#Cryptid - An unbalanced Balatro mod (1) [Old]
1 messages · Page 35 of 1
Yeah
so 9.8 tril is my record for exponentia
Chess battle advanced

Isn’t 3, exponential
Checker fight evolved
10^^^10
but yeah ig just don't use the string constructor for testing this
I confused myself
because when I switched to arrow() it worked
yeah now this is making more sense
although {69420} crashes the game now :(
yeah hyperoperations are recursive so it gets SLOW
Funny run trying the wormhole deck
Tho I didn't see a single negative joker card in the shop
even steven
nice
negatives are so rare I will prob raise to like X50
Epic
Modified the values on my end to those, I'll give it another try

0oaK
good god this looks like a nightmare
Did exponentia get nerfed to start at ^1 mult instead of ^1.1??
wouldn't that make it useless?
wormhole deck is already broken as is wdym
Yes it does nothing
Sandbox mode
It’s already broken but the extra joker slot makes it more fun, and the heightened negative rate makes it matter more
Should increase consistency especially on higher stakes, I hope
[also is there some technical reason that gambling tag doesn't immediately cause empowered tag to go off and open the pack if you get it]
^
0/10 it's barely useful as is at ^1.1 earlygame
It needed that nerf
Tag calculation contexts are weird
this does not nerf any part of the card that actually gives it its strength??
But I can fix
Yeah but it still needed to be toned down a bit
Plus it’s more consistent with other scaling jokers now
this is the equivalent of "toning down" the empire state building by making it an inch shorter
If having too much scoring causes a crash now, can we add “spawns a joker with enough mult that it crashes the game when scored” to this list?
Yep
Give it +Infinity Mult? and when you try and play a hand and it triggers it’ll freeze and crash
Infinitus Joker 
inspired by this from a bit ago:
://ELSEIF
Remove negative effects on a selected item.
^
replacement for ://UPDATE because its effect was boring
Reversing the nerf makes empire state building an inch higher, so does it really matter 
I think it's fine that scaling jokers start at 0
Or in case of Xmult and ^mult at 1
It really stands out how it's the only exotic that is straight up a dead slot without additional support
Start at ^1.5?
Theoretical is interesting but probably too hard to implement
why start at ^1.5?? it was crazy starting at ^1.1
You’d need to patch a lot of things like with Else If
But in ways that are annoying and would unexpectedly have mod incompat
i see
that seems like it would have good synergy with stencil
exotic 
considering its not considered a joker
Preservative: Food jokers no longer deplete
://BOREDOM 
my god
://RETURN: Destroys all held consumables and jokers, sets Ante to 1
no
Eternal:
://KEYGEN
revert is basically this but on a single-ante basis
ah ok i already removed it
Random (bad) idea: a Boss whose Base Score multiplier is actually “Base^2” but it gets reduced by 1 each second 
Ok, it’s not a serious idea, it’s just that the thought “a Boss that’s hard for speedrunners” came to mind
And nothing harder than wasting time
name: Patience
m
m
m
m
m
Anyone know what could cause this effect? Scoring animations are off.
welp good thing i backed my save files up lol.
i removed cryptid and verified game files and i guess i forgot to use my unlocked account when i played on stream the other night cause it corrupted mty save file and woule crash on load lol
has he ever mentioned it
id love to see him do it
i think he said in murphy's stream that he'd play on monday iirc
ooooh i'd love to watch that one
is the vod up anywhere
I thought I made a PR to steamodded that prevented the game crashing from bad save files
Oh wait you removed the mods
Yeah I think tailsman just makes saves the vanilla game doesn't like
Yes
thats with all mods that add content, isnt it
k
Not quite. IIRC Tailsman modifies how the save file is structured so the big numbers can be loaded, but caused the game to be unable to parse the save. This causes the game to crash when the play button is pressed (or is it the title screen) and makes it impossible to start a new game. Most other mods just causs issues when trying to load into them.
