#Cryptid - An unbalanced Balatro mod (1) [Old]
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current
Ante-based debuffs:
Ante 40+: +2 Blinds per ante
Ante 40+: Duo Boss Blinds (Combines 2 Boss/Final Boss Blinds)
Ante 45+: Money can only be gained every other ante onward
Ante 45+: Can only visit shop once per ante
Ante 50+: Remove 2 random vouchers every ante
Ante 50+: After every round, add 5 random base cards to deck
Ante 60+: Every 3rd ante onward will only contain Duo Final Boss Blinds
Ante 60+: All Blinds will be Boss/Final Boss Blinds with 2 being Duo Blinds
Ante 100+: Ante scaling instantly jumps by 50%, and increases by 1% per ante
PI Boss/Final Boss Blinds:
The Mimic: Set blind requirements to twice your highest scoring hand this run
The Rage: 1x base; Blind requirements increase by 50% after each hand or discard
The Joke: 2x base; If blind requirements are beaten by more than 2x, set ante to next multiple of 8
The Brain: 2x base; 5 most played cards this run are drawn last
Vermillion Virus: 2x base; Replaces a random Joker with a different Joker after each hand played
Obsidian Orb: Must beat all previous bosses (i.e. a Boss Rush)```
i think x2 your highest hand is brutal lmao
especially on ante like 48 or something oh god
considering you are dealing with exponentiation at that point i might need to buff it :)
Yeah but most people would use almost everything they have to even get past ante 39
So doubling that is basically everything you have x2
let's be honest at that stage having an exotic is practically guaranteed
hear me out
what if
the tier 3 vouchers were post infinite only
considering theres 32 vouchers and 39 antes i think it makes sense to do them pre infinite
soooo... not post infinite?
yeah
sure
cryptid adds vouchers though and there are enough for 39 antes (42)
(46 if you include suggestions)
i know cryptid adds vouchers but he wanted to limit these vouchers to when you went past ante 39
hence what i said
still
woah
is it possible to make the 4 cards in the bottom oriented like the family, maybe it would look better 🤔
yeah
i saw this mod has exponential mult and i raise you the utterly broken idea of tetrative mult
why? because number go up funny
About that
OH MY GOD
(We decided that if we were doing that it'd be .01)
TETRATIVE MULT LET'S GOOO
soon enough even the beyond inf mod wont be enough
............okay but can we do pentative mult
Beyond Beyond Inf coming soon?
progress update
yooo letsgo
this is insane
finally post inf
vv is so scary right now
People are gonna achieve e100000 so easily with exponentia canvas
wait
I wouldn't be surprised to see naneinf 2
is the mod 1.0.0 or 0.9.8?
(10^naneinf)
Ante 100+: Ante increases every round
:)
even vanilla players can use this
still not quite done yet
like the score preview is quite screwed up for some reason
post-naneinf
will this make divvys mod work past inf?
or not
i wonder if it can affect other mods
so is this mod home to the most batshit insane joker concepts possible
kinda
tactical nuke: sell to destroy EVERYTHING in your current possession and win the entire ante

yeah but it would only be good for ante 8
oh its not just jokers
sheet is pinned so u can check it out
WHAT IS THIS
You stole my post
pretty funny screenshot ngl
yea thats why its exotic lol
Try winning with this (I've done it on white stakes)
You stole my post
lacatan upgrade that gives ↑↑2 mult at a 1 in [32 bit integer limit] of being destroyed
question, what happens if the game is asked about "1 in 0"? "-1 in -2"?
buff it to *#ante base
1 in 0: never activates
-1 in -2: 90% confident it's just regular 1 in 2
5 in -3?
it just divides
that's where idk
1 in 0, it freaks out over division by 0 and probably ends up with NaN or whatever
In other words it just doesn't trigger
yayyy i'm in there
comparison with nan is always false
side note just found out why anything over 0 = undefined
NAH WE GOING TO INSANITY
-1/-2 is just 1/2, so nothing weird there
= 1 always triggers, <= 0 never triggers
Cant wait for g63 and tree(3) mult
oh right the game uses floating point sorry i was confused about the 1/0 thing
rayo's number mult
simply port ExpantaNum.js to lua
tree(rayo's number) mult
just make an f_(eps_0) level bignum lib
is it possible to make a mod where the game stops using floating point?
why would you...
