#Cryptid - An unbalanced Balatro mod (1) [Old]
1 messages · Page 19 of 1
Also looks like the planets were implemented so idk what’s gonna happen with mine then
huh pretty good starting voucher lol
Nice
i'm so sorry 
mmm good start so far lol
Where you get that money from lol
i would usually have it right at the start if I still had my source code changes but I had to use cheat engine rn to get it
I like sandbox build crafting for big numbers, not challenge
Lol fair
continuing grind for most chips without white hole or universum
right now the issue is I'm at 2 hand size
this
Do the planets work with satellite
That was one of the main reasons I came up with all of those planets in the first place
O nice
The art might need to be changed a wee bit at the top and the bottom to better align with the effects though
Actually
Planet D will be xChips
To make it so it isn't just a better Rough Gem
They can be tweaked a bit and made spectral or something
Idk 
I like how both spade planets are exactly the same though 🧠
im gonna grind for something incredibly stupid but rewarding
what
im gonna use universum against me
huh
this is only the beginning :)
true
Number block compound interest double scale = stonks
and -1000000000 ante
is there any way to increase ante using jonklers
Not yet
this is the only time where i need antes to scale
is showman even good anymore on equalibrium??
wtf
i keep seeing repeat cards showing up so i guess not
Showman is already built in
something weird just happened
cool
i tried using retcon to reroll the ox then got the ox again 4 times in a row
whoop whoop
sorry for the mass of pictures I just have no one else to share this stuff with
You have a bit of money huh?
I like sandbox build crafting not challenge lol
anyone run into this error before after uninstalling the mod/know how to clear it without resetting the profile?
delete save.jkr
in your profile folder
How many times do you need to retrigger the first card?
or if you don't want to mess with that: lose a run on cryptid and then uninstall it
a few hundred
holy shit, legend
Planet S rework 
hello i have invented tier 0 and tier 4 vouchers
we don't even have tier 3 vouchers figured out yet 😭
whats the problem? i can help
plus they don't have a consistent design between them
i cant add them but i can help make them consistent
lots of things wrong with this picture lmao
Ante -,108
blueprinted boredom with 3 redeo's and an oops all 6s is insane
Just wait for canvas
Should've duped it with perkeo
ah man your right
antimatter deck is already basically sandbox
is this actually worth it?
i mean having e300 chips with e300 mult is fun but what if it lowers the mult to my chip score?
alright let's see how many chips I get
If you have 2e300 mult you'll get 1e300 chips and 1e300 mult iirc
didn't get a screenshot but that was e1925 chips
just a few chips
this is taking some time but it'll be funny
Others
C:/Users/agiee/AppData/Roaming/Balatro/Mods/C...:636: attempt to index field 'cry_nb_card' (a nil value)
Additional Context:
Balatro Version: 1.0.1f-FULL
Modded Version: 1.0.0-ALPHA-0530h-STEAMODDED
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta5
Steamodded Mods:
1: Betmma Voucher Pack by Betmma, nicholassam6425 [ID: BetmmaVoucherPack]
2: Betmma Vouchers by Betmma [ID: BetmmaVouchers]
3: Better Vouchers This Run UI by Betmma [ID: BetterVouchersThisRunUI]
4: Cryptid by MathIsFun_, Balatro Discord [ID: Cryptid, Version: 0.3.1]
5: Talisman by MathIsFun_ [ID: Talisman, Version: 1.1.9]
Stack Traceback
===============
(3) Lua global 'reset_castle_card' at line 636 of chunk '"C:/Users/agiee/AppData/Roaming/Balatro/Mods/C..."]'
