#Cryptid - An unbalanced Balatro mod (1) [Old]
1 messages · Page 31 of 1
That'd be a good compromise.
tried fixing it but the info queue stuff is a steamodded bug I think
so it'll just have to wait until that gets fix
oh I see why
was changing it to be misprintable and flipped the check
should be fixed (haven't checked)
a lot the M stack code could benefit from a complete redo tbh cause I still see a lot of artifacts from when it was hardcoded
yeah I changed 1/2 to work with loc_vars too
might need it's rarity tweaked too since it was (somewhat) balanced around that cap but i'll have to playtest a bit more
blessed
I think virgo is my favourite this update visually speaking
I think my top 3 are Virgo Notebook and kidnapping
Oh my
Maybe a return true was removed by accident when uncapping?
oh blame me for that
yeah I forgot event manager needs that
and I saw calculate=true in there so I thought that was wrong
fixing now
oh that's my bad
also I'm getting taunted by 2D
i wonder if anyone will know what Loopy is referencing hehe
maybe i'll wake up to it since i'm gonna go to sleep
excited to see what people will do with the more mechanically interesting jokers
...
🫡
this is the 30000th message here
Just to inquire, how exactly does the config page and config file for Cryptid work?
I've been developing an addition to Steamodded that added more pages to the mod buttons and the only one missing is a "Config" page.
(At least when it comes to current ideas)
what if misprint could go to the negatives
allow
fs?
yea idk why it happened recently, must be some updates
...oops
jokerless round 1 infinity score
tiny oops
chadding
*maniacal laugh*

nothing wrong here
Don't redeem Hieroglyph while its value isn't a whole number. The game doesn't like fractional ante.
Thankfully continuing from the last shop worked with no issues.
math isn't mathing
wtf
im using wee fibbonachi
and it upgraded
and the upgrade anim happened on the other side of the screen
nowhere near the joker
ngl I've been trying to do a cool idea I had - idol run with infinity deck, but in 3 endless runs I've seen 0 idols 😭 feels like it doesn't exist in this mod
sorry i eated it
8*
can someone give the link to the mod?
check the pins
Oh I'm stoopid thx
how can I fix that?
when this mod gets a full release its gonna be the streamer mod
also whens the glitched deck
i think that would be funny
Misprint deck
Get newest source code
That should’ve been fixed a while ago
wait
well id rather stick to teh more stable release
That’s fair, although there should be a newer release very soon
Lmk if you find any other weird display errors like that though since it’s an easy fix
Except m cause That one was also fixed iirc
Lovely is sometimes flagged by antiviruses, just tell windows to allow it
idea: if it hasnt already been implemented, Glitched edition cards should further randomize the randomized value from Misprint Deck
either that or glitch the misprint magnification itself
200 extra mult
the tax:
the psychic in question rapidly approaching your location:
Bonus Blind + Perkeo:
me:
that is a very funny combination
Literally Cryptid levels of non-balance
Someone put a Joker in the anything else section of the recent suggestion box. Should I move it to be with the Jokers? If so, which rarity? They didn't specify, instead electing to specify that it's a XMult Joker...
I’ll deal with it later
Okay.
will push out the next major release tonight if no bugs are found
i''ve had issues with spacing of cards
like when a hand is played
and consumables going off center when used
but i'm not sure if cryptid is causing that
I've only had that problem while using the Misprint Deck, so I figured it was something to do with the randomized numbers of consumables messing with the spacing.
I haven’t caught that one in the wild yet so 🤷♂️
m
where the psychic going
Away from these shenanigans
daggers are funny
you've heard of xchips and xmult now get ready for x$
what's next, xhands? xdiscards? xante? xhandsize?
You can retrigger cards, and jokers. But what about retriggering the entire scoring process.
whats astral from?
ah
i like how all the m jokers dont seem to work, unless specifically my stuff is broke, i guess thats just a deal of waiting for patches and stuff
you might need to update steamodded and talisman just in case
and then just wait until the release that's planned for tonight
or download the source code
i did download source, but ill still update and download after the release

Maybe update Steamodded?
