#Cryptid - An unbalanced Balatro mod (1) [Old]

1 messages · Page 29 of 1

clear hare
#

maybe its some weird niche thing with edition API

summer cargo
#

this kid of thing is entirel out of my wheelhouse now, i have no idea why it's haunted

clear hare
#

late for me so I'll look at it later

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also put it in the steamodded thread on the off chance it's a steamodded bug

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(but I doubt it)

cold sandal
#

That looks like 4x saturation

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I'm not really good with GitHub (Also dont have an account) - Should I just paste the stuff for the Pirate, Monkey, Unjust Daggers then the Dagger War and Ascendant Stake codes here instead?

#

I'll probably do so tomorrow, am tired

brave ibex
#

Yeah just put them here and I can handle it

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If necessary

scenic pumice
#

awesome, the only thing you could do to improve it would be adding the thingy witht the displaced chunks

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not sure what its actually called

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its labeled "jpeg distortion" in RD but no way thats what its actually called

upper pendant
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math have you had the bignum problem figured out?

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anyway imma try those new editions. looks fun

scenic pumice
#

ah

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wait are you also in the rd server??

raven wedge
#

am i?

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you should play my levels

scenic pumice
#

wait oh no

raven wedge
#

death

scenic pumice
#

i apologize for pinging you on reply

#

i am truly sorry

upper pendant
upper pendant
#

only happens to oversaturated. no such issue for the rest two

tawdry dragon
#

I can't reproduce this bug

remote locust
#

this doesn't look very randomized

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nvm

oak herald
#

hmmmm

remote locust
#

one of them randomized into X19, thats all the randomization i've seen

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are glitched cards never re-randomized?

teal plover
#

there seems to be an issue with the oversaturation shader at the moment, i would try to fix it myself but i have zero experience with GLSL

upper pendant
#

i just saw a specific part in glitter.fs from bunco that might be able to solve the issue

teal plover
#

according to the error, the variable oversat is not contributing to the shader in any capacity, supposedly

#

if anyone can fix it i'll push it into the main branch, since i have direct access to make commits to main

upper pendant
#

confirmed. just add

// Dummy, doesn't do anything but at least it makes the shader useable
    if (uv.x > uv.x * 2.){
        uv = fluorescent;
    }

    float mod = fluorescent.r * 1.0;

to the effect in fs

code from bunco

#

change fluorescent to oversat

teal plover
#

at which line should i insert this code block?

upper pendant
#

before number low = min(tex.r, min(tex.g, tex.b));

#

or maybe just anywhere inside effect

teal plover
#

ok, one moment as i test things over here

upper pendant
#

should be working. i was having exactly the same crash ur having

upper pendant
raven wedge
#

guh

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ping

upper pendant
#

@raven wedge

raven wedge
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it's not funny btw

teal plover
#

chromapie, don't do that

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hm, i'm not sure if "glitched" really fits for this edition

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to me it looks more like television noise

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but anyway, thank you @upper pendant, i'll add this to main branch as soon as possible

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and while i'm at it, i'll give the editions some sound effects

queen jungle
#

Shaders need any variables they are defined to be used otherwise they crash

teal plover
#

i'm aware of that, i'm not the one who made it

upper pendant
#

that explains why when i was trying to figure this out i saw a project on github that makes this kind of error non-fatal but only prints an error to the log

teal plover
#

i don't know how to use GLSL but i do know how to read and figure out errors

queen jungle
#

Once you know that it’s required it’s very easy to work around

upper pendant
#

so technically that was smth like

local a = 1
local b = a + oversat
print(b)

?

teal plover
#

@upper pendant i've patched oversaturation, and also added 3 new sound effects for the editions, check out the latest commit to main

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the glitched shader is a bit wacky, i've noticed, on some jokers the effect is almost completely absent

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like, it is there if you squint and look closely, the pixels jitter

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and, as far as i can see, it... doesn't even work slugshrug

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pulled a glitched even steven from the shop, the value is still +4 mult

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but it does work if i use debugplus to cycle its edition to it

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something about the shop seems to take priority over the edition's effect, so i'll see if i can do something about that

queen jungle
#

When does the edition randomise the values?

teal plover
#

i'm not the one who made it, this is all math's doing, but i am a contributor so i can figure it out

#

he does it using an override:

            function Card:set_edition(x,y,z)
                local was_oversat = self.edition and (self.edition.cry_oversat or self.edition.cry_glitched)
                se(self,x,y,z)
                if was_oversat then
                    cry_misprintize(self,nil,true)
                end
                if self.edition and self.edition.cry_oversat then
                    cry_misprintize(self, {min=2,max=2})
                end
                if self.edition and self.edition.cry_glitched then
                    cry_misprintize(self, {min=0.1,max=10})
                end
            end
#

alright, think i've gotten to the cause of it; create_card might be to blame

queen jungle
#

Oh this might be similar to the sound crash people are experiencing

#

Does create card assign an edition?

teal plover
queen jungle
#

Does it then roll again in the shop?

teal plover
#

why, does a joker roll for an edition twice?

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it doesn't look like it does to me

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only thing i can see regarding editions in the create_card_for_shop function is for playing cards when you have the illusion voucher

queen jungle
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I’m not sure, just trying to think what might be happening

upper pendant
upper pendant
#

oh ok

teal plover
#

this might be silly but i'll try delaying when the effect actually applies

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i'm sure mathisfun might know a better solution but they're not here at the moment so

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okay, i think i've fixed it, don't expect it to be a reliable fix though, this is just a bandaid as far as my confidence goes

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going to do some more testing before i push it onto main

echo jacinth
#

is there a joker that lets jokers have multiple editions on them

teal plover
#

no

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alright, that's pretty much it i think. if there are any other problems i'll try and look into them but i might be busy with other things

echo jacinth
#

there should be. it's like showman but differet

raven wedge
#

bandaid fix
adding "if possible"

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lmaoooo

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honestly i should add that to Amplified too

teal plover
soft night
#

if we don't already have a ^Mult edition yet:

Hyperspace
^1.1 Mult.

appearance is a simple color effect (like Negative) but it's very redshifted

queen jungle
mystic raft
#

this occurs when me I use white hole with Universium as well

soft night
#

OOOO

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i like that

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idea:

Vouchermania

  • +1 Voucher slot in the second and third shops of the Ante.

Super Vouchermania

  • Base Vouchers are automatically replaced with their second tier in the shop once redeemed.

