#1.0.1c Experimental

1 messages · Page 6 of 1

modern kiln
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You literally told me that I am having a skill issue

manic canopy
raven vapor
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you're just freaking out about 30% for some reason
if something is 30% to be unusable then odds are if you see 2 of that thing you get a good one

modern kiln
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<@&1133519078540185692> Can we not do this song and dance of "Your feedback is unvalid because you're bad" -> "I won more than you" -> "Oh now I need to be good to give feedback?"

manic canopy
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you literally fucking said it yourself?

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w/e

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doesnt matter rn

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i want you to propose a new mechanic

modern kiln
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I'm not gonna argue with you; I don't wanna engage in someone that says shit like "if you wanna have fun play low stake" or "then propose a new mechanic"

manic canopy
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you dont want to think of a new mechanic because you cant think of a better one

modern kiln
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Yes because I'm not the developer, wtf are you talking about

manic canopy
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you can always give ideas

modern kiln
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I'm not the doctor (IE a dev) I don't have the cure but I'm a patient (IE a player) so I know the symptoms so the doctor can make an informed decision on the cure

manic canopy
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and im simply asking you to suggest a new mechanic that would replace perishables

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you're just dodging the question

modern kiln
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I don't need to armchair game develop to give feedback

manic canopy
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that's not "armchair"ing

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it would be a suggestion like any other

modern kiln
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Proposing a fix isn't as helpful as giving feedback on the player experience

magic ether
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Please cut out the discussion, this has gone far beyond what is acceptable for Rule 1.

raven vapor
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i thought the argument is just "i'd rather die in ante 1 than in ante 4"
in which case checking ante 1 shop then holding r basically does exactly that, and you probably find a winning run faster than in prod

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because any poly is good, any holo is good, and guaranteed pack :p

languid radish
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Liking the new lucky card buff lmao

languid radish
modern kiln
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How big was the cat?

candid sorrel
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I actually never saw lucky cat in any shop yet

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Not once

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Very elusive

spiral comet
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lucky cat needs lucky cards to spawn

regal raft
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is the Localthunk said when this beta will be in normal game for everyone? dont know maybe a week, month or something like that?

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need to try today this beta if you say that working steam achievements on this game build

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and still counting progress from old save

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ya?

tawdry moth
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Your save info should all be safe, whichever version you use. No timeframe on when this will roll out outside of experimental

regal raft
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ya thanks, but first i need copy of my local saves on SSD for sure im not lost anything

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i have game on steam

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saves are in steam cloud

left niche
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rental and perishable are too common and just annoying imo.

regal raft
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and local on SSD

somber lava
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steam cloud saves are still unusable tho

regal raft
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ya i read many gamers of this game lost progress with their saves to 0

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not from this beta but before

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on normal game

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so everything can happend

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hehe

shell sparrow
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IMO Eternal/Perishable/Rental shouldn’t appear in the first Buffoon pack (as in the one you’re guaranteed to get now). It sometimes kinda just feels like a scam on high stakes.

deep lava
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hanging chad got broken fr

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this hanging chad + gold seal + lucky alone became my economy

heady bear
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Oh boy

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18 in one hand

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No 15 I’m bad at maths

deep lava
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it has also has expected 5 * (1/15) * 20 from the lucky card

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which is approximately another 6.66 dollars per card played

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and i've been deathing this card to death

fast plover
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I don't know if it's my skill level or luck or what, that perishable sticker is tough to get around, it is occurring on the jokers i really need to stay around for longer
Or I'm not thinking enough

jolly pawn
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:)

deep lava
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weeeeeeeeeeeeeeeeeee

deep lava
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5 rounds is quite long and you could definitely keep it around for 5 runs to win more runs / gain some economy so that you can replace it eventually

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to me it feels like a short term investment while looking for something better

jolly pawn
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i lost by 1.6k

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damn

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had wee jokers at 300 each but didnt find any base mult that wasnt rental/perishable

deep lava
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😭 😭 😭 rip

jolly pawn
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¯_(ツ)_/¯

deep lava
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welp

jolly pawn
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had foil family and wouldve pivoted to 4oak with 2's but

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strength never showed up

autumn egret
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holy moly it's just like old patch

deep lava
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gg

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this is a completely separate comment but I think rental jokers really don't feel that horrible, i would gladly take an important rental joker and tank the -3 dollars per round

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which is quite surprising cause at first i thought i wouldn't use them at all but they definitely feel workable around

autumn egret
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yeah, that was my thought process too

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initially costing $1 makes it really easy to plug and play for a round

deep lava
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exactly yea

jolly pawn
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hologram just scammed me

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the hologram applies on top of the stickers

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i didn't see it was eternal rental

deep lava
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the fact that it costs $1 makes it alot better

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💀

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rip

shell mortar
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The huge thing with Rental is that the cost is $1 no matter the rarity/edition. You can get poly blueprint for $1 and it won't end up breaking the normal cost till 4 rounds later.

deep lava
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is eternal perishable a thing

autumn egret
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nope! they're mutually exclusive

deep lava
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i don't think so right

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yay!

autumn egret
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the game rolls a 30% chance for eternal and perishable each, then it rolls a 30% chance for rental afterwards

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(i think)

jolly pawn
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cant have shit in balatro

deep lava
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wtf is this :destare:

autumn egret
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jimbo looks good all decked out

deep lava
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but like honestly

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if this was early game this would've been a good joker

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personally i would probably take a large number of jokers even if they were rental

autumn egret
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yeah like that jimbo above? i might even take him for half a round, get close to the required chips for beating the next blind

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then just sell him midround

deep lava
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yea that's another goofy rental trick

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personally i'm really glad about the rental and perishable, challenging but workable around

autumn egret
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yep! giving agency to the player is way more interesting than just making everything cost more by default

deep lava
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exactly

shell mortar
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Y'all get that that is the shtick right? You rent it for a dollar, you can sell it early to get back your rental fee. Otherwise you pay a $3 late fee per round.

autumn egret
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yes lol

deep lava
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yea but playing a hadn that is close to winning

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is very very hard

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i guess you could rent a joker like to do list or mail in rebate

autumn egret
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that's exactly what i did my last run, rental to do list didn't hit anything useful for me

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so i sold him instant to not incur a penalty

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which new to do list btw...insane card

deep lava
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real

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i mean there was one run i took a rental eternal midas mask

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and it was totally worth it

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unfortuantely lost the run to the needle but oh well

autumn egret
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needle moment

deep lava
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it was like a card sharp high card build unfortunately

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so well i mean it happens ig

autumn egret
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card sharp's got it rough against the needle yeah hahah

rare finch
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do rentals always sell for $1?

autumn egret
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i believe so, yea

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which includes if you get them for free from a tag

spiral comet
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unless their price is increased by other effects

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like gift card

split ferry
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real gamers take the eternal rental egg

autumn egret
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oh i can't say i'm that good

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i've taken eternal eggs, but never eternal rental eggs

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when i see one i'll get back to you

split ferry
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o7

faint rain
faint rain
faint rain
autumn egret
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i didn't see the rental sticker hiding behind this dude..

plain plover
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hidden fees

faint rain
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he's trying to hide it

neat adder
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got clowned balatrojoker

split ferry
spiral comet
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eternal luchador doesn’t exist 😔

faint rain
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better yet

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real gamers take the eternal rental ramen, and discards more than 100 cards to decrease mult

autumn egret
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i hear yorick loves eating ramen

plain plover
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i dont think eternal ramen exists either

spiral comet
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eternal food jokers donut exist oof

jolly pawn
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this is ante 1 do I take that

spiral comet
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take it

jolly pawn
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perishable mr bones seems like a scam

plain plover
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polychrome is good

spiral comet
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take the stone joker

