#Cryptid - An unbalanced Balatro mod (1) [Old]

1 messages · Page 28 of 1

celest tinsel
#

well then

clear hare
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Oh wait for naneinf I think you just have the score unlimiter disabled (or at least, did when you started the run - it’s weird when reopening savefiles)

#

Now that I’m thinking about it there was someone else who was getting Infinity with no other mods besides Talisman and it may be from not starting their run without it

celest tinsel
#

this deck is op

clear hare
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Balanced

celest tinsel
#

gets more op by the second

cold sandal
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The Vault

celest tinsel
#

exponetial exponets

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lavender loop dose not seem to be working

oak herald
umbral dagger
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Ye loop only starts activating once you're physically inside the blind

celest tinsel
#

oh

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afk time

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i want a chalange

oak herald
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whens lavender loop^2

celest tinsel
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its not exponetial :(

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wait nvm it is

oak herald
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^1.1 blind reqiurements every 1 second spent on this blind

cold sandal
#

If you want a challenge play Rush Hour

celest tinsel
#

its 1.25x every 1.5 seconds

cold sandal
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(the challenge)

celest tinsel
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also i want to chalange my curent build

oak herald
#

every boss is the clock or lavender loop

celest tinsel
#

oh no

cold sandal
#

All Boss Blinds are The Clock, Final Boss Blind is Lavender Loop

celest tinsel
#

think i did ok guys

oak herald
#

nice overshoot

cold sandal
#

normal blind

celest tinsel
cold sandal
#

Lavender Loop but evil (Just follow what i did there)

celest tinsel
#

oh no

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please implemet as an adition to the final stake

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so whatever it dose and then + that

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just a little extra screw you

cold sandal
#

Heres a fun fact

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Stakes are outdated

celest tinsel
cold sandal
#

Cookie Clicker Joker

celest tinsel
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yeeep

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do i do it

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sold cookie clicker for it

cold sandal
#

Probably one of the best jokers

celest tinsel
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im scording e15e15

cold sandal
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especially with retriggers or blueprint/brainstorm

celest tinsel
#

i think it bugged?

cold sandal
#

No

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That is intentional

celest tinsel
#

ah

umbral dagger
# cold sandal

cosmic stake sure sounds real great Clueless I can't wait to fight water needle

celest tinsel
#

you get what you get and you dont complain

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also exited for the eye mouth

umbral dagger
#

tax flint would also be a giga combo to find early on

celest tinsel
#

ez

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ate 14

cold sandal
celest tinsel
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if this gets clubs

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what would eye mouth do?

cold sandal
#

Its basically needle with a 2x requirement

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Eye: No repeat hand types
Mouth: Only the first hand type

silver cobalt
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Also no burglar

celest tinsel
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got da pickel

cold sandal
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pickle moment

silver cobalt
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Maybe when it tries to generate a boss reroll tag it should generate a double tag instead instead of generating nothing

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I noticed that in the code

celest tinsel
cold sandal
#

Burgular Canvas?

celest tinsel
#

it just crashed so hard that my chrombook has discord crashing

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i had like 7 of the create negitive copy on shop

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oh well

cold sandal
#

Just wait until these get added balatrojoker

silver cobalt
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How the hell are you running balatro on a chromebook

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God forbid discord

vestal seal
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waluigi moment (the joke was activated ante 1)

cold sandal
#

Just realized

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Facere + Sock & Buskin would be an infinite loop i think

clear hare
#

Wait does royal flush give 1200?

cold sandal
#

Somethings wrong with my waluigi

clear hare
#

Seems legit

cold sandal
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(I just switched the names around)

clear hare
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EX Consumables coming in 1 month (surely)

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I also gotta stop procrastinating Ankh

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That should’ve been released a week ago lol

silver cobalt
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Some dude in the forbidden normal channels came up with this boss blind in a dream

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It was such a good idea, so i turned it i to a cryptid suggestion

clear hare
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Why is that an awesome idea

jaunty scarab
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Wait they're cooking

cold sandal
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Hehe say bye to your blinds

clear hare
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And with the logic already added for one of the stakes it’ll be easy to implement (surely)

silver cobalt
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They werent cooking with the others from the dream though

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Maybe the last one could be one though

clear hare
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Last one would be funny

silver cobalt
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It feels like a final boss lol

jaunty scarab
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"You cannot use the shop" sounds utterly evil and I love it.

clear hare
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There’s something similar in the suggestion box

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Like “can buy less than 10 items in shop this ante”

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Being unable to use the shop after beating the boss would be cruel though

cold sandal
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Anyways

#

186

jaunty scarab
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And I thought disabling the payout screen was an evil effect that you could give to a blind, that's so much worse (and better).

clear hare
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Cruel blind idea:
X2 base, Has no effect
^2 base when disabled (can stack)

silver cobalt
#

I love using ipa symbols for blinds

jaunty scarab
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Luchador in shambles

cold sandal
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Nobody would Luchador that

clear hare
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Probably too niche to be added tbh

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But it is funny

silver cobalt
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Oh btw are my edition ideas good as an extension to polychrome?

cold sandal
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Cosmic Stake with that blind would be funny

clear hare
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Other idea:
All future blinds cannot be disabled or rerolled
(The boss itself can be disabled.)

silver cobalt
#

Also way too evil

jaunty scarab
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I may or may not steal the idea of blinds that are like auras on the whole ante.

clear hare
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Go ahead

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I feel like it might make more sense if they apply on the ante after beating the boss

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Edition ideas seem good @silver cobalt

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With EX consumables though, EX needs a better name

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Maybe we use over saturated for that balatrojoker

silver cobalt
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Yeah its hard to come up with one that doesnt overlap astral

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What about something generic like ultra

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And then the theming can all be in the wackiness of the shader

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We just beed a ^mult edition no matter what to preserve the beautiful symmetry

clear hare
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I have to see what new APIs were added so I can use them

silver cobalt
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Oh theres an edition and shader api

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Now in the main branch of steamodded

cold sandal
silver cobalt
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^Chips doesnt exist

clear hare
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Until now

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^^Mult also doesn’t exist right now, except in concepting and a sound effect

cold sandal
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I was working on some hand specific vouchers

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I have them for High Card, Pair, and Two Pair so far

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Top-Heavy {T1 Voucher}:
Scoring Aces in a High Card Hand gain +1Mult.

Tipper {T2 Voucher}:
Scoring Aces in a High Card Hand gain x0.1Chips (Starts at x1).

