#Cryptid - An unbalanced Balatro mod (1) [Old]
1 messages · Page 10 of 1
release won’t work
make sure you don’t have nested folders like Mods/Cryptid/Cryptid
i reinstalled steamodded like 10 minutes ago
What do yall think of
The Ruins 𐰬:
After every hand or discard, freeze one card in hand, and burn another card in hand.
Frozen Card: Can't be selected. Effect goes away after next hand played.
Burnt Card: Doesn't count when determining hand type. Destroy this card when discarded. Effect goes away when played or on round complete.
mmmmm yes
probably on play for the burnt card
yeah i dont think lovely is registering anything in cryptid
Claw done
it should only be registering Cryptid.lua
I’ll check tmrw if I screwed something up
oh mb
Joke
hey im having the same issue as you, did you get it fixed?
no
damn
Redo
I have a different idea for the shackle
it'll tie in to some future boss ideas I have in mind
Two wacky jokers I need opinions on:
Temptation:
x4 Mult, Forces a random card in hand to be selected {Like Cerulean Bells effect}
Spider Web:
x4 Mult, Nonscoring cards stay in play until the end of blind. Remove 1 card from scoring after determining hand type. {If you have 5 cards stuck in play you automatically lose}
first one is interesting, idk about the second one though
The Shackle Done
New Boss ideas:
The Windmill: all common jokers are debuffed
The Box: all uncommon jokers are debuffed
The String: all epic jokers are debuffed
All 2x base
+art, since they all have similar effects I though they may as well have a theme. Math theme :p
also since the brain is similar to the redo I quickly got that one out of the way also
We need one for rare
the tau???
all that for $29
Wait WHAT you reached infinity with TALISMAN?
jealous
yeah
no ante reduction either
why not?
because thats lame
i don't see how it makes a difference
you get it done earlier
ectoplasm being totally free with pot of jokes and double scale is certainly something
Infinity at only ante 13 is impressive
with enough vouchers, you can go forever and never win the run
when's the earliest vanilla naneinf?
Wow so you can keep playing until ante 2e152
before ante 9 for sure
iirc ante 6? according to one discord comment
note that this isn't e308
this is ee308
highest in vanilla is ~e2.8e6
my run from tonight will easily reach infinity if I just used all my white holes
yeah but thats the boring method of doing it
yeah it's boring
the fun method is INFINITE RETRIGGERS
my runs would reach inf if i didn't constantly get softlocked
assume each ante takes 2 minutes to get through, heat death would come much sooner than you even reaching 0.000000000000001% of the way 
that's true
time to grind ascendant stake
lmao
What a Joke(r)
Sell this Joker to double ante number then start a Final Boss Blind(Cannot be used mid round)
what a shop (i'm buying none of them)
ante -2 💀
yup
can't wait to try out this mod
anyone wanna guess how many copies this is gonna make? the 2 other white bg jokers to the left of canvas are baron mime not dna
120
that seems low, i'll tell once i'm done with using the white hole copies
where's my omeganum.lua
this is why i can't hit inf, keep trying the wrong silly strats and it ends up exploding
402, with my setup a bit different cause i can't be bothered to do it properly anymore
baron mime on the right of the canvas setup
also disabled the skip animations so its gonna go for like 30 minutes
prob not gonna hit inf? idk its 402 red seal steel kings with 1 baron and 2 mimes
also with only lvl 1 high card since most played is currently flush
even faster infinity
if you buy blueprint or brainstorm and then do pretty much anything in a short timeframe the game crashes
it has something to do with checking compatibility i think
seal the deal line 64 (might need to adjust the handwriting a little but its probably fine)
any idea why this new and exciting error message has shown up when i tried to install this on its own
install talisman
wait you have that
try downloading the latest steamodded code and the latest beta release of lovely
that usually fixes the issue
Silly idea that I thought of at the gym:
+0 chips, +0 mult, x1 mult. If total chips is greater than what it was last hand, increase mult by 2. If mult is greater than mult of last hand, increase chips by 10. If both are greater, increase xmult by x0.2
i mean that's what i did
0.5.0-beta5 for lovely, straight from download zip for steamodded
maybe it’s not compatible with the latest steamodded code
i'll try the latest stable release
stuff becomes incompatible within like days
no that would be 0.9.8 and cryptid doesn’t work on that version
mm
Use the latest source code from GitHub, not the release
if your install cryptid and don’t have talisman installed there should probably be some sort of message that says ‘install talisman’ instead of just a hard crash
Try newest talisman
i just pulled
The crash is a Steamodded bug
mmm i see
It’s still permanently frozen with the new animation-skipping code?
