#Cryptid - An unbalanced Balatro mod (1) [Old]
1 messages · Page 5 of 1
very unfair deck: +2 hands, +2 discards, vouchers restock after every blind
seems kind of fair 🤨
what if +1 voucher each blind? instead of replacing
true
it inverts the value and applies a slight hue shift
do you know how much the hue shift is?
nope
red key consumable 😎
There’s already a key texture you can base it off of
idk if it’s linked in the doc but you can see it on the Cryptid GitHub
Yeah, but we’ll probably make the textures more like tags than consumable cards
So there wouldn’t be a background, just the keys themselves would be shaped differently
ah got it
ill remake in 32x32
whats with the random extra pixels
thats not discord
oh wait nvm those were the same colour as the background lemme fix that
real
what if deck/key of acceptance was
Gain one of every Consumable type when playing a hand before discarding. +1 consumable slot
so like the alchemic cards can make this more powerfu(and formatting)
did some testing and figured out it's somewhere between 220-240
gonna go with my gut at 230 and use that for negative joker
you can always extract the game exe and look at the shader code
i don't have a pc copy
unfortunate
plus idk how to do that
i just need the hue shift honestly
I figured out everything else
well the range anyway
i don't think so but if you can read it you can prob just say what the relevant changes it makes are
idk it looks more complicated than that
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
{
vec4 tex = Texel(texture, texture_coords);
vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
vec4 SAT = HSL(tex);
if (negative.g > 0.0 || negative.g < 0.0) {
SAT.b = (1.-SAT.b);
}
SAT.r = -SAT.r+0.2;
tex = RGB(SAT) + 0.8*vec4(79./255., 99./255.,103./255.,0.);
if (tex[3] < 0.7)
tex[3] = tex[3]/3.;
return dissolve_mask(tex*colour, texture_coords, uv);
}
this is the "main" part of the shader code
0.8*vec4(79./255., 99./255.,103./255.,0.)
maybe this is the hue shift for R/G/B?
well, im lost
anyways I finished negative joker with 240 hue saturation +3 joker slot is +3 joker slot
it won't turn back to jimbo as a negative anyways so shouldn't matter
Messed something up nvm
fixed ver
yeah you can
it looks like one of those peppermints
I require assistance
Assistance denied by: mjiojio
Reason: Lack of knockledge/understanding
Nevermind
thats such a nice mod icon
How did you fix it?
The folder for steamodded was in another folder with the exact same name
I took it out of the folder and put it directly into the mod folder
i should go see if i could make a mod icon for something before they're all made lmao
This is what it should look like (Or at least what i have working)
This is what was causing the problem
thats what is meant by "nested" btw, idk if that was already said to you as something to check or not
oh wait you weren't the one asking before
based
gn
Well, my steamodded isn't nested I think
Is it going straight from the Balatro folder to the Steamodded folder?
Yes
There needs to be a Mods folder
Isn't it in a completely different place?
Users/[Name]/AppData/Roaming/Balatro/Mods/Steamodded-main
Thats how it should be set up
Also in the Mods folder would be the Cryptid mod folder
It is in my mods folder
Oh, steamodded must be in the mods folder?
Yea
Weird, it always worked being in the game folder, but that helped, thanks!
Glad I could help :D
Is that ok?
Also how do I add mods if Steamodded is in Mods folder? Adding any mod in the Mods folder crashes the game.
verify game files on steam, that looks like you have two separate installations of steamodded, an old injected one and a new lovely one
Thanks, now I only have 1 "mods" button
However putting any mod not made by MathIsFun crashes the game
At least Cryptid is working
that's intended, 0.9.8 mods will not work with this version
GG
Nice!
Won max stake on the polychrome deck, Splash and Space joker carried this run (upgraded my High card 7 times in 5 rounds)
that was fast lol
yeah, polychrome deck might be a little bit powerfull
This sticker looks like a red one
Wow, Baron + Maximized + Paraedolia is such a cool combination
@cold sandal i have a million key suggestions u wanna add them lol
Oops
By the way, got Maximized from Judgement this run, but it could only harm me since when I got it I was relying on Odd Todd
What's your hand size by now?
Too much
You can use scientific notation to make it shorter
This looks weird
it's gonna get weirder
oh no
16 more
Anybody interested in a basically useless joker?