In The Clouds {T3 Voucher}:
Scoring Aces in a High Card Hand gain +1 Retrigger.

Dual Value {T1 Voucher}:
Scoring cards in a Pair Hand are retriggered.

Twinning {T2 Voucher}:
All card retriggers in a Pair Hand are doubled.

Double or Nothing {T3 Voucher}:
Pair Hands give ^2Mult. All other hands give x0.5Mult.

Double Double {T1 Voucher}:
Two Pair Hands give x2Mult.

Two Two {T2 Voucher}:
Two Pair Hands containing a non-scoring 2 create a Negative Wee Joker.

Teams of Two {T3 Voucher}:
Two Pair Hands double all values on Scaling Jokers.

true harness
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how do retriggers stack on a card without red seal or retriggering joker

clear hare
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I think just additively

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Also how would you get retriggers without those

cold sandal
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Just tie it to the card

clear hare
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Oh you’re talking about the concept

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I’m dumb

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Yeah it would be separate from seals/jokers

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Just like those they would combine additively

cold sandal
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Cant wait for Ace High build

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500 retriggers

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x12525 Chips

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+125250 Mult

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Very Balanced

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Also

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ADHD Joker is Legendary worthy

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I am become the ADHD Joker

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At some point we just gotta have a Legendary Joker for a bunch of random people who helped with the mod

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Jevonn {But as a Joker}

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HexaCryonic {But as a Joker}

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MathIsFun {But as a Joker}

oak herald
#

wouldnt it be funny if i made a crk joker as a suggestion

raven wedge
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yknow how Laetitia is just a Cryptid on demand

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I can't wait to see people start duplicating Aces with 2949483762 retriggers

oak herald
cold sandal
#

Double Scale + In The Clouds

oak herald
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you get the card back balatrojoker allowing you to dupe the card infinitely

raven wedge
#

flabbergastation

silver cobalt
#

Though on your own time

raven wedge
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playing crossmod is. Certainly

cold sandal
#

^^Mult with decimals is gonna be uh

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interesting

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Super Root shenanigans

oak herald
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honestly where mods get super intresting is other mod interactions

cold sandal
#

Cant wait for Double Scale + Omnia Quarteria

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Oversaturated Mystic Summit looks cool

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400% saturation Cartomancer

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Dusk still doing dusk things

clear hare
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Maybe for Oversaturated to make it look cooler the over saturation value will change over time

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Like x1.5-x2.25 or something

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Submit some of these to the Re;Shuffled 2 form @cold sandal

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It would be funny

soft night
soft night
cold sandal
#

Omnia Quarteria + Caeruleum

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^^Chips

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Incrementum + Caeruleum

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Chips!

soft night
#

FACTORIAL????

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ok fuck it

cold sandal
soft night
#

Yggdrasil
TREE(Mult)

silver cobalt
#

Uh no

cold sandal
#

Divide Mult by Mult then set Mult to TREE of Mukt

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instant win with Caeruleum

celest tinsel
mental tiger
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All of those numbers are extremely cursed

slow sonnet
#

I cant launch cryptid Im getting the error:

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(I'm on mac)

brave ibex
#

uh I think you installed something incorrectly

slow sonnet
#

i have steammodded 1.0.0 alpha is that the problem

brave ibex
slow sonnet
soft night
#

where talisman

brave ibex
#

uhh yeah there are a few issues

slow sonnet
#

Talisman is in cryptid for me

brave ibex
#

all the lovely.toml mods need to be put in their own seperate folder

soft night
#

theres your problem

brave ibex
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and talisman is supposed to be in it's own folder, not in cryptid

soft night
#

take everything out

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put it in

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the other directory

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the directory with "lovely" in it

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and have that be the only other thing in there

soft night
brave ibex
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oh wait there nothing in there

soft night
slow sonnet
#

Yeah thank you so much

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it works now

soft night
brave ibex
#

nice

slow sonnet
brave ibex
#

yeah talisman has an animation skip that enabled by default

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you can find it in the options if you want to disable it

pulsar moss
#

Does the blank deck in cryptid actually do nothing?

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What deck gives cents and What give the increased exotic joker rate

slow sonnet
brave ibex
slow sonnet
#

thank you, got it

brave ibex
pulsar moss
#

Thank you

brave ibex
#

or antimatter but that does everything

pulsar moss
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That's why I was asking

slow sonnet
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is there a speed cap for the game? Cause at 64x speed its pretty fast but at 2048x speed it seems pretty much the smae

brave ibex
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it's capped at your fps

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it's more of a computer limit than a balatro limit tbh

slow sonnet
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is there a way to push it past 60fps

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like a mod or anything

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because thats what mine runs at

brave ibex
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I don't think so

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you could always be the first :p

slow sonnet
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do you know how to code mods?

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im trying to learn but its sort of confusing

brave ibex
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haha not really

silver cobalt
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It can be a bit of a doozy

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But you can learn as you go

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Thats what i did while making my first mod, ro-balatro

slow sonnet
#

oh i saw that one!

slow sonnet
#

So far I've managed to use the blank joker template sort of and also modify the morespeeds mod

silver cobalt
#

You can get it by extracting the exe with 7-zip

slow sonnet
#

How do i make a joker that adds chips to a played hand. I know its basic, but I'm just trying to make one that is basically a copy of the basic joker but for chips

slow sonnet
silver cobalt
#

Try checking the steamodded manual

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Have you made your smods.joker table yet?

slow sonnet
#

No, what's that?

brave ibex
#

you can look at the source code from other mods too

silver cobalt
#

SMODS.Joker {
parameters go brfrfr
}

slow sonnet
silver cobalt
slow sonnet
silver cobalt
#

Thats literally the basis of a joker

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If you dont have that you arent making a joker

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Just put it anywhere in the tip scope after the header

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You should look at the api and smods.center wiki pages to find what to fill it with

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Sonce its a table every line ends with a comma inside, except for functions

slow sonnet
silver cobalt
#

Dont open the exe

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Download 7-zip

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And use that to extract it

remote locust
cold sandal
#

That was conveniently very easy

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Though I am surprized that worked first try

brave ibex
silver cobalt
#

Oh seriously?

