#Boss Brainstorm

1 messages · Page 2 of 1

digital sentinel
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clean tooth?🤔

mighty remnant
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its just a diffrent flavor of tooth

easier early game and brutal late game

while tooth is just medium diffculty in both

thorny shard
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ah the 6/7 cards drawn are facedown didnt make it into the poll

spring silo
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If P involves changing the UX, I'll just scrap it. It's going to be too much scope for one boss

mighty remnant
arctic widget
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@spring silo Are you still taking more boss ideas?

mighty remnant
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or atleast goes up the more u have

spring silo
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You can post em here if you want for sure (don't ping me pls)

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I'll still keep an eye out for ideas as I implement

arctic widget
#

Boss with score cap of 40% of blind score. You would need at least 3 hands to beat them. Counters one hand decks.

spring silo
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but 50%

sinful holly
#

great minds think alike balatrojoker

hot patio
#

make it 25% and call it mr bones

mighty remnant
#

the bone

arctic widget
#

Hmm yeah, I was thinking that but 50% means 2 hands. This could be balanced later on

thorny shard
#

49% balatrojoker

spring silo
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I think 3 hands would be too rough personally, and the word 'half' is more crayon friendly than %

sinful holly
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makes sense 🤔

spring silo
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BTW when I say crayon I'm referring to myself

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I have horrible reading retention

mighty remnant
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fair af

sinful holly
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ok so crayon = localthunk balatrojoker 🧐

#

but makes sense

spring silo
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🖍️

surreal fog
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we dont want new versions of the old death card where every streamer got half way through reading it and then gave up lol

surreal fog
#

trueeee

sinful holly
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what was the old death card?

spring silo
#

It's because it's longer than an average twitch chat message

mighty remnant
#

LOL

surreal fog
grizzled rover
#

LUL*

sinful holly
#

😂

spring silo
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'This sentence should have ended 5 words ago better stop'

sinful holly
#

dang

spring silo
#

Old death description is so busted

sinful holly
#

this sentence should have ended

grizzled rover
#

@streamer this game sucks play minecraft

mighty remnant
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i forgot what old death was

spring silo
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You kinda did need a law degree to decipher it

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Converts up to 2 selected cards into the rightmost selected card

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While technically correct it didn't do your brain any favours

arctic widget
sinful holly
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oh

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im dum

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i forgot death was a tarot

grizzled rover
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oh, the heart?

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meh, that cap barely ever matters

arctic widget
sinful holly
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i do remember the old description though

spring silo
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Ah

arctic widget
sinful holly
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i thought it was an old joker for a sec 🤦

grizzled rover
grizzled rover
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tbh most of the runs that damage cap win

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balatro is much different in that department

spring silo
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STS was my first deckbuilder when I bought it in May, I was doing controller code at the time and wanted to see what they did for UX with controller. It's such an amazing game but I'm lucky I designed most of Balatro before interacting with it because it would have leeched into my brain for sure

grizzled rover
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boss idea: you can only play 12 cards

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wait, we've done this joke before

surreal fog
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boss idea: it just opens StS and you need to win a run

hot patio
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Boss Idea: hands you play can't be of repeating size

grizzled rover
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oh god

surreal fog
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interesting variation on the no repeating hand types boss

thorny shard
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boss idea: every hand played deletes a random file off your computer

surreal fog
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could also go for all hands must be of the same size

grizzled rover
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wait that's not the right message to reply to

thorny shard
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lol

arctic widget
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Boss idea: the blind splits into mini blinds at 80% score

spring silo
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I still think I could make the world a better place by making a boss that links an NCBI paper and having the players take a quiz on it to play each hand

grizzled rover
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balatro: education edition

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move aside minecraft

sinful holly
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boss: what is 1 + 1 ?

grizzled rover
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doesn't the game already ask you what 340x176 is :^)

surreal fog
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balatro challenge where the mouse gets disabled and every clickable element must be activated by typing the word floating above it

sinful holly
grizzled rover
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put that idea in the same folder as Scrabbalatro

spring silo
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Mavis Beacalatro

grizzled rover
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oh god

spring silo
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I'll need to workshop that one

sinful holly
fickle lily
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classic "software tester walks into a bar" :wheeze:

spring silo
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So for options N and O - any other thoughts on ways they could be improved?