Hyper Vouchermania

  • Tier 2 Vouchers are automatically replaced with their final tier in the shop once redeemed.
#

example: if you have super vouchermania, you redeem blank and instantly get offered antimatter afterwards

gray elm
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this is just that one betmma voucher

lofty surge
#

b1g1 series balatrojoker

remote locust
#

"what a great ru..."

upper pendant
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whats that bullet is that also from cryptid?

remote locust
#

yeah, X4 Mult on boss blinds

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it's uncommon

upper pendant
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oh okay havent met it

raven wedge
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clearly it's bad because it's X1.33 on average

remote locust
#

well technically, it's X1 on normal blinds

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but now i need to actually make a build

grim tendon
#

Should Misprint Deck be "All cards have Glitched Edition, start with Overstock Plus?"

teal plover
silver cobalt
#

I feel like oversaturated could use some of the shininess from the voucher or negative shaders cuz rn it looks a little flat and hard to notice

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Maybe the shine could be black or something though to make it look different

remote locust
#

There should def be a Popsicle joker with draining XChips

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If there isn’t already

cold sandal
# soft night if we don't already have a ^Mult edition yet: **Hyperspace** ^1.1 Mult. appear...

We did,
It was originally ^1.1 Mult and called EX by AlexZGreat (We agreed it needed a different name due to the EX Consumables)
Then it got replaced by Zahrizi by ^1.08 Mult and it was called Exo (Probably shouldn't just go and replace stuff and change credit, you should've added another line for that Zahrizi) - Correction on this one, it's ^1.08 Chips
And now this, a third one. iirc there's a ^^1.01 Mult edition that's called Hyper? - Correction here, it's called Astral

remote locust
#

there is an issue woth that last one

remote locust
#

how are they defining fractional tetration

silver cobalt
#

We dont know yet

cold sandal
#

Fractional Tetration I'd assume works like fractional exponentation

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^^1.5 Mult would be the second super root of ^^3 Mult

remote locust
#

sadly that's not how that works

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lemme gp and get a demonstration

remote locust
#

one interpretation tho is x^^1.01 would be x^(x^0.01)

celest tinsel
#

this channel makes me feel stupid some days

silver cobalt
#

Programming is kinda the 10th circle of hell

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Worse than satan himself

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But also weirdly fun if you know what youre doing

remote locust
#

^1.1 mult only needs 25.973 mult to be better than holographic and 57.665 mult to be better than polychrome

gray elm
lime inlet
#

m

clear hare
#

m

raven wedge
#

m

subtle nova
#

m

deep kite
#

m

upper pendant
#

m

echo jacinth
#

mmmmmultiply chips

upper pendant
#

chips

oak herald
#

chip

upper pendant
#

thats deep

vestal seal
#

m

echo jacinth
#

u

clear hare
#

l

gray elm
#

t

echo jacinth
#

i

remote locust
#

Just your friendly reminder you are in a Cryptid mod forum

clear hare
#

What if we had a joker that upgrades based on how many times triggered

#

From +2 Mult to X2 Mult to ^2 Mult to ^^2 Mult

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After 10/100/1000 triggers or something

silver cobalt
#

But what if it scaled like the operations

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It went +10, x10, ^10, ^^10

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You would never get tetration though lol

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It could be just 2 the

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2 +2 x2 ^2 ^^2

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Tetration is still agony but its a bit more managable

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This is a pretty steep requirement

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But tetration really is that crazy lol

soft night
remote locust
#

I feel Mult^ is a must

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It’s a good middle ground between ^Mult and ^^Mult

soft night
#

whats that again?

clear hare
#

Instead of doing x^2 you do 2^x

remote locust
#

yeah

soft night
#

oh i see

#

thats cool yeah

#

whats that called? like we have exponentiation and tetration but what do we call this

clear hare
#

It would be funny to have like 1.05^x or something so it’s bad for low Mult

clear hare
#

Just the other way around

soft night
#

ah

clear hare
#

Imagine 2^^x

soft night
#

inverse tetration FEAR

clear hare
#

That would scale close to pentation

soft night
#

b'yeah i fuck with inverse exponentiation being the next operation

would it still use the exponentiation sfx

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i feel like it would

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thered be no reason not to

remote locust
#

i find with large numbers 2^x is basically the same as 10^x

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which makes it as simple as adding an e

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code-wise

soft night
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altho here's the thing with inverse exponentiation

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you dont really bridge the gap between + x ^, so why should the gap between exponentiation and tetration be any different

remote locust
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blind size scales exponentially

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also why not have Mult^

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but i should add the tetration function so we can have Mult^^ for the lols

soft night
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mult^ just honestly feels unnecessary thinking abt it more

remote locust
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well it's just an operation we can use, so why not use it

scenic pumice
#

also what math the other guy who's name would logically be shortened to math said

scenic pumice
#

yes, i got confued by two people having math in their username

clear hare
#

lol

soft night
clear hare
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fun fact: neither of us made the Math Blinds mod

soft night
#

a lot of cryptid is "because we can" anyway

scenic pumice
clear hare
#

It’s by Bazinga_9000

remote locust
#

yeah i made Cruel Blinds and Blackjack Hands, that's it

soft night
#

buzzinga???

scenic pumice
soft night
#

so we have addition, multiplication, exponentiation, inverse exponentiation, tetration, and possibly even inverse tetration

#

are we adding pentation next

clear hare
#

Variable -ation

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Let’s break the OmegaNum limit balatrojoker

soft night
#

at that point just add TREE[]

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or BB[]

mystic raft
soft night
#

[current mult]ation

remote locust
scenic pumice
#

what would that even be called

soft night
scenic pumice
#

it that an official thing or did you just make that up on the spot?

clear hare
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In mathematics, the hyperoperation sequence is an infinite sequence of arithmetic operations (called hyperoperations in this context) that starts with a unary operation (the successor function with n = 0). The sequence continues with the binary operations of addition (n = 1), multiplication (n = 2), and exponentiation (n = 3).
After that, the se...

scenic pumice
#

already found that but it doesn't seem to have any mentions of the name "ultrahyperoperation"

soft night
#

Operatio Recursiva (Exotic)
Gives [n^]2 Mult, where n, the number of arrows, is equal to your current Mult.

scenic pumice
#

that would need a new rarity i think

soft night
#

Mythical

grim tendon
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Godlike

scenic pumice
#

Tropoical

soft night
#

Transcendent

grim tendon
#

Obama

scenic pumice
#

Literally Breaks The Game

lime inlet
#

should the naming scheme be hieroglyphics or what

scenic pumice
#

ancient greek maybe?

remote locust
#

we need a tetrationally scaling stake

grim tendon
#

The 4th Wall (Obama): Allows you to use your desktop applications as cards

grim tendon
#

that wasnt a joke

scenic pumice
#

it's physically impossible so how else was i meant to interpret it?

grim tendon
#

fair

soft night
#

∷ᒷᔮ⚍∷ϟ╎ᒍリ (Mythical)
Gives [n^]2 Mult, where n, the number of arrows, is equal to your current Chips.

there

scenic pumice
#

cool

soft night
#

minecraft enchanting table

scenic pumice
#

what even is that name tho?

soft night
#

RECURSION

grim tendon
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ok more feasable mechanic:
Chips (Exotic): Gives $1000 if the chips reach infinity

scenic pumice
soft night
#

RECURSION in enchanting table

scenic pumice
#

also wait yeah
Math (1) is correct in saying it would be useless

lime inlet
#

enchantment table text

#

ϟi!⍑ᒷリᒍi!ᖋ|:ᖋᒣ╎リᒷ┤ᖋリ┤|:╎ᒍリᒷ⚍∷ᖋ|:┤╎ᖋ
my most favorite word for some reason

grim tendon
#

⚍リ↸ᒍ (Mythical): Card can only appear Ante 8+, -2 antes when boss blind is defeated

soft night
#

thats a fun one

scenic pumice
remote locust
#

because not every deck is equalibrium

scenic pumice
#

its not like whatever method of getting it would ever actually happen before A8

remote locust
#

it could

scenic pumice
#

maybe

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anyways gonna go play crosscode so bye

raven wedge
#

crosscode mentioned

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(i should continue playing it

remote locust
#

what is Mult!

raven wedge
#

Mult!!