teal plover
brave ibex
#

Yeah it says for windows on its website lol

silver cobalt
#

Oh god why did i say to name it exe ahhhh

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ITS ZIP

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why am i so asinine

cold sandal
#
    name = "cry-Ascendant Stake",
    key = "ascendant",
    pos = {x = 3, y = 4},
    atlas = "stake",
    applied_stakes = {"cry_azure"},
    modifiers = function()
        change_shop_size(-1)
        end,
    loc_txt = {
        name = "Ascendant Stake",
        text = {
        "{C:attention}-1{} Slot in shop",
        }
    },
    shiny = true,
    color = HEX("ffffff") --temporary before gradients```
#

I feel like there should be something scuffed with that

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I feel like that shouldnt work lmao

brave ibex
#

¯_(ツ)_/¯

silver cobalt
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Just get linux

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Or windows if youre too scared

brave ibex
#

I’m alr, I can live without it

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bruh after doing more testing this thing is compatible with blueprint but not brainstorm

raven wedge
brave ibex
#

what the heck is this jank 😭

raven wedge
#

considering you can just set the card_limit for the shop when the game starts

slow sonnet
#

Hey Math Is Fun, just found a bug with your mod. WHen you run out of cards, the gaame just sorta crashes

slow sonnet
slow sonnet
cold sandal
#

Or yk if there is one on mac im not a mac user
Show file extensions
Change it there

slow sonnet
#

how do you code for the game to end when hand size reaches 100

#

for i = #G.hand.cars > 100?

teal plover
#

cars? smug

upper pendant
#

G.hand.vroom

remote locust
#

insanity

#

idek what's going on now.

raven wedge
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the bug where you play multiple hands at once

lime inlet
#

i thought that was patched like a loooooooooong time ago

raven wedge
#

i've experienced it multiple times while testing The Servant of Wrath

remote locust
#

could be OmegaNum ruining stuff too

lime inlet
#

lol never thought i'd see this demo bug reappear

#

hold on i got a stupid thing i wanna try

remote locust
#

i'll release the OmegaNum version of Talisman if i get permission from MathIsFun_

#

it's much more fun to be able to see your ee999999999999 than to just see Infinity

remote locust
#

"that's the anti-cryptid" wins in 1 hand

echo jacinth
#

Superfinal Boss Blinds (ante=64n):
100% Tax Rate: Hands limited to (blind size)/(number of hands)
Speedrun: ^1.1 blind size every second this run

remote locust
#

For Speedrun 1.1^ blind size would be more effective

#

And fit the pattern better

echo jacinth
#

true. however the pattern can be interpreted either way. addition and multiplication are commutative operations

remote locust
#

The clock increases linearly, lavender loop increases exponentially. Speedrun should increase tetrationally

raven wedge
#

ah yes. let me just carefully plan out my run to get the highest score just to get fucked by a coinflip

echo jacinth
#

The Roll: applies effects of all rerolled boss blinds

oak herald
remote locust
#

yes

oak herald
#

your thirst for numbers cant be contained

remote locust
#

it's in the name

oak herald
#

you are now firmly past any AD mod

#

maybe you'll hit endless stairwell levels soon

raven wedge
#

there are AD mods??????

remote locust
oak herald
#

highest one goes to like ee19-21 or something

remote locust
#

talisman is ee308

oak herald
#

vanilla ends at e9e15

raven wedge
#

i'm at galaxy 1 bwomp

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i'm too lazy to open AD lmao

remote locust
oak herald
#

an incremental game that uses omeganum

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ends at ~J15

remote locust
#

yeah, about that

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this uses OmegaNum

raven wedge
#

no

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no more

echo jacinth
#

what about EpsilonNullNum

oak herald
#

never heard of it

remote locust
#

im not porting another number library

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omeganum is enough for Cryptid needs

raven wedge
#

bignum is enough for cryptid needs

remote locust
#

although The Tax is pretty bugged

remote locust
#

sorry

raven wedge
#

i haven't even reached vanilla naneinf

remote locust
#

forgot to turn off ping

raven wedge
#

also grr

remote locust
#

it's jokers go way farther

oak herald
#

ee308 probably wasnt enough eventually

#

we could go further

raven wedge
#

:clueless:

remote locust
#

im just waiting for MathIsFun to come online to ask for permission to release this

remote locust
#

those two combined lead to very large numbers

raven wedge
#

i'm well aware of the funny exponentia canvas

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i just don't like breaking the game

rapid echo
#

is omeganum already in cryptid or is this another mod

remote locust
#

no

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it uses BigNum

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for now...

rapid echo
#

huh

#

so is it already in cryptid for me to just play or

remote locust
#

i have a version of Talisman with OmegaNum

rapid echo
#

oh

wary badger
#

DNA'd cards that are also consumables dont let me select them ;-;

echo jacinth
#

The Death: you get 0 hands

lofty surge
raven wedge
#

it's the tax... but worse!

echo jacinth
#

i think there's that one boss blind that applies two random effects of previous boss blinds?

#

what if it chose needle and tax

summer cargo
#

obsidian orb is banned from combining those two for specifically that reason, i imagine that would be too

upper pendant
#

it tells you you need to get off gaming and having a grasstouching session

#

and leave a fist shaped hole on ur screen

echo jacinth
summer cargo
#

having it just straight up be impossible is less unbalanced and more just not fun

oak herald
#

yeah

#

theres a difference between unbalanced and impossible

soft night
#

...hmm

#

i just got an idea

#

this could either be really stupid or really interesting

#

Ivory Icosahedron

  • 2x Base. Cards that match the rank and suit of the previously played hand are debuffed every hand. Score per hand capped at 30% Blind requirements.
raven wedge
#

it doesn't even fit two lines

soft night
#

if you know what the reference is, congratulations bloblul

slow sonnet
#

Does anyone know why this doesnt work?
-- Make the game end if there are 0 cards in hand
if #G.GAME.hand.cards == 0 then
G.GAME:end()
end

soft night
raven wedge
#

microscopic text go

soft night
#

lmao

#

is it an interesting concept for a final boss

remote locust
#

slightly better

played ranks and suits banned next hand```
soft night
#

that can work

fossil whale
#

so does this mean that if you start around against this blind with exactly three hands you physically cannot win

#

I mean admittedly you should probably be able to prepare for it but

soft night
#

yes thehumancondition

#

black deck users cope

fossil whale
#

epíco

soft night
#

Blank Space
(2x Base.)
Does nothing?

(On defeat, regain all Hands and boss becomes Spectral Singularity.)

Spectral Singularity
(3x base.)

