirely outside of the shop...basically, a visual clarity issue
maybe instead of a sticker, just a big transparent coin over the entire card. that would fix 2 issues
sorry if that was unclear, i've seen a bunch of people around here try to point things out that have little relation to the topic i was bringing up and it's been frustrating
i'll be better at wording things in the future
this might be excessive though...hahah
i was also thinking even just different border effects would be helpful for quick views
i agree completely lol
the border idea would be interesting though! since almost every joker already has a white border
either way, this is only a problem for hologram, from what i've seen
and only as a result of the beta patch displaying multiple stickers on a card
ive seen others, me included feel weird about the sticker for rental being offcorner if theres no other effects. its an easy fix but yeah theres definitely a better way to show that its a rental card i think
oh, i haven't seen others talk about it, that's good to know
ive seen at least two, and that was the first thing i notice like 2 hrs after release cause it was so jarring lol
but the position isnt x,y coords so its just an extra sprite at most, and a conditional check to find out which sprite to use
me personally i would use x,y coords with a smaller sprite. idk tho. ive looked all through the source code for 1.0.1; only found 2 issues. its messy but super solid
Jokerless having a 50% chance of violet vessel on the final boss doesn't sound fun at all... at least if you get a director's cut you're safe now
I was hoping to see things like Temperance and Wheel of Fortune removed in Jokerless in this patch, it's hard enough without dead cards
im just blabbering now, ill take my leave
goootcha
yeah fair
you're good
to be fair i am pretty bad at wording things lmao, so i appreciate you bringing it up
you're good man 😎 was interesting to see your thoughts
"I didn't see thing"
"here's how you could have seen thing"
"maaaan these fuckin pedants" (overexageration, not serious)
yeah...i overreacted
the kiss emoji? 😭
we appreciate self acknowledgement here
if you arent kissing your community what are you doing
lifes too short
i hope the madness changes do not make it lol
doesnt scale on boss blind fights
Yeah that’s like
A nice thing
Can’t lose a joker that’s integral if you want to build for a boss blind
Scales less I guess but I like the strategy much more
There’s better mult jokers out there anyways for raw scaling
yeah,i agree but it is a bit frustrating
that 1/3rd less scaling,not to mention skipping is much better now
remind me is madness rare or uncommon
Rare
I think?
I could be completely wrong
I don’t remember lol
Nvm it’s uncommon
like the middle ground option would be making it so it scales but doesnt need to eat in boss blinds but that sounds 1. too complicated to word
2. maybe too overtuned
That’s just free scaling
I think it’s fine to nerf its scaling to make it more usable
And easier to plan around
I like that you can get it to a certain point and if you have a nice set of jokers
Just never have it trigger again
And keep the big mult
Went from a joker I never take to one I consider taking now
If I want raw scaling I’ll pick any other scaling joker
but it's not supposed to be easy to plan around
it's called madness
well yeah but its not like its super easy to plan around
really??
I guess you have eternal jokers
that helps
maybe buffing the amount that it increases a bit would help
but I definitely do not want to lose its new functionality
I can see how eternal jokers would make it more manageable though
i JUST had a really fun madness run where i got eternal square joker and supernova
but yeah the change really hurts madness a lot
It might just be a me thing
But I feel like perishable sticker just appears wayyy too often
And most of the time on jokers that you need to take to keep surviving
Even though the chance is literally the same as rental
What are y'alls thoughts on perishable?
perishable is worse to see than rental in shops, rental is worse to see in buffoon packs
Why in buffoon packs?
because you dont benefit from the reduced price
bc if you get rental in baffoon packs, you cant even sell it for base value
but yeah perishable is annoying
its fine when its the start of the run and you take a few perishables to get by, but it gets really annoying when you want to start getting an actual build going and you have to sift through so many perishables
Oh right
Yea that's my biggest worry with this new mechanic
Maybe I just need to get adjusted to the mechanic, saw people on reddit saying it's become so much easier
not keep them
Buy them if you need them
you can keep them temporarily to, for example, get temperance value, or to prevent them from reappearing in shops, etc
so true
total game changer
btw is there a channel for like suggestions for experimental
or is it also #1155557846805643434
like feedback on the experimental build
i think you just put it here
just here
Yeah after playing some runs I can definitely see why people call it easier, but it took me a while to get my first 1.0.1 gold stake win
I think eventually I'll find it easier as well
after getting used to how everything works
whytf is my rental bugged
I pulled out a self-dectruct button by playing a pair and completely disabling obelisk KEKW
the unlucky 13th pair
man, I remember losing over 20 times before my first win with yellow deck
now having suffered enough from gold stake, I find white stake nothing more than a tiny nuisance
Though I post it here because Anaglyph is super fun in this patch
Was hoping to get negative tag but got rares instead, still took it because it gave me invis eventually
I could've lucked into getting Luchador but eh, I wanted the screenshot
amazing
bloodstone is vibin
oh god
instead of Chicot and Yorick (both of which I haven't unlocked), it gave me Perkeo AGAIN
the legendary guarantee only applies on gold stake
Ik
did the usage window for tarots change? i swear you couldn't use them when in a pack before
my rng sucks
I depends on how you want to define sucking. On one hand it sucks that you can't get the two worst legendary jokers to complete your collection. On the other hand you keep getting the best one. (though the patched Yorick should be in line with the other jokers at least leaving Chicot as just the dud in the pack lol)
chicot is still fine?
fine sure, but I toss chicot pretty quickly. There isn't a great reason to hold onto chicot unless the next boss is one that chicot will help with otherwise pretty much any other joker will be more helpful and it's just wasting a joker slot.
that's fair
it could reduce the blind requirement by 33% to match the big blind maybe?