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Like any played cards this ante are discarded

thorny shard
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N - increase the amount but make it per hand?

surreal fog
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Or any played cards this ante are debuffed

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lmao wait i misread it

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thats what it is

spring silo
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lol

surreal fog
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i would suggest played cards this ante are drawn face down but thats a pen and paper issue

mighty remnant
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O seems hard and easy at the same time but just annoying to me

spring silo
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wym you'll be skipping blinds anyway

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Oh wait skipless is a category

mighty remnant
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not even for speedrunning

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i just mean casual play

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it seems annoying and unfun

spring silo
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I'm goofin

mighty remnant
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ur good lol

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like if i saw that blind on my first run

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im restarting

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i dont wanna deal with it

spring silo
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Really?

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I think it's kinda fun

grizzled rover
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are you interpreting that as affecting small and big blinds as well?

spring silo
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Needing to play careful for the small/big blinds

grizzled rover
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as in there will be debuffed cards in those rounds

winter mason
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O is unique, it would make me consider not playing a good hand on the small blind hoping to save it for the boss

mighty remnant
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OH WAIT

fickle lily
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it seems pretty good for a later game challenge
might be too overwhelming for a new but i think its pretty good

mighty remnant
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I UNDERSTAND IT NOW

thorny shard
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ive changed my mind about O, i like it now

mighty remnant
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i thought every card u play becomes debuffed then scores

sinful holly
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???

mighty remnant
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im stupid

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apoligies

spring silo
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It's not a you issue it's a me issue

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I need to make that clear in a sentence

sinful holly
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ohhhhhhhhhhh

thorny shard
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crayon moment

winter mason
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🖍️

sinful holly
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the played cards get debuffed after being scored…

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🖍️

spring silo
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Only for the boss

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Not for the lower blinds

surreal fog
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All cards played during small and big blind on this ante are debuffed

spring silo
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Like they are debuffed one time at the start of the boss fight

grizzled rover
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"your largest hand score this ante is added to the boss req"

sinful holly
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i thought of straight up verdant leaf but no choice to sell for three blinds balatrojoker

spring silo
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little calculator issue

surreal fog
spring silo
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Golf is not good for Calculator considerations

mighty remnant
thorny shard
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boss blind increases for every $ spent this ante

spring silo
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No like it incentivizes you to barely beat the lower blinds

spring silo
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which means calculator o'clock

mighty remnant
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true

spring silo
grizzled rover
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"cards you've played this ante are debuffed"

spring silo
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FYI this is the longest boss description right now:
All cards debuffed until 1 Joker sold

sinful holly
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all discarded and played cards gets debuffed and reshuffled into deck? 🤔

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oh

surreal fog
fickle lily
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well it does

surreal fog
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no they debuff after youve played them once

sinful holly
thorny shard
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if the cards are already debuffed when you first see them it would be clear i think

spring silo
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All previously played cards this ante are debuffed

fickle lily
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"cards are debuffed after being played"
idk how itous specify "this ante"

grizzled rover
mighty remnant
sinful holly
spring silo
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it's still too long

surreal fog
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"Debuffed :("

spring silo
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I like it

winter mason
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would buying hieroglyph count as the same ante

mighty remnant
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any previous cards played in ante are debuffed

spring silo
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"Debuffed :|"

mighty remnant
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should be a bit smaller

quiet oracle
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All cards played this ante are debuffed

fickle lily
grizzled rover
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weren't we also saying earlier that debuffed cards are kind of uninteresting anyway

mighty remnant
surreal fog
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they are more interesting under the right conditions, like debuffed face cards being more interesting than debuffed suits