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i love Mult!!!

clear hare
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(((Mult!)!)!

raven wedge
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right

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because math is dumb not you

remote locust
#

Googolplexian play card

lime inlet
#

Googological play card

cold sandal
#

Here's the current list of ADHD Joker effects

scenic pumice
cold sandal
#
    object_type = "Challenge",
    key = "dagger_war",
    rules = {
        custom = {},
        modifiers = {}
    },
    restrictions = {
        banned_cards = {
            {id = 'c_cry_lock'}
        },
        banned_other = {}
    },
    jokers = {
        {id = 'j_gift',edition = 'negative',eternal=true},
        {id = 'j_ceremonial',eternal=true},
        {id = 'j_gift',edition = 'negative',eternal=true},
        {id = 'j_cry_unjust_dagger',eternal=true},
        {id = 'j_gift',edition = 'negative',eternal=true},
        {id = 'j_cry_monkey_dagger',eternal=true},
        {id = 'j_gift',edition = 'negative',eternal=true},
        {id = 'j_cry_pirate_dagger',eternal=true},
        {id = 'j_gift',edition = 'negative',eternal=true}
    },
    deck = {
        type = 'Challenge Deck'
    },
    loc_txt = "Dagger War"
}```
#

if Cryptid_config["Misc. Jokers"] and Cryptid_config["Spectrals"] then challenges[#challenges+1] = dagger_war end

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Could probably go below rush hour here but

#

Thats in zzChallenges

#
    name = "cry-Ascendant Stake",
    key = "ascendant",
    pos = {x = 3, y = 4},
    atlas = "stake",
    applied_stakes = {"cry_azure"},
    modifiers = function()
        change_shop_size(-1)
        end,
    loc_txt = {
        name = "Ascendant Stake",
        text = {
        "{C:attention}-1{} Slot in shop",
        }
    },
    shiny = true,
    color = HEX("ffffff") --temporary before gradients```
#

In stakes

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and of course the last line

remote locust
cold sandal
#

2x Assets {Unjust is already in there iirc}

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That should be everything

remote locust
#

there should be a XChips reverse-scaling joker like Ice Cream

silver cobalt
#

Gelato - Uncommon - x2.5 Chips, -0.1x chips for every hand remaining when blind cleared.

#

You must savor the gelato, in all its italian glory

#

To eat is quickly is an insult

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That is why you have a tiny spoon

remote locust
#

since there is some discussion around more operations i made a table to help visualize the scale of them.

vestal seal
#

i like the 1 row

remote locust
#

Extremely representative of the operations

lime inlet
#

missing the 0 row

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:)

weak burrow
#

Idk why it's funny to me that the smallest operation results in the biggest number in 1

clear hare
#

I added the shimmer effect to oversaturated, I think it's a nice touch

remote locust
#

what’s it do?

clear hare
#

makes it shiny (like with negative jokers)

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also helps you see color differences that would otherwise be invisible because of oversaturated

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a few highlights from this shader

weak burrow
#

why would you make over saturation as an edition oh god

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what is cryptid becoming

remote locust
#

unbalanced

weak burrow
#

my eyes are becoming unbalanced after seeing this

worldly gust
summer cargo
#

equilibrium moment

remote locust
#

more photos with different values, it seems low amounts of Mult^ beats low amounts of ^^Mult

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tetration with low bases and high hyperexponents is probably calculated incorrectly by OmegaNum/i coded my lua port wrong

summer cargo
#

polychrome negative joker looks rad

remote locust
#

would be a funny troll to give an exotic joker 1.01 Mult^^

cold sandal
#

Also OS Blueprint looks crazy

silver cobalt
#

Do you guys think these are good vouchers?

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Standard packs needs some love

remote locust
#

no

silver cobalt
#

I also named them after standardized tests because yeah

remote locust
#

can't make me take Standard Packs

silver cobalt
#

How about now?

umbral dagger
#

Standard packs getting love is nice but the original ideas feel a little underpowered for spending 10 bucks each on them

silver cobalt
#

How about now?

umbral dagger
#

peak Prayge

remote locust
#

Okay that’s pretty nice

jaunty scarab
#

Another idea could be to have the standard packs convert cards instead of adding them to the deck.

clear hare
#

Ooh, like that joker poker demo video

umbral dagger
#

that def sounds like a nice idea too

remote locust
clear hare
remote locust
#

lol

vestal seal
#

have the blinds been updated to latest steamodded yet

clear hare
#

Yes

#

Not tested much though

remote locust
#

but seriously these operations are insane enough that they tetrational scaling is needed

vestal seal
#

latest steamodded and cryptid

clear hare
#

HUH

#

why is it crashing in set_ability

vestal seal
#

i'm updating lovely rn, maybe its that?

clear hare
#

Perhaps

vestal seal
#

it was not

clear hare
#

Dumb idea: try on an unlocked profile

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I think it’s trying to draw a locked joker

vestal seal
#

i mod exclusively on unlocked profiles

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also i cant even get to the profile menu

clear hare
#

I can’t test rn but could you tell me what it says on line 389 of the lovely dump for card.lua?

jaunty scarab
#

One sec I might know

vestal seal
jaunty scarab
#

AHA IT IS WHAT I THOUGHT IT WAS

#

Yeah trying to set stuff for the card that pops up on the "Balatro" splash screen + logo will crash due to that

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It's why Brainstorm removed the Brainstorm appearance on the main menu iirc

vestal seal
#

ohh i think i forgot to remove that

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its probably that actually

clear hare
#

when was that added and how do I get around that in Talisman?

jaunty scarab
#

When there were fixed to object pools

vestal seal
#

removed brainstorm, it works now

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sorry for it being in the wrong thread

clear hare
#

Oh Talisman still works, nice

jaunty scarab
#

You could get duplicates of SMODS object in booster packs because base game line relied on the self.ability.name, which SMODS object aren't supposed to need to define.

