#1.0.1c Experimental
1 messages · Page 5 of 1
I do not have the lag after loading a new area
I also do not have the lag when selecting cards
new 8 ball is the new old blood stone
have fun trying not to have a stroke reading that sentence
XD
also 5 free wins off the bat makes me think this number might go up in the near future 👀
just wanna give you a heads up the experimental build is not working on my work laptop
however the live one works fine
got a sextupled flush tag lmao
havent tried it on my actual gaming laptop after youve pushed the new changes now though
also petition to add a perishable challenge next to non perishable
could even serve as an early intro to perishable mechanic :>
When are we getting lunch box or refrigerator joker to help save or extend the life of perishables??? 😁 could also be a voucher or something.
hi, playing a run and i think madness has a bug with perishable jokers; it didn't eat either of my two perishables on the right there and i think it should have
madness doesnt work on boss blind
first gold stake win on new build 🙂
it doesn’t eat on boss blinds now
WHAT
didn't even need my negative bones boi
alexa play despacito
so, interesting strategy for this one - notice ante and round
😄
got blackboard and card sharp early, but card sharp perishable
found bull/bootstraps combo w/ half joker
skipped every round, played the 5th round of perishable card sharp in ante 8
for the boss
complete with the Elder-Scroll-esque message
"With Gros Michel's extinction, the thread of luck is severed. Replay the run to restore the banana or perish with the jokers you have acquired!"

oh god lmao
REALLY liking how perishable and skips are interacting for these kinds of aggressive runs. g et your build early, pray for decent skips if you've built your engine
fun concept tho
curious if anyone else has tried something similar w/ speedrunning after the early build. could be effective in some cases.
also investment tag still is a bit too big
$20 seems better. $15 honestly still fine, but i do see a bigger need for rerolls now w the higher stakes having so many rentals
*highest
I think a huge emphasis in this version is encouraging skipping more.
investment tag? more like "a small loan of 25$" tag 
investment is now autoskip while <$10 and with shit eco more or less
i think it's fine, some tags should be viable past ante 1
because even with the huge buffs, i still only think about tags on ante 1 and sometimes take megabuffoon out of desperation
lmao i take turtle bean a lot now now that i think about it
all this perishable and rental nonsense makes food jokers so much better
like even just to draw gold/blue seals it's solid value
i will say its weird orange is perishable and gold is rental considering the economy deficit was orange before
Ive gone from red stake abandoned deck to purple stake abandoned throughout the day
@steep spruce Those 2 are mutually exclusive
hmmm
is this a bug? looks like it's thinking about something 😆
this run would have been so much better without eternal showman
jokers where negative stencil, I got invis to dupe it, and poly throwback
Am I the only one who followed the instructions in the first post to enable the beta in steam but still seem to be launching the normal version instead of the experimental beta? I feel like there must be an obvious step I'm missing.
hard to help without a pic
close the game and wait for it to update for a bit maybe?
try verifying game files
they should buff stencil by giving it a custom cardback where the stencil is still cut out lmao
thank you! that fixed it!
was there a small patch? just had a 36 kb update or something
yeah that was the stealth patch to make the game harder for you specifically
bug fixes
nice 😎
Goddamn 0 new tags?
I played abandoned deck for a few hours, swapped decks, and remembered that face cards exist and some of these cards actually have a perpose
Mime + Blue Seal is sooo fun now, like fr fr
average anaglyph run
also the game RLLY wants me to face crimson heart today
Am I risking anything by playing the beta build? I feel like I remember it splitting up my saves in Slay the Spire.
I like it cause its still balanced late game, just a small boost for early game
nah your fine, it carries over
Cool, excited to check it out and hopefully provide some feedback if I have any.
Thanks!
np
Having a buffoon pack in shop one of Jokerless seems like a dirty trick. The only buffoon is me apparently
oh i forgot to ask, can top up give rental/perishable now
and the same with soul/judgment
my guess is still no but that did make me pause during a run
I'm pretty sure creating a joker from any source doesn't apply stickers
i don't think it can
OH MY GOODNESS
otherwise, imagine getting like eternal seance from judgement
I just BARELY won against the goad when in the middle of mime + baron run and most of my kings are spades
won with duping a card with dna
XD
wtf
you dont see anything (trust)
Nothing looks suspicious about this
I only have 2 uncommons smh
I love getting death, and then proceeding to make the weirdest noise possible for no reason other than exitement
ill still have my progress when i play experimental right?
ye
wow i love the anaskip deck
skipped into triple spectral pack -> wraith + hex + ankh on blueprint
skipped into double spectral pack -> wraith + ectoplasm on obelisk
round 11 clear on gold stake 💀
this run is so much fun lol
nice 😎 you even have flush fives out, enjoy the farming simulator
vagabond + burglar early game and now baron + mime+ steel+ red seal kings
oh lord LOL
is it the beginning of the end
huge!!
showman failed me 😦
shouldve taken the 3x throwback lol
oh god hook yeah Im screwed
ok do we have a flower pot seed or any definitive evidence that flower pot doesn't require suits to score now?
some people said that's the change but that wasn't in the patch notes
I lost
it still requires them to score it just works if theyre debuffed
I definitely think $25 on the investment tag is overkill
nah, i like it
20 would be better
dont be like me
That's so much
ooooof
you also lose a ton from skipping in general, plus a lot of the time theres no immediate gain
25 dollars is almost always worth it though
bloodstone might be a bit too good..
