#Cryptid - An unbalanced Balatro mod (1) [Old]
1 messages · Page 28 of 1
Oh wait for naneinf I think you just have the score unlimiter disabled (or at least, did when you started the run - it’s weird when reopening savefiles)
Now that I’m thinking about it there was someone else who was getting Infinity with no other mods besides Talisman and it may be from not starting their run without it
this deck is op
Balanced
gets more op by the second
The Vault
it works when you enter the blind
Ye loop only starts activating once you're physically inside the blind
whens lavender loop^2
^1.1 blind reqiurements every 1 second spent on this blind
If you want a challenge play Rush Hour
its 1.25x every 1.5 seconds
(the challenge)
whats it do?
also i want to chalange my curent build
every boss is the clock or lavender loop
oh no
All Boss Blinds are The Clock, Final Boss Blind is Lavender Loop
nice overshoot
normal blind
oh no
Lavender Loop but evil (Just follow what i did there)
oh no
please implemet as an adition to the final stake
so whatever it dose and then + that
just a little extra screw you
oh no
Cookie Clicker Joker
Probably one of the best jokers
im scording e15e15
especially with retriggers or blueprint/brainstorm
ah
cosmic stake sure sounds real great
I can't wait to fight water needle
tax flint would also be a giga combo to find early on
tax needle would be banned
Its basically needle with a 2x requirement
Eye: No repeat hand types
Mouth: Only the first hand type
Also no burglar
got da pickel
pickle moment
Maybe when it tries to generate a boss reroll tag it should generate a double tag instead instead of generating nothing
I noticed that in the code
Burgular Canvas?
it just crashed so hard that my chrombook has discord crashing
i had like 7 of the create negitive copy on shop
oh well
Just wait until these get added 
waluigi moment (the joke was activated ante 1)
Speedrun Strats
Wait does royal flush give 1200?
Somethings wrong with my waluigi
Seems legit
(I just switched the names around)
EX Consumables coming in 1 month (surely)
I also gotta stop procrastinating Ankh
That should’ve been released a week ago lol
Some dude in the forbidden normal channels came up with this boss blind in a dream
It was such a good idea, so i turned it i to a cryptid suggestion
Why is that an awesome idea
Wait they're cooking
Hehe say bye to your blinds
And with the logic already added for one of the stakes it’ll be easy to implement (surely)
They werent cooking with the others from the dream though
Maybe the last one could be one though
Last one would be funny
It feels like a final boss lol
"You cannot use the shop" sounds utterly evil and I love it.
There’s something similar in the suggestion box
Like “can buy less than 10 items in shop this ante”
Being unable to use the shop after beating the boss would be cruel though
The Supply and The Demand
Anyways
186
And I thought disabling the payout screen was an evil effect that you could give to a blind, that's so much worse (and better).
Cruel blind idea:
X2 base, Has no effect
^2 base when disabled (can stack)
I love using ipa symbols for blinds
Chicot L Blind
Luchador in shambles
Nobody would Luchador that
Oh btw are my edition ideas good as an extension to polychrome?
Cosmic Stake with that blind would be funny
Other idea:
All future blinds cannot be disabled or rerolled
(The boss itself can be disabled.)
Also way too evil
I may or may not steal the idea of blinds that are like auras on the whole ante.
Go ahead
I feel like it might make more sense if they apply on the ante after beating the boss
Edition ideas seem good @silver cobalt
With EX consumables though, EX needs a better name
Maybe we use over saturated for that 
Yeah its hard to come up with one that doesnt overlap astral
What about something generic like ultra
And then the theming can all be in the wackiness of the shader
We just beed a ^mult edition no matter what to preserve the beautiful symmetry
I have to see what new APIs were added so I can use them
Theres a new xChips edition as well so what if we get a ^Chips
^Chips doesnt exist
Until now
^^Mult also doesn’t exist right now, except in concepting and a sound effect
I was working on some hand specific vouchers
I have them for High Card, Pair, and Two Pair so far
Top-Heavy {T1 Voucher}:
Scoring Aces in a High Card Hand gain +1Mult.
Tipper {T2 Voucher}:
Scoring Aces in a High Card Hand gain x0.1Chips (Starts at x1).
In The Clouds {T3 Voucher}:
Scoring Aces in a High Card Hand gain +1 Retrigger.
Dual Value {T1 Voucher}:
Scoring cards in a Pair Hand are retriggered.
Twinning {T2 Voucher}:
All card retriggers in a Pair Hand are doubled.
Double or Nothing {T3 Voucher}:
Pair Hands give ^2Mult. All other hands give x0.5Mult.
Double Double {T1 Voucher}:
Two Pair Hands give x2Mult.
