The Anchor (Idea shamelessly stolen from @nimble ocean )
2x
Played cards demote by 1 rank before scoring.
If 2 is demoted, it becomes an ace
The Keel
1.5x
If your hand scores more than (1x), it scores (1x) instead.
The Sail
2x
x0.5 Mult at the end of the calculation.
Gains x1 Mult for number of times the same Poker Hand was played in this round.
The Compass
2x
[Suit] is debuffed; debuffed suit cycles every play or discard
Suit order is fixed, Spades - Hearts - Clubs - Diamonds
The Spyglass
2x
Your most levelled up hand becomes level 1 during this round
The Cannon (Idea shamelessly reused from my former idea)
6x
Whenever you play [Poker hand], you gain additional [2x] score after the end of calculation
Target hand changes every play
The Deck
2x
Playing cards with editions or seals are debuffed
Black Skull
2x; Final boss
Second played hand's score is instead subtracted from your current score (never goes below zero)
Changelog
The Deck: Old effect was: Sets money to $0 whenever a card with enhancements, editions, or seal scores
The Spyglass: Old size was 1.5x
The Clock: Deleted
The Sail: Old effect was: Divide your hand score by (remaining Hands + remaining Discards + 1)
Black Skull: Added