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embrace it

frosty pilot
plain plover
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stone cards arent that helpful but they aren't a big detriment either

dusk hinge
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Early marble is cool

autumn egret
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for being such a loyal balatronian

frosty pilot
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sure

jolly pawn
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real gamers take perishable showman

autumn egret
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the amount of times i've seen pedants "correct" something on this server while losing the intent is insane

jolly pawn
wide grove
autumn egret
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lol thank you

wide grove
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ok back to today's first nebula gold stake run

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we've taken a double polychrome tag

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this can only end well

jolly pawn
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mfw hex and ankh in mega pack

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what do I do

wide grove
jolly pawn
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marble joker

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add 1 stone card to deck when blind selected

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its also poly

autumn egret
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hard to tell with the poly but the texture i think sells it

hollow cloud
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GUYS I MANAGED TO GET UNNERFED STUNTMAN!!!!!!!!!!!

jolly pawn
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so ive got four fingers with 1 stone card making flushes right now
this is not very good

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i wanna sell showman and try to copy marble joker

wide grove
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^^ 😛

jolly pawn
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its a 50/50 that instantly kills me if I lose

wide grove
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@hollow cloud twins

hollow cloud
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oof

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yeah

spiral comet
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id think ankh stone if it hits

jolly pawn
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which means I will take it every single time

wide grove
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trust me he's great

jolly pawn
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FUCK

spiral comet
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it missed?

jolly pawn
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it missed.

hollow cloud
spiral comet
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hex four fingers

jolly pawn
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do they stack

dense adder
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is it possible to get a negative joker in the buffoon pack

jolly pawn
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does this mean i can make flushes with 3 cards

spiral comet
jolly pawn
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damn

spiral comet
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wish they did tho cuz itll be funny

autumn egret
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hmm i think hologram is the only joker that has the problem of stickers appearing behind his head

dusk hinge
spiral comet
jolly pawn
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HOLY

autumn egret
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yeah! but when there's 2 stickers, his little hat covers the second sticker

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so i wonder if there's a way around that

wide grove
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ugh skipping for ez scaling sucks at gold stake

spiral comet
jolly pawn
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TALK ABOUT A CLOSE CALL

wide grove
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didn't we decide it's 28% to hit a nonstickered joker

jolly pawn
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i only won that cause I pulled 2 straight flushes

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thank you four fingers

autumn egret
wide grove
jolly pawn
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died after that

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screw you four fingers

autumn egret
jolly pawn
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this is canon

autumn egret
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so true, as soon as the ice cream is about to go bad, i just sell it back to the supermarket

jolly pawn
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HELLO

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YORICK

autumn egret
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HEY!

jolly pawn
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FANCY SEEING YOU HERE

autumn egret
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now feed him ramen

jolly pawn
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and I got BOTH discard vouchers

autumn egret
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well enjoy the win hahah

jolly pawn
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if this run doesnt win

autumn egret
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get some good gold stickers!!

faint rain
wide grove
autumn egret
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we don't chop off fingers, we're just born with less digits

jolly pawn
autumn egret
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LMAO

jolly pawn
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i might take hanging chad ima be real

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i have scholar so that with chad will pop off for base mult

autumn egret
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new hanging chad feels incredible if you can use its effect in any way

faint rain
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omg ramen

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from the ramen legends game

faint rain
jolly pawn
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how much interest do I need for this to be a net positive

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i'd need $18 right

wide grove
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HE IS RISEN

faint rain
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do you have seed money

jolly pawn
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i don't

wide grove
faint rain
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$18 is break equal

jolly pawn
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but it also has 1.5x mult

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which is prob better than keeping wrathful joker

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wrathful is perishable anyway

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im taking it

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I oneshot the wall i'm good

faint rain
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wait no i just realized $18 is without to the moon, so starting at $10 would be a net positive with to the moon

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right?

jolly pawn
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well $13 cause

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rental comes before interest

faint rain
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ah

lost aspen
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welp orange/gold stakes weren't fun before, they not fun now

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maybe its my problem

faint rain
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okay

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didnt know that oops

lost aspen
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I think -1 discard should be reworked too

faint rain
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so yeah 13

autumn egret
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what don't you like about new orange/gold stakes? i think it's a lot more flexible than before

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packs just default costing more meant it was hard to ever justify them

jolly pawn
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this is funny

autumn egret
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but giving you control over selling your rentals means you can play more short-term

lost aspen
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I dont play much above it

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because I think after black stakes difficulty becomes just unfun

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stickers are too often

formal crystal
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Play how you like

autumn egret
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a few people have said something similar, how stickers appear too frequently, but i think it's kind of the point of the difficulty

lost aspen
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and for me it seems like its very hard to do stabilize when all jokers you have are killing your income, take a slot forever or will disapear in few rounds

faint rain
autumn egret
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that sounds like to me, you're holding onto rentals too long, but obviously i dunno how you play

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5 rounds is kind of a long time in the early game

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you can really use perishables to help you find something else, even if it's another perishable

lost aspen
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tbh I though perishable would just destroy joker and not disabling it

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and it would be funny if it could delete eternal

autumn egret
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lool yea, but perishable and eternal are mutually exclusive

lost aspen
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it would be a buff to perishable overall because you wouldnt be able to get some money back

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but you could get rid of eternal with it in this way

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so it actually could get some upside

formal crystal
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Eternal would prevent its destruction

autumn egret
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unstoppable force, immovable object and all that

jolly pawn
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i guess they dont call it to the moon for nothing huh

faint rain
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real

lost aspen
formal crystal
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It already does ignore eternal

lost aspen
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not

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in that way 😭

jolly pawn
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okay wait

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is it better to sell to the moon for fib

autumn egret
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that's something you may want to put in suggestions, it probably won't get much traction here

jolly pawn
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i have scholar and hanging chad popping off on aces

formal crystal
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Probably?

jolly pawn
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and this would be an extra +36 base mult assuming i play one ace

faint rain
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hmmm

autumn egret
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what's yorick on? your current setup looks good

jolly pawn
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im playing flush which has base mult 10 cause its level 4

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yorick is on 7x

autumn egret
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oh lord lmfao

jolly pawn
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boutta be 8x after 3 discards

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i can prob get 9x if I try hard enough

autumn egret
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frankly i'm not sure it matters, you're probably oneshotting most things no?

formal crystal
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I think you win either way

jolly pawn
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it's a two shot if i dont draw aces

autumn egret
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you're using 4 discards and having trouble finding aces?

jolly pawn
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i have 6 in the deck and both discard vouchers

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i'm just unlucky

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¯_(ツ)_/¯

autumn egret
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that's insane 😔 lmao

jolly pawn
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i have a ton of money ill prob roll for a tarot to help

autumn egret
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yea for sure

jolly pawn
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strength or death

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but idk if i keep to the moon or not

autumn egret
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x1.5 is going off of yorick's x7 so i think it's pretty valuable

jolly pawn
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with swash at +15, flush at +10

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scholar hitting 3 times for +12

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that makes 37 base mult

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with one ace fib gets 24 (hanging chad makes it three times)

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and that is about 1.5x

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🤔

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the rest of the things i have are eternal

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except yorick (he's yorick)