(Make sure Cryptid is also updated to after I moved that code to Talisman)
it still freezes and eventually exits the game without a crash screen
I'm on latest commits of everything
I mean I'm not expecting the game not to implode on what I'm running
this brings up a new and exciting bug that i've traced to talisman alone
if i boot the game without either mod it works fine, but with just talisman it dies
what's weird is that line 5450 doesn't even seem to be talisman code, it looks like it's part of the bootloader
it's 5490 though
which is loading bignumber
oh
i can read
...It breaks if the mod folder is called anything other than just Talisman doesn't it
Ok that might literally just be too much for the game lmao
Yes
which is a Lovely restriction right now
unless I try and like dynamically find the folder it’s in
steamodded gives you access to the folder your mod is in
yep, but the mod code is meant to work with just lovely as well
hm yeah
The Steamodded part just loads the icon and version basically
yeah alright
could still try to use it if it's loaded with steamodded and fall back to Talisman otherwise
Yeah it went back to the desc_target crash after I updated everything and fixed the filenames so IDK
alright I think it's just too much load on the game
with canvas leftmost, it doesn't freeze at least
but it's also just stuck
hm
it ended
ee245
nice
need feedback. i don't like the actual effect too much i just had the idea for "negative" versions of vouchers with spectrals colors and i thought that was cool
i wonder what that would score with canvas active
it's funny I'm just taking every ectoplasm
M is still broken on too many retriggers
How many retriggers are we talking about?
uhhhhhh
i had it to the right of canvas
but all the boredom retrigs do their work basically
so uh
definitely too many
the hand eval is still going
Fixed it
I forgot github UI design is a bit weird so I was downloading latest from the v0.2.1 branch not latest from main
it's not stopping, is it
Soon…
pls feedback
This looks nice
which one?
I think the lighter one is better
god bless equilibrium and showman
i'd like to see infinity before ante 8, only rule is no reducing ante
all you need for that is like perkeo temp with retriggers or pot of jokes double scale with dna retriggers, then you get thousands each round and buy whatever you want
all of which is way easier to get than it sounds
meanwhile I'm out here with 62 jokers and an eval that's been going for half an hour on ante 6 round 35
this is infinity for sure, I just don't know how long it takes
I don't think Showman does anything on DoE
What did I do wrong?
you didn't update steamodded
pixel smoothing off?
Can you please give a link?
Thanks
I have it, do I need to update it?
you don’t even need showman for this lmao
DoE comes with showman built in
I give up
oh
oh blueprint is compatible with boredom?
um whar
Me too
update cryptid too
I did
version on cryptid should say 0.2.2d
download cryptid source not release
Did I mess it up
yeah cryptid is fair and balanced
yes
equilibrium especially
how
make sure you're not trying to download from a nonmain branch by accidenty
look up here
actually i should maybe win the run first
That worked, thanks
ante reduction spotted 🚩
i didn't claim to do without
either way, welcome to naneinf
Showman is useless
Even if showman did anything on DoE, it wouldn't be able to generate that
Showman doesn't effect Vouchers
it does make logical sense that showman would do something but i guress not
Disabling scoring animations is veeeery good, thanks for that, but not perfect
oh hologram doesn't work for some reason? either cause of animations being disabled or canvas
just added 15 cards with dna and its still 1x
wait
As things develop the more specific animations can get removed
ok it's not actually an infinite loop it's just really good
not even at ante 8 yet lol
I know, just wanted you to know about Talisman
I heard there were some issues with m?
no worries, keep reporting these for them to get fixed!