One Joker sold after every hand played.```

fuck it, we have a blank/antimatter deck, now we have a blank/antimatter BOSS
#

couldnt find a way to incorporate cerulean bell into spectral singularity

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if anyone has ideas

clear hare
remote locust
#

k ty

soft night
#

Oh my god are we getting triple E

clear hare
#

Tetration

#

And more

summer cargo
#

i think we're getting more than three es...

soft night
#

good god

#

we can break Eternity now

karmic bough
soft night
clear hare
soft night
#

I was thinking forcibly selecting a face-down card

clear hare
#

I will fix this error when I get back from vacation

soft night
#

Spectral Singularity
(3x Base.)

One Joker sold after every hand played.```
#

here we go

karmic bough
#

Thx. Well forced to remove the mod temporarily then

granite ibex
#

Azure Awakening for the slay the spire reference

soft night
#

i was thinking that

#

but i realized the blank/antimatter connection was too good not to go with

#

adding BS/SS to concept sheet

loud harness
#

Crash always happens:

  1. When players are playing higher than Pink Stake (Increase the ante scaling 3rd time).
  2. During the gameplay, they click Options -> Collections -> Blinds
  3. The game will guaranteed crash.
soft night
#

will sprite BS and SS later

remote locust
loud harness
soft night
#

thought

#

The Armageddon
Destroy last card counted in scoring after each hand.

dusty plover
#

i forget does joker retriggering retrigger the scaling of scaling jokers

brave ibex
#

ye

dusty plover
#

mmmmm

#

nice…

remote locust
upper pendant
#

crash in Stakes.lua
amount.m = math.floor(10*amount.m)/10
said attempt to index local 'amount' (a number value)

#

playing Pink Stake going to ante 9

upper pendant
oak herald
upper pendant
#

cant figure out about the .m

remote locust
#

BigNum stuff

raven wedge
#

m

oak herald
#

must be the m joker leaking

remote locust
#

it's the mantissa

upper pendant
#

googling mantissa

remote locust
#

2e11

upper pendant
#

😭

clear hare
#

Cryptid blinds broke in the last Steamodded patch
Either disable that part of the mod, or play on the Steamodded version in the GitHub release

#

Will patch when I get back from vacation

cold sandal
#

First thing i did after downloading new release lmao

#

Bloody Card + Sus + DNA + Canvas

#

Crazy combo

wise field
#

Hey there's been something I've thought of for a while now

#

What if stakes changed the pool of blinds

#

Like black stake could remove the house but add the trick or something

clear hare
#

Interesting

fallow thistle
#

If I submitted suggestions into the old Suggestion Box, can I add them into the Recent Suggestion Box?

summer cargo
#

?? why is my death not deathing

karmic bough
#

12 pog, how would that work

summer cargo
#

effectively 5 if you're not using antimatter deck

#

it just turns the left 11 4 cards into the right 1

cold sandal
#

Chili Pepper incorrectly displays as incompatible for blueprint

summer cargo
#

misprint deck gave me this so i've been having a very fun run with that

#
  • incantation to allow me to hold all these deaths
celest tinsel
#

stake idea: (idk name) all blinds are boss blinds and all boss blinds are final bosses

lime inlet
#

i had funny question
with blank deck on ante 0 small blind
how many jokers can you have and still lose?

clear hare
#

(Buys every utility and conditional joker in the game) Yes

lime inlet
#

you can also get away with all the jokers that buff specific hands(cause high card)

#

also consumables are allowed but only the default amount of slots

#

ngl i might need to make notes so i don't forget

#

like ceremonial dagger

oak herald
lime inlet
#

also just because efficare is allowed

weak burrow
celest tinsel
lime inlet
# lime inlet i had funny question with blank deck on ante 0 small blind how many jokers can y...

bruh this is all i have and it's hella long


 Before Blind:
- Ceremonial Dagger is rightmost

 In Blind:
- Blueprint is at rightmost

 Playing Hand:
- Must play 5 cards(Half Joker/Square Joker)
- Must play High Card (Every single scoring Hand based Joker/Obelisk)
- Can only play 9s and 7s (Fibo/Hack/Walkie Talkie/Even Steven/Scary Face/Photograph)
- No played cards with 1 rank-gaps (Shortcut)
- No 4 cards that can make a Straight/Flush (Four Fingers)
- Can't play [Random Suit] (Ancient Joker)
- Can't play Clubs/Spades (Onyx Agate/Arrowhead)

 Other:
- No Kings held in hand (Baron)
- Hearts/Diamonds always held in hand (Blackboard)
- # of Cards >= 52 (Erosion)```
raven wedge
#

so wtf is blank deck

clear hare
#

Does nothing?

lime inlet
#

trying to lose with as many jokers as possible might be harder than i thought

#

and i thought it was hard

raven wedge
#

how ? is the ?

lime inlet
#

yes

brave ibex
lime inlet
#

no

#

i forgot to be specific with that

#

7s and 9s part

#

i meant only 7s and 9s can be scored

brave ibex
#

Skull

lime inlet
#

:)

summer cargo
#

it's like the blank voucher in that it's metaprogression

lime inlet
#

most of these rules might change since my strategy for these jokers will change overtime

#

from what im seeing you can only score a 7/9 of Diamonds

brave ibex
#

Stencil is probably a free inclusion no

#

Plus driver’s license and vampire

lime inlet
#

the rules are specifically so i know what to do
for the jokers that i don't need to pay any attention to i won't include

brave ibex
#

discard for banner then

lime inlet
#

the problem is that for discarding there are a lot of paths you can take

#

im still developing a strategy for these jokers

#

banner might be included or not in the final strat, idk

brave ibex
#

it's just banner and mystic summit that are relevant tbh, most others aren't relevant

lime inlet
#

i can probably use jokers like vagabond to my advantage tbh

#

sadly fortune teller might be a problem

brave ibex
#

vagabond doesn't really do anything though

lime inlet
#

it can give tarots that allow me to get more diamonds(diamonds are really the only suit you can play)