deleting save.jkr solves that tho
Yeah but you need to know how to get around it
In steamodded I fixed the crshs and just have it behave as if there is no save to load
Yeah, that makes sense
Maybe I should let localthunk know because it is an actual crash that can happen in vanilla if your save is corruptrf
I feel like it doesn't make sense for him to fix it
I mean it kinda does
like if mods start doing weird things in profile, and profile just crashes on load, would he need to fix that too?
it's not really his problem
I actually haven't tested profile
Bit this can happen in unmodded situations if something goes wrong and the file is just corrupt
hm I guess
And he does gave checks for issues, it's just one specific issue that can happen that isn't properly checked
since there were issues with game crashes corrupting save files
Its a one line fix
Also the save.jkr Is modifed a lot more than some of the other save files so it's more likely to get corrupted
so that's why my run was gone once when I alt+f4'd
(in vanilla)
God, I hope 1.0 can go to Stable soon, so I can try this out. Seems like the perfect thing to mush up my brain and give me dopamine. :)
probably the game was saving at that point and save file corrupted
Yeah like I think if the compression fails, then the game handles it proprly and if it's missing some keys it handles it but if the save just doesn't return anything then the game crshed
I mean you can install 1.0 now
Yes, but I'd rather wait till it goes to Stable so that other people update their mods.
Okay
got this crash again from holding R for a new run
from lua dump
not sure if I'm supposed to post this in talisman thread
heavenly ramen
Imagine if every food joker had a “cavendish” version
food joker?
Yes autocorrect
same thing
that'll be bananas



^4 Mult, 1 in ee308 change to be destroyed at end of round
i have 0 idea why i panicked lmao
just realized that if you reload a save with crustulum the reroll price will return for a reroll
don't worry, it's a natural instinct to be afraid of time
Sets game speed to 0.5X
Universum, fixed already in dev
seems like a weird Talisman bug? Currently in the middle of a big overhaul so may just fix itself
I thought the hold r ended up never working
Yeah, Talisman saves crash on load
This can be fixed tho and I’m already making major update so I’ll add a fix
Savefiles actually run code so I can just inject a check for Talisman being installed before loading the contents of the save
I think vanilla doesn’t like if a savefile returns something empty either so I might need to make a dummy save that tells you like it can’t load because of Talisman or something
Since saves with different Talisman settings are incompatible it’s also a good way to put that in there
wee fib + wee joker
That was quick
with a burg
how fair
rip
Do the italics mean it's cross-mod content? Should I italicize my own cross-mod ideas?
Scammed
Aight, done.
this is why I stan iterum for an early game exotic
planet cards give x2 mult and chips for the hand, though you need to survive to buy planets
crazy how efficare is one of the best jokers for wormhole deck
Effarcire is also rly good early game
Because you just don’t have to worry about deck thin and you know you’ll get what you want
Ppl treat it like Chicot but it’s honestly not that bad
it's probably because it doesn't do something super crazy like ^mult or whatever
it's just "draw your entire deck" and that doesn't really scale well, it doesn't really have a value
ye that's also a good one early game, really helps with at least carrying your early game score through strong hands, the busted scaling stuff like universum and exponentia won't actually help you for a little bit, and the early game is usually the hardest part of the run
universum definitely helps early game
it also does make playing your strongest hands free though, and you get strel retriggerd always
im sad the chaos the clown can't even multi free rerolls even with glitched/oversat
lmao just hit a 1 in 225 chance with lucky cards
what’s probably the best way to say ^mult
cuz you have plus mult, and ex mult
i’ve started calling it up mult
If you're saying like plus 5 mult or x5 mult I'd say Mult to the 5th works best
allow me to complicate things further, Mult^
If you're referring to it this way I'd say Reverse Power Mult or Reverse Exponential Mult, reverse could be replaced with inverted or alternate as well
converse
But in the x5 or +5 mult way I'd say 5 to the Mult'th (even though it isnt a word)
i say expo mult for ^mult because that's how i've always said for exponential related things
all of these are valid if
Kinda just a me thing probably but if you say expo mult it feels like it'd be something only exponentia would have
imagine a SMODS.Operator for crptid to make making mult/chip types easier
up mult?
