#Cryptid - An unbalanced Balatro mod (1) [Old]
1 messages · Page 57 of 1
let's just say that 17tb is an absoliute shitton of storage (especially for a laptop) abd it's not considered good practiced to use mismatched sticks of ram, which is the only way to get anywhjere near 47gb
I think I actually have 50gb instaled and some of it is just reserved for something in the OS
or maybe just 48
(with 4 ram slots at least)
I mean at this point with the prices of storage it ain't that uncommon
Just a nas with some drives and you're set
Also I'm sure that 17tb isnt local
Nerp it is. And all SDDs too
At this point the storage will cost more than the laptop
It did. But I've been collecting the storage for years
And transferring it between new laptops
W
m, actually
It's a reversed Jolly Joker, so the opposite of m is w.
Codex Umbra.
Spectral Cards have doubled effects and no downsides when applicable.
(What rarity would this be suited to? And is there any thoughts about this?)
it is real, just (from what ive heard) so bad for performance that it isn't worth it
define downside.
No -1 hand size on Ectoplasm/Ouija, no setting your money to 0 on Wraith, etc.
And it's based off of this: https://dontstarve.wiki.gg/wiki/Codex_Umbra
https://dontstarve.wiki.gg/images/thumb/d/df/Codex_Umbra_Dropped.png/300px-Codex_Umbra_Dropped.png
Yes, but in most other cases, it's not worth nuking your money/consumables for a random Rare.
consumeables?
Wait...I just realized the Codex Umbra has an M on it. I could've done something with Jolly, and I didn't. 🤦♂️
what does money have to do with consumables lol
Money, sorry, it's late for me.
Okay, I can't not take advantage of this.
Codex Umbra (Revised).
Spectral Cards no longer trigger their downsides, and retrigger once for every 5 Jolly/M Jokers you have.
Probably triggers on random cards after the 1st, or it could add multiple if the mod supports that.
would be funny if you could have multiple editions on the same card
So uh... is public edit access on the suggestion boxes supposed to be turned off? Doesn't that kinda defeat the purpose of a suggestion box?
i know this question has probably been asked already before but im lowk paranoid, is lovely injector 100% safe? 😭
yes
it "is" a trojan in the sense that it injects code into the balatro exe at runtime, but it's not malicious code
if it wasn't the devs would have been banned by now
you're good
okok 🙏 again im just paranoid when my pc is saying smth is a virus LMAO
fair enough tbh
luckily I use linux, which isn't immune to viruses or anything, but people don't really need or use AV software on it (though big organizations/corpros that use linux presumably do)
Just to add a bit more chaos to things, there should be a Joker that triggers something every time ^Mult is used (like Exponentia).
finally. superexponentia
reason why pc says lovely is a virus is because it works like a trojan
though its code is entirely innocuous
oh yeah Mercury, which upgrades Pair, starts with an M
yeye i gotcha, i do have a quick question (albeit maybe a stupid one); is it easy to uninstall and get rid of?
I think so?
You just delete the dll
I crashed the Mod by retriggering M, Weebonaci, and Eternal Flame with Loopy. 10/10 would crash again.
Anyway, new Boss Blind Idea:
The Flop: Enhancements and Seals have no effect.
If you're gonna do that, then might as well add in The Turn and The River.
what is this, poker? no, this is big 2.
It’s Grassy iirc
Jimball was a meme before being added to Cryptid, that’s where it comes from
Oki. 👍
What are valid enhancements for entering in the code card?
bonus, mult, steel, gold, those kinds of things
Just those from vanilla and Cryptid, we plan to add mod support later :)
Good news , I figured out what was causing the previous crash screen for the mod download, bad news I got a new one
upgrade steamodded or downgrade lovely to v0.5.0-beta6
Ok so how do I downgrade lovely?
(For clarification this is my first time downloading a mod lmao)
It has the same filename regardless of which beta it is
But yeah that's what it'll be
Ok so I think I ALRDY have it then?
Yeah
Ok so I found beta 6, so do I go through thr same process for it?
Also side question, why exactly does beta 7 not work for me?
for some reason my game is saying that i need "missing dependencies! talisman 2.00 beta" idk what this means
it means you don't have talisman or the verison of talisman you have is outdated
you have no idea how many times i got that code card
and thought it was editions and not enhancements
and tried to type polychrome
and it didnt work
btw did you know you can type "nil" in that code card and it deletes the selected card
it gets better.
try typing "ccd"
i'm gonna be disappointed if I type in m and it doesn't turn into jolly joker
do that with variable
what
do that with variable
the nil...
its REAAAAAAAAAAALLLLLLLLLLLLLLLLLLLLL
NIL CARDS GENERATED BY THE JEN WALTER JOKER IS REALLLLLLLLLLLLLLL
damn
Can’t download beta version 6 for some reason
(I was told by somone else that I needed to downgrade beta 7 to beat 6 since beta 7 wasn’t working)
i'm actually getting tired of that joke
nil_joke_trigger = 0
if nil_joke == true then
nil_joke_trigger = nil_joke_trigger + 1
if nil_joke_trigger >= 1000 then
fun = nil
end
end
hey so when i installed cryptid it gave me an error on bootup
Oops! The game crashed:
main.lua:1387: attempt to call a nil value
Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: 1.0.0~ALPHA-0927a-STEAMODDED
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
(3) main chunk of file 'main.lua' at line 1387
(4) global C function 'require'
(5) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x3ea9e1a0 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x3ea9e1c8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(6) global C function 'xpcall'
(7) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
got a bunch of empowered tags but they just offer random spectrals
update cryptid
don't download the release version download the latest version
click code then download zip
uh where's that
is Normal open to extract that spam folder when open with winrar?
on the github page
I dont really understand how the hook code card works, what jokers can actually trigger other jokers and which can actually retrigger off it?