Is anybody else getting a hacktool:win32/agent!mtv virus found in the lovely version DLL?
the hell happened with cryptid did yall just rewrite the whole thing?
m happened to cryptid
M Invasion
Major update coming tonight
JS making sure
Major indeed
Woohooo
lmao I thought that was artwork of The Trick (the deleted part)
anyway going to playtest a bit more then release
also I believe these do stack, might be wrong
however the distribution will be a bit different because... math
you basically have to get 10x and then 10x for an extreme outcome
i think they override each other
oh yep, they do
it's one of the two
might be a similar thing with oversaturation also
so on misprint deck oversat would do 0.2-2 and glitched would do 0.01-100
with the fix
gambling addiction will pay off
also I will make oversaturated a bit more common
I had it as rarer than polychrome since it's X2 everything but in a lot of cases it hurts
so I'll probably make it slightly more common than that
yeah this is something not possible if my code wasn't working
sorry i took so long i was making that art in real time
wait actually... I think the stacking already applied before
because I had some weird check
but this is better than that weird check
actually I think it's just weird things happening with debug mode edition cycling
that wouldn't be likely to happen in-game
ehh I'll be doing a test run on antimatter at some point anyway
can confirm removing negative doesn't remove the extra joker/consumeable slot
yeah ik abt that
could also mean the weird behavior of oversat/glitched is because of debug mode too
¯_(ツ)_/¯
Idk why but I wanna see more jokers like pareidolia that is named after random phenomena
Hemispatial Neglect:
Left side of held hand is neither rank/suit
Right side of held hand is every rank/suit
alright now for an antimatter run
these have echo cards even though echo deck doesn't exist
whatever
OP as always
casual e103
i got a negative chad
with 17
tbh that edition makes it where you might want to make a decision between it or negative for a joker
jonkler idea
Makes rarer jokers more common but more expensive
fits perfectly here
ah yes, x47 mult, totally not busted
silly little guy
rocket if it was priced realistically
How would one price a jester
if funny
ok i had an idea but it would take a lot more effort than referencing maximized so i'mm put this here with a 🤔
i don't think you can set card ID to more than one thing at once so this would probably require patching every card ID check to add an "... or owns_primordium"
There is currently in development a way to have a card with multiple ranks for Steamodded.
Base game you can't
Most you can do is have functions that check for specific rank always return true
i was hoping it would be a bit simpler since i remember some instances of maximised still treating cards as theor original rank
yeah might need to wait on that unfortunately
i don't think maximized does that
all instances i've used maximized it overrides original rank
except aces because it ignors those
m o n e y
oh wtf is that astral triplet lmao
this is going to be fun to write
It would also be funny to have a joker that just adds a blind to each ante but I don't think the game would like having 4/5/300 blinds per ante
could just copy paste the text in the pull request
since everything is undiscovered now wouldn't want to spoil the surprise
oh yeah I also put everything in the concepting sheet so you can copy paste from there too
it's more fun like this
also helps me find issues with the in-game text
but yeah I am definitely referencing the PR for balance changes
most are
just a few needed tweaking
also I made all the daggers uncommon
values can be tweaked later if too OP
monkey daggers feels a little weak as an uncommon
like it's around square joker scaling but you have to spend money
ceremonial is also pretty weak tho
it's much stronger without nearly as much investment though 🤔
huge
hopefully I included the right Talisman version this time
now we wait for the murphy stream
🙏
release being up to date should make it much easier to install while getting the latest things added
waiting 1 hour more for possible oops
Imo there needs to be a setting to disable the M invasion jokers / Jolly Joker spam Jokers, they're kinda just flooding the joker pool at this point (m and M not included)
jolly joker is not a playstyle ‼️
Can move them into their own file to allow for that
I’m heading off, any oopsies will be fixed tomorrow
tbh I made a lot of them have at least a little functionality outside jolly strats for exactly this reason
I think the only ones tht don't have some sort of functionality outside of jolly strategy are some of the commons
I want to avoid the need for a disable/enable setting so I might still change some things
maybe tommorow
ok after doing a lot of testing I think i'm going to make these changes, hopefully I can get these done quickly before murphy stream
but ugh it's so much and I'm busy tommorow
I'll find a way hopefully
I used judgement and it generated :D and :D generated Seltzer 
If Sacrifice is buffed that much it should also be uncommon imo
wait
is the mosaic enhancement sound just taken from bejeweled twist
also, i tried to sell a negtive jolly joker (gained from M) while having morse code
That’s weird
Maybe I need to update steamodded cause that worked for me when I was testing
if it helps, i downloaded straight from source about 20-30 minutes ago
Ah here’s the issue
Math used center.ability instead of card.ability 
that’s an easy fix at least, just have to wait for math to wake up
huh
as soon as selling negative Jolly, the game crashed
Morse Code was the cause I believe
@true harness see here
ah I see
I think math is online rn since i just saw a commit so probably just wait for about 1 hour max
Wait no that was 3 hours ago nvm
uh, where is it tho
I'd like to continue the run without the wait
Ill send a file with a fix rn
@true harness see if this file works
just replace the old Miscjokers with that one
Can’t test now so idk what is causing this
Some more edition enhancing Jokers:
Asteroid {Uncommon}:
Glitched Cards and Jokers are more likely to have higher values
Solar System {Uncommon}:
Mosaic Cards and Jokers give an additional x3 Chips
Galaxy {Uncommon}:
Oversaturated Cards and Jokers get their values doubled (again)
Universe {Rare}:
Astral Cards and Jokers give an additional ^1.2 Mult
for universe, is it ^1.1 mult, then ^1.2 mult, ^1.2 mult, or ^1.3 mult?
