#Enhancement idea: Negative playing cards

1 messages · Page 1 of 1 (latest)

buoyant shore
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When a negative card is drawn from your deck, it does not contribute to hand size. So if you have a hand size of 7, and your 7th drawn card is negative, you will draw an eighth card. Essentially gives a temporary, +1 hand size for that turn when drawn, until it is played or discarded. Would be extremely powerful, not exactly balanced :V

candid palm
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It would be really cool if it also didn't count towards played hand size as well, so you could play 6 cards in one hand if one of them was negative

visual wagon
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yeah, be able to make a 6+ of a kind or a Flush Six+

buoyant shore
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would be a lot of work to implement but would be cool ya

signal marsh
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6 card hands is too much

visual wagon
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its never too much

drifting crag
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Love the idea of negative cards but not 6 of a kind, can you image a deck full of steel negative king's with baron + mime

signal cobalt
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Negative cards are a great idea that has been suggested many times, only problem is that they’re weak. 6+ card hands are never gonna happen.

drifting crag
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I think additional hand size is one of the most impactful upgrades in Balatro, negative cards would be very strong, especially built around steel/in-hand effects

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Paintbrush has got to be one of the most autobuy vouchers in the game

coarse orchid
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have you SEEN how good Painted Deck is in later antes?

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goddd imagine just having 20 negative redseal steel cards.

signal cobalt
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If you only have a few, they're not as good because you have to draw them

drifting crag
signal cobalt
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Actually, I agree. I’m all in favour of negative cards increasing hand size, I’m jus repeating what others have said

visual wagon
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wait, Hand size, or playable Card size

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because im under the impression its for playable cards

onyx sedge
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hand size

rose vector
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hand size

brittle junco
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iirc in order for negative cards to be played without increasing (played) hand size, the game checks for every possible combination within the hand and gives the best of what we have so far (up to Flush Five)

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that way, no one has to take the time to think of every possible hand combo

tame bluff
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It's a cool idea but it would be completely broken if it can scale infinitely. It would have to be impossible to get more than a few negative playing cards in your deck.

I think it would work best as a deck. You get 3 or 4 negative cards at the start of a run and it's impossible to get any more. Copying a card wouldn't copy the negative effect just like jokers.

signal cobalt
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The foil, holographic and polychrome decks were removed because they were too reset heavy

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You know what else is completely broken if it can scale infinitely? Purple seals

gloomy tusk
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I think negative playing cards would be fine if they were uncopiable, though I'm not sure how useful they'd be

inner bronze
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The major issue is that they're either really good with enough of them and a steel build, or just terrible if you don't get many

signal cobalt
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That's how it is for all editions on playing cards, really

brittle junco
tame bluff
hot skiff
gloomy tusk
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purple seals can't scale infinitely tho?

signal marsh
abstract mortar
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I think it would make sense for death and cryptid to do the Removes Negative from copy thing

dusk granite
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I think that it should have a glass like effect, when it has some chance to be removed. Also it could be called like torn card (so it needs less space because it’s torn), and then a chance for removal would actually make sence

wise island
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question: if you have a hand size of 8, you have 8 cards in hand and the top card of your deck is negative, do you draw it or not?