#0.9.3f2

1 messages · Page 1 of 1 (latest)

cyan kernel
#

🧵

vivid venture
#

gotcha will update now!

cyan kernel
#

You'll probably like it, much faster now

#

1 second delay for boss text

#

Since nothing needs to prevent you from yeeting a hand

vivid venture
#

OJ MY GOD

#

NOW IM SUPER EXCITED

#

downloaded! testing rn!

nocturne cove
#

lucky

vivid venture
#

OMG THAT FEELS SO MUCH BETTER

#

THANK U THUNK

#

gonna try to find mouth to also test that one

past violet
#

ooh new experimental

#

time to experiment 🧪

cyan kernel
#

How's the testing so far?

#

Any wonkiness?

past violet
#

nope

#

the warning text is so elegant

vivid venture
#

it works really well!

#

the text overlays when playing super fast and it feels good from a advanced player and new player prespective

#

i somehow

#

still havent gotten mouth

past violet
#

how

vivid venture
#

no clue

#

ive gotten like only manacle

past violet
#

cyan kernel
#

Pig you have gotten mouth?

past violet
#

yep

cyan kernel
#

And did it feel weird with the text?

past violet
#

nope

#

lemme show

vivid venture
#

finally

past violet
#

i think this is really informational

#

instantly tells the player that this hand won't score

#

very intuitive

vivid venture
past violet
#

f

vivid venture
#

hand doesnt go grey, which confused alot of people and implies that u can still lpay the hand

#

i love it

wheat heron
#

i really like the change, it's super effective.

#

i got mouth in my last run and it felt super intuitive. so natural that it kinda felt like it's always been like that

past violet
#

i died to the bell

#

again

#

at 3k score lmao

#

its so brutal but funny

#

context: my highest scoring hand was 464k

quiet hull
#

Was this supposed to be changed this patch?

#

on stone card

past violet
#

that’s still bugged i believe?

quiet hull
#

i wasn't sure it was supposed to be addressed or not.

#

btw i like the text on mouth

past violet
#

damn

#

lost my run by 24 pts

mortal crater
#

hey, I was playing and wondered: should the four-finger + shortcut work? for example, a hand of 2 3 5 7 should be considered a straight

past violet
#

yea

#

it should work

viral orbit
#

by complete coincidence I first got the mouth in this experimental build, and the message was very clear and told me everything I needed to know (will not score but can be played)

mortal crater
past violet
#

oof

#

if you happen to run into it again you can show it

vivid venture
#

a 2,3,4,6 would work tho

past violet
#

shortcut allows more than one gap tho

#

(yes i loaded the game up just to take this screenshot)

past violet
vivid venture
#

my mistake

past violet
#

it's alr

somber trout
vivid venture
#

I haven’t played around enough with shortcut to realize I could do that lol

somber trout
#

also just checked real quick, the thing i reported last night wasn't addressed yet (if it is indeed a bug that needs fixing)

candid turret
#

It was good to see the message on my first hand, but then I had nothing to play for the rest of my hands and kept getting the message and had to wait until the "play hand" button reactivate to be able to play my hand each time even though I had nothing I could play.
It could be improved by only showing it on the following hands if there is actually a playable hand, but I'm guessing this system does not exist as it's not needed anywhere else (and also it would feel like backsitting a bit). Maybe a checkbox can be added for that boss instead to always skip the warning?

Edit: Just saw the delay was reduced to 1s. Will have to encounter the boss again to see how it feels (although I don't plan to lose this time 🔥)

mortal crater
#

I tested four fingers + a short path, everything works perfectly as intended in the current experimental build, it didn’t work before for some reason. (maybe I did something wrong or didn’t understand the card descriptions correctly at that time) The most important thing is that now you can even make a straight flush of four cards this way!!!

#

For the sake of this test I had to fold a banana and some other cool jokers and lose in this blind, but I’m still happy that everything works perfectly 🙂

nocturne cove
#

Im awake

#

time to test

uncut jungle
#

you can no longer select cards while hand is played, I guess that's the hook fix? and #1200425130925510797 this too, Ig

nocturne cove
#

I figured out how to harness it also

#

but never got to try it

quiet hull
thorn plover
#

worthy sacrifice for the boss cooldown lowering

nocturne cove
#

lol

#

did you guys actually use it for speedrunning

quiet hull
#

I dont speedrun but I know Math used it

thorn plover
#

It helps sometimes, yeah

past violet
#

thoughts?

vivid venture
nocturne cove
#

huh

#

oh I guess when you have to discard 8 cards instead of 7 its useful

#

yeah ok I can see why now

thorn plover
#

Also if you hope to get something it can save time, especially with high card runs or combining it with the right click to deselect all cards if it fails

vivid venture
#

^^^

past violet
#

is this intended? version is 0.9.3e2

cyan kernel
#

No that was a bug - I'm about to push another update

past violet
#

oh ok

#

i was confused why blue seal had it’s old effect as well as it’s new effect

cyan kernel
#

Yeah it's doubled up in this version

past violet
#

(that ironically makes blue seal good lmao)

cyan kernel
#

New update! (0.9.3f)

