#[JellyMod][Broken/outdated] 31 Jokers and 22 new "Reverse" Tarots
1 messages · Page 2 of 1
Gotcha
But yeah. I’ll try to have a version with the separated luas and one with one lua file because people suggest one initialization usually.
I’m pretty sure i won’t have to mess with the challenges file
I've created a version with adjusted text alignment and dark color scheme. Tell me if you like it. 🙂
And here in game:
Nice, butttt...could you make Reverse Packs separate from regular Arcana Packs? Negative Arcanas just absolutely DILUTED the Arcana pool when I played JellyMod a bit ago.
Looks nice but seems a little dark. Could you brighten it up for in-game and make an alternate one with OG color from mod?
Also, maybe add a tarot color accent perhaps
Separating Reverse Arcana from normal would mean needing the oddityAPI or making it from scratch like codex
It’d be easier just to keep them in and is more accurate to original
Ignore the one planet
is rejelly real
Despite most if not all the work going to be done by me lol
Using this as practice to debug
only problem with that is that a bunch of mods already have some reverse arcana
i.e SixSuits has Rmoon, Rstars, and RFool
Okay? I'm not just gonna remove a major point of JellyMod
Not saying that, my bad
not my intention
I should have probably added more to the description but it's something I can't wait to see because I want working jellymod too 🙂
ah
also https://discord.com/channels/1116389027176787968/1231665856619086005 support would be baller down the pipeline, just talk to Lyman
Btw, I will NOT be adding my name to the Mod_Author section
@open lava here a different version that has a more inverted kinf of feel with a color splash. I can also then send you the original reverse ones with the mirrored text
Awesome. If we can figure out how, we could add an option section for Original Art / Remade Art
@open lava Here you go, both versions in 1X and 2X. I have no experience with Lua, but maybe someone else could help. I like your idea.
Will have to change it around the order and all that in the texture file
Can you go through the thread and find any remade art
how does this look for the invert? I feel like the brownish color of the OG tarot was kinda harsh on the eyes
whoops thought I had it in a bigger format
Do you mean the modding thread? Sorry, not sure what you mean.
I think they mean this one?
It is visually pleasing, I give you that. The inverse feeling gets lost though, imo.
Yeah this thread here
I remember some people (myself included) made art to replace the AI art
I'll have the old art in the file too and testing with it
btw, if the vouchers working already, yuo can see how condensed the new code is in comparison
I feel like something's not right, but at the same time, this is pre-API
I dunno if you missed any lol
i don't know either
i had to scroll through an entire argument about ai art like 3 times
Still gotta change the banner color, but not sure why it's XERROR
saw this as well, figured I should try my own take at it based on some art I found online
I like it!
Wow
Is there anymore art that still needs to be redone?
I'll have to check later
Here we go... (It's at $5 because I'm using the test challenge that claims practically every voucher)
Okay so it doesn't work yet
Welp, definitely not gonna be able to do this myself lol
Okay so for now I'll just keep the vouchers effectless until I figure out what's wrong with the code
I feel like good enough progress is getting everything ready for code
The reason it not working might be because the part that deals with the actual functionality of the voucher is in a different function (I think in the get_chips function, I haven't looked at it in a while), so there's probably something going wrong with that part of the code (either it's being overwritten by something else or doesn't work anymore)
You‘re a champ. I will look into it tomorrow. It is already past midnight here in Europe.
Just bumping rn, so that I can keep this on my view.
This is pretty cool that you guys are revamping JellyMod
I hope you guys eventually figure out why bad apple crashes peoples games. I think it might have to do with the audio that’s meant to play
I thought looking at the commits for jellymod that was fixed
the only issue with it is that the card is initialized outside of init
The latest github is fixed, I just didn't make a release with the fix with it. So if you download the repo instead of the latest release then it would be fixed.
Ah thank you!