like ^^mult could just be up up mult
please no
My way of saying it would be more cursed
i tried making factorials for exponents and called it exponarial which is where i started referring to stuff like that
at least say xaret
^^5 mult I'd say Mult to the to the fifth
*caret
pentation + doesn't need to exist
but hyperoperationssssssss
tetration is already stupid
but but but but but
At some point I also will say Mult Multi 6 to the fifth (or ^^^^^^5)
but hyperoperations :(
I had a goofy idea a while ago that was
Music Box {Uncommon}:
^^^5 Mult when this Joker stops playing music. {Plays a music box cover of Never Gonna Give You Up on loop, as such the ^^^5 Mult will never be obtainable}
volume settings:
Just have it force the minimum volume to be 1
computer volume settings:
Jimball:
uh
Or it just destroys itself when Jimball is obtained, or when game volume is 0
And it cant be eternal
save file?
save.jkr
this is crashing quite early in the startup process
can you go to your mods directory and send a copy of lovely/dumps/main.lua?
that's the terminal
oh slow internet moment?
slow brain moment
can you simplify that
OH
Which mods do you have installed?
I BRAINWAVED
it was looking for Talisman/config.lua
what i had was Talisman**-main**/config.lua
it works now
oh yeah there is another pair of parenthacies there i missed
anyone know why mores code causes the game to crash?
iirc I fixed it in dev
it because of a missplaced value in it's code
ah
well incorrect more than missplaced
had i killer m build goin was hopein for the extra cash but some things just arnt meant to be
where would i put this if you dont mind me asking
should find it in items
replace the existing yM folder with that one
wait actually this was fixed before that file existed in the first place
just go and download the newest release or source code
i think you are a bit outdated
ah i guess i was on an older version could have sworn i updated on release day this update
thanks for the help dude
np
still in wip but i think this is better
the plus looks a bit off
just noticed 1 wrong pixel
a or b
i like B
b
Cryptid is fair and balanced
seeurlpcl coming in clutch with the $3
real
any suggestions on what to change or is this good
speaking of vouchers... woe! command prompt be upon ye
spwn???
lmao
2x
idk whether or not the buffer pixels were needed
its off by one pixel i think
shit ur right
scrap the whole idea /j
T3 voucher doesn't have the T3 background
i think uplink could use some electric sparks
theres a background?
i was using this template here
will try
This is the placeholder one from the files
It has a funky background
I think theres one somewhere in this chat without the placeholder text
We should change the B in the template to an M
te(m)plate
m voucher when
letter, alphabet, lexicon
This Guy
Double 🇲 Ⓜ️ react him
common math M
did somebody say… math
probably
fair and balanced t3 voucher ideas over here
we might have to have a proper support for t3 vouchers in the gui first
i need that
also
That feels maybe more like a modloader thing
Although Steamodded lets Vouchers require any combination of vouchers to be redeemed
oh right werent we gonna give T3 vouchers fire effect
i keep constantly downloading the newest cryptid source whenever its updated
i have no idea why
omg lol
the wormhole buff gave me a negative exotic joker on spawn
i skipped it but still
math what happened to the epic tag in latest source
its been removed
the downgraderrrrr
when you had multiple epics?
oh damn
Trying to fix it made it worse
hopefully that gets fixed completely
I think it was fixed so Math may have just forgot to add it back
"disabled due to bug"
Might still be broken then
Idk
Yea I couldn’t fix it and didn’t want to enable it until I figured it out
can't wait for, bloody
Eternal Recurrance Tier ∞ Voucher You no longer use up hands when playing cards.