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and to the moon

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im gonna keep to the moon cause itll be harder to get gold sticker with it

wide grove
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ok photograph + hanging chad + card sharp is kind of sick

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we're cooking a high card face card run here

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w burglar

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and double ecto

jolly pawn
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yeah yorick will hit 8x next blind

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GO AWAY

wide grove
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lol

autumn egret
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LOL

faint rain
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hear me out

what if

burglar

autumn egret
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please let yorick eat

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he is hungry

faint rain
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yorikku*

jolly pawn
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why cant I draw these hands on the boss blind

formal crystal
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All the stars

jolly pawn
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2 MILLION

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LOL

fading jacinth
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Got my first Gold Stake run on the 1.0.1 update. No stickers for me though; I used an alt save for this.

autumn egret
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omg i found shortcut

faint rain
autumn egret
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can i win the run for c++

faint rain
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😔

autumn egret
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😔 rip

wide grove
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dammit

fading jacinth
wide grove
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got demolished by the boss blind - no repeat hands

formal crystal
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Two ankhs

faint rain
jolly pawn
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oneshot the boss

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FIRST GOLD STAKE

autumn egret
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nice job!!

jolly pawn
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embed failure

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im dead

faint rain
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lmao same

jolly pawn
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sending another gif anyway

faint rain
jolly pawn
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I JUST GOT

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TWO LUCKY CARDS IN A ROW

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THAT BOTH TRIGGERED BOTH EFFECTS

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i went into endless with yorick cause why not

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i lost

rancid arrow
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Cause this is a feedback/issues/regression thread and not what should I play or look at my deck thread: my feedback after about 15 games played on experimental.

  1. Changes to all jokers seem fair and good. Instead of fishing for certain jokers im actually building around all jokers more.
  2. Thats being said I dont like the new Orange stake. What makes balatro fun for me is having a good joker in the beginning and build your deck around it to have massive numbers. Proof is me discarding for certain cards while my deck would actually win already. When getting a good perishable joker on new stake makes me shutting down my steamdeck cause its very frustrating.
  3. New gold stake on the other hand is good. Hard to manage but still doable. Perfect how stakes should be.
  4. Changes to ante scaling are good. Sometimes you hit that wall a bit too hard. I like it.
  5. Changes to "free" tags are also fun and good.

didnt run in obvious bugs however paying 3 gold as rent for a rental Gros Michel who has vanished was a bit weird to me (but you got the +15 mult so you "used" it I guess, so maybe fine?)

Feedback is my personal opinion ofcours.

jolly pawn
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im having a great time i like all of it

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except hologram's hologram being on top of rental sticker

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makes it hard to see rental

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I had more gold stake runs that got past ante 1

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only reset a couple times and won gold stake today

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less holding R more playing game i like

wide grove
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hurm. i just had a blue seal generate a planet for a hand that wasn't my most played

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oh RIGHT. it's last played

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not most played

fading jacinth
wide grove
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durp

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okay. back to ante 8 for gold stake

formal crystal
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End of the constellations

wide grove
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okay gl 2 me

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crimson heart time

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hell yeah. disabled my worst card?

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BOOM.

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nebula deck gold stake ✅

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not as much to think about this time. had my build early without dealing w perishable / rental too much. (just hitting my 28%ers i guess)

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no rental made for ez economy -> bull + castle

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even w only 2 discards

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then cavendish wasn't perishable 😂

fading jacinth
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Personal feelings after finishing that Gold Stake run:

  1. New stickers kinda widespread so sometimes it's tough trying to pick a defining joker for use. At least we can actually open packs without killing econ.
  2. Having the need to think on the toe with picking/using some Perishable jokers was interesting. The Droll Joker I picked to survive early Antes, the Hanging Chad midgame and the end game Throwback were what I used, Chad was a bit reluctant pick at first but turned out a fun pick.
  3. Rental also kinda makes it tough to keep jokers for long-term use. I feel that if you pickup Rental jokers you're either picking a really good joker and suck up the -$3 econ (I picked Rental!Fibonacci to go with my Round 1 Eternal!Hack), or using them as one-off jokers (I think I used a Chaos this way)
  4. Overall I do think the appearance rate of stickers could be tuned down slightly. Perishables could possibly also have some (minor) incentives that makes them more attractive to be picked I think.
wide grove
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UGH what in the hell man

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the free tags are so unreliable

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skipped for free rare joker; got burnt joker at $8

deft jacinth
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Bloodstone in too strong now to be an uncommon imo, it demolished checkered deck gold stake(paired with dusk, card sharp, juggler, and a throwback with 2x), with few enhacned cards and level 3 flush. Imo good chance would be make it rare/take it back to 1/3 chance

jolly pawn
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what if it went down to 1.5x instead

autumn egret
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can crimson heart disable an already debuffed joker?

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i think it's the same status with a different wording right

ruby acorn
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Hey, we report bugs here right?

autumn egret
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if it's on experimental patch, yea

ruby acorn
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The "Jokerless" challenge is able to give you buffoon packs on this patch

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They're still "Restricted":

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But I think the guaranteed first shop joker pack is overriding that

autumn egret
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yep! it's a known bug

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searching "jokerless" shows that thunk's aware

ruby acorn
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Oh, sorry - is there a list?

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Ah

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How do you search through a thread?

autumn egret
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i don't know if there's a running list of known bugs

ruby acorn
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Oh it's just more + search I see

autumn egret
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would make it a lot easier if it was pinned lol

granite smelt
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tried gold stake on the experimental build and while it said rentals were available in the stake description i still lost a hand size and booster packs were unaffordabble still

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dk if thats a bug or just not implemented in the beta yet

jolly pawn
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if you started the gold stake run on regular before updating it won't change the stakes to the experimental ones

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iirc

granite smelt
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i didnt

jolly pawn
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are you sure you updated it then cause its working for me

granite smelt
#

played about 3 different runs and it didnt work with the new stakes

granite smelt
jolly pawn
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strange

granite smelt
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deleted and reinstalled game and its fine now

jolly pawn
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good to hear

wide grove
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ok free rare joker is busted. doesn't work most of time

lavish flicker
#

Hey there!

The first time i played Balatro i had to quit due to insane motion sickness, so reading about "Added toggle for 'Reduced Motion', removing the swirly background and gyrating card motion" I had to try.

I was really happy to see this fix and tried the beta. Unfortunately it still has some motion in the cards that gets my motion sickness going. I really liked this game and i would love to have an option to reduce to zero ANY motion.

The cards moving even a little bit on my play hand still gets the motion sickness going, the cards moving when you open a booster as well. And that's bad because i try to see/read the card and there's something still moving.

So please, have an option for people like me, and reduce motion even more! I would love to be able to play this game.

summer pine
#

I have some thoughts initially inspired by the change made to Mad Joker and its chip counterpart:

I think there's a design space to be explored regarding hands which "contain more than 1 rank", as currently jokers and effects that target "hands containing a pair" include every [number] of a kind hand, as well as the 2pair -> full house -> flush house group, and excluding both straights and flushes. On the contrary, there are only effects which target either straights, flushes, or larger [number]oak hands individually. I think creating room for a run to pivot between full houses and straights instead of just homogenizing into 5oak and away from straights (with flush sort of being omnipresent depending on if you can get tarots going or not) would create more opportunities for straight runs to happen.

mystic oriole
#

I feel like lover should choose 2 cards considering how weak wild cards are right now

autumn egret
#

bless you beta branch

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an absolutely wild stuntman straight flush game

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seance at uncommon while playing SF made it actually findable

wide grove
#

you diiiid it!!!