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debuffing the cards you played is interesting enough for me

fickle lily
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^

surreal fog
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since they are likely to have on play effects that would get disabled

spring silo
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OTHER doesn't work for some of these conditional bosses

grizzled rover
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someone said earlier that cards played this ante could be discarded instead

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that would likely make it easier to understand coincidentally

mighty remnant
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"blind is x1, next boss blind is x4"

fickle lily
grizzled rover
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lol

surreal fog
fickle lily
spring silo
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previous cards played this ante are debuffed

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I think that is short enough

fickle lily
fickle lily
mighty remnant
thorny shard
spring silo
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If I change it to 'in' it won't shorten the UI, since it'll be split in 2:
previous cards played
this ante are debuffed

is about the same width as
previous cards played
in ante are debuffed

mighty remnant
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gotchu gotchu

spring silo
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one of the quirks of this garbo engine I made

mighty remnant
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lmao

spring silo
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So that is basically O still, I think there is room for a couple bosses like this

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Needing to look ahead for a boss effect seems a lot more engaging than just rolling with whatever when you get there

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Any hand played this Ante starts at lvl. 1

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Stuff like that

surreal fog
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yeah boss effects look at the whole ante is super interesting

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i mentioned it before but a lot of cool strategy will come out of it especially around boss rerolling

surreal fog
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like maybe you dont reroll right away but if you get two blinds in and its looking bad you could choose to reroll the boss so you dont have to deal with how badly you played the small/big blind

spring silo
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Oh

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I was thinking it would still apply

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:)

surreal fog
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It wouldnt if its a new boss though!

fickle lily
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something with deleting cards?
or giving you a buff but reversing
off the too of my head
"+1 hand per round this ante
extra hands decrease money by $1" or something like that

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ir some other effect

spring silo
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Ohhhhhh

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I see

surreal fog
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rolling into one of these bosses would suck but rolling out of it would be great, situationally

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and i think thats really great

fickle lily
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"ante increases by 0.05x per $ spent in shop"?

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or some other mult

spring silo
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I like that

fickle lily
surreal fog
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or maybe increased by X0.5 per $5 held, up to 25 so you specifically have to balance between interest and boss danger

mighty remnant
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also while were on the topic of blinds is/can there a way to see the base blinds without going into the collection during the run, like in the run info section

thorny shard
spring silo
thorny shard
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unless you mean it stacks per blind

spring silo
surreal fog
fickle lily
surreal fog
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so you can effectively pay in lost interest to reduce the bosses difficulty

thorny shard
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per $ spent is more interesting to me cause you want to buy jokers and packs and stuff, so youd be doing that at the added cost of needing a higher score

surreal fog
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I like both personally

spring silo
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Start with 0 hands + 1 hand per unused discard this ante

surreal fog
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rip burglar users

fickle lily
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dont mnow wheter youd start with 1 or 0 though

spring silo
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It really should be 1

surreal fog
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yea

spring silo
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But that isn't balanced

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Because needle

fickle lily
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makes sense

thorny shard
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merry andy moment

surreal fog
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well needle has lower health

spring silo
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True but this would probably still be 2X

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is that too easy?

surreal fog
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yeah probably, its pretty common to have unspent discards

mighty remnant
spring silo
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It shows current info for blinds

thorny shard
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thoughts on letting you see 1 ante ahead? for more planning and stuff

spring silo
fickle lily
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ante increases by (0.01x * value of cards played) during ante
like A-2-3-4-5 would increase it by 0.15x

i dont think its balanced but maybe something around that

spring silo
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but implementing might be tricky

fickle lily
mighty remnant
spring silo
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Ah okay

surreal fog
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I just want to see the next ante after beating the boss blind lol

thorny shard
spring silo
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Or more just a nice-to-have

