#Cryptid - An unbalanced Balatro mod (1) [Old]

1 messages · Page 59 of 1

subtle nova
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could generate a new one every minute

lime ridge
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and it locked up at around 2m
rip in pepperonis

clear hare
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Animation disabler doesn’t remove that one yet :(

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So you got sent to event queue purgatory

lime ridge
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oh dear
so even if it had gotten through all the calculations i'd have been forced to stare at several million pop-pop-pop animations

clear hare
silver void
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speedrunning e308 is hard

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the strat i have is the ^pi joker, then just get retriggers

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3 retriggers on the ^pi joker is enough for naneinf with flush

vapid turtle
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circulus pistoris is its name

silver void
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what the perfect run seems like for me is wormhole into circulus pistorus, get a chad and a brainstorm tag/blueprint/nostalgic blueprint

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ill brainstorm (pun intended) tommorow, i have to go to sleep

fiery zodiac
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is this mod avaliable to play?

silver void
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yes

fiery zodiac
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nvm i found it in pins

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thanks

silver void
lime ridge
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i see ctrl+v no longer works on jokers
that's probably required to even resemble balance, huh

clear hare
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also was never intended by the creator, just a mistake when coding it

silver void
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you need perfect draws though

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like gateway into pistorus, legendary into mario, then another retrigger (pointer into mario, wraith into bp/bs, etc)

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another riskier strat

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gateway pistorus, lock, mario, anhk

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or pistorus ankh then mario

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ante 1 small blind naneinf is so possible

pale isle
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Quite literally nearly everything
Hand played, card scored, discard, on blind choose and skip, on card purchase on reroll on card sold on card use and more

silver void
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we did it

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gateway, cryptid it for chance at pistulum, analog for 3 pistulum, reboot, then pointer for mario

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summoning salt get on this

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"How an average guy got a not really that impressive accomplishment in balatro cryptid mod"

alpine peak
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Cool, now speedrun BigNum

silver void
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no

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whats bignum again?

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10^10^100?

strong narwhal
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10^10^308

silver void
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oh

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it could be possible

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itd be a LOT of cryptid on cryptid ccd deck and pointer shenanigans

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like stack a lot of retriggers on gemini

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and gemini on night

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and some joker hooked to gemini

wanton carbon
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pointer doesn't require joker slots you could probably do it with like a gateway that makes Facile and 25 marios or so for an excessive amount of retriggers

silver void
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Yea

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Or pistarium

coarse dagger
lime ridge
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squints loudly
weren't you blue before. when did you turn green.

clear hare
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It randomizes now

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Only the luckiest will get gold

silver void
wanton carbon
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thank you, thank you

eager tapir
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Whats up

wanton carbon
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nothin much

eager tapir
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are u co owner

wanton carbon
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no why

coarse dagger
clear hare
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lmao

eager tapir
coarse dagger
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why would you think that

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i'm curious

eager tapir
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Ay man not to be rude but why do you care?

coarse dagger
clear hare
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But things have been going well if you’re curious Naly

eager tapir
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Nice also ur mod is so fun i will try to get a chance to play it when it comes on mobile

wanton carbon
coarse dagger
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also it's not coming out on mobile i don't think

eager tapir
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They said its gonna take like 3 months

coarse dagger
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who

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huh wha

eager tapir
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Nvm

coarse dagger
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@clear hare cryptid isnt coming out on mobile right

eager tapir
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I said mods not just cryptid

clear hare
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Like if Lovely/Steamodded get ported then Cryptid will follow

clear hare
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However I’m not personally putting extra effort into getting Cryptid ported over

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Except when it’s at the point where it’s like

coarse dagger
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i'm personally a little bit iffy about spupporting cryptid being ported considering, that isn't really supported by thunk

clear hare
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Just lovely patch differences with the mobile code

coarse dagger
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like it can exist

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but i wouldn't be promoting it personally

clear hare
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Whether we officially endorse it is a time for then, but I will be very careful due to the modding rules

eager tapir
coarse dagger
eager tapir
#
  1. Do not discuss porting Balatro to additional platforms.
clear hare
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Rule 4

coarse dagger
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it would be rule 4, not 1

eager tapir
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1 also

coarse dagger
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no

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we are not porting balatro to another platform

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that would be if i was like "lets port balatro to the 3ds!"

eager tapir
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Oh

clear hare
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or windows xp or something

eager tapir
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Does it work on win 7

clear hare
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Probably

eager tapir
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does ur negative deck work on non grahics card laptop

clear hare
#

The game engine works on Vista and above…

eager tapir
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Lets go

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Can i donate?

clear hare
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No

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You can boost the Cryptid Discord server I guess, if you want to support the project

eager tapir
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link?

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I have nitro

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I boosted @clear hare

clear hare
eager tapir
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i went on ur pf

clear hare
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thank you very much :)

eager tapir
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np

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But yeah the mod is great

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Try to keep the unbalanced rule

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Can i discuss about piracy

coarse dagger
clear hare
lime ridge
clear hare
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Yeah but they pasted rule 1, not rule 4

lime ridge
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oh lol

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i see what happened
i saw "additional platforms" and my brain autocompleted to the other rule

clear hare
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nice, thanks for supporting localthunk

eager tapir
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Thunk is a cool dude

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And smartest

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Bc coming up with mixed poker and solitare with jokers to double is big mind

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Also is there any more unbalanced mod out there?

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Im trying to find the negative deck

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if u know what mod is negative deck is please tell me

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????

wanton carbon
eager tapir
civic acorn
tidal geyser
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can empowered/gamblers tags appear on ante 1?

oak herald
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no

sly reef
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how do you get the calculating screen?

nocturne estuary
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Talisman

sly reef
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huh, neat

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I must not have that update then

clear hare
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It’s 2.0.1

civic acorn
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Given the videos I've seen of the Jolly Open.

oak herald
lost summit
signal shell
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thank youu

reef pine
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uhh...

wanton carbon
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welcome to ascended stake

civic acorn
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I'm pretty sure something is wrong with the Epic Rarity lately, as most mods that interact with it to reroll it, even with COMMIT, and also the Epic Booster Pack from MoreJokerPacks, and even the one Joker rerolling Loteria from Ortalab, they all just consider Epic as Rare.

Is this due to the Steamodded Rarity API changes?

clear hare
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Probably

subtle nova
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Steamodded would absolutly never make a breaking change, I refuse to belive it

lime ridge
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extremely lying fusion jokers enjoyer voice steamodded has never made a breaking change in my life and never will

jaunty scarab
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As to reduce how much work I needed to do changing values w/ injections (and also because this is pretty pointless to do in h the first place), Steamodded assumes that passing int rarity refers to vanilla rarities exclusively.

eager tapir
clear hare
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No, I’m not-so-secretly working on the gameset system

still oak
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having an issue with the potion consumable, crashes my game if i try and use if but also cant sell it. any tips?

coarse dagger
still oak
coarse dagger
still oak
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i think its the spooky one

coarse dagger
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iirc spooky release has an insane amount of crashes

still oak
coarse dagger
coarse dagger
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yep

upper veldt
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make sure it's not nested after install

still oak
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meaning?