I don't need much of a buff on Chicot but I would really love it if Chicot also had like a gets +.25 xmult per boss blind you clear.
You know not something that gets all that crazy in general but a little extra bonus to make it do something beyond sit there. As most of the bosses aren't a problem and the ones that are you can typically plan well enough for them.
As it stands Chicot more just feels like the Rare version of Luchador instead of a legendary joker.
But that way it wouldn't feel bad to hold onto Chicot and have it not do anything really to help you if you don't run into any of the more painful bosses.
that's fair enough
I was really happy to see the Yorick change because I had never managed to get Yorick online. Yorick was determined to only show up for me on ante 7 or later which I just could not get 23 discards off at that point lol.
Perkeo is op, but only when I've prepared for it
just got yorick
so much better than before the patch
both stronger (as is expected from a legendary joker) and more fun imo
acknowledged orange stake rework made me open a lot more celestial packs which help nebula deck, but still...nebula deck's penalty is absolutely no needed buff it plz
I forgot to take a screenshot but hologram essentially hides the rental sticker as it appears behind the joker
Saw some discussion earlier about perishable jokers. One thing I like is that they make me think about skipping blinds more strategically. Like, if I think I need one for a boss and it has 2 turns left I might skip the small. I like that little wrinkle it adds.
anyone else really surprised to see no buff to superposition/seance - seeing NL play a straight build and pass up polychrome superposition because of how ass it is when he is known for trying weird/quirky builds was quite indicative of it needing a buff IMO
Don't think ive ever intentionally taken either, and are always instant sell from judgement
i take it pretty often with abandoned deck
its kind of a love it or hate it card
dont think its really that underpowered
abandoned deck?
yea sorry
based on quick search in #🕹・game-discussion consensus on superposition is its pretty bad
even on abandoned you can only run the ace straight 1 way , admittedly easier to pull the straight due to no face cards
abandoned deck makes straights in general a lot easier. superpoisition is bad as a side effect of straights in general being hard to build around
A single tarot card for the condition of an ace AND a straight is not very good
I think doing a superposition proc might actually be harder on abandoned but I don’t care for the math
this was my thinking, especially given how many other good tarot engines there are
i guess its a playstyle thing. i tend to try to load my deck with aces by default, so theres usually at least a couple aces in my hand. all thats left at that point is to build the rest of the straight.
I really like trying to winstreak gold stake now, runs feel way more unique.
I'm still on the fence about whether or not the stickers probabilities are too high. The cognitive load can be high when you need to choose between several jokers with different stickers/prices/editions
makes sense because that's the highest difficulty though
the more i play gold stake the less i feel like they're too high.
I'm curious about new players opinion. Many people here are experienced players but what about a player trying to play gold stake for the first time ? That player already acquired some game knowledge because you need to unlock gold stake to begin with but orange and gold stake may be pretty hard for them.
In terms of stickers, black stake already introduces them pretty well
It would be interesting to see new player feedback, though a lot of new players I feel aren't going to seek out and try an experimental balance patch
true new player feedback and the higher stakes is not really going to be a thing.
That being said I do plenty of discussions of the game outside of here with players that are far less experienced. They don't know what to make of the new stickers at this point, but the few that are just reaching the higher stakes are wishing that the patch was coming to the switch right now because they are jealous of the changes compared to pack price increases. (though I've been selling the new changes with a lot of love because I hated the price increases and like the new changes lol)
As for the players that are even newer, most of them didn't have a huge reaction to most of the changes even with me explaining a lot of them, the only change that got much of a reaction was the sinful joker changes. Most of the newer players had a pretty universal negative reaction to that one. Go figure they all play flushes and use them a lot and didn't like seeing it nerfed 😛
gathering that kind of feedback is very hard yeah, that's something Localthunk mentioned a lot in the past
Lmao i think that was very much intentional (for the sinful jokers part)
At first i didn't get why they were nerfed but overreliance on flushes for new players makes a lot of sense
as far as I know it was the intention yes 😛
i am sorta that new person, i only ever got up to orange before the patch. i hated the increasing pack costs and just went back down to lower stakes on the other decks. my experience with this patch has been nearly universally positive
Most of the changes seem universally accepted, the only one with any real pushback seems to be vampire and that mainly comes from a crowd of people that want to play literally any hand and accrue a 15x for next to no effort
yeah vampire is still pretty strong
vampire now is on par with other x-scalers
before it was just leagues ahead of them
personally i really liked constellation
constellation is great, i am hunting relevant planets anyway so building xmult off that is even better
especially with new blue seal
6 rare jokers huh
I could only go so far tho
is it intended for rental sticker placed not in upper right corner? looks like bug tbh
Rental can stack with eternal/perishable
I know that. I mean if eternal/perishable is not on joker, why should be rental sticker placed differently
i guess thunk just put fixed position on it which was i guess an easier/quicker solution
or just intentional
What do you mean bugged?
i think it's supposed to be 1$, not 6
I just wanna say that Blue Seal isreally good now.
