#Six Suits
1 messages · Page 2 of 1
you need to copy the content of these 2 folders and put it under Mods, dont nest it
can you show me the folder structure you have
you should try 1 mod at a time first
removed the files from Mikas, keep only the six suits
try load the game to see if it works
these need to be in the Mods directory though
not in the SixSuits-master
like this for me
i just tried and the mod is working
Do you have any additional tools next to Steamodded?
no, just steamodded 0.9.8
Odd, the folder structure doesn't matter for me
Error message says attempt to index field 'current_mod' (a nil value)
Am I missing something?
Also using Steamodded 0.9.8
I would suggest you refresh balatro through steam and patch it again
use the release in that case
the master branch is updated to 1.0.0
Thanks, I'll give it a go
@hardy flume Starfruit and ? for Jimbo's Garden support when?
I'm down for it
Omgosh, it worked. I just needed to yeet latest Steamopollys along in the Mods folder, and to have the latest version.dll of Lovely
that's for a specific 5 cards
you're right
there are 78 5oaks so multiply by 78ish
Using master branch crashes on 1.0.1 for me, latest release works but no toggle to turn it off before starting a run?
Master branch is updated for steamodded 1.0 and will not work with 0.9.8
iirc it was removed a long time ago
What are the sinful jokers for this mod
envious and slothful
i'm always plotting something, good luck with your plotting
Are stars and moons Red suits, Black suits, or a new 3rd thing?
I still need to add custom logic for that, right now it's just what the game makes of it
which is hearts and diamonds are red, everything else is black
Oh weird
But yeah do tell me if you make them a third color category or just assign one to be red and one to be black
that might be hard to do, because it returns true or false for if its black or red. i'm sure it can be reworked but it'd take some work
star is red, moon is black
Apparently not
how does bunco do it for halberds and fleurons?
iirc halberds were black fleurons were red
Maybe but bunco doesn't actually start you off with 6 suits in action
Different ballgame entirely
Is there a pride Joker that gives you plus seven malt whenever you play a wild card because that would be perfect
I may make a reskin in my style for stars and moons from this mod
I will also probably do this
@oak lily I'm gonna do a re-stylization of your stars and moons suits in a card design i made myself, if you're still active that is
here are the bases i'll be using
Sounds fine
i'll need the original 26 cards for the stars in pink and moons in deep indigo
but other than that, i'll be set
do you have those versions?
But yeah here's the originals
But indigo's not a color
I refuse to believe it is a color. Indigo's just a mix of Blue and Purple and can just be called Blue or Purple
Blurple
thx
a preview for your help
neat
it's pretty fun, and your mod deserves a lot of love
still a part of the team behind it
No need to @ me every time
srry, trigger finger
but yes, you still played a hand in the mod
same but for turquoise
the guys over at Ink And Color Suits want compatibility with us. what do y'all got to say about that
not much to do there I think, one side would just have to check if the other mod is installed and not load its own spectrum hand in that case
I'm more interested in adding compatibility with other poker hand mods, but that requires planet art
did the new update break this mod for anyone else?
i think it broke all suit mods
I mean
I got my suits working idk
🤔
When I was testing for Familiar with making the modern suits it worked fine
its more to do with suit conversion, like the tarots or blinds/jokers for them
all my stars and moons are appearing as regular cards
that too
what version of the smods alpha do you have
because a newer alpha fixed that part
if it's like 828e then you should be good
827a actually fixed the regular card bug
again what version of steamodded do you have
you can check in the main menu
1.0.0 ALPHA
oh mine says 0820c
is there a new version on the website i missed?
Also have did you realease familiar today @tough lily ? I've been dying to try it out
Not yet
week outdated
Ok sounds good thx ill download it now ❤️
I am working on some Ui bugs, I may not be able to finish it tonight but I will try and get as much as I can done
you guys are amazing. Btw I saw your color and ink suits mod just now. Looks really good! Is it outdated?
not really, has the same bugs any other suit mod has rn. but thats more on steamodded
ahh ok. I added it to my pack and it crashed on startup. Probably an incompatability but thats ok.