Local variables:
(*temporary) = nil
(*temporary) = string: "Ace"
(*temporary) = table: 0x15556320 {click_offset:table: 0x15914b90, STATIONARY:true, children:table: 0x15906980 (more...)}
(*temporary) = table: 0x1518d518 {suit:Clubs}
(*temporary) = string: "Clubs"
(*temporary) = table: 0x154b34e0 {1:table: 0x157cf7f0, 2:table: 0x156f6c28, 3:table: 0x156f6bc8, 4:table: 0x1530af08 (more...)}
(*temporary) = number: 47
(*temporary) = string: "attempt to index field 'cry_nb_card' (a nil value)"
(4) Lua field 'func' at file 'functions/state_events.lua:337'
(5) Lua method 'handle' at file 'engine/event.lua:55'
Local variables:
self = table: 0x15059b50 {start_timer:true, timer:TOTAL, blockable:true, trigger:after, func:function: 0x157d5480 (more...)}
_results = table: 0x156ea360 {blocking:true, pause_skip:false, time_done:true, completed:false}
(6) Lua method 'update' at file 'engine/event.lua:182'
Local variables:
self = table: 0x1526b960 {queue_last_processed:148.06666666668, queues:table: 0x152e4a10, queue_dt:0.016666666666667 (more...)}
dt = number: 0.00365693
forced = nil
(for generator) = C function: next
(for state) = table: 0x152e4a10 {unlock:table: 0x15232000, other:table: 0x152faa28, tutorial:table: 0x1521cb30 (more...)}
(for control) = number: nan
k = string: "base"
v = table: 0x152e0098 {1:table: 0x1589bc60, 2:table: 0x15059b50, 3:table: 0x1539f490, 4:table: 0x15156628 (more...)}
blocked = boolean: false
i = number: 2
results = table: 0x156ea360 {blocking:true, pause_skip:false, time_done:true, completed:false}
(7) Lua upvalue 'gameUpdateRef' at file 'game.lua:2541'
Local variables:
self = table: 0x14df4668 {ANIMATION_FPS:10, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x1551b138 (more...)}
dt = number: 0.00365693
http_resp = nil
(8) Lua upvalue 'upd' at file 'main.lua:547'
Local variables:
arg_298_0 = table: 0x14df4668 {ANIMATION_FPS:10, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x1551b138 (more...)}
arg_298_1 = number: 0.00365693
(9) Lua method 'update' at file 'main.lua:5993'
Local variables:
self = table: 0x14df4668 {ANIMATION_FPS:10, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x1551b138 (more...)}
dt = number: 0.00365693
(10) Lua field 'update' at file 'main.lua:133'
Local variables:
dt = number: 0.00365693
(11) Lua function '?' at file 'main.lua:77' (best guess)
(12) global C function 'xpcall'
(13) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 48 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
if you didn't believe me...
finally, we get to see chips become scientific before mult
https://twitter.com/MurphyObv/status/1796720029557232119
oh btw the murphyobv stream will be a bit later
wishing him the best
bigcube moment
screenshot from just before it balanced
can't wait for the stream when it happens(i misspelled stream 6 times in a row are u kidding me)
Who else can we coerce convince to play Cryptid
skoottie?
||window scales leg||
hmmmmm
you know i normally don't read usernames but yours is 🤔
its still on one set of exponential mult cards lmao
bro asks to be called they/them but is iffy when I call myself Bondagekat lol

||didn't know you threw with ur leg||
let's not get all political now
i love gambling
balatro is just Gambling 2: Electric Boogaloo
almost done with this
ummm i think my build is too OP its still going since last message lol
went to warm up some left overs and pet dog
its been 12 minutes and only just no went to the 3rd played card
You can have it skip scoring animations in the talisman settings menu
ye ok
well...
when it does skip the scoring animation does it give you a moment to see the final score of both chips and mult before they are added up?
I think like half a second or less
gotta be ready on the draw then okay
Setting animation speed to 0.5 might help
wasn't there a mod that made the game speed go up to 16 times?
I think so but it might not be compatible with Steamodded 1.0.0
Now all you need is Double Scale
double scale?
Double Scale :)
idk what that is sorry
joker that makes scaling jokers busted
You'll know why I say this when you see it
oh i already saw that one and skipped it cus it seemed to only affect flat valued mults and not mult X's
It effects all scaling jokers
ah ok
Including exponentia
it combos hard with scaling Jokers in different areas
double scale + gift card is the one of the best ways to grow money
plus canvas
ig
the description only displays flat mult numbers so I thought it didn't effect every scaling joker lol
Canvas is canvas
this is like firing a railgun
here's mine, it supports 1.0 and can go up to 64x
cool thanks!
64 is the fastest the game can possibly run, any faster has seemingly little to no effect
currently this one hand on 4x speed has taken 26 minutes and its still not done with played cards rn
so even 16x would be nice lol
turtle bean/drunkard + canvas =
even on 64x, crazy combos with this mod can take an absurdly long time to compute if animations are on
those cards stacking is stupid lol
i just hit e11 with red card
just your average high card, nothing special
yep yep
completely normal
jeezus my sense of normality is all fucked up after only like 2-3 hours of using this mod LMAO
its seems that if you have to question if something is possible with cryptid, it likely is
no one ever said anything about ^mult
yeah
^mult also
perkeo + white hole + univertism
^^mult
xLevels
xChips goes not to Talisman limits but to Base Game limits of e308 so if you can get enough Big Cube retriggers you can get naneinf and the game counts it as a Talisman Infinity
red card seeds
booooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooster packs
naneinf chips
ultra c reference ?! ?!