CAVENDISH POG!!!!!!
Sell Pot of Jokers, you basically don't need it since you play high card anyway and any card you draw is qualified as a high card
not so pog when you realize that removing a joker for cav kinda kills it
pretty sure pot is neg
kinda
idk
but it's the banana
huh
either a bug or you won the lottery
and since you aren't a millionaire
bug
(10/10 logic)
shiny
I am an infiniteaire
kinda bored so ill just look for stuff in the sheet(can't play modded yet)
No, it's a bug and I don't know what causes it, no seeds give me actually erratic deck
All cards have the same chance of appearing in shop, redeem the next two levels of Overstock
redeeming the next two tiers of Overstock might cause some big problems, so maybe reformat it to
redeem all tiers up to Overstock Plus
Would you like some 4s?
You lose 3.375x mult and have a 3/13 chance to free a joker slot
Add 4 more
iirc the stickers aren't all done yet
1 too many
At that point you should just buy packs with cards whenever you can
nini
Good night
could we do this like a scrolling thing
*code
m
I’m waiting on gradient API for those colors and I still need sticker textures for the last 8 stakes
Plus only stakes up to diamond stake have effects implemented so far
Hydra - Uncommon/Rare - +1 Hand Size. When boss blind is beaten, gives x2 hand size.
That's just better than Pot of Jokes (Rare: -2 hand size, +1 hand size every round) that is already in this mod
Oh did not realize
X2 per boss blind would make the game too free
And at some point your hand size would be too big and it would be hard to click cards
Its called unbalanced for a reason
Theres a joker thst literally makes rerolls free
while yes its meant to be unbalanced the execution isnt good, having so many slots would just end up making it hard to select whatever you want
and the free rerolls joker is an exotic, its going to be hard to find and in the end the items in the shop are still going to cost money
Ok
What if it was +1 mult, doubles when boss blind defeated?
At ante 8 it would be +256 base mult
what i think about more is going endless with this
Actually
The hydra has 9 heads to start with
So you could have it start with 9 mult
After 8 bosses you get +2034
yeah but go to like ante 16 and youre at 65k +mult
throw a couple of x mult and its a free win
blueprint and other stuff
it could scale really fast
it would have to be rare if anything
Thats why i said uncommon/rare
Didnt know which one
The main drawback to it is that it kinda sucks before it starts scaling like crazy
If you give it time to cook its absolutely busted
wait so the new cryptid demo only works in the 1.0.0 steamodded version?
yea
rip
I can confirm on my current Pot of Jokes run it's hard to select what card i want (my hand size is around 50)
I’m thinking ahead 
If there’s a simple mod you want to test with I can probably port it over
nah i just wanted to use cryptid but ill just wait for 1.0.0
Not that hard to install Steamodded alpha though
And then just move all the other mod files to a temporary folder
You just need to download the source code from the Steamodded GitHub
yeah but then the mods that arent made for 1.0.0 wouldnt work
shifting versions is just effort
im in danger
Average talisman deck run
ow
There were so many invis jokers and blueprints on that seed
ow
Dont look at the deck
Nice high score
Steamodded issue?
huh
Tryna beat red stake Very Fair Deck (I lost on Ante 1 with dropshot)
discard it
hmmm
I spawned in a few petroglyphs
Is there a download for this mod yet or no? Seein' screenshots and such, kinda curious ot try it
theres a demo for 1.0.0 steamodded
steamodded has 1.0.1f?