If a Hooked Joker triggers, and the other Joker can trigger in that scenario, it'll trigger that other Joker, and vice versa.
any joker, they just need to trigger in the same context (ex. perkeo doesn't work if it's hooked with a scoring joker, but it does work with speculo)
For example, Brainstorm and that 1 Exotic that retriggers cards and gives XMult when they're scored. If they're Hooked and Brainstorm is copying that Exotic, it'll trigger each other.
so basically I just have to hook "Blind" jokers with other "Blind" jokers, end of shop with other end of shop jokers, "start of blind" jokers with other "start of blind" jokers etc.?
could I hook brainstorm with blueprint?
wow
almost 56000 messages
this thread has really grown
thats not really surprisign considering the bigness of the mod but
wow
is this the biggest thread
message 56000
M
M
why is edgeworth so shocked about 🇲
his eyes are about to pop out of their sockets like daMn
someone quickly make a joker out of this
this is beautiful
one day happy house will activate
that will be a good day
my friend did it once
Happy House got me Double e Notation without Exotics
Mdgeworth Legendary
When you would lose the game, update the autopsy report restart your round but keep any score
just got this mod and on my like third run got free rerolls, ive been here for an hour
does removing all stickers remove rigged and hooked? too scared to use it lol
Makes me think of Reverie. May she soon rise from the ashes anew
reverie?
Was/is a mod with massive themed shops
ooh that sounds sick
https://dvrp-balatro-mods.pages.dev/reverie
If you're curious what we're all missing atm
will check it out, ty
I don't play cryptid so I'm not sure
ahh nw
i think they might be stickers though
rigged and hooked are stickers
😔
wondering where to go from here
im thinking sell until im at 1 blueprint, 1 negative brainstorm, 1 canvas, 1 crustulum, 1 boredom, 2 googol play cards, 1 +64 one for all, and then sell my translucents?
ill keep a blender maybe
is it at all possible to get legendaries without packs left in shop or regain packs in shop without going to the next round?
oh sick pointer exists
Unboxing Video
Technically, they are, but effects that count stickers (mainly Lock) ignore them
how you get number so big
multiply go brr
is that a code card?
i think so yeah
ye
doubles all the numbers on a joker
and then theres copy/paste which gives a 50/50 chance of giving you back a copy when you use a code card
seed
ledgendary pull holy shit
but what happens when you get to ante 10
I win
it crashes
is this a bug?
game crashes if i play a hand
will this be fixed in next release?
i wonder why the game crashes
maybe the 6.4e37 retriggers has something to do with it
just maybe
It’s patched if you play on a quantum computer
quantum computers are actually worse at running balatro than classical ones
Nah, it's probably Triboulet
quantum computers can't even run doom
let alone bongatro
just attach a tv to it obviously
I mean you're probably right
ermmmm thats ackshually an uncommon not a legneadry...
bootleg Perfect Ballot
who plays every round? lol
Doodle M should be reworked to have the 2 and 1 become changeable values
Mmm, the last crash type is perfectly balanced...
On a totally unrelated note, I have just "won" on the Ascendant Stake on the Very Fair Deck... perfectly balanced.
how the MUCK
I was hoping to have dropped enough hints, but I'll give you a hint: one of the effects of the Crash code card has the ability to basically make reality anything you want it to be.
I wouldn't count it as cheating if it's technically available in a developer intended way, but it allows you to "beat" some stakes... in a nonstandard way.
Oh I thought you just used Crustulum lol
there’s also been some VFD Ascendant clears with that
CRASH is funnier though
I imagine a Cryptid Crash100% speedrun would essentially be a race to unlock the Source Deck, seed it with a favorable seed that guarantees an early Crash pull and is the right seed to cause the ACE crash and then a race to type in a (hopefully minimized) oneliner to achieve everything else.
m
What's with this mod's obsession with Jolly Joker and the letter M by the way?
Some fella here kept spamming m, and when someone asked them what their least fav Joker was, they said Jolly Joker. The rest kinda wrote itself.
@lime inlet if the guy, if I remember correctly.
That being said,
𝓶 👅
I feel like I’m banging my head against a wall trying to download this mod 🫤
Did you check the pins?
m
m
Nobody noticed the title logo is off-centered??
it's been like this for a long time
has no one fixed that 💀
i think that was when i was making the banner for the banner contest
before adding it to cryptid officially
the balatro logo is actually 1.1 times bigger than normal
it's always been like this
or it might just be something else
i always wanna repoort on this but either forgor or wanna see if someone else notices that
lmao??
beeg logo
yeah probs this
I’ve noticed the whole time
yep its the balatro logo scaling
literally just remove two lines of code and its done lol
You probably have to move T.x
trying to figure out the correct t.x value yeah
its offcenter because the balatro logo is bigger im p sure?
hopefully thats better?
nope
removing the scale and adding this line gives perfection
don't ask me why
why
m
Not having every exotic joker in the hand at the same time? Oh, puh-lease... I've pulled myself above such things.
did you make 1 exotic, a bunch of Nostalgic Googol Play Cards, Copy/Paste seeded and just spammed commit until you got them all
Yeah, essentially. Getting Pointer on a card and having at least one Death or Cryptid somewhere is godly. You can use the initial Death/Cryptid to make 2/3 Pointer cards, have the Pointer card make more cryptids and essentially get infinite epic or lower cards, but yes, The Gateway is a good starter if you want exotics.
Frankly, you don't need the commit spam, but I wanted to have Tenebris first for the extra flexibility with the extra Joker slots.
Sooo, I was just showing my buddy crash, and I think its doing the thing, but idk how it works
The coding
enter any lua code
What if idk how to code in lua? lol
I literally used it just to show my buddy the game shutting down, and it worked instead. lol
Some helpful functions:
win_game(); - wins the current game
ease_dollars(amount); - gives you that much money
There's some other oneliner that I forgot that would give you a cryptid, a merge and a pointer to knock yourself out, but I forgot where I saved it
With chips like these... who needs mult?
Also, I'm deep in debt with no hopes of ever recovering
get the spectral that sets money to 0
only way to do that with no money is spectral skips so
get skipping then
or god forbid you
use the seance effect
how do you plan on buying seance with -433 dollars 
idk you'll find a way
a betmma voucher? do you have those
No... I actually ended up losing the run there due to crimson heart, which targeted my only enabled joker after I sold all the chads
The hubris! The hubris!
Frankly, I might just want to cheese some decks with the ACE crash cheese, since I doubt actually hitting Ascendant is possible without it being a huge Crustulum grindfest.
tbh at that point just write a script that gives you full completion and put it in the ACE prompt
Eh, I'm a little too dumb/lazy to actually reverse engineer the win_game() function to see what variables it sets to what values for saving. I just resorted to setting the deck and the stake and then just calling that function.