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nvm

upper veldt
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meaning it's in a folder inside another folder

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mb

still oak
# coarse dagger yep

unfortunately the thing is still there lol. is there a way to simply delete it?

still oak
still oak
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the item yeah says its trying to add to something thats nil in the crash screen?

coarse dagger
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not sure then, I have to sleep now though, you could join the cryptid discord for help

coarse dagger
uneven shuttle
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Ive started getting this error? Tried reinstalling Cryptid (from latest release) and also replaced Steamodded and Talisman

lime ridge
echo jacinth
primal viper
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i can't pull the negative crash :(

brave ibex
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are your slots full

primal viper
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it doesn't matter, crash is negative

subtle nova
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it does partially

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you can't get a negative if you are over the limit (e.g. 6/5)

uncut phoenix
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i dont think theres a limit for negative consumables

livid basin
lime ridge
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crashes

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(or more precisely, does something silly that forces you to quit the game)

subtle nova
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Well it has a few different things it can do

civic acorn
jovial dagger
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i'm planning on trying to download this mod for balatro, how difficult would people say it is to get? I saw there is a yt guide for it, so i'll use that once i start getting the mod, just wondering for general advice before hand since i'm about as tech smart as a brick

lime ridge
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like, just installing the mod? the same difficulty as any other mod

haughty lodge
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TIL Candy basket does not have a cap, unlike some other joker creating jokers

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Wish me luck, I'm gonna sell it

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TIL, it does have a cap and just lies sadge

livid basin
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does anyone know of mods to help my game not crash at having a joker retrigger 3080 times?

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Like something to make the game not just a slow painfull mess

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I wana be able to beat the game and get to ante 8

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with my stupid chip builds

lime ridge
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when did you last update talisman

livid basin
subtle nova
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did you get the one bundled with cryptid or from the source

subtle nova
livid basin
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k

jovial dagger
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man, crashing the game has never been easier when i use this mod

wanton carbon
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The Almanac begs to differ.

hushed totem
clear oyster
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is there any reason to not immediately sell the Ghost joker when the d10 spits it out lol

clear hare
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Being able to sell it is a bug, fixed in the source code

echo jacinth
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y'all better add those rank decks
10 Deck: all cards have the rank 10. the boss blind debuffing even rank cards cannot appear.

eager tapir
echo jacinth
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sir, please do not ping the important person for your problems. just write in the cryptid discord server, or even the jen thread

eager tapir
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chat he leaked a mod

meager sphinx
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its ortolab cryptd

vagrant musk
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Managed to get 3.6 e 16 joker slots

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Time to fill them all

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Game crashed

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Turns out it doesn't like it when you make your hanging Chad retrigger a card 4.8 e 39 times

wispy coral
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is anyone able to explain how to merge jokers it says it can be merged but idk how

livid temple
lime ridge
pulsar moss
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how do i turn off all the "m" jokers?

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is there a way to only choose the ones i want

raven wedge
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main menu > mods > cryptid

pulsar moss
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thanks

soft night
clear hare
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The funny thing is it’s soul rarity too

livid temple
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im not a cryptid lore-ian as much as i thought 😭

soft night
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i was here since before effarcire

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iirc i started with cryptid when there was only iterum, exponentia, and i think speculo as exotics

clear hare
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i was here since before cryptid

livid temple
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i gotta admit, i only got here in the 101f days

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although, that was actually about 3/4 months ago now...

soft night
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i still remember how i brainwaved literally every code card in like an hour

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and the absolute mind-meld that m-man and i had

livid temple
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like half of the stuff is so different between vers

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you can really see it with the Epic's ngl

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a lot of the old epics felt like just "WIN BUTTON THAT ISNT LEGENDARY"

soft night
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canvas:

livid temple
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how does that change my pont

soft night
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it does not change your point

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it reinforces it

livid temple
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oh ok

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honestlt

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a lot of old epics are prob legend worthy

clear hare
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epic is kinda a flawed rarity balance-wise

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it's where all the jokers go who don't know if they want to be rare or legendary

livid temple
clear hare
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chicot moment

livid temple
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like you could make an inbetween for every rarity a lot of them feel like they belong in eachother

livid temple
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wait math have you seen that mod yet

clear hare
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yeah

strong narwhal
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:3

native lava
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least broken cryptid card

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having this also helps

restive niche
bleak parcel
upper veldt
bleak parcel
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Yeah I know

silver void
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these guys have NOT seen gemini

strong narwhal
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2e100 egg

lime ridge
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me when i find canvas again

atomic light
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This mod is liquid cocaine

meager sphinx
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join up then

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if you like the mod

clear hare
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you can help scale membership card

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every X1 Mult matters

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🫵

silver cobalt
analog wedge
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How in the world does the hand exploit card work? Do you just type what hand you want it to be calced as?

silver cobalt
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yes

vapid turtle
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every chip matters

long flint
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this score took 10+ minutes to get and it was only ante 8 😭

analog wedge
# silver cobalt yes

Secret hands can't be entered unless they're unlocked, which imo is actually very cool

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Anyway I whipped out antimatter deck and had a blast

wanton oxide
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And thus, history was made.

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on my birthday too

weak burrow
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This is history, first two jokers iirc

wanton oxide
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nah, THIS is history

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Puck became iterum

echo jacinth
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Cryptid

junior river
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omg dark matter......

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why havent we made this yet

granite ibex
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it's in the CSL rn

meager sphinx
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ALMANAC CRIMBO?!?!?

clear hare
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imagine if Crimbo was uncommon

meager sphinx
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imagine..?

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imagine if...

wanton oxide
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GOT A LOW TAPER FADE

civic acorn
meager sphinx
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??

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no it wasntž

tribal onyx
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hey is it ok if i send a bug report here?

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well here it is it seems to happen when I try to get a voucher and I was using the redeemed sleeve

simple magnet
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Have a holly, Jolly Mhristmas, yall!

coral plaza
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question. what exactly is an M joker? like a card with the Jolly enhancement or a joker that start with M? it's confusing lol

wanton carbon
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the cards with M in the corners and jolly enhancement i'm pretty sure

umbral egret
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jokers with the jolly edition also count as Jolly Jokers for card effects

wanton carbon
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wait there's a jolly edition and enhancement?

umbral egret
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no, just edition

civic acorn
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Just realized that some LV3 Vouchers for Vanilla Sets don't exist yet...so:

civic acorn
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  • Doomsday Sphere (T3, Appears after Omen Globe): +0.1 Consumable Slots for each Spectral Card that you use this run (updates overtime). Spectral Cards can now naturally appear Negative.
  • Satellite Scanner (T3, Appears after Observatory): All Hand Level-Ups get an extra 0.1x Chips and Mult added onto the values for each Planet Card of that Hand Level you have.
  • Now You See Me... (T3, Appears after Illusion): Buying a Card from the Shop will now allow you to destroy 1 card of choice from your full deck. Shop Cards are now guaranteed to have Enhancements, Seals and Editions.
  • Reboot (T3, Appears after Retcon): If you lose to a Boss Blind, spend 100$ to save yourself from Game Over, and win without cashing out. Cost multiplies by the Ante number when you reach Endless Mode.
umbral egret
civic acorn
clear hare
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://REBOOT

civic acorn
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...Lol, it's meant to be a cartoon reboot, sort of thing.