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I haven't ever looked at that while playing but I'm bad

grizzled rover
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sometimes if you're being greedy and barely winning blinds it'd be nice to know what to expect soon

fickle lily
#

i mean it probably is useful
its just that playing the demo so much has engrained the numbers lol

grizzled rover
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although i have the demo antes memorized ;P

surreal fog
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ive never looked at the base value per ante during a run personally

spring silo
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I feel like it's visual clutter for average players

mighty remnant
grizzled rover
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oh yeah, if challenges ever affect ante sizes, that'd be important

mighty remnant
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u can always go into collection to see it but i feel like if the blinds tab could have space for it i feel like itd be nice there

spring silo
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Even then - do you need to know ahead of time?

fickle lily
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tbh i kinda just
do the antes

but i agree ante changes might benefit from it slightly

spring silo
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Like would that information often serve to benefit a decision you would make in a run

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Because the run info area is reserved for common information you might need

winter mason
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i dont think it would benefit me mid run

fickle lily
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^

mighty remnant
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thats fair

fickle lily
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back on the topic of bosses
i personslly like the idea of more bosses messing with money

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because it doesnt hard cap any strategy
but it does hamper it in a way

spring silo
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Yeah econ is a whole system that is honestly the most carefully balanced, feels like there should be more barriers

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It's the acceleration system vs chips/mult being the velocity systems

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For all you high school physics buffs out there

mighty remnant
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i was a high school sleepy guy buff

fickle lily
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math is adjacent to physics so
close enough

quiet oracle
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true

fickle lily
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"lose $1 per (ante amount)" overplayed"?
or something else? (seems too weak tbh)

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the money spent thing is the only thing im confident on

spring silo
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I'll implement some other ones and come back to it

mighty remnant
#

goat

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gl in ur work

fickle lily
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^
ty 🙏

weary folio
#

implementation time baby

thorny shard
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as this is in the experimental thread, are you planning on replacing bosses in the current demo?

spring silo
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No

thorny shard
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okie doke

spring silo
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Omg I forgot to add like the best one to the poll:
Forces 1 card to always be selected

grizzled rover
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would've voted that one

spring silo
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I knew I was adding it anyway I guess

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oops!

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Need to work on that verbage

vague plank
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I think the biggest problem with bosses at the moment is that you only really have 2 rounds to plan for them, which is not a lot. And bosses that drastically change how or what you’re able to play would probably feel much more fair and less punishing if you could plan for them ahead of time. This would also probably allow you to make more impactful boss effects without needing to worry about fairness if you give the player the heads up beforehand.

thorny shard
quiet oracle
thorny shard
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even 1 ante in advance would be really nice

vague plank
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Maybe not even all of them, just a few in advance to give you more than 2 rounds to plan yeah

thorny shard
#

i feel like seeing ALL the info would lead to more restarting for good rng

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but 1 ante lookahead gives you time to plan

vague plank
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I really don’t think people would restart from boss picks unless there were insanely unfair bosses that almost always kill runs, which hopefully there shouldn’t be

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There should always be counterpicks or counterplay that allows you to beat the bosses

surreal fog
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seeing the bosses that are getting cut and the types of bosses that are being added, I dont think we really need a bunch of extra time to plan around them. definitely shying away from bosses that require you to change your entire strategy

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that said, id love to be able to see like 1 ante ahead anyway

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not necessarily just for boss blinds

thorny shard
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imagine how hype it would be to see a double-tag this ante and a poly tag next ante

spring silo
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double tag is an insta skip

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in a fun way

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even if you don't know what's coming

vague plank
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double tag?

grizzled rover
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new skip tags

spring silo
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I revamped tags, they're better now and I added a bunch

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double tag adds a copy of the next tag you take

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and there are no more probabilities for tags, always 100%

vague plank
#

let's gooo!! I love that

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awesome change

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very excited to see those when we get a chance to (even if it's on full release)

spring silo
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Oh and 12 new booster packs (2 types)