bloodstone is def busted
please donate me a shortcut 😔 rolling 200g on ante 8 to get my last gold stickerrrrr
🙏 🙏
still waiting for my first celestial pack w nebula deck
lol
ante 3
lool
working on it 😔
OKAY!!
run saved
run with runner
buffed saturn + runner + shortcut
next shop: eternal egg, no celestial pack lol
ok next shop: The Order lol
all is forgiven
dawg i still have one celestial pack in 4 antes though
Do they stack?
stickers? no. But they were different runs anyways
the ability of shortcut also doesnt stack
No two shortcuts
yeah no sorry
Boo that would be cool
would be cool though
Someone tag local thunk lol
straights can be played w literally any cards
What would be better:
1/2 chance for x1. 5
1/3 chance for x2
1/2 chance for x1.5 is more consistent w other cards
That might be a good in between if the current one stays consistently busted
I feel like the diamond uncommon joker is now strictly the worst
i had good luck w it early for scaling though last game
as a late game ante bloodstone is killer
diamonds early is good for econ on high antes
whats everyones take on vampire now?
it's useable, but definitely a shell of its former self
i don't take it anymore
same
using it rn its working pretty well lol
i play higher stakes generally so take w/ salt
on orange
lower stakes i think it's still fine
Ooh, let's give this a whirl. Was vampire very good before? I can't tell if the xmult is worth nearly never being able to have card mods, unless you have an engine to get them going really well
hmm
higher stakes, early on it's not providing enough scaling and you can't generally generate enough econ anymore
vampire was very, very good before
vampire looks kinda dead
yea you can't early pick vamp
u didn't need any more cards early if you had at least one good flat mult or had scaled a flush build
like unless vagabond and vamp which is 2 RARES there isnt much chance Im picking vampire
and even then Im not gonna take it most of the time
now it doesn't scale fast enough on top of flat mult or base mults
so you can't survive early antes without additional cards, which comes out of your econ, which means less upgrades
midas / vamp still viable. cartomancer helps a lot too, and vagabond (but now it's rare)
i wouldve liked to see more straight buffs, but this list seems really good
high card seems mostly untouched
burnt card and vampire hit hurts ita bit
stuntman nerf is fake
for high stakes: rental vamp way too expensive. perishable vamp can't scale fast enough.
eternal vamp you're kinda committed anyway when you take it
vamp still works definitely worse than before but xMult is xMult
right, Midas would really get an engine going. Otherwise you need to be pitching in constantly for tarot packs or card packs to snag things that vamp can drain. Although with regular packs, that would have synergy with hologram, but good luck
- Changed Uncommon tag - Now makes the uncommon joker free
- Changed Rare tag - Now makes the rare joker free
- Negative, Polychrome, Holo, Foil tags all make their respective joker free
i think these are the biggest changes
thats insanely good
i think the holo tag singlehandedly carries early game
its insane
what's he at
yea
those are REALLY big.
hanging chad seems really good now for a lot of interesting scaling ideas
I mean, thats just your average high card run no?
Changed the first shop in every run to always include a normal Buffoon pack as one of the pack options this and the free tags are MASSIVEW
yeah, but i wouldve lost without vampire
The buffs really focused on the chad part of it’s name
card sharp was gotten ante 7
gamers, it is happening
Oops all 2x
oh right yes yes this. makes it way less likely your first shop will be useless
i provide prayers
slight nerf to the suit jokers, that's a bit of a pity
ok that straight build was dead easy on black stake
straights scale wicked fast now. you don't even invest in deck thinning if you have shortcut lol
Is rental card and additive +3 or +3 every round?
sorry yea
its just consistent -3 dollars at end of round
👍🏻
wanted to post this again now that thunk is on, to the moon gives interest even if perished
as if it wasn't over before 💀
wowie
before i put actual effort in blue stake, does progression in experimental versions carry over once the version is fully released?
yup!
litterally 4x per heart is insane
Some jokers previously didn't interact with being debuffed
now be like me and forget to reroll the boss when it is the head
It's possible this is still the case
I did that earlier today
and thats why I dont have gold stake painted deck
even though Ive had orange stake for around a month and a half
Xmult spam builds are always so satisfying.
just as i got this 😎
LOL nice
Triboulet 2
Also Thunk pls make Baseball card uncommon
holy moly imagine
Still can't believe I managed to get a bloodstone run working on gold stake pre-buff
that was an incredible experience lmao
#1226687886980681870 message around here was my bloodstone + oops all 6s run
the plot thickens..
LOL
#1226687886980681870 message 5 mil per hand 😭
Another Seance gamer
no shortcut :((
rip
shortcut has quickly become one of my favorite jokers
ever since i did stakes on the abandoned deck
It's so fun
Shortcut is cool, but I rarely get it when I want it
Do we discuss bugs on the PTR here or in the bug forum?
Here
Post bugs here if its this version
Doing the 15-minute challenge.
I've played a total of 22 straights.
The "Runner" joker has just come in the shops but it doesn't look to be applying retroactively.
It says +10 chips per straight, currently at +20 chips).
I wonder if it's not working with the shortcut joker as most of my straights had a gap in it.
I would have thought "Runner" would be impacted by all 22 straights I've played.
it's never been backward looking
you have to charge it
it's not like Fortune Teller
Why does it say already at +20 chips then?
that's the initial charge
Gotcha. Thanks.
yea you can compare the wording here
Just now I noticed I got mentioned lmao.
