#Cryptid - An unbalanced Balatro mod (1) [Old]
1 messages · Page 8 of 1
fun fact: those square letters are actually pieces of flag emojis, thats why putting two of them next to each other will usually create a flag
its also why theyre called "region_indicator_m"
I have an idea for a joker but the sprite I have planned is just a steel king of hearts with a red seal and I can't find the sprites anywhere 😩
Ⓜ️Ⓜ️Ⓜ️ 🇲🇲🇲 Ⓜ️Ⓜ️🇲 🇲Ⓜ️ 🇲Ⓜ️Ⓜ️ Ⓜ️Ⓜ️Ⓜ️ / Ⓜ️🇲Ⓜ️Ⓜ️ Ⓜ️Ⓜ️ 🇲Ⓜ️🇲 Ⓜ️ / Ⓜ️🇲 / 🇲🇲Ⓜ️ Ⓜ️🇲Ⓜ️ Ⓜ️ Ⓜ️🇲 🇲 / Ⓜ️Ⓜ️ 🇲Ⓜ️Ⓜ️ Ⓜ️ Ⓜ️🇲 / 🇲 🇲Ⓜ️Ⓜ️Ⓜ️ Ⓜ️Ⓜ️Ⓜ️Ⓜ️
m
@cold sandal when you update the pinned message, this will always redirect to the latest release:
https://github.com/MathIsFun0/Cryptid/releases/latest
now we work on adding more jokers 🍉
ok found red seal for this but if anyone has a clear image of king of hearts and steel plz help
👍
tomorrow
@clear hare what version of the steamodded code did you use to test the newest cryptid release? as when i download the lastest code from the github i get this block of text
Wait Cryptid requiring talisman atleast for now is imo not that smart
Considering talisman is much more wip
I mean idk much but wasn't there a bug with level 2 hands?
upgrade lovely
latest commit of steamodded
I think it's fixed, wasn't able to reproduce
and that was the only bug iirc
Oh ngl I thought there were more
Now we need stable steamodded release so I can start using more mods with talisman
no more big ass block of text, but now i get this error
@clear hare I added Talisman to the pinned message considering it's now required
nativefs is a depedency of Talisman
((Should I also add this to the pin))
ok this fixed it, thanks mate
We gonna need an entire guide on how to install Cryptid at some point 
so true...
yeah the installation of cryptid is slowly becoming more complicated LOL
worth it though
yep
nativefs requirement is kinda dumb though
for some reason loading the files for Talisman without that just started crashing on the newest Steamodded version
With some cryptic error
and nativefs just fixes it
The pin now contains 5 links
it’s a dependency I added to Talisman
i can just add it to the folder so you only need to download it for the next update
and no other programs
We need a voting system for what to add next
Make decisions easier
Ima drop something here real quick
Ima take 0-2 items from every section and compile them into a sort of poll or something so people can vote
use discord polls
put like 10 items on there, top 3 get added next or something
after all the suggestions there is going to be a massive sheet
I was entirely ready to create a list of 20 items
you could also do a google form for something like that
If you want that many iptions
we might need more people
Didn’t math want to focus on uncommon and commons though lol
I can do both
Got a steel card sprite now but still need the king of hearts 
Those rarities are just good because they round out the pool so I’ll pull from there too
That makes sense
there should to be a column on the spreadsheet for what I should implement soon
no double scale :(
thay way I don’t lose track
Alr found one on wiki, gonna brb
The polychrome effect kinda ruins what i’m going for
Once i’m done with this joker everything will make sense
funny deck idea
NAN Deck
Start with a deck of 52 cards of the same rank and suit, -3 hand size
-4 handsize so no 5 card hands :trollface:
The Manacle:
Erratic rng bug at home:
that’s what inspired me (name included)
anyway I’m gonna head out since it’s 1am here
That’s late, cya
For now I'm sticking to stuff with art, in future polls though i'll probably include 3 suggestions that don't have any art
i have 0 idea what transient means so first one
antonym of eternal
What about dark green stripes in the same pattern
Fixed the shading but i don't know what color the dice should be
ourple dice would be nice
ourple
hell yeaa
Joker: Endless meta
1 in 3 chance to create a King of hearts with steel card enhancement and a red seal when a card is destroyed (Bp compatible also
)
(this took several hours 😩 )
gonna go to sleep
sorry i couldve given you the assets i was just a little busy with some personal stuff
probably going to make some of my tags next
this would go so hard with my spectral idea
Bruh I spotted an error in the sprite but im too lazy to get out of my bed and fix it
Hopefully it doesn’t get added until I wake up 🗿
ill fix it
M
m
M
m
m
m
m
M
this happens when i click play (current version)
is it because my save has a naneinf score?
update: i do think thats the case
oh.