Two Two {T2 Voucher}:
Two Pair Hands containing a non-scoring 2 create a Negative Wee Joker.
Teams of Two {T3 Voucher}:
Two Pair Hands double all values on Scaling Jokers.
how do retriggers stack on a card without red seal or retriggering joker
Just tie it to the card
Oh you’re talking about the concept
I’m dumb
Yeah it would be separate from seals/jokers
Just like those they would combine additively
Cant wait for Ace High build
500 retriggers
x12525 Chips
+125250 Mult
Very Balanced
Also
ADHD Joker is Legendary worthy
I am become the ADHD Joker
At some point we just gotta have a Legendary Joker for a bunch of random people who helped with the mod
Jevonn {But as a Joker}
HexaCryonic {But as a Joker}
MathIsFun {But as a Joker}
wouldnt it be funny if i made a crk joker as a suggestion
yknow how Laetitia is just a Cryptid on demand
I can't wait to see people start duplicating Aces with 2949483762 retriggers
now flip in with betmna vouchers
Double Scale + In The Clouds
Make it exist please
you get the card back
allowing you to dupe the card infinitely
flabbergastation
Though on your own time
playing crossmod is. Certainly
honestly where mods get super intresting is other mod interactions
Cant wait for Double Scale + Omnia Quarteria
Oversaturated Mystic Summit looks cool
400% saturation Cartomancer
Dusk still doing dusk things
Maybe for Oversaturated to make it look cooler the over saturation value will change over time
Like x1.5-x2.25 or something
Submit some of these to the Re;Shuffled 2 form @cold sandal
It would be funny
did somebody order a ^Chips sound
[ NEW FEAR UNLOCKED ]
Yggdrasil
TREE(Mult)
Uh no
hmmmm
All of those numbers are extremely cursed
i have steammodded 1.0.0 alpha is that the problem
send your mods folder
where talisman
uhh yeah there are a few issues
Talisman is in cryptid for me
all the lovely.toml mods need to be put in their own seperate folder
theres your problem
and talisman is supposed to be in it's own folder, not in cryptid
take everything out
put it in
the other directory
the directory with "lovely" in it
and have that be the only other thing in there
So like this?
@slow sonnet
oh wait there nothing in there
this will be your balatro mods directory

nice
yeah talisman has an animation skip that enabled by default
you can find it in the options if you want to disable it
Does the blank deck in cryptid actually do nothing?
What deck gives cents and What give the increased exotic joker rate
where in options?
spectral pack > talisman
thank you, got it
Misprint and Deck of equilibrium respectively
Thank you
or antimatter but that does everything
That's why I was asking
is there a speed cap for the game? Cause at 64x speed its pretty fast but at 2048x speed it seems pretty much the smae
is there a way to push it past 60fps
like a mod or anything
because thats what mine runs at
haha not really
I understand
It can be a bit of a doozy
But you can learn as you go
Thats what i did while making my first mod, ro-balatro
oh i saw that one!
who's mods did you look at to learn?
So far I've managed to use the blank joker template sort of and also modify the morespeeds mod
Source code mostly
You can get it by extracting the exe with 7-zip
How do i make a joker that adds chips to a played hand. I know its basic, but I'm just trying to make one that is basically a copy of the basic joker but for chips
oh yeah, I'm on mac, and I'm really struggling to access taht
No, what's that?
you can look at the source code from other mods too
SMODS.Joker {
parameters go brfrfr
}
Yeah that's what I'm doing right now
Ok to do it you have to copy balatro.app and name ot balatro.exe
Where do i put this
Thats literally the basis of a joker
If you dont have that you arent making a joker
Just put it anywhere in the tip scope after the header
You should look at the api and smods.center wiki pages to find what to fill it with
Sonce its a table every line ends with a comma inside, except for functions
I get this problem when I try to do that
#1241172556849876993 message OmegaNum Talisman is now reasonable usable. Be Scared.
Fun fact: Ascendant Stake was changed from -1 Joker Slot to -1 Shop Slot
I did a thing
That was conveniently very easy
Though I am surprized that worked first try
7-zip is windows only 😔
Oh seriously?