Bruh. For real
Only an eternal joker
Oh but I actually did replace a lusty which was perishable midrun
i feel like perishable is much higher than 30% so far from my playing
definitely feel like my winrate has gone up on gold stake new patch, but i'm not sure if that's just because i'm not constantly resetting the start or if the end of the game feels easier
i really like perishables especially early on though, letting you have an incentive to swap out jokers midgame
But you never beating my “the whell” just making me draw 5 cards face down
1 in 7
Suuuure
wait did you have oops all 6's for that
No I did not. Look
ahh it's very funny when all 6's applies the 2 of 7 buff to this guy lmao
seems like you just got ⭐ UNLUCKY ⭐
My boy I can take this unluck for all card games. Balatros 5 in 8 is just one of my most recent
What is the general consensus on the difficulty of higher stakes now? I have 6 orange and 7 gold stakes wins left to get comp+, wondering if I should try to most of them before the patch x)
cruisin' through nebula deck now
trying to get it up to orange stake so i can try this out
i find them similar, but gold stake a lot more strategic vs "do i get stuntman"
i've been finding the experimental patch a lot more consistent to get runs started, and a lot more flexible in the midgame trying to swap to a build that can beat ante 8
so even if it's not easier, it's wayyyy more fun
High Card meta was real
my gold stake run earlier was still a High Card run but it was a lot more strategy around skipping to preserve my Perishable jokers
vs just "do i have stuntman"
gold stake is way more fun now
i think orange and gold both more fun
for sure
i'm super excited to watch lifecoach 50 streak yellow deck gold stake in the coming months
rental jokers... tbd. i saw an early review from @fierce mica that sounded like my thoughts
it's an interesting balance
it honestly feels very possible with this patch
I see, perhaps I should really just finish the rest in the patch then
perishable is a way more strategic mechanic. rentals just aren't worth it most of the time and require a lot of in-hand management
i think I have a winning gold stake run right now
do you have a link to this? would love to read it
triboulet and blueprint
rentals are worth once your econ is set up imo
thanks chief
it's around 5 min in
yeah this seems right so far, but you definitely need to pay attention to them
there's a lot of strategy around selling rentals mid-hand where you've already gotten benefit but don't want to pay upkeep
for utility jokers primarily
I haven't played with the new patch yet, but too me the only thing that is weird is vamp, idk if that is a common sentiment, but having it nerfed and on top of that moved to rare is weird
personally i do not love strats that mandate additional in-hand management for optimal play
but it's def strategic and that's better than rand()
Do we know if there are any save file issues that come from swapping between the experimental and live patches?
instead of having as many dead runs due to rng now it feels like there's more strategy
How do I report a bug?
if its this version post it here
Even for 1.0.1c?
no
LOL here we go
post it here
ante 1 holo stuntman pull. no skip required
doesn't matter how many patches u do. runs get made for u 🤷♂️
Uhhh so like, if you get a coupon tag followed by a foil tag (im guessing any of the edition tags though), you get unlimited effects of the foil (edition?) tags
recreate on erratic deck with seed XEQH7CP9
skip first two blinds
ahahah i thought i was going crazy when my entire shop was going foil
also the buffoon pack gets the foil too??
I'm not sure if that's how the tag is meant to work
For some reason I did your seed and got holographic
It isnt, so idek
makes sense
cant wait for someone to get "oops all negative!"
there is one chance this is a different bug actually
At least it doesn't make them free, it just gives them all editions
Wily Joker + Full House >>>>>>
no, fuck wily joker (fuck you)
*for clarification, the "(fuck you)" is towards wily
😦
Isn’t this the same bug as the all ten of spades bug?
I'm trying to recreate on an unseeded run
nah its a different bug
I'll report back when I figure it out
that's not how this tag work
From the looks of it, it doesn't look like it works the other way around at least (edition before coupon)
and then do x/0, meaning nan
Its a different bug
not relateed
do the same seed without skipping and you will see that
I think this seed causes some internal bugs (just like a seed making the erratic deck full of ♠️10)
Just wanted to confirm, seems like a seed bug (for now)
SW3NBQTH, coupon + edition tag (polychrome not holo) doesn't work
I just want to make sure with coupon + holo
it has nothing to do with tags
there's a bug where some seeds divide something by 0, causing wacky outputs
yeah i remember someone having seed where every single joker was holo
sounds wild
riff-raff was spawning only holos, every joker in shop was holo
Oops all holo
okay purple stake done on nebula
FINALLY get to test out orange here
can confirm Saturn is making straights viable for nebula runs. no shortcut that time. card sharp barely got me there on the last ante. had runner again but never found a shortcut
hey if i play the beta does it mess with my save file and do i still earn achievements ?
no, yes
yeah its the same seed XD
thatsa 1 in a 3ish trillion chance of happening
yea. perishable rental banana is a thing
i am getting some god awful runs on gold stake in this version but I still feel much better about the changes
less time holding R more time actually doing things
IM THROWING I DIDNT SEE IT WAS ETERNAL
guess chaos is staying
$2 reroll discount (at the cost you have to use the reroll)
😂
i did lose that run
next run started w/ a straight flush though
is it just me or is the flint showing up earlier
ive had it ante 2 on 3 runs in a row
it hurts early (well it would hurt if i didnt get 2 polys)
but i did
still feels weird playing with no mods after using reshuffled for so long
Vampire nerf seems excessive
I'd keep it as rare, keep it as only scored cards
but with .2x
if for balance .1x is preferable then I'd make it uncommon
so it turns out that stake rules are determined when the run starts. if you start a gold run in experimental and then switch to live version and continue the run. it's basicalyy purple stake, as the -1 hand size and expensive packs dont apply, and the perish and renting doesnt exist
so beat blue stake on one of my first few attempts on this version; bloodstone buff almost certainly helped
lmao
fellas, what should i sell here?