Do you mean when you launch the game? If so, it's probably because you got 1.0.0 alpha steamodded, which doesn't yet support this mod
different issue, i found out why that one happens (highest score on that savefile in naneinf which breaks stuff
Oh, wait, I thought it's a different mod thread, sorry
that's where you're wrong haha
having trouble getting mod to work, is there any quick guide on which files n stuff i should be adding/removing?
(opening the game works fine but nothing is added)
Send your mods folder please
was that save made before Talisman? That could be why this is happening
yeah
imagine a Dummy joker that is just invulnerable to literally everything
a ss of everything in my mods folder, just stuff needed for cryptid (talisman and nativefs)
delleted the read mes from the folder after taking this
Maybe you inserted the mod not the right way? It looks like you put the cryptid mod in the folder, not the cryptid folder
This Joker is invulnerable to being destroyed, disabled, and can never have stickers on it
should this joker be common(i just put it as common)
Why would you get it?
Exotic
idk maybe like dhummieus
Give it +1 joker slot and make common
Whenever a card is supposed to be destroyed or disabled, transfer it to this Joker
might wanna derank it a bit
oh yea forgot to put the not die aspect
So if you have it, jokers turn into it instead of being destroyed?
extract Talisman and Cryptid to their own folders
instead of just plonking them in the Mods directory
So make everything sellable eternals?
practically
seltzer is infinite now yay
;mao
never expected phantasma of all things to be latin for dummy
then again i used google translate
unplonked them from the mod folder and made their own folders
plonked nativefs
led to this (im SORRY if im bein stupiddd)
what if i put "Erases all stickers when sold(Overrides sticker effects)"
nah ill put that for another joker
maybe call it Adhesive Remover?
what rarity should Adhesive Remover be
I'm going to embed it in the next Talisman patch though so you can also just hang on a few minutes
was thinking rare/epic
maybe to make the dummy a bit cooler you could make it
"whenever a joker is debuffed or destroyed, turn into that joker
wheneve the joker is un-debuffed(is that the word?), turns back into dummy."
but then it isnt rlly a dummy
molding clay?
Molded Joker
i think situational sell effects should be uncommon
anti-sticker?
like the chicot to your adhesive-remover's luchador
would it?
i mean all stickers would be permanently gone
even if this joker isn't around anymore
well unless it gained more stickers
wait for adhesive remover you meant all on your current jokers right?
alright just making sure i didn't misunderstand
https://github.com/MathIsFun0/Talisman/releases/tag/v1.0.6
now you won't need to download nativefs separately
This should fix everything wrong auegh
also .pixil file so no one has to go through this pain again
King of hearts, red seal, and steel png, all in seprate layers
all i have in the mod folder (new talisman) and it crashes
it might be the version of steamodded or lovely i have but idk
make sure you're using latest steamodded
ok
one blind before violet vessal
and i have a chance for an exotic joker
do i take?
got the latest version
no idea whats happening
lmfao
🪲
🪲
beetle joker when?
the mult or chips will just be set wrong purposefully to say error
+$ERROR for every ERROR used at the end of round
hope this gets fixed so we can experience the power of exotic jokers
(noted)
weird, when i use your mod folder it works perfectly
if your wondering, the card i got was univertism (x2 chips and mult when planet card is used), and it also crashed the game
nativefs is now no longer in the pinned message
what if there were vouchers that gave a Free slot(a slot left of the Joker slots that any item can be in)
ok probably not left of the Joker slots
I'd be surprized if nobody said anything about light mode but here are the poll results
And you can also see my votes lmao
lamo
we should probably start naming the unnamed stuf
alr, going to implement the top 5 of these
and to put all these effects here:
White Hole - Set all hand levels to 1. Level up your most played poker hand by 3 for each level lost. (Spawns like Black Hole)
Speculo - Create a Negative copy of a random Joker at end of shop
Redeo - When sold, -1 ante for every $10 spent (permanently increase requirements by $10 after each use)
The WHIP - X1 Mult, permanently gains X1 Mult if played hand contains a 2 and 7 of different suits
Conveyor Deck - Jokers may not be moved. At start of round, duplicate leftmost joker and destroy rightmost joker. 0.3X blind requirements
actually the effect of conveyor deck seems kinda weird
i forgot speculo's existance and holy that is good
shouldn't it destroy the rightmost joker and duplicate it in the leftmost position
It's supposed to be weird
Dupe the leftmost joker to the leftmost position
When a joker is first obtained it goes to the leftmost position
Ima use debug to try and do a run with it in a way
I shouldn't have done this
ah
if you can easily get 5 of a joker I feel like we don't need the 0.3X reqs
but that can come with playtesting
target sticker
sorta self explanatory
crazy idea: it would be cool for Steamodded to have more API for things that would aid the more complex effects
ex. retriggering jokers
or for things that happen on destroy events (that's why I didn't add that to m)
yeah, but when I implement them I might add some of the backbone for them to Steamodded lmao
When a Joker is obtained, debuff it for 5 rounds, then make it Negative
that's a fun one
m
m
ok
positive edition 👀
bruh
it overrides edition ig
i meant that joker idea sounds more like an edition or deck kind of idea to me
ah
I think something is wrong with my Royal Flush
it'd maybe just be as common as foil so its a way easier to get worse negative
with phantasma you basically just get free jokers forever
You've gotta be kidding me that was just a rare tag (Im still on an older version lmao)
there's about 140 suggestions rn
Insane highroll
Anything with exponentia is a naninf 
gg ez
Does White Hole just triple the hand level if only one hand was upgraded and played (let's say that for the whole run I was only playing straights and only upgraded them). Also, how does this interact with Universum?