It'd work similarily to how Stardust, Exoplanet, and Meteor Shower work in game
Which im not entirely certain about since I havent played the new ver
They work like baseball card
noted
Maybe Oversaturated one could be:
Retrigger all Oversaturated cards
the fact that the oversaturated one isn't called "Blazar" baffles me
like it's literally Eye Burning: The Cosmic Event
Fun fact:
I've never heard of that
fair
alternate dimension: x21 mult if played cards add up to 21 (finally a joker that synergises with 7s)
https://youtu.be/Mzgw6zMtipQ?feature=shared
Average Cryptid player
Start your free 30-day trial at https://brilliant.org/CodeParade/ and get 20% off the annual premium subscription.
You may have heard of some famous large numbers like Graham's Number or TREE(3) but I go way beyond that to find the largest number that could fit in a small space; an SMS text message or tweet.
Some googology and lambda examples ...
Are those Jimball’s cousins
I wonder if we can find a way to allow Balatro to have numbers like that LMAO
Me when my oversaturated oversaturated retriggers itself infinitly
Nested retriggers don’t work
today let’s implement the entire fast growing hierarchy into Talisman
Oops! The game crashed:
main.lua:5663: module 'lovely' not found:
no field package.preload['lovely']
no 'lovely' in LOVE game directories.
no file 'lovely' in LOVE paths.
no file '.\lovely.lua'
no file 'C:\Program Files (x86)\Steam\steamapps\common\Balatro\lua\lovely.lua'
no file 'C:\Program Files (x86)\Steam\steamapps\common\Balatro\lua\lovely\init.lua'
no file '.\lovely.dll'
no file 'C:\Program Files (x86)\Steam\steamapps\common\Balatro\lovely.dll'
no file 'C:\Program Files (x86)\Steam\steamapps\common\Balatro\loadall.dll'
Additional Context:
Balatro Version: 1.0.1f-FULL
Modded Version: 1.0.0-ALPHA-0609b-STEAMODDED
Love2D Version: 11.5.0
Stack Traceback
(3) global C function 'require'
(4) main chunk of file 'main.lua' at line 5663
(5) global C function 'require'
(6) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x1e5bc9c8 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x1e5bcba0 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(7) global C function 'xpcall'
(8) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(9) global C function 'xpcall'
(10) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
it just crashes randomly
its never consistent with my inputs
is there a way to update without reinstalling?
Just replace version.dll in the game files
thank you
yw
If you had a really old version of lovely it might have used dwmapi.dll instead of version.dll, so you’ll have to delete that if it exists in the game files
just don’t touch them in system32, that would be bad
If you don’t know then just ignore what I said
Basically these are system32 files that have lovely’s code added to them
so if you accidentally replaced the original ones that would cause issues
the entire violence set: am i a joke to you
Send them
Replace Steamodded with the version included here
It’s a reference
to what?
We asked the person who kept typing m what their least favorite common joker was
It was Jolly Joker
thats pretty funny actually
cool effect
Is why my moon shaking and blurry now?
It’s an edition
Oh thank god
everything works now
thanks for helping im not good with computers
i just jinxed it
i types that played a hand and then got:
New Error!!!
jus tstart a new run
its like whack a mole
have to fix that bug but it only happens if the blinds get enabled mid-run
i love when me is mentioned
hey cryptid players, if you're looking to buff your hands even further, try this: https://discord.com/channels/1116389027176787968/1260376787758878751
(if you're using DX Tarots, make sure to disable its planet editions feature, that will conflict with this otherwise)
uhhhhhhhhh, I just updated Cryptid, and used the steamodded folder contained in the latest download/release, and uhhhhhhhhhhhh
using Dimserene's pack
remove all those other mods and see if it still crashes
fun fact: this is a vanilla run
Im sorry LEVEL 32 PAIR AND YOU HAVE PLAYED 5 OF THEM?
this was seeded and I was bug testing
Are the M invasion Jokers / Jolly Joker Spam Jokers(not M and m) moved into a separate setting by any chance? I'll probably have it enabled when more Jokers are added, there's just too many of them compared to the amount of (Cyrptid) Jokers in total rn imo.
will be
in v0.4.1
because I know people didn't like them taking up a large chunk of the Cryptid Joker pool
and the daggers?
