#Cryptid - An unbalanced Balatro mod (1) [Old]
1 messages · Page 29 of 1
this kid of thing is entirel out of my wheelhouse now, i have no idea why it's haunted
late for me so I'll look at it later
also put it in the steamodded thread on the off chance it's a steamodded bug
(but I doubt it)
That looks like 4x saturation
I'm not really good with GitHub (Also dont have an account) - Should I just paste the stuff for the Pirate, Monkey, Unjust Daggers then the Dagger War and Ascendant Stake codes here instead?
I'll probably do so tomorrow, am tired
awesome, the only thing you could do to improve it would be adding the thingy witht the displaced chunks
not sure what its actually called
its labeled "jpeg distortion" in RD but no way thats what its actually called
math have you had the bignum problem figured out?
anyway imma try those new editions. looks fun
it's like jpeg artifacts
death
getting this crash when the game's trying to render the shader on new editions https://mclo.gs/5KNc0G9
only happens to oversaturated. no such issue for the rest two
I can't reproduce this bug
hmmmm
one of them randomized into X19, thats all the randomization i've seen
are glitched cards never re-randomized?
there seems to be an issue with the oversaturation shader at the moment, i would try to fix it myself but i have zero experience with GLSL
i just saw a specific part in glitter.fs from bunco that might be able to solve the issue
according to the error, the variable oversat is not contributing to the shader in any capacity, supposedly
if anyone can fix it i'll push it into the main branch, since i have direct access to make commits to main
confirmed. just add
// Dummy, doesn't do anything but at least it makes the shader useable
if (uv.x > uv.x * 2.){
uv = fluorescent;
}
float mod = fluorescent.r * 1.0;
to the effect in fs
code from bunco
change fluorescent to oversat
at which line should i insert this code block?
before number low = min(tex.r, min(tex.g, tex.b));
or maybe just anywhere inside effect
ok, one moment as i test things over here
why is it like this
should be working. i was having exactly the same crash ur having
no idea. just a copy-paste from bunco
@raven wedge
it's not funny btw
chromapie, don't do that
hm, i'm not sure if "glitched" really fits for this edition
to me it looks more like television noise
but anyway, thank you @upper pendant, i'll add this to main branch as soon as possible
and while i'm at it, i'll give the editions some sound effects
Shaders need any variables they are defined to be used otherwise they crash
i'm aware of that, i'm not the one who made it
that explains why when i was trying to figure this out i saw a project on github that makes this kind of error non-fatal but only prints an error to the log
i don't know how to use GLSL but i do know how to read and figure out errors
Once you know that it’s required it’s very easy to work around
so technically that was smth like
local a = 1
local b = a + oversat
print(b)
?
@upper pendant i've patched oversaturation, and also added 3 new sound effects for the editions, check out the latest commit to main
the glitched shader is a bit wacky, i've noticed, on some jokers the effect is almost completely absent
like, it is there if you squint and look closely, the pixels jitter
and, as far as i can see, it... doesn't even work 
pulled a glitched even steven from the shop, the value is still +4 mult
but it does work if i use debugplus to cycle its edition to it
something about the shop seems to take priority over the edition's effect, so i'll see if i can do something about that
When does the edition randomise the values?
i'm not the one who made it, this is all math's doing, but i am a contributor so i can figure it out
he does it using an override:
function Card:set_edition(x,y,z)
local was_oversat = self.edition and (self.edition.cry_oversat or self.edition.cry_glitched)
se(self,x,y,z)
if was_oversat then
cry_misprintize(self,nil,true)
end
if self.edition and self.edition.cry_oversat then
cry_misprintize(self, {min=2,max=2})
end
if self.edition and self.edition.cry_glitched then
cry_misprintize(self, {min=0.1,max=10})
end
end
alright, think i've gotten to the cause of it; create_card might be to blame
Oh this might be similar to the sound crash people are experiencing
Does create card assign an edition?
at the bottom of the function:
Does it then roll again in the shop?
why, does a joker roll for an edition twice?
it doesn't look like it does to me
only thing i can see regarding editions in the create_card_for_shop function is for playing cards when you have the illusion voucher
I’m not sure, just trying to think what might be happening
are you by any chance running the game on a non-windows plaform?
no, Windows 11
oh ok
this might be silly but i'll try delaying when the effect actually applies
i'm sure mathisfun might know a better solution but they're not here at the moment so
okay, i think i've fixed it, don't expect it to be a reliable fix though, this is just a bandaid as far as my confidence goes
going to do some more testing before i push it onto main
is there a joker that lets jokers have multiple editions on them
no
alright, that's pretty much it i think. if there are any other problems i'll try and look into them but i might be busy with other things
there should be. it's like showman but differet
bandaid fix
adding "if possible"
lmaoooo
honestly i should add that to Amplified too
oh yeah, i forgot to mention i changed the descriptions to be a little more specific and honest
if we don't already have a ^Mult edition yet:
Hyperspace
^1.1 Mult.
appearance is a simple color effect (like Negative) but it's very redshifted
that would require rewriting every part of the game that uses editions
this occurs when me I use white hole with Universium as well
nah, i'd go with an appearance like this: https://glslsandbox.com/e#109628.0
OOOO
i like that
idea:
Vouchermania
- +1 Voucher slot in the second and third shops of the Ante.
Super Vouchermania
- Base Vouchers are automatically replaced with their second tier in the shop once redeemed.