Tbh I still can’t shake the feeling that something is just a little bit off with the current neg joker sprite
Maybe I’m going insane lmao, if only I knew the exact values used
hehe
it wouldn’t change it at all
should we implement joker copy limits or nah
jk i already know it's nah
ngl i really wanna see double scale added
it'd be so cool
And what about White Hole + Universum?
each level would give you X2 mult and chips
Universum + Duped White Hole + Perkeo
What do you mean?
double scale
i would just take the integral of the current function
+4 mult for every $5 you have?
so integral of (2/5)x is x^2/5
dang
+(x/5) Mult for every $5 you have
actually double scale will be a pain to code for things like bootstrap/bull
X is money in that case, right?
Yo how do i get steammodded 1.0
update Steamodded
download latest source code
on the Steamodded repo
I will probably save double scale for last since it'll be the hardest to implement
but right now the bolded entries on the spreadsheet are what I plan to add in the next demo, with more to come...
m
I downloaded Steamodded again and put it into the mod folder (It's giving the same crash (I used your mod folder for the first screenshot and just updated Steamodded in it (I don't even know if this message was supposed to be to me)))
No commons 😭
Art Priority List:
- Bolded items that don't have art, as these are what are planned to be next added
- Common & Uncommon Jokers, if I'm not mistaken, Math said they wanted to add some of these next
- Vouchers, we don't have much voucher art yet
- Anything that isn't listed in this list due to being too small of a section { Booster Packs, Enhancements, etc. }
- Exotic Jokers, due to being more complex and just being cool
- Keys
- Legacy Bosses { See #1219749193204371456 message }
- Other Bosses { Note: The formatting for blinds is wacky, see #1219749193204371456 message }
- Rare & Epic Jokers, most of these already have art
- Decks, There are a lot of decks already with art and { For now at least } we probably don't need more
Ofc, this list doesn't have to be followed, it's just in order of what in my opinion is the most to least immediately required art, and there are other factors that come in to play as well { Formatting, mainly }
I did say this (for 2.)
Alr just edited it
I wonder if there's a script that takes a static image of a blind and adds that animatiom
can probably ask in modding-chat but would make things much easier for the artists
yea
first new item of the day
(now, time to add its effect)
Put it next to Black Hole in the consumable slots for a free cool screenshot
:)
me when i perkeo dupe white hole + universum
if only this worked for constellation lmao
You'd need Celestial Storage (Crystal Ball T3) to do that
how are you going to get it?
👍
we need a cursed screenshot of soul, black hole, and white hole all in the shop with DoE
And Gateway
now that i think of it, DoE sounds pretty decently easy to implement
you just equalize the odds of every single card and give the voucher right?
you could probably just pull from P_CENTERS without caring if it's valid
(the list of every item in the gaem)
the moment DoE is in game we're gonna get seeds that have gateway and perkeo ante 1 shop
I don't think that'd work unless you have lock or something
lock?
Cheater seed
hmm
free naneinf build
just saw that 12.5 chip pair
For Spiritual Cleanse i just kinda
Familiar: Destroy up to 1 selected card in hand. Add 3 Enhanced Face Cards to your deck.
Incantation: Destroy up to 1 selected card in hand. Add 4 Enhanced Number Cards to your deck.
Aura: Select 3 cards, add foil to the leftmost selected card, holographic to the middlemost selected card, and polychrome to the rightmost selected card.
Wraith: Create a random Rare Joker.
Sigil: Convert every card in hand to the same suit as 1 selected card.
Ouija: Convert every card in hand to the same rank as 1 selected card.
Ectoplasm: Adds negative to a selected Joker.
Immolate: Destroy up to 5 selected cards in hand. Gain 20$.
Ankh: Create a copy of a selected Joker.
Hex: Adds polychrome to a selected Joker.
White Hole: Upgrade most played poker hand by 3 levels for each level on hands.
