#Haunting Joker

1 messages · Page 1 of 1 (latest)

dapper wolf
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If joker is sold, revive this joker after 3 rounds, gain 0.5Xmult. Starts at 1Xmult (if joker slots EVER become full while this joker is sold, PERMANENTLY sell this joker)

Had a idea with selling jokers for a while, and i like how this pans out, it might be a bit powerful. The balancing im trying to go for is, "would +0.5xmult be enough if you have to survive 3 rounds with virtually 4 joker slots?"

I think this more or less became a more complicated stencil, that also scales.
and no, editions do not stay, so editioning this joker is pretty much useless lmao

edit: also plays into how far you may want to scale it, as you dont actually get the Xmult while its sold (duh).
it becomes a mental game of "do i want to gain another 0.5x or just survive with my current Xmult"

earnest slate
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does it start at X1 mult?

dapper wolf
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yes (why would it not)

earnest slate
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yea lol

livid raft
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Would you be able to rotate jokers? Like if you sold all your jokers, then filled all the slots again then you sold those jokers right before the old ones are revived

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It would def make it broken if you could lol

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All the upsides and no downsides

earnest slate
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imagine just selling all your jokers and duping this one

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wait can't you abuse this with invis joker too

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i mean it won't be much but still

dapper wolf
dapper wolf
stray agate
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Sounds like a nightmare to code.

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Especially if you have a lot of them sold at the same time

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Also, I think that if you sell this joker you shouldn't get any money but if you fill up your joker slots while it is sold then you should get the money. Also, you should have something to remind you of it's existence while you don't have him.

old canopy
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The code isnt really a problem? Even if there is a lot of them, a list of remaining turns is gonna be enough.
Also balance-wise, I think this is weaker than throwback, so the sell part is probably fine. $3~5 per 3 round is worse than 1/3 of a golden joker.