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to go with the tags, it was a whole thing

surreal fog
#

do we know the new types of booster packs yet?

spring silo
#

I sent a screenshot earlier

grizzled rover
#

standard and buffoon

surreal fog
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looking at the screenshot I assume they will be playing card & jokers, cooooooool

spring silo
surreal fog
#

Very happy to see packs in general get expanded

spring silo
#

Packs were a solution to a weakpoint Balatro had - and now they're a big design bonus for the game

surreal fog
#

yeah they are one of my favorite systems by far, it just feels so versatile

vague plank
#

Man, how did I miss so much

surreal fog
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yeah ive been slacking recently lol

vague plank
#

Is there info on what the packs have / do?

spring silo
#

something probably i unno

vague plank
#

Yo that’s like my favorite thing

sinful holly
#

thx for the info 👍

surreal fog
#

buffoon pack should just be jimbo telling a joke and you get nothing

vague plank
#

Wdym, you get a joke

surreal fog
#

trueeeee

#

nothing quantifiable, but jimbo is priceless

vague plank
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Jimbo may be a Joker but we all know he’s a King

spring silo
#

On more question - which of these feels most like a final boss?

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Other than B and M

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I'm trying to fill the final boss position

quiet oracle
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E

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and maybe L

spring silo
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E is interesting, but I think having the effect occur no matter what (even if you win in one hand) so you need to interface with it is important for the final bosses

quiet oracle
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Then probably A

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A doesn’t feel as final boss-y tho imo

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L (if balanced properly) does to me a bit

spring silo
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I can adjust balance on any of them to make them hard enough

grizzled rover
#

1/7 face up not going to be a final boss then? i noticed that wasn't on the list

spring silo
#

Feel is more important

thorny shard
#

damn

sinful holly
#

final bosses to me are ones that affect jokers

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they give a distinct feel as they affect something unique compared to the rest

grizzled rover
#

that's too restrictive

spring silo
#

It doesn't need to do something with Jokers

grizzled rover
#

there's definitely other ideas out there to make final bosses

spring silo
#

doing things with jokers happens to change a majority of runs, but hand size also does that

surreal fog
#

esp bcuz one of the final bosses is violet vessel and id consider it a good one

sinful holly
#

oh yea

spring silo
#

I think it's perfect for a final boss

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Even if simple

sinful holly
#

i forgor balatrojoker

surreal fog
#

its simplicity is part of why its so good I think

sinful holly
#

ye

spring silo
#

The forced selected card one would be good but I want that one to be a normie boss

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because I like it too much

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I don't want it hidden at the end

surreal fog
#

tbh a -hand size final boss might be perfect in that last slot

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doesnt necessarily need to be -2

spring silo
#

Yeah I am thinking so too

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-1 seems too easy, -2 too hard

quiet oracle
#

Could be E but starts at -1

sinful holly
#

hyperovercomplication example: gain x0.1 base for each card played and scored in this ante, and debuff them for this boss balatrojoker

quiet oracle
#

Might be too brutal

sinful holly
#

that is why simplicity is key lol

surreal fog
#

-2 might be perfect for a final boss but id have to play with it to really know

sinful holly
#

yea

spring silo
#

Kk here's a spoiler for one of the Stakes

thorny shard
#

increasing the blind requirement during the fight is thematic for heart, but im not sure how to make it work with oneshot hands

spring silo
#

-1 hand size

sinful holly
#

👀

surreal fog
#

letsgo leaks

spring silo
#

So if it's 8 - 2 is 6, but 7 - 2 is 5 and that is insanely hard

quiet oracle
spring silo
surreal fog
#

Eh if you are playing on a higher stake, u gotta deal with that imo

vague plank
#

Final boss effects feel like they should be “Plan your run to try and beat this” level effects, but with the way blinds are displayed that would be quite unfair rn

spring silo
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Because after 2 plays youll have 4 cards

surreal fog
#

if the stake put it at 4 id worry more

spring silo
#

maybe -1 is fair actually

quiet oracle
#

That’s true it gets too hard

spring silo
#

6 without ouija for higher stakes is super hard

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but doable?

