#Daily Discussion #24 - Steel & Lucky Card Buffs

1 messages · Page 1 of 1 (latest)

lunar compass
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every day i forget a daily discussion i level up my alarm/reminder

frozen quiver
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steel card my beloved

ashen snow
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We 🫶 steel card

drifting copper
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We heart hands steel card

warm sage
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steel card is A tier enhancement at least

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(gotta save some room for the s tier glass)

neon parrot
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i actually like steel now

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did not like it as +mult

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lucky i still dont use a whole lot but it is pog when it pays out

warm sage
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lucky is definitely a pog card when it hits

torn moss
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I love the consistency of steel in a tarot-heavy deck where you have several steel cards

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lucky is like, sometimes I go a whole game without one hitting, and sometimes I have them hitting constantly because I've got so many (possibly on hack / red seal / both)

low forge
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I actually liked +mult steel cards but the new ones are really cool.
As for lucky cards.... well they're trying. Maybe it would be more interesting if magician allowed you to target several cards

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Now I just want a stupid run with 2 copies of oops all 6s and tons of lucky cards

frozen quiver
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imo if lucky wants to be a low % high payout enhancement, it should swap the mult for a different, non-scoring payout

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inconsistent scoring payouts are lame

slow monolith
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Or would that just be worse

drifting copper
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that makes it worse

vague jetty
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Personally, been hating a bit on lucky cards, and tbh I end up with jokers boosting the score themselves, not boosting cards. Steel being a virtual polychrome card played is obviously pretty op, but I tend to drop them off because of my playstyle