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congrats @autumn egret

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shortcut ftw

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that's a crazy accomplishment

autumn egret
#

thanks bud!!! now i can go touch grass lmfao

tame igloo
#

im only 97/150 stickers

wide grove
#

what's a grass

tame igloo
#

what was the experience like searching for the last 20?

autumn egret
#

it's so much easier on the beta branch, with the legendary change

#

only the last 5 or so took active grinding to find

primal furnace
#

hello! i found a bug while playing the experimental patch, should i post it here or in #1200105253559873707?

autumn egret
#

for new patch, here is good! you might want to search it first to see if it hasn't already been reported

frail dust
#

what people mean when they say about bloodstone and something about 6

#

oops all 6s?

#

what that means

#

"man 6's with a bloodstone about to carry"

#

translate to me please

wide grove
#

LOL

kind eagle
#

Maybe bloodstone should be 1.5x instead of 2.0x

autumn egret
#

making bloodstone go from 1/2 the time to all the time

frail dust
#

ah

#

thanks

autumn egret
#

you got it boss 🫡

frail dust
#

I haven't seen either of these jokers

wide grove
#

if you're watching "a streamer" who says that they're prob on the old patch

#

where bloodstone is 1/3 not 1/2

#

make sure u read your jokers carefully!

mighty plinth
primal furnace
#

i cant find anything about this bug so ill go ahead and post! i was trying to see if you could put 2 seals on 1 card (u cannot lol) and i quit to menu really fast to try to revert it, and when i resumed my game i was greeted with this screen! there are no spectral cards in the pack and the skip button doesnt do anything so im softlocked on this run

frail dust
#

I would love "0 motion" mode too

frail belfry
#

What is meant by 'remove motion' exactly? I can remove the bobbing effect I think some people may be referring to, but what else would be the problem?

frail dust
#

letters wiggle? blind name?

#

sorry I understand that you worked really hard implementing all these stylish effects but there are some poeple (not me) that get dizzy from these

mighty plinth
#

Animations in general as well probably. I'm guessing it would be acceptable to just have cards appear in hand rather than fly in. Similar to the shop and its cards animating in. Or opening a pack.

I'm not impacted by this but I'm guessing folks who get nauseous with this would rather a completely static presentation

autumn egret
#

i suppose both the cards moving slowly around, and the little shake they do when you hover over them would also apply

mighty plinth
#

For the hover effect, I'd just snap to a fixed angle/rotation rather than follow the cursor

frail dust
#

oh, yeah, cards "rotate" following cursor

lavish flicker
frail belfry
lavish flicker
kind eagle
#

I appreciate the bloodstone change. Old version just felt really bad. It might be too good now, but that can be fixed. Most important is that its no longer as annoying

frail belfry
wide grove
#

i'm def on the wagon of bloodstone 1 in 2 but 1.5x mult

frail belfry
#

The hover parallax/text bouncing/cards moving while 'still' can all be turned off pretty easily IMO but moving a card from your deck to your hand would be a pretty big change - I'd probably want to test without first

lament mortar
autumn egret
lavish flicker
# frail belfry I'll remove more motion from the game but I am just curious - do other games bot...

They do. Specially first person games or any game with a lot of motion. When I looked at Balatro i didn't think it would be bad, but with time and playthrough, it's not something that is doable or playable. Maybe removing more motion, the "A to B movement" won't be bad. It's hard to measure since the first time i played it had a lot going on.

Trying the beta i could still point somethings out that's still being a trigger to it

summer pine
autumn egret
lavish flicker
frail belfry
#

My hunch is that - if everything else is off - a card moving from your hand to the main 'play' area when you press play or the shop popping up on screen after you cash out won't be nearly as big of a problem as the cards gently moving constantly or the text bouncing for some words

wide grove
#

i wouldn't have the cards "appear" - i have no idea how to make that not jarring - since it's the main thing the player's attention is called to at start of round

#

just debuffing animation for non-foregrounded actions makes sense

#

once something reaches its resting place it should cease motion (in that mode)

frail belfry
#

Yeah I think that would help the most

autumn egret
#

that's definitely out of my realm to speak to, but foreground motions sound fine

snow wagon
#

I think balatro is a game with cards and jokers

wide grove
#

right now even the #s in your money count float in the background

#

i could see that being nauseating for sensitive folks

lavish flicker
frail belfry
#

Yeah I'll turn those off

#

What about the pack opening animation?

#

Like the white explosion thing

lavish flicker
lavish flicker
summer pine
#

I also want to express my gratitude about your attention to accessibility features as those are by far some of the most important changes you could make to this game

frail belfry
#

I don't want to remove things that aren't causing problems - so I'm asking about your experience

#

does the pack opening animation itself bother anyone?

lavish flicker
frail belfry
#

In the same sense that it's better to have accessibility options, it's also better for those people that use the accessibility options to still have a good experience with the game. The less I can strip out and still fix the problem for them, the better

primal furnace
#

as another person with motion sickness issues i think it would be good for there to be multiple different animation toggles in the settings, rather than all of this being lumped into one "reduced motion" checkbox

lavish flicker
merry thistle
#

Or be me, and turn on every accessibility option despite having no issued

frail belfry
#

For example - I would kinda prefer the main menu background to be the normal one but as a static image instead of just black

lavish flicker
#

But that's it, static is the answer

merry thistle
#

Has the color blind option been adjusted btw?

#

I got use to it, but the yellow was a bit jarring

summer pine
mighty plinth
#

Searching for "motion" in suggestions has a bunch of relevant threads that may have more insight

lavish flicker
mighty plinth
lavish flicker
static wyvern
#

Two things:

  1. I feel like Perishable is great mechanic but 5 rounds is very little time given for some Jokers to scale, so this tag renders useless a lot of Jokers most of the time. More rounds given before perishing would justify time and money investment. Perhaps 8-9 rounds would be a better number? 3 Antes for Joker to stick around.
  2. Rental shouldn't appear on economy Jokers since its defeats their whole purpose (unless that's an intention and this way you want to fill shop with dead joker cards for higher difficulty?);
static wyvern
#

probably

#

6-7 mb?

outer cypress
#

8-9 would just defeat the purpose lol

spiral comet
#

it’s perishable

lament mortar
#

I like the 5 limit

spiral comet
#

5 is brutal but perfectly brutal

south pendant
#

5 limit is good, someone suggested a voucher that would increase it to 6, thats a neat idea too

lament mortar
#

It encourages skipping, so you have to decide if the loss of rounds to scale is worth keeping a joker alive to make it through a particularly hard boss/wall

spiral comet
#

and in terms of rental jokers they all spawn with $1 cost so technically you can snag to do list farm money and sell before defeating blind for instant profit

#

in terms of econ example

static wyvern
#

(if its a scaling Joker to begin with)

spiral comet
#

why pickup scaling perishable jokers (unless no better choice)

summer pine
#

I think the thing perishable needs is just slightly (and only slightly) lower spawnrate imo

static wyvern
summer pine
#

like 25% instead of 30% or something like that

static wyvern
#

Is that the whole point to spawn dead jokers in the shop for higher difficulty?