OH, wait no, that's the game version oops
Misread the numbers haha, I gotta update my steammodded
steamodded 1.0.0 itsnt stable and most mods currently only support 0.9.8 but you can still do that, just a warning though
Ooooh gotcha gotcha, i shall wait then :)
Im looking at some of these jokers in the sheet
We might need a rarity inbetween Legendary and Rare
Some of these Rares are at the point where they're not quite Legendary but they seem to good to be Rare
Epic rarity incoming
yeah epic seems nice
Theres Canvas
which retriggers each joker to the left 1 time for each joker to the right that isnt common
You could put Perkeo to the right of it
or any other joker that doesnt have an effect in round
And then put all your scoring jokers to the left of it
(Pretend for now that the Negative Brainstorm is Canvas)
This would be an insane hand (Depending on what you actually have in hand ofc)
All the jokers to the left of the Canvas (Negative Brainstorm) would be triggered 3 times
1 regular king held in hand would give about x24878998 mult
A hand of kings would give x5.89970364e51 mult
(7 kings)
If you had all 3 paintbrush vouchers you could have 11 kings in hand giving x2.2602774e+81 mult
We need a rarity between Rare and Legendary
epic
Ok
What are the jokers we wanna move from Rare to Epic
So far we have Error and Canvas
i mean it's not meant to be balanced so ehh
Also theres this so
I think only negative joker, circus, eternal flame, and sync catalyst would pprobably be worth considering
There have been many times where changes have been made for balancing purposes
everything else seems fine as just rares
maybe google play card too actually
still that's a pretty small pool so maybe we can think of some more jokers
canvas
Speaking of Circus if we were to add another rarity we'd have to get a value for it
Canvas started this whole ordeal
I don't think epics need a circus value
It's inconsistent with baseball card
after all
Circus is effecting everything above uncommon
maybe x7 mult then
Legendary is x5
Epic would probably be either x3 or x3.5
But considering everything is a whole number I'd go for x3
Yeah
We should probably also make some more Epic jokers
(And if Math decides adding another rarity is too many rarities they'll just go back to being Rare)
I updated the sheet
oh nice
can you update the negative joker art with this one? @cold sandal #1219749193204371456 message
i think it's a little bit more accurate to the in game effect
dangit that's the wrong message
#1219749193204371456 message this one
what if i made all the keys ideas i made into a comment lol
Adde Semel:
+1 Everything
key
didn't realize key of equilibrium was already in the sheet lol
Just +1 to every value?
how about +1 all slots
now it's Unum Socors
+1 to Joker slots, Consumable slots, Booster Pack Slots, Shop Slots, Voucher Slots, and cards in hand?
does hand size count as slots?
theyre functionally identical
sure ig make it count lol
Also what rarity is this?
latin
Exotic ok
for some reason im looking at sims mods when i search one more slot
could you technically make it count for cards in booster packs?
Updated it
there's gonna be a little text box on the side for what counts as a slot lmao
is there anything that needs art rn?
A lot of stuff need art (Including but not limited to (jk im not listing everything that still needs art))
i meant a small list since i dont really know what to make art for next
Maybe do one of the vouchers?
sure a voucher
knockoff line 103
probably gonna do the rest of this cluster as well
forged ticket line 104
counterfeit could be a copy of a random voucher but it says vouhcer
?
counterfeit line 105 (also make sure its not laminated)
are you gonna remove the background on it?
Thats just Multistock...
it'd be funny if it was a -
updated version
imagine we had actual latin speakers confirm the exotic names are actually translated
nice
nice
Rerolling gives you money imagine
New joker concept: Wee Fibonacci
Legendary and uses in game art. The sprite is similar to how wee joker is displayed
Effect: +0 mult. This joker gains +4 mult when a card with Ace, two, three, five, or eight rank is scored
sad
I tried to win on Rental deck too, but stopped after a while, what's your strategy? I don't even bother with the seed if there is no "Gain $25 after winning the boss blind" tag
- Legendary Jokers have their naming scheme derived from irl Jesters
- This is perfect for something like fusion jokers mod
My strategy is to pray
I literally did that run just as a test
pray the unluck is nay
1: joker are jesters, fibonacci is a joker in balatro, balatro is in irl, therefore fibonacci exists irl
2: why not
fibonacci already exi- whatever good point
Best way to win is probably skip the first 2 blinds
But Fibonacci is not a jester
Hope for coupon and charm tags
Get judgement from the charm tag and go from there
If you can get delayed gratification or any good econ joker to balance out the loss of money from the rental cards you're probably good
Theres also stuntman and things that lower your hand size so you dont lose as much money from the rental cards
They don’t have to all be themed around d the same thing, I like the idea and think it can exist as a legendary
yeah ouija (and maybe even ectoplasm) are really good with rental deck, if you can find them
Need anything?
