#Community Joker Pack
1 messages · Page 2 of 1
nice! - it still won't work until the merge request is finished, but once it is it should just all function like normal!
do you know how often the mod list/repo is updated btw?
my guess is that it'll be updated tomorrow based on how it was previously, but I don't know for sure
I haven't exactly been sending many pull requests there
I gotcha haha, yeah lots of people have been doing other stuff too esp after Dragons dogma 2 and Horizon FW released 👀
big thanks to you again! yay
Yeah it would definitely be a very situational joker and would probably only go well with stone joker and jokers like ride the bus that promotes playing hands with no face cards. Definitely not a very strong joker just thought the concept might be interesting to work with.
Card Idea, Chameleon: Copies a different random Joker every round (that isn't owned)
Oh i had a joker idea, and idk if this is included somewhere:
Full Loop/Pirouette/360 Degrees
Uncommon
(However this can be worded) Straights can be made with low cards as well as face cards.
to my knowledge we cannot make a straight with 3/2/A/K/Q and it cuts off with Aces being the high or low card
I love this idea btw, of taking community suggestions. Pretty damn cool. Makes me wish I knew how to make these
this seems incredibly underpowered
maybe make it so that straights can cut off and continue it any point?
i think a better ability would be that straights can change direction once (like 2/3/4/5/4 or J/Q/K/Q/J)
I just think
Just make two joker "free sample and passport" not work each other because infinity hands lol
Oh
Ok lmao
Pickpocket
Uncommon
allows you to put consumables from booster packs into your consumable slot
(i'd do the art for this but i have no idea what it would even look like)
damn that’s a ridiculously good idea
this isnt jokers but idk where else to put it
idea for more challenging bosses
actually i changed my mind
flint: base chips and mult are set to half the hand's level one values (min 1) (nvm this is too complicated, flint is fine as is)
Brought this up a while back
^
niether have art yet, though, so I'm gonna be waiting on that for implementation
You stole my idea, before I even came up with it! No, but seriously, I was thinking about that. Glad someone submitted it. I was thinking Ouroboros (Ouroboros Joker?)
JQKA2, QKA23, KA234 become straights. Maybe common or uncommon joker?
Hm... should I post my ideas here or in Suggestions?
Or both?
oh yea actually I like this one alot also
great minds think alike then, I just joined recently so im looking at posts
We need a Dragon
And I posted my ideas in Suggestions. Maybe I should've posted them here.
I just really don't know which is the better idea
Psychic is just punishing common builds then
Which shouldn't be the case for a boss
And harder flint is way too annoying tbh
idk how u code this but imagine you can play as many cards as you want so long as it is in a straight or a flush
like 10 9 8 7 6 5 4 3 2
Pocket Joker (Rare)
At the end of the shop,
copy the ability of a
Joker in the shop
(changes each shop)
Blue Java: x10 mult. Only obtainable after cavendish broke by its own effect
I already got in Blue Java
Accelerator - Jokers now scale twice as much
idk if anyone has suggested something like this
@feral rivet how those exoplanets looking?
Procastinated on them in favor of a different project of mine
this is one of these things from said project
Looks sick
Entry 000-X - Ascended RGB
Estimated Rarity: 1/16,777,216
"The core of this ore is hypothesized to glow with colors our eyes cannot see, thus they see it as white. It's coloring is also reminiscent of the RGB system we all are familiar with. You won't find any practical use for this ore, unless you want to show off your acquisition of this ore."
(Ore Music: Paralysis)
cool
btw
If anyone wants
You can dm me and I'll make a rare ore with your given prompt
and I'll add it to the project
Name: Solitaire Joker
Effect: Straight Flushes can be made with alternating colors
Rarity: Rare
Cost: 7
I got a little mod idea, just a modded joker:
Scrap Cash (Rare):
When cards are discarded, gives money equal to the level of the discarded hand type. Does not apply to high card.