If anyone is still working on this mod, here's a lil bug I found:
The crampus joker (the one that upgrades all coal cards at the same time) crashes the game at the end of the round when there are no coal cards in the deck
(atleast that's my conclusion, further testing might be needed since I have like 20 mods installed, but it happened in multiple runs now and the moment I sell it, it doenst crash)
.
very true
Just wanted to bump this thread, lmao.
not a lot to bump here
Honestly I think this mod has a lot of potential if it doesn’t use AI art
I really like things like the Kirby joker, reverse tarot, and the fridge
They’re creative ways to rebalance them
Agreed
It's more than just AI art. From a technical standpoint, art is like the last thing you should worry about. The concepts of the cards are cool but it needs a complete rework whenever possible.
yeah, I get that
it also just straight-up does not work
Compat issues for sure. 1.0 steamodded is right around the corner. I believe a few individuals said they were going to attempt to rehaul it so maybe that would be the time to do so.
I'm back.
And now, I shall bless your eyes with...
REVERSE SPECTRAL CONCEPTS.
- Reverse Familiar: Condense 3 random cards into a random face card with a random Enhancement, Seal, and Edition.
- Reverse Grim: Condense 2 random cards into a random Ace card with a random Enhancement, Seal, and Edition.
- Reverse Incantation: Condense 4 random cards into a random numbered card with a random Enhancement, Seal, and Edition.
- Reverse Talisman: Adds a Mimic Gold Seal to 1 selected card (Mimic Gold Seals allow a played card to trigger their held-in-hand or discard effect, even when played).
- Reverse Aura: Adds a random Edition to a selected Joker.
- Reverse Wraith: Destroys a Rare Joker in your deck and doubles your money (no upper limit).
- Reverse Sigil: Select a card in your hand, all other cards in your hand will be changed to NOT have that suit and be given a random suit instead (including the card you selected).
- Reverse Ouija: All cards in your hand will have their rank randomized. -2$ for each card converted in this way.
- Reverse Ectoplasm: Takes away the editions from all of your Jokers. For every 6 points taken away, grants you +1 Joker Slot (Foil is 1, Holo is 2, Poly is 3, and Negative is 4).
- Reverse Immolate: Gives you 5 cards of your most common suit, rank, and Enhancement, but lose 20$.
- Reverse Ankh: Destroys one of your Jokers at random and gives you Perishable Negative copies of all of your other Jokers.
- Reverse Deja Vu: Adds a Remaining Red Seal onto 1 selected card (Remaining Red Seals have the same effect that Red Seals had in the demo, which is that when a card is played, it'll be returned to your hand afterwards).
- Reverse Hex: Destroys 1 random Joker and adds both the Polychrome edition and a Perishable Tag onto the rest of them.
- Reverse Trance: Adds a Dwarf Blue Seal to 1 selected card (When a blind ends, and you have a card with this seal in hand, randomly upgrade 2 hands, but downgrade 1 other. Cannot go below LVL. 1).
- Reverse Medium: Adds an Enchanting Purple Seal to 1 card (When discarding a card with this seal, it'll create a Negative copy of a card already in your Consumable area).
- Reverse Cryptid: The selected card will have itself and 1 other direct copy destroyed for the round, before coming back afterwards. Any destruction-based effects will remain on whatever Jokers they benefited.
- Reverse Soul: All Jokers, consumables, money, and even Antes will be destroyed, setting you back to Ante 1 with 4$ and a base deck...however, you will also be given Negative Legendaries based on what was destroyed, getting 1 random one for each 20 points accumulated. Common Jokers count for 1 point, Uncommon get 2, Rare get 3, Legendary get 10, each Ante will give you 5, every 25$ counts for 1 point, Tarots and Plants count for 1 point each, and Spectrals count for 2 points each.
- Reverse Black Hole (Could be called White Hole for the memes): Resets all Poker Hand levels back to 1, dumps all of those levels into 1 random hand, then multiplies both the Chips and Mult by 2x of that hand.
Thank whoever sees this, for taking the time to read it.