idk what that is but sure lol
cool yt channel
ah
watch their nova drift vids if ya want to find the unintentional reference
fuck yea now put your 4 blueprints on each of them
nah my blueprints on canvas
sadge
all my jokers a seperated by category. It goes in this order | Functional | Retrigger | Chips | Mult Flat | Mult X | Creation Cards (I.E invis joker or M)
mine is just Speculum | Canvas | Everything else
lol
i started using that category organization to make it easier to know where specfic cards are with massive stacks
all i need is that one quadratic scaling card and i win gambling
I looked away and its finally done
okay wait
at first i was wondering why it was just e51, but i see another e in front of the score
my moners
should be added rn
im only ante three and i already have over 500 joker slots
i cant reset the game please help
FINALLY its done with the jokers
now for the planets
thats 8 blueprints on a boredom with a brainstorm at the end.
woop!
some π shit lol
Floating Point
all this on Ante 3
1 brainstorm later
bro is brainmonsoon
oh antimatter deck you amazing thing
what does selling an error do??
and then I ran into a game crash
Definitely nothing dont worry about it
this is taking forever lol
new run
on The Eye (the no repeat hand types this round Boss Blind with Antimatter deck)
update steamodded
is this just a situation of the built in version is old enough to have issues
it was a bug with steamodded on that version, they've fixed it now
just update and you should be good to go
fire
Conveyor Deck White Stakes
@grim tendon i see why your jokers were ordered like that now
does double scaling stack?
Buddy.
im gonna need to ask
wheres the queens gambit here....
i dont see a queens gambit
no
i dont see infinite canvas fodder
so having 2 does nothing different
yes
oki
all you need
is one queens gambit
and the whole thing becomes rigged
ah here it is
queens gambit is retriggered like 3 times -> get 3 rare jokers
canvas uses those 3 rare jokers to retrigger -> queens gambit is retriggered more -> get more rare jokers
what, and have an actual deck?
repeat until infinite retriggers and then game crash
id ratehr get blueprint 5 times
no just brute force until you find a royal flush
How.
oh wait speculo
please use those on canvas
and put these on the right of canvas when it triggers
speculo op
fullest house
do you have scoring anims disabled
that helps
alot
atleast your game doesnt crash
but i forgot it has to do that like a couple hundred times cus of my 10 blueprints on boredom with canvas
almost did
what's that again
i once had so many retriggers on face cards and business card that i got so much money that it crashed
it was frozen for 5 minutes
I forgor
A CPU
made by AMD
its known for having a fuck ton of cores and threads allowing for fast massive renders and computing tasks
second only to AMD's EPYC lineup of Server CPU's made for instense calculating and stuff
I can do this on literally any card with antimatter/equilibrium deck by round 24, even 21 or 18 if I'm lucky, search for my status updates if you wanna see
is this just it calculating or what? cus the game isn't frozen, but nothing is happening lol
the lovely window is displaying render updates in seconds, by the look of it your game is doing 10 calcs/s
since with scoring anims disabled everything takes one frame to do
cool
it think it has much more than 10 calculations to do tho
i think it actually had around 100,000 calculations to do lol
funny that it's exactly 0.1s every render, that might be a hard floor which I've never seen before
welp, see you in two and a half hours
highest its been since i got it
my highest is also 80 lmao
oop there goes explorer
uh oh
I think its time for my pc to die lmao
and there goes my audio
ok
back
blue screen funny
according to rivatuner stats my cpu hit a max temp of 92 C and was running 89230 calculations at once.
next time I won't copy boredom or canvas then
i have one white hole
i have 58 white holes
that's what she said
↑
runs really mid, should i re?
ayo ante negative 2
redeo moment
guys do not do archibald + error
it crashed my game
IT CRASHED SO HARD THE LOVELY CONSOLE IS STILL THERE
if you play with cryptid and this isnt your first run, are you EVEN playing with cryptid?
Yes, because not everybodys run is on Antimatter Deck or DoE
idk bro.......
you can easily do this with Misprint.....