spiral comet
#

not really

static wyvern
#

same with rental on economy Jokers

summer pine
#

there's also an argument to be made that scaling jokers could be blacklisted from it

spiral comet
#

rental is perfectly fine

lament mortar
#

Rental on Econ jokers are fine if you can out-econ the cost per round

static wyvern
#

they are heavily debuffed which makes them not worth investing in

#

or egg

summer pine
#

rental I think is okay, idk why I have been getting rental spawns at full price instead of $1 but that's just a bug ig

static wyvern
#

elaborate

spiral comet
#

i had rental faceless and got some profit

wide grove
#

ok ran up magic deck, now gnona do orange w it next

#

but gotta take a break

spiral comet
#

with a normal deck

#

also used to the moon rental before

static wyvern
#

some profit doesnt sound good I think?

spiral comet
#

to clarify, net positive

outer cypress
#

rental's change on economy is insanely better than increasing pack costs lol

spiral comet
#

fr

static wyvern
#

you buy economy Jokers to get a significant boost or sustain, right? Not just some net benefit

spiral comet
#

i mean its one dollar for the joker

lament mortar
#

You can still get that with rental, just lesser

static wyvern
summer pine
#

yeah regardless of the fine tuning the balance changes to high stakes are FAR superior to before

spiral comet
#

unless u hold it for a long time you can buy and use it quick then return it

spiral comet
#

and sometimes your build is powerful enough to slip an econ joker in

lament mortar
#

Being able to sell it whenever you feel you have the sustain is great too

static wyvern
#

to replace it with

#

the decision is very straight forward

spiral comet
#

i mean econ jokers in general will be replaced if there is something better

#

it’s not really the problem of the rental sticker

static wyvern
#

But when its a rental economy Joker, there will be no 2nd thoughts or hesitation

#

which is kinda boring?

#

(imo)

spiral comet
#

not rlly

lament mortar
#

I disagree

summer pine
#

I mean yeah not really if it's econ there's either a positive or a negative contribution

#

like blast off starts as -2 and eventually becomes positive money gen but if you need to replace it with scoring, you're gonna do that regardless of how much money it makes

#

because you need to not lose

static wyvern
#

makes sense

summer pine
#

it might be easier to give up golden joker because +$1 per round isn't as valuable as +$4 but that's just how the cookie crumbles

quasi thistle
#

Rental Golden joker is like 0.4per round unless you’re comfortably above interest cap

summer pine
#

not really more or less interesting than weighing a Cloud Nine with more or less nines etc., just moves the number to -3 of whatever it would've been

static wyvern
#

Yeah, ig I got biased after realizing that you can get rental Egg or Golden Joker

summer pine
#

that's fair

spiral comet
#

rental egg is just a bank in an eggshell

#

pun intended

summer pine
#

rental egg is keeping your money in its checking account that it told you was a high-yield savings account

#

egg more like piggy bank

static wyvern
#

But oh boy, rental+perishable+on econ Joker is such a downer

summer pine
#

even so tho rental egg does have some potential value because of temperance or swash

#

yeah rental perish is kinda just sadge almost every time

static wyvern
#

Couple things to consider tho:
Perishable Jokers become a no go in the late game (insta-skip most of the time)
and Rental Jokers' downside can become negligible in late game (no downside)
from what I understand

latent lintel
#

has anyone gotten a perish popcorn yet?

static wyvern
latent lintel
#

popcorn with perish sticker

south pendant
#

i think ive ran into one, yeah

latent lintel
#

would be completely redundant but funny

static wyvern
#

yeah

south pendant
#

it lets you use the entire popcorn and get your money back tho

autumn egret
latent lintel
#

oh does it not despawn?

south pendant
#

i wouldnt think so since its debuffed... cannot confirm, idk which order comes first, the debuff or the destroy

autumn egret
#

i can't remember the trigger, but was the spectral from a skip tag?

raven vapor
#

reloading a tag pack kills run yeah

floral cedar
#

time to get on that gold stake painted deck grind

#

I forgot I turned this off 😭

#

I need it back on I cant handle it

mighty plinth
#

For perishable, what if instead of a guaranteed extinction after 5 rounds, you have a 1 in 5 or 1 in 6 chance of the joker becoming extinct? Similar to Gros Michel. (Or debuffed instead of exctinct more likely so you can sell it)

Here's a spreadsheet that shows the probability of a joker becoming extinct in the next N rounds for different probabilities of extinction:
https://docs.google.com/spreadsheets/d/1lIMGw8b_2-hATiCHwXBRx8bCBt8CJ5riBGMihqXLRac/view

So, for 1 in 5, there's a 67% chance of the card becoming extinct in 5 rounds. 1 in 6 has a 60% chance of becoming extinct in 5 rounds.

This would add to the risk / reward randomness and would make you think "well, there's a 30% chance this joker will last more than 5 rounds". Of course, it could also become extinct immediately.

summer pine
#

I suspect public reception to this would be... worse than it currently is

quasi thistle
#

that seems quite bad to plan around

summer pine
#

you would functionally have to plan for 30% of all jokers to disappear the round after you get them

quasi thistle
#

much better to know how long you have the joker for

summer pine
#

even if that's not likely, the fact that it's possible makes it relevant

raven vapor
#

people would complain more because they'd home in on the one time their blueprint died in one round
compared to the numerous times it lived for 5-7

lament mortar
#

If it’s possible it will happen
And it will happen when you need it not to happen

summer pine
#

some kind of mix of the two is interesting to me, like after X rounds, the joker becomes like "unstable" or something and may disappear at this point

lament mortar
#

It’s fate

summer pine
#

or debuffed rather

quasi thistle
#

yeah something like 4 rounds and then 1/2 to debuff each round seems okay-ish but it’s also fine as is imo

mighty plinth
#

Right. I forgot perishable debuffs and does not extinct

outer cypress
#

i feel like people dont realize that perishable and rental are meant to be hard, theyre for the highest difficulty lol

#

it adds a layer of depth and complexity that makes runs a lot more fun

raven vapor
#

i can take anything just don't increase short term variance xd

quasi thistle
#

it’s so much better than the old gold and orange stake

#

no more -1 hand size and expensive planet packs, non high card is more playable

lament mortar
#

I’ll take a thousand perishable jokers over pack cost scaling

summer pine
#

still incredibly based

floral cedar
#

NOOOOOOOOOO

outer cypress
#

rental + perishable are fun additions that force you to play adaptively, and NOT having a lower hand size and astronomically expensive packs lets you actually have variety in what you play

floral cedar
#

how dare my WoF hit the bp

sudden pine
#

Where are the patch notes???