Trying out Six Suits with Bunco's mod. Looks like some of the script from Buncos mod is referenced from Six Suits, with both installed I have Spectrum showing up twice in the hand list. Bunco's Spectrum will override Six Suits. I'm wondering if there is a way to set the Six Suits hand to be a visible = false
I don't recommend using Bunco alongside Six Suits, mostly because Bunco has a full discovery mechanic around its custom suits that six suits breaks completely with its own suits available from the start
the six suits spectrum is set to visible because it can be made with a starting deck
also yes, bunco's spectrum is copied from six suits' implementation
Ah I see, I added a line to make the Six Suits hand visible=false, I'll try out a couple runs and see how it goes. I'm also lowering the multipliers from Bunco's
that's another reason I don't recommend using them together, Bunco treats spectrum hands as rare, which is not the case with more suits
esp. with 8 potential suits it's an extremely easy hand type to make and probably doesn't have much of a reason to exist at all if you want any balance
since 60x5 for a spectrum is a bit high using my deck, I can go in and change the multipliers to what is more reasonable. Also using Ink and Color suits
yeah spectrums are really easy to get
as you can see in the pic I lowered the Spectrum to 20x3
that's still quite unbalanced for 10 total suits
it's no harder to get than one pair at that point
yeah you're prob right. I'm going to work out my own multipliers when I have a bit more time. Just testing it out first to see if I can get them to work together
I should ask chatgpt to give me suggested multipliers
it can math it out better than me
what even are the odds you don't draw a spectrum out of a standard 8-suit deck
ehh 50-50
i don't think so
starting hand size is 8, right? so it amounts to drawing a duplicate suit 4 or more times
not to toot my own horn but I made a fork that's a bit more bunco compatible https://github.com/lshtech/SixSuits
essentially if you've got bunco, and you start with the extra suits (I made that a config option) it will use the bunco hands but set the values to the six suits version
I have a matching ink and colors one that basically relies on my version fo six suits
Cool I'll try it out
I also worked out some more reasonable multipliers for spectrum hands with AI's help, I can edit these in Bunco's script
the quality of spectrum hands is kind of dependent on how many suits there are, there's no general rule to what they're worth
Yeah, just trying to work them in somehow so a spectrum straight is worth slightly more than a regular straight, etc.
if we wanted to get fancy the more suits you have should probably increase the value of flushes since those should be harder to get
Yeah, true. Not sure how I can edit flushes
Contextual Hand Values mod that adjusts hands' power based on how hard they are to make with your base deck when?
yeah
that's one of the reasons #1306498554419875870 has two sets of scores depending on whether it's "easy" or "hard"
oh nice I wasn't aware this existed
tbh this wouldn't be too hard
we'd just need to define the contexts
what is a flush five worth?
a flush five increases in value the more ranks or suits there are
iirc it's 160x15 or something?
I'll need to make a spectrum 5 worth less
160x16
meanwhile a spectrum five is worth more the more ranks or less suits there are
cool, I'm going to try out my new multipliers with the compatibility mod
I'd be interested in the Ink and Color one as well
i can probably work this back into the original if you don't mind
to get Bunco, Ink and Color, and Six Suits working together. So far I've had no makor issue
sure, go ahead. I either thought it was just something I founde useful or that the original wasn't in active dev
but it's pretty easy to get a spectrum
https://github.com/lshtech/InkAndColor and https://github.com/lshtech/MusicalSuit if you're crazy
i think bunco makes spectra about as hard as they can be without being harder than a standard 52 deck
and sixsuits with the start-with-suits option makes them almost as easy as possible. like they could be easier but really not very much so
Me and the boys using Checkered Deck for an epic Spectrum build (you start with only two suits so Spectrums are stronger than on a typical four-suit deck).
value coincides with rarity, so in this case they're completely impossible?
[i think checkered deck on six suits just gives you 26 spades, 26 hearts, 13 stars and 13 moons? so not really
Not really, unless you're also using Checkered Sleeve.
- suit changers aren't banned so there's that
A deck that'd be impossible to get Spectrums on (at least without using Wild Cards) would be one of the Cryptid Suit Decks, where you've got a single Suit and you're stuck with it.
fair
having hand values depend on starting conditions of suits and ranks does sound like an interesting concept
not so sure how straights fit in this, they become more common if rank diversity is high (more ranks for less suits), but it also depends on how connected those ranks are
if there's a second closed loop with aces that doesn't coincide with any other standard rank, straights are much harder
if you put halves of each rank that connects two adjacent ranks while also keeping those ranks adjacent, that's close to shortcut levels of making straights easy
It'd probably have to check for both of those things. If you have few ranks, or the ranks you do have are far apart, Straights are strengthened to compensate (and obviously, low numbers of ranks will devalue of-a-kind hands whilst a wide rank diversity will buff them, though there's significantly fewer rank mods than suit mods and then there's compatibility between the two to worry about).
One of these causes a crash at startup
Six Suits or Ink and Color
I kinda want to make that into a mod now lmao, sounds fun
they work for me, what's the crash you're seeing?
I removed Six Suits and the crash went away. It could have something to do with Six Suits being updated a couple days ago?
The first time I tried, I took the filed from yours and dragged them into original mod, this time I'll try using just your folder
you should always delete the old files first
i made some structural changes to the mod recently to implement json metadata
the changes can probably be merged without much issue, but I'll have a look over before i do that
I've got custom cards I made for 6 suits so was trying to save the step of adding them again, loading up new version now
mostly painless it looks like, but definetely check it over. I also added a deck to match the one from ink and color
i may have some ideas for decks myself, there's a lot of potential with better calc in
there's some personal opinions I made that you might not agree with, I favored bunco stuff so planets and whatnot didn't get created so there would't be overlap. if you change the config system let me know cause ink and color and musical suits both reference it
OK, I got it to load with no crashes, I checked the Allow all suits option, all suits appear
Spectrum still gives me 50x6 score, so I'm not sure how to change that
I can go into the Bunco script and change them, if there's no other way to do it in game
I'm fine with letting bunco have the hands and planets
a spectrum should show up as 20x3
It didn't, not sure why, is there a setting I missed?