#

also strength for more 7s and 9s to play

cold sandal
brave ibex
#

bubble m

lime inlet
brave ibex
#

misprint can roll 0 i'm pretty sure

#

unless that was changed but I don't think it was

lime inlet
#

i forgor ngl

#

if it can then yay just you gotta pray for 3 hands it rolls a 0

brave ibex
#

1/23 though 💀

lime inlet
#

(3 because troubadour)

cold sandal
#

Just hit a 1/12167 chance

#

Also is this just Vanilla Jokers or nah

lime inlet
#

idk

cold sandal
#

If we're including Cryptid Jokers just get Augmen

#

Make sure you have 1 mult

clear hare
#

Every ^Mult joker

#

And ^^Mult

#

And ^^^Mult

cold sandal
#

And if there can be multiple of a joker

#

Just put at the end of your joker slots Augmen, Rekoj, Augmen

#

Set chips and mult both to 1

lime inlet
#

oh yea did i mention no duplicates
might've forgot

#

there are alot of things i left out

cold sandal
#

Because more jokers effect mult than chips you can crank up mult extremely high then just have Rekoj Augmen at the end

#

Just keep your chip count low before that

#

And if these jokers get added get seeking and speaking joker

#

Only one hand will count

clear hare
#

I realized something funny

#

Critical Deck synergizes with Oops! All 6s

#

With 4 of them you can always get ^2 Mult

cold sandal
#

Wouldn't you also hit the ^0.5 Mult

cold sandal
#

You might not even score a single point

#

With Overestimation {voucher} you can also double the blind requirements lmao

#

Also if you had gotten a Locked {Curse from The Vault} 7 or 9 it'll be debuffed

#

Or from Lost Socks

#

Then Pareidolia can also be there

clear hare
#

I have a pretty good run going right now

#

found five exotic jokers IRL

jaunty scarab
#

AYO

cold sandal
#

What do they do

clear hare
#

idk

cold sandal
clear hare
#

animo = courage here

cold sandal
#

Pride, Honor, Courage, Victory, Knowledge

clear hare
#

Also Victoria is purple but the light was dying so you can’t see it

violet egret
#

what if there was some set of exodia jokers or something

#

can somebody cook pls

cold sandal
#

First exotic is kinda mid

clear hare
#

That feels like a mouthful lol

fallow thistle
#

Chariot Deck art

clear hare
cold sandal
#

kinda hard to lose with victoria

clear hare
#

With Victoria it’s basically a free win

#

If you try and lose it’ll give you $1000 and duplicate all your jokers

cold sandal
#

I tried to do a thing
It appears in game just doesnt do anything lmao
The bottom part is 100% where its scuffed cause i just took the code from ceremonial dagger and changed some values
It probably doesn't even get checked lmao
Either that or i missed a part of the ceremonial dagger code

#

Looks crazy with editions

clear hare
#

Maybe because my_pos isn’t defined?

#

Also needs to be wrapped around a check (the same context M uses)

brave ibex
#

m

cold sandal
#

wow i wonder what happened here thats crazy

summer cargo
scenic pumice
#

misprint deck was a mistake

cold sandal
#

Happy accidents

lime inlet
#

i managed to lose with 58 unique jokers(efficare doesn't count since only vanilla)

#

i thought i need 2 tarots but i only needed one

#

fun fact this doesn't include troubadour which actually makes this easier

lime inlet
#

i've been trying to go for the max

#

but dang is the prep time miserable

summer cargo
#

with lobcorp you have access to a x0.1 mult joker which you can canvas into oblivion to effectively eliminate score

#

assuming you don't have any flat +mult jokers at least

lime inlet
#

"assuming you don't have any flat +mult jokers at least"
i have like 40 of them

#

i just have to play extremely specific hands to not activate any of them

brave ibex
#

there's also a lobcorp joker that gives -hands so use that and timer stall with all jokers egg

lime inlet
#

still not done with this lmfao

soft night
#

oh are you trying to see with how many jokers you can lose with

lime inlet
#

yea

soft night
#

where Wee

#

any chip scalers start at 0 now

#

so you can add Square, Runner, and Wee

lime inlet
#

those are all the jokers that i should be careful with

#

the other jokers that i don't need to pay attention towards won't be there

soft night
#

o

lime inlet
#

im giving myself efficare so i don't need to worry about deck rng bs

#

im not gonna add stuff like misprint and space jkr cause luck

brave ibex
#

space joker procs ahould'nt make a difference in ante 1 small blind tbh

#

if ante 0 i'm pretty sure you still lose with three hands and 1 proc

#

assuming no other jokers activate

lime inlet
#

it's still ante 0 im just too lazy using redeo or save file manip each attempt

#

Luck

- Castle/Ancient Jkr (3/4)
- Space Jkr (3/4 ^ 3)
- Misprint (1/24 ^ 3)
- Mail-in Rebate (12/13)
- The Idol (1/52)
Total = (3/4 ^ 5)*(1/24 ^ 3)*(1/52)*(12/13)```
#

about 3e-7

brave ibex
#

rebate moment

lime inlet
#

or about .0000304724338%

#

yea this run is not existing in game

#

oh wait

#

forgot stuff

#

i forgor it's actually 51/52

#

wow that is surprisingly good odds

#

still not happening

#

0.001554094%

#

this question is so complicated bruh

brave ibex
#

what do yall think of this effect 🤔

teal plover
#

why is it a common why

raven wedge
#

where the fuck did M come from

brave ibex
#

maybe uncommon then

brave ibex
#

it also tells you when it's maxed out a

teal plover
brave ibex
#

m is epic puerly for memes, M is epic because it can give lots of value with synergies like gift card, swashbuckler, abstract, campfire etc

#

on top of m synergy

#

probably will make this uncommon and go to sleep though

teal plover
#

so in theory, M Stack should be epic as well

#

4 retriggers per played card when it's max is quite a big deal

brave ibex
#

maybe

#

we'll see when math merges the pull request balatrojoker

echo jacinth
#

Imaginary Joker: Takes up i joker slots. +4i mult, -30i chips

remote locust
#

Jimaginary Joker: j joker slots x4j Chips ^2j mult

lime inlet
#

i have no idea what is giving +2 mult

#

bru

echo jacinth
#

clearly it's something

lime inlet
#

ok that's weird

#

it's bootstrap

#

notice my money

raven wedge
#

if you play on the challenge that permanently debuffs your cards, you can get Raised Fist

lime inlet
#

i mean on the brightside it gave me +69 points

cold sandal
#

Blank Deck

lime inlet
#

i still have no idea how bootstrap triggers with 3$

lime inlet
#

you know what im just gonna take my win

#

or lost whtv

lime inlet
#

m

#

im kinda surprised nobody did the nostalgic bosses

#

most of them are simple "Can't do X hand" bosses

wary badger
#

huh why are these cryptid

raven wedge
#

cryptid took ownership of those

umbral dagger
#

cryptid also stole green joker

clear hare
oak herald
#

balatrojoker m superiority

loud harness
#

Crash happens when engaging when engaging Obsidian Orb.
Lavender Loop, Obsidian Orb, Noir Silence all have the same crash message:[string "C:\Users\twst9\AppData\Roaming\Balatro\Mods/C..."]:451: attempt to index local 'amount' (a number value)

upper pendant
#

math should prob write a mod that shows a progress bar of the vacay in game for cryptid and talisman users

clear hare
#

I’ll be back Wednesday night

#

Then I might get busy again

upper pendant
#

😭

upper pendant
rapid echo
loud harness
#

However, after disabling more stakes and Talisman, Lavender Loop & Noir Silence can work properly.