crash the game instantly
that sounds highly unfun
there are better ways for computers to handle numbers and i dont think it would impact gameplay that much but it would be nice
I had some weird issues with the score display, which I fixed here https://discord.com/channels/1116389027176787968/1235719119093891184. Idk if your having the same, but it might be worth a look
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
fixed it
nice
it's because the game uses math.log() for some scoring effects, so I just hardcapped the value
low chips tho
this mod sounds like absolute pure chaos to stream to my friends who can barely handle e15 scores
how easy is it to obtain a game-rending joker
surprisingly difficult
i mean you can only get the truly broken stuff aka exotics through a spectral which has worse odds than soul
can you add a setting to make those chances adjustable
well theres also the tag
and the tag with a 1 in 3 chance to create that tag
we ultrakilling the game now
which is extremely high odds for a tag as common as orbital
Theres also a spectral that allows you to make jokers eternal, which allows you to have 2 Exotics
and spiritual cleanse chillin
how does spiritual cleanse work?
it cancels out any drawbacks from spectrals
what counts as a drawback is beyond me ig
yeah thats what im trying to ask about
i just assume it's the 2nd effect of the spectral if it has one
well then it sucks
well i mean gateway doesn't destroy your jokers
ecto doesn't reduce handsize
ankh/hex doesn't destroy jokers either
what about immolate? or grim?
then following its effect immolate doesn't destroy cards and fuck i forgot what grim does
personally i think those would be sidegrades but i understand
cause obviously with smth like immolate sometimes destroying cards is useful
yea
maybe it could give you the option to disable certain aspects of spectrals???
i think thats just a better effect tbh
Immolate destroying cards is the function of the spectral, not a drawback
so is gaining $20 the drawback
i doubt the intention of immolate is to be a win win
destroying the cards is the "drawback"
obviously it can be a win win but its intention is to make you lose cards
$20 is usually helpful but there are cases where you dont want it (like vagabond, or page of pentacles if you have credit card)
I mean deck thinning is good
there are also cases where you want less hand size, like rental
Maybe make immolate be able to select the cards?
spiritual cleanse changes how spectrals work then ig
thats its deluxe effect though
i’d say the drawback of immolate is the being unable to select cards to destroy
but maybe it could make all spectrals deluxe instead? a lot of deluxe spectrals are just spectrals without their downsides (like deluxe wraith is just "create a rare joker" without the setting money to 0)
although it would have depencies on deluxe consumables
immolate doesn't have a drawback imo, and wraith setting money to 0 is also beneficial sometimes
yeah eg if you have debt or vagabond
I also want to figure out how to get the retrigger delay to be lower for naneinf rounds to go faster
EvenMoreSpeed
Talking about more speed
You have to integrate it to steamodded and have an option to add a custom speed
oh my god
Literally a net positive that way
JESUS
maybe it's possible to add an option to skip all the animations and just give the score immediately after playing a hand?
all spectrals are beneficial/harmful in specific situations
there are no base spectrals that are 100% good or 100% bad in their effects
ee14
huhe
it has to do with card_eval_status_text but idk how that even works
the soul is 100% bad when it gives chicot 😩
well i mean theres deja vu and medium but those technically also have downsides since i dont think you can use a seal spectral on a card that already has a seal
Chicot makes it so nothing can disable your build
you can, it will replace the current seal
oh ok then there is no downside
what if you need chicot for c++?
what if it split spectral cards into 2 negative halves with each of the separate effects?
that'd be funny ngl
m
thats genuinely awesome??? lol
imagine splitting ecto
maybe that should be a thing in steamodded
and you have 50 copies of -1 handsize
lmao
based on the code it looks like it eventually just runs at max speed
unless we just remove the animation
has anyone tried setting the game speed to math.huge?
wait what about sigil or trance
maybe so 😉
that's probably out of my place for now though
let me get double-e numbers to work first
I'd want them to display like 1e9e100
or maybe 1e9.0e100
what do you think is the best?
1e9.0e100
I prefer things like ee100.70
🤔
simple
you can now convert half of your hand in a single suit/ put blue seal on 0.5 selected cards
real
i think the seal spectrals would just be duped pretty much
or apply to 1 random card in hand x2
although that feels a bit too much like 1/2
yeah this looks much more favorable
e
I personally think it's weird if there's no number before the e
Can't 9 be a number there? As an example
Like or is only 1 possible?
also can you fix the fire bugging out past e308
Like 1 digit of precision for the first and second numbers and 2 for the third one
hmmm...
best ante fr
3rd is always an integer
I'd say no more than 5 or 6 digits for exponents
The thing is, people have gotten scores that would be 7 digits
I'd rather 1ee7 than 1e10000000
and they'd probably wnat regular notation
when does e notation start in basegame?
