#Six Suits

1 messages · Page 2 of 1

hardy flume
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yessir

gray eagle
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I only have these two

sharp hawk
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you need to copy the content of these 2 folders and put it under Mods, dont nest it

gray eagle
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I see. First timer here, rookie mistake I guess

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Sadly, that didn't cut it

sharp hawk
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can you show me the folder structure you have

gray eagle
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Is this what you meant?

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All bunched together in main Mods folder

sharp hawk
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you should try 1 mod at a time first

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removed the files from Mikas, keep only the six suits

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try load the game to see if it works

gray eagle
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Removed all files, fresh zip download, added to mods

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Crash

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That's all rn

sharp hawk
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these need to be in the Mods directory though

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not in the SixSuits-master

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like this for me

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i just tried and the mod is working

gray eagle
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Do you have any additional tools next to Steamodded?

sharp hawk
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no, just steamodded 0.9.8

gray eagle
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Odd, the folder structure doesn't matter for me

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Error message says attempt to index field 'current_mod' (a nil value)

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Am I missing something?

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Also using Steamodded 0.9.8

sharp hawk
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I would suggest you refresh balatro through steam and patch it again

hardy flume
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the master branch is updated to 1.0.0

gray eagle
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Thanks, I'll give it a go

signal garnet
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@hardy flume Starfruit and ? for Jimbo's Garden support when?

gray eagle
barren condor
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I just drew a 5oak lmao

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seed SCBE8EIP, Steamodded 1.0

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1 in 65k lmao

royal wharf
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that's for a specific 5 cards

barren condor
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you're right

royal wharf
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there are 78 5oaks so multiply by 78ish

barren condor
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I said 5 out of 6 but there's still 13 ranks

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1 in 5k range then

bleak thorn
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Using master branch crashes on 1.0.1 for me, latest release works but no toggle to turn it off before starting a run?

hardy flume
bleak thorn
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Let me try that

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Got it to work using steam modded 1.0 but still no toggle?

slate sequoia
cold sable
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What are the sinful jokers for this mod

cerulean stump
cold sable
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Noted

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I might be plotting something

cerulean stump
cold sable
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Are stars and moons Red suits, Black suits, or a new 3rd thing?

hardy flume
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which is hearts and diamonds are red, everything else is black

cold sable
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Oh weird

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But yeah do tell me if you make them a third color category or just assign one to be red and one to be black

cerulean stump
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that might be hard to do, because it returns true or false for if its black or red. i'm sure it can be reworked but it'd take some work

royal wharf
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star is red, moon is black

cold sable
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Apparently not

eternal ledge
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how does bunco do it for halberds and fleurons?

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iirc halberds were black fleurons were red

cold sable
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Maybe but bunco doesn't actually start you off with 6 suits in action

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Different ballgame entirely

cold sable
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Is there a pride Joker that gives you plus seven malt whenever you play a wild card because that would be perfect

arctic scarab
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I may make a reskin in my style for stars and moons from this mod

cold sable
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I will also probably do this

arctic scarab
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@oak lily I'm gonna do a re-stylization of your stars and moons suits in a card design i made myself, if you're still active that is

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here are the bases i'll be using

arctic scarab
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but other than that, i'll be set

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do you have those versions?

oak lily
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Indigo?

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That's not a color

oak lily
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But indigo's not a color

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I refuse to believe it is a color. Indigo's just a mix of Blue and Purple and can just be called Blue or Purple

cold sable
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Blurple

arctic scarab
oak lily
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neat

arctic scarab
oak lily
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I'm not the one who MADE the mod. I just created the initial concepts

arctic scarab
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ah

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gotcha

arctic scarab
oak lily
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No need to @ me every time

arctic scarab
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srry, trigger finger

arctic scarab
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but yes, you still played a hand in the mod

royal wharf
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the guys over at Ink And Color Suits want compatibility with us. what do y'all got to say about that

hardy flume
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not much to do there I think, one side would just have to check if the other mod is installed and not load its own spectrum hand in that case

