#name tbd

1 messages · Page 1 of 1 (latest)

ivory path
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Hand multiplyers dont apply

tardy verge
ivory path
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Say you have 4oak 125x30 or whatever you boost it to, that dosent apply

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It starts at 0 instead of what ever the hand gives as a base

tardy verge
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oh that's cool

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it does strike me as a worse flint though

ivory path
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Whats flint do?

tardy verge
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(flint is base chips and mult halved)

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as in half the hand bonus is negated

ivory path
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Oh it can be devistating then that imaging lv 9 reliant deck and not getting any of the lv 9 boosts

tardy verge
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I can see this working as a final boss

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but it feels a bit too strat specific for that

ivory path
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Say you make a 5oak, without jokers the strongest hand you can make is 55 chips

tardy verge
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yeah but when do you not have jokers

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also planets are only used in bulk for planet strats specificly

ivory path
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So your thoughts?

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Having to make up the diferance with joker build

tardy verge
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if flint didn't exist this would be quite a good boss
but it completely outclasses flint and is too specific for a final boss

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good idea but flint already checks for too many planets

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localthunk beat you to the punch and this is not required

ivory path
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I low key made this from venting about opressive yugioh cards to a friend

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"The tearlament": you cant play any hands, hands are not counted, card effects are not counted, jokers cant be activated

tardy verge
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lol instant loss

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frankly card effects can't be counted wou;d make a good boss

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theres no boss that does that