I also can't figure out why my scaling isn't working
10^10
I use the same number as that
1e11
^^
(100 billion)
cool alr
for the second e id add it at ee10
yeah seems fair
it's just that 10 digits unformatted dont' look great
I'm fine with 9.9e4,545,167,043
my favorite joker "7043"
but why does this work?
yep, I screwed up the kerning
oh wait I know why
I think it does fixed scaling for scientific notation
also it's scaled
I'm just going to do the string length of it
ok, this is an improvement...
I'll do the comma thing when I get home and then publish this
ante not shrinking is annoying but it can be fixed latr
we are almost there 👀
Another Exotic finished (Redeo)
Gonne eat lunch and continue on something after that
this is frightening
it's a little bit more then that
yea ik
it doesn't look like m was checked off + I don't see boredom (math said he added it lmao)
omg suggestions lol
If you lose the run, come back with -$20, -1 Joker and -1 Ante. If all requirements aren't filled then you permanently lose```
I thought I had lol
clash royale
how does pinned work rn? and is it supported for consumables and playing cards yet?
thought of a sticker that basically revives a card but replaces another card if slots are full
it forces the item in the leftmost slot - and yes, it works
ok but what if there are two or more of them
wdym like 2 pinned cards?
it's in the order they're spawned I think
so two leftmost positions
the same as how vanilla handles it for Ceremonial Dagger challenge
hmm okay but is it jank
then it'll be at the leftest possible position
simple
oh hey, there's commas now
Fixed (background same color as pixels moment)
actually idc if its jank because the mod isnt meant to be fun its only meant to be unbalanced
imo it is meant to be fun through the fact it's unbalanced
please implement a joker with xmoney
where?
Compound Interest
do you mean interest
no that's the name of the joker
oh its a cryptid thing ok
"1.15X money when Boss Blind defeated, +0.05X per consecutive payout"
man
make sure you're using the latest github of steamodded 1.0.0
thanks
yw
though im probably still dumb, i guess 1.0.0 isn't public yet techinally?
it's public, just not released because it's in an alpha
got the ante display to work better finally
worked perfectly, thanks
ante 69420
Winnable
ok what absurdly high number should I set the ante to
96400
54,500
bigger
e11
ok
Tree(Tree(Tree(Tree(Tree...
since you said this also has a limit
naneinf probably
unless its now einfeinf or something similar, then it would be that instead of naneinf
do e100 i wanna see that number
@weak burrow
I'm messing with formatting at the same time
it really doesn't matter at this point
it's like trying to see the first digit of graham's number
i think it kinda matters for consistency
whats the first digit of grahams number
wow its probably something irrational then
I can just leave it disabled tbh
i should probably learn what grahams number is then, i like numbers with irrational digits
thank you
yw
ante ~2e153 is near the limit
3e153 will go above that (which I need to handle)
behold, enaneinf
Just 1 small question. How do I get the Steamodded 1.0.0. ALPHA? 😓
Just make it inf
^ download the source code and install with the lovely method
@dull holly
thx! @clear hare
yw
also get rid of any mods that aren't compatible with 1.0.0 yet
By default the game doesn't let you win if the blind requirement is infinity and you score infinity
Cause localthunk checks if you won in a weird way
also if we're doing inf, may as well do...
x - y >= 0? I already changed that
Yeah
I think this'll hit the new limit
nevermind, only e6e251 
I need to make that scale as well...
This is what I do to make it possible to win with inf https://github.com/WilsontheWolf/balatro-mods/blob/master/lovely/ScoreImprovements/lovely/infAnte.toml
I guess I have to check all mods manually for that 😄
just remove all of them
just grab like 12 more exponentia to be sure
0.9.8 mods aren't compatible with 1.0.0
a few are
how???
i see, i realized that might be the case but like why did they not use lovely for that
I think it wasn't as big when first made
Interesting ante
man i cant wait to mess around with stuff like this
Also talking about the score improvements mod Wilson made
What will happen to that with this mod
it doesn't really matter anymore
since my mod pretty much does everything it does
for Big numbers
Well anyways I'm going to sleep, ping me whenever you publish it so I'll have the thread
I wanna mess with some op jokers and this
this was like the final test
Although Cryptid is still on hold since it can't work with 9.8 mods
oh and I also have to remove the patch that starts all runs on ante 3e153
I wonder is there some expected eta on 1.0.0 stable?
can't be having that happening in production
ask Aure
Sounds normal to me xd
Idk I thought you might be following what's going on there it doesn't matter too much
[[patches]]
[patches.pattern]
target = "game.lua"
pattern = "ante = 1,"
position = "at"
payload = "ante = 3e153,"
match_indent = true
overwrite = true
Do this if you feel powerful
also what should I call the mod?
