#Cryptid - An unbalanced Balatro mod (1) [Old]
1 messages · Page 50 of 1
oh right
i made sure i got all the correct files from the video and i have them
anyone know what the problem is
do i have to use steammodded 1.0 or smth? it didnt specify in the video
Apparently Cryptid hates D6 Joker mod somehow
huh'
GG
nother deck
im not going endless i was liveing on the edge with random jokers holding me together
Banana Deck
k
how do i get this
Cryptid
where?
is this a new one or what couse i cant find it
Get most recent cryptid
closest one i could find
What’s two to the right of that
Idk
0.4.3a?
oh
there's a conflicting install with the classic injector, you need to verify game files on steam to remove it
do i replace crypted with crypted main?
Yes but rename Cryptid main to “Cryptid”
Nice.
ima dead i can tell
Nothing lasts forever
Pinned is easier
il try
yeah i found that out already and got it working thanks tho
yes please c:
1 round better 💀
toolate
someone name an op deck befroe someone els comes along to choose a not op deck
wormhole
Fun
ok il do wormhole but whats fun
I was describing wormhole
oh
what exotic shoudli start with
you choose
my game keeps crashing
Update talisman
ok where do i update that
download source code on github
where do i find the link to it
https://github.com/MathIsFun0/Talisman green code button
as for which exotic, iterum
if you wish, but it's being upfront and honest
if you don't believe me you can run it
also did antimater get like 100% more hectic
this was a fun yellow stake ghost deck run, but one of my previous boss blinds disables face cards and obsidian is there, so the run ends at ante 16
no recton or reroll?
neither
also aura for some reason I wasn't able to use
the other eternal consumables can be used no problem, so I don't know why aura was not able to do the same
does the code card delete work in equalibrium or antimatter
man i should get around to watching the 2 other cryptid streams besides the og from roffle
game crashes whenever i hover over the eclipse card
Try updating steamodded
Must be a tooltip thing that was fixed later or something
that fixes it!
it should
does double scale not stack?
i'm fairly certain it doesn't
I swear Cryptid (or SMODS?) needs to fix it, pretty sure it impacts every edition-adding consumable cards
thats honestly a little disappointing right now
incredible
was building up an inheritance for my entire family tree
im sorry i ever doubted you double scale
lead the way, sir
except it doesnt matter as much in the base game because you can still tarot block and get any tarot, just not multiple times at once on screen
oh yeah. it's all coming together.
thats a colorful wee
fibonacci
I think someone mentioned that someone forgot a curly brackets somewhere and pushed it into git lol Might be related
ah yes. my worst nightmare in coding. curly braces
i believe this error means you need to update steamodded and talisman (as in download them from source, similar to cryptid)
i did yeah
huh
let me double check though
like i did just download them but i might have done it wrong
steamodded is up to date, that isn't the issue
but you need to get the source code for talisman, not the 1.2.2 release
Ah.
honestly not sure why there still isn't a newer release given cryptid relies on the new version
might be the wrong place to talk about it, but there really needs way to streamline installation and update dependency, preferably not through releases cause some of those are very unreliable.
nvm you're totally right
Does anyone know how to turn on animations for cards? Like when a card procs a joker it’ll show it? When I installed cryptid it was off by default for obvious reasons but I wanna turn it on or is it a seperate mod
settings>spectral pack>talisman
disable "Disable Scoring Animation"
lmao
on the menu too lmao
the code card that makes it so a consumable is merged with a playing card crashes on already merged cards like the CCP deck
gate
e tag
Its finally escaping
yawetag
Cryptid has made the game feel new again
I haven't been this excited to get back and play some batro in a whiiile
batro
batro...
yeah the cryp mod for batro is one of my faves 
i like seeing my contributions to a mod come to fruition and this just so happened to be the biggest mod i contributed
the hell is wrong with the gate tho
is the texture going wrong or its just changed to be transparent
the USE button tho
i like the new rarities such as the xcockit jokers
i think class is busted. none of these cards were steel before. I selected one of the queens, typeed 'steel' and this happened
This is on Cryptid 0.4.3d from Dimserene's modpack.
I've been summoned
Oh and also everything started showing up as red deck again, FUN!
But is that a bug?
think so, class is only supposed to enhance the selected card if i've read it correctly
it didn't have glitched or anything like that either so who knows
I think Ive done something wrong, but the mod won't work for me?