Yeah it says for windows on its website lol
name = "cry-Ascendant Stake",
key = "ascendant",
pos = {x = 3, y = 4},
atlas = "stake",
applied_stakes = {"cry_azure"},
modifiers = function()
change_shop_size(-1)
end,
loc_txt = {
name = "Ascendant Stake",
text = {
"{C:attention}-1{} Slot in shop",
}
},
shiny = true,
color = HEX("ffffff") --temporary before gradients```
I feel like there should be something scuffed with that
I feel like that shouldnt work lmao
I’m alr, I can live without it
bruh after doing more testing this thing is compatible with blueprint but not brainstorm
that doesn't look wrong
what the heck is this jank 😭
considering you can just set the card_limit for the shop when the game starts
Hey Math Is Fun, just found a bug with your mod. WHen you run out of cards, the gaame just sorta crashes
yeah i tried to download it but its really weird
You have to right click, then click on get info, and rename it there
Or yk if there is one on mac im not a mac user
Show file extensions
Change it there
how do you code for the game to end when hand size reaches 100
for i = #G.hand.cars > 100?
cars? 
G.hand.vroom
the bug where you play multiple hands at once
i thought that was patched like a loooooooooong time ago
i've experienced it multiple times while testing The Servant of Wrath
could be OmegaNum ruining stuff too
lol never thought i'd see this demo bug reappear
hold on i got a stupid thing i wanna try
i'll release the OmegaNum version of Talisman if i get permission from MathIsFun_
it's much more fun to be able to see your ee999999999999 than to just see Infinity
"that's the anti-cryptid" wins in 1 hand
Superfinal Boss Blinds (ante=64n):
100% Tax Rate: Hands limited to (blind size)/(number of hands)
Speedrun: ^1.1 blind size every second this run
true. however the pattern can be interpreted either way. addition and multiplication are commutative operations
The clock increases linearly, lavender loop increases exponentially. Speedrun should increase tetrationally
ah yes. let me just carefully plan out my run to get the highest score just to get fucked by a coinflip
The Roll: applies effects of all rerolled boss blinds
ee7889
yes
your thirst for numbers cant be contained
it's in the name
there are AD mods??????
What are those?
yeah
highest one goes to like ee19-21 or something
talisman is ee308
vanilla ends at e9e15
also what's this?
what about EpsilonNullNum
never heard of it
bignum is enough for cryptid needs
although The Tax is pretty bugged
no people were reaching Infinity
sorry
i haven't even reached vanilla naneinf
forgot to turn off ping
also grr
but like Cryptid is not vanilla.
it's jokers go way farther
im just waiting for MathIsFun to come online to ask for permission to release this
well for context, there is an exponential mult joker and many many ways to retrigger jokers
those two combined lead to very large numbers
is omeganum already in cryptid or is this another mod
i have a version of Talisman with OmegaNum
oh
DNA'd cards that are also consumables dont let me select them ;-;
The Death: you get 0 hands
must have jokers like burglar to avoid death
it's the tax... but worse!
i think there's that one boss blind that applies two random effects of previous boss blinds?
what if it chose needle and tax
obsidian orb is banned from combining those two for specifically that reason, i imagine that would be too
it tells you you need to get off gaming and having a grasstouching session
and leave a fist shaped hole on ur screen
this is supposed to be an un-balanced mod
having it just straight up be impossible is less unbalanced and more just not fun
youre thinking of either the currently implemented obsidian orb which applies the effect of every previously faced boss or the still-in-concept-stage galvanic gauntlet which applies two random powers every hand
...hmm
i just got an idea
this could either be really stupid or really interesting
Ivory Icosahedron
- 2x Base. Cards that match the rank and suit of the previously played hand are debuffed every hand. Score per hand capped at 30% Blind requirements.
it doesn't even fit two lines
if you know what the reference is, congratulations 
Does anyone know why this doesnt work?
-- Make the game end if there are 0 cards in hand
if #G.GAME.hand.cards == 0 then
G.GAME:end()
end
feels like there would be a way to make it 2 lines
May not repeat Ranks or Suits in consecutive hands.```
microscopic text go
slightly better
played ranks and suits banned next hand```
that can work
so does this mean that if you start around against this blind with exactly three hands you physically cannot win
I mean admittedly you should probably be able to prepare for it but
epíco
Blank Space
(2x Base.)
Does nothing?
(On defeat, regain all Hands and boss becomes Spectral Singularity.)
Spectral Singularity
(3x base.)
One Joker sold after every hand played.```
fuck it, we have a blank/antimatter deck, now we have a blank/antimatter BOSS
couldnt find a way to incorporate cerulean bell into spectral singularity
if anyone has ideas
Feel free to put it in the Talisman thread, and I can polish and merge it with the main branch of Talisman later
k ty
Oh my god are we getting triple E
i think we're getting more than three es...
Need help
any ideas for how Spectral Singularity can take on something from Cerulean Bell?
That is a big modpack
I was thinking forcibly selecting a face-down card
I will fix this error when I get back from vacation
Spectral Singularity
(3x Base.)