that's some good cheddar
i'm gonna greed and assume i survive long enough for fingers and runner to scale higher than blue joker so i can thin
BAM. another orange stake run where perishable + skips was critical
grabbed throwback joker midway and a perishable bloodstone mid ante 5
skipped most of the remaining conflicts, bloodstone perished after ante 8 boss defeated
nice
throwback carried the mult on yet another straight run on nebula
my experience has been very consistent in this patch
nebula straights seems kinda good possibly
might look into nebula streaks at some point
- perishable mechanic interaction w upgraded skips is an awesome strategic upgrade, runs go faster too even with extra thought at higher stakes
- straights are viable if you have access to planet upgrades readily + you luck in to shortcut / runner early
also anaglyph anything
this was yet another runner run. i didn't get to start scaling it til about halfway through but it was infinite so 🤷♂️
lmao my runs doubled in length because of thinking
but theoretically rounds should go down xd
glass cards 💀
also - grabbed spectrals for Hex after had a single infinite poly joker via a skip early to lock in fib scaling.
glass joker value
ok so now it is gold stake time for nebula
glass joker 📈
@jolly pawn what ante / deck / stake
Wheel boss getting 4x buff 💀
ante 1 (boutta die on ante 2)
ghost deck blue stake
i got nothing else good in any shop
no flat mult to survive?
LOL these are the kind of decisions that reallllly get me in Gold Stake. let's weigh in on this.
first of all - i will yet again complain that A FREE RARE JOKER IS NOT FREE IF YOU HAVE TO PAY A DOLLAR
ante 1 :O
huh
at blue stake? u could survive w a flush
rental joker spawned from a tag is not free?
gigantic high card
yes it is apparently currently not free
i bitched about it earlier lol
ill trust you ill take the risk
I live
4 times 1.5 times 1.5 = 9
huge
high straight would do it too
back to my fun problem - do you take the infinite expensive burnt holographic joker early
oh nooooooooo
for the sake of lol - i will be taking the infinite holo burnt joker and going for a high card run on nebula deck
find stuntman = win. don't find stuntman = lose
that reddit post about a guy losing to final boss at gold stake with 1 chip short
ok. fck me up fam
this can only go well
hex + ankh = most broken early-game combo
i have an eternal currently but itll just pick the right card, trust
or maybe i just hex ankh smiley face
yeah ill just do that
I love that ur pfp now has rental on it
ya that was an urgent upgrade
guys this run is a mess lol
i have negative money
but i'm on ante 6
i am keeping a debuffed joker in my inventory bc i have a swashbuckler lol
nope. it's ovah
so confirmed there is a limit as to how much renting you can afford to do in the early stakes even when holographic
ok wtf. THIS time in the round one polychrome skip, my rental joker is NOT $1
violet vessel lost me the run
no idea why sometimes with the skip it's free or not. maybe it's skipping for rarity vs skipping for holo/foil/poly?
they should all be free, but I think it's bugged to not work right
i take blueprint every time here right
afaik
like there's no reason to take invis
yup
great
nice choice 😎
hanging chad photograph is nuts
currently overwhelmed
idk what my build is doing right now
tribe and throwback just showed up
¯_(ツ)_/¯
oh they made swashbuckler sell value of all jokers
thats so nice
oops all 6's doesnt care if it gets debuffed either
baseball card also doesnt care if the uncommon is debuffed
first gold stake 1.0.1 win
had half my decks lucky jacks
def one of the worst feelings on the new patch
Unless you get crimson heart and you have 1 joker being your main joker so when its debuffed the bp is also bad its the right option 😊
I hate when I take showman for 5 antes, and it just does not pay off
how do I order these to get the most out of blueprint brainstorm
drivers license is not ready and throwback is on 2.75x
+28 on swash
Depends on the hand you play
id use that calculator but itll probably be wrong cause of swash changes
all my hands are level 1 but straight and flush are pretty likely with 4 fingers
swash should be first though I think, even if bs then has to be not on throwback
so prob swash, brainstorm, bp, throwback, ect.
sold trading card for smeared
its ante 8 im going all in on flush
it's crimson heart so I should be okay
said nobody-
anyways gl, Im tryna sleep
night!!