Not with the exotics
iirc my first Cryptid run was with the Talisman deck
Then do it
Do it legitimately
Without Debug Tools
Cryptid isn't Debug tools
with how overpowered it is i doubt it
I'm almost enjoying doing the harder stakes on vanilla decks more than the actual broken stuff on doe/antimatter, that's fun but it can slow the game down into a brick way too fast
oh my lord
You need to
K E E P G O I N G
this is just archibald one with canvas
theres like
20 canvases originally
and theres like 10 archibalds originally
and like 20 speculos originally
and after this
its gonna be like
1000000000
the game is running at 1fps it looks like
what mod is archibald from
i'm a little concerned about how well that would look with spades
hehe invisible spades go brrr
💀
They don't count for determining hand type anyways
So you don't really need to see them
but wrathful 😭
They'd be difficult to get to trigger anyways i think
i'll do the blinds but I think they could benefit from a few changes
sdm_0
@clear hare i made some placeholder assets
they're generic card/voucher images that you can use for when you create a card/voucher that doesn't have its own artwork yet
previews:
its been half an hour
i have 4x speed
disabled scoring anims
Casual 2867 Jokers
out of all runs that have ever been
i think i may have gotten the most overpowered one EVER
its a wonder it hasnt crashed yet
theres like a quintillion canvas, archibalds, speculos, brainstorm and that one 3x mult joker in Bunco
so i basically get a guaranteed naneinf
i doubt that
buddy
its 3000 jokers
and thats just barely the first part of it
i doubt it even passed the first canvas
i could leave this overnight and it might not even finish
3000 jokers is definitely doable it would just take forever
you don't need 3,000 jokers to be overpowered, just use double scale and a few canvases with exponentias and some multiplicative jokers and you're good to go
yes but this may be just the most godlike one
i do not need it to be godlike
i need it to be godly
its still going oml
the fact that it isnt showing "Again!" implies this is literally just Archibald
one single Archibald doing allat
wait you're telling me we're getting mult! soon?
Runis, Core, Cold
dude incrementum plus universum is gonna go NUTS
cant wait for ee308!!
double factorial
mind bogglingly huge numbers
incrementum definitely shouldn't stack
mostly cause the wording suggest that it only sets the number instead of factorial-izing the mult
the wording doesn't imply that it wouldn't stack though
it can even be retriggered by canvas before scoring
also fun fact exponentia art was planned to be for incrementum but I changed my mind
@clear hare the CCD deck is really funny, but if only i could add additional playing consumables to it...
incrementum is just Jimbo with exclamation marks all over
it would be cool if this mod added some legendaries
true
but the only legendary art done is mine, and honestly I hve my doubts it will be implemented as a legendary
just found out something amazing about this mixed with #1225831216939536394
rerolling packs makes deck of equilibrium booster pack items larger
and it transfers through menus
also, why does it allow me to use tarots + spectrals on nothing irrespective of deck
fixed in dev version
@clear hare there is a bit of a quirk with the CCD deck
using a playing consumable will count as a choice in pack openings
also, can we have a way to add consumables as playing cards, CCD or not? 
spectral would be cool
i was thinking of a joker or a voucher that can enable it to happen, with the CCD deck starting with said joker/voucher
it has 6 sides
it has 8 corners
and, it's smol
+8 is still a small number
does it even matter tbh
is the big cube like cavendish
yes, it grants x6 chips
i know that
does planetary travel work on observatory
this is the greatest mod conflict I have ever experienced
big iterum, little iterum
makes finding some cards a lot easier
is this a gd reference
ok this might be more of a I hit stupid cards using deck of equilibrium problem
but, it is at least slightly useful
New Blinds
The Ghost: 2x Base, -25 chips per joker (applies before cards are scored)
The Axe #1219749193204371456 message
The Frame: After hand is scored, add Frame Seal (new seal) to leftmost 2 cards
Frame Seal: If used in a (most played hand this run), debuff a random joker until end of round
imagine a deck where all boss blinds are hidden
lol
I can spot at least 3 uncommon+ on the left that could have been on the right, unoptimal fr
mfw people focus on other details instead of what i'm trying to show 
👽
bogos binted
photos printed
The wall of Jevonn
📉 📉 📉 deck
this must be implemented immediately, it's peak
For the most part you can tell if 2 pieces of art are made by the same person
alr added boss blind to sheet, gonna go to sleep
Also Tangent but so many of the blinds in suggestions seem like they just wouldn't work 😩
examples?
Some examples that don’t make sense to me
The Magician (literally an upside a vast majority of the time)
The Nosy, The nuisance, Forest troll (Not very impactful), nuisance i would maybe change to destroy all consumables instead
The Mystery, the blessing (effects don’t make sense as a boss blind to me)
Charcoal Rat (why)
Just a few examples
I have a really dumb idea that will never get added
ADHD Joker:
At the start of round, Roll 2 D6s to determine a value for Set 1 and Set 2.
Every time you Discard, Roll a D6 to determine a new value for Set 2.
When Playing a hand, Roll a D6 to determine an effect pulled from the rolled values of this dice and the values of Set 1 and Set 2.