Gateway: Create a random Exotic Joker.```
Oops they're seperated
gonna try to beat a deck on ascendant stake
ascendant platinum stake
The seals, soul, and Black Hole
this error is so annoying
it happens randomly when upgrading a planet and idk why
wait nevermind
it's not random
fixed it
New spectral idea 
Atlas:
Skipping a blind now gives 2 tags. 1/2 chance to destroy all modded Jokers and Consumables and crash the game instead.
Wacky
attempt to index "atlas" (a nil value)
it wouldn't do that, it would corrupt your Steamodded install to rename SMODS.Atlas to SMODS.Sprite
using 2 white holes combined with universum is catastrophic
ee
for some reason my brain can't adjust to the ee system
with universum white hole is like ^6 score
10^(1.4*10)^9?
10^(10^9)
10^(1.4*10^9)
right
or e1,400,000,000
nice
perkeo white hole is a naneinf build for sure
until I add support for handling tetration and higher-order operations
I can't escape it's too powerful
are you ready for numbers like 8.5F20?
we might need to use arrow notation for higher numbers
Set base increases by 1X every ante onward
is this a good PI debuff(ante 60+)
i mean at ante 60+, you have to start thinking in OoMs (order of magitudes
by then every ante is like +20, 25, 30 OoMs so a slight base difference won't do much
@clear hare Can you help me with this?
I've tried reinstalling everything but no matter what I try to do it always just gives this exact same error and gets stuck in this exact same spot
The Thief
Every other score increaser gets applied to blind requirement
lel again
Ante 40+: +2 Blinds per ante
Ante 40+: Hands and Discards refresh after each ante
Ante 45+: Money can only be gained every other ante
Ante 45+: Can only visit shop once per ante
Ante 50+: Modified cards cannot be added to deck anymore
Ante 50+: After every round, add 5 random base cards to deck
Ante 60+: All Blinds onward will have The Mimic's effect applied (The Mimic is removed from pool)
Ante 60+: All Blinds will be Boss/Final Boss Blinds
Ante 100+: All Blinds onward will have The Thief's effect applied (The Thief is removed from pool)
Ante 100+: Ante increases every round
Ante 100+: Shops are permanently disabled```
a) send a screenshot of your mods folder
b) make sure you have the latest version of Steamodded in the Mods/Steamodded folder
the error is triggering before Steamodded loads for some reason
if you rename the Mods folder (basically, removing all the mods) does it open successfully?
Yea, it's a Steamodded version issue I think, I looked through some of the files and found manifest.json with
I thought i had downloaded the alpha
It might've just not been updated thoguh
download the code from github, not the release
I have been, and I just got it working
I used the Steamodded folder from when I originally downloaded your mod folder and the new download of everything I had
Also canvas doesnt work
personally i wouldn't have hands and discards refresh after each ante, and i wouldn't permaently disable shops tbh
having them limited to once per ante though is intresting
Actually now that I'm messing around with it it seems to only retrigger the leftmost joker
did my patch screw it up somehow? lol
I'm going to do the Canvas/Boredom nerf a different way
watch me WHIP
going to change the scaling to X0.5 since it's not that hard to trigger with things like full house and low-scoring hand types
I feel like "this joker gains" should be at the front of the sentence , but that's just a nitpick
Cursor (joker) - Come up with an effect
I hope deck of equilibrium is this easy
there was a legendary in one of the earliest mods that did this
permanently gains +10 chips for each card purchased
that works, but it would probably have to be rare minimum
we do need those uncommons/commons implemented after all
just thought of quadratic yorick
wouldn't cloud 9 count as a scaling joker
it doesn't scale
it scales with how many 9s you have
the joker itself doesn't scale, it just your deck
but the deck is scaling not the joker really, I think in edge cases like that don't bother
too difficult to make it work
well does bull count
seriously we need a definition for scaling in this sense
anything with "this joker gains" makes sense
and then anything else can be handled by a case-by-case basis
then bootstrap doesn't count
wait that technically means caino counts too
lmaooooo
well kinda ish mayben't
i think this definition just leaves out blue joker, bootstraps, bull, and swashbuckler
quadratic htr will look hella weird in game
and modded jokers ig
wait
quadratic throwback
it doesn't really say "gain" tho so i don't fully know
does this mean that ramen loses mult quadratically?