#

This line was added to remove that but inadvertantly stopped you from setting the main menu card to a Joker.

remote locust
#

more tables with pentation and hexation included

static sparrow
#

Googologist over here

remote locust
#

The google calculator doesn’t have pentation on it

vestal seal
#

i like how cryptid makes jolly joker the best common

brave ibex
#

frfr

#

but

#

we can go greater

vestal seal
#

we need an m challenge that starts with all the m synergy but has really high ante scaling or something

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random equilibrium deck run

brave ibex
#

maybe an exotic perhaps

vestal seal
#

tredecim? (latin for 13, m is the 13th letter of the alphabet)

brave ibex
#

maybe

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or I use a non-latin name 😈

brave ibex
#

oop game crashed when downloading newest cryptid, time to update steamodded lol

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debugplus moment

remote locust
#

Oh no not glitched editions

brave ibex
#

damn this seed i'm in had a negative at start and another one in 4 rerolls lmao

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granted it was with overstock plus but still craxy

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also newest updates broke jolly joker info queues 😭

brave ibex
#

hmm I think having a big enough glow up/hone via misprint block out the new editions from standard packs

lime inlet
#

m

umbral dagger
#

the ui doesn't appreciate my money but finally cleared diamond stake, just getting there was a doozy Despairge

#

red card was goated with double scale Prayge

clear hare
#

Nice

vestal seal
#

now do it on black deck

clear hare
#

Very Fair Deck

vestal seal
#

or that

umbral dagger
#

the monitor is gonna end up burnt in red from all the lose screens lmao

raven wedge
#

okay now that i gave yall the ability to make Long Blinds™️

#

cook

clear hare
#

Now I can fix my descriptions

#

Because they’re a little too concise… lol

raven wedge
#

well assuming the pr gets merged anyway

echo jacinth
#

The J: Only play Jacks

raven wedge
#

that is not a long blind

#

try again

echo jacinth
#

isn't this the unbalanced ideas thread

clear hare
#

I would merge it if I could test it

raven wedge
#

then test it

#

smh

clear hare
#

Not home tho

raven wedge
#

then get home

#

smh

clear hare
#

The J: Only play red seal polychrome glass eternal perishable rental pinned banana debuffed jacks of diamonds on first and last hand of round

raven wedge
#

now that's a good designed blind

clear hare
#

Updated it to add the Cryptid stickers

#

Not a long idea but:
The M: All cards debuffed until a Jolly Joker is sold

echo jacinth
#

Extreme Verdant Leaf: All cards debuffed until a [random joker] is sold

jaunty scarab
#

Why not all hands debuffed?

echo jacinth
#

or how about: lose if you do not have any [random joker], then sell [same random joker].

raven wedge
#

it's unbalanced not unfair

soft night
#

Verdant Leave: All cards debuffed until you crash the game

vestal seal
#

this is cryptid. not difficult

#

more free than acorn

lime inlet
#

im surprised nobody has made some

pants

vestal seal
#

that should have been the actual ability

lime inlet
#

what should the effect be?

vestal seal
#

some

pants

lime inlet
#

imagine it buffs spare trousers immensely

weak burrow
#

X2 instead of +2

summer cargo
#

so wait, how are we planning to make the new editions actually... exist
spectral cards?

echo jacinth
#

same way other editions exist

summer cargo
#

wheel of fortune 2, got it

umbral dagger
#

finally, nope 2

oak herald
#

i think it would do very well

clear hare
#

Wheel of Fortune EX

#

but no, they spawn naturally with same rates

#

WoF should apply them too although I didn’t change the description

oak herald
clear hare
#

All of the EX art is finished

oak herald
#

man

clear hare
#

I have a really bad idea

#

EX Jokers

scenic pumice
#

please no

jaunty scarab
#

Wait what is EX?

scenic pumice
brave ibex
remote locust
#

Really isn’t it less steps?

brave ibex
#

Perhaps

remote locust
#

So imma try and add obsidian orb to daring group (only if you have Cryptid installed obviously), see the rules for incompatible blinds just if it’s super difficult or if it’s literally impossible?

clear hare
#

sounds fun

brave ibex
#

Interesting

#

Now that I think of it is lavender loop + tax possible or no

#

I had a clock tax orb once and did beat it but barely

cold sandal
#

What happened to the name of the Cryptid sheet lmao

brave ibex
#

editor moment

#

changed i back 👍

cold sandal
#

I think thats what it was before

silver cobalt
#

Thats what im nameing this mod im concepting

#

Somehow i managed to rename the cryptid sheet without editor access

jaunty scarab
silver cobalt
#

Maybe its something weird with google sheets mobile

brave ibex
silver cobalt
#

Oh lol

brave ibex
#

that reminds me I haven't made a backup in a while

silver cobalt
brave ibex
#

no access lmao

#

gotta make it so anyone wih the link cn access

silver cobalt
#

It should be now

brave ibex
#

yeh I got it

silver cobalt
#

Yeah its an enhancement mod

#

Im thinking of adding seals and editions too

clear hare
silver cobalt
#

Yeah

#

Sorry lol

#

Is anyone ever going to empty out recent suggestions

#

Its becoming suggestions 2 electric boogaloo

remote locust
grim tendon
#

no

remote locust
#

how would you know?

grim tendon
#

nvm

clear hare
#

I’ll add Omnia Quarteria after I merge these changes to the main Talisman

remote locust
summer cargo
#

terrifying

clear hare
dusty plover
#

hehehehe

#

gonna need the omega talisman for this one

remote locust
#

can't even pentate tho

#

we need pentation jokers /j

clear hare
#

scaling hyperoperation joker

remote locust
#

gain one operation each card scored

clear hare
#

Inaequalis (Exotic): This Joker gains one arrow for each final boss blind defeated (currently: ^2 Mult)

queen jungle
clear hare
#

welp, that’s a problem for WoF EX to solve

queen jungle
#

if you want it to, you just need to patch wherever it calls poll edition to make the first argument nil

weak burrow
cold sandal
echo jacinth
remote locust
#

that's not balanced even for Cryptid standards

echo jacinth
#

you have to hold it 8 antes to get it to ^^2

#

that's pretty cryptid balanced

remote locust
#

redeo lets you replay the showdowns over and over again

cold sandal
#

Deck of Wrath

remote locust
#

and you only need to hold it until ante 8, if you get it ante 7 that's not long at all

cold sandal
echo jacinth
#

ah, the two individually balanced jokers that happen to synergise Extremely Well problem

remote locust
#

also just 2 finishers is already pentation

raven wedge
#

Math, are you able to check the pr now?

remote locust
#

what's pr?

summer cargo
#

pull request

raven wedge
#

the other math

remote locust
#

ah

clear hare
#

Oh I should probably merge that

#

Done

raven wedge
#

yayay

#

no issues?

remote locust
dusty plover
cold sandal
#

This Joker gains 9e15 arrows for each final boss blind defeated balatrojoker

dusty plover
#

jokers so unbalanced having even one of them makes the entire game trivial for infinite time until the heat death of the universe