ugh. got walled
lol
XD, I got today off but tmr 
my red seal glass card that i made in ante 3 is about to pay off
it's TOIME
lol, fair enough
oh yeah, sleeping
I mean Zzzzzzz
imo yorick feels too strong
unlike the other 3 legendaries, he's nearly snap pickable
isnt yorick the 23 discards one
yep, but each card counts towards the total
also theres 5 legendaries
think investment tag forces hold R simulator for ante 1 feels too punishing not to get it w/ new buff - prob needs to be disabled ante 1 and ante2+ can get it
$15 ante3+ was too bad. w/ $25 is worth considering not just broken
hahah perkeo isn't just a legendary, he's a deity 💀
fml
kind of a joke, but i think yorick and perkeo are so much easier to slot in than the other legendaries
Can confirm that the better skips and buffoon pack start don’t stop black deck from being complete garbage
man half of me wants to try that out, and half of me doesn't want to touch black deck ever again lol
welp, just pulled another infinite rental egg
another yorick run in the books
i love the changes to him but he really does feel too strong imo
that being said he's a legendary, so i guess it's fine
it's fine considering how some other combos exist
new yorick is way more consistent
in helping to win
yeah i think you're right, i'm conflating "consistency" with "power"
second infinite egg of the run
lool that's a hard shell
i think i am boned
find a swashbuckler
i'm already walking the tightrope
holy moly bloodboard
bloodstone did not bleed enough
RIP
gold stake is really punishing w eternals still
i think, again, the ratios need to be shifted
you really want to be able to shift through jokers early - great, perishable won't hurt too bad. but you get stuck w so many unscalable pulls like mystic summit, etc
it isn't possible to take that into the later antes with limited joker slots, and if u don't find the neg joker skip (which is HUGE in gold stake now but crazy risky) the math doesn't math
and god forbid you hit vessel
so i still think something like - 25% eternal, 35% perishable, 40% normal, with 25% chance of rental tag for gold stake
and orange (but no rental)
i remember reading about how people tend to massively overrate negative tag
and while it's free, without good control over the outcome of the joker, i'm starting to agree
skipping value has been changed period though
and in gold stake you kind of need the gamble still
so many times i've taken negative and just gotten a negg
at least if i gamba on holo or foil, i'm guaranteed to have something that'll be useful
yea the bigger problem now is negative is often perishable or rental 😂
I mean rare tag is way better now
yea that's excluding using a rare into negative tag
i think i'm gonna save my next try for tmrw
one last go to see if i get a running start
starting w rare/poly skips
GASP
i got a WHAT
a rare poly mult card that ISN'T perishable or eternal or rented?!?!?!?
and WHO is that next to him
let's cook
I coulsnt sleep 
funny enough I had this same conbo earlier today lol
i beat my seedless pb let's go
unfortunately the scoring hand had a red steel instead of the fifth red glass in it
credit card but irl
i think investment tag was already S tier before the patch because taking it after you get a decent early game build that washes early stake was just always a good move and now its sometimes the best play even when you might risk losing
25 to instantly be able to start interest stacking is ridiculous
also the buff on the next joker is (enhanced modifier) was dumb and some skips not being auto-skips (like the +3 hand one or the reroll one) is fine and they didnt need a buff to be generically good and not situational
it also has the unintended effect where now the deck that gives hex is awful because you can just reroll runs for polychrome tag on first small blind
opened buffoon pack from skip tag, went back to menu and when I reopened the run I'm now greeted with no jokers and no skip button
and its actually better than that
Delayed Gratification vs Mail-In Rebate. When I accidentally discard the right card, Rebate casually gives me $5 like it's nothing. But if the stars align and I draw the right hand to start with Delayed Gratification gives me $4. Or maybe I waste 2 hands instead of discarding, and then Delayed Gratification give me a net +2$. Feels bad.
I'll never forget when I first realized the Rebate buff after I accidentally earning $15.
Ancient joker popping off
Yeah delayed gratification is in a weird case against blue stake
i mean even without blue stake its kind of bad imo
It should be buffed to 3$ probably so there's actual reward behind it
it could be $4 and it would still be ok maybe
on blue stake not really
before thet tho yeah probably
Its 8$ per round if you are doing high card
i mean thafs a lot but there is a condition
i love most of this update but the changes to orange stake make me feel sad :( i feel like every joker that shows up is perishable
30% chance may feel like a lot, when combining with eternal's 30%
the fact that they can show up in buffoon packs feels cruel, i miss being able to build a synergy and actually stick with it... i get that it's supposed to encourage frequent pivots but it really feels like i'm pigeonholed into a sub-par strategy that i can't pivot off of because everything else that i would WANT to pivot to is perishable
tbh i'd rather just pay more for packs
I'd say having stickered jokers in buffoon packs is more like a bug fix
while enforced buffoon pack in first shop in jokerless is... meh
does it even matter? other than bait people into taking it once and realizing 0/0 slots
feels like early game stake nerfs alone kinda makes up for it :p
I believe this change in orange/gold stake is to allow more diversity, rather than forcing players to focus on high card/pairs
maybe it should be increasingly less likely to see the same sticker in every shop/reroll? so if u have a mega buffoon pack then very likely one of them will be clean
it feels real gross to have both jokers in the shop be perishable
i get what it's trying to do but iunno, it just doesn't feel fun
high card snoozefest was even worse
that was me autopiloting r button simulator while suffering in manacle simulator simultaneously
new gold stake makes me actually think
i have no problem with rental
my issue is with perishable
manacle sim sucked ass and new gold is way more fun
if i had to use boss blinds to describe new stake effects it's just a more convoluted crimson heart * the tooth combo
to an extent
the impending doom effect of perishable just makes me feel queasy picking one up
honestly i like the fact that it forces you to plan for rng but its just a little overtuned perhaps
all im saying is it's not as fun, high card snoozefest aside you'd still just be rolling to get one that's not perishable
i think we got a bit used to "permanent stuff"
perishable is indeed annoying but they did exist as food jokers
they just became way more frequent (and sometimes annoying)
i have no problems with the existing timed jokers like popcorn/icecream/banana since i can expect that going into it when i see it
when you get perishable turtle bean:
Aaaaaaaaa, recently finally got my first win on Orange Stake (ever)!
It came down to utilizing my Perishable Throwback's 2 rounds left before its debuff and skipping the Small and Big Blinds on Antes 7 and 8 to bring it to the Ante 8 Boss Blind, whew!