#

I cant find

summer pine
lament mortar
#

You just gotta beat ante 8 within five rounds

#

Speedrun time

static wyvern
#

Guys, I think the biggest issue with new patch is that we didnt get a Battle Pass systembalatrojoker

south pendant
#

ahah i would hate that, but definitely still buy it

lament mortar
#

Battlatro Pass

sudden pine
#

So much changes

reef garden
#

I think it makes the game more challenging rather than tedious at higher stakes

floral cedar
#

oof, next run

#

thought I could gamble but nope, 39 size deck wouldve been good with erosion

summer pine
#

aw damn, I even see the empress in your inventory

forest bloom
outer cypress
summer pine
#

yeah I realized lol

neon totem
#

I'm gonna fool around with Anaglyph and see if I can get a bunch of rares

summer needle
#

I fired up the Jokerless challenge and noticed a Buffoon Pack in the first shop. I think that should be removed.

broken needle
#

longest joker name/metadata in v1.0.1

#

got Immolate to work on this version

#

[CFU2, must use Gold Stake]

broken needle
#

this is a pretty good combo for jokerless honestly

#

too bad I have no slots

kind eagle
#

"Jokers are pretty good for jokerless"

reef garden
#

makes sense to me

solar oriole
#

I would like it if perishable Ice Cream and Popcorn were not possible, these are already temporary, and I enjoy the natural decision of when to sell these declining Jokers as it was before. (Also, a perishable Popcorn, if it's even possible, is a meme.) I'd also like it if Banana wouldn't perish, because it interferes with the interesting "when will it go extinct?" mechanic.

neon totem
#

Anaglyph is fun golden_joker

static wyvern
#

Analgyph is always fun

floral cedar
#

lol

#

if only you had showman

#

Gold stake painted deck attempt 9999999

#

(rounded down)

gaunt galleon
#

anaglyph must be insane if you save them for free negative jokers

pearl thunder
#

I opted into this patch and the game won't launch. Any tips how to fix this?

jolly radish
pearl thunder
spiral comet
#

follow the instructions outside of this thread in case you didn’t

#

if it still doesn’t work idk

vagrant bluff
#

Where are the patch notes?

ruby idol
#

wow I love these new blue seals

#

they're actually useful

vagrant bluff
#

Thank you

floral cedar
#

I was 1 dollar away from having 2 bs ramen with lvl 15 flush

#

and now Im just dead

dull sphinx
#

ur progress between beta and 1.0 are saved, right

south pendant
#

yes

burnt lichen
#

wait, does the legendaries on gold steak change make already gold steaked legendaries never appear ever or can they appear if you already got all the legendaries that don't have gold steak sticker?

floral cedar
#

yes

hushed grotto
#

All the others can still be any legendary

broken needle
#

Because of the way it was implemented, though, even non-gold stake legendaries will be different than in v1.0.0

burnt lichen
#

oh, thank you

broken needle
#

So if you have a Perkeo seed it may not be a Perkeo seed anymore

gleaming elk
#

hmm, i found the visual bug, that is kinda bug, can't really link the video - server doesn't like

#

basically on amber acorn, polychrome jokers when flipped display the card back design default, not the deck ur playing

#

can do picture at least

#

maybe not only poly, the joker was duped and then got poly from tarot (wheel of fortune)

glass bay
#

its duped jokers from ankh

gleaming elk
hushed grotto
#

yeah this was a bug in 1.0.0 too

solar oriole
hollow cloud
#

lucky card buffs,thank u so much localthunk

#

still missing this damn illusion...

summer pine
hollow cloud
#

any chance that with the gold stake rework, black deck can be reworked to -1 hand size rather than -1 hand per round, to do the "mirroring painted deck" thing (and also giving it a buff cuz -1 hand is way too frustrating rn)

floral cedar
#

Id imagine black deck is the next non glitched part that needs taken care of

hardy rock
#

Wow, i'm so happy with this update. I'm sick right now so i can't really play much but the little i do play the game is in such a better spot. Maybe bloodstone is op, maybe vampire needs one of the nerfs reverted, but every other change is so good. Local thunk did such a good job. My personal favorite change is blue seals becoming the best seals, at least for random runs. Maybe it is op, too but i don't really believe everything needs to be perfectly balanced. Its okay for some things to be strong and others weak, anyhow just my 2 cents so far.

solar oriole
hardy rock
#

I will say though with bloodstone its defintely too weak at 1/3, so idk what to do. Maybe 1.75x but its so much fun that there's a strong flush build. Club flush was pretty good but on previous gold stake it just only occasionally good enough. Bloodstone actually keeps up with the power curve with purple no problem. IDK maybe i'm just a flush stan.

#

Oh also, 8ball still feels kinda weak, idk maybe its just me.

hollow cloud
hardy rock
humble quarry
hollow cloud
hardy rock
#

the extra joker slot incentivizes syngergistic builds that you normally dont have enough room for, and these are almost all flush, 5 oak/flush five, etc. type builds. Ofc you can get off thge ground with high card and win that way, but it evens the ground substantially between high card and flush/5oak. Losing -1handsize would have the opposite effect, and turn it into 'high card, but like with one more joker slot'

#

its a bad change in general for that reason, but even on balance i think it'd be worse overall since you can still play high card with the -1 play

autumn egret
#

part of why -1 hand size was changed on gold stake was it made starts too inconsistent, and when your run is predicated on pressing the R key for the "ideal start," it's less time playing the actual game itself

-1 hand size is punishing later into the game, but doesn't immediately incur a reset - think bosses like the manacle, ectoplasm, etc. -1 hands per round is much easier to play around in the early game, since you can 1-2 shot everything in ante 1 without jokers, and it makes it more pressing to fill your joker slots up on later antes

so unless there's a way for -1 hand size on ante 1 specifically to be changed, idk if that'll happen for black deck. black deck is still probably the hardest deck to gold stake, don't get me wrong, but i don't think -1 hand size is the way to do it

plucky lantern
#

getting more comfortable with perishables, a perishable blueprint earlier on saved this run. managing jokers early on when my carry jokers were perishing was v fun

plucky lantern
south pendant
#

10-4 needs a super tiny teeny buff

frosty pilot
autumn egret
south pendant
#

maybe instead of a sticker, just a big transparent coin over the entire card. that would fix 2 issues

autumn egret
#

sorry if that was unclear, i've seen a bunch of people around here try to point things out that have little relation to the topic i was bringing up and it's been frustrating

#

i'll be better at wording things in the future

autumn egret
south pendant
#

i was also thinking even just different border effects would be helpful for quick views

south pendant
autumn egret
#

the border idea would be interesting though! since almost every joker already has a white border

#

either way, this is only a problem for hologram, from what i've seen

#

and only as a result of the beta patch displaying multiple stickers on a card

south pendant
#

ive seen others, me included feel weird about the sticker for rental being offcorner if theres no other effects. its an easy fix but yeah theres definitely a better way to show that its a rental card i think

autumn egret
#

oh, i haven't seen others talk about it, that's good to know

south pendant
#

ive seen at least two, and that was the first thing i notice like 2 hrs after release cause it was so jarring lol

#

but the position isnt x,y coords so its just an extra sprite at most, and a conditional check to find out which sprite to use

#

me personally i would use x,y coords with a smaller sprite. idk tho. ive looked all through the source code for 1.0.1; only found 2 issues. its messy but super solid

slim dew
#

Jokerless having a 50% chance of violet vessel on the final boss doesn't sound fun at all... at least if you get a director's cut you're safe now
I was hoping to see things like Temperance and Wheel of Fortune removed in Jokerless in this patch, it's hard enough without dead cards

south pendant
#

im just blabbering now, ill take my leave

autumn egret
autumn egret
frosty pilot
#

"I didn't see thing"
"here's how you could have seen thing"
"maaaan these fuckin pedants" (overexageration, not serious)

autumn egret
#

yeah...i overreacted

frosty pilot
#

the kiss emoji? 😭

south pendant
#

we appreciate self acknowledgement here

#

if you arent kissing your community what are you doing

#

lifes too short

fervent beacon
#

i hope the madness changes do not make it lol

waxen wolf
#

What’s wrong with the madness changes

#

They seem way better

hollow cloud
#

doesnt scale on boss blind fights

waxen wolf
#

Yeah that’s like

#

A nice thing

#

Can’t lose a joker that’s integral if you want to build for a boss blind

#

Scales less I guess but I like the strategy much more

#

There’s better mult jokers out there anyways for raw scaling

hollow cloud
#

yeah,i agree but it is a bit frustrating

#

that 1/3rd less scaling,not to mention skipping is much better now

#

remind me is madness rare or uncommon

waxen wolf
#

Rare

#

I think?

