#Split
1 messages · Page 1 of 1 (latest)
This seems like a very minor buff to glass cards, and not worth a joker slot
Even if it reduced the chance to 0, it ultimately wouldn't see much play because it doesn't help you win, it just maintains a resource for later
I agree, it’s too niche, especially given how you don’t get glass cards until later game
Maybe glass cards give X3 and 1-5 to break
I might do "glass cards give ×3 mult instead of ×2 but have +1 chance of shattering" but that runs into the issue of you need a lot of glass cards for it to be worth it
that’s way too op lmao the break chance should be lower then
Mb something like:
When a glass card breaks, create 2 copies of it.
(5 uses left)
I meant it has a 1 in 5 to break
That's a cool concept!
adds destruction synergies as well as lets you dupe sigils/special edition cards
and glass joker synergy
+Vampire synergy! (small but still)
Rather than charges, you could probably just do "When a glass card breaks, make a random unenhanced card in your hand glass" so it does whittle down your deck and doesn't need to be a finite amount of times
Great art btw
thanks
No I mean it should be more common for it to break if it’s x3 mult
I absolutely love the design though, with Jimbo and the legendaries
it's a reference to the super human Split from the respective film
It's a great concept for a joker. Perhaps when a glass card breaks, it becomes a new glass card of the next lower value (a 6 becomes a 5, etc.). It's still a loss of sorts, but not fatal to the card until a 2 breaks. I use low-value cards for glass anyway, because I don't want my heavy-hitters getting eliminated.