:(
Oh right was looking the wrong way
First day playing on new golden stake. This rental sticker sucks
I'll take the perkeo I really need it
Visual bug on Ride The Bus? Doesn't mention the reset
Consecutive
Yeah I think rental/perishable were not thought about before addition
rental basically means if you take it before 25$ when you get interest stacking you just never get interest and perishable basically ruins runs/builds if you just get bad shop rng
because it's a bunch of perishables + bricked cards due to eternal and rental and then you never are able to get decent jokers
oh duh, wasn't processing the lingo change
The builds im winning on gold with are just lucky runs that don't get screwed over by eternal perishable rental jokers and have like 1-2 of them at most
did localthunk said something about when this version gonna be released?
Orange/gold is significantly easier but it's more resetting runs because of simply bad RNG
weird bug, the blind's playfield persists when i reload into the game and stops me from buying stuff (note the shaded outline over the packs and voucher)
?
this doesn't make much sense, you can still end up selling it two rounds later and still spend less money. eternal rentals are fine generally, just this one isn't ideal most of the time
more resetting? don't think so. I used to die a lot on first ante because no scoring joker or even on first round. Now I don't think that ever happens
I think gold is still pretty hard, but now you have to think while playing it so that's good
wait am I stupid
Do the rentals not sell for 1$
Oh I see what you mean nvm
Yes but they are bought for 1
I feel like though you don't actually want to do that a lot with jokers
As in
Only keeping them for 2 rounds
The only use of that really are the ones that lower their increment per use like popcorn or ice cream
Not enough to make rental fun
?
If something costs $10 normally and you buy it for 1 it'll be net positive until four hands from then
🎵 you can't always get want you want🎵
you don't have to be snarky about it
obviously you're supposed to play around the mechanics
the discussion is about whether the mechanics are too hard to play around
They are basically impossible to play around because it's either on the joker or isn't on the joker and the only "counterplay" relies on the jokers they are on
Or just gambling you can take the downside
i won gold stake on my second try with the new mechs 🤷♂️ i love em
Perishable; winning the run in 5 rounds
Eternal; using the joker for the rest of the run (the most risky but rewarding and well designed)
Rental; not needing the money compared to the value of the joker
Yeah you can win easily if you just get lucky and pass the rng check by the game lol
It's not even like pre beta gold stske
Where you just play some better decks and you usually are fine early ante
It really doesn't even matter how good your deck is if you just get bad joker seals (I'm calling them these because idk what else you call them)
1.0 gold was dry kinda boring
i feel like perishables should also have lower shop prices
true
They are too brutal
it's hard to justify paying full price to only use it for 5 rounds
That's a good way to make them feel less awful to deal with
I'm not saying there wasn't changes to be done (orange stake was badly designed)
But I think gold stake specifically was fine as is
Pre beta would be much better just with the buffoon pack guarantee gold stake change from beta
Like that solves a lot of the bullshit
i mentioned it before and will say it again; someone mentioned a voucher idea to increase the perish +1
that barely does anything
and with the free skips on neg/poly/etc i think having a chance for it to have a bad sticker is a good thing for it being free
I see why they made it free now tbh
yeah that i don't mind
I thought that was broken but it actually makes sense with how bad the shops can be now
Alternatively though
Just make the poly/neg etc. Tag skips guarantee the joker doesn't have a seal on it
But make it cost money still
that sort of feels boring tbh
plus free good joker with no stickers = dopamine
(note that not all runs are played on gold)
I don't know if this was mentioned before but it kinda sucks to skip a blind to get a rare/poly joker only to have it be perishable, maybe jokers generated by skipped blinds can't have seals on them?
those moments do suck
but the tags don’t really imply this effect
ofc it can be changed tho if need be
yeah that is true, I guess it's not that big of an issue, just frustrating missing out on 2 shops for a perishable joker
The downsides of skipping
we remember the 30% of getting perishable stickers than the 70% of getting something else
Also getting a bad legendary
i mean besides chicot being useful utility all other legendary jokers are decent
Yeah I really respect localthunk's decision to make all the probabilities actually real tbh
instead of tweaking them behind the scenes to be more beneficial
Just have it be a hidden thing that only appears on the stakes with joker seals
Like with invisible joker only saying doesn't copy negative when you have a negatgive
hidden effects should be avoided as much as possible tho
the negative warning probably only shows up when u have a negative cuz it’s useless info until you have one
should I try my ultimate bloodstone build seed in this patch
I don't actually think I took 6s in that one but it's probably worth now
I stopped checking but had to be close to like 100x
Yeah so just hide the seal info until your on a stake with joker seals