That’s mb
got crash on
if not G.P_CENTERS['e_'..(self.edition.type)].discovered then
(card.lua)
said type is nil when using hammerspace
oh no
well yep that makes sense
after removing my base negative cards, I lost joker slots
they then started giving me hand size which then turned into consumable space after hammer spacing which then killed me because my hand size dropped below 0
bug
i cant not crash balatro
where can i install cryptid?
Found a bug in the latest version on main.
When i use DELETE on a pack, the pack can still appear, even with the same pack art
weird
can I use this together with More Fluff?
what deck you guys recommend for first trying out cryptid
is cryptid responsible for making my hands instantly score
seems to be just general reduced animation
huh
depends on what you want
id probably go with talisman deck if you want a lot of money, or deck of equilibrium
No
wtf is with this mod and jolly jokers lmao
someone spammed m
they was asked their least favorite joker
it was jolly joker
There really should be a jolly joker themed deck
Start with negative scrabble tile maybe
Or even cursive m
someone needs to make amod that makes balatro preform better and process stuff better so no crashed happen as often
I feel like if that was possible it would already exist
rip
But i also don't know how the game works
because my op build the game just cant handle Xd
Is it using canvas
Well that's just a lot of calculations happening
Don't think that's the fault of the game being poorly optimized
maybe i should just stop bluebrinting canvas
does canvas trigger canvas
Not sure probably not though
ok then il just not blueprint it
i should do a test
LOL
and i have more where that came from
I got a hand to infinity x infinity once
xd
But no matter how many copies and retriggers I have, I haven't been able to do it again
I do not know what happened
I mean that’s kind of what Talisman is
I know there’s a memory leak somewhere (in vanilla) so I might try and get to fixing that
maybe ok
that might be in the talisman mod settings, animations are off by default
do you know iof universium stacks
It does
oh bet
Bp can copy it
Not sure if it applies 2x twice or makes it 4x
The former makes more sense
ok because now my game freezes evry time i use awhite hole
Yep
white hole
Yeah but that's still a lot
It has a ton of different, randomly selected effects
often times it ends up copying your jokers to hell and back when you sell it tho lol
try just buying it then keeping it around for a few rounds and then selling it
I think the effect is ||Making all cards in the shop Glitched, and duplicatong all Jokers if you sell it after a certain amount of rounds||
nah the effect is most literally randomized
it recently got 3 more possible outcomes added to it
and it already has multiple
oh um I have a cryptid question
if I enable the mod and then go back to playing vanilla batro will it fuck with my save?
I've done it once before and it was fine but I want to be sure
uh it might
talisman saves aren't compatible with non talisman saves
would probably have backups if you have savefiles you care about
so if I use a different slot I'm good?
yeah i think so
well my run is softlocked because I had the audacity to use seed
I am just never using seed again until this is fixed
not using it on a card at least
Because it’s funny 
this needs to be real
please somebody let this happen
hey can someone walk me through how to download this and how to get it working plsss😞😞😞
mac or windows
windows
blessed images
try this video install guide:
https://www.youtube.com/watch?v=aUr0gXE77rk
Important Links:
For some reason, YouTube doesn't want me to put links in the description, so they are also available in my comment.
Lovely - https://github.com/ethangreen-dev/lovely-injector/releases/latest
Cryptid - https://github.com/MathIsFun0/Cryptid/releases/latest
thank u sm
NOOO I FORGOT ABOUT WALUIGI i SHOULD HAVE SAVED ONE TO COPY
m
whew, that hour flew by
made a really dumb CCD high card build with seven cards in deck - last good joker set before madness went and fookt it was blueprint, mime, madness, chad (the one that retriggers your first joker), and some others
levelled up a bunch of planets and massively white holed into lv. 150 or so and just kept going from there, made it to ante 13
which I think by this mod's standards is eh
but I had fun
If your run in Cryptid doesn't end in a "What the fuck" intoned like that one vinesauce ghostbusters, then you're doing it wrong
I have safeguards now so they don’t crash on load but still not a good idea
no
are you not feeding them?
you're supposed to do that..
how
what
i swear i was at 40 cards then it randomly went to 4 and next turn my game crashed now im just
buying infinite amounts of cards
before going into blind
im so confused
What does the cat tag do?
it genuinely does nothing tho
are code cards coming in a future update?
can we start a long running inside joke where the cat does eat something
0.5.0
which goes on for so long people think it's real
theyre in source code rn
Meow.