I don't think people would mix them up, but then again,

umbral egret
soft night
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Alternatively, "Sequel"

umbral egret
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thats a good one too

junior river
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really you could just add 1 to the card_limit of an edition

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since thats what steamodded uses to give negative playing cards hand size shit

dense swift
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is there a way I can play the game once I have a bajillion joker retrigger for each joker?
Negative joker deck + retrigger left jokers for each right joker + retrigger jokers for each jolly sold makes for a very very long hand playout

clear hare
#

Talisman can skip that for you

civic acorn
dense swift
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Ah yes I didn't think to check if there was options for mods. I thought they were all gonna be in the regular settings menu.
Thanks!

dense swift
civic acorn
clear hare
#

you could easily make it take eons if you wanted to

dense swift
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Ah yeah I see what you mean by taking hours. I got Loopy (retriggers jokers once for each jolly sold) and the one that creates Jolly Joker at the beginning of round, for a nice 420 Jollies. With the one that does ^X mult for each Jolly.
And yeah it's not even getting through the computation (I disabled the animations ofc).

I'm starting to think this mod is a bit unbalanced.

civic acorn
#

(Btw, all the T3 Alts will require you to get the T2 Alts first. This applies to ALL of them.)

  • Money Maze (T3 Alt to Money Beanstalk): Earn 1$ of interest per 0.01$ instead of per 3$.
  • Revocation (T3 Alt of Reboot): After being saved by Reboot, the next Boss Blind will be disabled. Does nothing if it'd negatively effect you (thanks a lot, Jen).
  • Linthroglyph (T3 Alt of Asteroglyph): -1 Ante whenever you beat 2 Boss Blinds.
  • Inkblot (T3 Alt of Curate): Negative Jokers are now near guaranteed (50-100x, you do that math), but also cost twice as much.
  • Empty Past (T3 Alt of Universal Fabric): Whenever you redeem a Blank, randomly get either +1 Hand, Discard, Hand Size, Consumable Slot, or Joker Slot.
  • Unlucky Visage (T3 of Doomsday Sphere): Spectral Cards no longer take any space, and appear 4x as often in the Shop.
  • Moonbound (T3 Alt of Satellite Scanner): Hand Levels now level up an additional time for each Planet Card you have in your Consumable slots.
  • Secret Stash (T3 Alt of Multistock): +1 Voucher Slot. During the shop, you have a temporary +1 Consumable Slots.
  • Reroll Equilibrium (T3 Alt of Reroll Exchange): First 5 rerolls of a Shop will be free, reroll Booster Packs, and will also refresh the Voucher if you've already bought it. Last one can only happen once per Ante.
  • Meaty Claws (T3 Alt of Dexterity): +1 Hands. Hands now give an additional +1$ after beating a Blind.
  • Recycling Profiteer (T3 Alt of The 3 R's): +1 Discards. Discards now give an additional +1$ after beating a Blind.
  • ...Now You Don't (T3 Alt of Now You See Me...): First 3 cards played in a round will now gain the effect of Magic Wand, and will also have their Rank and Suit changed to your most common Rank/Suit.
  • Mural (T3 Alt of Blank Canvas): +1 Hand Size. Gain an additional +1 Hand Size for each Joker and Consumable Slot you have open.
#
  • Coupon Utilizer (T3 Alt of Mass Production): First 5 Jokers/Booster Packs of each Shop will be free now, instead of 1 being 1$.
  • Tarot Fabricator (T3 Alt of Tarot Acclimator): First 3 Tarots used each Blind will be guaranteed to make a Negative copy. Tarot Cards can now naturally appear Negative.
  • Planet Fabricator (T3 Alt of Planet Acclimator): First 3 Planets used each Blind will be guaranteed to make a Negative copy. Planet Cards can now naturally appear Negative.
#
  • Tag Fabricator (T2 Alt of Tag Printer): You can now click a Tag you have for future Double+ Tags to copy. 1 in 3 chance to gain a Triple Tag after defeating a Boss Blind.
  • Tag Cloner (T3 Alt of Clone Machine): You can now target Double + Tags to be copied by other Double + Tags. You can now earn any of the Double + Tags from Boss Blinds at random, with still a 1 in 3 chance.
  • Machine Learning (T2 Alt of Satellite Uplink): Program Packs now offer your most commonly used Code Card this run. Code Cards appear 2x more often in the Shop.
  • Microprocessing (T3 Alt of Quantum Computing): Up to 1 Code Card can now be taken with full Consumable Slots. Using a CRASH card will make getting POINTER 2x as likely when going back in (only does so once per run).
  • DeMolition Man (T2 Alt of Repair Man): All unscored cards in a Pair are destroyed, and retrigger all Jokers once per card destroyed in a hand. -3$ whenever a card is destroyed this way.
  • Metro-Moldwyn-Pairer (T3 Alt of Pairamount Plus): Destroying cards with DeMolition Man no longer costs $, and will retrigger each Joker twice instead of once per card destroyed.
  • Secret Sleeve (T2 Alt of Double Slit): Create a Negative Meld card upon the start of each round.
  • Double Life (T3 Alt of Double Down): Double-Sided Jokers will now use the effects of both sides of the Joker, instead of just 1.
  • Trawler Net (T2 Alt of Grappling Hook): Consumables now effect +1 cards to select/use.
  • Dyson Sphere (T3 Alt of Hyperspace Tether): Consumables now effect +2 cards to select/use. Packs now contain both +1 option and +1 take.
analog wedge
#

Is pink the highest stake of difficulty? I see one called "brown" in my mod screen, but that's only if I have cryptid running by itself with no other mods like ceres.

strong narwhal
analog wedge
strong narwhal
#

it's ridiculously difficult

analog wedge
clear hare
#

did you beat pink stake yet?

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you have to beat it for the next one to appear on the bottom

analog wedge
#

This is what I see having Ceres off vs having Ceres on

clear hare
#

hmm that's a weird bug

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you can see in the sidebar that there are more stakes though

analog wedge
#

My idea for now is to try to get them at least unlocked with ceres off then see if I can play them with it on

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Weirdest guess would be for some reason it's counting pink stake as green stake, but that's tossing random stuff out

analog wedge
#

Okay for some reason, beating the stake with the deck with ceres off then turning it back on does let me select the stakes I have unlocked.

lime ridge
#

yeah i had this same issue with grim a while back
i think having stakes from any other mod makes unlocking stall when you reach them

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i meant to reproduce it properly for a bug report but i never got around to that oopsie

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not many mods add stakes that i can recall so I'm not even sure if this is a bug in cryptid per se

unreal mauve
#

I'm going to cry this is causing so much lag

paper anchor
#

oh god are those Potions of Dread

unreal mauve
#

yes\

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I forgot I had one and got perkeo with a bunch of jokers and Canvas

paper anchor
#

DUDE

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that sucks but also thats so funny

unreal mauve
#

incredibly funny

unreal mauve
#

ok so on one end I have this mario but on the other end I do not want to be here for 15 million years

unreal mauve
#

new run and uh- cool first shop

coral plaza
river kettle
#

Anybody up

#

I was wondering there’s a mid to reduce card counting or turn it off and just get an automatic score. My game can’t handle cryptid

upper veldt
coral plaza
coral plaza
mental tiger
coral plaza
river kettle
#

Hey, noticed there were achievements for cryptid but I haven’t unlocked any even though I have done the requirements. Is there a reason for this

strange oxide
#

@clear hare new steamodded commit coming along shortly that will break cryptid because it changes the signature on SMODS.Tag:apply from (tag, context) to (self, tag, context)

clear hare
#

updated

strange oxide
#

ty

serene bough
#

ok, is time to get back at this

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how do u install mods in this game again?