Hyper Vouchermania
- Tier 2 Vouchers are automatically replaced with their final tier in the shop once redeemed.
example: if you have super vouchermania, you redeem blank and instantly get offered antimatter afterwards
this is just that one betmma voucher
b1g1 series 
"what a great ru..."
whats that bullet is that also from cryptid?
oh okay havent met it
clearly it's bad because it's X1.33 on average
well technically, it's X1 on normal blinds
but now i need to actually make a build
phew
Should Misprint Deck be "All cards have Glitched Edition, start with Overstock Plus?"
please, no. we need the other editions
I feel like oversaturated could use some of the shininess from the voucher or negative shaders cuz rn it looks a little flat and hard to notice
Maybe the shine could be black or something though to make it look different
We did,
It was originally ^1.1 Mult and called EX by AlexZGreat (We agreed it needed a different name due to the EX Consumables)
Then it got replaced by Zahrizi by ^1.08 Mult and it was called Exo (Probably shouldn't just go and replace stuff and change credit, you should've added another line for that Zahrizi) - Correction on this one, it's ^1.08 Chips
And now this, a third one. iirc there's a ^^1.01 Mult edition that's called Hyper? - Correction here, it's called Astral
there is an issue woth that last one
Its called astral
how are they defining fractional tetration
We dont know yet
Fractional Tetration I'd assume works like fractional exponentation
^^1.5 Mult would be the second super root of ^^3 Mult
lets apply this logic to 2^^2, this should be the second super root of 2^^4, but it isn't ((2^^2)^^2 != (2^^4))
one interpretation tho is x^^1.01 would be x^(x^0.01)
this channel makes me feel stupid some days
Programming is kinda the 10th circle of hell
Worse than satan himself
But also weirdly fun if you know what youre doing
you need 55.753 mult for it to be better than Holographic, 527.473 for it to be better than polychrome, & 13,780 for it to be better than ^1.1 mult
^1.1 mult only needs 25.973 mult to be better than holographic and 57.665 mult to be better than polychrome
did not know that there was an edition already, i need to stop being stupid
m
m
m
m
m
m
mmmmmultiply chips
chips
chip
thats deep
m
u
l
t
i
Just your friendly reminder you are in a Cryptid mod forum
What if we had a joker that upgrades based on how many times triggered
From +2 Mult to X2 Mult to ^2 Mult to ^^2 Mult
After 10/100/1000 triggers or something
But what if it scaled like the operations
It went +10, x10, ^10, ^^10
You would never get tetration though lol
It could be just 2 the
2 +2 x2 ^2 ^^2
Tetration is still agony but its a bit more managable
This is a pretty steep requirement
But tetration really is that crazy lol
oh shit yall added AP Joker?
whats that again?
Instead of doing x^2 you do 2^x
yeah
oh i see
thats cool yeah
whats that called? like we have exponentiation and tetration but what do we call this
It would be funny to have like 1.05^x or something so it’s bad for low Mult
Still exponentiation
Just the other way around
ah
Imagine 2^^x
inverse tetration 
That would scale close to pentation
b'yeah i fuck with inverse exponentiation being the next operation
would it still use the exponentiation sfx
i feel like it would
thered be no reason not to
i find with large numbers 2^x is basically the same as 10^x
which makes it as simple as adding an e
code-wise
altho here's the thing with inverse exponentiation
you dont really bridge the gap between + x ^, so why should the gap between exponentiation and tetration be any different
blind size scales exponentially
also why not have Mult^
but i should add the tetration function so we can have Mult^^ for the lols
mult^ just honestly feels unnecessary thinking abt it more
why
^
well it's just an operation we can use, so why not use it
the gap from ^mult to ^^mult is very big if i'm not wrong
also what math the other guy who's name would logically be shortened to math said
is that me or?
yes, i got confued by two people having math in their username
lol
...cant argue with that i suppose
fun fact: neither of us made the Math Blinds mod
a lot of cryptid is "because we can" anyway
wait what
It’s by Bazinga_9000
yeah i made Cruel Blinds and Blackjack Hands, that's it
buzzinga???
huh
so we have addition, multiplication, exponentiation, inverse exponentiation, tetration, and possibly even inverse tetration
are we adding pentation next
We can't calculate those tho
[current mult]ation
purely because i don't want some nonsense values, I'm gonna make you port that your self.
what would that even be called
ultrahyperoperation
it that an official thing or did you just make that up on the spot?
In mathematics, the hyperoperation sequence is an infinite sequence of arithmetic operations (called hyperoperations in this context) that starts with a unary operation (the successor function with n = 0). The sequence continues with the binary operations of addition (n = 1), multiplication (n = 2), and exponentiation (n = 3).
After that, the se...
already found that but it doesn't seem to have any mentions of the name "ultrahyperoperation"
Operatio Recursiva (Exotic)
Gives [n^]2 Mult, where n, the number of arrows, is equal to your current Mult.

that would need a new rarity i think
Mythical
Godlike
Tropoical
Transcendent
Obama
Literally Breaks The Game
should the naming scheme be hieroglyphics or what
ancient greek maybe?
we need a tetrationally scaling stake
The 4th Wall (Obama): Allows you to use your desktop applications as cards
that wasnt a joke
it's physically impossible so how else was i meant to interpret it?
fair
∷ᒷᔮ⚍∷ϟ╎ᒍリ (Mythical)
Gives [n^]2 Mult, where n, the number of arrows, is equal to your current Chips.
there
cool
minecraft enchanting table
what even is that name tho?