I mean you'd still lose if you run out of cards so it's meh
So you're saying that's a viable idea for a voucher?
isn't that a thing already
Maybe a voucher for a deck redraw could be an idea if it's possible
tier 3 of magic trick 
every card can be modified an infinite amount of times
I just started editing and that first run. vod is over 4hrs long.
Granted 3 of that is me rerolling
Average Cryptid run be like
I also couldn't stop myself from rerolling in a run where I needed to optimize my joker amount to not lag
I'm like saying to myself stop rerolling you don't need anything
But I keep rerolling
The code uses pow mult
pow/power mult should be short and simple enough
That video is gonna be insane when it comes out
Also this mod is gonna get a lot more popular
pow mult seems decent ig
isn’t roffle streaming it soon?
when he raided the stream i think he said he was gonna stream it
Should be Monday. Fingers crossed I can get it done today
Oh he did. Nice. I need to warn him to backup his saves
lmao
does a glitched lucky card randomie the chances
It feels like it should
Because stuff like oversaturated halves the chance for spaceman to proc
so it doesn't
that's a bummer
it also doesn't work on the azure seal which i found weird
because it does work on the perishable timer
soo i just got a hard crash when using cryptid the spectral on a card with the enhancement white hole
but i used cryptid the spectral on that same card earlier in the run and it worked fine
the run now hard crashes on load 😭
Seal takes amount of planets from the prototype which will always be unchanged. Because the card only stores the seal name under the "seal" parameter. I guess it could be stored on the card somehow, with like "seal_data", but Idk
i see
classic misprint deck interaction
if blueprint and brainstorm copy eachother make them do 10^mult
how can i feel bad for a list
Make the sound for that interaction the Baba Is You infinite loop sound. Also probably make that one of many possible paradox/infinite loop effects.
im sad nobody saw the reference in this one
i'm sure someone will
how about:
1 in 2 for +4 mult
1 in 4 for x2 mult
1 in 8 for x10 mult
1 in 16 for ^2 mult
1 in 32 for ^3 mult
1 in 64 for 2^mult
1 in 128 for 10^mult
1 in 256 for mult^mult
1 in 256 for mult^^mult
mult^mult?
mult^^2
take the current mult and power it to itself
Just say ^^2 Mult
no
And ^^^2 Mult.
reroll synergy pog
does seal the deal just....not work?
last hand played never seems to get seals on them, did both small and big blinds
oh wait its on boss blind last hand
nvm
the world ends with jimbo
It works like Dusk
But not written very well; will probably change it to winning hand
yeah it has to actually be the last hand you could play
not just the last hand you DID play
huh
the gang is all here
?
im not done yet lol
HAS ART, CONFIRMED: ://PAYLOAD: Triple interest on next payout. ://REBOOT: Replenish Hands and Discards. Return all cards to deck then draw a new hand. ://REVERT: Revert game state to the start of previous Ante. ://FUNCTION: Use 3 consumables after use. All future uses repeat these consumables in...
im putting it here
that makes my life easier
://ELSEIF replaces ://UPDATE btw
://BRANCH: Create a negative copy of this card when used. When the copy is used, go back to when you used the first ://BRANCH. (Cannot have multiple branches at once)
not sure if this is a card or not
its not but we have enough
ok
also fixed inconsistency with assemble
up to math when he adds it
wip boss blinds
Might make it pick a random payload like we talked about
fishtalgia
Nostalgic Fish sounds like a good old youtuber that uploads a 10 hour documentary like once every 10 months about the most niche stuff ever
and the vids are awesome
Summoning Salt
it does doesn't it
lol
weak /j
i have some more frustrating ones planned 
hey whats a showdown blind?
ante 8
how frustrating?