@whole steeple Might I ask how this idea is?
you could prob replace "Condense x random cards into" with "Destroy x cards, add a random [insert card] to deck"
also gold seal was the return to hand lmfao
ectoplasm could prob be changed to "+1 handsize, removes a random Joker's edition"
MB, it still applies, and I still think Ectoplasm being related to Joker slots would be good.
MORE IDEAS ALERT, MORE IDEAS ALERT.
This time, it's relating to the Negative Tarot Enhancements from Jellymod, with various Vouchers that bring them from meh/bad to on par, or in some cases, even better than the Vanilla Enhancements.
These are of course, all Vouchers relating to them.
- Hand Bonus + Hand Bonus + ... (Tier 1). Hand Bonus Cards now add onto each other when scored (+20, +40, +60, etc).
- Hand Mult times Hand Mult times ... (Tier 2). Hand Mult Cards now multiply by 2 on each other when scored (+2, +4, +8, +16, +32, etc).
- Roasted Pieces (Tier 1). Coal Cards start at neutral instead of negative and have a 1 in 5 chance to be destroyed when scored, gaining 10$ when doing so. However, when discarded, -1 Hand Size until the next hand played for each discarded Coal Card.
- Fool's Reward (Tier 2). When Fool's Gold Cards take away $, double the Chip and Mult gain from them, but also double the $ takeaway. Whenever you discard them, gain $ based on half of the takeaway value.
- Brassy Knuckles (Bonus+ and Hand Bonus+Hand Bonus+...). Brass Cards now retrigger any Chip-giving Jokers you have when triggered.
- Wooden Idol (Mult+ and Hand Mult times Hand Mult times ...). X (rank) of X (suit) Wooden Cards now grant 5x Mult, and don't have a chance to nullify itself. (Rank and Suit changes each round, will only choose ones with Wooden Cards on them).
- Jera (Wild Voucher and Bonus+) Blank Cards now copy the Enhancement, Seal, and Edition of the card to its right as well, and gain an additional retrigger for each one gained.
- Black Cat (Lucky Voucher and Mult+). When a negative probability occurs, Unlucky Cards gain 1.5x Mult on them. Halves the negative effects of Unlucky Cards.
Don’t know if this is patched but
https://m.youtube.com/watch?v=DYh-kYdET0E
Blank card copying a face card doesn’t trigger sock and buskin
About Balatro:
Balatro is a deck-building roguelite where you must play poker hands and earn chips to defeat enemy blinds. Enhance your deck of playing cards, buy Jokers to modify each hand you play, and discover new and wild synergies to win!
Try it out here: https://store.steampowered.com/app/2379780/Balatro/
Links - https://wlo.link/@skoot...
@whole steeple Yo, can I ask you a question?
just... ask the question lmao
I was gonna ask for permission for a friend to recreate the B-Side Enhancements from here, and the Reverse Tarots that accompanied them, for his own mod.
Sure, knock yourself out lol
You mean your friend is going to revive the mod?
Not exactly, just the Alt Enhancements and the Reverse Arcanas that are associated with them.
are you talking about me?
Yup.
.
e
Just messaging here so the channel doesn't die, don't mind me.
Can someone make the Tarlton Joker its own mod and compatible with SMOD 1.0+?
Just noticed the Reverse Spectral ideas here. What's next, Reverse Planets?
Oh, you found those? Honestly...no clue.
You barely have to scroll up.
And maybe they level down their own hand and level up 2 or 3 random hands?
Tbh I'd really like if all the jokers from this mod, the ones not directly relating to the new enhancements, were ported over
Is there a complete translation of the jokers into Russian?
Did edits for all the reverse consumables (plus slightly different tarot numbering).
Too bad the mod is too broken
I tried fixing it
Twice
👍
Any progress on the updated version of this mod?
The person who's working on it I think isn't a major coder anymore in the game so uh
there is no progress
Ortalab is kinda making their own reverse tarots and enhancements
Shouldn't black hole be white hole instead?
I believe that's already claimed by Cryptid.
👀