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long time i don't touch it because it crashed too much in my trash laptop

golden path
#

That install video is so much better than a text document

strong narwhal
#

the issue with install videos is that they get outdated quickly and are rarely taken down

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and you can't just update a video on youtube for example

clear parrot
#

hey im having issues getting the mod to show up in my mod list on my pc is there something that i might be doing wrong?

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its been confirmed for me that the other mods i have installed show up through the same folder but the cryptid mod will not show up

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i have talisman installed and it shows up

strong narwhal
#

how old is your steamodded

viral marsh
#

hey, how do you select jokers for the code cards with a controller?

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Cause

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I'm on a controller and don't know how, and so when I get a booster pack I can't use them

clear hare
#

Cryptid is not fully supported on controllers unfortunately

viral marsh
#

Are there plans to make it supported for controllers someday?

clear hare
viral marsh
#

I did figure out how to get it working

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I'm on steam deck

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so

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all good

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will say just encountered a bug tho:

clear hare
#

Cryptid is a community project though so someone may find interest in looking through the code and polishing it up for controller/touchscreen

viral marsh
#

the tag that gives a Brainstorm in the shop just uh

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doesn't work

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it basically soft locks the game

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once you enter a shop with it

lament flicker
#

reload save?

viral marsh
#

yeah that works

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but the tag doesn't go away

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it just gets sorta ignored

lament flicker
#

oh

viral marsh
#

rinse repeat each shop

clear hare
#

I released an update earlier today, so if you can reproduce with that I’d encourage you to put it in #bug-reports in the Cryptid Discord so I don’t forget about it

#

Thanks for letting me know though

viral marsh
#

np

viral marsh
#

@clear hare Rework tag broke in the exact same way LOL

#

If you wanna send me an invite to the Cryptid Discord we can chat more there

clear hare
#

If you put a bug report in there that would be greatly appreciated

brave ibex
#

@charred sparrow 🥚

serene bough
strong narwhal
#

ideally don't use the install video

#

it's pretty outdated

pale reef
short sonnet
#

rip vanity

pale reef
#

ty

cold sandal
karmic bough
#

The joker is causing stack overfolw somehow

coarse dagger
junior river
#

(i was bored)

oblique tide
white marten
strong narwhal
#

oh wait no

#

thats uh

#

reverie

solid steppe
#

how unbalanced truly is this mod?

remote locust
#

Yeah

cold sandal
wanton carbon
#

on a scale of one to 10, i'd say a good eeeee27.

#

if you're looking to The Almanac, that scale goes into the ##9999

tired egret
#

i need an oil lamp but i just can't find one ;-;

karmic bough
#

Ender portal

high marlin
#

Where would I put any crash reports I get?

umbral egret
strange oxide
fluid oracle
#

any reason why i can't seem to use the eclipse?

raven wedge
#

does number on the card say 1 or higher

fluid oracle
#

yes it says 1

raven wedge
#

then uhhhh

#

no clue

hollow helm
#

guys is this enough hand size

prime dirge
#

I've encountered a bug that bricks a run, and i dom't have a github account, can i report it here?
I bought a buffoon pack on the misprint deck that had more card choices than available cards (1.82 out of 1), and now i can't skip even though there are no more cards to choose.

#

Exiting to main menu reverts to before choosing a card, and lets you skip

lime ridge
#

cryptid doesn't use github issues anyway
the best place for bug reports is on the cryptid discord, but this thread works

prime dirge
#

thanks!

mental tiger
#

hello, ive trying to use the cryptid mod on a mac with balatro, but as soon as i run it, while having followed all the instruction and changing the Talisman folder to the proper name i get a big error log when i try to open the game, ill post it.

#

INFO - [G] file not found: main.lua: No such file or directory
INFO - [G] file not found: main.lua: No such file or directory
INFO - [G] 2024-12-22 21:41:04 :: INFO :: StackTrace :: Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1222a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.6.0
Steamodded Mods:
1: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223 [ID: Talisman, Version: 2.0.2, Uses Lovely]
Break Infinity: omeganum
2: IncreaseJokerCap by Akita Attribute [ID: IncreaseJokerCap]
3: Royal Deck by UnknownEternity [ID: RoyalDeck]
4: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 1e+299, Version: 0.5.3a, Uses Lovely]
Lovely Mods:
^[^[%

#

Could anyone help please

clear hare
mental tiger
#

Thank you, I will try the 0.5.0 beta first and I will let you know

unique osprey
#

hello! Its my first time launching with cryptid and im having trouble getting past startup. By which i mean, it doesn't get past the load screen

#

i have installed the steammodded and talisman found in the zip, as well as the cryptid mod file

#

im not sure why it says

#

[SMOD5 Cryptid "Cryptid.lua"]:1566: attempt to call a table value

hasty fiber
#

A few hours in and I already got infinite chips and crashed the game because of it. 10/10

#

Do not use bull when you have infinite money I guess

pale isle
#

(crash card

#

Not sure what i expected

hasty fiber
#

How did a code card end up in your vouchers?

#

Or is that displacement just part of the crash card?

coarse dagger
#

deck of Equilibrium

hasty fiber
#

Ah I see

jovial dagger
#

keep running into the crash message, not sure what happened

#

i'm not able to return to base game, and uninstalling and such didn't help :/

hasty fiber
#

Are you sure it's cryptid? I was having that issue too but I just disabled one of my other mods and it worked fine

jovial dagger
#

no idea. it could be an issues with steam modded or smth.

timid parrot
#
function get_stake_sprite(_stake, _scale)
  _stake = _stake or 1
  _scale = _scale or 1
  local stake_sprite = Sprite(0,0,_scale*1,_scale*1,G.ASSET_ATLAS["chips"], G.P_CENTER_POOLS.Stake[_stake].pos)
  stake_sprite.states.drag.can = false
  if _stake == 8 then
    stake_sprite.draw = function(_sprite)
      _sprite.ARGS.send_to_shader = _sprite.ARGS.send_to_shader or {}
      _sprite.ARGS.send_to_shader[1] = math.min(_sprite.VT.r*3, 1) + G.TIMERS.REAL/(18) + (_sprite.juice and _sprite.juice.r*20 or 0) + 1
      _sprite.ARGS.send_to_shader[2] = G.TIMERS.REAL

      Sprite.draw_shader(_sprite, 'dissolve')
      Sprite.draw_shader(_sprite, 'voucher', nil, _sprite.ARGS.send_to_shader)
    end
  end
  return stake_sprite
end
#

so something with the sprite for the stake fucked up

#

specifically, line 1819, is the local stake_sprite = Sprite(0,0,_scale*1,_scale*1,G.ASSET_ATLAS["chips"], G.P_CENTER_POOLS.Stake[_stake].pos)

#

so something, in most likely the G.ASSET_ATLAS, broke

#

I'd think you're missing files

hasty fiber
#

Nice catch

#

I wonder what that is missing

timid parrot
#

idk, its either the G.ASSET_ATLAS or somethin else in that variable

#

cause its only erroring out when the variable is called to be set

hasty fiber
#

I meant why, oops

timid parrot
#

lemme install cryptid rq and see where get_stake_sprite is mentioned

#

slight issue

#

get_stake_sprite is mentioned nowhere in the files...

jovial dagger
#

oh

#

yippie, i've managed to create a variable that doesn't exist ig

timid parrot
#

hooray!!!