it worked fine for me here
I was getting this type of crash
oh god double scale works on exponentia.
tbh i missed i had another canvas somewhere further right
Does boredom work multiple times if it has a >2 in 2 chance? It looked like so when I last tried it but I am not sure
well we're definitely going to see some issues now
no
Ok, thanks
Also, do Blueprint and Boredom retrigger Canvas?
ok let's see how many jokers we get
boredom, no; blueprint, idk
let me test
we have 775 jokers now
it looks like blueprint does
but it doesn't count the canvas as an extra non-common joker
also let me quickly push out the M patch
is blueprint meant to be compatible with pot of jokes?
In case you want to know how many times your cards are triggered, buy Hiker
just checked the code and it actually isn't, blueprint_compat is falsely set to true
ah yes, cards
I tried to buy another Negative joker and the game crashed
Buying a different joker before it worked
ok i'm definitely hitting inf ante 7 (no ante reduction) if i can successfully play a single hand
first going to use all 700 white hole copies though
oops
I think my pink stake ante scaling formula is bugged with Talisman
So unless you can go back to ante 7 you’re screwed
you know this is me realizing that having a strong economy really matters

the bugs just keep coming xd
yeah thats why i'm liking the dna baron mime strats since you can just dupe a gold card 1 round and be rich
pot of jokes & double scale is really funny, doesn't this make ectoplasm have like no downside
yeah
ecto does keep scaling afaik so if you use too many per shop it could kinda catch up, till you dupe pot of jokes
i mean that assumes an actual ecto production engine instead of just "using them when you find them"
yeah i'm just assuming you're using DoE and have econ
aw yeah, now this is happenin
I picked up Error and I have no idea what it even does beyond making Double Scale go mad
You might like what it does 
easy, just find perkeo and some copy jokers
and... making my five of a kind go to e13 base mult for some reason
universum moment
holy shit finally someone who hasn't been spoiled
The Pin: All Exotic Joker are debuffed 
no more Exponentia shenanigans 
when chicot becomes useful
chicot actually might be good to have in the post naninf antes
ban chicot 😉
luchador?
luchador is not real
fair point
director's cut
what deck should be implemented next
i wanna see ticket deck for the chaotic early game
deck of wrath/ deck of sloth
lol
cryptic deck might be the way
for early enaninf
oh right antimatter deck exists
that might need to be banned
ticket deck + betmma's vouchers = chaos
would there be any reason for steammodded to not detect the mod even though all the files are in the mods folder? I also tried with talisman and it detected that with 0 problems.
i did a thing
wonder how other modded jokers like dagonet would synergize with this
btw, no ante reduction
Jellymod is broken so no way to really use it
rip jelly
antimatter deck is definitely going to be the main deck for highest ante
since it literally is a cheat
speee
i legitimately cannot tell if it's doing it at this point but does universum stack
Oh wait I was thinking about another joker
no
Not The Flame: all base edition jokers are debuffed
oh wait I messed up something
Fixed
isn't it start with all but 20 cards discarded
in the sheet
universum? nah, skill
It would be cool to have an effect that works like exploding dice, where if the maximum is rolled, it rolls an additional dice and adds the result
Though there isn't really much that works like that to begin with
A chance range but it adds chips
A coinflip Joker that adds a chip or mult or whatever every single time it rolls heads, and then rolls again until it rolls tails
Obviously one to isolate from the chance odds boosters, so it doesn't just go forever lol
clear sale and overstock minus
👍
what did i miss
i'm just throwing ideas on the suggestion sheet
what does it do
i don't even like the effects i have for them currently i just like the theming and art
oh i thought its like -1 card slot
mimicking a different t1, t2 and t3
ngl that would be funny
but negative
i'll do the negative acclimator art once the tarot or planet acclimator art is done since its pretty much just recoloring
lol the arrows would be pointing opposite directions
theres a few pixels wrong in the overstock minus art i just noticed but i'm not sure i care
I blame Double Scale
and it broke my save
why is bignumber invading the ui
ty
10 min update: still on card 1
btw is it known that either cryptid or talisman overrides custom font?