it’s not working i’m having a very hard time trying to download it ighghhgi
hahahaha
HELPPP
😞😞😞
check the video link in the pins
as for lua, you'll likely need to breifly turn off your anti virus and windows defender
just realized could've repurposed a very old joker idea i had into a code card but too late (unless the amount doubles)
basically it gave you the ability to forcefully trigger a jonkler every x hands
it's gonna be balanced alright
definitely surprised I haven't crashed yet lol, hit Inf on last hand played.
also when there's like 10 negative copies of exponentia floating around in that stack
go chicot go XD
there we go, windmill finally got it to freeze up
e6.043e222
What does the epic error joker do?
rookie numbers
^^^^^^^^
ikr, it's like speedrun crash any% with that deck xD
if you hit infinity you should enable mega infinity
all it does is start a timer to crash
and just drops a .txt on desktop when you do with that time in it
?
once you hit inf, the game just starts counting how long it takes you to crash
would be funni
infinity ^2]
And with Cryptid nobody ever will
what?
that omeganum
no
oh god yeah that's hellish
Anyone else encounter a bug with the Trade spectral card?
I got Money Tree, it unredeemed after I used Trade. I got Paintbrush and Recyclomancy.
After the round ended, the game crashed with "attempt to perform arithmetic on field interest_cap"
Which I suspect had something to do with money tree
Here's the full log
money tree is bugged with trade, just gotta wait for a fix
seed money had the same issue and that got fixed so it's only a matter of time
what does the cat tag do?
Other than that, still nothing
ah
nice
maybe if there are ever achievements added one could be "Only skip for cat tags" called "Crazy Cat Lady"
Nah, get 10 cat tags
ah
Btw you should be able to add achievement suggestions into the suggestion box if you have any.
I see at the suggestion sheet, there is a final boss called “choral rat”, which would apply 15 bosses effect at once.
However, cat tags can disable it.
But for now, cat tags are dummies only, and it will trigger someone’s “the sand” boss (each tag players have will make the blind requirement higher)
Gold stake fair deck is a nightmarish hellscape
ascendant stake fair deck is a nightmarish hellscape for a different reason
Not even touching higher antes until I get gold
save me from this hell
ask and ye shall receive apparently
Convenient white hole too
Gold stake fair deck, complete
got this error while running cryptid with a bunch of other mods after using hammerspace, i dont know if it was because oif a debuffed card or not but ill double check
i don't think cryptid is causing that error
hmm
i have an idea
okay it wasnt that
OKAY I KNOW WHAT IT WAS
it was betmma's abilities
somehow
Does anyone know if having multiple double scales does anything? I have four and have no idea if it's better than one
no
idk what im doing wrong
rip ok thank you
What does your Mods folder looks like
What's the pespective on how big e10##e1000 is? I'm at ee27000 but get the feeling im not even close
ok so
imagine two tens
but with a thousand e's in between
if every atom in the observable universe was itself a universe, iterated ten times over, the number of total atoms would be like 0.0001% of omeganum's limit
here it is
m
Is that to say that ee10000 is 1/1000th of e10ee1000? Or is it closer to like 1/1b 😭😭
I think you have to install the lovely injector for it to work
the next level of e has ee10000 digits
Oooooooh shit I see
let alone the thousandth level
the number of DIGITS wouldn't even fit in like 9,001 universes
i already have it tho
is that even close to 0.0001% lol
@daring fox is this your first time installing mods?
prob not even
it probably wouldn't even be a planck length of the way there.
the omeganum limit does not exist for all practical purpouses
no but it is my first time using 1.0.0 and the newest beta of lovely
Maybe verify the game integrity
I can't for the life of me tell if the exotic joker theme is offkey or if balatro's actual main theme just sounds that jank melodically when the notes are moved into different registers
Wait no, just reheard it
Either the piano backing (very quiet) is """copied wrong""" or it's been transposed into a completely different mode
and it takes a few loops
but I kinda fw it?