i do a ton of save edit manip so i didn't see anything out of the ordinary at first
I have an idea for colorshift so I'm gonna do that next
Winning is possible
Nevermind im dead
Im gonna win
Rental deck white stakes
Best part is that you can basically do the same thing on red stake
It's (almost) full skip
Colorshift done, Misclick do ur thing
used the same hue shift as negative jokers and put a gradient with he jimbo red to it's hue shift blueish
Actually while i'm talking about colorshift rn i'm gonna say I think it needs a different effect imo I think the old effect is kind of unimfactful/potentially detrimental at times an i propose a new effect of Adding polychrome to a random base joker and increasing rarity if needed
thought of an idea which straight up bans the rarities of certain Jokers
new stake 🤔
if legendary is banned, would soul still be able to appear, and if you have it in your consumables before the effect is applied, what would happen if you used it?
jimbo
what if common is also banned?
that's what happens when you can't pull legendaries and try to pull one
simple you don't get common jokers
like ban as in it doesn't show up
that kind of defeats the point of banning common lol
i mean if a common is supposed to show up it is replaced with another joker
simple as that
if you physically cannot pull any other joker
then you get jimbo
which can only happen if you have basically every joker
At the start of each ante, a random Joker rarity will be banned from appearing in shop```
is that a challenge or stake or what
nah Joker
I can't tell
could be challenge tho
i think it makes more sense as a challenge
k
maybe cards like judgement and riff raff will be blacklisted
perfect
should soul and gateway be blacklisted
since yk they can't really show up in shop
ok comment time
i'll add one for wee fibonacci too
should i ask a friend for ya? i forget how well they know latin but knowing them it should be good enough
sure ig
Vivifica:
Sell this Joker to gain every Base Joker previously sold/destroyed as a Negative Joker
Play Card done, 2 different layers like hologram cause I don't want the card itself to be affected by editions and such
also I renamed it to playcard to avoid potential copyright issues
Man if i drew some pairs i could've won that
Thought of a new Tag and made This
(Schematic Tag)
I can't pick which effect I want so i'm gonna ask what you guys think
Create A negative Brainstorm, But can only spawn Ante 2+, or Spawn a default brainstorm (Must Have space), but can spawn on any ante
hi welcome to this obligtory "i have no idea what im doing wrong here"
do you have the most recent steamodded? I know this only works on that
otherwise i'm pretty sure the folders/files are in the wrong places
👍 , this is 1.0.0 steamodded
hmm, looking through messages of people who know what their doing
thanks in advance
try this
whatever that means
also you need to get rid of all your other mods that aren't supprted on 1.0.0 yet cause that will break it
i get the idea of what they mean but no idea which .lua files
yeah i still can't figure out what it means by that
nah idc
alright i've killed lovely.toml
probably a case of some change I made breaking something
calling register on a sprite will cause the key to go funky, so that's probably why
👍 stuff that i don't understand so i'll probably have to wait for a fix
The 100 Deck:
Start with 99 Foil Left Pinned Eternal Blueprints. +95 Joker Slots. All Jokers are Foil.
oh god, I can only think of the lag that would cause
btw thoughts anyone? 🧐
idea: pinned sticker, for qol
would also make it be applicable to consumables, playing cards, and a deck
pinned sticker
could you move it down? this way conflicts with the "always show stickers" mod
or to the side, or in a bottom corner
this is a retextured version of banana sticker
ah is that also top right?
yeah
although i dont think its going to stay there since stickers appear to be on the left instead in the recordings so theyre probably going to manually move it until it works correctly visually
i would prefer to do that myself but i dont really have any reference over where stickers already are and the spacing etc so this is the best i am able to do
hey im getting the same attempt to index field 'atlas' issue, how did you manage to fix this?
Can you send a screenshot where your Steamodded folder is? Most probably its placement is the reason
yea sure thing, i used lovely to install steammodded so not sure if that impacts things
Open the Steamodded folder
oh my bad LMAO
That's not what I expected to see, but judging by your reaction, did you figure out what's the problem?
Nope still same issue
My steamodded folder has much more files, maybe you didn't download something?
Hmmm, i put all the files that lovely asked me to, and steammodded loads fine, only crashes when trying to load cryptid
That's my steamodded folder, I downloaded it from the link MathIsFun sent there and put it in my mods folder, where did you get steamodded?