getting rid of save.jkr fixed it, i guess that run wasn't meant to continue
it was already cursed enough
my gme crashed
o7
try again after updating cryptid and talisman, I noticed your canvas/exponentia retriggers aren't working and you can now skip the whole animation
getting gateway in shop 1 is a hilarious omen
if i made custom textures for the seal decks would they be used?
yes
cool, will do at least 1 soon
I will still add the seal in-game but the back texture can be custom
same for edition/sticker decks
i'm learning very quickly to never gamble on emerald stake because you will lose
Eternal joker troll 
the back texture i'm gonna make is gonna be kinda lazy but i think it'll turn out fine
like this but the art is extended and uses magic deck colors
debating whether i want to move the candles down more so i don't have to extend the bottom
holy shit why is all of balatro a gradient
why did magic deck need to have 2 gradients
fuck it, 3 gradients
I don't know why or what causes this, but for some reason Seltzer decays too fast with those jokers
And after the scoring ended it died completely and, judging by the sound it made, about 50 times
Selling a Diet coke copied by Canvas is funny
What is it for 
medium deck
ooh
If you upgrade invisible joker with Canvas, the copied joker may be broken (also may be due to Double scale)
I can send the save file for you to test things
so its the medium spectral but with magic deck colors and background cause tarot card association
Double Scale 
But negative joker doesn't scale?
Does getting a joker from invisible joker make it a scaling one?
(Also does this blueprint copy things hundreeds of times now?)
i think that should maybe be kept because its funny
Yes, just sharing
It is
Trying out the mod rn and it's so funny seeing the shop being so chaotic 😂
another thing to keep in mind for disabling animations is money
All of the ease() functions I have to work on
i have a bunch of retriggers on gold seal cards rn, the animations and sounds on that are getting annoying
getting closer to infinity with this one
error has given me 3 additional disabled triboulets
lmao
i mean pinned jokers don't help the fact it copies from the left
i should have thought about that
lmfao
of course double scale shows up and i can't sell jokers to make room for it because they're eternal
it does?
god i have been using it so inefficiently
gamers how do we feel about these effects? t1 means stuff like aura or wheel of fortune can make things negative, and copying polychromes also has a chance to make it negative instead
sounds perfectly unbalanced
maybe the t2 should also include sold cards?
most normal cryptid run
cool
It might even work better without the seal
So far so good lol
tbh this build would be a lot less scuffed without all these pinned eternals
you can't make this stuff up
where link i want to try it
pin
two m's, a jollu joker
and i have exactly enough money to afford all 3 without selling anything 😭
And the slots!
where pin
discord
Sad, not sure if it's worth it if I get it
(Could replace Brainstorm for the flex)
wait do i need lovely?
yes, steamodded 1.0 requires lovely
like the injector or the file?
i put cryptid in my mod folder and it just isnt loading into the game
you need talisman and steamodded 1.0
Ah ok
consume-able art
bro is still smiling while being eaten
ok now it says main.lua:3522: stack overflow
the debuffed cards are kinda lost in your deck, like how socks are lost in the washing machine
verify file integrity
ok
ok i did that then i opened the game and steam modded was working, i use the powershell injector again and now modded is working again but still no cryptid
ok
im using lovely and i don't see the new jokers
I should probably add a check to see if the lovely part of Cryptid is installed correctly
I make the ace of spades have a gold seal in Talisman so maybe I could make it polychrome?
can you make it spawn a gateway somewhere? probably above the profile button
Hey my balatro dies when installing this mod
another note on animations, the negative animations on the jokers created by M also take a notable amount of time when there's a lot of copying
I was actually trying to fix this with Talisman
There’s still some other delay when creating a card that I haven’t found the cause of yet
I did get the negative animation to stop though
Make sure you have all of the dependencies and they are all up to date
yeah i have lovely and talisman
and still it shows this
btw can you get rid of the planet level up animation?
I got lovely but cryptid doesnt appear
Upgrade Steamodded
kay
Use the latest source code from GitHub
Make sure it isn’t installed in Mods/Cryptid/Cryptid
huh, is this too many jolly jokers?