I'm probably just going to call it break_infinity but I'm tempted to name it after a spectral
Incantation :D
Aura
Well anyways gn yall I'm going to sleep, I bet some of yall will find some way to break this lmao
ectoplasm?
nah
I want to use that for the run logging tool I plan on though
I think I'll just go with break_infinity, it's funny 👿
to be clear you want to use deja vu for that?
Ectoplasm
but spectrals
trance
spectral names are so good
Meme Joker 
jonkler
lemme put the effect rn, it's kinda long
Completionist’s worst nightmare
-1 discard, -1 hand size, -1 consumable slot, -40 chips, +1 ante required to win
Self-destructs if a spectral card is used
imagine getting this ante 9
Most illegal part though is the #000000 hex 
I have an idea for a specific way to get it in a run, but it can wait for now since i’m sure other things take importance
lol what rarity is it
Exotic 
perfect
It wont matter, the idea I have planned for it will make it the only way to get it 
I think that might conflict with one of the stakes but sure why not
there is no such thing as conflict, there is only interesting behavior
Is that the past inf
yep
literally 
something wacky is going on
i downloaded talisman
crashed when i pressed play
reboot the game
and the fucking version.dll folder is gone from my balatro directory
redownload that
and now the game crashes when i try to boot the game with cryptid installed
maybe that's related to the bug math found
this is the error im getting
maybe
i really cant seem to fix this error, even after reinstalling cryptid
and when i DONT have cryptid installed
it doesnt inject any mods
except for... weirdly enough the debug plus mod
Should I put this in the pin?
I think it's planned to be included in cryptid, so I don't think so
tbf yeah probably
gonna flesh this out now 
verify game integrity, you probably have steamodded installed the old way as well
i did that... didnt really fix anything
i figured out what the issue was... somehow every file within the lovely folder inside the steamodded directory got deleted
idk why this is happening - it looks like it doesn't even load DebugPlus from the error message
but redownloading steamodded and putting in a new lovely folder breaks it again
and i think thats an issue with the code itself as its currently being worked on
https://github.com/Steamopollys/Steamodded/tree/552699202ea46aa1a8de9b80959ce172aed3b413
could you try with this code @dusty plover ?
yeah lemme see if that works
this is the version of the code when I was testing it, so it should work without issues
Now this is just hypothetical
your lovely version is outdated
But i think it crashed
use the beta
alright
ok, newest version of lovely works, and the game booted while injecting properly
however...
got this error when i moved cryptid back to the mods directory
https://github.com/MathIsFun0/Talisman/releases/tag/v1.0.1
ok bugfix finished
gonna try reinstalling cryptid see if that fixes anything
weird
looks like it's failing to load one of the files in the Items folder
you should be putting mods in Mods and not the lovely folder
reinstalling crypted works
nice
now to try talisman
just move it to the Mods folder and that's it
i think i might have known what happened to cryptid though
same as Cryptid
while i was messing around moving files around on my desktop
a file or two of cryptid might have been replaced if it had the same name as one of the files i moved
just a thought tho
that would cause the issue
ok i finally fixed everything, thanks for the help
you'll get that error if there's a syntax error when trying to load one of the files in the Items folder, which would happen
talisman is working, cryptid is as well
https://discord.com/channels/1116389027176787968/1241172556849876993
I made a thread for Talisman so if you find any issues lmk here
Shadow card: can only be found in standard packs. Effect: if this is the ONLY Card played in a hand, destroy this card and unleash the completionist's worst nightmare
i think this is the correct file size for enchancements
gonna put all this in suggestion box
k that should be it, also changed the -1 consumable slot to -1 joker slot because of all the op copy jokers
Anybody know the size of vouchers ima do some art for some
Actually ima just grab something from online
95 x 61 I think
including the 1 pixel border
i'm not 100% sure on the width but i'm pretty confident the height is 95
59x93
ok but i assume that doesn't include the 1 pixel unused border that thunk likes to use
I was close tho
T2 Voucher Template
queens gambit does the thing where it doesnt really "destroy" the card
they show up in your hand like this
T1 Voucher Template
thin
turns out crustulum was already done so have this cookie i made
actually should prolly finish this
wow thats a lot of colors and it doesnt appear to be because of a gradient, cool
im gonna be here for awhile
double canvas is unimaginably OP
i forcecrashed the game before the hand ended LOL
do you have the crash screen?