I can always edit them manually
shouldn't be, it just checks to see if bunco is there and the allow all suits option being on
are there more than one spectrum listed?
i just saw the one listed, 50x6
its like it failed to take ownership of the hand
seems your version doesn't do anything about the hands if bunco is loaded but the setting is off
Strangely enough, the next time I loaded up a game and started a new run, a spectrum gave me 20x3
so maybe it depends on what cards you use possibly
like a spectrum with cards from Six Suits might register diffrerently if you do a Spectrum with Ink and Color
I'll have to mess with it more
this is on launch
intentional since it doesn't start you with all the suits
no that's fine but it only applies on restart
@cinder wren IDK if you want to look at the updates that were made to Six Suits a couple days ago, in case it would benefit to update your fix
I didn't really think of that, I usually just have it on but I wanted a way to turn it off if you want to play a modded deck that the extra suits wouldn't really work with
i'm already on merging these changes into the main mod
I am completely happy to reduce the number of legacy mods I'm somewhat maintaining
Now for some reason my font from Trance doesn't want to load until I go into settings and select the font each time I load the game.
This wasn't happening until I added the fixes
I have no idea what would effect fonts
I don't either
going to load game without Ink and Color and Six Suits
Ah, looks like it's something with the Bunco mod. When I remove Bunco, the font works
but still it didn't happen until I added the Six Suits/Ink and Color fixes, strange
bunco does do something with fonts
I just have to replace the font from Bunco with my custom font I think and I should be good
It will be fun to tweak the spectrum multipliers to my liking. Interested to see how they will level up
woo new release https://github.com/Aurelius7309/SixSuits/releases/tag/v1.2.0
looks good
Since I'm also using Ink and Color I'm going to try and modify the multipliers to nerf the score of spectrums.
I also want to increase the score of flushes but I'm not sure how to do that yet
can i download sixsuit for old-calc steamodedded
v1.1 should work with old calc
what about bug in 1.1 ?
wdym?
bug in version 1.1 sixsuit
those aren't game breaking bugs...
either use 1.2 and switch to better calc, or stay on old calc, use 1.1 and deal with the fact that it has some minor bugs
got it
love the artwork, but you should probably reduce the amount of lines in the description (3/4 lines works best in my experience) 😅
also, is the artwork missing the right edge of the sleeve? 🤔
🤔
did you increase the sleeve atlas width to 73? that's a change that got made at some point for some reason
I have the atlas at 73, the sprite is just cut of in the atlas for some reason
Yeah, that change happened so the sprites have some empty space between them.
Mostly cuz balatro can't actually cut the sprite sheet cleanly and starts bleeding pixels from neighboring sprites.
If you still have the old version of 71 width, nothing bad will happen, it might just look ever so slightly off during deck select. And you'll of course have the sprite bleeding
@hardy flume hey it looks like you crash with spectrumframework on winning a run
I plead guilty, I never actually tested with spectrum framework
looks like it's a priority issue, why does spectrum framework have positive priority?
i guess my priority is 37 now, then
oof
made a fixed release (no I didn't test anything and am hereby declaring that this was the only issue)
based
Made custom face cards for moon suit. (just edited spade ones)
Not very good. but just straight up spade faces kinda irked me
Spectrum should not be above straight. Even with 5 suits, straight is harder
bro is replying to message from a year ago
bro did not notice it said 2024 on the date
that's nowhere close to the current balance haha
btw I feel like spectrum makes more sense if there are 5 suits. 6 suits makes spectrum unspecial
so some kind of middle ground between this and bunco in terms of the rarity of a spectrum?
I dunno if it's just me but it seems like the colorful sleeve (either used in conjunction with other decks or with colorful deck) doesn't work properly
Excuse me does anyone know the key to use the star and moon suits specifically for both en-us and code wise
i believe the full key is six_Moons and six_Stars
though this can be checked by using debug plus to eval SMODS.Suit and digging through the output
How did you guys (with the toggle on) make it so decks don't start with the new suit? I'm coding extra suits for #1375131863403859998 and im wondering how you did it
https://github.com/kustik9262/SixSuits
I forked six suits mod, and now, I planned work on this mod
I make russian localisation, and changed obtaining method of colourful deck
six seven suits
how do i do this
is this compatible with paperback?
I wish there was a way to nerf the spectrum somehow cause it makes it too easy with how often i can make that style of hand :/