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I'm more interested in adding compatibility with other poker hand mods, but that requires planet art

barren condor
cerulean thunder
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did the new update break this mod for anyone else?

cerulean stump
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i think it broke all suit mods

tough lily
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I mean

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I got my suits working idk

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🤔

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When I was testing for Familiar with making the modern suits it worked fine

cerulean stump
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its more to do with suit conversion, like the tarots or blinds/jokers for them

tough lily
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oh I see

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hm

cerulean thunder
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all my stars and moons are appearing as regular cards

cerulean stump
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that too

tough lily
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what version of the smods alpha do you have

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because a newer alpha fixed that part

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if it's like 828e then you should be good

cerulean thunder
tough lily
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827a actually fixed the regular card bug

tough lily
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you can check in the main menu

cerulean thunder
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1.0.0 ALPHA

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oh mine says 0820c

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is there a new version on the website i missed?

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Also have did you realease familiar today @tough lily ? I've been dying to try it out

tough lily
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Not yet

tough lily
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you need to download latest

cerulean thunder
tough lily
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week outdated

cerulean thunder
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Ok sounds good thx ill download it now ❤️

cerulean stump
cerulean thunder
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you guys are amazing. Btw I saw your color and ink suits mod just now. Looks really good! Is it outdated?

cerulean stump
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not really, has the same bugs any other suit mod has rn. but thats more on steamodded

cerulean thunder
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ahh ok. I added it to my pack and it crashed on startup. Probably an incompatability but thats ok.

delicate willow
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womp womp

foggy wraith
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yes

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MADE IT EASIER

opal sequoia
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Trying out Six Suits with Bunco's mod. Looks like some of the script from Buncos mod is referenced from Six Suits, with both installed I have Spectrum showing up twice in the hand list. Bunco's Spectrum will override Six Suits. I'm wondering if there is a way to set the Six Suits hand to be a visible = false

hardy flume
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the six suits spectrum is set to visible because it can be made with a starting deck

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also yes, bunco's spectrum is copied from six suits' implementation

opal sequoia
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Ah I see, I added a line to make the Six Suits hand visible=false, I'll try out a couple runs and see how it goes. I'm also lowering the multipliers from Bunco's

hardy flume
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that's another reason I don't recommend using them together, Bunco treats spectrum hands as rare, which is not the case with more suits

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esp. with 8 potential suits it's an extremely easy hand type to make and probably doesn't have much of a reason to exist at all if you want any balance

opal sequoia
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since 60x5 for a spectrum is a bit high using my deck, I can go in and change the multipliers to what is more reasonable. Also using Ink and Color suits

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yeah spectrums are really easy to get

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as you can see in the pic I lowered the Spectrum to 20x3

hardy flume
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that's still quite unbalanced for 10 total suits

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it's no harder to get than one pair at that point

opal sequoia
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yeah you're prob right. I'm going to work out my own multipliers when I have a bit more time. Just testing it out first to see if I can get them to work together

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I should ask chatgpt to give me suggested multipliers

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it can math it out better than me

hardy flume
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what even are the odds you don't draw a spectrum out of a standard 8-suit deck

opal sequoia
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ehh 50-50

hardy flume
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i don't think so

noble ore
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starting hand size is 8, right? so it amounts to drawing a duplicate suit 4 or more times

cinder wren
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essentially if you've got bunco, and you start with the extra suits (I made that a config option) it will use the bunco hands but set the values to the six suits version

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I have a matching ink and colors one that basically relies on my version fo six suits

opal sequoia
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I also worked out some more reasonable multipliers for spectrum hands with AI's help, I can edit these in Bunco's script

hardy flume
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the quality of spectrum hands is kind of dependent on how many suits there are, there's no general rule to what they're worth

opal sequoia
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Yeah, just trying to work them in somehow so a spectrum straight is worth slightly more than a regular straight, etc.