There are 216 possible combinations.
Each one of them would need an effect.
As I said, really dumb idea.
just roll a d100
`Error
Syntax error: engine/string_packer.lua:78: 'end' expected (to close 'function' at line 24) near '<eof>'
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: at 0x7ffe236f2fa0
[C]: in function 'require'
main.lua:8: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'`
bluescreen when starting the game with cryprid and talisman
how do you play the 1.0.0alpha again?
put everything into a pool and then have the joker randomly generate a 6x6x6 grid and a debug file for that grid so that you know what the grid is each time the joker is generated
yummy
also this
double scale?
Tried to discard more than 5 cards with Mail-in rebate, do I report this here or is it Betmma vouchers mod problem?
back from my sleep
still goin
Archibald my beloved
me when Archibald Speculo Canvas
a few tags
The tag khalifa
Oh what if
All cards are permenantly selected
And you can just make 8 card hands
And use enhancement tarots on all of then
But then you also hanged man all of them and discard all of them
can this mod have modifiers instead of more decks
i need to have equilibrium and misprint together
Antimatter
what does he have aganist the number 2
anti wee propaganda
if i get dna it's going to be over
I hate 2s, is all
For Poor get Poorer challenge I think rerolling should also be banned
and you've got to basically waste all of your money somehow
what exactly is that
How much interest do you compound?
she pound on my interest til i com
i ended it off with the speculo canvas combo and froze the game
i cannot copy the message because i need nitro
subtract dollars from chips, start with eternal compound interest
every time i see one of the cryptid jokers, the game crashes
ill take a screenshot of the crash
I feel like that's got something to do with how you installed cryptid
you can scroll through the crash log and screenshot each part separately
i just put it with talisman and the latest steamodded release
and i think it actually crashes when i hover my mouse over the jokers
Uninstall House Rules @swift jacinth
kk
It causes crashes with every other mod for some reason
where is house rules?
It’s in Myst’s Balatro mods
Update Steamodded then
it is updated to the latest version
Which version you have? Might not be the latest
Try it with all of the 0.3.1 release files
1.0.0 pre-release
Which 1.0.0 version though
here
I'm not sure if it matters but I think there is a more updated version
Give another update a try
Steamodded gets minor updates very frequently
Damn (Rental Deck)
why would you torture yourself
Found an epic on the Rental Deck (Don't mind the stake I skipped to)
looking at the sheet, to be honest, vendere's effect feels underwhelming
@clear hare i've added placeholder assets for jokers in the community resource thread, in case if you want to make jokers in advance before they have unique artwork
now you can make jokers to your heart's content without waiting for art
Make it quadruple tags and it is crazy broken
i would make it as such if i were the creator of this mod, but i'm not 
i am a programmer though, i've been considering making contributions to the github
I would probably also make contributions if i didnt ha e my hands full with my own upcoming mod
i think the idea is they would combo with the printer vouchers and bp/bs
it still doesn't feel right for it to be exotic
epic is the most fitting for it in my book
A funny effect could instead be create 100 random tags
Especially since the game can now display that many
If you want to break the game you could do create a random tag for every $ you have
The Double Tag + Vouchers were concepted after Vendere lmao
real
@clear hare what do you think of this joker
lmao
game is trolling me with eternal error 😔
Time to concept 216 possible effects for it 👍
maybe error should be made incompatible with eternal like invis
I think a lot of the scaling jokers added are compatible with perishable too, maybe something to change for later
Did some of the seals in suggestions 
Non-retroactive scaling jokers should be incompatible with Perishable
i think i'm gonna do eternal & perishishable deck next 
oh that's good to know
ADHD Joker effects:
Will be using the following
XYZ: [Effect]
X is the number of Set 1
Y is the number of Set 2
Z is the number rolled on a hand played
I'll just do the first 6 for now
111: Create a random Negative Joker for each sold card this run, ignoring rarity spawn rates {It can't spawn Legendaries or Exotics though}
222: Create a Negative Perishable Canvas for each held Joker
333: Create a Negative Canvas
444: Create a Negative ADHD Joker {If possible it'll have different rng / rolls / effect cycle than the original ADHD Joker}
555: Add 1 to, then square the amount all held scaling jokers scale by
666: xInfinity Mult
The first of many ADHD Joker effects
It could be its own check box lmao
ADHD vs Error who wins?