RECURSION
ok more feasable mechanic:
Chips (Exotic): Gives $1000 if the chips reach infinity
huh
RECURSION in enchanting table
so with OmegaNum, useless
that feels more like an exotic to me
also wait yeah
Math (1) is correct in saying it would be useless
enchantment table text
ϟi!⍑ᒷリᒍi!ᖋ|:ᖋᒣ╎リᒷ┤ᖋリ┤|:╎ᒍリᒷ⚍∷ᖋ|:┤╎ᖋ
my most favorite word for some reason
⚍リ↸ᒍ (Mythical): Card can only appear Ante 8+, -2 antes when boss blind is defeated
thats a fun one
why have the ante 8+ thing if its just gonna be ignored by equilib?
because not every deck is equalibrium
its not like whatever method of getting it would ever actually happen before A8
it could
what is Mult!
(((Mult!)!)!
Googolplexian play card
Googological play card
ADHD Joker effect 151
Here's the current list of ADHD Joker effects
mult factorial
object_type = "Challenge",
key = "dagger_war",
rules = {
custom = {},
modifiers = {}
},
restrictions = {
banned_cards = {
{id = 'c_cry_lock'}
},
banned_other = {}
},
jokers = {
{id = 'j_gift',edition = 'negative',eternal=true},
{id = 'j_ceremonial',eternal=true},
{id = 'j_gift',edition = 'negative',eternal=true},
{id = 'j_cry_unjust_dagger',eternal=true},
{id = 'j_gift',edition = 'negative',eternal=true},
{id = 'j_cry_monkey_dagger',eternal=true},
{id = 'j_gift',edition = 'negative',eternal=true},
{id = 'j_cry_pirate_dagger',eternal=true},
{id = 'j_gift',edition = 'negative',eternal=true}
},
deck = {
type = 'Challenge Deck'
},
loc_txt = "Dagger War"
}```
if Cryptid_config["Misc. Jokers"] and Cryptid_config["Spectrals"] then challenges[#challenges+1] = dagger_war end
Could probably go below rush hour here but
Thats in zzChallenges
name = "cry-Ascendant Stake",
key = "ascendant",
pos = {x = 3, y = 4},
atlas = "stake",
applied_stakes = {"cry_azure"},
modifiers = function()
change_shop_size(-1)
end,
loc_txt = {
name = "Ascendant Stake",
text = {
"{C:attention}-1{} Slot in shop",
}
},
shiny = true,
color = HEX("ffffff") --temporary before gradients```
In stakes
Misc Jokers
and of course the last line
I meant if
there should be a XChips reverse-scaling joker like Ice Cream
Gelato - Uncommon - x2.5 Chips, -0.1x chips for every hand remaining when blind cleared.
You must savor the gelato, in all its italian glory
To eat is quickly is an insult
That is why you have a tiny spoon
since there is some discussion around more operations i made a table to help visualize the scale of them.
i like the 1 row
Extremely representative of the operations
Idk why it's funny to me that the smallest operation results in the biggest number in 1
I added the shimmer effect to oversaturated, I think it's a nice touch
what’s it do?
makes it shiny (like with negative jokers)
also helps you see color differences that would otherwise be invisible because of oversaturated
a few highlights from this shader
unbalanced
my eyes are becoming unbalanced after seeing this
You mean it's not yelling Mult really loudly? 
equilibrium moment
more photos with different values, it seems low amounts of Mult^ beats low amounts of ^^Mult
tetration with low bases and high hyperexponents is probably calculated incorrectly by OmegaNum/i coded my lua port wrong
polychrome negative joker looks rad
it was just bad porting, the inverse tetrartions converge, 1.01^^ never exceeds 1.01 and 1.1^6 never exceeds 1.11
would be a funny troll to give an exotic joker 1.01 Mult^^
I wonder what the oversaturated versions of the other daggers look like now
Also OS Blueprint looks crazy
no
I also named them after standardized tests because yeah
can't make me take Standard Packs
How about now?
Standard packs getting love is nice but the original ideas feel a little underpowered for spending 10 bucks each on them
How about now?
peak 
Okay that’s pretty nice
Another idea could be to have the standard packs convert cards instead of adding them to the deck.
Ooh, like that joker poker demo video
that def sounds like a nice idea too
Holy what the heck was I cooking
ive changed my mind, cuz im bored
1 in 2 chance to retrigger each joker or played card
lol
have the blinds been updated to latest steamodded yet
but seriously these operations are insane enough that they tetrational scaling is needed
i'm updating lovely rn, maybe its that?
Perhaps
it was not
I can’t test rn but could you tell me what it says on line 389 of the lovely dump for card.lua?
One sec I might know
here
AHA IT IS WHAT I THOUGHT IT WAS
Yeah trying to set stuff for the card that pops up on the "Balatro" splash screen + logo will crash due to that
It's why Brainstorm removed the Brainstorm appearance on the main menu iirc
when was that added and how do I get around that in Talisman?
When there were fixed to object pools
Oh Talisman still works, nice
You could get duplicates of SMODS object in booster packs because base game line relied on the self.ability.name, which SMODS object aren't supposed to need to define.