#

and beyond

remote locust
echo jacinth
#

new joker: set mult to mult[mult]mult+1

dusty plover
remote locust
#

WE DO NOT

dusty plover
#

we need to go further

#

Tree (joker): set mult to TREE(mult)

brave ibex
#

ngl these feel out of place

dusty plover
#

they’re just more in place

#

they’re more unbalanced than anything else

echo jacinth
#

multiply chips by mult, set mult to 1

cold sandal
#

We need a Cryid: An even more unbalanced Balatro mod

echo jacinth
#

supercryptid

dusty plover
#

ccrryyppttiidd

remote locust
#

with OmegaNum as long as you don't have jokers scaling the arrow count the limit is unreachable. also be careful adding arrows as the higher the arrow the longer the operation will take

brave ibex
#

i don't think we need to worry about that for a long time

remote locust
#

so long as nobody goes aroung adding 100-arrow into the game

#

someone will tho

echo jacinth
#

just do epsilonnullnum

cold sandal
#

ADHD 151 still exists and when im done making all the other 104 effects it will be ready

#

not in code

weak burrow
#

Just make fun and unique jokers instead of jokers that just go there you go have an infinite amount of score

cold sandal
#

but it'd be done concepting

weak burrow
#

Crazy concept to Cryptid players

#

This mod is derailing more and more

cold sandal
#

wacky goofy

#

How many people even know what ADHD 151 is

jaunty scarab
#

The only results for ADHD 151 is Mystic balatrojoker

raven wedge
remote locust
#

and with OmegaNum you get to truly see your unreasonable high score

#

Omnia Quarteria is inanse

weak burrow
remote locust
#

why's it a problem

weak burrow
#

Because it's boring it's and it's taking time away from jokers that could be interesting to see in the game

remote locust
#

the point is the lack of balance, plus i think Tetrational scaling is coming

soft night
#

psst, omnia art

remote locust
#

so you might be able to actually lose

raven wedge
#

if every joker just boils down to ^28282992 score then it's not fun

weak burrow
#

Lack of balance /= free score for no reason

#

Exactly

echo jacinth
#

boss blind idea: mult is set to 0 before scoring

remote locust
#

well what's the alternative

weak burrow
#

Making interesting jokers

#

Like double scale, money blocks, canvas

#

There's plenty to do

remote locust
#

those are all from Cryptid

soft night
#

i designed the violence jokers to be used outside of stupid runs

#

plus you can just disable all the OP cryptid stuff in the mod menu

weak burrow
#

I know they're from Cryptid but I'm saying their design is good and not boring

raven wedge
#

yes those are from cryptid, but their designs are great and those don't need ^mult to be strong

weak burrow
#

Like what's the scaling eco joker

raven wedge
#

compound interest?

weak burrow
#

Ye

#

Those are good jokers

lime inlet
#

ah thanks

remote locust
#

is math not adding interesting jokers anymore?

#

reroll exotic is pretty funny

weak burrow
#

I mean that depends on what he picks from the pool of some of the extreme suggestions I've seen

silver cobalt
#

How are these blind ideas

#

I really wanted there to be more curses

weak burrow
lime inlet
#

i've been stealing suggestions
(from past me)

soft night
#

i have so many interesting jonklers in the suggestions sheet

remote locust
#

okay but those are suggestions, mathisfun won't just add everything

brave ibex
soft night
#

true

remote locust
#

i don't see how this si an issue with cryptid

brave ibex
#

it's mostly an issue with the players tbh

weak burrow
#

It's not an issue rn per say but like I feel like if math is just gonna flood the joker pool with these suggestions getting added then it's gonna be a problem atleast to me

summer cargo
#

radioactive is just not good game desogn since there's almost no way to consistently remove cards

#

it means if you get it before ante 6 you just lose

weak burrow
#

Cuz it'll end up having like 20 jokers that just give you fucking idk arrows for score for moving your mouse

#

Some shit like that is what I'm seeing being typed here

remote locust
#

also most of us are joking with these

soft night
#

^

weak burrow
#

Problem is the chat is basically only talking about this kind of suggestions, atleast when I'm looking

soft night
#

but again the OP shit like exotics can be disabled in the mod settings

soft night
#

so like

#

theres

weak burrow
#

Always like tree to the power of whatever idk

soft night
#

no issue adding everything

weak burrow
#

It's just overused

remote locust
weak burrow
#

Here in the chat and in the suggestions

brave ibex
#

I need to get back to work with adding things xd, there is too much to be done

raven wedge
#

even some of the misc jokers are a tad overtuned for my liking but i would just remove the mod at that point

remote locust
#

there's no actual issue, just a hypothetical issue with is unlikely to arise

summer cargo
#

honestly i feel like the fact that you basically can't use exotics outside of equilibrium/antimatter unless you want to risk you entire run on gateway makes them not as bad as they could be

weak burrow
#

Like I'm not looking at Cryptid chat all the time but like instead of seeing suggestions about fun util jokers in chat and ways to implement them I just always see haha score jokers go brr

#

And that's why I feel the chat/suggestions box is just devolving slowly

remote locust
#

well imma contibute to that

brave ibex
#

Gaming

remote locust
#

there should be a tetrational+ joker setting tho when Onnia Quarteria comes out tho

#

to make tetrationally scaling runs more fun

lime inlet
#

i was cooking in november

brave ibex
summer cargo
#

i think we should have a spectral card that doubles all values on a random joker but gives you -1 hands per round

#

that sounds funny

#

since per-card value modification is clearly possible, misprint deck / glitched edition exists

raven wedge
#

double mosb 😨

lime inlet
#

i love seeing old posts of me

#

wait a damn minute...

#

i might've predicted flint

summer cargo
#

so it's up for debate if it's actually better for mosb

raven wedge
#

nope! that one is hardcoded

summer cargo
#

okay, should double

#

i was more thinking like, quadrupled scorched girl

#

mfw -120% blind size

raven wedge
#

yeah that just wins lol

summer cargo
#

it might have to only work once on each card

raven wedge
#

i've had a run with -130% scorched girl on misprint

oak herald
#

if anything, we need a balance between the two

summer cargo
#

...And i've realised by saying that I have just described the Oversaturated edition.

silver cobalt
#

Lol

oak herald
#

as long as we keep the funny ^mult stuff limited with like 5, 10, 15 other jokers i think it's fine

#

also only one ^^mult joker please

raven wedge
#

i haven't implemented a hard cap on scorched girl lmao

oak herald
#

and we stop at that

wise field
#

is that bigger than 1e1e300

brave ibex
#

it's pretty big

#

here's gros michel for scale:

wise field
#

No way

#

I finally understand it now

brave ibex
#

you have been enlightened

clear hare
upper pendant
#

card_eval_status_text(context.blueprint_card or self, 'extra', nil, nil, nil, {message = localize('k_duplicated_ex')})

clear hare
#

That self should be a card balatrojoker

upper pendant
#

so context.blueprint_card or card right

clear hare
upper pendant
#

i wasnt even able to get the crash report before i updated everything just now. it gave stack overflow

clear hare
#

With potentially multiple ways to reach like how ^Mult was set up

clear hare
#

Cryptid does give you the control though to make the runs really easy it really hard

upper pendant
#

nope still getting stack overflow wth

clear hare
#

Exotics are rare enough anyway that except for the overpowered decks you get them infrequently enough to justify their power