have one that's gonna be "1 in 3 chance for hand to not score"
that's not very nice
lets go gambling
exactly 😈
aw dang it
double oops all 6s:
it's gonna be the next plant pareidolia frfr
at least you can win that one
did i cook
that’s so evil i love it
that would be too much
hieroglyph and petroglyph
This is Cryptid tho
Bonus Blinds:
ok its 2mil at 8 antes thats fine
I still think it’s too similar to vessel tho, but scaling with antes is interesting
the difference is one is constant, one is exponential
we should make it ACTUALLY exponential
so would there be a way for cryptid to not count bonus blinds as boss blinds when played with the small and big blinds defeated
they would count
^2 blind requirement per final boss blind fought this run
but then it would be useless on ante 8
why give a free win for non-endless users
(cannot appear on ante 8)
://NPE
im asking since if you activate a bonus blind while the big and small blind are defeated winning increases the ante.
among other issues
another one
There’s a stake that makes boss blinds appear as big blinds so check that code
It’s likely what is causing issues
It’ll probably be in Stakes.toml
jokerless 
who cares
same thing but opposite
imagine doing challenges and expecting to do well
1x size, increases by 0.2x per unique joker bought this run
sobbing (had to manually update talisman and now it's still bugging out 😭)
not even any jokers or anything
k ty
To be expected in an alpha build
just made the needle at normal boss blind size
I have
A really stupid idea
Omega Cube:
^25 Chips, Only spawns if you have Big Cube, Costs $625
and its common
://INSTANTIATE
not ^6 chips?
^36 
Please just link the discord message with the art
(P sure this is Jevonn)
i'm with jevonn here
why would you not link the doc where everything is in one place
This is consistent with the rest of the sheet
Plus you only have to click one link to find the art
discord redirects are kinda borked sometimes
plus now there's no point to the doc
:(
oh wait heres a solution
put the doc as a hyperlink here
sorry i just like the doc for organization
funny jonkler idea
X3 all money gained, payout only appears after Boss Blind is defeated
log btw
://EXPLOIT
this is another code card i can see being in a meme pack
also buffing CTRL+V
it can now clone either a playing card or a consumable
this works with consumables in packs too
so you can Y O I N K one
global
one more
DONE
i'm going as far as to make a fucking unique theme for the program packs
h e l p
Keep in mind in-game music is pitched down and slowed a bit compared to the files
oh it is?
https://musescore.com/user/8237321/scores/14590660
And this transcription might help
i'm using that exact score
once i have it done i can go into audacity and pitchbend/speed it up the exact amount the game undoes that lol
are ya codin your cards until you balatro
i know that the pack themes have some deviation from the normal formula so the same can be said here
thinking of calling this track
://LETS_BREAK_THE_GAME
maybe ://^G in homage to the character that makes a beep noise if you type it in the command prompt
nice, i like it.
yeah it slaps
wait does this mean cryptid is the first mod with an OST
LobCorp has one iirc, but I'm not sure if it's custom music or if it's from Lobotomy Corp.
didnt reverie have a soundtrack in the cinema packs? i thought it did but idk
In fact the mod is 20 MB because of sounds :]
We need a meme pack soundtrack
just the regular balatro sound track but only vine booms
Keychain soundtrack too
Also a soundtrack for when you are in possession of an exotic which is just balatro breakcore
cryptid will have a soundtrack that rivals terraria calamity itself…
as an ultrakill UST composer i can say that there is a lot of work for me to do now
I'm not sure what number to put in or how to fit name, but how does this look for the circle of life?
nice
Looks really good!
By the way this wouldn’t happen if it’s coded like Jimballms music
I mean i also have some decent knowledge of music production
And i own fl studio
i am a music listener, not a music maker
(and i can play music on percussion stuff but that’s not the point)
same
cryptid just keeps getting bigger and bigger
actually cooking something as i say that
its like 5 mods in one now
when i originally saw this mod i was like ‘damn… exotic jokers AND tier 3 vouchers??’
that was like the very beginning of conceptualization when i found the thread and followed it
now we're getting keys, tablets, code cards, new enhancements, curses, bosses...
then epic got added, and more tags, then more, and more, and MORE, AND ITS STILL GOING
this mod will never reach a fully finished version
and i like that
because always stuff to look forward to
we’re gonna get to version 0.9.9
and then math is just gonna drop version 0.9.9.1
or 0.10.9
0.108.0
0.9.9.9.9.9.9...
