#13 Joker Ideas
1 messages · Page 1 of 1 (latest)
I think considering they didn't list the price for the other jokers and $2 isn't exactly expensive, they meant, that it costs $2 when the joker is triggered and is just badly worded.
That would certainly make more sense.
If that is the case then I like the idea, if not, I stand by my message above.
*Expensive Joker (Uncommon)
Pay $2 for x2 Mult
Lucky Joker (Common)
All Seven become Lucky Card when played
3+2 Short Joker Ideas
+Printer (Uncommon)
All playing card in Standart Pack contain a random seal for the next 3 times
Arlecchino (Rare)
All face cards count as the Jack
5 Short Joker Ideas
9 Short Joker Ideas
*Generous Joker (Common)
Played cards with Club, Spade or Diamond suit give +3 Mult when scored. Destroyed, if played Heart suit
Abstinence Joker (Common)
Played cards with Club, Spade or Heart suit give +3 Mult when scored. Destroyed, if played Diamond suit
Peaceful Joker (Common)
Played cards with Club, Heart or Diamond suit give +3 Mult when scored. Destroyed, if played Spade suit
Saturated Joker (Common)
Played cards with Diamond, Spade or Heart suit give +3 Mult when scored. Destroyed, if played Club suit
Lucky Joker (Common)
All Seven become Lucky Card when played
Waiting Joker (Uncommon)
x1.5 Mult, always counted last (useful for Brainstorm, Amber Acorn, etc)
Expensive Joker (Uncommon)
Pay $2 for x2 Mult
Printer (Uncommon)
All playing card in Standart Pack contain a random seal for the next 3 times
Arlecchino (Rare or Legendary)
All face cards count as the Jack
triboulet + arlecchino = god synergy XD
10 Short Joker Ideas
*Generous Joker (Common)
Played cards with Club, Spade or Diamond suit give +3 Mult when scored. Destroyed, if played Heart suit
Abstinence Joker (Common)
Played cards with Club, Spade or Heart suit give +3 Mult when scored. Destroyed, if played Diamond suit
Peaceful Joker (Common)
Played cards with Club, Heart or Diamond suit give +3 Mult when scored. Destroyed, if played Spade suit
Saturated Joker (Common)
Played cards with Diamond, Spade or Heart suit give +3 Mult when scored. Destroyed, if played Club suit
Lucky Joker (Common)
All Seven become Lucky Card when played
Waiting Joker (Uncommon)
x1.5 Mult, always counted last (useful for Brainstorm, Amber Acorn, etc)
Expensive Joker (Uncommon)
Pay $2 for x2 Mult
Joker bottom(Uncommon)
All cards and jokers cannot lower hand sizes, discards, hands(if sold or destroyed all early decrease will work)
Printer (Uncommon)
All playing card in Standart Pack contain a random seal for the next 4 times
Arlecchino (Legendary)
All face cards count as the Jack
11 Short Joker Ideas
*Generous Joker (Common)
Played cards with Club, Spade or Diamond suit give +3 Mult when scored. Destroyed, if played Heart suit
Abstinence Joker (Common)
Played cards with Club, Spade or Heart suit give +3 Mult when scored. Destroyed, if played Diamond suit
Peaceful Joker (Common)
Played cards with Club, Heart or Diamond suit give +3 Mult when scored. Destroyed, if played Spade suit
Saturated Joker (Common)
Played cards with Diamond, Spade or Heart suit give +3 Mult when scored. Destroyed, if played Club suit
Lucky Joker (Common)
All Seven become Lucky Card when played
Waiting Joker (Uncommon)
x1.5 Mult, always counted last (useful for Brainstorm, Amber Acorn, etc)
Expensive Joker (Uncommon)
Pay $2 for x2 Mult
Joker bottom(Uncommon)
All cards and jokers cannot lower hand sizes, discards, hands(if sold or destroyed all early decrease will work)
Printer (Uncommon)
All playing card in Standart Pack contain a random seal for the next 4 times
Cell Division(Rare)
Double forever all chips and bonus chips in first played hand
Arlecchino (Legendary)
All face cards count as the Jack
11 Joker Ideas