sinful holly
#

no idea tbh

spring silo
#

I am torn on juggler btw, used to be +1 and troubadour +2

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and I have been considering a nerf to +1, troubadour +2 with some downside (-1 hand)

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Having a boss like this amplifies the balance issue with it

vague plank
#

What if Juggler was “Every time you play a hand, gain +1 Hand size”?

sinful holly
#

juggler is great but not insane through my play experience

grizzled rover
#

that's a very juggl-y feel

sinful holly
#

ye

spring silo
thorny shard
#

ah true

vague plank
#

Hm?

thorny shard
#

troubadour would still have it

sinful holly
#

oh ye

spring silo
#

like spectral/arcana packs are affected by juggler

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the number of cards drawn

quiet oracle
vague plank
#

Well you would still get the hand size back up

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I don’t see how the synergy would be lost

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It would just take a couple hand plays

spring silo
#

Oh do you mean permanent?

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Like it doesn't reset every round?

vague plank
#

No it does reset

thorny shard
#

it could reset at the start of blinds, so you have the bonus for shops

grizzled rover
#

smart

thorny shard
#

keeps emergent gameplay

vague plank
#

Maybe it could be +1, +1 more per hand played

thorny shard
#

lets you trade hands (and hand money) for more selection in packs as well

sinful holly
#

sudden burglar juggler synergy

spring silo
#

As a common card I think +1 base is still totally good

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Wasn't it in S in the poll?

sinful holly
#

ye

vague plank
#

Yeah

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It is great

thorny shard
#

mhm

vague plank
#

I would be sad if it was nerfed in effect

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And basically never pick it

hot patio
#

I think juggler is overrated

surreal fog
#

you only say that bcuz youve played with 125 card hands lol

mighty remnant
thorny shard
#

ok imagine- juggler is +1 hand size per hand played (starts at 0) and resets at the start of blinds, and then troubadour becomes +2 hand size

surreal fog
#

to all these poor demo players its the best way to increase hand size

sinful holly
#

everytime i finish a run with juggler with no ouija ectoplasm, i always think aww man my hand is small again

spring silo
#

Juggler at 8 > 10 is maybe a bit overrated, but juggler at 6 > 8 is OP

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Or even 7 > 9 for the higher Stakes

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I think people would def take it at +1

mighty remnant
#

7 > 9 during Oujia juggler rules so hard

surreal fog
#

im a bit worried about burnt joker considering hand size is such a valued resource now

spring silo
#

There will be nerfs/buffs in this game

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a lot of them

#

like a ton

surreal fog
vague plank
#

Understandable

spring silo
#

That's how it ends up fun

surreal fog
#

byebye burnt joker 👋

spring silo
#

So you don't just pull the same thread every time

sinful holly
#

noooo

spring silo
#

No I'll wait on burnt until it is or isnt a problem

vague plank
#

I think the lack of Troubadour in the demo is coloring my perception of it

thorny shard
#

just make burnt joker MINUS one hand size for every 4 tarot sold

#

easy fix

surreal fog
#

easy

thorny shard
#

youre burning cards after all

surreal fog
#

troubadour should be +2 hand size -1 hand size, then itll be balanced

spring silo
#

The only undebatable S tier jokers should be Blueprint and Brainstorm, every other joker (in every other tier) should be at least debatable

vague plank
#

Juggler being the only hand size modifying joker and being a +2 but more expensive feels very fair atm

spring silo
#

That is different than not allowing broken runs to happen but things can be improperly tuned