0.naneinf.0
wait cryptid's also getting curses?
What if the meme pack had a sorta bossa nova wii shop like remix of the balatro theme
how do they work?
How's this?
that would be funny
Reminds me of these patchnotes
is roblox… (sorry)
It’s on like 0.8.999999993
it’s nice
lmao
.
huh
debuffed is one of them
How on earth
ah
there's gonna be burnt, frozen, and radioactive later
so a bit like the ortalab ones
curse of the joke: fuck you. (sends you to ante multiple of 8)
peak
https://youtu.be/ICU9FVo6f5Q?feature=shared
This but slowed
Music: Main Theme (Credit Card Entry)
Composer: Kazumi Totaka
Playlist: https://www.youtube.com/playlist?list=PLL0CQjrcN8D0EOblQXRI5MCmsqvnFz4i0
Platform: Nintendo Wii
For more information, please read the channel description!
No, some of then are persistent
Radioactive doesnt even have an effect on the blind you play it
ah, I didn’t look much at the new ones
so more like ortalab's ones than i thought
It just gives you a massive headache later as you have to destroy them all before the blinds become unwinnable
just applied by bosses instead of consumables/jokers
Im pretty sure if you try to destroy a locked card it creates 2 more locked cards
yikes!!
or slap a bandaid on it
way worse than ortalab curses
it's not a bug it's a feature
it's not a feature it's a bug
We’re talking about bugs when they haven’t been coded yet 
patches Tarot Cards
mojang when they wanna remove qc:
new balatro release notes
removed mult because it was unrealistic
removed all non colored decks
removed deck effects because unrealistic
removed dollars as they were too expensive
it's just poker now
removed the balatro from your balatro
removed video interface (you have to go to a casino)
its just solitaire now
removed save files
removed tarot cards
planet cards still exist but you have to go to said planet to get them (earth’s cards are in the core)
i already said that
yay, all tarot cards are negative then
Gambling added
hope you guys have fun in version 1.2
im excited and scared for tetration
(1.1 has never existed)

aw dangit aw dangit aw dangit aw dangit aw da-
That is so unlucky
let's analyze that
uh oh
there are 9 tags and a 3 in 4 chance for each to fail
meaning there is about a 7.508468627% chance for this to happen
i'd call it unlucky but not so unlucky
What if stakes below white stake
Antimatter Stake
Baby blue stake: +1 Hand
this mod’s motto is becoming ‘sure why not’
Pastel Orange Stake: Boss blinds have 1.5X base
stakes below white stake? sure why not
a deck that combines the effects of every deck? sure why not
- reverses all stake maluses
three new consumable types? sure why not
new songs? sure why not
does anyone know what the rarity would be for the joker i suggested a couple of days ago?