Like it jarrs at first but then it kinda just makes sense in a very cool jazzy way
would love to talk to whoever composed this version to know if it's intentional
2 issues i have found with tons of mods are
-
enhancing a card that was hammerspaced or from the CCD Deck causes it to be permanently like in the image below and have the properties of the consumable and the enhancement
-
using a deck cryptid on another deck cryptid causes the new cryptids to be permanently unusable, but not in the round they were created (i think)
i can make a video of either to better demonstrate if anyone needs :3
oh also thing number 2 might temporarily affect all buttons (incl. discard) lmao
but it doesnt happen to any other cards
all of my kings have magically fixed themselves
so um
yeah idk
i should get to making superstition soon
maybe when i buy acquire aseprite
-# legally ofc
just use piskel
i already do
o
yknow what fuck it
im going to make it rn
just learnt some pixels on conspiracy were miscoloured, fixed ver
2x
1x
M
m
M
How rare is Antichrome? I don't think I've ever encountered it or Astral outside of their respective decks.
it cannot show up naturally
and you must have bonus blinds installed for it to exist in the first place
as that's where the edition is from
Ah. That's why it wasn't with the other edition decks.
thats 1000 arrows
M
m
ballin first try
90% of my decisions were because funny and it still worked
jimball carry
double ballin
I like that cryptid is so power crept that xmult falls off in endless
Idk if you guys know endless stairwell but how big is omeganum's limit compared to that
endless stairwell uses omeganum
multiplication is repeated addition, exponents are repeated multiplication, imagine 1000 layers down that chain
e10##1 is 1e10
e10##2 is 1eeeeeeeeee10
M
Is there a mod compatible with steammodded 1.0 that is good for lag reduction?
y r u asking here?
Cause cryptid causes a whole lotta lag so I figure people in here might be more knowledgeable
Is there a better place to ask,
Tyty
M
just kidding compound interest is goated
M
I will never trust cats again
m
how this cat works, i am confused
it does nothing
I thought it didn't allow skip tags to be used but good thing that's not it (I downloaded the mod yesterday)
i have not only crashed the game with this mod, ive also, seemingly, softlocked it
if i click anything on this screen my game quits back to the main menu
ended at round 69 sadly
what happened is that i built up like a total of 20 something double tags, got a pickle with 36 tags on it due to misprint deck and was like "lol why not", skipped, and then uh broke from there
cat is evil
LOL
can you only get exotic cards from the gambling tag?
Gateway can spawn in spectral packs at the same rate as the Soul
i cant find dna for the life of me
wormhole / antimatter starts with one, equilibrium / antimatter can just find them in shops
cdd you can find gateway in the deck
can they also spawn in arcana packs with omen globe?
if your lucky
probably?
vanishingly rare i'd think since it's still the same chance except now with an additional roll to show up in the arcana pack, but
well i cant lose now
i mean with misprint deck i was getting arcana packs with 20 cards in them
in fact in my loadout on my softlocked game i had every single rare and epic joker
i know this because selling sapling gave me a default joker, so i was finished collecting epic ones
hi how i install it like the tutorial video dont match what the video dowload with what i download
What steps have you taken so far?
I want to get that stupid master stake on every deck which sounds like a terrible idea
Right, open up the mod folder there, from in game.
i just dont have the lovely
Oh lovely
I think lovely is another download you need to do
thx
I installed talisman but couldn’t get things to worj until I installed lovely from here
I haven’t gotten past gold stake just yet so I have no idea how insane the stakes are, I’m just enjoying the broken interactions so far
Currently on a build with Iterum/2D/Hack/Exponentia
and i just snagged a negative joker
We are so gaming
Ofc it’s the equilibrium deck which is broken as hell anyways so
i should continue my gold staking of the base game too.... im 1/3 done which is way further than i thought actually
Error
Syntax error: game.lua:4: '=' expected near 'Game'
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: at 0x7ffb6a672fa0
[C]: in function 'require'
main.lua:16: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
i dotn understand this thing
is giving me this error
I think the infinite deck is underrated
verify game files on steam
used Magician on some foil Kings that were themselves tarot cards
this was in an arcana pack in the shop
Sync catalyst is hella buggy
hands were hitting for 1 chip
when they should have been hitting for ee stuff, which is what I hit for when I deleted it
get on my level punk
si that a challange?
Got to e6.2e100 something before game crashed
that may have been the effarice-enabled deck of 168 red seal steel kings with many baron mimes
won't you take me to
funkytown
hoq did you get the high level
ante 1 speculo/perkeo
i mena i get that
this was the level when it crashed
I was able to avoid an outright crash by not moving baron and mime
fun'
gonna sell effarcirce
with universum, yes
ok i was going to say i dont see any other way
there isn't lol
but you didnt do it on antimatter
Nope, DOE
wish i could mass use the white holes
pick up Incantation
it's a consumable stacking mod
and it lets you bulk use
it doesnt properly work with observatory but it's worth it for perkeo shenanigans
thanks
wait it doesnt
im going to cry
i was gonna try to do that run today
spaming white hole
HOW
Too bad Omeganum only applies to over-all scoring.