oh did you alt-f4
yeah I might need to nerf Canvas (make it not be able to retrigger other Canvases)
or in general make joker-retriggering jokers not be able to trigger other joker-retriggering jokers
^mult retriggering goes cra,y
canvas/exponentia is the perkeo/cryptid of cryptid
If you're gonna nerf Canvas it'd be better to have it not work with uncommons either, because in a normal game getting enough rares, epics, legendaries and exotics would be quite difficult to have 2 canvases get to the point of being OP
3 would still be an instant win but it'd be cool
Delicious, would eat again
Canvas to legendary 🗣️🔥
error to legenfary also 🗣️
undoubtedly
oh cool is cryptid getting balanced?
error is well
funny
Lol no, these are just memes
XD
making negative copies of all your jokers is funny
I just want Canvas retriggering Canvas should stay (It's funny (and unbalanced (Like the mod)))
Might be the only way to beat Ascendant stake
erm, ngl I just copied your main branch as a ZIP so could be not your fault but theres a nul call at line 94
Make sure all of the Lua files in the Items folder are ok
also, the other mods won't work
the biggest thing is really just canvas retriggering itself
With that, every additional copy of canvas adds the number of retriggers of the last one instead of multiplying it
Yeah, they look fine, tbh I dont really know lua all that well
did crustulum even tho someone else did it since i need something to do :P
i am exceptionally bored
you could probably make it an epic with the name bakery
sure sure
i just need an effect
uh?
idk if this is a known bug or anything but this crashes on startup. cryptid is the only mod and steamodded/lovely are both updated
prolly create negative food jokers every blind or something
Food jokers are 2X more common and are always Negative
sure, sounds good
uh well it sorta cancels out other jokers aswell
i guess ill roll with it
i wonder if latest version of Steamodded screwed it up again
maybe
just for the record it only crashes with cryptid
attempt to index field ‘atlas’ (a nil value) has become my least favorite error
i should add it as a quip for the very fair deck
ATTEMPT TO / INDEX FIELD ‘VOUCHER’ / (A NIL VALUE)
stupid atlases
just be a value. nobody wants you to be nil
lmao
good thing I can literally just ctrl-f this kind of stuff
but I already shut down my laptop so I’ll do it tomorrow
how would i get a copy of steamodded alpha from like 7 hours ago
^
thanks
|| ||
What this
Compound interest done
btw how on earth is double scale gonna work (jokers scale quadratically)
like does it just turn a y=x scaling function into y=x^2
or is it more complicated
yes
there is this lucky cat blueprint bug in vanilla #1219773076716257402 message
idk what causes that but maybe it can be reused 🧐
Wee Joker would give +8, +16, +24 chips
Basically it's chips would be starting at 0, then 8, 24, 48, 80
The picture shows what it means
oooooh
so if something scales by 2, then 2 gets added to the scaling, so then it scales by 4, then 2 gets added so its 6, then 8, etc
double scale plus exponentia
Differences of differences I like to call it
double scale sounds super difficult to code but also super fun
Kaleidoscope done-ish, couldn't find anything with better quality and the effect I wanted and i'm not doing this by hand lol
It looks so cursed (I love it)
it's so quality 😩 why do websites reduce the quality of something already so small 😡
I think my supercell joker wen't without an effect by anyone so i'll just submit it for Gift from the gods in the suggestion box
It reads Jokedero
close enough to joker 
there's still a ton of things that need to be finished
Sad
but still enough done for math to be busy for a while
cryptid more like based
I should have put in more suggestions while I could
the suggestions in there will be added eventually.
Hope so
Imagine 5 cat tags combining together to become a really good tag
i think theyre powerful enough already with my suggestion
its labelled as spoilers so i rather wouldnt
anyways what should i make art for next
So I can't even look it up in the sheet?