ADHD
also it would be funny if the rolling effect was never explained, you just see the code and the effect
K eternal deck & perishable deck done (+reposted rental deck)
pinned deck when
I don't think you made one 🤔
but I can add one 
idk if it would do anything noteworthy since everything is pinned 
I can only think of death + shoot the moon
ig rased fist to en extent
OH MY GOD THE IMMORTAL SNAIL LMAO
yeah it was the first thing that came to mind for eternal :p
Error on selecting "the eye"
How to win:
Step 1:
Get a bunch of ADHD Jokers
Step 2:
Hope that every round you can get at least one to land on 666 in one of x hands
This was fixed in latest steamodded
update steamodded and it'll be fixed
did this cause I was bored lmao
Hey does anyone have the link for faster speeds
I've been sitting here scoring for like 2 minutes and I'm only on ante 6
There is an option to turn scoring animations off, check settings - talisman
Average cryptid run
Oops! All 6s should make this joker give All 6s
💀
That was easy
When did you get Speculo
It could've been much easier if you just put it to the left of canvas
After I was already scoring ee100
OH speculo
After I was already scoring infinity
oh
name a better trio, I'll wait
Double Scale, Constellation, Exponentia
Constellion?
Why constellation
Do iterum double scale exponentia and you have stonks
yeah true
There's probably also something you can do with perkeo speculo and canvas I assume
Infinite loop
Also for base game jokers my favorite trio is probably smeared shortcut and 4 fingers
These are one hell of a trio
I mean exponentia isn't a re triggering joker
Just that and double scale
With enough time you'll get it
Or just white hole universum is also easy
btw is there a way to enable debug mode?
Do you have it downloaded?
Compound interest really is something
Oh when you download debugplus just hold tab
oh debugplus works?
I didn't know thzat
Not with this mod, you need to use a different one for that
thx
math got a new sidekick; me 
i'm helping him tackle the less complicated jokers
we should buff this to +25 Joker slots
Man, now people will have no reasons to play my mod lol
lmao
sure!
does the latin name have to do something with the effect?
"tenebris" means "darkness", i'm not the one who came up with it though, i'm just going off of the google sheet
yeah, that's why I asked. the effect doesn't have a lot to do with darkness
in general they would relate to the effect and/or art
i'm guessing the whole "game just straight up crashes if there's too many retriggers going on" thing is something that can't really be fixed?
technically, most jokers when they are negative use dark colours
idk what's even causing it so 
it could also be a reference to the negative joker card
i have no earthly idea how many retriggers are happening so the answer is probably "yes"
like idk what part is crashing from the load
Oh nice, is that already implemented
it is now
Do these next 👀
mario ahh font
Bah bah
Ngl Id want the font too
it works well tbh
Mar o
Maro and Ligi
https://fontstruct.com/fontstructions/show/2434912/sm64-english-dialogue
I wonder how this font would look like
pincess pech
Inf with no exotics?
yo hi
500 messages away from passing Ortalab in message count
Poggers
don't worry, we'll get there by tmr lol
Thy end is now
kinda crazy since ortalab has to cover like everything in the game and we're just brainstorming chaos
This is the real reason cryptid was made
looks horrible
kill it with fire
i think it just needs more
thickness
Font looks like it’s from the 1900s
ah yes 6▯6 editions
me when i fight fire with fire
i have a lot of different fonts
on a random note, what's the highest ante in cryptid rn? is it the vanilla ante 39 still?
Thanks
~e155 i think
wait, ANTE e155? jesus
yes
holy f*ck
that's the point of a bignumber system
that'd take at least 5 minutes to get to
and technically, you mean talisman, not cryptid
but you still understood what I meant
...
oh yea i still need to make every single poker hand 1X1
i just need the straight based hands
what if after your score goes past naninf the flame turns rainbow
should i question the cryptid cards in your hand somehow
CCD deck for the win
CCD deck
if you have two cryptid cards in your hand, you can just infinitely duplicate them
ah. new thing
yeah, it's a deck where all of your starting cards have a random consumable as their enhancement
based on a really goofy bug
what if there was a Joker that allowed you to go in the shop mid round like the bug too?
i want a joker that lets consumables appear as a possible enhancement on playing cards
That’s wild
i should sample that
The Arm?