where does the actual math occur for the editions? it doesn't seem to be inside zMisc.lua where they're declared.
trying to add entries in TarotDx.lua so that the Cryptid editions on planets properly trigger their effect (unless that's already a thing and some other mod i have is breaking compat)
but I don't know how to grab the properties out of zMisc, since they're all local
mosaic is straightforward enough since that's using bunco's glitter code, but oversat, astral, and glitched aren't doing the math anywhere that I can easily find
i thought lock wasn't meant to undebuff cards when removing perishable from them if they're already debuffed
I think they are in a Toml
Maybe misc.toml? My best guess
Yeah
It wont
ohhhhhh
it did though
i used lock to wipe eternal/rental/perishable (debuffed) off universum and it also undebuffed it
m
playing with the infinite deck
also Canvas is on the far left because I tried it with it and my game crashed
that score is w/o canvas lol
Look at Aurikno, I think they handle Cryptid editions
#1260376787758878751 is a superior version of tarot DX's mechanism of editioned planets
i think i am an idiot i dont know what i am missing pls help Oops! The game crashed:
main.lua:1335: attempt to call a nil value
Additional Context:
Balatro Version: 1.0.1f-FULL
Modded Version: 1.0.0-ALPHA-0731a-STEAMODDED
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
(3) main chunk of file 'main.lua' at line 1335
(4) global C function 'require'
(5) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x310ce138 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x310ce160 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(6) global C function 'xpcall'
(7) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
what are the name of the folders in your mod folder?
Rename folders to exactly Cryptid and Talisman
remove the main and copy and - off of them
and that should work?
Yeah
yes it will read it right
Because mod makers are dumb for adding the -main in the first place
(i actually have no clue I'm sure there's an actually good reason)
thx for the help
that's not us doing it, it's part of downloading the source code off of github
github creates its own folder called <repo name>-<branch> (in this case, Cryptid-main) to put all of the source into, then zips it and sends it to you
Okay so the logical solution for this is to firebomb github's serverbase, got it
i have just the joker
:0000
the "P" stands for "PROUD" and the "B" stands for "BUFFOONS"
oh my god
Github just sucks to use
I think this tool bypasses the manual renaming?
https://discord.com/channels/1116389027176787968/1267759347157565552
what is a sock and buskin
it's when you sock my buskin
oh yeah we're almost at 50k messages in this forum
i find it intresting how fast the message count grew
i am definitely enjoying this mod i must say
does blank deck actually do anything?
is the most recent version(0.4.3a) supposed to have the new code card consumables? i have this version, but it doesnt have those consumables
(unless theres something im missing)
it does nothing
You need source code; going to probably make a channel to download that more easily soon
...it does nothing(?)
gotcha, thanks
I like how instead of fixing this you just put a disclaimer on it
I tried but gave up 
How does this bug work? Does the game think you have no hands when this happens?
the way this is implemented is a little janky
i think what happens is
Panopticon A saves hand count of 3, sets hand count to 0
Panopticon B saves hand count of 0, sets hand count to 0
Hand scores
Panopticon A restores hand count of 3
Panopticon B restores hand count of 0 <--- oops!
Ok that makes sense
just remove considered and make it have you only 1 hand
its already useless in the first place
dusk
how
well i know a bug for sure
the exotic pack tag does not care about other pack tags being opened on it
so i uh may have opened 8 exotic packs at the same time
or 8 empowered tags activated at the same time
game does not like that
You got an ^messages joker
Scales very well
Also still waiting for the exotic joker themes to be uploaded on yt
alexzgreat is the one you should pester about that probably
I’ve been a bit busy lol
Now that I think about it, it probably makes sense to upload them as separate videos considering more music could be added later (e.g. for concepted consumable types)
question, what are the plans for the code card deck?
we need ://FUNCTION for it to be done
://FUNCTION in itself needs the Sequence stamp working (spawn designated consumable once used)
i believe with the new functionalities we can make ://FUNCTION's consumables Pinned so that they have to be used before any others
where can i find download link for this mod?
pins
mb b
i feel like bonus blinds would break function
exotic joker tier list
I mean it should just hook the use function?
you can't win if you never reach ante 8
Unless Bonus Blinds messes with that
using two bonsu blinds at once would not be good
you can always just get so op you can never lose and then never spend
You still need to have the use condition to use it
ah
It isnt an insta-use anymore
when I have the chance to choose exotic jokers I almost never take speculo. It goes out of control way too fast
Speculo is fine until you start retriggering it
it is
Then it gets nutty
i have to rank it at the top because i am scared of it
speculo should add stackle retriggers to jokers instead of duping them
crust is kind of just a better version of tenebris
ngl with the new changes ://CRASH is now S++ tier
(I made it so it has a small chance to let you do ACE instead of crash the game)
it takes time but you can just keep rolling to get infinite money and infinite negative jokers (the epic joker but also actual negative edition jokers ig)
!!