Same place, however lovely only gets you to put in the necessary files
I recommend just downloading steamodded again regardless
Source code
(zip)
Yea its not a steamodded issue cause that loads fine, its just an issur when tryna load cryptid. Alr re downloaded the 1.0 steammodded from maths
That's 0.9.8, latest release of Cryptid requires 1.0.0 alpha
https://github.com/Steamopollys/Steamodded/archive/refs/heads/main.zip
That's the link I used
Yup same here
sorry, forgot this was in Cryptid
But there are a lot of files missing, try reinstalling it
No, my base zip has the same files you do. Its just that when following lovelies guide it only gets you to extract required files
you can try going to https://github.com/Steamopollys/Steamodded and pressing code -> download zip
For ezample steammodded doesnt actually need 7zip folder to run just to inject
I don't know how you downloaded it, I just put the steamodded folder in the mods folder
This page is the one with 0.9.8
Well, their "releases" list has 0.9.8 as the last one
was asking them to download directly, getting the main branch
which seems to be where all the newest fixes are
for 1.0
I don't have much experience with github, but I think the latest release from "releases" is what you download by downloading it this way
you do get main / whatever branch you're on this way
well. the link should work too, in theory
just, an incorrect Steamodded seems like the most likely problem
Yea, just extracted the whole folder out so that it looks the same as you and still wont let me load cryptid
Do you get the same error? And just to be sure, please send the contents of your steamodded folder and the path to it
Yes, that's what I sent as a link
It's ok
I put 👍 as "Agree", not "Yes"
art for keys which dont have rows should be put into row 173
which would include painted, anaglyph, erratic, and all of the cryptid decks except 10+enhanced
No, I want to make them all look unique
I don’t want them to be just recolors
I have red and blue key done too but I’m about to go to sleep so I’ll do it in the morning
It’s here if someone wants to do it for me, otherwise gn everyone
Good night
yup same error
Well, I don't know what else can be a problem, try verifying integrity in steam, that's my last guess
yeaaa alr tried that, idk either ill just try messin with things see if i can get it to work, thanks for your help anyway
I think you should ask MathIsFun for help
Can I see your directory for your Cryptid mod folder?
I don't think they're the same, but something I'm noticing is that I have a "config.lua" and you have ".gitattributes" which might be causing the problem
Then again, config.lua might just be something thats made when the game is started
oh whoops, nah i had downloaded the source code to see if that would change anything which is why config.lua was missing, still the same error now that ive redownloaded the release versin
y'all it's an issue with cryptid caused by some change I made in Steamodded
oh LMAO
Aren't you supposed to put it in the game folder?
use an old commit or wait for math to update
ok ok sweet as will do
💀
anyone mind quickly sending the version of steamodded they got downloaded? not sure what commit works LMAO
I found the zip file from when I downloaded it
oh perfect ty
ayyy success ty all for the help
no problem
Made this into its own thing
hey does anyone know if there is a version of the debug menu mod that works with 1.0.0 steamodded?
debugplus should work
ok sweet as ty
what files should i install?
What do you mean?
for the mod
#1219749193204371456 message
That's the link to the mod
ok
error: i did nothing
anyone can help?
you need to install old version of steamodded
this one works
which version?
the one i just linked to here
where should i put the file?
yes
then extract it here
should i delete this old file?
yea and rename the new one to steamodded
ok
instead of steamodded-main
Also random question but is that a ui theme for the file Explorer or a different app? I like the look
How do you even theme windows
its a great theme, i use it for everything
uhhhhh
one sec lemme find the guide
this is the main guide, however it can be a bit jank LMAO
niivu makes a bunch of great themes tho
i used dracula before this and then nord before that
it sayes i have it installed but where are the extra jokers?\
it sayes its activated
ohh ok
any of yall added a joker in steamodded 1.0.0? the only documentation i can find obviously doesnt apply and every thing i try always gives me this fkn error, i keep comparing my code to the existing misc. jokers.lua and i literally cant see what ive done wrong LMAO any of you smart lads run into this issue before?
capitalization matters
it's SMODS.Joker, not SMODS.joker
happens lmao, nws
omg the theme looks like my pc wallpaper lmao
wtf is your pc wallpaper LMAO
i just mean like the colors
wallpaper is like 95% just 1 solid color thats pretty close to that
turns out i did have it saved somewhere i could access on mobile, here
That's funny (turns out, that was a high card)
I can live with that
quickly did green key, before going to school
m
m
I agree
m
we're going to need break_infinity.lua for this tbh
anyone knows what i did wrong?
Do you have the old version of Steamodded installed with the injector method? If so you’ll have to verify game integrity to uninstall it
did you try to use the injector?