yup
i almost lost because i got a different version and compound interest wasn't working
sucks cause it was at 1000%
Yo idea for an exotic/epic
If all levels in a hand are the same at the end of round, double all levels
sounds almost unusable. the only time it'd be effective is if you got it at the very start of a run when all hands are just level 1
rip planet cards
almost did round 1 Inf without double scale
antimatter moment
granted it should be very easy to ee308 with antimatter
even ascendant stake becomes easy
weird
compound interest isn't working
oh that's right, i forgot to complain about that
I got error on latest Cryptid
this smells like a Steamodded bug for some reason
try using this version of steamodded
also seems like Talisman screw up my save somehow 😦
Talisman saves are incompatible with Vanilla, you have to delete them (save.jkr)
I should add some protection so that the save deletes itself rather than this happening
also yep compound interest isn't working
lemme fix quickly
ok, i deleted save.jkr and things are back now
fixed
this is why lol (see the red line)
the bonus was being constantly clamped to $0, programming hiccups happen all the time 
one time I asked localthunk to patch something in an experimental demo and it didn't work the first time because he made a typo
we all make typos
programming shows how bad human errors can get
He used G.pack_card instead of G.pack_cards or something
and the result was that his changes just didn't do anything
i wanna learn balatro modding at some point
i wouldn't say programming, i would say recent society, to be honest
anyway, i'm glad to be working with math, i have a lot of spare time
i'll mostly be working on easy-to-implement things
when things get harder it's kinda like "look at the source code lol"
and then patch the source code
to do what you want it to do
toml patching looks complicated to me but who knows, i'll just work and see what happens
it's basically find this line and replace it with this stuff
or add it before/after
the rest of the syntax is just copy/paste
i've recently pushed a new exotic joker to the github, Tenebris, go ahead and check it out 
Once you get the hang of it you feel like a god
question for modding people:
am i the only one who renames version.dll to bersion.dll when going back to vanilla
i know, i felt like a god on Garry's Mod
I usually rename or delete it
:#
if I want to play vanilla
I think I rename it to something like version._dll though
also when I do play vanilla it'll probably be with Ankh enabled once I get 1.1 live
is the newest steamodded version on the cryptid page?
no
oh yeah I'll push out v0.3.2 now so it has all that
just going to disable tenebris for it because it doesn't have art (if that's ok with you jenwalter)
this is a WIP mod after all, does it really need to be 100% polished every time?
I'll probably make art for Tenebris later
this mod will be WIP even when Balatro 2.0 comes out
(remember when 0.3.2 was just bugfixes?)
what I might do is just call it 1.0.0 after 0.9
it'll still get new things but by then it should be pretty complete
0.10.0 
after like 8 more major updates
according to Steamodded 0.2.0 > 0.10.0
just so all of you know, i'm planning on programming things without waiting for card art, so you might want to expect a bit of an influx of cards using the placeholder assets
unless aure changed that
tbh you can probably just implement some of the things that already have art
there's quite a bit
thought of a Joker that gives any item if you spell it using the first letter of whatever u sold but it's really complicated when i thought about it more
What a good roadmap might be is:
0.4 -> a bit of everything
0.5 -> Keys
0.6 -> Vouchers
0.7 -> Exotics
0.8 -> Misc. (bosses/tags)
0.9 -> Decks
1.0 -> Jokers
neat little yolker idea
ive always wanted a joker that gave the effect of a random deck each round
yes, but i just want to write code, looks aren't on the top of my list right now
if there's art, i'll use it, otherwise i'll just use placeholder
that will work well when Keys are added
since Keys give deck effects, it could replace the current key with a new key each round
red - +1 disc
blue - +1 hand
yellow - +10 dollarinos
black - get a random negative eternal joker for 1 round
painted - +2 hand size, 1 joker debuffed
etc
Congregation
this is basically what keys will be

sick
Concatenation
changed this a little bit to resemble a joker more lol
pneumonoultramicroscopicsilicovolcanoconiosis
me when my lugs
(didn't misspell trust)
Frame Seal (For "The Frame")
[Demo + Concepting] - Cryptid - An unbalanced Balatro mod
im playing word bomb rn lmao
spell deez in game
i learned a ton of inappropriate sounding words
pseudoparenchymatous is an honorable mention
Are we ever going to balance cryptid

maybe
ok maybe a little bit
why would you ever want to balance cryptid
Okay like my only suggestion is to remove the stupidly easy decks
Or change them in some way
Or like
also nice amount of downloads
add unlock requirements 
Make antimatter deck require you to get completionist+
❌
i don't know what canvas is
Canvas is Canvas
i think the mod will balance itself once some of the boss blinds are added 😉
the horrors
how fun
Canvas:
Retrigger all Jokers to the left once for each non-Common Joker to the Right
Do you mind if I suggest some exotic unlock reqs
no
go ahead