#

Like when demo first came out in Sept, I nerfed Ouija instantly

#

It was short term fun but was getting in the way of the actual variety in the game

vague plank
#

That was understandable

grizzled rover
#

juggler is only S because it's common

vague plank
#

I don’t think the consistency Juggler provides takes away from the variety in the game- +2 hand size is nice but it does not in itself win you the run. You have to have things other things to benefit from the extra hand size

spring silo
#

It's still in S though

grizzled rover
#

moving it to uncommon i think would be reasonable

spring silo
#

So since there is a counterpart joker in Troubadour, I think having it +1 and having Troubadour stay Uncommon with +2 (-1 hand) is fair too

#

Or maybe even +3 (-1 hand)

#

for troubadour

surreal fog
#

+3 -1 hand lets go

vague plank
#

But this is all from the context of not knowing the new challenges that are coming. If there are forced -1 hand sizes then +2 is very strong

spring silo
#

Yes there will be a forced -1 hand size

#

for both a boss and a stake

#

and Ouija but we know that one already

vague plank
#

Would making Juggler uncommon allow the +2 to stay fair?

thorny shard
spring silo
#

Makes Ouija worse too I guess

spring silo
#

and +1

#

But troub at +3 might work

surreal fog
#

what about keeping burnt unchanged except going to rare for now

spring silo
#

Is it not rare???

#

What was I thinking

surreal fog
#

wiki lists it as uncommon, could be wrong

vague plank
#

What about +1 hand size and +1 discard?

spring silo
#

Oh I must have changed it

surreal fog
#

ah ok so its already rare just hasnt been public since it got changed

vague plank
#

Actually that is too strong for a common probably

sinful holly
#

yeah rare for burnt seems more sense

surreal fog
#

I like +1 common Juggler, +3 -1 hand size Troubadour uncommon, and burnt joker rare

sinful holly
#

it’s pretty powerful as for tarots/planets you get hand size and money

surreal fog
#

if burnt joker is a rare i dont really care if its kinda busted lol

spring silo
sinful holly
#

rip +2 juggler you will be missed 🫡

vague plank
#

Could you allow Blueprint to copy Juggler?

sinful holly
#

no that would be busted

vague plank
#

At +1?

sinful holly
#

as you can do that at start of hand

#

then move it

#

when scoring

spring silo
#

It's a blueprint issue not a balance issue

vague plank
#

If you move it then play a hand, the next hand you draw will have less cards

#

It would only buff the first hand with no drawback

sinful holly
#

but more hands when discarding is huge

surreal fog
#

ideally we want to minimize how much you move blueprint around to be optimal

spring silo
#

Moving blueprint around mid round would be kinda butts

#

And frustrating when timing seems like a factor

vague plank
#

Alrighty

spring silo
#

Even now I don't love the moving blueprint strats

#

since it's not just a copy of a card

#

it's a copy of multiple cards

sinful holly
#

it’s more of a blueprint issue yeah

vague plank
#

If you make it “when Blind is chosen, copy the effect of the Joker to the right until the end of the round”, would you allow it to be compatible with Juggler?

sinful holly
#

that’s a hard nerf for blueprint though 😦

spring silo
#

If I did that yeah, we discussed this though I am going to leave blueprint as is

surreal fog
#

Im fine with blueprint in its current state but i think it would be better from a design standpoint if what it is compatible/incompatible with had more defined pools, or if it copied the ability on blind select so you just cant swap it around mid blind

spring silo
#

blueprint is fun the way it currently is warts and all

surreal fog
#

yeah

#

just best not to add extra warts

thorny shard
#

i like the warts ._.

spring silo
#

Moving it around between hands is really fun, but I don't want to incentivize having it in the correct position at the correct time while things are happening

#

Anyway, neither here nor there because that's a lot of work for not a lot of benefit

#

When it's already a great card

sinful holly
#

blueprint has a 99.98% S to 0.01% A ratio to 0.01% B ratio (approximately)

spring silo
#

Thought someone voted A too?

sinful holly
#

who voted A / B 💢

thorny shard
#

the B vote was someone who voted exclusively based on what letters the jokers start with