#

hmm

#

wait

#

maybe

#

the variable

#

is somewhere else

#

and somehow got mixed up as that sepcific one?

#

found slight promise

#

but idk how this would break something

#

wait

#

its targeting misc_functions.lua

#

and im pretty sure its in the wrong format

#

wait

#

no

#

it is

#

im just a lil dumb

#

so it seems to be a patch

#

which modifies the main game code if iirc

#

and its changing that variable

#

to be local stake_sprite = Sprite(0,0,_scale*1,_scale*1,G.ASSET_ATLAS[G.P_CENTER_POOLS.Stake[_stake].atlas], G.P_CENTER_POOLS.Stake[_stake].pos)

#

so its fairly possible

#

something in there is erroring out

#

possibly the G.P_CENTER_POOLS.Stake[_stake].atlas?

#

could also be G.P_CENTER_POOLS.Stake[_stake].pos

#

we don't particularly know what .Stake[_stake] is either

#

G.P_CENTER_POOLS is just a global for the main pool for assets in the game

#

for centers**

clear hare
#

ok

#

try opening Cryptid, start and finish a run on white stake, then uninstall it

#

I believe the vanilla code is trying to render a Cryptid stake, but it crashes because it doesn’t have 32 stakes, only 8

jovial dagger
#

i'd need to reinstall all of cryptid i think. so i can go try that

timid parrot
#

so it errors out rendering this one?

#

or just all of the cryptid stakes in general

jovial dagger
clear hare
jovial dagger
#

how do i do that?

clear hare
#

Delete the files

clear hare
jovial dagger
#

ayyy it's working properly in vanilla. Thank you so much to everyone who helped!!!

hasty fiber
foggy bluff
#

Looking for some bug assistance. Been enjoying the cryptid mod but now cant seem to uninstall it properly. The config will generate for it even with no mod files installed. Really the only issue this is causing is it with some texture packs. Any info or help would be appreciated.

clear hare
#

creates a random glitched consumable iirc

livid temple
#

also whats that second thing in your username? haven't heard of it

limber surge
#

Wait how do I play more than 5 cards?

#

and wtf is an ascended hand

clear hare
#

roping all my other mods into one word 😭

livid temple
#

SHIT

#

i accientally sent a png i ha save

#

since i usually use ctrl c v to type the missing letter

clear hare
#

riff raffling

wanton nova
#

hey, uh.. noticed a bug with cryptid.

I did the queen thingy joker where the queen you played gets destroyed you get a negative rare joker if you do a royal flush.... did the royal flush, and didn't get it. ;-;

regal gulch
#

How'd you make the soul backgrounds?
currently trying to recolor, is hell

pseudo thorn
#

I found this weird little quirk so like

if you make your money $naneinf through scalae and compound interest,
and have bootstraps in your joker slot, your score registers as Infinity and that locks you out from winning a blind, even if you have the Talisman mod

silent crescent
#

cryptid failed(

shrewd violet
#

anyone can help me? ;-;

strange oxide
hollow bluff
#

keep getting this error if I play any hand that scores a bit

strange oxide
hollow bluff
#

seems to have fixed it thanks, since I reinstalled everything just today I was sure I had the most recent version

storm pecan
feral solstice
#

@clear hare found a bug.... i cant go further

#

infinite score due to infinite money with bootstraps. should go on FOREVER right?

feral solstice
#

this is WITH talisman

clear hare
#

yeah but the alpha

#

will let you break e308 money

feral solstice
#

so theres an updated version??

#

giving it a try

#

just reinstalled it. 2.0.2

still happens

#

jeff bazos simulator lol

#

sold bootstrap. was able to go on. its probly the trigger on that if you have inf money

#

ill max out bannana and see what happens

delicate jackal
#

does anyone know what this means and how to fix it?

feral solstice
#

welp, i broke it LOL

#

blind isnt even loading now. cant even check in the menu xD

#

all well. i guess thats what i get for going GOD MODE

#

inf score, even past the tailsmen limit, inf money, and inf scoring card

#

i proclaim myself, cryptid world champ!!!

opal peak
#

yo can i get the mod download?

clear hare
#

check the pins

feral solstice
#

had a chance to paste the error due to blind not loading

strong narwhal
#

@feral solstice dunno if you figured it out but you have to start a new run for those changes to apply

echo jacinth
#

is oil lamp still limited to e300

clear hare
#

Yes

echo jacinth
#

how dare you not unleash the full power of double oil lamp

abstract snow
#

what should i hook here

#

i oil lamped the golden ticket joker to 17 dollars atm but had to sell it for space for other jokers early on

pale isle
#

Jens + cryptid + lobotomy corp =

feral solstice
silk plank
#

My game crush when I place version.dll in Balatro derictory

#

Then after some time version.dll dissapears

pale hound
#

So is anyone else having an issue with tags not activating in the shop?

upper veldt
#

tags are expected to activate on the blind selection screen, and most tags do not activate until certain conditions are met

#

opening a pack can trigger some tags to start

#

i'm
preeeetty sure it's intended behaviour

pale hound
upper veldt
#

your original message was very unspecific

#

that seems like actually an issue

sick cypress
#

Hello, my game crashes sometimes when I try to open a pack with this mod. I have the following message on the lovely logs :
INFO - [G] ERROR LOADING GAME: Card area 'shop_vouchers' not instantiated before load
INFO - [G] ERROR LOADING GAME: Card area 'shop_jokers' not instantiated before load
INFO - [G] ERROR LOADING GAME: Card area 'shop_booster' not instantiated before load

The problem disappears if I reroll the shop at least once before buying a pack.
I do not have any other mods besides Talisman.

strange oxide
#

please send the crash message

sick cypress
#

I didn't get any. The game closed without giving me the crash message

strange oxide
sick cypress
#

Pretty sure i have the latest version. I downloaded it today

#

However, I got Talisman and steammodded separately (I deleted these folder from the cryptid zip). Maybe thats my mistake.

#

If cryptid requires an older version of Talisman or Steammodded then it might be where the issue is

strange oxide
sick cypress
#

yeah, i tried to use the versions included in the cryptid zip and i havent had the issue so far

acoustic prism
#

is pot of jokes broken currently?

