#[Mod] Increase "The Soul" and "Black Hole" Consumable Chance
1 messages · Page 1 of 1 (latest)
can you make it for ankh too? Or all etherials with percentage chance if it isn't too much?
I can look into it.
Like if you have the ability for them to show in the shop, they will?
I guess I could make a bigger mod that influences the random generator for everything, and have selectors for each.
that would be the idea, my fav spectral card is Ankh, and it would be super cool if there was like a "Spectral Card Odds" mod that would let us adjust the frequency/chance of getting each one
How broken do you want it to be? Just add a chance any time it's a spectral card to be a Ankh?
Yea, ideally it would be like
Chances of item
Soul : 5%
Immolate: 5%
Ankh: 5%
Or whatever, the percentage used in the function can be defined as a variable at the top of the page for each card this way editing the percentages in the mod file manually would be easy
Yeah I can do that. I just got it to show up 100% of the time.
Do you want it to roll on only spectral card chances? Or any tarot? Or any planet? Or any combination?
just spectral please!
if you're really looking to do the extra it would be fucking amazing if the params of each spectral card were also configurable.
Ie letting you change the amount of money and the amount of cards destroyed by immolate or the amount of copes created with ankh
So the reality is that I can make anything show up in place of anything. I just had a tarot pack full of vouchers.
Weird one with that though, because despite being able to take multiple of the same voucher, and it being inside of the pack, it still removed money from you even though it was in the pack. Removed money you don't have. Going into negative. Which is really funny.,
Truly makes you think 🤔
I been trying to modify this mod for the last days but since i failed i wanted to ask for help, i been trying to remove the legendary change but keeping the black hole at 100% , like, i just want an increased black hole chance and not the soul chance skljdlksdj 
@woeful pelican I updated it so that you can change what card is produced on chance. It is set to c_soul by default. You can look in the game.lua for all the cards. You can set this to vouchers or whatever. I'll work on another update to change it for multiple later.
@barren sedge You can now set the card and the chance. It can even be vouchers. It's pretty flexible.
Updated version is on Github. You can still access the old version if you want by looking in commit history.
I'm open to additional changes, but the next piece I'll work on is the multiple card probability changes.
I see the ProbUppedCard is set to c_soul, i guess if i want 100% blackhole only, i just need to change that specific line, instead of c_soul just.. black hole, i shouldn't need to touch anything else, i appreciate the change! will the black hole still be appearing in the planetary cards right?
So you should change 2 things. One being the probuppedcard to c_black_hole and probUppedCardPacks (which is incorrectly named, it will replace any chance that a planet card would be spawned) with Planet
If you want it to show up in Spectral and Planet, you would do {"Spectral", "Planet"}
This worked nice! thank you! as a small suggestion, for the next people that aren't familiar with the names, you could include in the -- some names, i was going crazy trying to find the way the cards were named
But now you can do crazy things like this
this is funny, but i guess isn't a problem that it is shown that way since i will always be picking the same card xD
I see, it's in the game.lua file if you're interested to see the full list. It's kind of a lot.
I also tried to look into it, couldn't find the game.lua
You can lower the probability so it isn't 100%
Ah yeah, sorry, expecting more modding side people. You would need to extract the balatro.exe in order to see the game.lua.
I see, yeah i am not really a modder, i didn't even knew you could extract .exe , thank you again for making this way easier!
No problem.
Thanks king
do I just put the mod into the extracted balatro.exe?
No. Follow this video for info on how to mod Balatro
Super quick way to install Balatro Mods
https://github.com/AkitaAttribute/GetSteamoddedAHK/blob/main/README.md
ah, thx
hey just wondering what would i need to change to give me an increased chance to get something else while keeping the soul chance high
Right now it's only one thing able to be changed. I have plans to make it so multiple can be changed at once, but I haven't done that yet.
So if you want some other probability increased, you would need to replace c_soul with that value.
cheat a balatro speedrun with this 
this mod isn't working for me rn. does it not work with steammodded 1.0, or did I do something wrong? (other mods i have installed are cryptid and talisman)
Pretty sure it's obsolete now
I think the problem was cryptid, which seemed to override this mod. I just copy pasted the code into the cryptid lua file and it seems to be working now XD hope I didn't break anything
Ok that's a wild solve
doesn't work, any fix to this?
Holy revive
Is this mod still good?
FYI, I haven't touched Balatro on PC in over a year. Looks like things have changed since I was modding, and I really don't have an interest in getting back into it.
https://github.com/AkitaAttribute/IncreaseSoulProbability
I added a new JSON metadata file that should fix the prefix issue. Please, if you have future issues, create "Issues" in github, as I don't get notified when people respond to this thread.