it more because it's retroactive I think
that would probably cause some issues with coding, maybe leave that out too
damn popcorn also technically loses mult quadratically as well
yepp lol
sacrificing my ramen, ice cream, and popcorn for a big wee joker
let me see if the game breaks if I make everything a joker
what if the tags and vouchers are jokers
things like vampire and dropshot will be harder
because they can increase multiple times at once
actually now that I think about it
yeah but it can go up twice or 3 times the base
if it's removing multiple
so it's more complex
double scale is going to be annoying to implement regardless
goddamit ice cream is gonna go down so fast with double scale
does egg count in double scale
it does say gain
if it is too difficult we can always give it a different effect too
ok I think I'm going to have to limit equilibrium deck to only jokers and consumables
no it should be doable
just annoying
nooooooooooooooooooooo
rip
I'll try adding things but like, there's no way we can have stakes appearing in the shop
gonna add this effect to suggestion box
it could just be lowered
to like +3
I think it fits cursor, I just pulled a number from thin air
cursor gives me common vibes
yeah me too, nice and simple, but not too simple :p
it does have a gradient and all
maybe +4 to match square joker
Put a click counter in its description
wait I didn't know that Consumeables literally does include everything
so it spawned Zodiac Deck and crashed the game
lmaoo
no I know why
it's not Zodiac Deck
that was just a variable in the debug for some reason
ok
it's working
you can get foil consumables because they spawn in place of jokers
and I think it's awesome
what's the odds of getting a naturally negative exotic then
it'll go up when I add more
now that my code is working let me make it so literally anything can appear and see if the game crashes
WHAT THE HELL
wait consumeables is just consumeables
I'm trolling
reminds me a bit of jokerless
ok now anything can spawn for real this time
will my game crash?
you can actually redeem it
🔥
Here's another joker done - Pixilated joker
this one was pretty fun
maybe this can be an uncommon
Virtue?
gonna put it's effect as +1 hand when blind is selected and put it in suggestion box as a common
the hand is temporary and doesn't stack right
well I mean if you have multiple it stacks anyways
i'm pretty sure it would either active when blind is selected like burglar or go away when sold
=]\
Ok i tested the retrigger jokers jokers some more
They only retrigger the leftmost joker and they can only do it once right now
Canvas seems to be trying to retrigger more times with more jokers as after retriggering once it has a huge delay before actually scoring
hmm
that seems weird to include
also isnt it more blurred than pixelated?
have I broken your brain yet?
help
just out of place
alr it's finished, now we just need deck art
this is what happens if you redeem overstock plus when you already have it
not surprising
but definitely funny
also for some strange reason i can't find steammoded link at all
can u give?
thank
very fair deck isn't busted
tbh legendary and exotic prices actually kinda balance it
I basically had to zero my money to buy Iterum
when it gets good it gets good though
yep
Maybe so, but I would never compress poor jimbo 😔
now we just wait for exponentia to appear in the shop
Remove every joker but exponentia 🧠
how much do i need to download aside from steammoded + lovely for this mod?
I think You need talisman, but that should be it
yes
Mondrian
I'm too tired to finish the job but it's pretty clear this is a Talisman naneinf build on DoE
Retriggers with 4 Oops All 6s let us farm money while perkeo + universum + white hole can max out our flushes
The einfeinf is coming
plus we have XMult retriggers for a possible pivot to exponentia+canvas
I get >2k a round with the new dice so it's just a reroll game now
reroll game? do crustulum next 👀
Does it give you money
Best thing is getting to ante -1 with petroglyph
no
no
with this money you can reach -inf ante
because vouchers can appear in the shop, whether you claimed them or not
they can appear multiple timeslike this? interesting
ok what do you think exponentia will reach after one hand
nerf exponentia
bring it to ^1, it is too good
Start expo at ^.5 
that was already ee43 because of boredom
What if you had one of the blueprints on trib
lvl 1e46 flush with universum goes crazy
anyway I'm going to stop there
Speculo here would go crazy
I gotta sell the error joker to use its effect right?
Yeah
universum + white hole would be nuts
Deck of Equilibrium
2x DoE
Theres math and hex code stuff in there that makes it wacky
Very specifically using this definiton for the art
Anyways can we get Speculo now :))))
did your game keep the 60 fps though? i notice with alot of jokers it just becomes real hard to run the game
there were lag spikes at the start of calculating a hand
I imagine it'll be hard for the game lmao
Hanging Gigachad (Rare)
Retrigger the leftmost joker twice
Comedian (Rare/Epic)
If any Joker with "Joker" in its name is held for an ante, turn it into a random Exotic Joker

btw I figured out how to make the retriggering work properly for canvas
now I just have to paste the same code for the 30 times the joker trigger function is called
disspointed that eternal mr bones still gets destroyed 😔
blueprint incompatible
holy
That is the same as with Blueprint and Brainstorm, so nothing
is there an item that can reroll booster packs yet
Idk
my laptop got fixed so back to balatro
I am redownloading everything required for Cryptid (I played with mods that don't work with 1.0.0 alpha steamodded so had to downgrade it) and now have problems with going back.
Did I install Lovely wrong? I always have issues with it when changing versions
Mods folder
Double scale art
what's the best language for orthographiam?
Polish?
If it's in the game, I don't remember
I want to check it in the game, can I please get help with this?
Dropshot is still using the incorrect border 
i added two jonklers to the suggestions box, what do we think
does Ace count as less than 4 for zoomed joker
+5 is a bit much
low cards aren't that bad usually
+5 makes sense for if you're trying to play 5 card hands but +5 per high card played is nonsense
i should clarify that full hand means 5-card yeah
also i added a Funny
Any feedback on this?