Nah keep going
oh hey it didn't actually freeze
then what is it supposed to look like?
it recovered
just Mods/Cryptid
i just have like 20k hand size
Did it I used the injector and still my balatro shows the same
You have to fetch from other Balatro player's deck for cards
Don’t use the injector
Lovely is probably formed from the word Love, love is associated with hears, make it an ace of hearts
do jokers and consumables count?
lmfao
make it a cryptid then
okay then I use the plain code?
As long as you don't steal mine go wild
Hands are taking so long to score I'm just scrolling the Internet
Download the source code from https://github.com/Steamopollys/Steamodded/archive/refs/heads/main.zip
aha and then??
i just got a great idea for a unique stoner's deck texture i hope i am not too inept to pull it off
Damn
Move the unzipped version to your Mods folder
In Mods/Steamodded
Done now its lovely what crashes
ur so patient math your day must be going well
oops
and it's broken my save again
great
i just wanted a hilarious screenshot on ante 0 with like 1000 jokers
Well if my game breaks with only making one step because mods being mods
it has been :)
Wonder what it broke again because steammodded its doing something that shouldnt
Good now it got rid of lovely XD
Delete balatro.exe and verify game integrity
You might have the installations conflicting
Yeah maybe thats the problem
Well if it has any left
Okay I reinstalled all
I should playtest more so I can spot and fix these errors lol
Literally talisman works perfectly
what the hell
Well fun fact Quit button doesnt work
Gotta love making Perkeo even more broken
(This is from one "out of shop" context)
something..strange is happening ith my score?
Just love when
Im having a similar problem
o and then this happens
ok yall im now working on fewest jokers inf
how much do yall think this would do
idk if googol card is worth
Believe in Balatro rng 😏
some improvement
also i have to sell exponentia each time since i wanna go base for the test
I'm running your build but on another level
yeah im looking for fewest jokers though thats the fun for me xd
tbh i dont understand the interactions of the jokers too much to know if what im doing is optimal
There's one simple rule to this mod
Everything is optimal if you believe hard enough
if only
My only regret is not having MoreSpeeds on
in the later versions you can turn off animations 👍
Is it a code config type of thing?
no its a setting ingame you can enable
Oh well I'll just do that then thanks
btw I’ve seen a lot of issues with installing so tonight I’ll release a new version that has a file with everything set up
(Except Lovely, you may need to update that)
although i think im just slowly understanding most of my score is coming from exponentia
is iterum even worth it here?
The option disables itself when I restart the game 🤔
Like it's ticked off after the restart
Yes
also whats the fewest jokers inf image youve seen here
im at 10 jokers but still not there
idk if i should keep iterum
and even if i replace it with what joker
math i need your knowledge to theorize xd
you could technically get inf hand level and ditch jokers for the screenshot
is boredom joker worth it?
nah i dont want consumables
like imagine you could just start a game with the jokers and then the only thing you could do is press play
with a level 1 flush 5 of kings
thats what you get in this kind of challenge
i think boredom is worth
its also a joker that can go on the right of canvas
so 2 canvas is better than canvas blueprint?
Yes
aight
BP copies the retriggers but not the extra joker to the right thats’s not common
what you think of this so far?
idk im just messing around since i dont really understand the jokers
If I had that many canvas Id go even more wild
i got ee271
so close
also wait i can replace the boredom
i should probably balance the canvas exponentia or go all in 1?
cuz if i think about it the canvas can act as an exponentia
right?