upper pendant
#

brah just let math enjoy the rest of the vacay😭🗣️💥

#

and ive already chosen to stay in vanilla stakes

clear hare
#

Known and will be fixed when I get back

#

Thanks for the crash reports btw, they’re good to have

empty fern
clear hare
#

Use the one in the release of Cryptid

empty fern
#

alr neat

cold sandal
#

idk
Its got something to do with the highlighted part most likely (It's another piece from ceremonial daggers code that looked important I just dont know where to put it if it even belongs here at all)

clear hare
#

Compare against card, not self

cold sandal
#

It did something different this time

mental tiger
#

I don’t think you can juice up a joker unless that’s a consumable and im dumb

cold sandal
#

hell yeah i can (I had Tenebris to the left)

clear hare
#

card: not self:

cold sandal
#

Switched self to card on juice up yeah

clear hare
#

Check if it’s defined first before calling it

#

I think Talisman does some things with juice_up

cold sandal
#

Cant exactly find / dont exactly understand what you mean by that but closest thing i found with my current (not very high level of) understanding is this (which is in Waluigi)

#

Also interesting choice for a name here

oak herald
cold sandal
#

No

#

It's xMult so it doesn't really need to

#

Exotics just sell for a conveniently divisible by 5 number

weak burrow
#

light theme

cold sandal
summer cargo
#

no longer ballin

summer cargo
#

Cool voucher pack

deep kite
#

does compound interest work? I'm trying to use it and it doesn't seem to in the current build

vestal seal
#

works for me on latest release

summer cargo
#

So TIL having a decimal ante requirement just straight up means you cannot win

#

This might need to be patched by Cryptid

#

i should have won by now but i have not

#

because ante never == ante requirement

subtle nova
#

This also probably means no final bosses ever

summer cargo
#

Yeah it kept giving me normal blinds

empty fern
#

decided to try something different today!

soft night
#

JESUS

remote locust
#

that's not much

celest tinsel
#

my luck is a wee bit high

brave ibex
#

@oak herald balatrojoker it's done

cold sandal
#

Even further

soft night
# cold sandal

if we're doing contributor legends then

Hexa (Legendary)
This Joker gains ^0.06 Mult per 6 scored. (Starts at ^1)

soft night
# cold sandal

also, suggestion for 454:
Create a Negative copy of RUSH E

echo jacinth
#

Deck idea: Only select 2 cards. Straights, Flushes, and Five of a Kinds only require 2 cards

soft night
#

wh

echo jacinth
#

Source: it came to me in a dream

soft night
#

De (Deck)
Only 2 cards can be selected. All Flushes and Straights can be played with 2 cards. Two Pairs, Three of a Kinds, Full Houses, Four of a Kinds, Flush Houses, Five of a Kinds, and all associated items are removed. Base Chips and Mult are tripled.

jaunty scarab
#

Maybe someday I can cook something as fire as this in a dream…

#

All I can think of is a D100 Joker.

echo jacinth
#

and 4finger makes any card a straight flush

remote locust
#

oops

echo jacinth
#

this is not the time for jokes.

remote locust
#

i thought i was in Sheet Suggestions mb

echo jacinth
#

no wait this is cryptid. that's xmult misprint

remote locust
#

there should totally be an ^Mult edition someday

soft night
#

there will be iirc

#

oversaturated

brave ibex
#

or disable them in cryptid

loud harness
#

Sometimes, you discussed about CCC Mod. What’s CCC mean?

upper pendant
#

CelestialCardCollection

#

it breaks betmma vouchers and fusion jokers and maybe more mods that contains stuff like .node[1].node[1] in the code

#

but i dont feel like reporting it i just deleted it

loud harness
upper pendant
#

github

teal plover
#

retrigger on universum makes infinity on hands far too easy to reach now, lol

remote locust
#

very low levels

oak herald
remote locust
#

OmegaNum talisman advertising sound effects

teal plover
oak herald
#

funny

#

now if only we had more room for numbers

teal plover
remote locust
#

i don't think omeganum costs money

oak herald
#

i had a random idea to make a card out of this suddenly

weak burrow
#

also idk if omeganum was bugged for me but i had a level 4000 flush with omeganum and the hand score was 1 x 1

#

with universum

soft night
#

"lol fuck you, curse of One"

weak burrow
#

cryptid moment

remote locust
#

odd

weak burrow
#

btw idk if something is wrong with your version or something else within my modded version of balatro but i keep getting the score rising animation even with the omeganum version of talisman

#

the red box

#

now even the red box keeps rising

#

like the cards arent moving but i can tell theyre being retriggered cuz of iterum

remote locust
#

i think someone else complained about that, but im not sure

weak burrow
#

the blue chips box also keeps rising

remote locust
#

it's probably not omeganum tho

#

not the number library anyway

weak burrow
#

i mean without a crash log i cant really tell whats going on

#

but the game isnt crashing

teal plover
#

this might call for some verbose debugging

clear hare
#

Talisman doesn’t remove 100% of animations which sometimes results in that

#

If you send me a savefile I can debug

#

Will push out a big update to Talisman anyway to merge the OmegaNum port with it

severe mesa
#

while we're both here I wanna ask something

#

was talisman removing the joker wiggle intentional in previous versions? if not then has it been fixed?

clear hare
#

I’ll fix it in the next update

grim tendon
#

Vanilla Victor: All modded enhancements/editions/seals removed from played cards, all modded jokers debuffed

true harness
#

cruel blinds are much less painful than that

dusty python
#

is the only way to get an exotic joker without equilibrium deck/antimatter through gateway?

brave ibex
#

yeah

dusty python
#

ok

cold sandal
#

Until ADHD Joker {But the exotics it makes don't last forever}

clear hare
#

ok just pushed out steamodded 0625a compat (surely no bosses will crash the game now)

oak herald
#

lavender loop scary

clear hare
#

going to try adding editions later (because they sound cool)

oak herald
#

after 12 seconds its as strong ss violet vessel
after 28, its as strong as whitenight

clear hare
#

gotta go fast

dusty plover
#

would the play on lavender loop be either slow game speed or fast

clear hare
#

fast

#

and enable talisman animation disabler

#

scaling is affected by real time, not game time

dusty plover
#

mmm

#

there should totally be a boss blind related to game speed

clear hare
#

now let's see how good ChatGPT is at writing shader code

silver cobalt
silver cobalt
clear hare
#

different coding lang

silver cobalt
#

Oh, what lang

clear hare
#

GLSL

#

so far none of the AI's attempts to make a shader have worked without crashing

silver cobalt
#

Maybe try using holographic as a base?