Then you can for loop
You can, but wouldn't that generate a huge graphical mess/lag the game, since it'd generate all the win screen graphics?
maybe
Hey so, I created a mod that heavily referenced this one for some parts. Is it ok for me to post my mod and if so how would you like to be credited? (I can dm the link to the mod repository, don't want to advertise it here without permission)
It's covered by the gpl anyway
But it's always polite to credit ofc (and I don't recall if it's a requirement of the gpl too)
Yeah, I just wanted to make sure everything was kosher still
Why did I think the double tags from diet cola wouldn't be affected by the tag exotic
as soon as i do anything with my hand my game crashes could anyone help me?
read and try to comprehend the error from the error log
i dont have one-, ive looked for it
did you download talisman? Sometimes in a pinch the Windows Event Log can help, since it includes info on why applications crashed, etc.
spam reroll, you have e6 cash
seeing youre at 23 fps id have to guess there are 2k-ish tags there?
Maybe
probs more, but with like 15 minutes of your time its doable
I killed the game with 18k econ tags
o7
It looks like 1m an auto clicker + unsafe sped up in nopeus
Actually goated mod for that
unsafe is honestly a lifesaver sometimes
it turns 2 minute scorings into 2 second ones
> be me
> 100th attempt at Misprinted Deck on Ascendant
> sees a cheap code pack on ante 1 with way too many cards and choices
> pointer
> googol play card
> seed
> googol play card
Balatro's sorest losers winners
kek
how ascendant deck be
> be me
> Source Deck, Ascendant Stake, seed 1YCVA1WB
> plays big blind
> sees crash
> "hit me"
> ACE crash
> win_game();
Balatro's sorest losers winners
yeah i have, i recently updated the mods aswell but i have no clue about errors and stuff
aka "Playing hands to win a game of Balatro? Oh puh-lease... I've pulled myself above those things."
i didnt have an issue until i updated the mods
right click the Start button on your taskbar, event viewer, in the window off to the left event viewer > windows event logs > either application or system
run the misbehaving application (in this case Balatro), wait for the process to die
in the top toolbar actions -> refresh
scroll through the recent events in either Application or System to see if anything's there that could be related
am i the only person who just doesn't use crash ever
crash is only useful in the 1/7th of cases where you get the ACE crash, otherwise it's just disappointment
the ACE crash is literally infinitely useful though
doesn't answer the question
I don't either
IDK how I'm supposed to answer for everyone else, but I use it always, since there's actual guardrails on the remaining 6 crash types to make it so that they're safe... well, there you go
well, maybe aside from the draw loop removal, there's always potential for you to click some buttons even though you don't see any effects
but yeah, alt+f4 is your friend in that case
be me
DebugPlus
hold tab
press win this run
there is nothing there, i even cleared the log and did it again
oh well, not everything reports there, missing DLLs would though, so presumably at least those are in place
hmm... well, I think I did my best for now, best ask the devs on the Cryptid Discord server
oh wait, I forgot
??
Do you have the latest version of Steammodded?
IIRC mods made for Steammodded 0.9.8 might be incompatible with Steammodded 1, best update that if you hadn't already
yeah, i think thats the one thing i didnt look into
i just did and nothing changed
You need to dump out the mods that were installed on 0.9.8, as those won't work anymore and might cause errors
I.e. just update them manually
that's my best guess anyways
i reinstalled all the mods after installing the steammodded update and it works now, thx
anyone know why boredom is so crash-happy
it feels like it crashes the game if you as much as sneeze in its general direction
Use 0.5.1
ah, i'm behind a version, makes sense
thanks
...still am curious what the issue was if you'd be willing to share
A bug with the bundled Steamodded version that caused Boredom to crash when triggered
I think because of joker retrigger API
now we're rolling, chat
I have a feeling that this is something I should know already, but how can I make this mod lag less?
Very baller
Should be an emote on the server imo
it is
If I had a nickel for every time I've gotten the tax boss on ante -1 I'd have 2 nickels
Which isn't a lot but it's weird that it happened twice
funky
I think I've finally found a way to do it the way I like
you can overwrite the unlock_notify() function to just call win_game(), the unlock_notify() function gets called right after the game is set up normally and seems to just notify the player about unlocks
I just need to start the game once for every deck and once for every challenge
aka "Doing anything to win a game of Balatro? Oh, puh-lease... I've pulled myself above such things."
look, to all of you haters and complainers
I just can't stand grinding some of the decks that have only downsides, since the game otherwise turns into an epic/exotic grindfest (plus those epics/exotics need to synergize well)
Is the ACE crash type a developer-sanctioned way to beat the mod? I'd argue it could be, especially since they knew what they were doing and there seems to be no restrictions on the code that can be put in (you could implement that or at least attempt to via filtering the code in some way)
I respect the effort you guys are putting in grinding this mod for hours, but at this point it's just either gambling (the odds of pulling the right combination of epics/exotics/good code cards doesn't seem to be in your favor) or EA-like "sense of pride and accomplishment", which... well, let's just say it can kiss my cheeks
Would levelling Pluto one more time break base chip/mult? I level up with about an e24 on chips, which would push me to over e1000
dunno what the upper bound is on base chip/mult with crpytid... anyone know?
prob also around the number limit for talisman (def a lot higher than the ss)
So... whatever I have the talisman cap set to? In my case omeganum
i wouldnt worry too much about it until it gets to like two es
yea the quadratically scalar joker and the polynomial scalar joker go a little too hard together
9 times out of 10 that's what breaks my runs
i was using redeemed deck, with doubled sided waluigi with every voucher, bound to break
my go to deck is equilibrium
Perkeo + pointer spectral card is just perfect together
i havent used it yet, i jsut thought redeemed deck with be cool, i got like 3 quintuple tags and got voucher tags for easy blank and its upscales
get any of Brainstorm, Blueprint, Mario, or Chad and go to town
Definitely saves you a ton of money not needing to buy the higher-tier vouchers
yeah, especially if early on you get the voucher to make everything $1
on that note... anyone know how to get the pointer spectral card? I've only ever seen it in equilibrium deck
even when stacking a ton of off by one code cards and opening spectral packs, code packs, planet packs, and tarot packs, I've yet to see it anywhere but in an equilibrium deck shop
that voucher + the reroll voucher is just so fun
all rerolls costing 2 and all cards costing 1 means you can pretty easily scale money faster than you're spending, given you're likely to find hermits and temperances enough times
it's as rare as The Soul
so might take ya a while
As a spectral card, you should see it in Spectral packs, yes?