Is this a known issue Math? 🤔
The option gets ticked off on game restart, the animations keeps playing
Try on the latest version
There was one version where it wasn’t saving to a file with Talisman
Yea I am on the latest version
nah im defo getting lower scores
(Last github changes were 4 hours ago)
also its annoying to test exponentia since i keep forgetting to sell it
like i want it to reset after each round
maybe you can give me code to modify it for my testing math?
yeah i tested and it doesnt work as you said
i made sure to remember to replace all the exponentias
either a bug or intended
idk
way too much effort, would require more caffeine
Maybe 2 is the perfect number?
somehow 5 and 3 is better than 4 and 4
You’re getting 20*3 retriggers versus 14*4
idea was just a stone card with the tower tarot hidden in the cracks if that makes sense
Nice guaranteed boredom
guaranteed boredom guarantees your boredom by making so many triggers that it takes long
It sure is working
Add in canvas and you will be sitting there for a while
i guess i'll just try to make trance deck now since i actually know for sure how i'd do what i want to
Hehe Trance deck
Seems interesting, unfortunately, no 1.0.0 compatibility 
ok i got a 12 joker inf with talisman
if anyone has better understanding try to beat my score xd
seal the deal line 64 please add my art to the sheet
That's where you're wrong
Crazy
My mod got a 1.0.0 branch
it might not even be optimized so it might be easy to pass
I just leave a comment and wait
ok iterum wasnt needed xd
Installed morespeed midrun and thank god that makes such a difference
The retriggers are number of non-common jokers to the right and then you just add it
i dont understand that sentence xd
So with the 3 and 5 it’s 3+3*(2+3+4+5+6)
because the rightmost canvas adds two retriggers, and the next one adds three, then four, etc.
shouldnt the rightmost give 1? since only double scale is after it
Even speed 16 can't save me from the Canvas retrigger
In this pic there’s also brainstorm
this is the latest image
Update Talisman
Here it’s 3+3*(1+2+3+4+5+6)
ok so how do i optimize this? give me some desmos link like the good old days xd
Pretty sure I got the latest
also i aint tripping by thinking that double scale is a must right?
seems busted so i just went with it
well anyways i almost got it to 11 so its some progress
how does scaling for exponentia compare with and without double scale
Check your settings menu
Let me find an image of exponentia double scale
Uhm yea it's something I showed before..
I'm not gonna explain again scroll up
For sure
This would be ^472 without double scale
If doesn’t apply on restart, the description is wrong
And that version also doesn’t save the setting on a restart, so update your Talisman
I forgot to, then patched it right after
You’re on 1.1.0, that was fixed in 1.1.1 and the latest version is 1.1.3
Plus it’ll actually save on a restart now
Darn my bad, saw the "4 hours ago" on one of the file and thought downloading from source would suffice
double scale + exponentia is enough for eee, right?
It pretty much cleans the slate, so it might be better for making modpacks that have lots of mods in them
Baron/Mime is to e as Double Scale/Exponentia is to ee
So you might be able to get like eee6 if you really push it
Exponentia is different cuz it scales by itself
but after that getting to F would be pretty difficult
...actually when would F start? 9 "e"'s? 10?
Like after I played my hand to get ee307 I could get inf with a high card
Welp, here we go
Maybe the next challenge is no scaling cards
You’d need tetrational mult for that
Iterum canvas with that joker concept that makes held in hand cards count too
Even then you can’t enaneinf
genuine fear
ill be suprised if balatro doesn't freak out and explode
Balatro exploded way too many times with modding it's used to it
Maybe Diligens Canvas
Diligens?
^2 Mult, X2 Ante if score beats blind requirements
Or if that’s too risky, augmen
^1.5 Mult, sets chips to 1
Then you'll end up on ante 1 billion lmao
Ante naneinf
Real
Because canvas will also retrigger that effect
I mean augmen doesn't really do anything on plasma
Plasma’s ^2 Mult is like nothing
It's still the best deck xd
just highroll into the negative sync catalyst
the theorycrafting here in interesting though 👀
^2 Mult, adds one arrow every time you reach naneinf in an unmodded game
lol
we're putting plasma deck outta business here
best deck in cryptid sheet?