👍
👍
Okie dokie
outline of the bottom one seems weird
top outline looks like its supposed to blend in a bit but the bottom one stands out
also i think theres an outline pixel missing at the very top of the red scales
Ill fix that
Yall check line 45 of the suggestion box let me know what you think
is this stupid enough for cryptid
I don't get what it means
Like if you have 8 blueprint compatible jokers (besides the exotic) and you held the exotic for 16 antes, it would make each joker trigger 3 times in total
is it random?
Goes from left to right
More antes more repeats
Like if you had 2 jokers and held it for 8 antes it would make them trigger 4 more times each
didnt think dropshoot was very good at first..
I don't think there is a way to word that effect in a way for it to be understandable by everyone
We can come up with better wording that's not the issue
"jokers gain 1 retrigger every 2 rounds (currently x)"?
the best I can cme up with is retrigger 1 joker left to right for each ante completed with this joker" but even then the description doesn't cover it's intended effect well enough
"1 joker gains 1 retrigger every 2 antes, going from left to right. (next joker: x)"
then the actual jokers will have the amount of retriggers under them?
I think rework it into a random joker instead of jokers left to right "Retrigger 1 rondom joker for each ante completed with this joker" would be very easy to understand
i still have 0 idea what the effect is lmao
But the problem is that's not what I imagined from the joker, the versatility comes from the "charges" the joker has from being held for long, it's meant to give you more re triggers the longer you hold it but also allowing you to shift jokers
Basically the joker allows you to get more re triggers on jokers you want while that joker is held, every 2 antes it gets 1 more "charge" and if the amount of charges you have is more than the jokers you have you start rolling back the list
I'll try to word it better
The thing is if you can’t find a good way to word it the only two options are to either change it’s effect to something more understandable or implement it’s current effect with wording that nobody can understand, and both of those aren’t great options
rewording idea:
When Boss Blind defeated, add a permanent retrigger to a random Joker.
OR:
When Boss Blind defeated, add a permanent retrigger to the Joker with the fewest permament retriggers.
(This retrigger would show up as a tooltip)
Add a red seal to a joker 🗿
That sounds painfully difficult to implement but if you’re up to it I think It works well enough
that might actually be possible on deck of equilibrium
I see a way to do it, now that joker retriggering is already being refactored
I want it to be sort of like a charge system stored on the joker, so if you hold it for 8 antes you would have 4 re triggers that would be split equally among the jokers you buy, so saying the joker with the fewest jokers isn't what I want it to be
oh
Since it would kind of naturally divide them equally
yeah that mechanic with the even distribution isn't really crayonable
I know there is a mod that adds like a points system that works across multiple jokers, but it had to use a lot of tooltips and stuff to explain what was happening
I'll try to think of a better way to word it but that's the effect I want for the joker
So I don't plan to change it much
alr
looking through the sheet and suggestion box I see a lot of jokers with sell effects + cursor with the buy effect, maybe we can create some more jokers with buy/sell effect and tie it all together as a viable strategy
Joker: Fridge magnet
I think that's enough joker art to last a while, gonna try to do some of the boss blinds now
finally finished the joker retriggering rework
basically now it'll retrigger any sort of effect whenever that Joker applies it, for the most part
everything from odd todd to diet cola
alright, amazing
try with marble or something 🤔
let's try it
or burglar that would be interesting
how about both
even better
will my game crash or not?
there were some extra "Again!" messages (or maybe they were in the wrong order) but the effects worked
canvas
and now we let iterum take the spotlight
canvas iterum retriggering is really busted
because it duplicates the XMult and the card retriggers
canvas to legendary
op
i want cryptid to have like a tarlton like exotic but at the same time i dont want to just copy the idea
the idea fits the mod so well
also cicero is one busted joker
now that retrigger rework is done, what's next 🤔
more of the suggestions
I also have to finish off the stakes
but I'm going to take a break for today, retrigger rework was pretty painful
the amount of patching was like twice as much as what I needed for Talisman lmao
👍
might come back later tonight but it depends on my availability
bye for now
also I think I know how I plan to implement Double Scale without having to do a billion patches
basically it will keep track of all the other Jokers' variables and track when they change
and predict which of these come from scaling, and then do the thing that makes them scale quadratically
that's good
Gains a charge every two antes. Each charge re-triggers a blueprint-compatible Joker until every compatible Joker has been re-triggered, after which charges roll over and the cycle begins anew.