This line was added to remove that but inadvertantly stopped you from setting the main menu card to a Joker.
more tables with pentation and hexation included
Googologist over here
The google calculator doesn’t have pentation on it
i like how cryptid makes jolly joker the best common
we need an m challenge that starts with all the m synergy but has really high ante scaling or something
random equilibrium deck run
what we need is more jokers to flesh out the strategy
maybe an exotic perhaps
tredecim? (latin for 13, m is the 13th letter of the alphabet)
oop game crashed when downloading newest cryptid, time to update steamodded lol
debugplus moment
Oh no not glitched editions
damn this seed i'm in had a negative at start and another one in 4 rerolls lmao
granted it was with overstock plus but still craxy
also newest updates broke jolly joker info queues 😭
hmm I think having a big enough glow up/hone via misprint block out the new editions from standard packs
m
the ui doesn't appreciate my money but finally cleared diamond stake, just getting there was a doozy 
red card was goated with double scale 
Nice
now do it on black deck
Very Fair Deck
or that
the monitor is gonna end up burnt in red from all the lose screens lmao
well assuming the pr gets merged anyway
The J: Only play Jacks
isn't this the unbalanced ideas thread
I would merge it if I could test it
Not home tho
The J: Only play red seal polychrome glass eternal perishable rental pinned banana debuffed jacks of diamonds on first and last hand of round
now that's a good designed blind
Updated it to add the Cryptid stickers
Not a long idea but:
The M: All cards debuffed until a Jolly Joker is sold
Extreme Verdant Leaf: All cards debuffed until a [random joker] is sold
Why not all hands debuffed?
or how about: lose if you do not have any [random joker], then sell [same random joker].
it's unbalanced not unfair
Verdant Leave: All cards debuffed until you crash the game
im surprised nobody has made some
pants
that should have been the actual ability
what should the effect be?
some
pants
imagine it buffs spare trousers immensely
X2 instead of +2
so wait, how are we planning to make the new editions actually... exist
spectral cards?
same way other editions exist
wheel of fortune 2, got it
finally,
2
if only there was a gameshow based on wheel of fortune
i think it would do very well
Wheel of Fortune EX
but no, they spawn naturally with same rates
WoF should apply them too although I didn’t change the description
i think it would be funny if the art was based off of the wheel from wheel of fortune (the gameshow)
All of the EX art is finished
man
please no
Wait what is EX?
also ex tarots might look better if they used a shader for the rainbow instead of baking it in
That sounds like joker evolution with extra steps 
Really isn’t it less steps?
Perhaps
So imma try and add obsidian orb to daring group (only if you have Cryptid installed obviously), see the rules for incompatible blinds just if it’s super difficult or if it’s literally impossible?
sounds fun
Interesting
Now that I think of it is lavender loop + tax possible or no
I had a clock tax orb once and did beat it but barely
What happened to the name of the Cryptid sheet lmao
I think thats what it was before
OH GOD
Thats what im nameing this mod im concepting
Somehow i managed to rename the cryptid sheet without editor access

Maybe its something weird with google sheets mobile
anyone can, it's how it was set up
Oh lol
that reminds me I haven't made a backup in a while
https://docs.google.com/spreadsheets/d/11PiXv8i7FQsYa9HC9p6JkkL8xV6URL6oT4XvAjFrqKg/edit also heres the actual sheet for the mod im concepting
It should be now
yeh I got it
You do have editor access, just the non-suggestion sheets are blocked
Yeah
Sorry lol
Is anyone ever going to empty out recent suggestions
Its becoming suggestions 2 electric boogaloo
#1241172556849876993 message is a tetration joker(s) comign soon?
no
how would you know?
nvm
I’ll add Omnia Quarteria after I merge these changes to the main Talisman
terrifying

scaling hyperoperation joker
gain one operation each card scored
Inaequalis (Exotic): This Joker gains one arrow for each final boss blind defeated (currently: ^2 Mult)
wheel doesn't apply custom editions fyi
welp, that’s a problem for WoF EX to solve
if you want it to, you just need to patch wherever it calls poll edition to make the first argument nil
Most balanced cryptid exotic
ADHD Joker 151 sitting in the back corner
seems very balanced, but not normal balanced, cryptid level balanced
that's not balanced even for Cryptid standards
redeo lets you replay the showdowns over and over again
Deck of Wrath
and you only need to hold it until ante 8, if you get it ante 7 that's not long at all
ah, the two individually balanced jokers that happen to synergise Extremely Well problem
also just 2 finishers is already pentation
Math, are you able to check the pr now?
what's pr?
pull request
the other math
ah
does it have double scale compat
new cryptid setting: TRUE unbalanced jokers
This Joker gains 9e15 arrows for each final boss blind defeated 
jokers so unbalanced having even one of them makes the entire game trivial for infinite time until the heat death of the universe
and beyond
sadly that would break OmegaNum
new joker: set mult to mult[mult]mult+1
we need more number systems..