(Will play more and get more of a feel for Perishable (& later Rental) Jokers but so far Perishable seems interesting! It's a bit funny to have 'em temporarily, then needing to pivot to other things by the time they expire ;u; A lot of the other changes seem interesting and appreciated too, like being able to see the next Ante's Blinds and Skip Tags after defeating the current Ante's Boss Blind, Edition & Rare/Uncommon joker tags making their jokers free, etc.)
but it makes me feel sad when i see something like this
well, that only happens 30% of the time
the chemical my brain receives upon seeing this image makes me stressed
like i might just want to reset and hope it's not perishable next time
i guess people react differently when things are untakeable xd
like i've built up enough tolerance to feel nothing when i have $5 and see blueprint in ante 1 shop, but that's not universal lmao
all the good jokers i saw today were perishable
maybe i'm just unlucky but i closed the game feeling worse than when i launched it
its actually quite likely (i saw 2 of these in the same run)
I like the perishable mechanic, personally. Yeah, sometimes they will mean you don't take a joker at all, but other times it just means this joker helps me get through the next ante until I find something else.
ive seen multiple tragedies in every run ive tried so far
i mean ye tragedies will happen consistently
but in exchange you get to buy tarot packs and pet lucky cat :>
i personally really like it too i just feel like its way too hard lmao
compared to old orange it's quite the jump
even the +1 hand size in gold stake is harder than before
and unless you're playing painted deck you can always waste 1 joker slot on a eternal to get through early game and beat the game with 4 jokers
for me so far it's felt much easier, might be deck dependent
blue deck/anaglyph deck might have 80%+ winrate
maybe im just trash 
i'm trying to finish off my nebula sticker
nebula should be theoretically much better if you can play straights
now how consistent is 8 hs straights ._. yeah
with 2 discards? not likely
Seeing a possibly defining joker but then perishable or rental kinda hurts, but then I haven't played a serious orange/gold run since update so it's hard to judge for me.
rental i can live with, more money down for a joker that i actually care about is worth the investment
but more often than not, perishable makes me just roll past it
my runs in this update were mostly memeing around and fiddling with new stuff.
rental makes the game easier and i've played enough to die on this hill i think
perishable is pretty awful no question lol
!?!?!?!?!?
how is it easier
Getting temporary jokers for only $1/4/7 I think
like 95% of the time they cost more so idk
most jokers cost $4+, so unless you're keeping it long term you get least 1 round of usage before you have to pay full price
and you get to abuse some jokers for free like hallucination/cartomancer/several eco cards/chaos the clown
fair
so maybe not objectively easier, but in some sense the early game is at least much more survivable
like scrap together some random trash and you can make it to ante 4-5 semi consistently then find top end score somehow
yea my weak runs all fall off ante 4-5 now instead of 1-2
I think for how important finding scaling jokers can be the near 50% chance of perishable or rental kinda stinks
the slower score ramp up due to the purple/green stake changes contributes to the longer survival rates methinks
and that's where planets/blue seal come in
ye
you have an alternative to needing scalers
note that higher antes are left unchanged
they just made early game slightly easier so builds have a slight better chance of taking off
Perishable ride the bus 😔
hate that^
ride the bus 😔
perishable green joker 😔
f for perishable scalers
Rental bull/bootstraps
at the same time, some jokers actually exist now
i just watched someone make odd todd 2pair work lmfao

ya a bit underthought in that department, seeing perishable scalers makes me shrivel up
eh, just needs a shift in mentality probably
a strong word perhaps but it is my initial impression
it's a massive shake up of the meta and it's gonna take some time to get used to
i dont think scalers were the problem tho, is the thing
find more times i'm just resetting to find a good scaler early on
I wonder if blue stake will ever get a rework
and then seeing the lil blue sticker on one that i was looking for feels like a punch in the gut
then i hold R
Feels like it’s the same type of deal as the old orange and gold stake difficulties
maybe rentals and perishables should be swapped
yeah but gold being for money makes more sense
like, gold stake should introduce perishables, not orange stake
yeah this doesn't really work in this beta, resetting is kinda hard nerfed
if you're resetting i almost recommend taking holo/polychrome tags instead of checking pack
Make perishable jokers slightly cheaper? You still have them diluting the pool for building stuff, but doing this might make picking up perishables for temporary use more palatable.
i bought a $10 perishable blueprint today
yeah i can see it, eco is kinda all over the place atm
while worth the price for the 5 rounds i would get to use it, i lost the second it expired because there was nothing even remotely comparable to replace it with
you make a ton of money and bleed away a ton of it resetting and going through perishable trash
I do like the idea of buy price lowering if perishable
To expand on this, it’s a defacto shift to easier hands and snipes the discard based jokers really hard
ya i stopped doing full house and straights after blue
unless i get a way to expand my discards
Post blue stake banner just feels so meh for how restrictive it is
No discards for what is basically a sly joker
with 2 discards, i feel like straights can only be reliably attained with 4 finger or shortcut, and even with that it takes up a joker slot that could work better with pair or high card
can't adjust the content of your deck to make straights better since it relies on variety
Tbf I think cheaper packs and buffed Saturn was a huge straight buff
don't matter how good my straights are if i can't guarantee that i'm able to put one together
the problem is how consistently can you pivot into straight early to take advantage of them
the answer is unclear
like honestly a juggler/drunkard is almost enough but that's still asking for a joker
I had so many runs today in magic where I got an early saturn and used my fools on it into not getting any straight synergy cards 😭
Or getting runner at most
One run gave me a perishable shortcut
straight synergy cards work good with straights and nothing else
Tbf most flush cards aren’t friendly either
it's not much
at least flushes are easy to put together
Suit tarots are duds in non flush builds
seeing double and flower pot are good use cases for them, provided that you have the tarot in your consumable slot
but yeah total duds on tarot packs
helps make up the difference when you have all but one of the one you need
ya
i find it useful for blackboard as well, just holding onto a moon just in case i draw a pesky heart after i'm out of discards
yerp
i find that i just make as much of my deck into club/suits just so blackboard is easier to take later, in the event i can't find a better tarot card to use in a pack
if you get all suit change tarots lean spade/club because blackboard
(and like arrowhead/onyx are honestly ok)
love onyx
I think we should wait on any assessment on the strength of straights in higher stakes.