One Joker sold after every hand played.```
here we go
Thx. Well forced to remove the mod temporarily then
Azure Awakening for the slay the spire reference
i was thinking that
but i realized the blank/antimatter connection was too good not to go with
adding BS/SS to concept sheet
Crash always happens:
- When players are playing higher than Pink Stake (Increase the ante scaling 3rd time).
- During the gameplay, they click Options -> Collections -> Blinds
- The game will guaranteed crash.
will sprite BS and SS later
im still working out some stuff in the code to be sure it is doing the math correctly.
Crash happens when engaging Levander Loop.
i forget does joker retriggering retrigger the scaling of scaling jokers
ye
It's here, #1241172556849876993 message be afraid
crash in Stakes.lua
amount.m = math.floor(10*amount.m)/10
said attempt to index local 'amount' (a number value)
playing Pink Stake going to ante 9
yup reported here


cant figure out about the .m
BigNum stuff
m
must be the m joker leaking
it's the mantissa
googling mantissa
2e11
😭
Cryptid blinds broke in the last Steamodded patch
Either disable that part of the mod, or play on the Steamodded version in the GitHub release
Will patch when I get back from vacation
First thing i did after downloading new release lmao
Bloody Card + Sus + DNA + Canvas
Crazy combo
Hey there's been something I've thought of for a while now
What if stakes changed the pool of blinds
Like black stake could remove the house but add the trick or something
Interesting
If I submitted suggestions into the old Suggestion Box, can I add them into the Recent Suggestion Box?
?? why is my death not deathing
12 pog, how would that work
effectively 5 if you're not using antimatter deck
it just turns the left 11 4 cards into the right 1
Chili Pepper incorrectly displays as incompatible for blueprint
misprint deck gave me this so i've been having a very fun run with that
- incantation to allow me to hold all these deaths
👍
stake idea: (idk name) all blinds are boss blinds and all boss blinds are final bosses
i had funny question
with blank deck on ante 0 small blind
how many jokers can you have and still lose?
(Buys every utility and conditional joker in the game) Yes
you can also get away with all the jokers that buff specific hands(cause high card)
also consumables are allowed but only the default amount of slots
ngl i might need to make notes so i don't forget
like ceremonial dagger
so every blind is a final boss blind? /j
also just because efficare is allowed
Isn't that just boss rush? I think we do have that as a planned stake
big blind is just a normal boss
bruh this is all i have and it's hella long
Before Blind:
- Ceremonial Dagger is rightmost
In Blind:
- Blueprint is at rightmost
Playing Hand:
- Must play 5 cards(Half Joker/Square Joker)
- Must play High Card (Every single scoring Hand based Joker/Obelisk)
- Can only play 9s and 7s (Fibo/Hack/Walkie Talkie/Even Steven/Scary Face/Photograph)
- No played cards with 1 rank-gaps (Shortcut)
- No 4 cards that can make a Straight/Flush (Four Fingers)
- Can't play [Random Suit] (Ancient Joker)
- Can't play Clubs/Spades (Onyx Agate/Arrowhead)
Other:
- No Kings held in hand (Baron)
- Hearts/Diamonds always held in hand (Blackboard)
- # of Cards >= 52 (Erosion)```
so wtf is blank deck
Does nothing?
trying to lose with as many jokers as possible might be harder than i thought
and i thought it was hard
how ? is the ?
yes
“Must play 5 cards” and “can only play 7s and 9s” contradict with “can only play high card”
no
i forgot to be specific with that
7s and 9s part
i meant only 7s and 9s can be scored
Skull
:)
it's not ? at all, it does nothing
it's like the blank voucher in that it's metaprogression
most of these rules might change since my strategy for these jokers will change overtime
from what im seeing you can only score a 7/9 of Diamonds
the rules are specifically so i know what to do
for the jokers that i don't need to pay any attention to i won't include
discard for banner then
the problem is that for discarding there are a lot of paths you can take
im still developing a strategy for these jokers
banner might be included or not in the final strat, idk
it's just banner and mystic summit that are relevant tbh, most others aren't relevant
i can probably use jokers like vagabond to my advantage tbh
sadly fortune teller might be a problem
vagabond doesn't really do anything though
it can give tarots that allow me to get more diamonds(diamonds are really the only suit you can play)
also strength for more 7s and 9s to play
Would Misprint work or can it just not roll 0 a bunch of times in a row
bubble m
even ignoring luck misprint's lowest is a 1 and considering this is ANTE 0 it still might screw the strat up
1/23 though 💀