WE DO NOT
yes we do..
we need to go further
Tree (joker): set mult to TREE(mult)
ngl these feel out of place
multiply chips by mult, set mult to 1
We need a Cryid: An even more unbalanced Balatro mod
supercryptid
ccrryyppttiidd
with OmegaNum as long as you don't have jokers scaling the arrow count the limit is unreachable. also be careful adding arrows as the higher the arrow the longer the operation will take
i don't think we need to worry about that for a long time
just do epsilonnullnum
ADHD 151 still exists and when im done making all the other 104 effects it will be ready
not in code
Just make fun and unique jokers instead of jokers that just go there you go have an infinite amount of score
but it'd be done concepting
8 now
The only results for ADHD 151 is Mystic 
unbalanced just mean unreasonably high score hah
real
and with OmegaNum you get to truly see your unreasonable high score
Omnia Quarteria is inanse
This is the problem Cryptid is having tbh
why's it a problem
Because it's boring it's and it's taking time away from jokers that could be interesting to see in the game
the point is the lack of balance, plus i think Tetrational scaling is coming
psst, omnia art
so you might be able to actually lose
if every joker just boils down to ^28282992 score then it's not fun
boss blind idea: mult is set to 0 before scoring
well what's the alternative
Making interesting jokers
Like double scale, money blocks, canvas
There's plenty to do
those are all from Cryptid
i designed the violence jokers to be used outside of stupid runs
plus you can just disable all the OP cryptid stuff in the mod menu
I know they're from Cryptid but I'm saying their design is good and not boring
yes those are from cryptid, but their designs are great and those don't need ^mult to be strong
Like what's the scaling eco joker
compound interest?
ah thanks
I mean that depends on what he picks from the pool of some of the extreme suggestions I've seen
You haven't fallen into this pit of score to brr yet so you make good suggestions
i've been stealing suggestions
(from past me)
i have so many interesting jonklers in the suggestions sheet
okay but those are suggestions, mathisfun won't just add everything
math is kinda busy I think, maybe later when more free time ig
true
i don't see how this si an issue with cryptid
it's mostly an issue with the players tbh
It's not an issue rn per say but like I feel like if math is just gonna flood the joker pool with these suggestions getting added then it's gonna be a problem atleast to me
radioactive is just not good game desogn since there's almost no way to consistently remove cards
it means if you get it before ante 6 you just lose
Cuz it'll end up having like 20 jokers that just give you fucking idk arrows for score for moving your mouse
Some shit like that is what I'm seeing being typed here
it's not an issue. it's not reasonable to assume they will all be added.
also most of us are joking with these
^
Problem is the chat is basically only talking about this kind of suggestions, atleast when I'm looking
but again the OP shit like exotics can be disabled in the mod settings
because funny
Always like tree to the power of whatever idk
no issue adding everything
It's just overused
that's a joke. TREE isn't even calculatable
Here in the chat and in the suggestions
I need to get back to work with adding things xd, there is too much to be done
even some of the misc jokers are a tad overtuned for my liking but i would just remove the mod at that point
there's no actual issue, just a hypothetical issue with is unlikely to arise
honestly i feel like the fact that you basically can't use exotics outside of equilibrium/antimatter unless you want to risk you entire run on gateway makes them not as bad as they could be
Like I'm not looking at Cryptid chat all the time but like instead of seeing suggestions about fun util jokers in chat and ways to implement them I just always see haha score jokers go brr
And that's why I feel the chat/suggestions box is just devolving slowly
well imma contibute to that
Gaming
there should be a tetrational+ joker setting tho when Onnia Quarteria comes out tho
to make tetrationally scaling runs more fun
i was cooking in november
Yeah I can get that
But like others have said it hasn’t become an issue yet outside of like suggestions
Hopefully it stays like that 👌
i think we should have a spectral card that doubles all values on a random joker but gives you -1 hands per round
that sounds funny
since per-card value modification is clearly possible, misprint deck / glitched edition exists
double mosb 😨
I mean that would turn off the gain increase entirely since it would double "5 cards at once" to "10 cards at once"
so it's up for debate if it's actually better for mosb
nope! that one is hardcoded
okay, should double
i was more thinking like, quadrupled scorched girl
mfw -120% blind size
yeah that just wins lol
it might have to only work once on each card
i've had a run with -130% scorched girl on misprint
if anything, we need a balance between the two
...And i've realised by saying that I have just described the Oversaturated edition.
Lol
as long as we keep the funny ^mult stuff limited with like 5, 10, 15 other jokers i think it's fine
also only one ^^mult joker please
i haven't implemented a hard cap on scorched girl lmao
and we stop at that
how big is that number again
is that bigger than 1e1e300
you have been enlightened
imo there needs to be a balance
getting https://mclo.gs/6qCH2eJ when ending shop (triggering Speculo)
card_eval_status_text(context.blueprint_card or self, 'extra', nil, nil, nil, {message = localize('k_duplicated_ex')})
That self should be a card 
so context.blueprint_card or card right
^^Mult is probably not necessary but I think it should be the hard limit at this point
i wasnt even able to get the crash report before i updated everything just now. it gave stack overflow
With potentially multiple ways to reach like how ^Mult was set up
It crashing on that makes me think the error is something different
Cryptid does give you the control though to make the runs really easy it really hard
nope still getting stack overflow wth
Exotics are rare enough anyway that except for the overpowered decks you get them infrequently enough to justify their power
But I like having a mix of that and interesting ideas as well
i mean i just got like ~10 jokers? one of my previous runs has speculo and even canvas, taking me to over 100 jokers and all it was doing was making the framerate low af
so this stack overflow is strange. could it be related to that im playing misprint deck?