but idk its kinda cool that the mod is unbalanced in both directions, you can either just have fun breaking the game on doe/antimatter or do the new stakes on a more vanilla deck and that shit is hard as hell
I think it would be better if gateway had an unlock requirement rather than the exotics though, since legendaries don't have these requirements
antimatter is where you do the impossible and then some more
are there any decks with default art now that eternal perishable and rental are done
enhancement + edition decks, two seal decks
I think i'll just leave those lol
the amount of [modifier] decks in 1.0 is gonna be wild
honestly interested in seeing how painful ascendant stake will be with all the bosses
k done, it's showman now
also imo another good thing that helps with this is the ability to toggle features
so if you want to try beating ascendant stake with no modded items, you can
Itereum: Win a game with a hand that contains over 5 retriggers on one card
Universum: Win a game with a hand that is above level 25
Speculo: Win a game with only negative jokers
Redeo: Win a game after 10 antes without skipping any blinds
Exponentia: Beat a final boss blind after getting a score greater than the square of the required score
Yeah the toggle is a super nice feature too
bug: the suit decks dont properly disable their corresponding blinds
tbh I don't think iterum and expo need unlocks, they can be the "starter exotics" I feel
Well itereum is also ridiculous
lets go expo double scale out the bat
Well I guess not
fixed in dev build (and 0.3.2, which is coming out in a minute)
i think it's just exponentia fodder 
The only reason it's insane in what I play is bc I'm doing itereum
Nope
Wrong word
Antimatter deck
Maybe just lock Gateway to scoring e308
(and then you can get locked items on DoE/Antimatter anyway)
intresting
https://github.com/MathIsFun0/Cryptid/releases/tag/v0.3.2
ok hopefully I did this properly
I would honestly have those decks only avaliable after you've unlocked everything
DoE could be locked to that
Antimatter will require Ascendant Stake Blank Deck and will only apply effects of decks you've Ascendant Staked (or Gold Staked?)
ascendant stake sounds way too grindy for that honestly
i think ascendant stake tbh, let people grind
keep in mind about the settings menu
adds same replayability
there's a conveniently placed unlock all button
that you can click
What about diamond stake
Ascendant Stake is worth it imo for the unlock, maybe not for the deck effects
because that's really the challenge
I think Gold Stake is fine for that, since that shouldn't be the grindy part
Are we also gonna remove the 20 other decks that are just like "all cards are mult cards" etc
i have a funny idea
Because that's kinda boring no offense
I think they're fine
im gonna turn my entire deck into every single suit/enhancement in the same round
Like I could understand grinding erratic deck or plasma deck
plus the buff is also big enough that gold staking them would be quick
and you could manip what antimatter deck gives if you gold stake only the ones you want
so maybe you just gold stake red seal poly and steel/glass decks
What about the ones that are literally debuffs
Like if you gold stake very fair deck
What does that do
"Combines the upside of every deck"
since Very fair deck doesn't really give an upside at all it'll just be ignored
to you, might i add. we can always add options to disable certain aspects of the mod, because we're trying to cater to all audiences
That's true
deselect "Enhanced Decks" :)

wish there was a way to reset deck progress tbh
at least its not a deck that just changes the suits you start with cough cough
mostly for antimatter
create a new profile
What update do you think is gonna create unlock conditions
like if I gold stake some random enhanced deck and wanna try something else but i wanna disable one of them first
not sure
might not be for a while since the main focuses have been adding features and patching bugs rn
you redeem them to get deck effects
Oh sweet
me when antimatter key
Antimatter Key - Redeem the keys of every deck you've Gold Staked
(are keys consumables)
ye
(sick)
also should some keys be rarer than others?
where's the Matter deck where it's just the downsides of every deck
since I could imagine some being overpowered
Extremely Fair Deck
Plasma Key does Sync Catalyst's job
Deck of Fairness
guys will Steamodded 1.0 come out before Cryptid 1.0? /j
it'll be close(not)
(u should use oddityapi for keys)
i think a black hole will swallow earth before either
(is that ported to 1.0 yet)
it is but i havent posted it lol
gotta do like two more things
should finish that up now actually lmao
(I also should really use rarity API for my rarities but IDK if that's complete)
i've seen some of the stuff you've added, it's crazy
@clear hare hopefully cosmic rays will hit your computer so that Cryptid 1.0 magically comes into existence
yeah it looks sick
leveling up suits sounds awesome
^
you see
quantum tunneling causes my files to be replaced by Cryptid 1.0 files, Balatro 2.0 files, and Steamodded 1.3 files
i become incredibly skilled at programming when im procrastinating programming other things
can't wait to add your mod to my 1.0 modpack and hope it doesn't come crashing down
a particle accelerator alters my brain so that i gain the knowledge of Balatro 3.0
in fact, math, we should probably remove the Planet H, C, D, and S cards from the google sheet since it's already being done in another mod
ye