Something cool
k
The WHIP?
that already has art
There is still so much art to do 😩
gonna add in som concepts for planets I've come up with over time and go to sleep for now
is there an easier way to add art to the sheet?
you can insert it directly into the sheet
like in or over the cells
but nobody will be able to get the files if that's done
or at least accurate images
it wont let me
I can, are you sure you are doing it right
insert/insert image/insert in cell or insert over cells
yea im right clicking on it but it doesnt have the insert link button and i also cant type in it
suggestion box
go to the insert at top left corner, it's the one next to file. etc
only that one will show up
most of the options (including link) are disabled
are you trying to edit the main sheet or the suggestion box?
i am trying to add art for a spectral in the main sheet to the main sheet
don't have edit permissions
ok yeah thats what i thought
is there an easier way to add art to the main sheet then?
m
m
mm
Isn't +2 Blinds per ante a buff?
you have to fight 2 more blinds
You have 2 more blinds before the ante scaling happens, so 2 more shops, 2 more blinds to get money from with economy jokers
well i mean on ante 45 you can only visit shop once
also on ante 45 you can only gain money on every other ante
Still +1 ante to get money from and to do some tarot stuff
it's not like you'll thrive in the later antes that much
and just made it so ante 100 shops are permanently disabled
:)
But tarots include money ones
Still, +2 blinds on antes 40-99 are a buff
then it becomes a pretty bad nerf later on
I don't see how it's a problem except for it being boring to play that much
with ante skipping you can speed it up a bit
Then it's just +2 free tags
ante 60 onward will only have boss/final boss blinds
and duo boss/final boss blinds
Ok, buff for antes 40-59, then (if I understand you correctly) it's not even active
the +2 blinds? they're still active
Anyway, buff for 20 antes
not that much of a buff after 45 cause the one shop thing
But still a buff
ig you can say it "prepares" you for the later antes more
should probably rework ante skipping since you can kinda skip one of (imo) the most detrimental debuffs into a100+
Btw, just a fun fact, if you have enough shops and Perkeo, you can get infinite money and/or get any jokers you want (except for Legendary ones) unless you have Showman, so unless you are lucky enough to get to that high antes without Perkeo, only joker slots are the limit (I don't remember if Judgement can give you negative jokers, if it does, than only time can stop you)
sadly infinite money won't do that much good post 100
by the time you reach 100 exotics are most likely the only way
Oh. right, you can get infinitely many planets this way, so the one that multiplies your hand base mult and chips when you use planets would be very good (or you could instead spend eternity to get you hand score high enough without it, it just infinitely speeds up the process)
i just realized that m counts as a jolly joker also
m
"Jokers are sometimes banana" is so oddly menacing
this mod has so much packed in lmao
i feel like post infinite should be its own mod(ignoring the fact that vanilla jokers can't reach past like ante 200)
yes
sold error and now the game just crashes 😭 can't handle all of these retriggers
Balanc
Oops! All game crashes
this would 100% be over e308 if it didn't crash
I think this is boredom and canvas causing an infinite 😵
correct
Might need to make joker retriggers not affect each other like math proposed then
Just to stop these cases
Ok someone added 380,000 rows to the suggestion box 💀
based
k cleared them all, also made another more recent copy while i was at it
The fact that someone could literally delete the suggestion box if they wanted to is funny
i feel like it should be either a legendary or exotic imo, sounds pretty op at it currect rarity
pretty sure even if they did sheets keeps copies on cloud
just thought of a challenge where you lose if you go into debt but there's a ton of stuff that takes money from u
this should probably have a cap of 10 activations
since oops all d6es would make it a 4 in 3 chance to activate
so you wouldn't be able to play the game upon using a planet card since you'd just be using the same card forever
make it a 2 in [hand level] chance to repeat
is this good enough,how do you word this
"When a planet card is used, 2 in 3 chance to retrigger the effect."
Unnamed sticker
Other cards cannot interact with this card
or smth similar
what joker would be able to interact with other joker other than retriggers
for example all 6s can't affect its probability
(i totally didn't get this idea from the earlier messages)
or you could hardcap retrigger other jokers effects at like
10 retriggers
there's gonna be so many goddam stickers
or 100
or whatever wouldnt crasg
just realized something
with the faulty sticker(card has a 2 in 3 chance of failing to activate)
what would happen if it was put on all 6s
I think just make it incompatible with jokers like that
since it woulsn't really make sense
I'll add this to the sheet when i get on my computer 👍
lmao the suggestions are way past the 100s
Eternal Flame finished (Move to Epic?)