#

But I like having a mix of that and interesting ideas as well

upper pendant
#

i mean i just got like ~10 jokers? one of my previous runs has speculo and even canvas, taking me to over 100 jokers and all it was doing was making the framerate low af

#

so this stack overflow is strange. could it be related to that im playing misprint deck?

clear hare
#

Maybe a specific joker is causing it…

clear hare
upper pendant
#

i'll list them hold on

remote locust
upper pendant
#

i even sold some

#

blahaj simply gives +1 (randomized to 1.5 by misprint) joker slot

clear hare
#

Has some pretty unique ideas

upper pendant
#

it cant be that both speculo was trying to dupe each other right

remote locust
#

speculo can't dupe speculo

upper pendant
#

imma narrow it down further

#

still crash

#

blahaj from aiz (the modder doesnt use discord)
vanilla burnt joker
that mask is from ortalab, and two cryptid dudes

clear hare
#

Do you have a log of the stack overflow? May also help pinpointing the incompat

upper pendant
#

checking the log rn.

#

nothing there. sometimes it shows the stack overflow crash screen and freezes sometimes it just quits

#

imma keep trying

#

wheel of crash screen

#

sometimes it shows the stack overflow crash screen

and its not even on windows

clear hare
#

Even if it freezes a screenshot of the first few lines of the stack trace would be good

remote locust
#

wheel of misfortune

upper pendant
#

i tranfered the save to pc for the log. on pc it just crashes

#

the process just quits, nothing printed to the log

#

well thats it. im restarting a new run

#

and i found who caused it

#

the uneditioned blahaj can be duped but the negative one, which was created by speculo, is causing it

clear hare
#

Odd

#

Could you test if this happens with any joker copied multiple times by speculo? Or if it happens with Negative Joker (which has a similar effect)

upper pendant
#

yeah but maybe later. just got off pc

clear hare
#

Wait I actually have a dumb idea for the crash reason

#

Try putting Speculo on the left

#

Actually nvm they’re all inserted to the right iirc

remote locust
#

question about Obsidian Orb, is it possible for all 4 suit debuffs to happen at the same time

clear hare
#

Yes

#

And I dont think I’ll patch that out since its not a softlock

brave ibex
#

maybe a mod incompatibility

remote locust
clear hare
#

I probably should change that then

#

Since it’s just needle simulator

#

The point is for it to be unfair

remote locust
#

i was just thinking of incompatibilities for cruel blinds in obsidian orb

#

need to know if Day and Night should both be allowed, obviously yes given the info.

clear hare
#

Anything that doesn’t make it physically impossible to win is fair game imo

upper pendant
#

reminded me of this crash reported. are modded stakes playable in the latest commit?

clear hare
#

iirc the faster scaling was bugged

upper pendant
#

yea right

clear hare
#

…which is the first modded stake

upper pendant
#

pink

#

by modded i just mean cryptid

clear hare
#

            local gba = get_blind_amount
            function get_blind_amount(ante)
                local k = to_big(0.7)
                if G.GAME.modifiers.scaling == 4 then
                    local amounts = {
                        to_big(300),  to_big(1200), to_big(4000),  to_big(11000),  to_big(30000),  to_big(100000),  to_big(180000),  to_big(300000)
                    }
                    if ante < 1 then return to_big(100) end
                    if ante <= 8 then return amounts[ante] end
                    local a, b, c, d = amounts[8],1.6,ante-8, 1 + 0.2*(ante-8)
                    local amount = a*(b+(k*c)^d)^c
                    amount.m = math.floor(10*amount.m)/10
                    amount:normalize()
                    return amount
                else return gba(ante)
                end
#

Relevant code section

upper pendant
#

exactly

#

the .m iirc

clear hare
#

That only works if Talisman is on

#

With the large number system active

#

And :normalize

upper pendant
#

aand since bunco lacks a support. welp i'll just keep sweating on vanilla stakes

remote locust
#
Sink - Tide
Sink - Steal [if most played poker hand is a flush]
Sword - Tax

obsidian orb is gonna be so bad even with these combos banned

clear hare
#

OmegaNum, lua-big-number, or vanilla

remote locust
#

time to make tons of talisman dupes with different syntax to ruin math's day /j

loud harness
raven wedge
#

:p

strange oxide
#

just need fractional ranks, ez

lofty surge
#

what about continuous ranks

strange oxide
#

complex ranks

#

heck, why not quaternions

lofty surge
jagged garden
#

imaginary ranks

#

Wait its included in complex numbers nvm

granite ibex
#

n-dimensional vector ranks

#

n by m matrix ranks

remote locust
#

n ^ 100 tensors

#

ranks

lofty surge
#

manifold ranks

jagged garden
#

Schrödinger's ranks

lime inlet
#

ronk

strange oxide
#

infinite-dimensional vector ranks

lime inlet
#

i wonder how many past suggestions i can put into here

strange oxide
#

600 suits:

lime inlet
#

amazing synergy

remote locust
lime inlet
#

im prob gonna forget

#

but thank

lime inlet
#

i have so many jonkler ideas bru

#

i have no idea what rarities these should be

remote locust
# lime inlet i have no idea what rarities these should be

common jokers - pretty basic ones which can help a bit but not too much
uncommon jokers - better than common but aren't incredible. jokers that change how poker hands are evaluated are also typically uncommon
rare jokers - very good and can easily be the heart of a build providing large damage(usually xMult) buffs or another important benefit
epic jokers - jokers which are better than rare ones but not legendary status
legendary jokers - change the game and can grant incredible buffs when utilized properly, giving you a huge advantage.
exotic jokers - are gamebreaking jokers which bring you to new scale in terms of score and are overpowered to a high degree.

lime inlet
#

thank

#

oh yea here's the ideas i got so far(most of these are unchnaged/slightly changed)

Suit and Tie: X1 mult for every suit not present in scoring or held hand

Left & Right Half:
(Right Half) +5 mult for every Joker to the right | (Left Half) +20 chips for every Joker to the left | (Both) X1.25 Mult&Chips for every Joker between both halves

No limits: Triggers every joker regardless of condition every x hands (idk)
(Is incompatible with jokers that have their result completely dependent on the condition itself)

Blank: Retrigger adjacent jokers | Income reduced by 50%

Money Maker: -10 mult | X1.5 ALL income(rounded up)

Exchange: When a card is destroyed, add a random enhancement to another random card in deck

Magnet: When Blind is selected, this Joker will take the sell value of all other Jokers

Blank: All cards in held hand gain X1.5 chips per hand they're not played, resets every round

upper pendant
#

could misprint make it so that the amount of picks from a booster pack is always lower than the available cards?