@clear hare what you think of this description? tried to work with chatgpt
@brave ibex i would want to know what you think also
I think it's good enough
idk if i should include the word blueprint compatible or not
ill just leave it as is now so people can decide
man i'm lagging 😩
i knew wording wasnt a problem, just worked with chatgpt for like a few back and forths until it looked right
i dony use blueprint compatibility for retrigger eligibility so I feel like it isn’t neexed
actually you could do the description Yorick style if you want to retrigger all jojers for every other ante held
Retrigger every Joker 0 times, permanently gain 1 retrigger after two boss blinds defeated (Currently: 0/2)
so, whens the next "beta" release, all of this sounds intresting tbh
i don’t really have a timetable in mind, I just do it after adding a certain amount of features
probably all of the requested items + the last 8 stakes will be in the next release
Problem is like is the changing amount when you have more charges than jokers, if you have 8 charges and 2 jokers then you'll need to dynamically edit that somehow
I think the original idea is still better since it's static
Nostalgic Ox done, I think these sprites SHOULD be correct
Like I'm thinking about a simple baron mime build with this joker
2 jokers and stonks
would go crazy
Indeed
gonna go do the rest of the nostalgic bosses in the same b&w color scheme
I think using the word blueprint compatible in the description makes sense for now until we have a good way to tell which jokers will get activated and how many times
So I'll keep it until we have some good way
although I have a gut feeling that some of these effects are incorrect, like I could have sworn 0 chips was manacle's old effect and not ox's, but that's for another time I think
Well anyways I'm going to sleep it's 1am gn nerds
pst gang where you at 😭
iirc I looked at game code for these, but I can check again when I add them
that’s not too bad tbh
although a fixed value is probably better for simplicity
i'll finish them all first, then i'll just go through some gluk vids and figure it out from there, no need
2 Done
3 Done (Nostalgic Pillar)
Pure evil: a boss blind where you have to score under the requirement on purpose
Score under par to proceed
1x base score
The Brick
and you gotta play 5 cards
honestly gotta see a joker like bloodstone but for chips
4 Done (Nostalgic Arm)
I think The shackle can have it's effect replaced in favour of Nostalgic arm imo
Lemme just post that
I'm good lol
There's a pinned message containing the link (Alongside a bunch of other important stuff)
Yeah ik but sometimes people forget
6 Done now
look if Yorick can be a Legend, then our boy Waluigi can be a Legend too
imagine cracking open a soul and you just hear
WAEH
I think I didn't add it because "Subtract discards from mult" is a weak effect
speaking of which
this is the relevant part of the code from 0.8.8 that has all the boss blind info
and everything I listed looks right
oh yeah also serpent
I would just change these to do division
serpres
so:
Nostalgic Manacle - Divide Mult by (Discards + 1)
Nostalgic Serpent - Divide Mult by hand level
I like it
pog
ties perfectly with it's nostalgic effect without being a pushover
if this was a balanced mod I'd make all the hand-yeeting bosses just debuff the hand instead
but it's not a balanced mod
it's funnier like this
𐤉 
Last 3 
Now time for some more original bosses
added a new effect for the shackle while i was at it
probably not this demo, but we can do a boss blind update next demo
Yeah ofc, rn there’s enough jokers for about 2 demos so I have some time to finish things 😂
also I’m surprised nobody made gradient API yet since it was talked about and I’ll need it for the next stakes
fine, I’ll do it myself
Ima drop the art priority list again {I updated it a bit}
someone already posted a code snippet of how they did it iirc
Art Priority List:
- Bolded items that don't have art, as these are what are planned to be next added
- Common & Uncommon Jokers, if I'm not mistaken, Math said they wanted to add some of these next
- Vouchers, we don't have much voucher art yet
- Bosses { Note: The formatting for blinds is wacky, see #1219749193204371456 message }
- Exotic Jokers, due to being more complex and just being cool
- Anything that isn't listed in this list due to being too small of a section { Booster Packs, Enhancements, etc. }
- Keys
- Rare & Epic Jokers, most of these already have art
- Decks, There are a lot of decks already with art and { For now at least } we probably don't need more
Ofc, this list doesn't have to be followed, it's just in order of what in my opinion is the most to least immediately required art, and there are other factors that come in to play as well { Formatting, mainly }
you should put it in pins too
Fair enough
and remove nativefs (if you haven’t), it’s not a dependency anymore
Already have
also I was thinking about it more, and I might drop a 1.0.0 right when Steamodded 1.0.0 releases
I’ll still add the ideas that don’t make it after, it’ll just be nice and will likely result in more downloads lol
plus if I added everything then we’d have like a 0.40.0 demo before 1.0
Can't wait for people to crash the game with the retrigger jokers

Can't wait for release 0.1000.0
oh that’s definitely going to happen
i encourage people to download the latest source and spawn in canvas or boredom to go bug hunting
since I didn’t bug test much
boredom and oops all 6s is probably the best way tbh
Im gonna create 50 boredoms 
they can’t retrigger each other anymore
My 10 boredoms seem to be retriggering eachother
are you in an infinite loop?