if we add 20 of them then yes
M invasion felt like a mod within a mod
right now there's only 4 so nope
i feel a lot of cryptid is like that
the jokers, decks, stakes could all be fine as separate mods
that was my philosophy behind making everything toggleable right from the get go
M invasion just makes it noticable
it's less than a quarter 😭
I'm almost done with my changes so we'll see how they are recived after that
I think it's just that it feels a bit to common for some
I didn't rly notice that but I'm still going to move them to their own file
And the exotics
I'll check for epic/exotic as well
before doing that
hopefully the global variable I save the settings to works
my game just crashes
the daggers are fine
Skill issue
you need steamodded and lovely
it won't work with just cryptid
i have both
it crashes when i open any deck
update them all
what math said
likely steamodded and/or lovely is out of date, or the folder is installed in the wrong location
it sends me this error:
oh. how do i install it?
make sure the files are in Mods/Talisman exactly
i see a gold seal in the mods screen
hmm, odd
it should be installed properly, but I'm still not sure why it is broken in this way
well let me try it again
it works now. just moved the talisman to mods. but before i moved it, it still showed me a gold seal.
does the infinite deck work?
uh yeah
not sure what you mean by that question
i cant select more than 5 cards. it says you can select all of them
Here's 4 daggers ima work on some more later
Mechanical Dagger {Epic}:
+3 Mult, when blind is selected, Destroy the next joker to the right that has a sell value of 2, and increase the level of operation (I think thats what it's called) by one. Increase the required sell value by 1 every time this effect is triggered.
Prince's Dagger {Rare}:
+$0, when blind is selected, Destroy Joker to the left, and gain half its sell value as +$.
King's Dagger {Rare}:
x$1, when blind is selected, Destroy Joker to the right, and gain 1/10th its sell value as x$.
Legend's Daggers {Epic}:
^$1, when blind is selected, Destroy the Jokers to the left and right of this Joker and gain one less than the 15th Root of the sum of those Jokers sell values {Rounded to the nearest hundredth} as ^$
something tells me that if i pick up this joker my game will crash.
I don't have this issue
might be something like an outdated version or mod incompatibility
that's just a visual thing for display
oh
i have the same issue dw about it
ah.
ERROR
alr finished up these
Hopefully this resolves issues people have since now they have much more functionality
What's the M thing about anyway? Is it a deep in-joke or smth, or just an idea the devs thought would be funny that spiraled into a whole Joker category?
both tbh
I see.
Correct
going to bump :D back to $2 since the jokers it creates serve as econ even if they're bad
oh wait I'm looking at wrong thing
nvm
I said m a lot which made everyone else say m a lot and then the rest is history
And now people are putting other letters in the suggestion box. Are we gonna have a whole alphabet? XD
Then on the joker side of things it went too far
There was some concepts for letters outside of the suggestion box
Maybe the various Joker categories could have their own Packs. Like you could open an Alphabetical Pack and get yourself an M or a W or whatever.
Here was Y and y
I think an older idea for W w O and o were for wild cards and obelisk
i can see epic alphabet happening
This abomination
maybe wait a bit until we hit like 100-125 jokers?
because 50 new alphabet jokers will surely clog the pool
Yeah
for reference we have 85 right now, about 15-18 are M jokers iirc
Subtract the Exotics and Legendaries from the count for a more accurate ratio
Since they cant appear in shop {Normally}
that's only -10
wait whats a m joker?
But I put a joker gate on doodle M and Loopy and tiny is only an M joker in theming so really it’s only 15 m jokers that are relevant
Update version, it’s the ones with m on them
Thats a classic
i didnt touch it :(
Normally? Is there a Voucher that lets them spawn in shops or smth?
no. balanced deck and antimater
Ah.
Honestly that should be a set of Vouchers. Tier 1 makes Rares and Epics appear more often, Tier 2 lets Legendaries appear in the shop, and Tier 3 lets Exotics appear in the shop.
plus a bunch of them can also be used without trying to get jolly jokers
rarity api when 🙏
Yeah that’s what I was going for lets see if these changes are enough xd
rn cyan stake is hardcoded and it would be kind of a mess to do this
but it's also a good idea
so definitely put it in the suggestion box
I think we just wait for Ascendant stake to drop first before reworking existing stakes
if I have to code rarity API to make it work I will (eventually)
Heres the Letter Joker discussion from a while ago
wouldn't be reworked, just much easier/compatible to code if a rarity api existed
but rates don't need to change
Deck of Equilibrium {And technically Antimatter Deck} overrides shop rates and goes crazy
basically doesn't care about rarity and makes all of the rarity pools become a pool with every possible item
so it side steps the problem
I'll join you with Obj Pool API because the whole get_current_pool function is really inconvenient to use for custom objects.
wouldn't be hard to just make a weighted pool like packs
Is it possible yet to exclude objects from doe I wonder
Yeah, Empire of Dogs told me earlier.
jenwalter added support
mainly because he's working on a mod that, in part, adds jokers more powerful than exotics
and didn't want them to appear even in DoE
Yeah I looked at that but It doesn’t make sense to me
Like where am I supposed to put that
no_doe = true in the table you make
Ooooo what's that tier called?