#

it keeps resetting

#

im playing glowing deck in case thats the issue

strange oxide
karmic steppe
#

ooh

strange oxide
#

downgrading steamodded to what comes with the release also works though

karmic steppe
#

can you link me to source?

strange oxide
#

sure can

karmic steppe
#

eyy

#

tysm

karmic steppe
#

didnt fix anything 🤷

umbral egret
#

(nvm the one time i don’t check it someone commented on it)

karmic steppe
#

Oops! The game crashed:
functions/UI_definitions.lua:2211: bad argument #1 to 'len' (string expected, got nil)

Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1227b-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.6.0
Steamodded Mods:
1: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223 [ID: Talisman, Version: 2.0.2, Uses Lovely]
Break Infinity: omeganum
2: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 1e+299, Version: 0.5.3a, Uses Lovely]
Lovely Mods:

Stack Traceback

(3) field C function 'len'
(4) Lua global 'create_text_input' at file 'functions/UI_definitions.lua:2211'
Local variables:
args = table: 0x354d72a8 {ref_table:table: 0x34033538, id:text_input, colour:table: 0x354d7328, prompt_text:ENTER A CARD (more...)}
(*temporary) = table: 0x354d68e8 {ref_table:table: 0x34033538, ref_value:ENTERED_CARD, letters:table: 0x354d6428 (more...)}
(5) Lua global 'create_UIBox_pointer' at file 'Items/CodeCards.lua:2154' (from mod with id Cryptid)
Local variables:
card = nil
(*temporary) = Lua function '?' (defined at line 6259 of chunk functions/UI_definitions.lua)
(*temporary) = table: 0x354d81f0 {colour:table: 0x354d7cf8, outline_colour:table: 0x346ea820, no_back:true (more...)}
(*temporary) = table: 0x354d7d48 {}
(*temporary) = table: 0x354d7800 {n:4}
(*temporary) = table: 0x354d7860 {}
(6) Lua upvalue 'upd' at file 'Items/CodeCards.lua:4160' (from mod with id Cryptid)
Local variables:

#

self = table: 0x34033538 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x354a13d0 (more...)}
dt = number: 0.0133645
(*temporary) = table: 0x34033538 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x354a13d0 (more...)}
(*temporary) = table: 0x3407abd8 {remove_group:function: 0x3403ee90, draw:function: 0x3403ef10, print_topology:function: 0x3407ac20 (more...)}
(*temporary) = table: 0x354d8738 {}
(7) Lua upvalue 'upd' at file 'Items/Decks.lua:430' (from mod with id Cryptid)
Local variables:
self = table: 0x34033538 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x354a13d0 (more...)}
dt = number: 0.0133645
(8) Lua upvalue 'upd' at file 'Items/MiscJokers.lua:6679' (from mod with id Cryptid)
Local variables:
self = table: 0x34033538 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x354a13d0 (more...)}
dt = number: 0.0133645
(9) Lua method 'update' at file 'Cryptid.lua:2949' (from mod with id Cryptid)
Local variables:
self = table: 0x34033538 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x354a13d0 (more...)}
dt = number: 0.0133645
(10) Lua upvalue 'oldupd' at file 'main.lua:998'
Local variables:
dt = number: 0.0133645
(11) Lua field 'update' at file 'main.lua:1782'
Local variables:
dt = number: 0.0133645
(12) Lua function '?' at file 'main.lua:931' (best guess)
(13) global C function 'xpcall'
(14) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 902 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

#

pointer card crashed the game 🤷

#

all i did was pick it up, type a few letters then delete a few letters

karmic steppe
#

apparently pressing the letter m on my keyboard forces a crash

#

this game really needs keybind editing support...

strong narwhal
#

keybinds don't go through if a text input is focused btw

karmic steppe
#

not for me

strong narwhal
#

uhm

#

SMODS keybinds do not go through if a text input is focused

#

this is true for keybinds as long as theyve been around in smods

#

yours isnt any different

#

its possible that some keybind is implemented outside of steamoddeds system

karmic steppe
#

alright

alpine wagon
#

Three pair.

subtle nova
karmic steppe
#

yeah i cant type "money"

#

ill just remember to type it in chrome and just copy n paste lol

subtle nova
#

whats the error?

karmic steppe
#

scroll up

subtle nova
#

what text input are you typing in?

#

oh pointer

#

thats od

karmic steppe
#

yeah very odd

last jewel
#

how does one add this to the game?

vast ember
#

there's an install video linked in the pins

abstract snow
#

oh i fucked up

#

i accidently popped 3 of the code cards that double values of jokers

#

on the mime

#

that was already boosted by the scaling joker

#

and is hooked to the king baron and the scaling joker

#

(its still retriggering the steel card)

#

(the first card in my hand)

fast hollow
#

oil lamp is fun :)

abstract snow
#

LOL

clear hare
#

Retrigger it e300 times moment

fast hollow
#

it turns out pointer can generate itself which gets it into your inventory and then perkeo can copy it.. that's the strongest combo i've found so far

abstract snow
#

does anyone know any mods that can skip the animations and just give me the end result

#

...

#

i finally moved onto the second card

#

its been 10 minutes

fast hollow
#

talisman has an option for it

karmic steppe
#

what have i done

fast hollow
#

then the saturn mod also has a setting for it which is slightly better because on the last hand it waits a bit to give you time to reposition jokers

abstract snow
karmic steppe
#

i dont know why but ive got a hunch

abstract snow
#

nuh uh!

#

imma keep going till i crash my game

#

🙏

karmic steppe
#

im about to crash

#

this shit on 1fps

abstract snow
#

me and u both

hearty beacon
#

need the 8x ante boss if it can even be gotten again, one card takes like 6 minutes to play through because I have so many retriggers on ante 26

karmic steppe
#

IM FREE

#

still 1fps tho

grim heron
#

how

#

is your pc a potato

pale isle
#

My game likes crashing but all 3 of my mods are not updated because im lazy so thats probably it

#

Also its playable

#

It just crashes out of spite most of the time

analog lake
#

I just downloaded the mod, and this error appeared as soon as I opened the game
yes I opened it with steam, and yeah, I put another lovely.dll in the games system files and one in the mod file, but its still the same error
Error

Syntax error: game.lua:4: '=' expected near 'Game'

Traceback

[love "callbacks.lua"]:228: in function 'handler'
[C]: at 0x7ffff56e2fa0
[C]: in function 'require'
main.lua:160: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'

here's a picture

#

I'm not sure if this is to do with the mod, or lovely itself, but if any of you have anything to help, it would be greatly appreciated

fading maple
feral solstice
#

Oil lamp and oil lamp. You have to use oil lamp on an oil lamp. If you are able to get multiply, then wait for a copy paste and make another multiply.

#

I forget what joker I had but it would give me a copy of a code card. It was a chance-based thing so what I did was rigged it and voila, unlimited multiplies

fading maple
feral solstice
#

Brainstorm/ blueprint doesn't work. Tried it with both. 4 copies lol

rough pine
#

heya just downloaded cryptid for the first time and I've found a problem and I'm unsure how to fix it

clear hare
#

what does your mods folder look like? Cryptid is installed fine but other mods are not or there is a dependency issue

rough pine
#

oh wait mightve just fixed

#

was just using the wrong version lol

#

well i think

#

now nothing from the cryptid mod loaded .-.