Not sure about sprite or anything, just throwing this out there as an idea.
Incinerator (Rare) Discarded cards are destroyed.
Legendary variant of incinerator (name not made because legendary name theme is outside my knowledge base.):
Discarded Cards are destroyed. Gains +0.1x mult for each card destroyed.
incredibly busted
Well, Legendary.
You can thin out a deck far too effectively
even as a Legendary
they shouldn't trivialize aspects of the game
Eh, fair enough.
The closest card we have to this is the discard to destroy and gain $3
yes
Hm...
Shitty idea to balance it:
Deletes itself if no card is destroyed during the round?
meaning if you want to destroy a card you don't want, you have to play cards to optimize it
giving freedom to destroy anything at anytime and getting a BENEFIT for doing so is quite insane
looks at perkeo
This doesn't seem that broken, relatively speaking.
you forget that if you perkeo a hanged man, you still can only destroy two if you want it to be consistent
your card can easily have the ability to thin your deck by 20 in a single round
rather than 2 with Perkeo
Fair, but perkeo also has 21 other possible effects.
maybe all played cards are destroyed instead? could make it an interesting one to play around
Hm, similar to the Fragile Challenge
The Apex (Rare)
x2 Mult if played hand has only one card, and the played card's rank is strictly greater than that of all other cards in your hand
Duct Tape (Uncommon)
Cards and Jokers are half as likely to break, be destroyed, or degrade.
(Duct tape turns unconditional events into 1 in 2 chance events, so having oops all sixes alongside it would cause those events to be guaranteed again)
Sort of already have duct tape in the form of Card Mechanic
here @frail dagger
@feral rivet just noticed the "Galaxy Grin" joker missing
^
No image
oh yea
oof
Fine, I'll do it myself with my shitty art skill
cracks knuckles and breaks hand
lemme add it later then
added
ok i don't have any cover art but i'll try to make one :
Wheel Spinner [Joker Submission]
Uncommon
Gain 0.25x Mult when The Wheel Of Fortune Fails (starts at 1x mult)
i'm making a cover art
My idea for "Fly Trap" Uncommon, $6
Each round, it requires a different X rank card played to feed it.
The multiplier grows 1x for each played+scored X card you feed it
Remove 1x multiplier if X rank card is discarded
If you don't feed the joker in a round it will eat a random joker to the left or right
my idea:
communism: rare (7-8$)
all played cards are scored as the lowest played rank (all five of a kind/flush fives)
art: could just use a basic pixel art hammer plus sickle
Double Vision (I think from Jellymod) does this. Very powerful. Any build that isn't straights or full houses becomes game-winning.
How do i install? Bala mod doesn't work.
What are you trying to do?
Install community pack but i dont know how
I have a nerdy card idea. If you know you know.
Name: Security Guard
Uncommon $5
Ability: gains x5 mult if Ace, 9, 8 and 7 are in scoring hand. Destroys itself after 5 triggers.
Joker idea:
Roundhouse kick (Uncommon, 6$): ×2 Mult on the first hand that has five scoring cards each round
So: If you play a high card, a pair, a straight and an another straight, the first straight will trigger ×2 mult
what if you have four fingers
It has to have five scoring cards
you can make a four card flush but it won't trigger the roundhouse kick
so splash makes roundhouse high card work?
Hehehe
Anyone else up to make some Mythic Joker ideas?
idea was shared here
open to any ideas for the books
I'm thinking the Collecter's Pack should hold 10 new jokers
so think of 10 great books
and Jokerify them
on it captain 🫡
I think so far we've got "Lion, With, and the Joker", and "50 Shades of Jimbo"
Joker & Prejudice could work to as a Mythic one, but I'm unsure what it'd do
The more theming I looked at it, the more I wanted to focus on Inkling authors
how are they gonna be balanced again? like normal jokers or op?