(3 because troubadour)
idk
And if there can be multiple of a joker
Just put at the end of your joker slots Augmen, Rekoj, Augmen
Set chips and mult both to 1
oh yea did i mention no duplicates
might've forgot
there are alot of things i left out
Because more jokers effect mult than chips you can crank up mult extremely high then just have Rekoj Augmen at the end
Just keep your chip count low before that
And if these jokers get added get seeking and speaking joker
Only one hand will count
I realized something funny
Critical Deck synergizes with Oops! All 6s
With 4 of them you can always get ^2 Mult
Wouldn't you also hit the ^0.5 Mult
Even further, before Rekoj Augmen have Good Cop, Bad Cop (On decreasing Chips, increasing Mult) followed by Canvas
You might not even score a single point
With Overestimation {voucher} you can also double the blind requirements lmao
Also if you had gotten a Locked {Curse from The Vault} 7 or 9 it'll be debuffed
Or from Lost Socks
Then Pareidolia can also be there
AYO
What do they do
idk
hmm
The backgrounds show dictionary definitions of the words
animo = courage here
Pride, Honor, Courage, Victory, Knowledge
Also Victoria is purple but the light was dying so you can’t see it
That feels like a mouthful lol
Chariot Deck art
Update: I beat The Plant
kinda hard to lose with victoria
With Victoria it’s basically a free win
If you try and lose it’ll give you $1000 and duplicate all your jokers
I tried to do a thing
It appears in game just doesnt do anything lmao
The bottom part is 100% where its scuffed cause i just took the code from ceremonial dagger and changed some values
It probably doesn't even get checked lmao
Either that or i missed a part of the ceremonial dagger code
Looks crazy with editions
Maybe because my_pos isn’t defined?
Also needs to be wrapped around a check (the same context M uses)
m
wow i wonder what happened here thats crazy
nice
misprint deck was a mistake
Happy accidents
i managed to lose with 58 unique jokers(efficare doesn't count since only vanilla)
i thought i need 2 tarots but i only needed one
fun fact this doesn't include troubadour which actually makes this easier
with lobcorp you have access to a x0.1 mult joker which you can canvas into oblivion to effectively eliminate score
assuming you don't have any flat +mult jokers at least
"assuming you don't have any flat +mult jokers at least"
i have like 40 of them
i just have to play extremely specific hands to not activate any of them
there's also a lobcorp joker that gives -hands so use that and timer stall with all jokers 
oh are you trying to see with how many jokers you can lose with
yea
those are all the jokers that i should be careful with
the other jokers that i don't need to pay attention towards won't be there
o
im giving myself efficare so i don't need to worry about deck rng bs
im not gonna add stuff like misprint and space jkr cause luck
space joker procs ahould'nt make a difference in ante 1 small blind tbh
if ante 0 i'm pretty sure you still lose with three hands and 1 proc
assuming no other jokers activate
it's still ante 0 im just too lazy using redeo or save file manip each attempt
Luck
- Castle/Ancient Jkr (3/4)
- Space Jkr (3/4 ^ 3)
- Misprint (1/24 ^ 3)
- Mail-in Rebate (12/13)
- The Idol (1/52)
Total = (3/4 ^ 5)*(1/24 ^ 3)*(1/52)*(12/13)```
about 3e-7
rebate moment
or about .0000304724338%
yea this run is not existing in game
oh wait
forgot stuff
i forgor it's actually 51/52
wow that is surprisingly good odds
still not happening
0.001554094%
this question is so complicated bruh
why is idol 1/52 lmao
what do yall think of this effect 🤔
why is it a common 
where the fuck did M come from
mostly because it does nothing without those jollys xd
maybe uncommon then
yes
it also tells you when it's maxed out a
then why is "m" and "M" epic
m is epic puerly for memes, M is epic because it can give lots of value with synergies like gift card, swashbuckler, abstract, campfire etc
on top of m synergy
probably will make this uncommon and go to sleep though
so in theory, M Stack should be epic as well
4 retriggers per played card when it's max is quite a big deal
Imaginary Joker: Takes up i joker slots. +4i mult, -30i chips
Jimaginary Joker: j joker slots x4j Chips ^2j mult
clearly it's something
if you play on the challenge that permanently debuffs your cards, you can get Raised Fist
i mean on the brightside it gave me +69 points
Blank Deck
i still have no idea how bootstrap triggers with 3$
m
im kinda surprised nobody did the nostalgic bosses
most of them are simple "Can't do X hand" bosses
huh why are these cryptid
cryptid took ownership of those
cryptid also stole green joker
Maybe buff to 1, remove cap, make epic 
m superiority
Crash happens when engaging when engaging Obsidian Orb.