#

okay i found out why

short sonnet
rough pine
#

there we go

#

i forgot to take the mods out of the zipped file, i might be abit dumb

feral solstice
#

@fading maple im going to be playing in a bit once i finish my deck. if youd like, i can stream on how i did it

fallen wraith
fallen wraith
#

its a COMMON error (for me)

feral solstice
#

this may take a while

#

anyone know of any good movies? xD

#

but really, is there a mod that skips all this?

#

ok it finished. im timing it this time

#

also, this timing is for 1 card only

#

4500 retriggers...

analog lake
feral solstice
analog lake
#

oh, its not from the game, its from Nvidia

#

want me to show you how?

feral solstice
#

ahh ok. i was just wondering. im good. i can just use system monitor

analog lake
#

no bother

feral solstice
#

but is there a mod to skip scoring animations?

analog lake
#

yeah, there is, i saw it a few days ago

feral solstice
#

its been 10 min and im still less than 1500 retriggers in. i got 4500 in all

analog lake
#

you could just go to the settings of the game, and speed up the games speed

feral solstice
#

scratch that. the second 1500 just started

#

its on speed 4

analog lake
#

hmm, one sec

feral solstice
feral solstice
analog lake
clear hare
#

Nopeus is better

analog lake
#

it was just the first one i found, but thanks for the info

feral solstice
#

I did the math and playing a five-card flush will take 2 and 1/2 hours. With that mod, it might take an hour? I do not want to be holding down left click for an hour

analog lake
#

its in this guys github

#

its supposedly up to X999 speed

feral solstice
#

ahh thank you ❤️

analog lake
#

no bother

#

i still need help with the error i got tho, you know anything about it?

feral solstice
#

IT FINISHED!!! time to install it

analog lake
#

nice

feral solstice
analog lake
#

hmm, alright

ruby seal
#

so why does my game crash every time the shop opens exactly

feral solstice
#

OMG even with that mod at full speed it takes FOREVER XD

wanton carbon
feral solstice
#

i started with 100$

#

ok, so with that mod going FULL SPEED..... 1500 retriggers in 4 min

#

saves me 8 min per card.... xD

#

can i show anyone this with screen share?

fallen wraith
analog lake
fallen wraith
#

thanks

analog lake
fallen wraith
#

oh

analog lake
#

i dont know much about this anyway, i have an error that im stuck with as well

lime ridge
feral solstice
lime ridge
#

it doesn't increase the cap for money, so getting 10^308 dollars breaks bootstraps and bull, yeah

#

talisman could handle those numbers as straight mult or chips

#

(n.b. they're working on a branch for talisman that does increase the number cap for money, but it'll break any mod that relies on talisman and interacts with money, so they're being Very Slow about it to give everyone time)

shut cloak
#

im having fun

#

too much fun perhaps

analog lake
strange oxide
analog lake
#

wait a moment, ill take a ss and send it to you

shut cloak
analog lake
strange oxide
#

uh that looks like you haven't installed steamodded

analog lake
#

i did

strange oxide
#

can i see your mods folder?

analog lake
#

lovely and steammodded

#

sure one moment

strange oxide
#

i need the contents of the folder 🤪

analog lake
#

one sec

strange oxide
#

i don't see steamodded here

#

also why is lovely's dll here?

analog lake
#

the thing on github told me to put one dll in the games files, and one in the mods files

strange oxide
#

i think you misread, no guide i know of tells you to do that

#

you only need the one in the game folder

#

anyway you don't have steamodded here

analog lake
#

alright, so i dont remmember the websight to download it, could you send me a link, please?

analog lake
#

thanks

strange oxide
#

you also need talisman for cryptid to run

analog lake
#

i already downloaded it, just need to extract it

#

thank you so much, it works now

strange oxide
#

yw

shut cloak
#

hmmmmmm

shut cloak
karmic steppe
#

is this enough cards

analog lake
#

dont think so

shut cloak
#

a few too many blanks

pale isle
karmic steppe
#

yeah my run so good i could beat ante 100,000,000 with it

#

idk if it looped around and went into the negatives, and went into the positives but i just kept making my ante higher with hacks and i cant find a way to lose

grim tendon
#

john balatro

river ember
lime ridge
#

mods -> talisman -> config

#

many mods have individual configs

halcyon timber
fast hollow
#

so Universe makes astral cards held in hand proc their ^Mult, which makes sense i guess? but its kind of unexpected given the wording. wondering if this is intended (and if it happens with the other jokers that buff card editions)

#

the wording makes it sound like it just buffs the effect from ^1.1 to ^1.2, but it's a lot stronger than that

upper veldt
fast hollow
#

nono, this is the wording of the joker

#

the number in my screenshot is because of oil lamp shenanigans going on in that save but what i meant is about universe making astrals in hand proc their ^mult when its not obvious from the description

upper veldt
#

i don't think it's supposed to make them proc in hand

#

but it makes them give an additional ^1.2 rather than buffing the base effect

fast hollow
#

oh that makes sense

deft pilot
lime ridge
civic acorn
deft pilot
deft pilot
rough pine
#

dunno why but when I open a joker/arcana pack with the monster joker it just crashes

#

also with the notebook aswell

#

or just do anything with those jokers

upbeat yoke
#

i keep getting this error when trying to run the game with cryptid, any reason why? functions/state_events.lua:1004: unexpected symbol near '}'

true harness
#

Mask is in shop rn
why would it affect numbered cards when it's not even in joker slot

mental tiger
#

i played a single 9

serene bough
#

should i extract both or only cryptid?

serene bough
#

nvm i got it figured out

#

also, ?funk

stark charm
ripe musk
#

Hey- im new to this mod (literally tried it last night for the first time)

Is there a way to turn off the animation skip for the planet level ups or score calculating?

true harness
#

Mods -> Talisman -> Config

ripe musk
#

Alr. Thanks

true harness
#
Oops! The game crashed:
main.lua:1842: [SMODS Cryptid "Cryptid.lua"]:3274: attempt to index local 'card' (a nil value)

Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1220a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.5.0-beta6
Steamodded Mods:
    1: Achievements Enabler by Steamo [ID: AchievementsEnabler]
    2: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223 [ID: Talisman, Version: 2.0.2, Uses Lovely]
        Break Infinity: omeganum
    3: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 1e+299, Version: 0.5.3a, Uses Lovely]
    4: Nopeus by jenwalter666, stupxd [ID: nopeus, Priority: 999999999, Version: 2.0.1, Uses Lovely]
    5: Vietnamese Balatro by HuyTheKiller [ID: VNBalatro, Priority: 9999999999, Uses Lovely]
    6: Galdur by Eremel_ [ID: galdur, Priority: -10000, Version: 1.2, Uses Lovely]
Lovely Mods:
    1: DebugPlus-master
    2: FixedDeckSize

Stack Traceback
===============
(3) global C function 'error'
(4) Lua field 'update' at file 'main.lua:1842'
Local variables:
 dt = number: 0.1
 success = boolean: false
 msg = string: "[SMODS Cryptid \"Cryptid.lua\"]:3274: attempt to index local 'card' (a nil value)"
(5) Lua function '?' at file 'main.lua:931' (best guess)
(6) global C function 'xpcall'
(7) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '?' (defined at line 902 of chunk main.lua)
 inerror = boolean: true
 deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
 earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

rip

#

was playing against The Pin (debuff Epic and Exotic jokers)

#

played a high card + Azure seal that one-shot by huge magnitude, which spawned 3 debuffed Pluto
round did not end, playing again caused the crash

ripe musk
#

So uh- this mod is fun. Pure chaos

#

This wont break, right?