entirely new game? sure why not
i think code cards are the only one to have all of their art finished LOL
and only 5 days after being concepted
what’s the joker
y’all cooked on the code cards
after adding everything I promised last version I’m adding those all in
math(s) is fun, row 43 in the recent suggestions box
well one of them requires key functionality
Although some may wait because of dependencies (ex. ://KEYGEN)
lemme check rq
So:
Baby Blue
Beige
Pink
Lavender
Eggshell
Turqoise
Negative
Antimatter
These can have some fun effects
Antimatter should be way easier than the rest of them and make real autowin deck a joke
i’d call it uncommon, because while it can be powerful (i assume) it’s got drawbacks
fair enough
Baby Blue is already +1 Hand
we should put the ‘baby stakes’ (i’m gonna call them that now because baby blue stake) below white stake but NOT have them be selected by default
Yes
Beige Stake is kinda drab
why did discord send me two lightyears into the past
So common jokers give 1.5x mult
or
Might be too powerful tho for the second stake
lose on (X) ante
Great
the ones i can think of are
- ://KEYGEN (needs Keys)
- HOOK:// (needs Joker trigger rewrite)
- ://ELSEIF (needs special implementation)
add complex stakes
1+ 1i stake (maroon stake)
Ima just add ideas for these to the concepting sheet
stake -1
small blinds can give reward money anywhere from -3 to 3
is maroon stake already used
idek
Now that I think about it HOOK feels not too bad
Oh yeah I still need the callback thingy tho
So maybe it is
://VARIABLE needs its own UI element i think
Lose a run on previous stake
Stake API not gonna like that but we can see
lose a run on ante -1
i mean we can worry about the unlocks later
i don’t know of a single person who plays cryptid on a non unlocked all profile
something like this
it's not showing 2 because variable is being used on a 2
looks decent
i'd like to see this be one of the first ones tbh
Wait until someone adds modded ranks
i like
we'll cross that bridge when we come to it
iirc i already concepted a blind that adds 0s
good lord
balatro mods are getting advanced
How do you guys like these for baby stakes
Antimatter stake lmao
white stake is already easy enough tho
i want antimatter stake to be the antithesis of every other stake
Maybe “remove ante scaling”
"Applies the inverse effects of all other stakes with negative effects"
So all blinds are 300/450/600
It now inverses the effect of every non-baby stake
excellent
Inverses all negative stake effects
Inverses all stake maluses
made some art for the joker
You think a baby is gonna know what malus means?
yes
don't stakes apply all lower stakes
yes
Babies dont speak latin
and here's the big version for convenience:
yes
They shouldnt apply baby stakes tho
That reeeeeally shouldnt be happening
oh
one person said ‘what if stakes below white stake’ and boom it’s gonna be in the mod
HERE's the big one
already fully conceptualized
Cryptid be like
M
m
m
what is this, 4x resolution?
i made a 1x version, just wanted to make it easier to see
other mods: hmmm, does this fit in the mod? i need to make sure everything fits and flows together so the mod feels cohesive
cryptid: hey nice idea you got there YOINK
I swear sometimes i feel so demotivated because i suck at high res pixel art
hey guys what if i made 32 MORE code cards-
do it
i've gone mad. 
/j
My robalatro gear art looks nice but only because i confined myself to a tiny area
please tell me youre using my tetration sound
yes, i am.
yippee
and now you should make pentational mult 
How to kill a game and get away with it
i could also use an exponential and tetrational chip sound effect
probably pentation as well
factorial mult joker when
exp. chips is already done
hyper-scale: scaling jokers gain one hyper-operation when they level up
(ex +1 mult, x2 mult, ^3 mult, ^^4 mult) (compatible with double scale)
OH BRUH
Mult^^ when
eh, i mean, i get it, but it doesn't feel like it's emphasising pentation enough
It is now coral stake
anything above tetration is just tetration sound but louder
Yeah thats prob the solution
the issue with pentation+ is that it's simply a new scale of numbers previously unreachable each time
this feels like something for jenwalter's mod haha
that’s how it was with x to ^ mult
i don't care i'm going to bring this game to its knees as much as possible
the game will be fine your computer will not
dude, i have a gaming computer 
@teal plover is this even possible to add to your mod? if yes then consider it a suggestion
what do you mean it means nothing in that respect?
i mean the processing time increases exponentially
Maybe the easy stakes are an effect of an Exotic or Transcendent Joker. Kinda like Redeo but it lowers the effective Stake when activated.
one operation of {1000}Mult causes my game to freeze for several seconds
several meaning…
oh that's is
set mult to G_{mult}
like 2-3?
several seconds doesn't sound like a big deal
Or it adds a random easy stake to your Stakes when activated.
so please don't fly too close to the sun
That will probably take about as much time as you have mult
Canvas
no, it's a SINGULAR operation
every single time it's evaluated
still not a big deal when you consider how patient i am
here
if you’re playing a mod that would allow operations like this to take place im not sure you’d be too worried about time
i think the game will fall flat on its face first
Fun fact: the game will just crash
love it
Hard crash
What's Jenwalter's mod called anyway? Does it have a forum here?