#

I could be completely wrong

#

I don’t remember lol

#

Nvm it’s uncommon

hollow cloud
#

like the middle ground option would be making it so it scales but doesnt need to eat in boss blinds but that sounds 1. too complicated to word
2. maybe too overtuned

waxen wolf
#

That’s just free scaling

#

I think it’s fine to nerf its scaling to make it more usable

#

And easier to plan around

#

I like that you can get it to a certain point and if you have a nice set of jokers

#

Just never have it trigger again

#

And keep the big mult

#

Went from a joker I never take to one I consider taking now

#

If I want raw scaling I’ll pick any other scaling joker

hushed grotto
#

black stake and above it's way worse

#

below that it's probably better? but idk

fervent beacon
#

it's called madness

waxen wolf
#

well yeah but its not like its super easy to plan around

waxen wolf
#

I guess you have eternal jokers

#

that helps

#

maybe buffing the amount that it increases a bit would help

#

but I definitely do not want to lose its new functionality

#

I can see how eternal jokers would make it more manageable though

foggy mantle
#

i JUST had a really fun madness run where i got eternal square joker and supernova

#

but yeah the change really hurts madness a lot

fast plover
#

It might just be a me thing
But I feel like perishable sticker just appears wayyy too often
And most of the time on jokers that you need to take to keep surviving

#

Even though the chance is literally the same as rental

#

What are y'alls thoughts on perishable?

plain plover
#

perishable is worse to see than rental in shops, rental is worse to see in buffoon packs

fast plover
#

Why in buffoon packs?

plain plover
#

because you dont benefit from the reduced price

dire cape
#

bc if you get rental in baffoon packs, you cant even sell it for base value

plain plover
#

but yeah perishable is annoying

#

its fine when its the start of the run and you take a few perishables to get by, but it gets really annoying when you want to start getting an actual build going and you have to sift through so many perishables

fast plover
fast plover
plain plover
#

the early game has become much easier

#

the mid game is rough

fast plover
#

Definitely

#

How do you work around perishable jokers?

spiral comet
#

not keep them

formal crystal
#

Buy them if you need them

summer needle
#

you can keep them temporarily to, for example, get temperance value, or to prevent them from reappearing in shops, etc

formal crystal
#

Oops all steel

glass bay
#

so true

plain plover
#

total game changer

deep lava
#

btw is there a channel for like suggestions for experimental

#

like feedback on the experimental build

plain plover
#

i think you just put it here

floral cedar
#

just here

deep lava
#

ah ok

#

i'll probably play more stuff before giving the feedback on the stuff overall fool

floral cedar
#

XD ok

#

gl

hushed grotto
#

I think eventually I'll find it easier as well

#

after getting used to how everything works

summer pine
#

whytf is my rental bugged

autumn quiver
#

I pulled out a self-dectruct button by playing a pair and completely disabling obelisk KEKW

#

the unlucky 13th pair

#

man, I remember losing over 20 times before my first win with yellow deck
now having suffered enough from gold stake, I find white stake nothing more than a tiny nuisance

neon totem
#

Well it was a good run while it lasted

autumn quiver
#

you're more than enough with god build

#

oof

neon totem
#

Though I post it here because Anaglyph is super fun in this patch

#

Was hoping to get negative tag but got rares instead, still took it because it gave me invis eventually

#

I could've lucked into getting Luchador but eh, I wanted the screenshot

glass bay
#

amazing

lament mortar
#

It’s worth it

#

Temperance bait

#

Swashbuckler bread and butter

frail bison
#

bloodstone is vibin

autumn quiver
#

oh god

#

instead of Chicot and Yorick (both of which I haven't unlocked), it gave me Perkeo AGAIN

glacial dawn
#

the legendary guarantee only applies on gold stake

autumn quiver
#

Ik

twilit dune
#

did the usage window for tarots change? i swear you couldn't use them when in a pack before

autumn quiver
#

my rng sucks

shy lance
# autumn quiver my rng sucks

I depends on how you want to define sucking. On one hand it sucks that you can't get the two worst legendary jokers to complete your collection. On the other hand you keep getting the best one. (though the patched Yorick should be in line with the other jokers at least leaving Chicot as just the dud in the pack lol)

glacial dawn
#

chicot is still fine?

shy lance
# glacial dawn chicot is still fine?

fine sure, but I toss chicot pretty quickly. There isn't a great reason to hold onto chicot unless the next boss is one that chicot will help with otherwise pretty much any other joker will be more helpful and it's just wasting a joker slot.

glacial dawn
#

that's fair

#

it could reduce the blind requirement by 33% to match the big blind maybe?

shy lance
#

I don't need much of a buff on Chicot but I would really love it if Chicot also had like a gets +.25 xmult per boss blind you clear.

You know not something that gets all that crazy in general but a little extra bonus to make it do something beyond sit there. As most of the bosses aren't a problem and the ones that are you can typically plan well enough for them.

As it stands Chicot more just feels like the Rare version of Luchador instead of a legendary joker.

But that way it wouldn't feel bad to hold onto Chicot and have it not do anything really to help you if you don't run into any of the more painful bosses.

glacial dawn
#

that's fair enough

shy lance
#

I was really happy to see the Yorick change because I had never managed to get Yorick online. Yorick was determined to only show up for me on ante 7 or later which I just could not get 23 discards off at that point lol.

autumn quiver
twilit dune
#

just got yorick
so much better than before the patch

#

both stronger (as is expected from a legendary joker) and more fun imo

lean rune
#

acknowledged orange stake rework made me open a lot more celestial packs which help nebula deck, but still...nebula deck's penalty is absolutely no needed buff it plz

snow wagon
#

I forgot to take a screenshot but hologram essentially hides the rental sticker as it appears behind the joker

tulip radish
#

Saw some discussion earlier about perishable jokers. One thing I like is that they make me think about skipping blinds more strategically. Like, if I think I need one for a boss and it has 2 turns left I might skip the small. I like that little wrinkle it adds.

pastel gulch
#

anyone else really surprised to see no buff to superposition/seance - seeing NL play a straight build and pass up polychrome superposition because of how ass it is when he is known for trying weird/quirky builds was quite indicative of it needing a buff IMO

#

Don't think ive ever intentionally taken either, and are always instant sell from judgement

plucky lantern
#

i take it pretty often with abandoned deck

#

its kind of a love it or hate it card

#

dont think its really that underpowered

pastel gulch
#

abandoned deck?

plucky lantern
#

yea sorry

pastel gulch
#

even on abandoned you can only run the ace straight 1 way , admittedly easier to pull the straight due to no face cards

plucky lantern
#

abandoned deck makes straights in general a lot easier. superpoisition is bad as a side effect of straights in general being hard to build around

snow wagon
#

A single tarot card for the condition of an ace AND a straight is not very good

#

I think doing a superposition proc might actually be harder on abandoned but I don’t care for the math

pastel gulch
#

this was my thinking, especially given how many other good tarot engines there are

plucky lantern
dusk hinge
#

I really like trying to winstreak gold stake now, runs feel way more unique.
I'm still on the fence about whether or not the stickers probabilities are too high. The cognitive load can be high when you need to choose between several jokers with different stickers/prices/editions

#

makes sense because that's the highest difficulty though

plucky lantern
#

the more i play gold stake the less i feel like they're too high.

dusk hinge
#

I'm curious about new players opinion. Many people here are experienced players but what about a player trying to play gold stake for the first time ? That player already acquired some game knowledge because you need to unlock gold stake to begin with but orange and gold stake may be pretty hard for them.

formal crystal
#

In terms of stickers, black stake already introduces them pretty well

#

It would be interesting to see new player feedback, though a lot of new players I feel aren't going to seek out and try an experimental balance patch

shy lance
# formal crystal It would be interesting to see new player feedback, though a lot of new players ...

true new player feedback and the higher stakes is not really going to be a thing.