Maybe a specific joker is causing it…
or this, but I doubt you’re the first to try it on that deck
i'll list them hold on
Yes
i even sold some
blahaj simply gives +1 (randomized to 1.5 by misprint) joker slot
Btw @weak burrow you may like…
https://github.com/MathIsFun0/Cryptid/pull/14
Has some pretty unique ideas
it cant be that both speculo was trying to dupe each other right
speculo can't dupe speculo
imma narrow it down further
still crash
blahaj from aiz (the modder doesnt use discord)
vanilla burnt joker
that mask is from ortalab, and two cryptid dudes
Do you have a log of the stack overflow? May also help pinpointing the incompat
checking the log rn.
nothing there. sometimes it shows the stack overflow crash screen and freezes sometimes it just quits
imma keep trying
wheel of crash screen
sometimes it shows the stack overflow crash screen
and its not even on windows
Even if it freezes a screenshot of the first few lines of the stack trace would be good
wheel of misfortune
i tranfered the save to pc for the log. on pc it just crashes
the process just quits, nothing printed to the log
well thats it. im restarting a new run
and i found who caused it
the negative blahaj. https://github.com/Aiz0/aiz-balatro-mod if ur interested.
the uneditioned blahaj can be duped but the negative one, which was created by speculo, is causing it
Odd
Could you test if this happens with any joker copied multiple times by speculo? Or if it happens with Negative Joker (which has a similar effect)
yeah but maybe later. just got off pc
Wait I actually have a dumb idea for the crash reason
Try putting Speculo on the left
Actually nvm they’re all inserted to the right iirc
question about Obsidian Orb, is it possible for all 4 suit debuffs to happen at the same time
I got no issues with negative joker
maybe a mod incompatibility
neither is Eye + Mouth
I probably should change that then
Since it’s just needle simulator
The point is for it to be unfair
i was just thinking of incompatibilities for cruel blinds in obsidian orb
need to know if Day and Night should both be allowed, obviously yes given the info.
Anything that doesn’t make it physically impossible to win is fair game imo
reminded me of this crash reported. are modded stakes playable in the latest commit?
iirc the faster scaling was bugged
yea right
…which is the first modded stake
local gba = get_blind_amount
function get_blind_amount(ante)
local k = to_big(0.7)
if G.GAME.modifiers.scaling == 4 then
local amounts = {
to_big(300), to_big(1200), to_big(4000), to_big(11000), to_big(30000), to_big(100000), to_big(180000), to_big(300000)
}
if ante < 1 then return to_big(100) end
if ante <= 8 then return amounts[ante] end
local a, b, c, d = amounts[8],1.6,ante-8, 1 + 0.2*(ante-8)
local amount = a*(b+(k*c)^d)^c
amount.m = math.floor(10*amount.m)/10
amount:normalize()
return amount
else return gba(ante)
end
Relevant code section
That only works if Talisman is on
With the large number system active
And :normalize
aand since bunco lacks a support. welp i'll just keep sweating on vanilla stakes
Sink - Tide
Sink - Steal [if most played poker hand is a flush]
Sword - Tax
obsidian orb is gonna be so bad even with these combos banned
I will just have to change that to check for what system is enabled
OmegaNum, lua-big-number, or vanilla
time to make tons of talisman dupes with different syntax to ruin math's day /j
Myst's Food + Fruit (Total rank can't be odd & Total rank can't be even) is also a dead lock😵💫
:p
just need fractional ranks, ez
what about continuous ranks

manifold ranks
Schrödinger's ranks
ronk
infinite-dimensional vector ranks
i wonder how many past suggestions i can put into here
600 suits:
amazing synergy
If you rant to make actual suggestions there’s a spreadsheet
common jokers - pretty basic ones which can help a bit but not too much
uncommon jokers - better than common but aren't incredible. jokers that change how poker hands are evaluated are also typically uncommon
rare jokers - very good and can easily be the heart of a build providing large damage(usually xMult) buffs or another important benefit
epic jokers - jokers which are better than rare ones but not legendary status
legendary jokers - change the game and can grant incredible buffs when utilized properly, giving you a huge advantage.
exotic jokers - are gamebreaking jokers which bring you to new scale in terms of score and are overpowered to a high degree.
thank
oh yea here's the ideas i got so far(most of these are unchnaged/slightly changed)
Suit and Tie: X1 mult for every suit not present in scoring or held hand
Left & Right Half:
(Right Half) +5 mult for every Joker to the right | (Left Half) +20 chips for every Joker to the left | (Both) X1.25 Mult&Chips for every Joker between both halves
No limits: Triggers every joker regardless of condition every x hands (idk)
(Is incompatible with jokers that have their result completely dependent on the condition itself)
Blank: Retrigger adjacent jokers | Income reduced by 50%
Money Maker: -10 mult | X1.5 ALL income(rounded up)
Exchange: When a card is destroyed, add a random enhancement to another random card in deck
Magnet: When Blind is selected, this Joker will take the sell value of all other Jokers
Blank: All cards in held hand gain X1.5 chips per hand they're not played, resets every round
could misprint make it so that the amount of picks from a booster pack is always lower than the available cards?
you have to skip when theres one card left while you can still take it, or it will cause softlock
i know its a base game issue but
it should already do that
The majority of epic jokers are better than legendaries lmao
I think they're just not legendary cause nobody knows what to do for legendaries
On the art and naming side
oh
yeah epic is pretty much themeless legendary
canvas could easily be a legendary tbh
wait i just realized
m gives 13x mult because m is the 13th letter of the alphabet
it got nerfed from 19x 😔
For balancing wise canvas could even be an exotic
Did you just say “balancing”
in terms of "balancing"
nostalgic candy is probably the most balanced
that or caramel
Ngl if someone does exotic canvas in an interesting way that would be a joker I would want
Although the negative joker copier is somewhat that
Speculo + Blueprint is OP
Jonkler idea (from like november)
Retrigger adjacent jokers | Income reduced by 50%
me when canvas, this, canvas
Its great but also you must pay taxes
so about the speculo dupe, this is so confusing.