Error
Syntax error: game.lua:3770: 'end' expected (to close 'function' at line 2113) near '<eof>'
Traceback
[C]: at 0x7ffc02a928f0
[C]: in function 'require'
main.lua:16: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall' getting this on launch
ACE?
arbitrary code excecution
oh
oh my...
it lets you do literally whatever you want
indeed
S++ tier indeed then
we'll have to stop saying you cant get to the omeganum limit
speculo is so fun
i had a run that was like the worlds greatest photochad run and my game crashed with 600 jokers
i'd be worried but crash exists now
im getting this after i folloed the install video 1:1. any help?
loopy sure is a joker that exists 
(not shown: a 1.4e7 Cursor and 108,000x campfire)
i wonder when someone will know the loopy reference
I mean i changed the art to make it more obvious but still
the only "Loopy" i know of is the casio loopy
something i’ve always wondered
why isn’t there a troll face joker? you got the raised eyebrow, man face, and sob
but no trollface
so….
troll joker (common): does nothing?
(upon pickup, spawn an eternal negative copy of itself, then shuffle all blinds in every ante (small can appear in place of boss, you can have three small blinds, 3 boss blinds, 3 showdown blinds, etc)
wait is there already a concept?
no
Would it be possible to make a joker do stuff like remove the temperance cap
Or remove the once per round thing on notebook and such
yeah but that would be really annoying to code
ELSEIF:
Expect that in like two months
would require lovely patches for vanilla things and a lot of rewriting things
No it’s already as a planned code card
As well as a joker but just for spectrals
tbh elseif would be one of the most busted cards in the game lmao
Seed is good but I never use it because it has a 50/50 chance of softlocking your run
If you finish a blind, you cash out and it crashes. Reloading just brings you back to the cash out screen
How long did it take to program the text boxes in some of the code cards
stack got replaced
im going off the list in the sheet
which isnt up to d8
it's not like i have an up-to-date list
://RUN isn't a bailout. It's a mid-blind shop.
bruh
HAS ART, CONFIRMED: ://PAYLOAD: Triple interest on next payout. ://REBOOT: Replenish Hands and Discards. Return all cards to deck then draw a new hand. ://REVERT: Revert game state to the start of previous Ante. FUNCTION://: Use 3 consumables after use. All future uses repeat these consumables in...
now you do
pog
What was stack replaced with 😭
class
once more come itll feel better to use em
I guess resetting the ante can be good I just am too lazy even if it will be beneficial
ok so
- would ://RUN allow you to enter the shop from the blind select menu or only in a blind
- would ://PATCH have crosscompat with DX Tarots since that also adds "curses"
- would ://STACK apply its effect to other instances of ://STACK held in hand
- what happens if you use ://INSTANTIATE on a stone card, does it just draw 2 more stone cards
- why does pointer exclude exotics? it seems a bit arbitrary [and inconsistent with other joker duplicators...]
- In blind
- Prolly
- No, it doesn't exist
- Yes
- It's not a duplicator, it's a creator. You type in what you want.
ah, that wording might need to be tweaked a bit then
Still waiting for the exotic joker themes to be uploaded to yt or something
They are really good
"Enter the name of any card of rarity Epic or lower. Create a Negative copy of it."