Or rather, where would you expect to see it pop up naturally (from packs)?
spectral and code
I figured as much, but wasn't entirely sure
so spectral, code, and planet packs if you have the satellite uplink voucher?
IIRC the limit for OmegaNum is basically e1e1000 this is slightly under e1e3
this basically means "a number so large, it has googol^10 decimal digits"
so putting it another way, getting to e1e1 means you're 1% of the way to hitting omeganum limit?
e1e1 is a 0.1% of the way there, logarithmically speaking
linearly it'd be 100/e1e999 % = 1/e1e999 = e-1e999 of the way there, which is a very small decimal
So correct me if I'm wrong, but if bast chips/mult can get to omeganum limit, then that means scaling jokers can also get to it yes?
because too often there comes a point where my jokers break to naneinf/nil and then crash
I think the values for base chips/mults are stored as omeganums, but I'm not sure
usually due to the quadratic and polynomial jokers together, which I forget the names of
double scale and smth else
Yes, because it's a very powerful combo, again, the quadratic joker boosts the scalae's scaling, which makes it go crazy
oh I'm not saying it's a stupid powerful combo
it's basically Cryptid's version of Baron/Mime or the photochad combos of vanilla
so base chip/mult is stored as omeganum... are jokers as as well? That's all I need to know
not that I intend to get either to that actual limit, but moreso so I know roughly when I'm approaching it
if a joker scales like 1 -> 2 -> 3, it scaling as a quadratic would be 1 ^2-> 2^2 -> 3^3 basically equating to 1 -> 4 -> 9
if jokers scale, say, as a 100 degree polynominal, it's 1^100 -> 2^100 -> 3^100, so around 1 -> 1e33 -> 1e50, I don't want to solve the logarithms, but you get the point
again, I'm not a dev, I'd have to look at the source to know, but it'd make some sense to store everything as omeganums
TL;DR: Omeganums aren't that expensive, but you're essentially losing a lot of precision using them
I agree it would be weird to have base chips and mult stored as omeganum, but not jokers
past e1e3, the game only cares about storing the number of digits, so e1e420 + e1e600 = e1e600 (addition just returns the bigger exponent of the two), e1e3 * e1e4 = e1e7 (multiplication just adds exponents), e1e3 ^ 5 = e1e15 (exponentation multiplies)
so after one trigger of the quadratic/polynomial jokers, (ignoring the fact the quadratic joker scales the polynomial joker), a 1-2-3... scaling joker would scale from 1^1^2 to to 2^2^3, or from 1 to 64?
I think that would make sense
Cryptid: the mod where you need a collegiate degree in math or to have actually paid attention to high school calculus
the most important part to me is that Scalae scales by 2^2 = 4 degrees (on lower than whatever stake reduces the values by 20%) 1.8^2 = 3.24 degrees (on Ascendant)
so to clarify, once you get to e1e3, all you paticularly care about is getting your multiplication and exponentation to add up to 1000 to get to e1e1000, which is basically omeganum?
yes
shockingly not that hard now that I think about it
addition doesn't help much since you need a higher number to get a higher number
if you're going for OmegaNum limit, just focus on exponentation jokers, as those give you the most bang for your buck
or retrigs on exponentation jokers
my go to is Exponentia, with an assortment of retrigs on polychrome jokers and steel cards
frankly, retrig jokers are a banger with Scalae, since retrig jokers will also retrig the scaling of the joker at end of round
So to clarify one last time: 1e1000 is the same as e1e1? Since you had said that my screenshot of my base chip/mult was just under e1e3, I assume you meant that it was around e1e2 cause of how multiplying exponents works
I just need a measurement of where I'm at currently
and then I can think on how best to go about hitting omeganum limit from there
1e1000 = e1e3
1e1000 means "there's a 1000 digits in the number and it is precisely 1 * 10^1000"
e1e3 means "there's a 1e3 = 1000 digits in the number and I don't care about the base anymore because it's so big it doesn't matter/it would be resource intensive to store"
I... should've thought of it that way
gonna see about trying to hit it via base chip/mult scaling
wait. mod says that omeganum is e10##1000... what do the #'s mean in this context?
sorry if I'm sounding stupid, but I'm just trying to parse this in a way I can understand
hmm, OK, I did some digging
hold on, I'm trying to comprehend this
this is essentially called Hyper-E notation and that without the # signs would mean e10##1000 = e10(#10, 999 remaining times) = eeeeeeeeee10(#10, 998 remaining times) = eeeeeeeeee(eeeeeeeeee10)(#10, 997 remaining times)
each e basically means "take 10 to the power of that", which would mean eeeeeeeeee10 = eeeeeeeee10000000000 = 1 followed by 10^10 zeros
holy fucking shit, this number is incomprehensible
sorry for swearing, but there's literally only about 1e55 atoms in the entire universe and this number seems to be 1 followed by 10^^10 zeroes = 1 followed by 10(^10, 10 times) zeroes
and we're only 2 repetitions in, this is just e10##2
I'm giving up, you're definitely going to need to Scalae this
@teal granite are you seeing this?
Yeah I'm seeing it
OK, they're definitely only storing the score then
in any case
I don't see a way of this number not taking gigabytes to store, unless there's some dirty eldritch tricks like you do at the lower exponent level
Maybe even ten? A hundred of them? I don't fucking know anymore
I'd say CCD deck is your friend, gateway, find/make double pointers, copy the exotic with nostalgic googol play, commit until you find scalae, negate it with Ectoplasm, then copy the fuck out of it
I doubt you'll get it this good there unless you find Pointer, Merge and Death/Cryptid to kick you off
I think equilibrium has me covered
though I do wonder if my comp will blow up
essentially: 100 polychrome steel red seal king of hearts in hand, one mario, stardust, waluigi, double scale, scalae, exponentia, and planned to have 94 canvases to round out the other 96 joker slots
is what I think I'll cover
assuming my computer doesn't just die out of protest
Here goes
yea I kinda expected that it crashed
Solid, perhaps binary search for the right amount of Scalae to Omeganum but not enough to crash?