Unnamed:
At the start of each ante, summon an Exotic Joker, X2 ante
Unnamed Challenge:
Boss Blinds are removed, [insert humongous debuffs here]
Yeah they’re all busted
Especially incrementium
you can't level up your hands
Like im pretty sure with 15 mult and two copies you get naninf
i do planetless on accident sometimes lmao
welp
what if you start on ante 2
this happened now
im addicted to adding exotics
latin names are just fun
Solar Scaler:
Planets give 25% more chip and 50% more mult per use
behold not so exotic universum
i gotta be stupid or sumthing
ffs
working with an alpha version moment
well it works but i lost my save somhow
idea: uncommon joker with the effect "This Joker counts as a Playing Card"
So like, you just play the joker?
Also fellas I see the % of completion ain’t going down we need some ideas
Dunno if this one has been done already but, (unnamed), upgrades all jokers by rarity, exotic jokers cycle back to common
well i mean yeah but theres more to it than that
you can use the magician to make it a lucky card, which is statistically the best enhancement 
and also trance and stuff
p much yea
3 more keys done, gonna try to get the rest done by end of today or Tuesday PST
haven't had as much time for Balatro recently, let me release a hotfix
also is there a proper way to add versioning yet? since I can also add that in the mod
it looks like the sticker API port messed with my stake-sticker API, nice
ok I fixed it
let's go
it was some dumb thing with the Stake API getting a stake sticker
idk why this change works but whatever
MagicKey 🙌
anyway I'm going to head out for the night
hey if it works it works
just wanted to check the chat quickly and decided to do a quick bugfix
it was a bug in the API so I don't even need to do a new release of Cryptid lol
even better
m
i wanna make deck of equilibrium busted
i just need to write it out
or type it out ig
m
my list so far
- You can get any in any pack
- Any restrictions for items appearing are removed
- Any Blind(Small, Big, Boss, Final) can appear whenever```
make it "anything" in any pack to include vouchers and tags like in reverie pls
why not also "anything can show up in any shop slot (including the reroll button), pack spot (even the skip button), or blind skip reward"
that fits more the chaotic deck which shares some similarities
basically if the idea sounds wild as hell it fits perfectly in chaotic deck
well not all ideas just the ones that might fit for DoE
how abt "all joker, consumable, and pack rarities have equal odds of spawning" instead?
tho it might be just a little bit completely busted
sooooooooo... the current effect?
All cards have the same chance of appearing in shop, start with Overstock Plus
This should be all the ramining keys for vanilla decks 😩
a good amount for Math to begin implementaion 
Queens gambit is now mostly working, just not sure how to get the queen deletion to happen after scoring LMAO
Keep it and claim it’s for balancing purposes 😎
😎
This guy gets it
Wait you just made me realise that the sheet is for what maths needs to implement not what needs to be programmed LMAO
Ah well too late now
It’s kind of both really
so true jestie
Most of those have not been coded at all
To be fair
Anything to lighten the workload after all
What joker do yall want next
some random exotic
I don’t have a preference, but probably one with art lol
Error (my idea)
I did a few for some jokers that looked like they would be easier to code
should be really simple since its just invis joker but messed up
Maybe start with those
?
reverse stencil
not really?
yes
any ideas why im getting this error message and how to fix it?
Yo queens gambit is in the game letsgo
And negative copy card as the first showcase xd
try the latest github of steamodded, thought I fixed that last night
m
im on 0.9.8, is there a newer one?
yeah the cryptid one says it needs that but i cant find it
this one works
cool ill try that, thanks
just so u know most mods arent updated to that version of steammoded
yeah, it's good to have two mods folder you can swap out
one for 0.9 mods and one for 1.0 mods
thats probably smart yeah
should probably brainstorm run based items
like the vouchers that gave money at the start of your next run
https://docs.google.com/spreadsheets/d/1Y6st5Uf08xz0nNjXJ0LZiBo6TG26F5IZRkV4xulZicI/edit#gid=248989124
Ok I think I set up the suggestion/submissions box properly
is there a joker that gives money at the end of a round for every joker u own?