lucky deck cuz gambling addiction
i'd say DoE tbh
just forgot again that antimatter deck exists
and then antimatter
lmfao
antimatter is better than every deck because it CAN be every deck you want
it's the blueprint of decks basically
actually that'd fit envy more
some decks probably wouldn't make sense with antimatter though
erratic + checkered, for one
er, every deck thats just "start with your entire deck of this enhanced card"
idk how that'd be handled but it can still gain a ton benefits obviously
Ticket + Redeemed = start with every single voucher
DoE, Sacrificial deck, Wormhole deck and Cryptic deck are the top contenders i think
DoE goes hard
best idea i ever had fr
i guess yeah
yeah deck of greed effectively giving you infinite money would be crazy
and then Wraith your money back
genius
or ig erase debt
roll for natural negatives and "negative joker"s till you hit inf first shop i guess
after getting showman ofc
DoE + DoG(lol) = anything and everything all of the time
Are there blank and antimatter deck textures? I can probably add them without much difficulty
also black deck painted deck blue deck conflict is so funny
3 decks gold staked just to get +2 handsize on antimatter
getting the upsides of all of those decks is funny
oh wait yeah its no downsides huh
not combination of all of them just all the upsides
Thorn deck is literally just infinite discards
delayed gratification goes hard
not very good tbh
banner too
though my guess it would probably be coded as "You don't lose discards"
instead of having 9999999999 discards
i don't think so but i could make them probably if they're just going to be like the vouchers
with ambidextrous you also have infinite hands lmao
with trading card ambidextrous and DNA you could erase your entire deck except for one card, then keep duping said card
has anyone tested quadratic vamp yet
@clear hare There was this
omg whats with thunk and gradients i swear everything i colorpick is 9 different gradients
Hehe gradient go brr
antimatter has 2 gradients
this fine for antimatter deck?
with or without the negative shader
i could also change the white outline to black for the negative shader
heres both
what r we thinkin bout this WIP trance deck
Very cool
what would the least broken scaling joker with quadratic scaling be?
square i think
idk why i just guess that one
wait runner for sure
it goes +15 > +16 right? not +15 > +30?
it goes 15 -> 30
+15 -> +30
i see
i've only used it on things that start at 1
and the example starts at 1
ramen if that counts
but thats not scaling really
This was the original example
i think this is the quad scaling right?
x = how many times it scales
y = set increase
z = starting amount
would cloud 9 or abstract count?
i mean the value changes based on something
Im pretty sure they dont
oh double scale does work on ramen
so final answer ramen
it does i just tested
the non-cheat answer is stone joker i think cause it just sucks normally
worst scaling joker = worst scaling joker with quadratic scaling
what about popcorn
it would die a round earlier if i did math correctly
yeah it scales negatively with double scale
imagine eternal food jokers not being destroyed
let me see if i can calculate 5 gift cards
egg and throwback don't work but gift card does indeed work
i think this is the equation for 5 gift cards only
i can adjust it to the amount of gift cards and the amount of items
@clear hare if gift card perkeo is already quadratic, what is quad gift card perkeo then(im bad at understanding this type of math)
cubic
k
Since gift card scales more but not perkeo
in other terms, your about to make a lot of money
wait what would x be
Also gift card isn’t really scaling per se
yet some reason its effected by double scale
yet throwback and egg arent
bull isn't either
bull/bootstrap type shouldn’t be
Because of how they reference scaling
Or maybe I can just do things a bit differently for those
should be done
tell me when you put them in a commit so i can redownload and look at the pretty pictures in game
trance deck if that wasn't clear
i do not look forward to figuring out how to extend deja vu to deck texture size
yk that may be my least favorite sprite in the whole game because what even is it
Last Math Blind Done
, gonna put everything in suggestion box for now
double scale + exponentia. only xmult is cavendish
turns out that this affects anything that retriggers anything in cryptid
sorry if i'm overreporting btw
Also broken in what way?
they just have no effect
they don't crash the game they just don't do anything. iterum doesnt even apply the mult
yeah in that case negative joker also crashes immediately when spawned in
Can’t reproduce this
working on removing some more animations
also I might see what you mean @vestal seal , the retriggers aren't increasing chip total
nor are the cards themselves for that matter
for some reason i want the fire to change color if you've overshot by a lot
at least for you it gave the effects. it isnt even applying that for me
thought of a name for the unnamed common joker and made art.