I.e. try 50% of the current amount, if it crashes, try 25%, if it doesn't but doesn't reach OmegaNum, go with 75%, repeat that with the lower/higher 50% recursively until the result is achieved
I'll try 10 myself
Though I do think rigged echo polychrome cards would be better
depends if the echo effect triggers via Stardust or not
Basically you just hold out till you get Perkeo + Pointer
at that point shop is irrelevant
Those aren't Scalae... those are Canvases
94 canvases to be exact
it's essentially a recusrive retrigger, crom the 84 canvases and 1 Mario
what's the other joker next to mario that isn't a canvas?
Stardust
it's a common so no point in putting it to the right of the canvases
from left to right: 1 Mario, 1 Stardust, 94 Canvas, 1 Mime, 1 Waluigi, 1 Scalae, 1 Exponentia, and one Kaleidoscope
if you wanted to make it to the power of two, it'd probably be 1 mario, 1 stardust, 64 canvas, 1 mime, 1 baron, 1 waluigi, 1 scalae, one expoentia, and one kaleidoscope
to easily be able to binary search the right number of canvas to not crash
you most certainly want to go with joker retriggers, to scale the double scale scalae combo faster and harder
@teal granite I've made this setup
a whole bunch of negative marios, neg copy/paste, neg scalae, neg tenebris (just for fun), Googol Play Card (seeded), Chicot, Primus
I'll try adding your canvas trick to see whether and how much it'll help, nonetheless, I got my Scalae to scale as a 73-something degree polynominal
currently scoring e1e2618 thereabouts
we are literally gaming though, my exponent on Primus is rising by more than a googol now
a strategy similar to this was used in the first quad-e run in cryptid
but now since scalae is gemini-incompatible
this undoable since it requred eee scalae
yeah, what sucks is multiple copies of Scalae aren't compatible with themselves nor Gemini nor Multiply nor anything else, really
anything that could get remotely close is double-scale spam
and oh yeah, spam retrigging it since now thats posible
(each retrig makes it scale another time)
still not even close tho
and would probably take like
300 hours of straight gameplay +
The only thing I could think of is the good ol' ACE crash and rewriting the scoring function to start evaluating from a relatively high value
well no
well it's ACE
Good ol' ACE crash! Nothing beats that!
you're putting in code for the game to run
well yeah, but its not HACKING
its an intentional thing
ok maybe I shouldn't've used the word literally
I'd say that it's a technically allowed thing, since, again, it wouldn't be included or there would at least be some attempt at restricting its power
there is an attempt
namely that most of the time using crash crashes the game
and I love it, I'm an ACE crash enthusiast, all the haters can shove it
You can seed the game and then convince it it's not seeded
HOW?!
G.game.seeded = false
also another attempt is that you need to know how to write lua code
and well
I don't know lua
I mean it is.... like in the rom hacking sense. you're modding the game from within itself
win_game() wins the game
ease_dollars(amount) gives you that much money
function unlock_notify() win_game() end rigs some notification function at the end of the initial run setup so you win automatically (this doesn't work on challenges, but it's a good way to impress the ladies nonetheless)
local m = love.update; function love.update(dt) m(dt); win_game() end
this works as well, I just didn't know lua had the ability to rig functions like that
also, won't this win the game every frame update? you'll get win graphic spam with that
Yep
This takes "I can't stop winning!" to a whole new level
why does it seem everyone replaces functions via
function func(arg1, arg2)
old(arg1, arg2)
--code
end```
instead of just
```local old = func
function func(...)
old(...)
--code
end
Petition to Make the M jokers to be randoMized in the title screen aniMation
Here's a Version of Cryptid that does that & the modified lovely.toml that I changed
if people want it then me or math can update the github with this lol
are there any mods to pair with cryptid to help performance in bigger blinds? I noticed the game really does not like effects that retrigger jokers
Not winning a game of Balatro every frame update, even when not actively doing a run? Oh, puh-lease... they've pulled themselves above such things.
I assume that this mod doesn't like it when you use the trade spectral card on redeemed deck
Yeah...
It crashes my game :/
You will never get the OmegaNum limit
xMult and ^Mult jokers are about the same for getting to it
Anyone Else having a problem where if you get an Epic Tag it just bricks your run because you cant select anything anymore in the shop?
Try us.
ACE is the only way to get to the OmegaNum limit without a glitch or a Joker designed to do so
it's the only feasibly possible way to do so
but theoretically with a powerful enough computer and enough time
any scaling joker can reach omeganum
Omeganum doesn’t have that kind of precision
Given 10##1000 years technically I guess
so that new kidnapping rework
also glowing deck is funny, and ante 1 ancient joker in glowing deck is even funnier
why didn’t we remove the tooltips yet 💀
Wait, that Joker was reworked?
Yep. New one's in the screenshot, default is +$3 per Basic Joker sold.
Also, since it comes in the same update with all the new Basic Jokers for all the hands, it's pretty easy to proc.
And that's not even getting into how dumb it gets on Glowing Deck.
the jokers are sent to the mines instead of the jolly joker brainwashing facility
The Jokers YEARN FOR THE MINES!!!!
I mean, it technically tells you which Jokers will trigger it.
If you have Door Hanger from Bunco, using a Gateway card crashes on Cryptid.lua line 1699, which tries to compare _rarity (string "cry_exotic") with a number
String values slipped my mind when reimplementing it and testing 😭 one sec
@cobalt crow lemme know if this version still has this issue
totally forgot about fixing that, thanks for reminding me 
For probably unrelated reasons, my run has reached a point where when I play a hand, the game closes without a crash screen. But before that, I kludged my copy of the mod in a similar way (just checking _rarity ~= 'cry_exotic') and that worked, so I'm pretty confident that your fix will work too.
who the hell is trying to go for omeganum limit
Goat was, but yeah, it's probably infeasible with all the balancing
my brother in christ have you seen jen's almanac
its not the balancing
its that its just impossible
Yeah, but we were trying to do it in just Cryptid
Yeah, the number seems to be incomprehensibly big
Fun fact: ##1000 isn’t even the limit
Not with that attitude! You could technically rig the score evaluation function to start from a large value.
that wont work
thats just like getting naneinf dollars and getting bull
OmegNum keeps going until your computer crashes
the limit is how much your pc can take
I wouldn't be surprised if the numbers start getting large to the point where you just run out of RAM trying to store them.