That being said I do plenty of discussions of the game outside of here with players that are far less experienced. They don't know what to make of the new stickers at this point, but the few that are just reaching the higher stakes are wishing that the patch was coming to the switch right now because they are jealous of the changes compared to pack price increases. (though I've been selling the new changes with a lot of love because I hated the price increases and like the new changes lol)

As for the players that are even newer, most of them didn't have a huge reaction to most of the changes even with me explaining a lot of them, the only change that got much of a reaction was the sinful joker changes. Most of the newer players had a pretty universal negative reaction to that one. Go figure they all play flushes and use them a lot and didn't like seeing it nerfed 😛

dusk hinge
#

gathering that kind of feedback is very hard yeah, that's something Localthunk mentioned a lot in the past

hushed grotto
#

Lmao i think that was very much intentional (for the sinful jokers part)

#

At first i didn't get why they were nerfed but overreliance on flushes for new players makes a lot of sense

shy lance
plucky lantern
pastel gulch
#

Most of the changes seem universally accepted, the only one with any real pushback seems to be vampire and that mainly comes from a crowd of people that want to play literally any hand and accrue a 15x for next to no effort

glacial dawn
#

yeah vampire is still pretty strong

pastel gulch
#

vampire now is on par with other x-scalers

#

before it was just leagues ahead of them

glacial dawn
#

personally i really liked constellation

pastel gulch
#

constellation is great, i am hunting relevant planets anyway so building xmult off that is even better

#

especially with new blue seal

autumn quiver
#

6 rare jokers huh
I could only go so far tho

bleak vortex
#

is it intended for rental sticker placed not in upper right corner? looks like bug tbh

hushed grotto
#

Rental can stack with eternal/perishable

bleak vortex
spare shuttle
#

i guess thunk just put fixed position on it which was i guess an easier/quicker solution

#

or just intentional

prisma pumice
teal void
#

i think it's supposed to be 1$, not 6

steep spruce
#

I just wanna say that Blue Seal isreally good now.

teal void
prisma pumice
bleak vortex
#

First day playing on new golden stake. This rental sticker sucks

teal void
#

nvm we balling

#

its best boi!

fervent beacon
plain lynx
#

Visual bug on Ride The Bus? Doesn't mention the reset

torn isle
torn isle
#

rental basically means if you take it before 25$ when you get interest stacking you just never get interest and perishable basically ruins runs/builds if you just get bad shop rng

#

because it's a bunch of perishables + bricked cards due to eternal and rental and then you never are able to get decent jokers

plain lynx
torn isle
#

The builds im winning on gold with are just lucky runs that don't get screwed over by eternal perishable rental jokers and have like 1-2 of them at most

frail dust
#

did localthunk said something about when this version gonna be released?

torn isle
#

Orange/gold is significantly easier but it's more resetting runs because of simply bad RNG

fleet thorn
#

weird bug, the blind's playfield persists when i reload into the game and stops me from buying stuff (note the shaded outline over the packs and voucher)

fleet thorn
#

this doesn't make much sense, you can still end up selling it two rounds later and still spend less money. eternal rentals are fine generally, just this one isn't ideal most of the time

bleak vortex
tulip leaf
#

I think gold is still pretty hard, but now you have to think while playing it so that's good

torn isle
#

Do the rentals not sell for 1$

#

Oh I see what you mean nvm

fleet thorn
#

Yes but they are bought for 1

torn isle
#

I feel like though you don't actually want to do that a lot with jokers

#

As in

#

Only keeping them for 2 rounds

#

The only use of that really are the ones that lower their increment per use like popcorn or ice cream

#

Not enough to make rental fun

fleet thorn
#

?

#

If something costs $10 normally and you buy it for 1 it'll be net positive until four hands from then

south pendant
plain plover
#

you don't have to be snarky about it

#

obviously you're supposed to play around the mechanics

#

the discussion is about whether the mechanics are too hard to play around

torn isle
#

Or just gambling you can take the downside

south pendant
#

i won gold stake on my second try with the new mechs 🤷‍♂️ i love em

torn isle
#

Perishable; winning the run in 5 rounds
Eternal; using the joker for the rest of the run (the most risky but rewarding and well designed)
Rental; not needing the money compared to the value of the joker

torn isle
#

It's not even like pre beta gold stske

#

Where you just play some better decks and you usually are fine early ante

#

It really doesn't even matter how good your deck is if you just get bad joker seals (I'm calling them these because idk what else you call them)

south pendant
#

1.0 gold was dry kinda boring

plain plover
#

i feel like perishables should also have lower shop prices

torn isle
#

They are too brutal

plain plover
#

it's hard to justify paying full price to only use it for 5 rounds

torn isle
#

That's a good way to make them feel less awful to deal with

torn isle
#

But I think gold stake specifically was fine as is

#

Pre beta would be much better just with the buffoon pack guarantee gold stake change from beta

#

Like that solves a lot of the bullshit

south pendant
#

i mentioned it before and will say it again; someone mentioned a voucher idea to increase the perish +1

plain plover
#

that barely does anything

south pendant
#

and with the free skips on neg/poly/etc i think having a chance for it to have a bad sticker is a good thing for it being free

torn isle
plain plover
#

yeah that i don't mind

torn isle
#

I thought that was broken but it actually makes sense with how bad the shops can be now

#

Alternatively though

#

Just make the poly/neg etc. Tag skips guarantee the joker doesn't have a seal on it

#

But make it cost money still

spiral comet
#

that sort of feels boring tbh

#

plus free good joker with no stickers = dopamine

#

(note that not all runs are played on gold)

proud pond
#

I don't know if this was mentioned before but it kinda sucks to skip a blind to get a rare/poly joker only to have it be perishable, maybe jokers generated by skipped blinds can't have seals on them?

spiral comet
#

those moments do suck

#

but the tags don’t really imply this effect

#

ofc it can be changed tho if need be

proud pond
#

just very salty because this just happened to me

#

skipped 2 blinds for him 😔

spiral comet
#

i mean

#

5 free planets levels is great

proud pond
#

yeah that is true, I guess it's not that big of an issue, just frustrating missing out on 2 shops for a perishable joker

fervent beacon
#

The downsides of skipping

spiral comet
#

we remember the 30% of getting perishable stickers than the 70% of getting something else

fervent beacon
#

Also getting a bad legendary

spiral comet
#

i mean besides chicot being useful utility all other legendary jokers are decent

hushed grotto
#

instead of tweaking them behind the scenes to be more beneficial

torn isle
#

Like with invisible joker only saying doesn't copy negative when you have a negatgive

spiral comet
#

hidden effects should be avoided as much as possible tho

#

the negative warning probably only shows up when u have a negative cuz it’s useless info until you have one

fervent beacon
#

should I try my ultimate bloodstone build seed in this patch

#

I don't actually think I took 6s in that one but it's probably worth now

languid radish
torn isle