#

you have to skip when theres one card left while you can still take it, or it will cause softlock

#

i know its a base game issue but

summer cargo
#

it should already do that

cold sandal
#

On the art and naming side

remote locust
#

oh

summer cargo
#

yeah epic is pretty much themeless legendary

oak herald
#

wait i just realized

#

m gives 13x mult because m is the 13th letter of the alphabet

silver cobalt
#

LOL

#

I really want to make O o for obelisk and W w for wild cards

brave ibex
weak burrow
#

For balancing wise canvas could even be an exotic

remote locust
#

Did you just say “balancing”

weak burrow
#

If yall want a broken exotic

#

Make an exotic version of canvas

oak herald
#

in terms of "balancing"
nostalgic candy is probably the most balanced

#

that or caramel

weak burrow
#

Ngl if someone does exotic canvas in an interesting way that would be a joker I would want

#

Although the negative joker copier is somewhat that

remote locust
#

Speculo + Blueprint is OP

lime inlet
#

Jonkler idea (from like november)
Retrigger adjacent jokers | Income reduced by 50%

silver cobalt
#

Seems like a rare

#

It could def be named infrastructure

lime inlet
#

me when canvas, this, canvas

silver cobalt
#

Its great but also you must pay taxes

upper pendant
#

so about the speculo dupe, this is so confusing.

#

no blahaj present so its not joker-related

#

with these jokers theres still a stack overflow

#

oh hold on

#

is it bc it trying to dupe a joker that gives +joker slot?

brave ibex
#

i din't think so

#

i had no issues with negative joker

upper pendant
#

no i mean when trying to dupe a joker with its effect being +joker slot

#

can confirm blahaj is causing it, and blahaj gives joker slot

#

and in the combo above, those two exotics near the speculo, which i havent had a chance to check what they are called, gives joker slots too

clear hare
#

Tenebris

upper pendant
#

yea ok

brave ibex
#

yeah I duped negative jokers without any problems

#

weird

upper pendant
#

im not talking about edition

clear hare
#

Maybe that and you’re testing a massive modpack

brave ibex
#

i mean the negative joker

clear hare
#

So some hooks break

brave ibex
#

+3 joker slots

upper pendant
#

OH okay sry

upper pendant
clear hare
#

Maybe the add_to_deck function somehow calls Speculo again

#

I have an idea to confirm this issue:

  • Use Debug Mode to spawn just Speculo and Negative Joker
  • Round 1, delete the original Negative Joker after it is duped
  • Round 2, should crash when trying to dupe new Negative Joker
brave ibex
#

just checked and didn't crash

clear hare
#

Are you playing in Dismerene’s Modpack?

#

I believe another mod is also causing this crash along with Cryptid

brave ibex
#

oh no

#

I guess that makes more sense

#

well I tried

upper pendant
clear hare
#

Makes sense since I don’t think Blahaj is in there

soft night
#

cryptid in a nutshell

jaunty scarab
#

The only limit to Cryptid is the lag from having obscene amounts of cards.

upper pendant
#

so basically if it gives joker slots it crashes

clear hare
cold sandal
#

Dissonance {Rare}:
Every time a Joker is first triggered, retrigger a random Joker. (In some cases it wouldn't be retriggering due to the targetted Joker not having yet triggered, but it wouldn't count as its trigger that would normally happen)

upper pendant
loud harness
#

2 questions here:

  1. Is TestVoucher challenge a redundant code forgot to erase?
  2. These 3 challenges: Sticker Sheet, Ballin' & Rush Hour, are duplicated in the challenge menu.
clear hare
#

Not sure what you mean by #1 but thanks for reporting #2

loud harness
#

This challenge.

#

Or is it from Betmna?

lofty surge
#

it is

loud harness
#

Sorry, after I view the code, it's from Betmna Voucehers.

lofty surge
#

does it cause problem 🤔

upper pendant
#

another cursed crash about misprint: sometimes it randomizes a joker that levels up hands, making it come with a demical. and i guess this leads to colour in if self.config.colour[4] > 0.01 then being a nil

#

well idk but when it was level 6.1 it was greyed out and causing crash, but levelling it up to 8.1 turns it to purple

#

what a mess

raven wedge
#

is this happy teddy bear

upper pendant
cold sandal
#

m

oak herald
#

m

dusty plover
#

m

abstract summit
#

m

brave ibex
#

m

summer cargo
#

w

clear hare
#

m

raven wedge
#

M

violet egret
#

3

lofty surge
#

ω

summer cargo
#

m (spectral card)
spawns a negative copy of jolly joker for each jolly joker you own

clear hare
#

I’ve been working on the replay mod instead of this balatrojoker

#

I got it to be able to play back a 25-minute run

grim tendon
#

ω (Epic): Creates a negative M joker when boss blind is selected

dusty plover
#

3 (exotic): creates a negative ω joker when boss blind is selected

grim tendon
#

w (Exotic): Creates a negative m card for every joker bought

#

W (Higher than Exotic): +4 mult Creates a negative 3 joker when blind is selected, all jokers trigger "m"

clear hare
grim tendon
#

sorry

clear hare
#

No worries

#

It’s fun just getting a bit too crazy

grim tendon
#

Power Scaling (Common): Creates a random common joker when sold. 1/4 chance to increase the rarity when boss blind is defeated

#

secretly really powerful

brave ibex
#

I don’t mind these meme suggestions tbh

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These give me some nice ideas

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Obviously toned down if needed lol

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Also

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This will be canon

summer cargo
#

mac dornald...

dusty plover
#

power creep: the joker rarity rates in the shop are now 99% for common and 1% for uncommon, for every time an uncommon joker appears, increase the rate by 1%,once the rates reach 100%, add a 1% chance for a rare joker to appear, repeat this process until only exotic jokers can appear

abstract summit
#

edition editor: gives editions to all cards in the deck (jokers, playing cards and consumables)

lime inlet
#

I have 13 Joker ideas i stole from past suggestions
nice

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Fast Forward: Doubles the increment of all scaling Jokers
lmao

remote locust
#

we already have Double Scale

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which is scaling jokers scale quadratically

dusty plover
#

the voucher that changes double tags to triple tags should change double scale to triple scale balatrojoker

lime inlet
#

it was originally only the jonkler to the right

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Straight Trash: Gain +5 mult per discarded straight
this is just funny