Oh yeah that’s not blocked
hmm
only the nested retriggering is
And my game froze
what did you do?
Sold error
ok maybe I need to make error retrigger-proof
ima try it with only 1 Boredom
the game is trying to make 1024 times as many jokers as you currently have
Also does ERROR always proc after 1 or 2 rounds still? That’s a bug I’m tryinf to fix
Error worked after 1 round but at the same time it looked like the Boredoms were retriggering it when I finished the round
It was retriggering the countdown, so that makes sense
I sold error
I had 1 Oops all 6s and 1 Boredom
it retriggered 3 times for some reason
It was doing something weird with cards too
When I played a card it showed Again 3 times before it actually seemed to retrigger the card
Also is WHIP supposed to be $10
no
forgot to change the price lmao
Again! could be retriggering itself too
i should patch that
The Clock done, hopefully in-game we get the effect I was trying to go for with this
Loading screen blind
it's not like the others
How to naneinf Talisman:
This might take a while
I've already done x1.5 mult on one stone card over 400 times
I think the game has chosen to show me the end result of this
iterum moment
Iterum does that
Error
Syntax error: game.lua:4: '=' expected near 'Game'
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: at 0x7ffc6f5f2fa0
[C]: in function 'require'
main.lua:16: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
idk what is happening
is there a download for this mod?
check pinned messages
ah! when i first clicked it, it said there werent any
i guess discord was just being weird again
I let it run while I was eating
talisman is installed and im on the current steamodded version but when i put cryptid into the mod folder it doesnt show up in the game
cryptid needs to be in it's own seperate folder I think
The rule completed
m sacrifice detected
@clear hare I think I found a bug (I only was trying to retrigger Error once this time)
maybe it was canvas + Boredom causing something?
weird. if only you had video recording
Anyways now I've won the game
I sold the worse of the 2 m jokers so i could buy a third canvas
prolly loading
Anyways there's now a bunch of stuff next to the boss blinds
Also idk if this is a cryptid thing or a steamodded thing but uh
are those meant to be anything or no
The Mimic Finished
When I was putting them down I was doing it with the intention they'd be used for the boss blinds, and when you started working on the art for the boss blinds I decided to go back and finish adding the runic characters
well I couldn't make the rage look good so I made something else lol
it looks similar so ¯_(ツ)_/¯
by similar i mean similar to the other boss blinds btw
could ascendant stake just be that jimbo stake texture
The problem was that Talisman folder was named Talisman-main
Blueprint says Dropshot is incompatible, but it does copy it
?
?
?
m
n
Speaking of Boss Blinds what do yall think of
The Ruins 𐰬:
After every hand or discard, freeze one card in hand, and burn another card in hand.
Frozen Card: Can't be selected. Effect goes away after next hand played.
Burnt Card: Doesn't count when determining hand type. Destroy this card when discarded. Effect goes away after next hand played.
i wonder with this mod and talisman whats the easiest way to reach the new inf, but without using steel cards strats
fewest jokers inf v2
Probably something like this
yeah but i think the hand level is also a factor
i think it should be level 1 hand for a baseline
Still probably something like that
im also wondering what the strat will be once more exotic jokers start getting added
this mod is getting too big for math xd
Poker Hands are upgraded with 25% more chip and 50% more mult per level
idk if this is good wording
Rescribere might crash the game lmao
What does it do? With all the exotics I can't keep up with the effects
When a Joker is sold, add its effect to every other Joker excluding this one
When a poker hand is upgraded, increase its chip gain by 25% and mult gain by 50% per level
changed wording
Well we might need to ban some jokers from the challenge since something like activus and that can just go forever by themselves
might need to add "Rescribere's effect will not activate on an Exotic Joker"
selling Rescribere with another Rescribere will likely crash the game immediately
also no repeatedly added effects
Or this. Takes a while to scale there, but I think eventually I will reach it
(When Exponentia is scaled high enough, move it to the right of blueprint)
I got scammed, this gave me nothing
just thought of a voucher that simply increases the limit of hermit and temperance
DoE might be a tiny bit broken
unironically might be the best deck in the game
I am 99% sure it is the best deck in the game so far
Just use them until you get the exotic you want
maybe nerfing gateway to cost like 20$ or something would fix it
no way it should remain at 4$ tbh
By the way, if you need to see your money - press escape, scroll to Bull and check its stats
spectral cost only matters in DoE lmao
i think rescribere might need a couple of nerfs
it is going to cause a lot of problems during implementation
let's be honest yeah
Poly arcana pack pog!
wait until you get consumables with editions in your consumable slot
oh hi there perkeo
they actually work
what happens when perkeo tries to negative the edition consumable
I remember poly consumables were in another mod
whar does that mean??
it just sets it to negative
dx?
Polychrome arcana pack, cool!
shiny
No
morefluff has color cards and some way to make them polychrome