I see, good to know
is there somewhere i can find the crtpted files without scrolling for 30 minutes?
Transcendent
pins
Makes sense.
ty
We gonna transcend the score into naneinf with those jokers 🗣️ 🗣️ 🗣️
listing out all the m jokers (mainly so I know not to forget to move any to the file)
- Jolly Joker?
- Kidnapping
- Bubble M
- Fast Food M
- M Stack
- Neon M
- Notebook
- Bonk
- Morse Code
- Loopy
- Scrabble Tile
- Sacrifice
- Reverse Card
- Doodle M
- Virgo
- Tiny
Also M and m but they're staying
Hm since Jennwalter is busy with his own mods this kinds puts the EX consumeables in a weird spot
(Forgor reply ping 💀 )
EX consumables will be part of cryptid
i was on version 3.4 💀
maybe for v0.5.0?
M could prob be put there too since it’s thematically similar but up to you
Weren't they called DX or am I thinking of a different mod?
wouldnt it be funny if i turned LITERALLY EVERY ULTRAKILL LEVEL into a joker because the M has inspired me- /j
Ah.
go for it
would that mean FX consumables are even stronger?
MX
HEY THERE CHAMP
Glitched - All values are randomized between X0.1 and X1, if possible if so isint glitched purly negitive?
M and m are the classics tho
X10
oops
Minor spelling mistake 
lol
ok real talk i'm willing to put Minos Prime and Sisyphus Prime as legendaries
I forgor to spot that
i mean the only reason why i did every violence level was because 7s
if i did limbo levels it'd have to buff aces 
mmmmm, balanced
boker
in the colection this joker cuts of my screen. dont know if its for everyone
Yeah it’s for everyone basically I made the description too wordy
And it cuts off at the top
Imagine 0.5 💀
we have already passed the 0.5 mark
couldent you have it be on the top or botom row and it be fine?
Oopsie
just move wheer the jokers are in the colection
Imagine 3x
btw my plan is to go 1.0 after 0.9 whenever that is
but still do updates after
I'm not going to wait until like 0.25 until every concept is added
what is with jolly joker and m? or will i be killed for asking
fuck it, stupid idea
Ultra Violence (Epic)
Each played 7 has a 1 in 7 chance to create a Negative Garden of Forking Paths, Light Up the Night, No Sound, No Memory, or ...Like Antennas to Heaven.
Yeah but it’s only an issue in the collection specifically and when new things are added it’s going to move around again so it’s not worth fixing
@lime inlet spammed m a lot in the chat
we asked them what their least favorite Common Joker was - Jolly Joker
then m was added in-game, then M
then Jevonn made like 15 more jokers with that theme
There were 3 more initially
Original m discussion
m
m
m
I just remember whats said in them lmao
let's see if I coded the separate file right
M
new rarity: m
yes
yes or no chat
Discord moment
the 7 meta grows
Odd todd makes sevens viable 
What did you name the file lmao
It’s gonna load after challenges 
already got you covered
The challenges have fallen asleep
this happenes whenever i try to open a pack
actually this is just easier
New operation 
i've noticed this before still don't rly know why it happens sproadically
epic joker pool isn't epic joker pooling
but only in buffoon packs
I have a feeling it’s doodle M causing this
Idk just a gut feeling
planing to get completonist++++
Cant wait for someone to somehow beat Joker Stake Real Autowin Deck
every crypted deck on acendent stakes
completionist#
Okay but hear me out. n jokers.
whats both of those?
highest stake and hardest deck in concepting
what do they both do?
basically balatro but if you start the run you lose
The win button in the debug menu
oh you also have to beat the sticker sheet challenge
whats that?
where every joker has eternal, perishable, rental, pinned, and whatever other stickers we ever add
I don’t think either of those are a good idea imo
I think adding more stakes/very fair decks now will make c++ impossible
this is basically just completing a jokerless run on blank deck
and if drspectred can do it on black deck...