cinder wren
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if we wanted to get fancy the more suits you have should probably increase the value of flushes since those should be harder to get

opal sequoia
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Yeah, true. Not sure how I can edit flushes

vapid gate
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Contextual Hand Values mod that adjusts hands' power based on how hard they are to make with your base deck when?

noble ore
hardy flume
noble ore
opal sequoia
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what is a flush five worth?

hardy flume
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a flush five increases in value the more ranks or suits there are

noble ore
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iirc it's 160x15 or something?

opal sequoia
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I'll need to make a spectrum 5 worth less

hardy flume
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meanwhile a spectrum five is worth more the more ranks or less suits there are

opal sequoia
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cool, I'm going to try out my new multipliers with the compatibility mod

opal sequoia
hardy flume
opal sequoia
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to get Bunco, Ink and Color, and Six Suits working together. So far I've had no makor issue

cinder wren
opal sequoia
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but it's pretty easy to get a spectrum

cinder wren
# opal sequoia I'd be interested in the Ink and Color one as well
GitHub

Adds two new suits to balatro. Contribute to lshtech/InkAndColor development by creating an account on GitHub.

GitHub

Adds a new suit to Balatro: Notes! ♪. Contribute to lshtech/MusicalSuit development by creating an account on GitHub.

noble ore
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i think bunco makes spectra about as hard as they can be without being harder than a standard 52 deck
and sixsuits with the start-with-suits option makes them almost as easy as possible. like they could be easier but really not very much so

vapid gate
hardy flume
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[i think checkered deck on six suits just gives you 26 spades, 26 hearts, 13 stars and 13 moons? so not really

vapid gate
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Not really, unless you're also using Checkered Sleeve.

hardy flume
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  • suit changers aren't banned so there's that
vapid gate
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A deck that'd be impossible to get Spectrums on (at least without using Wild Cards) would be one of the Cryptid Suit Decks, where you've got a single Suit and you're stuck with it.

hardy flume
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fair

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having hand values depend on starting conditions of suits and ranks does sound like an interesting concept

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not so sure how straights fit in this, they become more common if rank diversity is high (more ranks for less suits), but it also depends on how connected those ranks are

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if there's a second closed loop with aces that doesn't coincide with any other standard rank, straights are much harder

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if you put halves of each rank that connects two adjacent ranks while also keeping those ranks adjacent, that's close to shortcut levels of making straights easy

vapid gate
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It'd probably have to check for both of those things. If you have few ranks, or the ranks you do have are far apart, Straights are strengthened to compensate (and obviously, low numbers of ranks will devalue of-a-kind hands whilst a wide rank diversity will buff them, though there's significantly fewer rank mods than suit mods and then there's compatibility between the two to worry about).

opal sequoia
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Six Suits or Ink and Color

hardy flume
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I kinda want to make that into a mod now lmao, sounds fun

cinder wren
opal sequoia
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The first time I tried, I took the filed from yours and dragged them into original mod, this time I'll try using just your folder

hardy flume
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i made some structural changes to the mod recently to implement json metadata

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the changes can probably be merged without much issue, but I'll have a look over before i do that

opal sequoia
cinder wren
hardy flume
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i may have some ideas for decks myself, there's a lot of potential with better calc in

cinder wren
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there's some personal opinions I made that you might not agree with, I favored bunco stuff so planets and whatnot didn't get created so there would't be overlap. if you change the config system let me know cause ink and color and musical suits both reference it

opal sequoia
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I can go into the Bunco script and change them, if there's no other way to do it in game

hardy flume
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I'm fine with letting bunco have the hands and planets

cinder wren
opal sequoia
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It didn't, not sure why, is there a setting I missed?

