#1.0.0 difficulty balancing

1 messages · Page 1 of 1 (latest)

dreamy sonnet
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I’ve won 3/4 runs. Found flushing is the easiest.

Just go full “flush” build.
#keep buying planets and hope for the flush level up planet. Buy any joker that assists flushes. Thats it. If your super rich try to convert your cards to one suit with tarot cards and junk.

If you don’t hit a boss ability that ruins flushes or your focused suit you win on first difficulty easy. No big brain strat required. Only thought is focus planet purchasing

rotund hawk
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All the extra cards that got added watered down some of the more easier strategy for sure. I was wining maybe 1/4 games in the demo. Full release I think I've won 3 times out of nearly 5 games as well. I'm losing very early on as well. I'm often not getting any mult jokers in the first 6-10 attempts. Kind of wild.

ebon owl
frozen thistle
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like maybe "start at ante 0" or something

wraith kite
upper pollen
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"All boss blinds are The Wall"

dreamy sonnet
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Changed my mind. 2 pair builds are the easiest. Play high risk economy building ante 1 hoping for fullhouse/flush/straights to carry you without jokers or planets. (if you die ante 1 who cares) then dump money into planets and jokers only helping 2 pair and play 2 pair only the rest of the run. It’s so easy to hit 2 pairs that you can put all your jokers on it and don’t need money for playing cards or vouchers or tarot cards for deck adjustments to hit your hand. (def grab voucher for handing you more of your chosen planet though)

rustic pilot
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Easiest build doesn't really seem to exist in my experience, the #1 thing I've learned is balatro really prioritizes adaptability

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You will lose if you commit to a build early and then reroll over perfectly fine jokers for another build

spring panther
# rustic pilot You will lose if you commit to a build early and then reroll over perfectly fine...

I 100% agree with this as someone who struggled for a while. it comes down to playing with what is available early on, then pivoting later if/when something interesting or strong comes your way.

The tricky part is that there are people who:

  • might not fully understand the game's mechanics (ordering jokers/hands and similar topics)

  • might be approaching the deckbuilding part of the game in a non-optimal way

  • might be playing the game in a non-optimal way (like I was). meaning fishing for a hand to your detriment while discarding a hand that could have won and stuff like that

dreamy sonnet
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strongly disagree. switching builds mid run after finding a cool joker is what has killed me. To much base stats in planets

spring panther
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I think the pull to play the "cool" jokers is strong, but you have to consider if it is actually able to help your run immediately or at least in the near future.

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in my experience trying to beat the blue stake (still haven't....) there is very little chance that your starting build is going to score enough to make it through a full run. Maybe white stake, though?

frozen thistle
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I think the rather boring reality is that a lot of the time, in a tight spot the best thing to do is do all the math

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And sometimes that means it's better to just play a decent hand instead of searcing for a great hand

spring panther
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I do think that there is some truth there, but I feel like most players will just yolo it and hope that the score is high enough

frozen thistle
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And sometimes that also means taking a calculated gamble on a pivot because you know what you have now isn't gonna work or last to the end of the run

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And yeah most of the time you're not gonna do all the math but you'll often sit and count how many outs you have for a full house vs straight flush for e.g.

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And more than just "will this hand win right now" math, there's like understanding how much better a certain hand type is for your deck in general and whether you even need to dump more planets into it or if you can afford to go for arcana packs for money scaling

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or like how long you have before that planet hunting becomes necessary

spring panther
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back to OP's topic, I don't know if adding an "easy" mode would really address any of the bullet points I listed. Maybe by way of player's not giving up on the game as easily?
Steam was showing 33% of players had their first win on the second day of launch iirc, which seemed pretty solid to me.

dreamy sonnet
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Wonder if those struggling are newer to poker or rogues

spring panther
# dreamy sonnet Wonder if those struggling are newer to poker or rogues

or even deckbuilders. i remember my mind being blown years ago when i learned in magic the gathering that having less cards in your deck makes you more likely to get the things you want to play. sounds dumb now, but there are some considerations that might not come as first nature to people not familiar with the genre

rustic pilot
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Or even keeping a few but changing just a couple important ones

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Also planets can be one of the driving factors for a switch as mentioned before because you might have a flush synergy with jokers but then just not find jupiter

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And also I've found I do much better not making a build in the first place, having a few jokers like mystic summit gives you time in the first few antes to just build money before committing to anything

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And a lot of jokers can lean towards multiple builds so it's really just the planets that are an issue and there's so much rng in when you get planets and which they are that you really just have to play with what you get

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Especially orbital tag can be a huge influence on your build but is 100% random

frozen thistle
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Yeah idk how this would be implemented but giving the player some more agency over what kinds of things they run into instead of just the grand slot machine of Whatever Spawns In The Shop™️

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there are vouchers that make certain things appear in the shop more often but there's no way to stop things from appearing

tacit mirage
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You get better at the more you play honestly. The game is very luck based and the game wants you to somehow turn that randomness into consistency. It really becomes alot of trial and error at the beggining, try out different aproaches with it. Also if it difficulty is an issue, I would advice trying to stay away from the black deck. From personal experience it seems to be the hardest one out of the ones you unlcok at the beggining

dreamy sonnet
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I’ve beaten black difficulty now. Still just swear by going ham on one easy to hit planet.