who said it was limited to jokers
this works with jokers, all types of consumables, booster packs, playing cards, vouchers, tags, and possibly even blinds
They’re in the files yknow
If you want them
it's literally just "create anything you want"
it had to be something absolutely game-breaking for being the Soul/BlackHole equivalent
it would be really funny if it could create almanac transcendent cards because those aren't exotics technically but i think there's obvious problems there
Yeah but they're pitched up and I can't be bothered to pitch them down
I don't know how much you pitch them down either
its not limited to cards
hence the description as is
Balatro code is basically "damn you live like this"
I could just record it directly from the game
Or if I knew how much it needs to be pitched down
if you saw the code for ://MALWARE you'd collapse on the spot
it's so fucking spaghetti'd together because i know literally nothing and just made a collage of existing code
Nah I'm not good at coding or reading code I'm just going off the smart people lol
thanks analog
Honestly Primus is annoying to scale as soon as you get any +mult you can't control
level 2 high card ruined scaling
pair is default 2 mult
just pink
I have not played this on any stake but white
M
its the ||chicka chicka boom boom book||
i forgot the name for a bit so i just looked up the name
Ayy you got it
OH
THAT WAS MY FAVORITE BOOK AS A KID
HOW DID I MISS THAT- oh right i have memory loss 
Dementia
god i think that book is why i started associating letters with colors
eventually evolved into music as colors
then full blown seeing sound 
Lmao
OH
m
0.0
Bluescreened when I got it to ^1e70 mult smh
actually you can lose by using 50 immolates, hope this helps
jimmolate
what if i had 251 cards
lose in 51 immolates
actually that's a cool idea for a challenge
at the start of every round an immolate is automatically spawned and used
challenge idea: you are given an op build where you can oneshot every blind. try to lose
pog free money
Im getting a crash from interest scoring
I think if the trade voucher removes money tree the game doesnt like it
this is my assumption for why this happens anyways
ah known bug
Technically closer to double scale and Spectero bug. I don’t full understand it but when a card is copied using spectero it gains a massive increase to how fast it scales for that blind
Pretty much by doing that each blind I’d gain about e5 to the current ^mult eventually leading to ^e70mult
call it Break Limits to reference D&DG
I should play that
Retriggering jokers is so much more busted than copying
what if you just made it so if there's more than one copy of the joker then only the leftmost one will trigger and the others secretly have their ability set to do nothing
easy game YAWNNNNN
Now turn on omeganum
Or try and get round 2 inf
Is this a keygen church reference
round 0 inf when
Me when ace
mhm
the :D is filling all available slots with random jokers at end of round but not a random joker as said in its desc. is it just me?
Known bug
I haven’t even golded a single deck lmao, I lost on white stake to the magic deck (the one where spectrals appear in tarot packs)
So i got a ways to go
is there any mod that lets you condense consumables?
Here
ty
i wonder if talisman will ever suport hand levels?
you cant go past e308 on hand levels because talisaman only does the increseing for score
can't believe chips and mult only get to go to e1.79e308 each. that limits the total to e3.58e308
for hand?
because there is omgea one that allows for like 1###1000 or something
even with omeganum
...Wait, hold tf up. Is there DX Cryptid Tarots/Spectrals?!
omeganum does apply to hands as well, so it sounds like an arithmetic bug you're experiencing
i think they meant the level of the hands
"can't believe chips and mult only get to go to e1.79e308 each. that limits the total to e3.58e308"
there's no mention of hand levels in there 
plus those are double-e numbers
i think that was a complement of SMG9000's comment
"you cant go past e308 on hand levels"
I believe Michael is referring to for example: the level 5 straight flush you have its kinda confusing ik but the level itself cannot exceed a traditional amount rather than its numerical value :P
yes, hand levels are not a bignumber
the max value lua can handle in a single numerical value (which is a double) is ~1.7976e308 (2^1024)
I never reached such a tremendous level before myself but maybe I should try it with Universum sometime paired with White Hole or what's to come in your upcoming awesome modification I'm pretty excited about it!!! :D
jenwalter666 what is your goal on big numbers ?
you don't need universum when there's far better options.
Now just level up your hand e308 times
a way to tell the player "you've come this far, but for what reason"
and, in general, just to torture the game
im scared to ask, but what does {666}666 equal to exactly? is bigger than pentation or something?
LOL omegatranscendant sounds extremely cool and reflects its absolutely insurmountable score it provides that's hilarious!!!! When I get to play this on my new computer I'm going to have a blast it'll make for incredibly funny YouTube videos too for the sheer ridiculousness of how high of a number can be obtained!!!! XDDD
I am.... AAA.... {{{{100}100}100}100}100
you physically can't come up with anything better than godsmos even if you tried, the concept of power doesn't even apply anymore at that scale
Also omegaomnipotence reminds me of a really long word I think it was like antipropenultamate or something like that idrk x)
{666} is the 666th operation. For exemple, exponential is the 1st
godsmos +4 mult
no, this is madness
The reliable solution :D
but let's keep the chat focused on cryptid. if you want to discuss more about my extension of cryptid, go here: #1262697083438235729
so {666} is the amount of arrows or something?