Lavender Loop, Obsidian Orb, Noir Silence all have the same crash message:[string "C:\Users\twst9\AppData\Roaming\Balatro\Mods/C..."]:451: attempt to index local 'amount' (a number value)
math should prob write a mod that shows a progress bar of the vacay in game for cryptid and talisman users
😭
so i guess you can just avoid modded stakes for now
zamn
Obsidian Orb still crashes even I disabled more stakes and Talisman, but with another message.
However, after disabling more stakes and Talisman, Lavender Loop & Noir Silence can work properly.
brah just let math enjoy the rest of the vacay😭🗣️💥
and ive already chosen to stay in vanilla stakes
Downgrade Steamodded, blind API got changed
Known and will be fixed when I get back
Thanks for the crash reports btw, they’re good to have
so, what steamodded do we use?
Use the one in the release of Cryptid
alr neat
idk
Its got something to do with the highlighted part most likely (It's another piece from ceremonial daggers code that looked important I just dont know where to put it if it even belongs here at all)
Compare against card, not self
It did something different this time
I don’t think you can juice up a joker unless that’s a consumable and im dumb
hell yeah i can (I had Tenebris to the left)
card: not self:
Check if it’s defined first before calling it
I think Talisman does some things with juice_up
Cant exactly find / dont exactly understand what you mean by that but closest thing i found with my current (not very high level of) understanding is this (which is in Waluigi)
Also interesting choice for a name here
does this round down, up, or nearest
No
It's xMult so it doesn't really need to
Exotics just sell for a conveniently divisible by 5 number
light theme
no longer ballin
Cool voucher pack
does compound interest work? I'm trying to use it and it doesn't seem to in the current build
works for me on latest release
So TIL having a decimal ante requirement just straight up means you cannot win
This might need to be patched by Cryptid
i should have won by now but i have not
because ante never == ante requirement
This also probably means no final bosses ever
Yeah it kept giving me normal blinds
decided to try something different today!
JESUS
that's not much
my luck is a wee bit high
i got this error when i played a hand on the obsidian orb
@oak herald
it's done
if we're doing contributor legends then
Hexa (Legendary)
This Joker gains ^0.06 Mult per 6 scored. (Starts at ^1)
also, suggestion for 454:
Create a Negative copy of RUSH E
Deck idea: Only select 2 cards. Straights, Flushes, and Five of a Kinds only require 2 cards
wh
De
Source: it came to me in a dream
De (Deck)
Only 2 cards can be selected. All Flushes and Straights can be played with 2 cards. Two Pairs, Three of a Kinds, Full Houses, Four of a Kinds, Flush Houses, Five of a Kinds, and all associated items are removed. Base Chips and Mult are tripled.
Maybe someday I can cook something as fire as this in a dream…
All I can think of is a D100 Joker.

no, five of a kind is pair
and 4finger makes any card a straight flush
oops
this is not the time for jokes.
i thought i was in Sheet Suggestions mb
chip misprint
no wait this is cryptid. that's xmult misprint
there should totally be an ^Mult edition someday
forgot to reply to this xd, rn newest steamodded update broke blinds so you have to wait for math to return to fix it
or disable them in cryptid
Sometimes, you discussed about CCC Mod. What’s CCC mean?
CelestialCardCollection
it breaks betmma vouchers and fusion jokers and maybe more mods that contains stuff like .node[1].node[1] in the code
but i dont feel like reporting it i just deleted it
Where can I get it?
github
retrigger on universum makes infinity on hands far too easy to reach now, lol
very low levels
man infinity at only level 27k?
OmegaNum talisman advertising sound effects
i've reached infinity as early as level ~200
don't lecture me with your thirty-dollar lua mathematics library
i don't think omeganum costs money
i had a random idea to make a card out of this suddenly
also idk if omeganum was bugged for me but i had a level 4000 flush with omeganum and the hand score was 1 x 1
with universum
"lol fuck you, curse of One"
cryptid moment
odd
btw idk if something is wrong with your version or something else within my modded version of balatro but i keep getting the score rising animation even with the omeganum version of talisman
the red box
now even the red box keeps rising
like the cards arent moving but i can tell theyre being retriggered cuz of iterum
i think someone else complained about that, but im not sure
the blue chips box also keeps rising
i mean without a crash log i cant really tell whats going on
but the game isnt crashing
this might call for some verbose debugging
Talisman doesn’t remove 100% of animations which sometimes results in that
If you send me a savefile I can debug
Will push out a big update to Talisman anyway to merge the OmegaNum port with it
while we're both here I wanna ask something
was talisman removing the joker wiggle intentional in previous versions? if not then has it been fixed?