#

And it broke. XD

ripe musk
#

Is it a thing of the mod to just be able to reach infinite loops?

strong narwhal
#

it's technically possible? an infinite loop (involving human inaction) wouldn't ever be intended anywhere

mental tiger
#

i broke it

#

i was on 4 now i'm on 44

stark charm
#

Any % endless speedrun

mental tiger
trim cypress
ripe musk
umbral egret
#

and also since then i’ve had it happen to another mod (collectors cards)

trim cypress
#

Weirdly enough deleting my mods folder and remaking the folder and putting everything back in there manually fixed it

#

idk if that permanently fixed it or not tho

umbral egret
#

did you delete the mods too?

trim cypress
#

yeah just deleted the mods folder

ripe musk
#

Using ://SEED on Copy/Paste really is fun

#

Aaaand now I got the money to e7 cus infinite Payloads x.x

#

Fireworks time

#

e754 score. Not bad. But i need more

ripe musk
#

I got tired and didnt notice that I was up against The Pin (could have rerolled it out but its late at night)

This my lil record.

#

Could it be way way more? Yes.

Copy/Paste + Rigged = Infinite Multiplies

  • Luigi + Mario + Brainstorm + Blueprint

It was a fun run.

finite jewel
#

A rigged copy/paste is crazy

#

Just a few Payloads later

ripe musk
#

Yup. I did that too

#

Got to 5e11

#

And then I also used Delete to delete everything

#

And got out my nice little friend Exodia (through another mod)

#

Tho that Luigi + infinite Multiples was just- next level

finite jewel
#

This is round 2

#

Lost to The Pin...

finite jewel
#

What is this supposed to do?

mental tiger
#

so i fully broke it

golden oriole
mental tiger
#

The one that doubles or destroys infinite triggered

golden oriole
true harness
weary robin
#

There are a lot of fun combos! My only issue is that that scorring just takes too long after a while. If there was a way to speed it up when you get to the very very high numbers!! Blue Prints, Mario, Wario, Walugi, Oil lam, Hologram, and DNA, make for a killer combo

silver cobalt
#

You can also download nopeus to speed the game up past 4x

weary robin
ripe musk
#

Still. Depending on the amount of jokers, calculating can indeed take time. Even with the ski animation

#

200+ Jimbos xD

rough pine
#

whats the most stable version of cryptid I should use?

native haven
#

infinite gold lmao

#

lost bcs i bought bootstraps tho

shut cloak
#

oh noooo

shut cloak
#

uh ooooooooooooh

delicate jackal
#

it was a close one i didnt know if i was gonna make it

shut cloak
#

i just started a new game my game was unplayable

lapis oriole
#

whatever you do, don't copy a glitched pickle with nine canvases

strong narwhal
#

should probably cap pickle to like, 100 tags or something

tiny ocean
#

Can someone smarter than me tell me why I get this crash error whenever I try and do almost anything please, really want to try this mod.

kind river
#

Don't update steamodded

#

use the version that comes with Cryptid

#

I've been struggling for a couple days to get things running and it all stopped today the moment I downgraded

#

If still issues, also try with the Talisman that comes with it

tiny ocean
#

Thanks will try

ripe musk
#

Rigging Copy/Paste yet again being cracked and letting me have ALL Epic Jokers up at once

tiny ocean
#

Still getting the same issue :/ thanks though

ripe musk
#

Technically all the Jokers-
All thanks to the presence of another mod that gives a Vouchers that says "When a Joker is destroyed, create a Phantom copy of it"

And the Phantom works basically as Negative.

Soooooo- what i ended up with was-
Rigged Copy/Paste + Commit = Create Every Joker for free, 1 by one.

pallid bay
#

i used a card sleeve mod and got the equivelent of two wormhole decks, then i got gemini and exponentia as the two exotic jokers. i think my highest hand was e2.054e20 i lost to the pin when he debuffed me by ^8e512000. i got to ante 21 with 2 jokers

finite jewel
#

Candy Sticks being disabled is really ironic here

stuck grove
pallid bay
#

it might be something with your steammodded mods. try turning off more speeds. if multiple steammodded mods use the same function i'm pretty sure the game crashes or does something wrong. if you still want to speed up the game i recommend nopeus because it is even faster than more speeds and i know it works with cryptid and jens almanac (an addition to crypid that is even crazier)

stuck grove
pallid bay
#

huh

#

what love injecter did you use

stuck grove
#

what version?

pallid bay
#

yeah

stuck grove
#

i think it was an old one when the first error came up, but i updated it to 0.6.0

#

and it still crashed

pallid bay
#

can you send a image of your mods folder?

stuck grove
#

one sec

pallid bay
#

hmmmmm

stuck grove
#

it might be that im crashing cause im using one of the new decks since it is a stack overflow issues

pallid bay
#

are any of your folders nested (a folder inside a folder)

stuck grove
#

like mods inside other mods' respective folders?

pallid bay
#

like if you unzipped the files and you put the newly made folder in modded (ex. steammodded inside steammodded)

stuck grove
#

nope, not that i know of, i just unzip everything into the mods folder

pallid bay
#

hmmm

#

you could try to redownload everything?

stuck grove
#

probably would not be a bad idea

deep kite
#

Replace MoreSpeed with nopeus too

stuck grove
#

ay got it to work

pallid bay
#

w

stuck grove
#

if i had to guess, i think talisman wasn't updated

pallid bay
#

huh

#

i think i have too many mods

lapis oriole
#

so at what point do i just call it an restart the game so i can sell some of my canvases

finite jewel
#

This is getting out of hand lmao

#

Game broke lmao

#

Do I dare take Sock and Buskin?

pale isle
#

People who use the issac cards are based

wanton carbon
#

i personally do shovel knight, isaac, gungeon and StS

finite jewel
#

I do Witcher, Cult of the Lamb, StS, and Stardew Valley

#

Should I make 2 more copies of my 4x Stardust xD

lapis oriole
#

part of me wants to see how long it takes but i also want to play balatro at some point

pale isle
river ember
lapis oriole
#

well

#

how does canvas interact with copies of itself and boredom

hidden saffron
mental tiger
#

softlocked

tidal kite
#

im trying out this mod, it looks cool
i am greeted with glitchy ace
yay

stable patio
river ember
#

At one point I had e300 joker slots

#

The candle breaks everything, it genuinely allows for many softlocks and crashes

wanton carbon
haughty lodge
#

Naninf luigi