But if it’s still weak I’d prob take a look at runner
well, it's already viable in painted deck, the question is is it viable elsewhere
+1 handsize makes it somewhat interesting
I think it compares fairly unfavorably to other per hand played scalers
Especially cuz you’re prob trying to win in 1 hand with straights
Just feels a bit slow too scale considering the effort required to build straights
eh, if you can get 1 straight a blind it's a fine card to me
but i think it's not even there
And the amount of hands you tend to play with them
I mean if you don’t get a straight in a straight build you probably died
well its existence means you can score ok-ish even without straights right
assuming you've scaled it up at least a little bit
like just draw to a flush every so often
new yorick is nuts if you can get the extra discards per round, first gold stake i played on the new version and this joker changed everything, super happy with the rework to both yorick and gold stake (same to the magician rework, a lot more worth using now)
16x mult is crazy
merry andy for +3 discard, wasteful for +1 means 30 discards per round, which is a whole yorick cycle and an additional 7 discards, some of the best scaling on a single mult joker in the game (especially now that vamp is nerfed)
that said, i think like the other legendaries (minus chicot) it's not going to be this strong without the synergies but +x1 mult per round being possible is insane regardless
reminds me of this run i got a few days ago
(not on this version obv but canio is unchanged in this anyway im p sure)
hey hey, are the steam achievements unlocking with this beta buiild of game?
ye
is it something nerfed? sorry my english is not very well but i see in changelog many boost to the game for in-plus
and looks like game should be easier now
i have for now maybe only 10% of my runs won
only
hehe
Hi there. I played the new experimental update for a bunch of games and would like to give some feedback. Hope this is the right place. most importantly I think Bloodstone is a bit too strong now, it really carries games. Maybe 2 in 5 would better than 1 in 2? I also think Vampire being tripple nerfed is a bit too much, it has to be nerfed but maybe 2 out of 3 nerfs is better than all three. The point nerfs in the antes are great I think, feel really balanced.
it is indeed the right place
I also still really think Superposition needs a buff because I really tried but it's hard to get it do to much.
perishable in combination with eternal is genuinely miserable lol
perishable cannot stack with eternal
gold stake pre beta was easier and thats saying something
im saying having both in the same run
loike for the sohp pool
shoulda specified
i think having to pray to god you dont get eternal or perishable on a joker is just so much reliance on RNG
and not in the controllable challenging fun way of gold stake pre beta
there isnt like a sense of thrill its just dread
im a fan of perishable tbh but rental might be too much
Interesting, I feel like Gold got a bit more predictable now and therefore more fair. Eternal isn't too bad with tarot cards now being affordable.
its not the worst to deal with but perishable and eternal both fit niches that make you play around them differently, i dont think it adds much new compared to the first two
Still have to wonder how many of the problems with gold stakes is due to to nature of these kinds of deckbuilding/roguelike games instead of the nature of these changes
I would also like to add that the nerfs for the basic suit joker cards feel kind of unneeded since they weren't that good in the long run anyway. Maybe they can make the first few round on lower stakes a bit easy but the nerf doesn't seem that important
before nerfing, just getting out of ante 1 is rng, and how is that fair or satisfying?
-1 hand size is very impactful
-1 hand size also hits larger hands particularly hard and make the high card/pair builds the best and often the only way to win
and high card builds are never interesting
people complaining about rng in card games are a tale as old as time
roguelike DBG and traditional card game are very different tho
First ante 12 on 1.0.1c
Felt decently balanced
I like the free edition tags, don't know if others agree?
Me too they are finally worth skipping a shop for
The new tags feel like something balanced around gold stake runs because the free jokers may have a sticker
Vampire is in a good spot right now imho. It really deserved all 3 nerfs and it's still one of the best jokers around
In practice the nerfs - specially the scaling nerf - are not nearly as impactful as they look like. The card is still really really great just by virtue of being a times mult with no requirement on the played hand (compared to something like Seeing Double or The Trio)
It's still pretty good yeah. Getting x1 mult even if you play high card with 4 unscoring enchanced card was insane.
I assume progress on the experimental build does not carry over into the main game?