just thought of a jonkler gave u the ability to switch out one of ur jonklers for another one of the same rarity
by selling
infinite money hack
Stonks
you could only do it like idk twice per ante
I think a once per round works
I just want a way to give myself another exotic that I don't want atm
Like Notebook and jollysus
ok separating m jokers works now, with epic checks too
going to try and get azure seal to work since it was going off a now-closed-and-refactored-differently PR to fix seal API
then I'll drop v0.4.1
new seal? :o
thanks to stupxd
what does azure seal do
Idk what this should be called
OOOO
DNA be like
high risk high reward
That wording looks weird to me
I’m too used to Mr. Bones wording lmao 😭
Could be called Switcheroo
makes more sense for jokers tbh
no why does the spectral use completely different wording 😢
Joker Stake, Real Autowin Deck is the following:
Small Blinds no longer exist
Antes scale stupidly fast
Jokers have a chance to be Eternal, Perishable, Rental, Pinned, and/or Banana
-3 Discards, -2 Hands
Jokers are rarer
Higher rarity Jokers are rarer
No Booster Packs or Vouchers
All Common Jokers are eternal, all other Jokers are Rental
Blinds give no reward money
Shop prices are doubled
Stickers are all compatible with eachother and can appear on anything
Cards have a chance to be face down (Including while in shop)
Scoring cards have a chance to be destroyed
Rerolls scale in price twice as fast
Win ante is ante 10
Big Blinds may be Boss Blinds
Boss Blinds may be Final Boss Blinds (Except on ante 1)
You lose 1/4 of your money after every ante
Everything sells for $0
Tarots and Spectrals target 1 fewer card (Minimum of 1)
A card is added to your deck every time a blind is selected
Values on Jokers are reduced by 20%
-1 Shop Slot
2 cards in your first hand are Frozen
A random quarter of your starting deck is Cursed (As in the Sticker)
Chip gain is halved
+Mult Jokers are less likely to appear in shop
Values on xMult Jokers are reduced
Boss Blinds are Two Boss Blinds at once
-1 Joker Slot
it works tho
this wording is inconsistent tho, going to fix quickly
also wait the other seal cards don't use tooltips?
😭
That reminds me of the Undying -> Reincarnation Voucher set. Tier 1 makes it so you can keep destroyed Jonklers' ghosts, which don't take up Joker Slots, but only activate half the time. Tier 2 lets you sell the ghosts and they get reborn as a new Jonkler of the same tier.
inspired by that:
Fuchsia Seal
If this card is held in hand at end of round, create 2 Negative copies of the last used Tarot card and destroy this card.
application card could be called Reflection
also they all use your 😭
What 💀
the word "your"
Nah no way that true
pure evil
is this a good idea
ye
I mean I could understand why cloud 9/hologram and obelisk but why was this left in 😡
Me on my way to hit the best seed ever and win Joker Stake Real Autowin Deck first try
Maybe they refer to you in second person to imply multiplayer was at one point planned, and thus they are referring to you and not the other player(s)? 🤔
thinking about a seal for spectrals
if discarded, destroy and spawn a spectral?
color is probably teal
teal seal lol
we have tablets and keys
what's going to be the third custom consumable type to finish the trinity
i may have an idea
Which according to the first law of procrastijation thatll probably take 20 more months
Miscellaneous-- no wait, that'd just be Oddities again.
just spitballing here but what if there was a consumable type that affected aspects of the game itself, like doubling the values on a selected Joker or making a particular item show up in the shop?
Meta Cards?
Wasnt there old concepting for Curses of Gods or something?
Somewhere around here
Is where that started
://MULTIPLY (Code)
Double the values on a selected Joker for the rest of this round.
Could also have 'em have funni Game Genie-style names if we're going for a cheat code theme.
://SPAWN (Code)
Select two Jokers. For this round, when one triggers, the other triggers as well.
i kinda like the convention i have going here
Rate the wacky retrigger Joker idea chat
://SACRIFICE (Code)
Select a Joker. Use this card to sell the selected Joker. It will re-appear in the next shop for free and with a higher Edition.
Sacrifice can nuke Eternals btw
because by the power of CHEATING
sounds cool but feels wacky to implement/understand
because of going left->right
and I don't really have support for going out of order
was that in reference to mystic's idea
://MARKDOWN (Code)
Use in a shop to halve all listed prices.
ye
I think it can work
lets fucking gooo
the cheat-code aesthetic works
i'll start designing some then
sick
none of the vanilla seal spectrals use tooltips but they should
I'm just thinking ahead for Balatro 1.0.2
can i get a blank spectral card template rq
i wanna use it as a base for consumable card size
Google play card gaming
this one is pretty empty
thank
I think they get resized in the code anyway so dw too much about it as long as it’s 71x95
hmm will this work?
spritesheets all use 71x95
but good for the most part for consumables to use that
I know Bonus Blinds for instance uses the same size as jokers and don't have a unique borer or anything and it makes them feel almost like jokers
balanced
Checkered deck enjoyer 🗣️🗣️🔥
Perkeo observatory at home be like:
who needs perkeo when I have azure seal
://PAYDAY
Use mid round to triple interest
alr one test run before I release this
gonna go for an actually somewhat balanced deck
Timer started, will stop when crash
Btw one (or more) of these Jokers aren't in the game yet
Surely it needs one (clueless)
://[idk the name]
Select a Joker to make all listed probabilities guaranteed
ok you can restart the timer, now I'm starting a new run
ok
://RNGMANIP
paradoxical straight
it scored the smaller one 
While only knowing the rarity, which is the better Joker?