#

Please give it a try to replicate any bugs

stoic needle
vivid venture
#

glad this happened

manic yoke
#

alright, not sure if its the game being a bit unstable, but i lost to the wall and cant hit any buttons, jimbo just sitting there mocking me 😭

cyan kernel
#

in the game over screen?

manic yoke
#

yeah

cyan kernel
#

good intel

#

Did you savescum at any point?

manic yoke
#

nope

#

although i did click right before the screen came up

cyan kernel
#

What did you click?

manic yoke
#

nothing, but it was right above the button

cyan kernel
#

what button?

manic yoke
#

i clicked where the "new run" button on the game overscreen would've been

cyan kernel
#

Ok thank you

visual vortex
#

f demo baby

cyan kernel
#

I'm gonna push a new build - I'm mainly concerned with the bug Brownie found

#

The softlock one

nocturne cove
#

dang

#

Im prob gonna miss this whole patch cause school

visual vortex
#

can you no longer preselect cards for your next hand while the current hand plays?

cyan kernel
#

correct

#

There was a glitch you could do with that

visual vortex
#

ah understood

cyan kernel
#

or a few actually

nocturne cove
#

you could dupe cards on hook

visual vortex
#

interesting

nocturne cove
#

and create cards in deck and hand and stuff

cyan kernel
#

New version 0.9.3f1

nocturne cove
#

bud

visual vortex
#

oh my

nocturne cove
#

I only heard of other version 15 min ago lol

cyan kernel
#

0.9.3f1

visual vortex
#

oh nice the mouth text is here too

cyan kernel
#

This version has like a bunch of changes

#

Mostly I was working on the full version today but a bunch of balance things made it into this version

#

More importantly are the stability and bugfixes so if you notice any softlocks or anything bad please post here

visual vortex
#

will do

#

haven't noticed anything so far

cyan kernel
#

You're on 0.9.3f1 right?

visual vortex
#

yuh

nocturne cove
#

I know of one bug that use to exist that was basically impossible to do without autoclicker and 0.5x speed that just soflocked you

visual vortex
#

can you still get solo playing cards in shop?

#

cuz idt i've seen one in the demo so far

quiet hull
#

Just caught the new Obelisk nerf. I don't take it much but I guess it was still considered too strong?

visual vortex
#

x0.25 per hand now?

quiet hull
#

0.2x now

visual vortex
#

even lower wow

quiet hull
#

I don't have a strong opinion on it. Just interesting its been getting hit with consecutive nerfs

visual vortex
#

with this non quarter percentage my hopes of 0.33 throwback are still alive

elder quest
#

it was very, very strong

visual vortex
#

honestly I've never had an amazing obelisk run

elder quest
#

what you saw in the invitational wasn't even the half of it

visual vortex
#

although once you get past x2 it's pretty op either way

vivid venture
#

throwback is working! and its very nice

#

came back from a run in 0.9.3f0 that had throwback and entered back in in 0.9.3f1 and it added the mult retroactively

#

very happy with the change and ill try to bug hunt for future runs

quiet hull
#

just had a crash

#

lemme see if i can recreate

vivid venture
#

what were u doing

quiet hull
#

was on first hand while scoring

vivid venture
#

oh thats crazy\

quiet hull
#

i was just playing normally. I don't go outside the box to break the game

vivid venture
#

just reminded me that i know a crash i havent tried in awhile

#

let me see if that is patched

visual vortex
#

do you guys just know crashes

quiet hull
#

ok got it

cyan kernel
#

Did you continue a run?

vivid venture
#

i found alot in old demos from speedrunning

quiet hull
#

thats probably it. I was first hand ante 1 but i think i started that run before the new version

cyan kernel
#

pushed 0.9.3f2-DEMO

#

that bug is fixed

vivid venture
#

getting the blind reward money, starting next round and attemping to buy a joker at the same time (by spammin a & y with controller) still crashes the game

#

atleast i think its a & y, i use a switch controller and that doesnt display buttons properly on pc

#

i had a coupon tag aswell so it might have to do with that

cyan kernel
#

Looking for bugs with this build specifically if possible

#

That's in the backlog

vivid venture
visual vortex
#

hey I think I bugged on accident

#

unless I'm missing something

#

had 27 bucks on boss blind (the one that does upside down after hand played) and played a hand and vagabond hit?

#

I spawned a tarot and idk where else it could've come from

#

2 cards had seals but they were gold seals

cyan kernel
#

did you discard a face down

#

One of the face downs could have had purple seal?

visual vortex
#

nah none of my other cards have any seals

cyan kernel
#

Superposition?

visual vortex
#

nope, vagabond was the only tarot generator I had

cyan kernel
#

what tarot?

visual vortex
#

temperance I think?

vivid venture
cyan kernel
#

what are you doing?

vivid venture
#

i am spamming a, spam clicking with mouse and trying to play a hand

manic yoke
#

Tf does a do

vivid venture
#

a selects a card

manic yoke
#

Since when?

vivid venture
#

or its b, controller buttons are weird on my controller

manic yoke
#

Oh

#

Controller

#

Nvm

cyan kernel
#

lmao I'm gonna say I won't try and fix that one

vivid venture
#

fair LOL

#

it also could be the juggler tag doing that

vivid venture
#

but for me its y and b on my controller lol

#

anyways time to find a hook without juggler tag

#

to see if it still happens

cyan kernel
#

0.9.3f2

quiet hull
#

Is the orbital tag's hand supposed to change when advancing through blinds?