#

It has a mosaicy pattern

clear hare
#

ok I asked claude this time

#

hopefully it can do better than chatgpt

echo jacinth
#

is that square joker

clear hare
#

did it reinvent polychrome?

#

wait this looks amazing

#

not mosaic-like though

grim tendon
#

looks like an earthbound background

clear hare
#

looks really goofy at certain angles

#

ok I tried prompting the AI a certain way

#

let's see if it can cook

#

getting closer

silver cobalt
#

Maybe you could do something with them

clear hare
silver cobalt
#

Not it

clear hare
#

going to try and make the effect more visible

#

it looks pretty cool otherwise

silver cobalt
#

Try making it not fade away at certain x and y values

clear hare
#

going to ask claude to make it blue-ish as well (to signify chips)

#

it made it so much worse 😢

silver cobalt
#

Maybe you should… yk

#

Learn glsl

clear hare
#

lol

jagged garden
#

Jimball no....

clear hare
#

he's trapped in the matrix

clear hare
#

I think I realized the issue that made it weird

#

it's multiplying by like a sine curve

#

so it's 0 sometimes

jagged garden
#

Watch out people are gonna write "MathIsFun moment"

oak herald
#

this is a certified Roguefort Cookie message

clear hare
#

SDM_0 moment

jagged garden
#

No...

#

😭

oak herald
#

the m joker family when

silver cobalt
#

Eventually

brave ibex
loud harness
#

And your challenge repeat appeared once in the game, can you check it too?

brave ibex
#

balatrojoker last one for now, gonna submit the pull request

upper pendant
cold sandal
stark charm
cold sandal
#

Wacky goofy

brave ibex
cold sandal
#

List of stuff I've got so far:
Unjust Dagger
Destroys Joker to the left and gains 1/5th of its sell value as xmult
Monkey Dagger
Destroys Joker to the left and gains 5x its sell value as +chips
Pirate Dagger
Destroys Joker to the right and gains 1/2 its sell value as xchips
Dagger War
Start with all 4 Daggers and 5 Negative Gift Cards (All Eternal), Lock is banned
Ascendant Stake Change
Now it's -1 shop slot

brave ibex
#

Are those from existing mods 🧐

cold sandal
#

Idk if any other mods have them

#

I made them cause ADHD Joker 331

clear hare
#

ended up working on Mosaic shader based on the Holographic shader

#

now I just need to make it blue (and a bit stronger)

#

didn't quite mean to do this (but it looks better)

#

nvm it looks so bad on other jokers

scenic pumice
#

ough

#

no

#

maybe you could make it distort stuff intsead of tinting it?

#

maybe also make it bluer as you were planning

clear hare
#

it's weird because I'm turning it from red to blue and that's hard somehow

vestal seal
clear hare
#

finally somewhat happy with this

#

still needs work though but fine for now

brave ibex
#

Chocolate bar

clear hare
#

oh god not this texture

brave ibex
#

it has its charm

#

well it has something

clear hare
#

it contains JOKER 3 times

#

setting a new record

#

ok I think claude might be able to make a good oversaturated shader

#

since that's simpler

silver cobalt
#

Yay!!!!!!!

#

Thank god

clear hare
#

i had to manually make a shader for mosaic

silver cobalt
#

Id love to lean glsl but also i think it would kill me

clear hare
#

that is not it..

#

or is it?

#

might be a little too much

summer cargo
#

if youre doing enhancements i have another stupid idea
Glitched - all values on this card are randomised (as if it were a Misprint deck fueled card)

#

i might be able to poke at a shader for it depending on what glsl this uses

clear hare
#

you can make it use glsl3 I think

#

even though that's no the default

upper pendant
#

gsus

#

Deep Fried

clear hare
#

how does this version of the effect look?

#

I know with manual pixel editing people were doing it with RGB but this is with HSV so it's a bit different

#

actually screw it let's use RGB so it's even more apparent

raven wedge
#

deep fried jimbo

clear hare
#

don't think this is how it works

true harness
#

uhh, what is that joker supposed to be

#

wait

#

it's dusk

#

lmao

clear hare
#

dusk when the sun swallows the earth

true harness
#

so true lmao

clear hare
summer cargo
clear hare
#

turns out I'm dumb and this is in HSL not HSV

#

ok I think this is working

#

just need to make it a bit stronger

#

one more page for display purposes

summer cargo
#

still got some glsl knowledge (shadertoy sandboxing)

#

i can't find any actual shader files in the game files but it shouldn't be that hard to port over

clear hare
#

glitched shader/edition would be awesome

#

all the shaders are in assets/shaders in game files

summer cargo
#

hmm. might take a bit of rejigging to get working ingame

clear hare
#
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
{
    vec4 tex = Texel(texture, texture_coords);
    vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
    tex = RGB(hsl);
    tex.rgb = increaseContrast(tex.rgb,4);
    return dissolve_mask(tex*colour, texture_coords, uv);
}

Here's like the bare bones version of an effect (increaseContrast defined elsewhere)

raven wedge
summer cargo
#

Yeah

#

this isn't borrowed from an nitg shader apart from the float rand function but

celest tinsel
#

their should be some form of spectral that adds a random edition to a joker nomater what. so if i have 5 polycrome jokers and it gives holographit to one it will be a +10mult 1.5xmult instead of just 1.5xmult. or some other way to stack editions

clear hare
summer cargo
#

noooot what i was going for but interesting

clear hare
#

feel free to send it when it's done, I can code the logic for Glitched in the meantime

#

tysm for making it too

summer cargo
#

There's probably an easier way to playtest this than overwriting the polychrome shader but...

clear hare
#

not rly

summer cargo
#

especially since it,uh, doesn't work

clear hare
#

you have to use polychrome.x and polychrome.y somewhere

#

idk why it's weired

summer cargo
#

still doesnt work

clear hare
#

try reverting

summer cargo
#

actually that should shader comp fail...