Used this for a joker, idk what in the cryptid sheet it would fit with though
i'll do deck of idk actually
Actually no i'll move it to line 69 (at tht time of writing this message) in the suggestion box
ima make something for Speculo
nice
i have not looked here for like the past week what did i miss?
a lot ig
m
real
gappie are you bored enough to sketch a random non-balatro fanart thing for me for absolutely nothing in return?
yes indeed
im just listening to a stream showcasing music is all :P
i can arts
may i dm?
i've been modifying post infinite ante debuffs
Ante 40+: Hands and Discards refresh after each ante
Ante 45+: Money can only be gained every other ante
Ante 45+: Can only visit shop once per ante
Ante 50+: Modified cards cannot be added to deck anymore
Ante 50+: After every round, add 5 random base cards to deck
Ante 60+: Can only skip once every 2 antes
Ante 60+: All Blinds will be Boss/Final Boss Blinds
Ante 100+: Ante scaling instantly jumps by 50%, and increases by 1% per ante
Ante 100+: Ante increases every round
Ante 100+: Shops are permanently disabled```
yes
+2 blinds per ante doesn't even seem like a debuff since it gives you more scaling
new Cryptid demo, and the number of ideas has like triples
we have community chest cards now
cant wait to get the go to jail card
also since I’ll release a small update tonight to fix the Steamodded incompatibility with yesterday’s change, what balance changes should I make in the meantime?
I’m going to do the thing where retriggering jokers can’t retrigger each other first, but then what?
Canvas doesn't work with a bunch of Jokers
Mime, Baron, Perkeo, really just anything that either triggers outside of a round, or triggers on other cards
currently joker retriggering acts less like Blueprint and more like something completely different
only things that happen when the Joker itself is scored are retriggered
Also the retriggering happens when Canvas is triggered, not when the Jokers it's retriggering are triggered
retriggering could definitely use a big rework
yea
probably not something I’ll change in a quick balance update, it’s much harder than just changing one number
boredom seems a little bit weak for epic rarity, maybe let it retrigger jokers such as idol as well? (or even retrigger the scaling on scaling jokers?)
with Mystic Misclick’s retrigger rework idea, it would do that
yeah bordeom and wee fib are defo the weakest epic jokers right now
Wee Fib could be changed to +5
or maybe
wee fib will definitely be changed to +5
Also m is solely reliant on finding Jolly Jokers
Maybe make it so when you have m Jolly Joker is more likely to appear
that effect was kinda for the memes though
it could be rework to something more like Eternal Campfire
honestly i'd lower the rarity on wee fib to rare and raise pot of jokes to epic
”Permanently gains X1 Mult when a common joker is triggered”
Wee Fib as rare and +3 could work
or +2
lmao I was one of the people who asked for Square to be more Square and Fib to be more Fib
so I get that
Change Exponentia to Gains ^.00625 for each xMult effect triggered 
'fib to be more fib' was it originally not 8 mult?
+4
wow
is break_infinity in this verison or its own seperate mod?
i will probably make it a required dependency
👍 i had a run that hit naneinf today
Maybe make Googol Play Card to 1/15 or 1/20
1/10 is already pretty bad
because getting it turns your run into RNG
if anything 1/8 might be better so 3 oops all 6s can guarantee a trigger
make it common and change it to 1/100 
oh yeah
M counts as a jolly joker
(playing a pair gives +8 mult)
not sure if this is intended
Oh have you fixed the Rare tags spawning Epics btw?
there's going to be an epic tag, right?
another good thing to do for the balance change
The art is there for it already
Next shop contains a half-priced Epic Joker
what dat?