#

im not gonna question why all of these are from november

soft night
#

Pride Parade (Epic)
All cards played in Straights become Polychrome.
Unlisted: Changes the name of Straight to Gay

remote locust
#

btw there's a spreadsheet

soft night
#

ik

lime inlet
#

putting jonkler ideas here gives u (semi) immediate critique so that's good

#

Can someone make an effect for this i forgor i had this

brave ibex
#

lol that looks scuffed

lime inlet
#

i used ascii generator and fucked around a couple months ago

brave ibex
#

1 in 3 chance to gain +1 hand when discarding

oak wigeon
#

deck ability: merge hands and discards

lime inlet
#

that's kinda what ambidextrous is

#

Pizza Joker: After 3 rounds, split this Joker into a maximum of 6 slots, all slices gain 0.5X mult per sold slice
Pizza

junior river
rapid echo
#

oh okay it doesn't even show the whole thing on discord lol

#

but these three lines at the very end

INFO - [G] ERROR LOADING GAME: Card area 'shop_vouchers' not instantiated before load
INFO - [G] ERROR LOADING GAME: Card area 'shop_booster' not instantiated before load```
raven wedge
#

unrelated

rapid echo
#

ah, gg

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Cause the game just crashes without an error screen when I try to enter the next blind from the shop

upper pendant
rapid echo
clear hare
cold sandal
#

No balatro modded for me

clear hare
#

Just allow it…

cold sandal
#

Yeah ik

raven sand
#

btw, where does one find the unstable build link for cryptid?

#

if there even is one of course

clear hare
#

download source code

raven sand
#

ah ok cool

#

is that how people are using ^^mult or nah?

clear hare
#

nah

#

Mathguy just made a test mod for it with the OmegaNum version of Talisman

raven sand
#

ah okay sadge

dusk nimbus
#

sup guys im new ill be giving new completely unbalanced jokers spectral or consummables idea

#

legendary or maybe exotic : for EACH retrigger of ANYTHING gives X5 mult and multiply the multiplier by X2 each retrigger

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i dont have a name for this card yet

remote locust
#

weak

dusk nimbus
#

ex : you have 1000 score then a card retrigger by any way so X5 and then if another card retrigers its now X10 so 50000 then X20 so 1 million etc

junior river
#

boring

#

how about

#

for each retrigger, gives 0.125% of required score to win as Xmult

#

doubles every time its triggered

remote locust
#

actual exponentially scaling joker

raven sand
#

then when picking a deck and pressing play it crashed with this

#

and the only mod I have in my folder that starts with C is Cryptid so...

clear hare
raven sand
#

is the one in the latest builds folder not updated? lol

#

well its fixed anyways, thanks!

clear hare
#

yw

rapid echo
raven wedge
#

jesus fucking christ mosaic is loud

upper pendant
#

true

scenic pumice
raven wedge
#

no it's just a sfx

rapid echo
raven wedge
#

heya, please don't reply ping to me

rapid echo
#

oh mb

#

It used to be in your name so true

#

I always saw it; how come btw? now that it's been bought up, just curious

raven wedge
#

thematic nickname

#

it's still in my About Me if you care

rapid echo
raven wedge
#

either

  1. i'm already in a conversation, so i'm already reading all the messages. you don't need to mention me
  2. i'm multitasking between multiple servers/doing other stuff, mentioning me is very annoying
  3. just don't reply ping me if it's not important (eg. pinging me to say "ok" to a message a day ago)
rapid echo
#

Fair enough, I getcha

native lotus
#

haven't been checking whats happening for a while, so

#

how is the mod doing?

clear hare
#

Progress has been a bit slower, mainly since I haven’t worked on it much in the last few days

#

We added some new editions, bosses, and jokers recently though!

native lotus
#

AYYY les gooooo

upper pendant
#

: a bit slower
added three whole fully functioning editions

clear hare
#

In a few hours and then worked on Ankh instead for a few days balatrojoker

remote locust
#

wonder what Black Hole's gonna be

upper pendant
#

👁️

summer cargo
#

bro got saturated so hard he became an outline

grim tendon
#

outline joker

umbral dagger
#

we finally made joker stencil 2

cold sandal
#

@gray elm
I'm about to port some suggestions from the new suggestion box over however I need some clarification on Absque
What trigger conditions are taken into account?
I have a slight idea of what they'd be, like Dusk, Space Joker, Jolly Joker and Sly Joker (For some examples), however on other Jokers I'm not so sure.
As an example, Pickle. Pickle both triggers when selecting and skipping a blind (Albeit for different reasons), for it to give the 3 extra tags the blind would have to be skipped, so is skipping the blind for something considered a condition? (It would also affect Throwback)
Fortune Favors Fools, would it just activate every discard? Or would it just activate 3 times when obtained?
Would Canvas give retriggers for common Jokers being to the right of it?
These are just a few examples, but it'd be nice for clarification.

(Also it'd probably be moved to Legendary)

scenic pumice
cold sandal
#

@silver cobalt The Poison and its corresponding Curse {Radioactive} wil probably be added if Radioactives effect is changed slightly.

#

I had an idea of a way to somewhat balance it so here's that:
1x Final Score {Even while still in deck, held in hand, or while not scoring}, decreases by 0.1x after every blind. (Minimum of 0.2x)

#

For now, the mentioned items are left in the Recent Suggestion Box
{Absque, Poison, Radioactive}

cold sandal
clear hare
#

I was waiting for a PR lol

#

won't have much time for balatro coding again over the next 5 or 6 days so probably after that

cold sandal
#

alr

brave ibex
clear hare
#

been doing a lot of summer things but I was home for like 1 day in the middle of vacation 1

#

these ones aren't vacations tho, more like just not being home

cold sandal
#

m

gray elm
#

pickles? idk

#

i think its just based off intuitions yk? what you think is a trigger conditions is probably one

summer cargo
#

i like how my jonkler idea got buffed when it was moved to the main sheet

gray elm
#

which one?

summer cargo
#

jimbo's lost pencil

#

it was originally only +1 instead of +random number

#

since i'm thinking things like iterum exist

gray elm
#

shouldve been an epicbalatrojoker

rough violet
#

why does a mod called cryptid have the most messages

#

seems like the opposite of a cryptid

green cove
#

Probably stinky perkele dropped by and copied a bunch of cryptids

loud harness
#

I can't select higher than gold stake even if I enable the more stakes setting.
I'm using SMOD 1.0.0 0702a, can you check it?

#

By the way, there are 4 files: yEpicJokers, zAntimatter, zExotic, zzChallenges
Are they necessary or redundant?

clear hare
#

Might need to play on an unlocked save too

clear hare
loud harness
#

But there are 2 files about challenges: Challenges, zzChallenges😵‍💫

teal plover
#

if you did, don't do that; delete the old installation and install the mod fresh

loud harness
#

OK, after doing that, the duplicated challenges disappeared.
However, "unable to select higher than gold stake even if enabled the more stakes setting" still exists.

clear hare
loud harness
#

My screen looks like this😵‍💫

raven wedge
#

i... don't think that looks right

#

just a hunch

remote locust
#

wdym it's perfect

clear hare
#

Looks like stake api isn’t fully working for some reason

#

Might be something worth putting in the Steamodded chat