Lost Socks
you trying to search for the three debuffed cards is like trying to search for your socks eaten by the washing machine, and this art is where the lost socks go (the void of space). dont ask why theres an aurora
🌌
I can't figure out how to get rid of that pause at the end
it only happens with the gold seal cards
I guess I wont be doing that then
I think I figured it out
There we go
All I wanna do is get an hour of recording and this happens (Whats important is near the end I don't have a proper way to edit this)
Dunno if it's a talisman thing or a cryptid thing
talisman and I'm on it right now
I would say "update" but this also looks like it would happen on the latest version
(you should still update)
I did update before doing that
oh maybe you just didn't update smods
I forgot that I also added the ability to see versions recently 
what are the odds of getting an exotic joker? just curious
it can only be spawned from deck of equilibrium (same as everything else) or from gateway which spawns in spectrals with soul rarity
i think
Gateway has a 0.3% chance of appearing for each spectral card from a pack, and in the Deck of Equilibrium it's currently a 4/286 to get an exotic joker or gateway per card generated
I still can't figure this out though
rather than bash my head at it I'll just come back to it later
is it due to ease_dollars
no, I patched that
--Easing fixes
local edo = ease_dollars
function ease_dollars(mod, instant)
if Talisman.config_file.disable_anims and (Talisman.calculating_joker or Talisman.calculating_score) then
mod = mod or 0
if mod < 0 then inc_career_stat('c_dollars_earned', mod) end
G.GAME.dollars = G.GAME.dollars + mod
Talisman.dollar_update = true
else return edo(mod, instant) end
end
inc_career_stat doesn't mess with event manager either
🪲 - pressing R after an error causes another error on window start
manually reopening works fine however
there's also some animation when spawning a card that I wasn't able to remove, even though I patched set_edition and start_materialize
anyway I also fixed a crash so I'm just going to ship what I have now and worry abuot it later
added a few decks to the suggestions sheet
hmm I wonder what will happen now that I fixed double scale
which error does this throw? wondering if this is something broken on the steamodded end or just in cryptid
oh no...
hmmmm
scaling with sell value was never intended... but it's also funny
so I'm keeping it in
it's supposed to be unbalanced, what do you expect 
it happened by accident with gift card but now I'm making it official with egg as well
just keep anything that is broken in some way 
um, what does "savefile" mean in talisman limitation notes
is it a saved run
so when reverting to non-modified Balatro, that saved run is not playable?
yes
I misinterpreted that as "loaded profiles" lol
that spooked me for a bit, thinking it would be a one-way path to permanent modding
no, my goal is to not corrupt profiles 
although there's a chance it may happen if my code is bad
new deck textures in-game
should probably remove the seal bit
these look amazing, thx @grim tiger
a mod which permanently altered the game in some way on purpose would either be qol or bad practice
I'll add that in, they look better without the seal
they don't have any yet
yw, they're pretty much just fancy recolors so they were fun to make
i could make some
looks so cool as combined texture
what do i do here
update steamodded
it looks pretty good here
I reverted it back to English by copying and pasting the whole text block in file and it seemed like clicking on crash screen does nothing
is this the correct one? (pasting converts to text file)
yea it is
update steamodded
I did get steamodded-main a few minutes before downloading talisman and cryptid
also did
you would see 0.2.2g then
ok, that did not had me expected
it's nowhere to be found before you sent the link
uhh
this is the sort of deck you might get from antimatter (before applying cryptid decks)
What if you had perkeo with that
You have 3/2 consumables
Can it spawn consumables?
no
ok now time to figure out how to implement the enhancement, edition, seal, and pinned decks in a fun way
what if it was randomish like erratic
that's my idea
or somethinglike all aces are bonus, all 2 are mult. all 3 are stone etc
random enhancement, random edition, random seal, 10% chance for each sticker
gl with that
buying negative (+3 joker slot) does this lol
Antimatter was upsides iirc
So unless you're changing it
Stickers aren't upsides
oh it was
unlock and gold stake condition won't work right now btw, I'll add that later™️
10 of spades seed on this would be fun
Maybe change the unlock to “win with blank deck on ascendant stake”
Might conflict with disabling stakes in options but might be more interesting