please tell me, so I can implement them first :)
like from Monopoly
mate i haven't played monopoly in my life
Im making art for Speculo cause I want Speculo in lmao
you've missed a lot of great experiences and a lot of shitty ones
5381 was working on art and effects for those
it's meant to be purely a meme tbh, I like it's current effect because it ties into the lore of the dc a bit
speculo creating a copy of speculo 
like that one dementia joker from a mod that i keep seeing but i dont even know where its from
maybe i can make a "M" joker that spawns negative jolly jokers 
if it's effect is really too underwhelming
the jolly jenerator
ye exactly, spawning negatives have a lot of other usefull applications though, so It's sole purpose is not just m synergy
things like abstract, campfire, gift card, dagger etc all gain benefits from negative spawns 
do number number blocks next, I really like the effect I came up with for it :)
or nostalgic invisible joker, I want to see it break the game like the good old days
Competition of who can advocate for their own jokers the best
yeah I think so too, with mods like these a lot of the vanilla jokers can shine
mhm
real
maybe stick with the easier to code things first
like lucky joker
especially jokers like swash, and even already decent jokers like all 6s
like in vanilla balatro theres never really a situation where you'd get or need 4 oops
but in modded it can come in handy
my thoughts exactly to an extent
I kinda want to see some of the lower rarity jokers get into the game too
i’ll probably add lower rarity jokers next as well
and finish stakes
since there are no Uncommon or Common Jokers added yet

It's starting to come together
Error 😅
what does error even do
creates negative copies of all of your jokers when ready
After a random amount of rounds it can be sold to create negative copies of all jkoekrs
this run im waiting for some more stuff to dupe
getting another jolly joker would go crazy
I am still getting an error on line 91 even after redownloading from the repo :/
latest repo breaks Cryptid, will be fixing this tonight
bless, is it a easy enough fix to edit myself?
idts
you have to find and replace across multiple files since it’s a big change to Steamodded
I mean, what else is NP++ good for lmao
vs code is what I use and it also has that
which is so good for Balatro modding to patch parts of existing functions
there we go
weakest m enjoyer
wait until you get pot of jokes
i passed it like 3 times
xd
having like 10 discards per round helps with 6 delay gratifications
Now i need to add the house thingy
can't wait for break_infinity
My first thought was the House blind, do I play this game too much 💀
well
three boredoms
games gonna crash soon
i feel it
it didn't but calcuations take like 2 minutes 😭 had to sell one
opened a spectrial pack
Congratulations!
Gateway spawned
It crashes the game right now
It's supposed to create an exotic and delete all other jokers
Atleast i assume thats what happened because gateway does the same thing if you try to view it in the collection
i think thats a sign it's time to stop for today anyways
i already have everything planned, its just that making the card art is very tedious, so ive been trying to learn how to make code to do it automatically, but i havent had much success so far
so ill probably continue doing it the manual way soon
Anyways here's Speculo (Upscaled & squished)
1x Layered
2x Layered
Anyways now that the art is there time to wait for Speculo to be added :)
Imagine Speculo + Perkeo
Idk if Math is gonna keep it this way but the original idea was that there was a chance Speculo could copy itself
If that'd be kept maybe make there be a max of 4 Speculo jokers
Otherwise there'd be too much lag and it'd be too op
Exotic+ rarity
using colors darker then 4f6367 feels illegal
I have all the colors im gonna use all the colors (i want to use at least)

probably gonna have it either epic or rare, but leaning towards epic currently
yeppers
creating negatives for free has a lot of other usefull applications with other jokers too 😉
especially if it's bp compatible lol, that's why i'm thinking epic
gonna put this in the suggestion box for now and think of some common/uncommon joker effects
cant wait for the MMMmmmmMMMmMMM build
m build competing with things like perkeo cryptid would be crazy
Space globe: When a [Hand] is played, this gains +0.2X mult and change the hand required. works similar to og To do list
uncommon/rare also
sounds good but cant it get stuck on straight flush or so?
yeah
I'm fine with that
well since we have a bunch of finished commons/uncommon in suggestions and cryptid sheet itself I think now we wait for math to game 💪
good luck math
🫡
ok making cryptid load took literally a few minutes
thank god someone invented this tool
Ouch
its acceptible if you know what your'e doing
example: balatro
wee fib
and that's it
the new retriggering logic will wait until a bigger update because I'm just doing quick changes for now
oh also Talisman is now a required dependency
i think you mentioned duplicates not retriggering each other too
(And fixing the rare tag if you haven't done that already)
((Unless that is coming later))
Also change m to either x18 (18th letter in alphabet) or x26 (26 letters) for flavour
I did dw
Alr
19 was kind of an arbitrary number but either of those are better
abcdefghijklm (13)
I already do that for buy price so may as well for Mult
oh ye I forgot
a few
💀
m nerf is unfortunate
but M will make up for it one day...
m is nerfed unless you have M
we will never let this die 
And/Or Speculo
change 3 R's voucher to 3 M's 😉
Meduce Meuse Mecycle
m
m
I was going to do something but now i've forgotten
Can't wait for m morse code where we use 🇲 for - and Ⓜ️ for .