I’ll fix it in the next update
Vanilla Victor: All modded enhancements/editions/seals removed from played cards, all modded jokers debuffed
too detrimental
cruel blinds are much less painful than that
is the only way to get an exotic joker without equilibrium deck/antimatter through gateway?
yeah
ok
Until ADHD Joker {But the exotics it makes don't last forever}
nice
ok just pushed out steamodded 0625a compat (surely no bosses will crash the game now)
lavender loop scary
going to try adding editions later (because they sound cool)
after 12 seconds its as strong ss violet vessel
after 28, its as strong as whitenight
gotta go fast
would the play on lavender loop be either slow game speed or fast
fast
and enable talisman animation disabler
scaling is affected by real time, not game time
Wormhole deck, key of equilibrium
Wait how exactly do shaders work?
different coding lang
Oh, what lang
GLSL
so far none of the AI's attempts to make a shader have worked without crashing
is that square joker
looks like an earthbound background
looks really goofy at certain angles
ok I tried prompting the AI a certain way
let's see if it can cook
getting closer
https://github.com/vrld/moonshine/blob/master/gaussianblur.lua heres a bunch of stock shaders
Maybe you could do something with them
Not it
Try making it not fade away at certain x and y values
going to ask claude to make it blue-ish as well (to signify chips)
it made it so much worse 😢
lol
Jimball no....
he's trapped in the matrix
this is more fun tbh
I think I realized the issue that made it weird
it's multiplying by like a sine curve
so it's 0 sometimes
Watch out people are gonna write "MathIsFun moment"
this is a certified Roguefort Cookie message
SDM_0 moment
the m joker family when
Eventually
that kinda fits in with expo lol
With or without Talisman’s increase scoring limit?
And your challenge repeat appeared once in the game, can you check it too?
last one for now, gonna submit the pull request
got this crash from mathblinds's witness blind https://mclo.gs/XzOblph from obsidian orb. can be a compat issue
hehe
Dio, is that you?
Wacky goofy
pov british
List of stuff I've got so far:
Unjust Dagger
Destroys Joker to the left and gains 1/5th of its sell value as xmult
Monkey Dagger
Destroys Joker to the left and gains 5x its sell value as +chips
Pirate Dagger
Destroys Joker to the right and gains 1/2 its sell value as xchips
Dagger War
Start with all 4 Daggers and 5 Negative Gift Cards (All Eternal), Lock is banned
Ascendant Stake Change
Now it's -1 shop slot
Are those from existing mods 🧐
ended up working on Mosaic shader based on the Holographic shader
now I just need to make it blue (and a bit stronger)
didn't quite mean to do this (but it looks better)
nvm it looks so bad on other jokers
ough
no
maybe you could make it distort stuff intsead of tinting it?
maybe also make it bluer as you were planning
it's weird because I'm turning it from red to blue and that's hard somehow
isnt pirate dagger unjust but better
Chocolate bar
it contains JOKER 3 times
setting a new record
ok I think claude might be able to make a good oversaturated shader
since that's simpler
i had to manually make a shader for mosaic
Id love to lean glsl but also i think it would kill me
if youre doing enhancements i have another stupid idea
Glitched - all values on this card are randomised (as if it were a Misprint deck fueled card)
i might be able to poke at a shader for it depending on what glsl this uses
how does this version of the effect look?
I know with manual pixel editing people were doing it with RGB but this is with HSV so it's a bit different
actually screw it let's use RGB so it's even more apparent
deep fried jimbo
don't think this is how it works
dusk when the sun swallows the earth
so true 

turns out I'm dumb and this is in HSL not HSV
ok I think this is working
just need to make it a bit stronger
one more page for display purposes
still got some glsl knowledge (shadertoy sandboxing)
i can't find any actual shader files in the game files but it shouldn't be that hard to port over
glitched shader/edition would be awesome
all the shaders are in assets/shaders in game files
hmm. might take a bit of rejigging to get working ingame
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
{
vec4 tex = Texel(texture, texture_coords);
vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
tex = RGB(hsl);
tex.rgb = increaseContrast(tex.rgb,4);
return dissolve_mask(tex*colour, texture_coords, uv);
}
Here's like the bare bones version of an effect (increaseContrast defined elsewhere)
let me guess, notitg stuff
Yeah
this isn't borrowed from an nitg shader apart from the float rand function but
their should be some form of spectral that adds a random edition to a joker nomater what. so if i have 5 polycrome jokers and it gives holographit to one it will be a +10mult 1.5xmult instead of just 1.5xmult. or some other way to stack editions
noooot what i was going for but interesting
feel free to send it when it's done, I can code the logic for Glitched in the meantime
tysm for making it too
There's probably an easier way to playtest this than overwriting the polychrome shader but...