Eventually that would be the case
i can't wait until we get an Expansion Pak for balatro and we can finally get more ram
say
WHAT?
i wonder what ante id need to got with almanac scaling to reach 2##1000 scoring requirement
all i know is that its above e150
and it stays at #999 for MANY es
It's theoretically possible, it's just that the computer can't handle it. That's good enough for me.
Again, the ACE crash lets you basically remake the universe. Then again, couldn't you use the ACE crash to write, say, a very imprecise system that lets you store 10##1000 and 10##1000 + 1, albeit in a very imprecise way and break the OmegaNum limit that way?
this deck is definitely insane, no - ante vouchers but i got 4 terenibus, 2 being a copy from a glitched version
mario saved the run, canvas, scalae and primus broke it
It doesn't
even at ante e308 it caps out at ##999, iirc
Was this a funny coincidence or is this guaranteed lol
It's guaranteed to look like that, but won't work on them
L
guaranteed
wait, cryptid has normal jokers?
See this is why "balanced" cryptid is still a good idea
Cryptid Lite if you will
nods
thank you glitched card
oh, glowing deck and notebook decreases joker slots
they just start losing slots for some reason ???
If they make that, this blind must be the first thing to go!
Imagine playing on accendent stake on totally fair deck, about to get your first win, and then this mfer shows up and you lose because of that
Btw it will be modified so that one hand is guaranteed to go through
Given cryptids immense scoring power seems pretty okay to me
Yeah
Still kinda bs that encountering this boss could make it impossible to win a given seed
But one garenteed is enough :/
At least then you can actually play the blind
encountering this boss is about as fun as a game crash
It puts everything to a halt :(
Yeah, I’m probably going to implement this today, even
Happi :)
thats why i turned off blinds
I can't use SEED or COMMIT on the latest build of cryptid 3:
also you can use COMMIT without selecting anything else and it crashes the game
yeah this is 100% happening
I only just realized after roffles video 3 days ago that I was the creator of the pie joker that I cAnt remember how to say
latin is a really easy language to pronounce
everything is just like how it is written
except v sounds like w
sometimes Ys sound like Us
like hybris (which turned into hubris because of how it was pronounced)
interesting
... or wait is that greek
i'm not good with olden languages
yeah it's greek not latin my bad
it gets very fun with Oops! All 6s!
if you have anything that increase chances you're done
Counter (EXOTIC):
When (random hand) is played, add +50, +5X and +^0.5 mult and chips to this card.
-# random hand changes every time you play the random hand, starts at +0, 1X and ^1 mult and chips.
random thing i thought of
JESUS
WHAT IN THE WORLD IS A STRAIGHT SPECTRUM
A SPECTRUM
OR WHATEVER
@humble holly ITS FROM THE SIX SUITS MOD
ohhhhhhhhhhhhhhhhhhhhhhhhhhh
actually it could be from bunco now that I think about it because they both add "Spectrums"
Feels more like a Jen's thing, tbh.
interesting though cause you have to have a deck that can make every type of hand unless if the scaling grinds to a halt
cryptid already has 2 scaling ^mult exotics
Yes, I know, but all of that at once sounds like a bit much for a single Exotic.
the +mult and xmult get kinda irrelevant when ^mult is involved
especially at cryptids level of scoring
btw did you ever check to see if my recursive retriggering was better for scaling?
think it was you who had an alternative method of scaling exponentia
All the Marios seem better for scaling Scalae... I didn't say anything about Exponentia, I used Primus myself
but yeah, as we have previously discussed, the number might be unreachable simply due to RAM constraints
I.e. the only way to "reach" "OmegaNum" "limit" would be to, via ACE crash, import some library with shoddier precision, reenable compatibility flag for Gemini to work with Scalae/start the evaluation from a higher value/etc. and go from there
even then, people have said that people have only reached as high as 2#999 or something even on the earlier versions
admittedly, I only thought it was e10e1000, which is a way lower number than the 10##1000 required and even then, someone chimed in that 10##1000 might only be a theoretical limit
w jen ofc
there's no feasible way to get to that high of a number though in base cryptid yeah
again, not with that attitude, the ACE crash lets you remake the universe, but yes, some might consider ACE crash modding
also it's like a lot simpler than that
you don't need shoddier precision you can just.. overwrite something in scoring to make number go huge
e.g. handle xmult as tetrarion or smth
there's also the problem with storing a number that big, isn't there? 10#1000 is much bigger than 10000##63
I.e. people are saying that it'd likely go over Balatro's default 2GB RAM limit if you'd even try to store that number
again, depending on the precision used
shame
so I suppose it's just let the run fly till it comes crashing back down to earth
I'm decently confident if, say, you're exponentiating by a googol, it's going to take a long time for the blind requirements to outrun that... possibly years or decades or even centuries.
It just has basically no prescision
You mean 10##1000 right?
yeah, right, sorry, double octothorpes
yeah omeganum has no issue with dropping as much precision as it takes to hold those large numbers
Pretty much anything with 2 es has no precision
Well, IK there's the trick where you drop the base after 2es, i.e. e1e100 could be 1e1e100 as well as 3e1e100, etc. but what the heck do you do for one octothorpe? how about two?
you drop more irrelevant data
i don't imagine the specifics are very interesting but if you care you can look at the talisman source code
the heck is an octothorpe
"#"
also known as sharps or hashtags depending on who you ask
i've never heard someone call a hashtag anything other than a hashtag in my life
pound sign?
"#" is a pound sign or a hash or i guess an octothorpe
all i know is it is not called a hashtag
oops
discord
forgot they use # for formatting
depends on where you live
i have curse of british
hashtag is common everywhere cause people don't know what it means it's just used for the thing called a hashtag on social media
"hashtag" derives from the words hash and tag, so as far as I can tell it's just an extension of what the hash symbol was originally called
Hey, I'm getting a crash on startup using the Cryptid mod, any ideas what is happening?
downgrade to lovely beta6
It crashed again, any further suggestions?
update steamodded and/or cryptid?