no blahaj present so its not joker-related
with these jokers theres still a stack overflow
oh hold on
is it bc it trying to dupe a joker that gives +joker slot?
no i mean when trying to dupe a joker with its effect being +joker slot
can confirm blahaj is causing it, and blahaj gives joker slot
and in the combo above, those two exotics near the speculo, which i havent had a chance to check what they are called, gives joker slots too
Tenebris
yea ok
im not talking about edition
Maybe that and you’re testing a massive modpack
i mean the negative joker
So some hooks break
+3 joker slots
OH okay sry
yea its kinda massive
Maybe the add_to_deck function somehow calls Speculo again
I have an idea to confirm this issue:
- Use Debug Mode to spawn just Speculo and Negative Joker
- Round 1, delete the original Negative Joker after it is duped
- Round 2, should crash when trying to dupe new Negative Joker
just checked and didn't crash
Are you playing in Dismerene’s Modpack?
I believe another mod is also causing this crash along with Cryptid
me? nope
Makes sense since I don’t think Blahaj is in there
cryptid in a nutshell
The only limit to Cryptid is the lag from having obscene amounts of cards.
just did more tests. now it really seems like duping negative (edition) jokers can also trigger the crash
so basically if it gives joker slots it crashes
I mean Baron/mime also does this
Dissonance {Rare}:
Every time a Joker is first triggered, retrigger a random Joker. (In some cases it wouldn't be retriggering due to the targetted Joker not having yet triggered, but it wouldn't count as its trigger that would normally happen)
now i highly doubt that its even related to jokers giving joker slots but anything that might add a demical to the amount of joker slot
2 questions here:
- Is TestVoucher challenge a redundant code forgot to erase?
- These 3 challenges: Sticker Sheet, Ballin' & Rush Hour, are duplicated in the challenge menu.
Not sure what you mean by #1 but thanks for reporting #2
it is
Sorry, after I view the code, it's from Betmna Voucehers.
does it cause problem 🤔
another cursed crash about misprint: sometimes it randomizes a joker that levels up hands, making it come with a demical. and i guess this leads to colour in if self.config.colour[4] > 0.01 then being a nil
well idk but when it was level 6.1 it was greyed out and causing crash, but levelling it up to 8.1 turns it to purple
what a mess
is this happy teddy bear
yes
m
m
m
m
m
w
m
M
3
ω
m (spectral card)
spawns a negative copy of jolly joker for each jolly joker you own
I’ve been working on the replay mod instead of this 
I got it to be able to play back a 25-minute run
ω (Epic): Creates a negative M joker when boss blind is selected
3 (exotic): creates a negative ω joker when boss blind is selected
w (Exotic): Creates a negative m card for every joker bought
W (Higher than Exotic): +4 mult Creates a negative 3 joker when blind is selected, all jokers trigger "m"
This isn’t https://discord.com/channels/1116389027176787968/1187936299655647313
Let’s stick to 1 exotic m joker for now
sorry
Power Scaling (Common): Creates a random common joker when sold. 1/4 chance to increase the rarity when boss blind is defeated
secretly really powerful
I don’t mind these meme suggestions tbh
These give me some nice ideas
Obviously toned down if needed lol
Also
This will be canon
mac dornald...
power creep: the joker rarity rates in the shop are now 99% for common and 1% for uncommon, for every time an uncommon joker appears, increase the rate by 1%,once the rates reach 100%, add a 1% chance for a rare joker to appear, repeat this process until only exotic jokers can appear
edition editor: gives editions to all cards in the deck (jokers, playing cards and consumables)
I have 13 Joker ideas i stole from past suggestions
nice
Fast Forward: Doubles the increment of all scaling Jokers
lmao
the voucher that changes double tags to triple tags should change double scale to triple scale 
it was originally only the jonkler to the right
Straight Trash: Gain +5 mult per discarded straight
this is just funny
im not gonna question why all of these are from november
Pride Parade (Epic)
All cards played in Straights become Polychrome.
Unlisted: Changes the name of Straight to Gay
btw there's a spreadsheet
ik
putting jonkler ideas here gives u (semi) immediate critique so that's good
Can someone make an effect for this i forgor i had this
lol that looks scuffed
i used ascii generator and fucked around a couple months ago
1 in 3 chance to gain +1 hand when discarding
deck ability: merge hands and discards
that's kinda what ambidextrous is
Pizza Joker: After 3 rounds, split this Joker into a maximum of 6 slots, all slices gain 0.5X mult per sold slice
Pizza
+1 mult for every string on screen
Unsure what kind of error this is, if it's a cryptid or betmma thing
oh okay it doesn't even show the whole thing on discord lol
but these three lines at the very end
INFO - [G] ERROR LOADING GAME: Card area 'shop_vouchers' not instantiated before load
INFO - [G] ERROR LOADING GAME: Card area 'shop_booster' not instantiated before load```
unrelated
ah, gg
Cause the game just crashes without an error screen when I try to enter the next blind from the shop
yo this issue has actually been fixed? is it steamodded?