Neat.
smaller but probably more nuts
it's so broken to the point it makes literally no sense whatsoever
lmao
Is there a mult! sound?
is this a joke?
no, it's not a joke.
how is this mechanically different from universum apart from "ha ha bigger number"
does it need to be mechanically different?
In 0 way shape of form
well, no
Maybe there should be a setting either here or in Jen's Almanac to determine how really big numbers are shown, like in Cookie Clicker and Antimatter Dimensions.
mind getting me pentational chips as well 
it doesn't apply on level downs, but universum does
god i cant do this anymore
legit
talisman's formatting is fine enough, there isn't really any other better way to show the numbers in a notation that isn't e or hyper-e
hex, calm down
simple solution just make the sfx LOUDER
its hard coming up with ones that sound more batshit than the last
and it’s got a log operation volume level so it’s not ear bleedingly loud
if i ever do hextation or above, i'll just edit the previous hyperoperation's sound effect myself, pentation is all i want
That or just make them meme sound effects. ^^^^Chips is just Wario's HAAA.
we don't even have tetration yet
tetrisation
wheres the dell supportassist hard drive failure beeps
LOL computer failure noises would be a fitting basis for googologically huge hyperoperations' SFX.
theeeeeeere it is
lol
use this for ://CRASH
this sound is the stuff of my nightmares i stg the amount of times ive been woken up at 4 AM
KABOOOOOOOM
Oh yeah, it would be fun once the mod gets updated more to add CardSleeves support
imagine Deck of Equilibrium sleeve 
bonus points for compression
WAIT NO, CRASH SHOULD PLAY THIS
or random sound effect each time, including this
WTF boom
and then along came zeus
dude this exponential chip sound effect of yours
i could listen to it on loop
it sounds satisfying
:3
i wish i had your tricks of the trade to save you the trouble
can't wait for roffle to play this mod tomorrow
FL Studio and Pixabay are my tools of the trade, as for my tricks? they're just "fuck around"
yep
The sound of suffering but as a joker
And this (Idk just repeat Tetrational Chips a bunch of times when it's above tetration, could probably be done through code but idk)
(This is an effect from the ADHD Joker)
151: Conditional Chip Jokers now all gain 1 hyperoperation
will ADHD joker have code card related effects
Yeah
Oh hey, factorials mentioned.
in the 4XX category probably
can i suggest one
Sure
how many effects is adhd joker planned to have anyways
216 effects
you can't choose 6 from 3.
c
m
that's my response. c
it works alright
applying tetration to chip and Mult separately in leveled up poker hand 
perfectly balanced 
apply the hyperopration of the current level of the poker hand upon leveling
wtf
white hole synergy
I mean
white hole computer destruction
the new limit is 10{1000}10 now, why not bring out tetration Mult already
i love tetration
why, is it not right?
this is correct
what happens when you use Neptune 4 separate times tho
youre using it quarce which means ^^2 four times, or ^^16 total
so it shouldnt matter
r u sure that's how that works?
like I said
cuz i don't think that's how that works
it applies ^^2 after getting to lv2, which gives a humongous value
hmm, there does appear to be a bit of a problem
oh wait yeah, right
then apply ^^2 to that value
sorry im being stupid
it is indeed not how that works
isn't x! strictly lower than x^x
1:
<=
the
You could show the same animations but then calculate it correctly internally
eeee302 x eeee14, clearly my function's doing it wrong
With like a for loop
It’ll still be different because you’re adding then tetrating one at a time
i'll try a different approach and see what happens
i've fixed it, it now calculates properly either way