Ah, thanks!
i started a run in 1.0.0 and got stuntman
then i switched to 1.0.1 and the stuntman still gives 300 chips
uh
Savefiles are janky like that
You can edit your save file to give stuntman +10,000 chips if you want lol
oh lmao
It saves joker attributes like that
Not a fan of perishable: Ride the Bus, Runner, Green Joker, Square Joker, Spare Trousers, Castle and your Wee Jokers were where a lot of fun in building the run came for me. Not only do they have to be early enough in the run, they now have to be sans dreaded sticker. A perishable Hologram, Obelisk or Lucky Cat is situationally still worth picking up, but those tiny incremental former jokers are dead in the water so much of the time now. You can do better as a mechanic -- not least because it undermines the novelty of the food jokers already in the game -- rental, eternal and the (small subset of) food jokers are excellent, fun mechanics. Do another! :D
ok then propose a new mechanic instead of perishables
That's kind of the whole point @solemn monolith
if you say "just bring back pre-patch orange stake" then your argument is invalid
Those jokers are massively op, and perishable nerfs them disporportionately.
adding perishables i guess technically nerfs high card
since now you're not guaranteed to find a non-perishable hc joker
"so much of the time"
perishable is 30% sir
You could use the same point for Eternal economy/early game jokers
we could make the same argument about previous orange/gold stake
49% of the time you can still do lobotomy high card
yeah
where -1 hand size and expensive packs make the big hands practically unplayable
The point is they were fun, and needed building around. You know, playing the game.
-1 hand size essentially nudged you into going high card/pair
and they were by far the most common way to win gold stake and therefore mindnumbingly boring
Hardly, they nearly always get dropped during a high stakes run
how does that not apply to the perishables?
you can't build around them?
If you want to always play with the same jokers play seeded
or you can build around perishables by using consumables (planets, tarots) to your advantage, instead of only relying on your jokers (so the opposite of what old orange stake promoted)
oh ffs
me when i had to pay $10 for a fucking tarot pack that didnt even have good cards
me when i had to spent $10 to get 10 chips and 1 mult on my high card
guess why I asked for a new mechanic, and not the old one
i want you to think of a "new mechanic"
lmao when i get green/square/nova/bus on gold stake i declare a free win
because 80% of the time it is one
and it stlil is
perishable only influences it 30% of the time and we already have endless complaints for some reason
That is not building around perishable, that's building around not having permanent jokers
What's the difference?
I mean building around concept of perishable jokers
not around one specific joker that is perishable in your possession
You're not making a build, you're playing jokerless with occasional jokers. It's the same problem as the previous meta where you're minimizing RNG by not doing something fun
what
Before you only played High Card to minimize card draw RNG now you don't build for joker-reliant strategies due to the low chance of finding jokers that synergize & are forever
"occasional jokers" is not jokerless then
how are you going to minimize rng in this meta
if your option is to take perishable or die do you reduce rng by choosing to die lmao
Perishable and Rental are nice (I like Perishable a lot more than Rental) but I feel like having both in at the same time makes Jokers too weak and unreliable to properly build around
eternal rental jokers are even more annoying
you cannot end the rental contract
The update is still very RNG heavy like old gold stake but instead of dying on Ante 1/2 you now die on Ante 4 because you couldn't convert
and that's worse than before because?
Burglars are a money making joker tho
not always
of course it's rng, it's a roguelike
if it's any less random we'd have people doing infinite blue streaks
Because it means every failed attempt takes a much, MUCH longer time compared to before being much more frustrating. If I lose because of RNG and I lose 10 seconds, sure fine, but losing 10 minutes in due to RNG sucks
if you just want a win, just hold r
skill tissue
If they're good enough at it then that's not a problem
holo/polychrome tags are so much better now
and you get a guaranteed pack in shop 1
so just roll until nonperishable nonrental green joker and it's still a 80% win
Yes, which is a problem
I think they both have fun applications, like you can sell rental mid round and not lose 3$), and perishable guarantees carrying banana into the final boss for sticker, for example
as for having both rental and eternal/perishable, I'm not 100% sure yet
I agree, but I feel like having two mechanics that disencourage you from holding onto jokers long term really breaks a lot of what makes building a run fun
green joker is non rental non perishable 49% of the time
you're telling me you don't see twice as many jokers in new patch? guarateed pack alone is guarateend 2 rolls
If it was one or the other I'd agree, but both at the same time feels very oppresive
i literally saw a bunch of perishables the 2 runs i played
and they didnt even stop the runs
I don't want to win I want to have fun, and "half the jokers you see are unusable" is extremely unfun.
rentals are unusable is an extremely wrong statement
learn to work around them, you'll enjoy this patch a lot more
if you want to have fun play white stake
false
I'm not saying they're all unusable, I'm saying you sometimes find something like a perishable Square Joker or Castle ante 1/2 for example
I don't think stakes need to be unfun
30% of the time
Finding a perishable Abstract or Swash is fine but quite a few jokers don't work together with perishable
This is a horrible mindset to go into game dev
how so
Why are you even giving feedback on something meant to be fun if you don't think it's meant to be fun
what i've understood from your complaints is that high stakes are too hard
so i proposed you play white stake to enjoy the game
you can open packs now, that alone makes me accept perishable as a mechanic xd
^^^^^^^^
and again, 30%
that's not what they said
I've literally won more high stakes than you bruh. Like c'mon.
i know they didnt
There's a difference between hard and uncontrollable which is really the issue I have with perishable
if it keeps happening it's just cognitive bias at play
It's better but not perfect yet
Perishable removes the control you had with deck choice and skip/joker choices that really mattered and let you express skill in orange/gold stake
i didnt know i cant have an opinion because i literally played the game for less time than someone else
okay then
you're complaining about that one time you could've solved chip forever in your run but oh no you have to work a little harder for that
I believe Thunk can make an even better mechanic but he needs appropriate feedback on them not "skill issue" or "go to white stake if you wanna have fun"
okay then make the new mechanic
Perishable basically just makes the shop rng even worse with eternal also bricking the shop with no counterplay or player expression opportunity
like yeah i get annoyed when i see perishable blackboard
it just means you need to prepare to pivot later
propose a new mechanic
It's boring