yes
ye
jesus fucking christ
Glitched godsmos
glitched doesn't work on godsmos, it's unworthy
Foil Godsmos
that don't work either, +50 is effectively nothing
But it is something
technically it is better tho
it really isn't, 666-tation stops it from having any meaning
But it looks coolee
again, let's keep this chat focused on cryptid and not my mod
nope!
floating point prescision makes it literally do nothing
ok then
what about polychrome
no, it wouldn't.
wait zamn
at very large numbers, multiplication doesn't even do anything anymore
huh
neither will exponentiation or tetration, or pentation
so the only edition that would effect it is negative?
actually wait isn't there one that doubles listed values?
anything that changes joker values doesn't work on godsmos because it's hardcoded
ah
(and that is intentional design, by the way)
and for the love of god can we please stop dragging this on in the wrong chat lol
Probably not unless there’s a good way to add Talisman compat without patching 100 different things and requiring mods to follow
I know someone was trying to edit the LuaJIT dll file to allow for that but they haven’t been fully successful yet
rip ok when someone comes out for a mod for it i will defiantly be downloading it tho
I mean Talisman would be the spot for it
or figures out how to do it
I just don’t think it’s a good idea unless there is a better system for mod compat, or maybe as an option setting
The “how to do it” part shouldn’t be bad, I just don’t want modders to feel like they have to update their mods again to support it
the option setting thing would be cool
I remember reading in the Lua docs about how there were functions that metatable could use that change how they’re added to things, but I don’t know how Lua metatable work enough to know if they can be used.
Or if they’re already in use or some other limitation forces Talisman to not use it.
ye i see how that could be a problem for custom hand mods
LuaJIT doesn’t let you do that on things like numbers or strings though
Seems odd for LuaJIT not to but that does explain why Talisman can’t use it.
I mean I also hadn’t tested it until the idea cropped up in a conversation yesterday
I think that it would solve some mod incompatibility issues.
Assuming that adding Big to Big w/o using to_big crashes (can’t remember if that’s the case).
Since that would be table + table
Wait a minute
There might metafunctions we can use (or test) for that.
le and eq
I was thinking about that but you can’t overload the metatables of regular numbers
Marr-Ales-Fios was trying to get this to work by patching LuaJIT’s literal bytecode
https://cdn.discordapp.com/attachments/1168219372003790850/1268451112776630272/image.png?ex=66ad2167&is=66abcfe7&hm=0d7bb45019dd41a24b0b4e253ec304e51026b889ef48d602dfe7a43dc0bafe48&
You can do this but would still have to do something crazy for __eq__
And what they were trying wasn’t going that smoothly
Damn
ig i was wrong that i thought it would be simular to how the score works
This isn’t that
The method for adding anything doesn’t need this, it would just make things 100x easier
m
What is m lore
I just finally started playing this mod for the first time, only for the game to crash after the Ante 1 boss
Try starting a new run, it’s a known issue when some boss things are enabled mid-run
Ok. I think all I did was enable Scoring Animations mid-run
Yeah, then it might just be a first run issue
M
m
M
Wish there was a mod for like a Joker pouch where I can stick my 27 negative jokers that I don't care about in there so they get out of the way lol
Would be a good idea. Kinda like cartomancwr for jokers
I have planned somethign for hiding jokers with cartomancer, but I'm currently busy trying to make the new settings menu work and uh helping jen with shaders
so no eta on that, unfortunately
what version fo talisman you got?
1.2.2
0.4.3e
You know I just realized I've never actually finished a run with this mod, I've always just crashed and been like "Alright time to break it a different way"
LOl
The only version I'm able to see is 0.4.3e on github
i mean talisman
ccd, tried to convert a card in deck to a stone card (it was also a Chariot, 8
). Hand size is 5, it was the last card in a pack
the council will see you now
virus turned sock into swash :<
Mult's x 2^52 or thereabouts
or just up the rarity and change description Xd
and just pull the "its not a bug its a feature"
finally downloaded this mod and talisman but just wanted to check and make sure its normal for my game to hard crash bc maybe the score or smth?? i figured it was that way for antimatter deck bc antimatter deck lol but sometimes it does it for other decks and sometimes it also does it on antimatter deck when im just on ante 2 or smth so just wanted to ask in here in case there was any troubleshooting i needed to do
and i tried to find/pull crash logs for when a hard crash happens but they're just regular logs unless im looking in the wrong place