not rly
especially since it,uh, doesn't work
try reverting
not sure what exactly bugs it out but you have to use it in a certain way even for temp logic
oversaturated jimball
and im guessing all the edition shaders have this "logic"
when I port it I can just rename polychrome to glitched
i mean the way i wrote the code it shouldn't be using an extern at all beyond time
float rand(vec2 co){
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
}
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
{
vec2 texCoordsR = texture_coords;
vec2 texCoordsG = texture_coords;
vec2 texCoordsB = texture_coords;
texCoordsR.x += (-0.02 * rand(vec2(time, texCoordsR.y)));
texCoordsB.x += (0.02 * rand(vec2(time, texCoordsB.y)));
vec4 texR = Texel(texture, texCoordsR);
vec4 texG = Texel(texture, texCoordsG);
vec4 texB = Texel(texture, texCoordsB);
vec2 uvr = (((texCoordsR)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
vec2 uvg = (((texCoordsG)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
vec2 uvb = (((texCoordsB)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
vec4 tex = vec4(texR.r, texG.g, texB.b, texR.a);
return dissolve_mask(tex*colour, texture_coords, uvg);
}
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
{
vec4 tex = Texel(texture, texture_coords);
vec2 uv = (((texture_coords)(image_details)) - texture_details.xytexture_details.ba)/texture_details.ba;
number low = min(tex.r, min(tex.g, tex.b));
number high = max(tex.r, max(tex.g, tex.b));
number delta = high - low;
number saturation_fac = 1. - max(0., 0.05*(1.1-delta));
vec4 hsl = HSL(vec4(tex.r*saturation_fac, tex.g*saturation_fac, tex.b, tex.a));
float t = oversat.y*2.221 + time;
vec2 floored_uv = (floor((uv*texture_details.ba)))/texture_details.ba;
vec2 uv_scaled_centered = (floored_uv - 0.5) * 50.;
vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532));
vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));
float field = (1.+ (
cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) +
cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.;
float res = (.5 + .5* cos( (oversat.x) * 2.612 + ( field + -.5 ) *3.14));
tex = RGB(hsl);
tex.rgb = increaseContrast(tex.rgb,4);
return dissolve_mask(tex*colour, texture_coords, uv);
}
here's my full effect function for oversaturate, most of it is garbage yoinked from polychrome shader that isn't used
but it works
because I use oversat
it came up with the glitched result i posted earlier when i just copypasted all the polychrome code above my code then ignored the results
maybe tex is modified?
or because it's a dissolve_mask
or because only uvg is used?
uvg should be equivalent to the normal uv since its x coordinate isn't modified
oh god oversaturated and amplified
this might help?
ok it should be implemented properly
rn oversaturated shader is used temporarily
okay i finally got it to stop crashing by just bludgeoning in some throwaway values
now to fix the other issues
hmmm
thousand hands attack
we can change anything gaming
waluigi is very happy rn
🐟
looks awesome!
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
{
float POLY_THROWAWAY = (.5 + .5* cos( (negative.x) * 2.612 + ( 0.2 + -.5 ) *3.14));
float POLY_THROWAWAY_2 = POLY_THROWAWAY + negative.y * 0.04;
vec2 texCoordsR = texture_coords;
vec2 texCoordsG = texture_coords;
vec2 texCoordsB = texture_coords;
float iTime = tan(2. * time);
texCoordsR.x += (0.004 * rand(vec2(iTime, texCoordsR.y))) + (POLY_THROWAWAY * 0.0000001);
texCoordsG.x += (0.007 * rand(vec2(iTime, texCoordsG.y))) + (POLY_THROWAWAY * 0.0000001);
texCoordsB.x += (0.010 * rand(vec2(iTime, texCoordsB.y))) + (POLY_THROWAWAY_2 * 0.0000001);
vec4 texR = Texel(texture, texCoordsR);
vec4 texG = Texel(texture, texCoordsG);
vec4 texB = Texel(texture, texCoordsB);
vec2 uvr = (((texCoordsR)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
vec2 uvg = (((texCoordsG)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
vec2 uvb = (((texCoordsB)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
vec4 tex = vec4(texR.r, texG.g, texB.b, texR.a);
return dissolve_mask(tex*colour, texture_coords, uv);
}
what would you call it
glitched
"Glitched"
its already been implemented
straight from the backrooms
for most modded jokers the shader just... doesn't work
try ingame
works with every exotic tho
maybe the coords are incompatible? seems weird
oh i wanna see expo with glitched
I did design it with that glitch effect in mind lol
not much of a difference since only bottom layer is affected
I imagine a chromatic/hue shift could also add to the effect
also redeo oversaturated looks nice
i don't thin a hue shift would really make sense xd
chromatic though seems interesting
@summer cargo do you know why the shader could be failing on most modded jokers