So I can't even copy any error message to see what happened
Pizza Pizza
This happens in vanilla, you can safely ignore it
Just allow it…
Yeah ik
btw, where does one find the unstable build link for cryptid?
if there even is one of course
download source code
ah okay sadge
sup guys im new ill be giving new completely unbalanced jokers spectral or consummables idea
legendary or maybe exotic : for EACH retrigger of ANYTHING gives X5 mult and multiply the multiplier by X2 each retrigger
i dont have a name for this card yet
weak
ex : you have 1000 score then a card retrigger by any way so X5 and then if another card retrigers its now X10 so 50000 then X20 so 1 million etc
boring
how about
for each retrigger, gives 0.125% of required score to win as Xmult
doubles every time its triggered
actual exponentially scaling joker
was crashing on launch so I had to reinstall it
then when picking a deck and pressing play it crashed with this
and the only mod I have in my folder that starts with C is Cryptid so...
Update Talisman
is the one in the latest builds folder not updated? lol
well its fixed anyways, thanks!
yw
Ah rightio, so my game crashing without an error screen is probably some mod thing going on
jesus fucking christ mosaic is loud
true
wait did they add a jimball-like?
no it's just a sfx
lmao I get mini jumpscares from it
heya, please don't reply ping to me
oh mb
It used to be in your name so true
I always saw it; how come btw? now that it's been bought up, just curious
Oh I meant like, how come to not ping reply you
either
- i'm already in a conversation, so i'm already reading all the messages. you don't need to mention me
- i'm multitasking between multiple servers/doing other stuff, mentioning me is very annoying
- just don't reply ping me if it's not important (eg. pinging me to say "ok" to a message a day ago)
Fair enough, I getcha
Progress has been a bit slower, mainly since I haven’t worked on it much in the last few days
We added some new editions, bosses, and jokers recently though!
AYYY les gooooo
: a bit slower
added three whole fully functioning editions
In a few hours and then worked on Ankh instead for a few days 
wonder what Black Hole's gonna be
👁️
bro got saturated so hard he became an outline
outline joker
we finally made joker stencil 2
@gray elm
I'm about to port some suggestions from the new suggestion box over however I need some clarification on Absque
What trigger conditions are taken into account?
I have a slight idea of what they'd be, like Dusk, Space Joker, Jolly Joker and Sly Joker (For some examples), however on other Jokers I'm not so sure.
As an example, Pickle. Pickle both triggers when selecting and skipping a blind (Albeit for different reasons), for it to give the 3 extra tags the blind would have to be skipped, so is skipping the blind for something considered a condition? (It would also affect Throwback)
Fortune Favors Fools, would it just activate every discard? Or would it just activate 3 times when obtained?
Would Canvas give retriggers for common Jokers being to the right of it?
These are just a few examples, but it'd be nice for clarification.
(Also it'd probably be moved to Legendary)
Marble J
@silver cobalt The Poison and its corresponding Curse {Radioactive} wil probably be added if Radioactives effect is changed slightly.
I had an idea of a way to somewhat balance it so here's that:
1x Final Score {Even while still in deck, held in hand, or while not scoring}, decreases by 0.1x after every blind. (Minimum of 0.2x)
For now, the mentioned items are left in the Recent Suggestion Box
{Absque, Poison, Radioactive}
Also Math when are we getting the knives in cryptid (Which I dropped all the stuff for it up here cause I didn't know what else to do with it; My first experience with GitHub was for modding Balatro and was for downloading this exact mod .-. I don't exactly know how to do stuff with it)
I was waiting for a PR lol
won't have much time for balatro coding again over the next 5 or 6 days so probably after that
alr
vacation 2 fr
I put them in my pr, so probaly when i'm finished with my stuff
it's my 3rd
been doing a lot of summer things but I was home for like 1 day in the middle of vacation 1
these ones aren't vacations tho, more like just not being home
m
it is a bit vague what trigger conditions is being removed(and might need to be hardcoded), but for jokers like Fortune Favors Fools its the latter(im not the one to code this so this might change), dont think a countdown is a trigger conditon.
pickles? idk
i think its just based off intuitions yk? what you think is a trigger conditions is probably one
i like how my jonkler idea got buffed when it was moved to the main sheet
which one?
jimbo's lost pencil
it was originally only +1 instead of +random number
since i'm thinking things like iterum exist
shouldve been an epic
why does a mod called cryptid have the most messages
seems like the opposite of a cryptid
Probably stinky perkele dropped by and copied a bunch of cryptids
I can't select higher than gold stake even if I enable the more stakes setting.
I'm using SMOD 1.0.0 0702a, can you check it?
By the way, there are 4 files: yEpicJokers, zAntimatter, zExotic, zzChallenges
Are they necessary or redundant?
Weird, I tested more stakes yesterday and it worked, might’ve been on an older Steamodded tho
Might need to play on an unlocked save too
They’re important, just named this way so they’re loaded later
But there are 2 files about challenges: Challenges, zzChallenges😵💫
did you drag-and-drop a newer version of cryptid on top of an older, existing installation of it?
if you did, don't do that; delete the old installation and install the mod fresh
OK, after doing that, the duplicated challenges disappeared.
However, "unable to select higher than gold stake even if enabled the more stakes setting" still exists.
Not able to reproduce this, make sure you have unlock all enabled in your profile
My screen looks like this😵💫
wdym it's perfect