#

should be 0., not 0

clear hare
#

not sure what exactly bugs it out but you have to use it in a certain way even for temp logic

#

oversaturated jimball

summer cargo
#

and im guessing all the edition shaders have this "logic"

clear hare
#

when I port it I can just rename polychrome to glitched

summer cargo
#

i mean the way i wrote the code it shouldn't be using an extern at all beyond time

#
float rand(vec2 co){
    return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
}

vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
{
    vec2 texCoordsR = texture_coords;
    vec2 texCoordsG = texture_coords;
    vec2 texCoordsB = texture_coords;
    
    texCoordsR.x += (-0.02 * rand(vec2(time, texCoordsR.y)));
    texCoordsB.x += (0.02 * rand(vec2(time, texCoordsB.y)));
    
    vec4 texR = Texel(texture, texCoordsR);
    vec4 texG = Texel(texture, texCoordsG);
    vec4 texB = Texel(texture, texCoordsB);
    
    vec2 uvr = (((texCoordsR)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
    vec2 uvg = (((texCoordsG)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
    vec2 uvb = (((texCoordsB)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
    
    vec4 tex = vec4(texR.r, texG.g, texB.b, texR.a);
    
    
    return dissolve_mask(tex*colour, texture_coords, uvg);
}
clear hare
#

vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
{
vec4 tex = Texel(texture, texture_coords);
vec2 uv = (((texture_coords)(image_details)) - texture_details.xytexture_details.ba)/texture_details.ba;

number low = min(tex.r, min(tex.g, tex.b));
number high = max(tex.r, max(tex.g, tex.b));
number delta = high - low;

number saturation_fac = 1. - max(0., 0.05*(1.1-delta));

vec4 hsl = HSL(vec4(tex.r*saturation_fac, tex.g*saturation_fac, tex.b, tex.a));

float t = oversat.y*2.221 + time;
vec2 floored_uv = (floor((uv*texture_details.ba)))/texture_details.ba;
vec2 uv_scaled_centered = (floored_uv - 0.5) * 50.;

vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532),  cos( t / 61.4532));
vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));

float field = (1.+ (
    cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) +
    cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.;

float res = (.5 + .5* cos( (oversat.x) * 2.612 + ( field + -.5 ) *3.14));
tex = RGB(hsl);
tex.rgb = increaseContrast(tex.rgb,4);
return dissolve_mask(tex*colour, texture_coords, uv);

}

#

here's my full effect function for oversaturate, most of it is garbage yoinked from polychrome shader that isn't used

#

but it works

#

because I use oversat

summer cargo
#

it came up with the glitched result i posted earlier when i just copypasted all the polychrome code above my code then ignored the results

clear hare
#

maybe tex is modified?

#

or because it's a dissolve_mask

#

or because only uvg is used?

summer cargo
#

uvg should be equivalent to the normal uv since its x coordinate isn't modified

raven wedge
clear hare
#

this might help?

#

ok it should be implemented properly
rn oversaturated shader is used temporarily

summer cargo
#

okay i finally got it to stop crashing by just bludgeoning in some throwaway values

#

now to fix the other issues

clear hare
summer cargo
#

thousand hands attack

raven wedge
clear hare
#

waluigi is very happy rn

raven wedge
#

🐟

summer cargo
#

not the intended effect but DOES look really cool.

clear hare
#

lol

#

disintegrating jimbo

brave ibex
#

looks like tv static

#

oh you know what

#

that's what it looks like to me

summer cargo
#

okay i just had the numbers a bit high

#

beautiful

clear hare
#

looks awesome!

summer cargo
#
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
{

    float POLY_THROWAWAY = (.5 + .5* cos( (negative.x) * 2.612 + ( 0.2 + -.5 ) *3.14));
    float POLY_THROWAWAY_2 = POLY_THROWAWAY + negative.y * 0.04;

    vec2 texCoordsR = texture_coords;
    vec2 texCoordsG = texture_coords;
    vec2 texCoordsB = texture_coords;
    
    float iTime = tan(2. * time);
    
    texCoordsR.x += (0.004 * rand(vec2(iTime, texCoordsR.y))) + (POLY_THROWAWAY * 0.0000001);
    texCoordsG.x += (0.007 * rand(vec2(iTime, texCoordsG.y))) + (POLY_THROWAWAY * 0.0000001);
    texCoordsB.x += (0.010 * rand(vec2(iTime, texCoordsB.y))) + (POLY_THROWAWAY_2 * 0.0000001);
    
    vec4 texR = Texel(texture, texCoordsR);
    vec4 texG = Texel(texture, texCoordsG);
    vec4 texB = Texel(texture, texCoordsB);
    
    vec2 uvr = (((texCoordsR)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
    vec2 uvg = (((texCoordsG)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
    vec2 uvb = (((texCoordsB)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
    vec2 uv =  (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
    
    vec4 tex = vec4(texR.r, texG.g, texB.b, texR.a);
    
    
    return dissolve_mask(tex*colour, texture_coords, uv);
}
brave ibex
#

what would you call it

clear hare
#

glitched

summer cargo
#

"Glitched"

summer cargo
clear hare
brave ibex
#

straight from the backrooms

clear hare
#

for most modded jokers the shader just... doesn't work

brave ibex
#

try ingame

clear hare
brave ibex
#

oof

#

what do the modded jokers have that the vanilla ones don't I wonder

clear hare
#

works with every exotic tho

brave ibex
#

maybe the coords are incompatible? seems weird

brave ibex
clear hare
brave ibex
#

I did design it with that glitch effect in mind lol

clear hare
#

not much of a difference since only bottom layer is affected

#

I imagine a chromatic/hue shift could also add to the effect

#

also redeo oversaturated looks nice

brave ibex
#

i don't thin a hue shift would really make sense xd

#

chromatic though seems interesting

clear hare
#

@summer cargo do you know why the shader could be failing on most modded jokers

summer cargo
#

God knows

#

I don't think my shader would be doing anything that vanilla shaders wouldn't

clear hare
#

the other modded shaders work

brave ibex
#

maybe the answer is looking in exotic jokers

#

lke a similar thing from the vanilla jokers what the misc jokers don't have