I had downloaded what I thought was the most up-to-date versions of both.
What versions are needed?
Nevermind, I figured out what I did wrong
update cartomancer
k thanks man
god the big music is so good i love the speedchops
for the unaware, looking at the code i think this plays when your hand score is over 10ee6
can anyone tell me if that's right
hi balt, didn't know you were on this server
nice
it is
The version in the files is sped up though, I think the original is buried in the messages somewhere from AlexZGreat
i actually slowed it down manually :P
i think
notice how it's cryptid_big and not music_big
if i'm not wrong isn't it slowed down to 70% speed?
Mathguy:
hold on wait did i
join date isn't showing for me
my memory's bad
i own a server they're in so
bruh
It says July 26 2024 balt
😂 Sorry when you said that it just reminded me of that meme format
omg balt hi
omg balt hiiiii!!! (i have no idea who this is)
Hey balt
omg balatro
What did you do? I'm getting that same error.
Hi balt
Nevermind, I had two different versions of Steamodded enabled.
hjello balt
god
this is getting kinda weird
funny, but
:P
i mean the server's in my bio if you're interested
okay but anyways
cryptid mod is really cool and yall do banger work on it
i love it
👍
baltatro
currently working on porting omeganum to rust soo :P
omeganum in EVERY programming language
found chili pepper
accidentally read it as chill pepper, now i want a secondary joker that just extends the time chili pepper can go for called chill pepper
i adore this
I believe you can resume the run
just barely enough to win
Pedantry imo
pedantry ~= hashtag so that's fine with me
ending a balatro stream with using a CRASH:// card will always be my favorite way to end a stream
thats how i ended my run
good use of money
Lol what did I start?
we need a cat tag emote
and a gerbert emote
the ballin' challenge is just ballin'
Is Seal the Deal broken?
seal the deal is a bit of a noob trap because it works on the last hand, not last played hand
i.e. if you have n hands remaining at the beginning of a blind, it'll work on the floor(n)th hand
the floor is there because of the cursed -20% value blind, not like the game will let you play the 0.8 hand anyways
(it actually does)
Quick question, if I get a double sided card and put something on side A, while it's flipped to show side B does it only act as the card that's shown or on both sides
does it?
well, I must''ve played on a different version then or it's just one of those classic cryptid bugs
I am not sure about how those double-sided cards work
imo it should be buffed to winning hand anyway
check the pins
what even is cryptid
Okay, well, how is cryptid?
it's good
When is cryptid
NOW
where is cryptid
Here...?
Why is Cryptid? Just for those forbidden M and Jolly Joker memes?
how many is cryptid?
Isn't that just a Joker from morefluff?
i don't see any joker like that in morefluff - https://notmario.github.io/MoreFluff/
maybe it was similar to one of the removed ones
Crashed the mod for my first time
And I mean crashing it with a big amount of bs
A lot of retetriggers, and a scalline and double scale, and a LOT of Tredcim
Pov: My PC after pulling this bullshit
Hey, not to bother you, but I see I still haven't been credited for the extended Common Hand Jokers on the concepting sheet. ^^;
thank you for pointing that out - you should have proper credit now :)
Alright, thank you. I would've addressed this earlier but I figured you'd get around to it, and then I guess we both forgot LOL
Yep, just checked it again and there I am.
me playing cryptid mod only to see “1/2 chance to retrigger your life”
joker that if it activates your entire life retriggers from birth
bros balatro is in 3x2
That isn't blurred, that's blrd
gameboy pocket
I am the ballin' of my Jimballs
Stone cards are my body and XMult is my blood.
I have created over a thousand Jolly Jokers,
Unknown to Mr. Bones,
Nor known to playing anything other than High Card.
Have withstood antes to create many Jolly Jokers
Yet this deck will never trigger them.
So, as I pray -
Unlimited Jolly Works
is anybody's game crashing after the latest mod update? or just me?
Crash log:
Syntax error: functions/state_events.lua:977: unexpected symbol near '}'
Additional Context:
Balatro Version: 1.0.1f-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
===============
(3) C function 'function: 0x3052bb28'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 854
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x3052a468 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x3052a4b8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
_
"sloppy code" crashes are almost always a sign of either mod incompatibility, not using the latest versions of mods available or ACE crash n00biness
i.e. unexpected symbols, etc.
the way that ethical modding works is by using injectors (i.e. basically stuff that can inject the modded elements into a running application, so that the modders don't have to share the entire files of the game for it to work) and when you screw up those injectors usually inject invalid code into places where it shouldn't be
redownload cryptid, possibly redownload lovely?
if "you only have cryptid", you might also need talisman, as it is a prerequisite
meanwhile yorick in shop
I had no problem with loading mods however when I play or discard cards the game simply crashes without any log
does anyone have a solution to that problem?
update Steammodded to v1, same for all mods that require it
m
uhhhhhhhh when I tried to look at card colors the game crashed
btw my deck turned from a "wo pair glitched deck" into a "shoving 18 rigged googol play cards up my butt deck"
*two
what are all the added enhancements? i want to see whats best for the code consumable
There's
- Echo Card
how much better are exotics really? iv only seen one before
amazing 🙏
are you like going through every new deck one by one
i mean kinda
i asked that because i was slowly removing every booster pack from the shop so i could have an easier chance at finding a lgendary or exotic one (been stacking the consumable that increases your choices in the next booster)
i seen legendary first and wasnt sure if i should open that or get the exotics
tbh if you don't have showman, you can technically just spam off by one like crazy and eventually generate all the jokers, but that is asinine in itself
IMO your best bet is to off by one spectral packs a lot, get pointer, have pointer create pointer (so that it's a consumable in hand), get merge somehow and then cryptid/death your way to perfection
it's a bit asinine in itself, but not as asinine as jokers, since I'm pretty sure there's less than 50 spectrals total
funny interaction
kek
mom: we have shop rerolls at home
shop rerolls at home:
what does luigi do
Luigi IIRC has every joker give you xchips, IIRC it might be 2.5x base
3x
usually has a floatier jump than mario
depending on the game it can be outright higher and he may have a higher top speed
In some games he's even the protagonist!