2
3
1
??? {Exotic}
1185774065315762268
white_stake
Btw for reference it was Augmen Canvas
Maybe ://CERTAIN
good call I think
Imagine a cheat code that grants you mid round shop
Another CCD reference
:O
://RUN

://CERTAINTY
Noice
://CD: Opens Windows Explorer
://RUN (Code)
Visit a shop.
you like?
://HANDPICK
Next hand will be your most played poker hand
i got this from judgement :O
m
://HANDPICK
Next played hand is considered to be your most played poker hand. (Currently Flush)
8 Minutes and no crash, update cooking with gas
I have a flush build
m
m
I like how m is to this mod as Chess Battle Advanced is to IcelyPuzzles.
here's a fun one
://REBOOT (Code)
Replenish Hands and Discards. Return all cards to deck and draw a new hand.
://REFILL
Refill hands and discards
://RESHUFFLE
Force all cards back into the deck and redraw hand
WHAT
Same braincell moment.
🤝
lmao
and just for the hell of it...
We gotta make that an Easter egg somehow
inb4 white hole
That is perfect
Green Seal (Seal)
When this card is played and unscored, gain a random Code card.
was boutta post a sheet suggestion i gotta stop doing this
its becoming muscle memory
hey
wee
://REWIND
Go back to previous ante(as in literally time travel one ante back)
oh my god
://RESPEC
Select 2 cards. Convert all cards that match the rank of the left card into the rank of the right card.
clearing the rng too is cool
://REWIND
Revert game state to the start of the previous Ante.
Maybe ://IMPROBABLE
m
://M (only enabled if M jokers are enabled)
Create a Jolly Joker.
M
://JOLLY
Increase spawn rate of all M related Jokers
Should it be permanent or temporary
://NEUTRALIZE
Set required score to 1.5x Base.
temp methinks
IDK if it'd even be possible to put into the game, but I had a silly idea for a Final Boss Blind. Purple Pillar: When you beat this Blind, you have to go back through all previous Blinds in reverse order within a time limit (which would be higher the higher the Ante it's encountered on).
://DECCELERATE
Decrease ante scaling a bit
://DAEMON
Permanently triple blind scoring requirements. Generates as a lookalike of a random Code card.
(Yes, I am being very evil with this suggestion)
close to losing on the hard counter to my build
besides that we're chilling
wee at 600
obsidian orb 💀
28 minutes and no crash, YIPPEE
here's ://REWIND
Playlist: https://www.youtube.com/playlist?list=PL6N1UyX9iZquscH8GyTnpXeVKz_OF5qrm
Extended upload: https://www.youtube.com/watch?v=XMbyqsOkM3U
Check out the game: https://store.steampowered.com/app/1229490/ULTRAKILL
Check out the music: https://heavenpierceher.bandcamp.com/album/ultrakill-violence
ULTRAKILL is a game by Arsi "Hakita" Patala (...
ok I think we're fine because suit debuffing bosses still don't work for some reason
but I tried to pivot towards hearts
and loyalty will proc
ngl obsidian orb is tough
://COMPILE (Spectral)
Create 7 random Negative Code cards.
no crashing @jaunty scarab
Nice
i also can't really say if the +1 hand size helped becuase I ended up going from 9 hand size to 12 to 11
How many cheat codes we have rn
;//
End non-Boss Blind. Skip the rewards.
yes it is literally a semicolon ending the blind
a fair few
im making art for em
renamed rewind to revert
Isn’t painted +2? I thought the higher bonus would take priority 🤔
they stack
+3 now
although I think I forgot to commit that so it'll wait until 0.4.2 ig
://PATCH
Remove all debuffs.