I updated the pinned link so now it contains a link to both sheets (Even though people could just use the old one and switch over)
k transfered both of ma ideas
refresh the page, you should be able to edit @lime inlet
I'm going to try and add all the stakes and then add keys
over the next few days or weeks or whatever
amber stake (-1 booster pack per round)
You beat the first round thats crazy (unless you just did something to auto win)
i mean the debug menu fps is in the corner
$^)
You did it in one hand
bronze stake (50% increased voucher costs)
you just need a bit of luck
Ye
as a speedrunner I'm familiar with digging for 300-pt hands
relatable
quartz stake (textures not added yet)
ok it doesn't work in other slots yet
How would pinned consumables work?
ends up it was hardcoded for jokers
pinned effect would be pretty useless
but it would be funny
it only really matters for jokers and (to an extent) playing cards
What if a pinned consumable could only target the highest cards in hand or the highest spades in hand
also shouldnt this say royal flush?
unless theres a bug in the game
i dont mean the card but the hand he played
there was a steamodded bug, idk if it was fixed
but royal flush check was inverted
also
does this look weird on the right?
or should I make it lower and on the left
i think a sticker pointing to the left should be on the left
Imagine banana sticker
banana sticker will definitely be on the right
5 stickers on wee joker
this planet card is so sad
what's the last sticker ?
pinned (like in the challenge)
big blind is a boss blind
also that yeah
It can’t be too difficult once all the op jokers are implemented 
Vanilla 32 stakes though… wonder who will be the first
I think the balance is if you get an exotic joker you should beat like even 24 stakes or something
Like the original exotic joker would make an easy win
is Gains 5x mult for evevry 1 in your deck a bad idea
1?
Heres a funny
Star Scorer:
Gains ^^.05 mult every time an Ace is scored
oh yoo let's goo
do you consider face cards as 11 to 13?
if not its not too busted if you do then yes it could easily be busted
i guess i should re word it
or just do it for aces
does Gains 5x mult for evevry ace added to your deck seem good
i mean aces arent used for much high score so i guess
and its added so u can just do DNA and glass aces
thats tetratrion right
does something like this exist "At the end of a round gives 3$ for every joker u own " ?
No
anyone got an idea for a name for this
Well not in vanilla
Tax collector
u good at this
rarity id say uncommon
u got an idea for a name for this spectral "duplicate all cards in deck, gain 1$ per card duplicated"
it aint my
that will take effort to integrate
iirc there was a mod that let you bypass the score limits and it was buggy and doesn't work on latest versions
instead of a large integer library I'd probably need to cook up a large floating-point library (i.e. not storing all of the digits)
do u got an idea for a name for this spectral "duplicate all cards in deck, gain 1$ per card duplicated"?
no
dang
We need math to save the break infinity community at this point
do u got an idea for a name for this spectral "duplicate all cards in deck, gain 1$ per card duplicated"?
When all else fails just ask math to do it
Idk I guess just talk to chatgpt and try to find some name you like, that's what I did for some of my jokers
dang
That's how I got sync catalyst and spiritual cleanse
does everyone know bout the suggestion box cus there are like only 6 suggestions
Most ideas are already in
Someone should check off queen’s gambit in the sheet since it was done
ok
Unless it wasn’t released yet but I have no way of knowing
i think it was just coded
Right here
probably needs to be pred into cryptid
btw do we have some way in the sheet to select a joker to turn eternal?
or randomly
that would be nice for high score runs
probably same as cards
i mean most of my jokers have improved wr runs in some way
now that i think about it
just waiting on Thedrunkenbrick to make a pull request then
and for royal flush check to be fixed in Steamodded
I just fixed ruby stake now
we have lock but that removes all other stickers
boss blinds in the big blind slot now don't increase the ante but4 do trigger boss blind things
do i make a joker that when you sell it you gain a random eternal sticker?
i think thats an elegant way to add more ease of us for wr runs
maybe eternal sacrifice?
what yall think bout this "When sold generates a random Joker of the rarity of the Joker on the right"
is there a theme for exotics?
what u mean by that
just the latin names?
