#Hard counter bosses

1 messages · Page 1 of 1 (latest)

high heath
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Please don't have most of the bosses just being a way that some builds can literally just ignore the effect but other get completely deleted, have bosses affect every build with no hard counters or give the player a consistent way to avoid hard counter bosses or their effects

keen summit
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agreed

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the bosses aren't very well balanced as they stand now

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not to mention i dislike the bosses that affect your run outside of during the blind

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like the tooth, the arm and verdant leaf

gloomy raven
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how tf do you get a joker sticker if you roll leaf

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thats just not gonna happen

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leaf should restore the sold joker during the end of round phase

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so you can still get a joker sticker from it

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have bosses affect every build with no hard counters
this is really hard to do

keen summit
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yeah

gloomy raven
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there's only so many bosses you could make that affect all builds

keen summit
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i think more stuff with face down cards would be good

gloomy raven
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we already have 1 in 7 cards drawn facedown

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we dont need more facedown cards

keen summit
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in replacement for having cards debuffed

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only in some bosses though

gloomy raven
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thunk already did that

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all face cards drawn facedown

keen summit
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yeah i know

gloomy raven
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  • all face cards debuffed
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mfw

keen summit
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the mark and the plant

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but something like the pillar but with facedown cards could be an interesting boss

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so you have to pay attention to what cards you play during the ante

gloomy raven
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out of the current boss blinds

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only about half of them can affect every build

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i am on the fence with the eye/the mouth

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they don't target any specific build but certain builds will be much better/worse against them

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i also didn't count ox because it'll always target your most played hand

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which i think is pretty cool but doing too much of that would oversaturate the boss pool

keen summit
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yeah

gloomy raven
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there are some key changes i would make though

keen summit
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i think some things other than debuffing and flipping cards would be nice to add more variety to the bosses

gloomy raven
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somebody mentioned once

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merge all the suit jokers into one boss

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that rolls a random suit out of the suits in your deck each hand played

keen summit
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ah

gloomy raven
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i think that would be a really nice change

keen summit
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yeah i like that idea

gloomy raven
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also a boss idea i've just come up with
enhancements have no effect (steel/lucky/mult/wild/bonus/glass/stone)

keen summit
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ooh yeah

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i like that

gloomy raven
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doesn't target a specific build and shouldn't be too bad unless you're exclusively relying on enhancements, which doesn't happen that often

keen summit
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yeah

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would kinda suck to get in the jokerless challenge

gloomy raven
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i think it'd be neat to have a boss which had like

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1x base chips (same as needle)

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but its effect is "next boss chip requirement is doubled"

keen summit
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interesting

gloomy raven
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you get a warning for it 5 rounds in advance

keen summit
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so like it's a normal blind when you first encounter it

gloomy raven
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yeah

keen summit
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but it has effects in the future

gloomy raven
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but the next boss you encounter has its score doubled

keen summit
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interesting idea

gloomy raven
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would not be compatible with wall or vessel

keen summit
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figures

gloomy raven
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i.e you wouldn't be able to get that boss -> wall or vessel on the next one

keen summit
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or instead it could increase the times base by 2 instead of multiplying the base by 2

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so it could still work with wall and vessel

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but i think it would also make sense to keep it from appearing in the second to last ante

gloomy raven
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that will still have the same multiplicitive effect

keen summit
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since the final bosses are hard enough as is

keen summit
gloomy raven
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ooh

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that'd be weird to put on the boss effect though

keen summit
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yeah

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and wordy

gloomy raven
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it should be simple to understand at a surface level

keen summit
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yeah

dusky lance
gloomy raven
keen summit
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yeah

gloomy raven
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it just makes getting joker stickers a tiny bit easier

keen summit
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as it is getting leaf as the final boss sucks because it can ruin your build for endless

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and makes getting joker stickers harder

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especially for the higher stakes since its rare you get a winning run on those

dusky lance
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choose one

gloomy raven
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okay but like

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we're here to fix the bosses we could fix that too

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we dont have to choose one

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how could it be improved 🤔

dusky lance
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issue is that vessel is only problematic on purple+

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at least that's what i think

gloomy raven
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replacing its effect wouldn't be that bad generally

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it's already a duplicate of the wall anyway

dusky lance
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overall i think it's a fine blind

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but just not for purple+

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so now tell me is it stake issue or blind issue

keen summit
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stake issue

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stakes are also very unbalanced as well as the bosses

gloomy raven
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i think it's a bit of both

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stakes could really use a smoother difficulty curve

keen summit
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yeah

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not to mention less heavy rng reliance in higher stakes

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but thats off topic

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this is about the bosses

timber hatch
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I think most bosses are fine, plant might need a rework since there's no way around it

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the only other ones that might need it are suit debuffers, but those aren't as bad

rough plinth
dusky lance
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there's high chance that one's setup doesn't care about debuffed cards

final flame
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BTW for opinion about Run affecting boss blinds, they're actually really good for the game, might need some limitations (making tooth only reduce your money down to zero instead of it being able to go into the negatives) but otherwise, very really good way to prevent endless builds from being so good