Elaborate?
all debuffs that are currently visible are removed
that includes refreshing perishable jokers
Fry Pan (Uncommon)
1/3 chance for X3 mult, X3 chips
hehe reboot card
Turning the blind on and off again
://DELETE
Select 2 items to permanently remove for the rest of the run
delete the blind
://REBOOT
Restart this ante
Probably should compile all the current cheat codes rn
All the current code ideas(as of now)
://MULTIPLY: Select a Joker to double all its values for this current round
://SPAWN: Select 2 Jokers. For this round, when one triggers, the other does also
://SACRIFICE: Select a Joker then sell it. Next shop the selected Joker reappears for free with a higher Edition
://MARKDOWN: Halves all listed prices in current shop
://PAYDAY: Triple interest on next payout
://CERTAINTY: Select a Joker to guarantee all listed probabilities
://RUN: When used in Blind, visit a shop
://HANDPICK: Next hand is set to your most played hand
://REBOOT: Replenish Hands and Discards. Return all cards to deck then draw a new hand
://REWIND: Revert game state to the start of previous Ante
://M: Spawn a Jolly Joker (is enabled with M Jokers)
://JOLLY: Increase spawn rate of all M related Jokers for the next 3 rounds
://DAEMON: Permanently triply blind scoring requirements (Generates as a lookalike of a random Code card)
;//: End non-Boss Blind with no rewards
://PATCH: Remove all debuffs
://DELETE: Select 2 items to permanently remove for the rest of the run
I love mobile discord (not)
i got sidetracked reworking the example mod I made for steamodded during the demo
but anyway now I know how to add poker hands seven months later
I think I have a silly concepting sheet that has poker hands up to 10 cards but its missing a bunch of possible* stuff
straight flush of a kind is real in 5
there's several I think
#1196645107609378906 message
^this one was really complete
They also have values that are a little wacky
Theres also this 4 card hand
Doublet (60x7)
(Two Pair with two of one suit and two of another)
Wacky values
omg that took forever
Heres everything I got (Missing a bunch of stuff, and missing most secret hands)
Also Full House is renamed to Full Cabin because I decided to use Full House for something else
scale is interesting
but tbh in a mod where you can select 5 cards or infinitely many I feel like higher-card hands don't make much sense
it's going to be more like "why is this hand not counting as a flush"
this is also why royal flush was never added as a poker hand officially
because it would throw off straight flush builds too much
flush five also wasn't added until later, though
For the other secret hand I feel like something more creative than Flush Five could've happened
ye
i think a big reason for it being added was community hype around it at the time
and then localthunk probably tried it and was like, "hmm, this isn't so bad"
lol
Planet card gives +10 +10 to be funny or something
+1e100 +1e100
+1e69 +1e42
gn
Since it's associated with the Royal Flush, should I change Vulcan in the Suggestion Box to another planet?
Sure
Apparently what I named Nemesis is actually Counter-Earth.
I'll go with the Greek name since that's shorter and sounds cooler.
Flush Rock
Oh hey, a hypothetical planet named after a fictional one to replace a hypothetical planet that a fictional one was named after. That's a good replacement.
some will be renamed to be computing terms once i get the art done
also have a few more ideas
://LOG
See the next Ante's Skip Tags and Boss Blind.
://GLOBAL
Select a card. Use this card to make selected card be drawn to your opening hand each round.
://REFACTOR
Create 2 random Code cards. (Must have room.)
://INSTANTIATE
Select a card. Draw one card of selected card's rank and another of selected card's suit.
I kinda wanna also see Constellation/Astronomer/Satellite type jokers for Code cards.
Would make them feel more “complete” overall
Or at least other interactions than just with other code cards
://NPE
Return cards played in previous hand to your hand.
planned
Python
This Joker gains +1 Mult per Code card used.
Repository
Create a Code card upon selecting a Blind. (Must have room.)
://CTRLC CTRLV (or just CTRLV)
Select a card. Duplicate it.
NICE
Haven’t seen a card dupe Code yet iirc
adding that one
is the update out yet
://FUNCTION
Use 3 consumables after using this card. All future ://FUNCTIONs repeat these consumables in the order they were used.
[Displays the stored sequence after first use]
function a fucking soul 
this could lead to very funny combos
Hermit->Fool->Hermit
do you know
latest is 0.4.1
when did that come out
earlier tonight
://FUNCTION pulls ://FUNCTION and then the game displays this.
The four infinite loop rules in Baba Is You. The infinite loop screen is triggered by the game trying to process too many rules in a turn. Things other than infinite loops can cause that, but these are all simple truly infinite loops that cause it. These are all caused by the Word block specifically causing the game to reprocess rules.
The firs...
OH MY GOD
Fifth Commit
Played 5s have a 1 in 4 chance of creating a Code card when scored.
feels too much like 8ball tbh
that was the basis, idk i just wanted something like it for codes
(-/Jumbo/Mega) Program Pack
Choose (1/1/2) of up to (2/4/4) Code cards to add to your possession.
Wait a minute. What if doing this could spawn a spectral card like Soul or Black Hole called ://RECURSION?
nah i already have that planned
Damn
Hello World Joker when
POINTER:// creates 7 negative Code cards
Is the :// on the right side on purpose
yes