#

entered ante saw a orbital tag at full house

#

beat small blind

#

now its on straight

cyan kernel
#

oof

quiet hull
#

not sure if intentional but it really caught me by surprise

cyan kernel
#

no it should stay the same

quiet hull
#

ruined my run lol

cyan kernel
#

that's a bug

vivid venture
#

oh i thought that was a feature

#

yeah it changes every round

cyan kernel
#

It was like that before too

vivid venture
quiet hull
#

returning to menu and continuing run has a chance to change the tag's chosen hand still too

#

don't know if this was supposed to be addressed here

cyan kernel
#

not fixed yet

#

in the backlog

vivid venture
#

tryna theory craft bugs rn

visual vortex
#

fool maybe?

vivid venture
#

what are the things you mainly want tested again, the boss text, new joker changes and stuff

visual vortex
#

if spamming while invis bugs maybe spamming while fool does something

vivid venture
#

cuz i do wanna focus on things related to the patch as that would be helpful

cyan kernel
#

This is the main thing - there are a couple things I am looking for

#

Honestly the biggest thing to test is anything wonky in normal play - apart from that this one glitch

#

Brownie got a softlock in the game over screen I am worried about

#

But that is the only report I have heard

vivid venture
#

gotcha thank you

thorn plover
#

that probably wouldn't help much though becuase it's like 15 versions ago already

cyan kernel
#

I think I fixed those - actually I wanted someone to test that because I could never replicate

#

slow fingers

heavy quarry
#

ok throwback is bugged for me

#

its just not incrementing

vivid venture
#

update again

#

make sure ur on 0.9.3f2

heavy quarry
#

alright

#

didnt notice there was another update lmao

vivid venture
#

all good, it was just to fix that bug lol

heavy quarry
#

ty

quiet hull
#

its also retroactive

heavy quarry
#

i know! its why im testing lmao

#

well this is a banger draw

quiet hull
#

keep me posted on your run. I picked it up as well early with Anaglyph

heavy quarry
#

.......

#

i found a new bug

#

this card is just here

#

its not leaving lmao

vivid venture
#

silly not important bug, exited to main menu in a tarot pack and it got me a seeded seed with no seed

vivid venture
quiet hull
heavy quarry
#

i was given this card in a pack

#

and after playing it the card just

#

stays there

quiet hull
#

is it just the blue seal?

#

this was my first blue seal played and this happened

vivid venture
#

oh blue seal might still have code of it returning and it gets bugged on screen

#

thats my guess

heavy quarry
#

wtf

#

i cant play this hand

quiet hull
#

Returning to menu does not fix it either

#

yeah this kills the run

heavy quarry
#

yeah its still there after going to menu

#

persists after restart too

quiet hull
#

I noticed your issue arose after picking it from the pack right?

heavy quarry
#

yep

#

this sucks actually

quiet hull
#

interesting

heavy quarry
#

this is like my best run ive had

#

lmao

quiet hull
#

i picked my blue seal no problem. Issue occured after first play

heavy quarry
#

i finally got a run where my double tags went into orbital

quiet hull
#

welcome to the experimental branch

heavy quarry
#

yippee

cyan kernel
#

the blue seal has a bug in this version

#

I'll update in a bit

heavy quarry
#

alright

quiet hull
#

fresh and ready updates

stoic needle
#

surprised me lols

heavy quarry
#

welp

#

welcome to the club

past violet
#

cool throwback got a buff, nice

uncut jungle
#

And obelisk a nerf 🗿

past violet
#

broken blue seal gang 🔵gold_seal

cyan kernel
#

New version dropped with blue seal fix! 0.9.3f3-DEMO

wheat heron
#

i've been having issues in the past few demos with the "select" button for blinds. occasionally when hover over it i have to move my mouse around a good bit before it registers my mouse. it could be a me problem, but i'm just throwing it out there

cyan kernel
#

There is a timer now

#

It's not about moving the mouse around - after an action like skipping or going from menu back into game it waits a short period before you can press buttons in game again

wheat heron
#

oh okay, good to know

heavy quarry
#

aww

#

the blue seal fix doesnt fix the existing save

#

is there a way to get the seed from a save when you cant progress

cyan kernel
#

Unfortunately no

heavy quarry
#

damn

vivid venture
#

if u want to restart the seed u can win or lose and it will give u the seed, otherwise theres no way to get the seed

heavy quarry
#

the issue is i cant progress due to my save having the blue seal bug

vivid venture
#

oh yeah u cant even lose

#

thats a rip

manic yoke
#

when did f3 drop

lapis terrace
#

~6 hours ago.

uncut jungle
manic yoke
#

kk

cyan kernel
#

Thanks for the help everyone

nocturne cove
#

I missed like 4 updates lol

quiet hull
#

There's still time to break this update 😂