wanna know so i can either put normal numbers or insane numbers
whatever i'm just confusing myself
Jokers in Wonderland
gains +0.4x mult for every 7th card scored without playing a queen of hearts (currently 1.4x)
maybe make it "without playing a heart face card" instead since queen of hearts seems a bit too specific
like shoot the moon used to be queen of spades
but they changed it to just be any queen
fair
randomly throw in the H̶a̶r̶r̶y̶ P̶o̶t̶t̶e̶r̶ Jimbo Joker series 💀
Which one though
'Jimbo Joker and the Order of the Straight' lol
it's a bit specific tho
Also could do 'A Joker in Time' (a wrinkle in time)
Idk what they'd do though..
was "You're a wizard Harry!" only a line in the movies? if not then you could do "You're a joker Jimbo!"
I'm trying to think of which I'd wanna put over the other. Pride & Prejudice or War & Peace?
Spade & Heart could work for War & Peace
In the books Hagrid technically says
"Harry — yer a wizard!"
but almost same thing
'Jimbo — yer a Joker!'
the jimbo on the art would have the scar for sure
yes of course
Of Jokers and Jimbos:
Gains x1 mult when a card or joker is destroyed. Is destroyed if two cards are destroyed in the same round. Any effect that has a listed probability to destroy a card is guaranteed to activate.
Intriguing
Ok so you want Gros Miguel and Sac. Dagger but NOT Cavendish
Still worth getting cavendish if it's the right round (pre-boss shop), but generally yeah.
Glass is also good.
Scrapper Joker (Rare):
Removes enhancements from cards when played and gives $1. Gains +1 dollar per enhancement removed. (Might be better to make it scale every 2 enhancements removed for balance.)
Twitchy Joker (Uncommon)
Gains +1 mult every time a played card is retriggered or a card held in hand is triggered.
Yes, it's a bit of an Antisynergy depending on the build
caveman joker - stone cards are re-triggered
Ultimace redesign
Archibald (Legendary)
Grants double base chips and mult to each hand played.
Lavache (Legendary)
For each negative joker sold or destroyed, turn the next base edition joker in the shop negative.
Mathurine (Legendary)
Gives x1.75 Mult each time the joker to the right has its effects triggered.
Archibald would get out of control quick.
two archibalds in one day
Lavache would be better phrased as For each negative joker sold or destroyed, grant a negative tag.
Archibald is specifically worded so that the effect doesn't compound (or at least that's what I intended)
If you had two archibalds, then you'd only get 3* base chips and mults, rather than 4*
I think @kind spoke (and indeed myself) thought that it was upgrading the hands by the amount (mainly because of the the word increase)
maybe rephrase it to grants
Base, yeah.
potentially strong in an upgrade run
So, mixes bad with +mult and +chips.
if you have a high level hand it's 4x score
would this trigger before cards score or after?
After, I presume.
if it triggers before it'd be strong enough for a legendary
This would trigger right when the hand is played, before anything else happens
pretty fun with hand xmult jokers
Baron!
oh i was thinking bloodstone, photograph, etc. but that works
baron would work quite nicely for high card
which you could upgrade via burnt
Would archibald be too broken if I let the effect compound on itself
We literally have Perkeo
Uh... depends on how it compounds.
Perkeo is the Pokra of Balatro
that'd be what
But yeah, not much outperforms a well used perkeo.
16x score?
With the caveat that it doesn't play as well with +chips or +mult stuff
Wdym
Making Archibald Blueprint compatible seems fine.
Yup
I almost read that as new york
New Yorick City
Love these, they each seem really cool
Adeline
- Legendary
- All income gained is doubled
Assimilation (Rare)
If played hand is four of a kind, the rank of the fifth played card (if any) is changed to that of the other four cards.
this work with steamodded?
I feel like for it to be a rare it'd have to be a death-esc thing where it copies the 4th card (or I'm an idiot who sucks at game design, which is very much a possibility)