it dosent need to be a latin name
it just needs to be strong
at least to my knowledge
make them broken and latin names
i mean its just the theme so far for the latin names
and i like it
so it isint required but thats what evryone does
theres shit like Create a Negative copy of a random Joker at end of shop
i mean if anything i think just someone else will come up with a latin name
just assume its required idk
Retrigger all cards played, each played card gives X1.5 Mult when scored this is still the simplest but imo one of the most broken ideas
i wanted it to be x2 but that was too broken
its like a better ancient joker + better seltzer
what rarity would this be "every non scoring card gives a random negative tarrot card"
tru tru
"Colorem"
Exotic
Create a random Exotic Joker when sold for every 3 blinds this has been held
i think creating more exotic jokers would be busted as hell
3 blinds might be to much
i think its the opposite
every final boss blind defeated
might need to be 4
yeah i was thinking about triggering on showdowns
wont that be like ante 24?
all tho\
yeah latin names and 3-layered art
not on higher stakes
ok changed it to -1 ante
i mean its like stake 32 so actully i love the idea
imagine like having all exotics
i think the idea of every 3 final boss blinds would make it good for the area its meant to be used in
i dont think normal runs should have 2 exotic jokers
-1 ante for every 3 blinds played is funnier though
yeah
When defeating a final boss blind, create a random Exotic Joker
is this good enought to be an exotic
probably
it essentially lets you replay an arbitrary amount of antes
so more like riff raff instead of cola
i think every final boss blind is too strong
maybe 2?
anyone got an idea for a name for this "every non scoring card gives a random negative tarrot card"
on low stakes that basically locks it until endless
I think it's fine considering how powerful it is
colorem art, kinda bad(?)
glass stake is working
currently the break chance is 1 in 30, hopefully that's balanced enough
I'd assume it shouldn't since it's not a glass card
But it may or may not have reused glass card code since it’s already there, which is why I wandering
oh wait thats a bug? i thought it just hadnt been added hahah i just got it check for royal flush and check if there was a 10 and an ace which seems to work fine
it's fixed now haha
vanilla has it so every card id has to be at least 10, which would mean every modded rank qualifies for royal flushes
the issue was that your royal flush check was inverted
so any straight flush with only numbered cards would qualify as a royal flush with the bug
I fixed it though in the latest commit
idts but haven't tested
I also fixed this bug (it was caused by Steamodded)
hidden tech?
Oh yeah I was lurking in #⚙・modding-general and people were asking about that, should let them know you fixed it
idts = i don't think so?
sorry is it ok to put stuff into the suggestions box? i forgot to ask
yes, it's there for a reason
tried fixing this up to be compatible with custom ranks, let's see if this works
nope it crashes
nice
it works now
made my first suggestion
we need 8 more challenges it seems
Lemme just post link again
https://docs.google.com/spreadsheets/d/1Y6st5Uf08xz0nNjXJ0LZiBo6TG26F5IZRkV4xulZicI/edit#gid=0
Suggestion Box: https://docs.google.com/spreadsheets/d/1Y6st5Uf08xz0nNjXJ0LZiBo6TG26F5IZRkV4xulZicI/edit#gid=248989124
thx
Oh hey apparently I was second person to make art for this
cookin
got this guy naturally while testing
oh my
you know what would be funny
if when pinned effected Xmult jokers it would pin to the far left as it does now
but if it was flat mult it would pin to the far right
except dagger
hm yes
a deck
i do in fact want to add 52 cards to my deck buy buying another deck
I kinda want to make it flipped permanently
it's funny
(these are planet cards but it could be jokers, vouchers, packs, etc.)
why is the pack so big
are you trying to make face down boosters?
face down everything
and the fun thing is
they're face down permanently
so if you buy a face down joker you'll never know what it is until you try
same with planets and tarots
you could probably ask to use the reverie face down assets for the boosters, vouchers, and tags
Permanent face down seems kinda frustrating lmao
Imagine if it has a trigger condition and you don’t know what it is
hang on i have the perfect solution let me add it to the suggestion sheet rq
this is stake number 23, it's going to get frustrating
I can make it not-permanent if ppl want though
alr its at line 52
Stardust Joker line 73
its specifically dry erase so that you can write on cards and blinds and stuff, no need to worry about permanent stains
the thing is though it kind of feels just a little like the frustrating that people didn't like before 1.0.1 so things may happen
the default dry erase marker color is black, but if you manage to find the "dry erase marker color" toggle in an obscure portion of options -> settings -> cryptid -> settings -> options -> cryptid -> tools -> settings, you can change the color to the color of your deck!
fair
this setting is specifically for black deck because the default color would be the same as the deck back color otherwise, but it would work with other decks too