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I can always edit them manually

cinder wren
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shouldn't be, it just checks to see if bunco is there and the allow all suits option being on

opal sequoia
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I've definitely got Bunco installed

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and Allow all suits is checked on

cinder wren
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are there more than one spectrum listed?

opal sequoia
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i just saw the one listed, 50x6

cinder wren
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its like it failed to take ownership of the hand

hardy flume
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seems your version doesn't do anything about the hands if bunco is loaded but the setting is off

opal sequoia
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so maybe it depends on what cards you use possibly

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like a spectrum with cards from Six Suits might register diffrerently if you do a Spectrum with Ink and Color
I'll have to mess with it more

cinder wren
hardy flume
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no that's fine but it only applies on restart

opal sequoia
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@cinder wren IDK if you want to look at the updates that were made to Six Suits a couple days ago, in case it would benefit to update your fix

cinder wren
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I didn't really think of that, I usually just have it on but I wanted a way to turn it off if you want to play a modded deck that the extra suits wouldn't really work with

hardy flume
cinder wren
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I am completely happy to reduce the number of legacy mods I'm somewhat maintaining

opal sequoia
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Now for some reason my font from Trance doesn't want to load until I go into settings and select the font each time I load the game.

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This wasn't happening until I added the fixes

cinder wren
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I have no idea what would effect fonts

opal sequoia
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I don't either

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going to load game without Ink and Color and Six Suits

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Ah, looks like it's something with the Bunco mod. When I remove Bunco, the font works

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but still it didn't happen until I added the Six Suits/Ink and Color fixes, strange

cinder wren
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bunco does do something with fonts

opal sequoia
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I just have to replace the font from Bunco with my custom font I think and I should be good

opal sequoia
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It will be fun to tweak the spectrum multipliers to my liking. Interested to see how they will level up

hardy flume
cinder wren
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looks good

opal sequoia
royal hearth
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can i download sixsuit for old-calc steamodedded

hardy flume
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v1.1 should work with old calc

royal hearth
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what about bug in 1.1 ?

hardy flume
royal hearth
hardy flume
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those aren't game breaking bugs...

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either use 1.2 and switch to better calc, or stay on old calc, use 1.1 and deal with the fact that it has some minor bugs

royal hearth
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got it

charred jetty
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love the artwork, but you should probably reduce the amount of lines in the description (3/4 lines works best in my experience) 😅

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also, is the artwork missing the right edge of the sleeve? 🤔

hardy flume
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🤔

noble ore
hardy flume
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I have the atlas at 73, the sprite is just cut of in the atlas for some reason

charred jetty
blazing wraith
hardy flume
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yeah lmao

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it was a joke to start and it just kinda stuck around

rocky ridge
hardy flume
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looks like it's a priority issue, why does spectrum framework have positive priority?

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i guess my priority is 37 now, then

rocky ridge
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oof

hardy flume
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made a fixed release (no I didn't test anything and am hereby declaring that this was the only issue)

rocky ridge
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based

leaden roost
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Made custom face cards for moon suit. (just edited spade ones)

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Not very good. but just straight up spade faces kinda irked me

royal wharf
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Spectrum should not be above straight. Even with 5 suits, straight is harder

hardy flume
royal wharf
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bro did not notice it said 2024 on the date

hardy flume
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that's nowhere close to the current balance haha

royal wharf
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btw I feel like spectrum makes more sense if there are 5 suits. 6 suits makes spectrum unspecial

hardy flume
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so some kind of middle ground between this and bunco in terms of the rarity of a spectrum?

vast lichen
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I dunno if it's just me but it seems like the colorful sleeve (either used in conjunction with other decks or with colorful deck) doesn't work properly

upbeat palm
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Excuse me does anyone know the key to use the star and moon suits specifically for both en-us and code wise

noble ore
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i believe the full key is six_Moons and six_Stars
though this can be checked by using debug plus to eval SMODS.Suit and digging through the output

upbeat palm
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Ok thank you

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Made two crossmod partners

hidden hound
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How did you guys (with the toggle on) make it so decks don't start with the new suit? I'm coding extra suits for #1375131863403859998 and im wondering how you did it

fleet oxide
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I make russian localisation, and changed obtaining method of colourful deck

blazing wraith
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six seven suits

open cedar
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how do i do this

vagrant nacelle
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is this compatible with paperback?

delicate rose
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I wish there was a way to nerf the spectrum somehow cause it makes it too easy with how often i can make that style of hand :/