Did you know that 2013 was the Year of Luigi?
Did you know that 2024 is the Second Coming of the Year of Luigi?
In 2035 Luigi will become president of most countries!
i miss that year
we need another year of luigi
every year that ends with a 2
Year of Luigi mentioned
I love the little fellas
and it lost nintendo money
yeah okay well to be fair one of the things that came out was literally just new super mario bros u: hard mode with basically no changes except for hidden luigis my beloved
hate to dog on luigi stuff but that's basically just the same game
year of luigi could make them money if they actually tried
does it give you monet
year of luigi if it was good:
-atleast 2 original luigi-centric games
-adding luigi related events to other games (example idk luigi's mansion themed minigames in jamboree or dream-luigi sub-adventure in brothership)
-crap ton of luigi merch that the luigi enjoyers (us) will buy (don't make it overpriced tho >:( )
the merch will always be overpriced
unfortunate
FUCK
Oof
It's so Joever
its so jokerver
Its so Jimbover
simply obtain legendary joker
crustulum lite
oh? idk
rip dice
hey excuse me, whats your name?
"Harry?"
okay, harry, we are PAYING you to reroll this shop. will you do it?
"okay?"
WE HAVE A WINNER!
I've played Cryptid mod and I can confirm all reroll prices below 0 are considered free
you get (absolute value of negative price plus 1) free rerolls
I didn't even have dice. I redeemed a voucher so there was literally nothing I could do about it.
gameplan is so exploitably bizarre
it can also make squid draw your entire deck, which is probably an actual bug
Bootleg Mr. Hands???????
@radiant roost
lol same thing happens with the double sided edition
Syntax error: functions/state_events.lua:986: unexpected symbol near '}'
Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta7
Stack Traceback
===============
(3) C function 'function: 0x0e98cee8'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 854
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x0e98cc30 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0e98ce08 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])```
tried updating cryptid and getting this error
any explanation?
Try updating steamodded too
isnt steamodded included with the cryptid download though?
Was just playing a bit of Wormhole Deck and noticed that Exponentia doesn't trigger when Polychrome Jokers activate their Polychrome-ness; is this working as intended?
Mine wasn't
It is, but it isn't always the latest or best version
The hardest part of deck of equilibrium is trying not to crash the game I swear
that's just this whole mod
antimatter deck is so overpowered it's hard to not crash in a single run
i wanna note that some cards broken with the nostalgic card like multiply
would this be changed or not?
I think only the appearance is glitches, it's still 1 in 7
Anyone know how to get the incantation mod to not crash the game on starting a run?
maybe try updateing everything
that looks like a very ancient version of steamodded and cryptid
Fixed, turns out lovely wasn't updated as I thought it was
how the f
Astro on left or middle, a conundrum :P
(This is better for planet cards and in general)
neutron star with this is actually fucking insane
white hole.........
MFS with a full house looking at the four of a kind one rank away
cursed ACE screenshot
how would that even work
what values does gemini have that cam be doubled
I would imagine it's the doubling that can be doubled, nonetheless, there's scalae as well
I think I found the scalae setup
hey kids, do you like Primus?
Again!
OK, cracked Gemini doesn't double the doubling, which is pretty sad
I fear spending an eternity evaluating a hand if I would put Mario first...
it cannot
its hardcoded
a
Can someone explain hooking to me? It doesnt seem to trigger the scoring part of jokers? From what I can tell baron does not 1.5x when hook triggered and fortune teller does not add mult to score when triggered
from my experience of the mod, there are a couple phases of score evaluation and hooked jokers to jokers that trigger on other phases basically do nothing
I.e. hooking something like Baron would only have impact on jokers that also trigger based on held in hand kings in some way
It'd take so long to play a hand
i want more cats when do i get cat tag
Code card that lets us choose a tag please oh my lord
Maybe like a Spectral-Code card?
Rare but I want them cats bro
hey so i couldnt find an issue page on the github so im gonna assume i'm supposed to report bugs/crashes here
so I was playing a really crazy run and I used //RUN to go to a shop, and then when i left the shop and played a hand, my game hard crashed with no log or anything (that's not the crash i'm gonna talk about). then, I opened the game back up and it put me back at the shop i used the //RUN card to enter (i could tell from the music) and when i tried to leave, it crashed and gave me the following error (also something i noticed: when i reloaded, all of the hooked stickers on my jokers got reset. the tooltip just put "[joker]" in place of the name of the joker it was hooked with.)
(also yeah i had other mods installed, but from what i can tell this was because of cryptid)
god i used to have that one
are the cat tag levels like, behave like 2048?
they should meow louder depending on their level
i think we'd all die
if that was a thing
150db meow
1100 db meow creates a black hole (i think it's 1100 db i forgot how loud you need to be to make a black hole)
yep it's 1100 dB
anyone able to help with a crash report?
might be outdated steamodded
check
hey, I put in a pr for steamodded for that error
How to get these achievment?
-- H4xx0r: Use a cheat code
-- Pocket ACE: Only unlockable through using ACE to unlock
- use either variable or class to do something unexpected
- use crash and hope to god
what is do sth unexpected
KONAMI CODE (idk either)
there are two "special" enhancements the class code card recognizes that aren't typically considered by Balatro to be enhancements, but IDK how you're supposed to realize they're available without reading the mod's source code
presumably you're reading it since you're seeing the list though
also, there might be one special variable value, but I hadn't tested it
and the ACE crash is just one of the 7 crash types that can happen, but it has a random chance of happening when using crash based on seed
oh damn
i sold one of them placeholder cards while in shop on glitched deck idek what happened
How do I find and download your mod?
pins
📌
Would it be possible to change the echo enhancement sprite so it doesn't overlap (as much) with the suit/number in the top right/bottom left?
It's really hard for me to read (I'm slightly colourblind). Maybe more like the second image as opposed to the first?
edit: Jevonn implemented a variation where the card is much more readable :)
it's definitely still getting updates, yes
well
currently, in the official cryptid discord, theres a link to a google doc called the cryptid suggestion list where people suggest stuff
and some of it gets acepted, most doesnt tho
and stuff still isnt getting added sinc there are plans to add a good chunk of stuff before any new jokers (and the big 150th joker)
theyre working on an update right now