#

so

sinful holly
#

that makes no sense

weary folio
#

ah yes, my favorite joker, splash

spring silo
#

Mine is superposition 🤓

surreal fog
#

The best joker, superposition

#

dmanit

vague plank
surreal fog
#

discord delayed my message to after u :lionRage:

spring silo
#

sure

#

🙂

sinful holly
#

🙂

surreal fog
#

🙂

spring silo
#

🙃

sinful holly
#

🙃

thorny shard
#

🙃

spring silo
#

^3 emojis in a trenchcoat stand by a reflecting pool

surreal fog
#

they are smiling wider in their reflection monkas

spring silo
vague plank
#

🔍

surreal fog
#

lmao i love NLs fucked up widepeepohappy

balmy radish
#

just wanted to hop in and say i love this game so much

sinful holly
#

off topic but whyyyyyyy

balmy radish
sinful holly
#

ikr so sad 😔

balmy radish
#

to add something to the discussion i like the idea of a 'playing a [most played hand this run] sets money to $0' type boss blind - i tend to rely on one hand a bit too much so it would be interesting to have a penalty for it

#

or just cheese it and spend all your money before the boss blind foxgiggle

fickle lily
#

also forgot to add
i like the idea od the -$1 everytime a joker is triggered whoever suggested it

balmy radish
#

ooooh that's a good one too

sinful holly
#

when you boss reroll into the play most played hand money = 0 and have $90 in your bank balatrojoker

wet palm
#

..the fish?

balmy radish
sinful holly
#

not pogfish

balmy radish
#

ooo

sinful holly
#

fish right now is boring though

#

so it’s on the cutting board

balmy radish
#

i was thinking it might be interesting to have a boss blind that divides your mult the further into your hands you get

sinful holly
#

🔪

#

hmm

#

idk

wet palm
#

why doesnt the fish prevent flushes :.( you only flush the fish when its dead

balmy radish
#

true

wet palm
#

ik lol

balmy radish
#

i dont wanna think about the dead fishy cattosad

sinful holly
#

well the flint is also on the cutting board

wet palm
#

honestly i feel like targeting a specfific hand would leave a sour taste if that was the setup i happened to focus on so i get why it is

balmy radish
wet palm
#

is there a boss which lowers chip values?

balmy radish
#

not sure, that would also be cool

#

like a reverse hiker joker

wet palm
#

kk the fish should half card chip values (because it made them wet)

crisp iris
sinful holly
sinful holly
balmy radish
#

me when the hypothetical boss blind sets my money to 0 anyway: im never gonna financially recover from this

sinful holly
#

check the pinned messages and make sure to vote on the existing poll

balmy radish
#

it says the most well designed so i'm assuming we shouldn't vote on multiple?

#

i think the draw half the deck to hand is kind of a cool idea as well

fickle lily
#

vote up to three if you can

#

three best ones

crisp iris
#

I really like wraith, it's a joy when you have no money and an interesting decision when you have good money

balmy radish
#

oh har har it says choose ~5

fickle lily
#

actually it says ~5 votes at the top i am illiterate

balmy radish
#

🤝

#

us

wet palm
#

why is E worded like that

balmy radish
#

i know catsob

sinful holly
#

E is what you think

#

everytime you play a played hand

#

your held hand -1 size

wet palm
#

ok

#

but why

#

is it to consider jokers which convert discards to hands

#

cuz i feel like other than that case, id just say 'Half number of hands (rounded up)'

sinful holly
#

anti burglar synergy

crisp iris
#

Was "1 card is always preselected" cut ? It's not in the poll

fickle lily
sinful holly
sinful holly
wet palm
sinful holly
#

for specific builds

fickle lily
#

+0.15x ante per Tarot/Planet/Spectral card used this ante

wet palm
#

either way i misintrepreted

balmy radish
#

oooh the mystic perhaps

sinful holly
#

i think that was mentioned but didnt make it to the poll

wet palm
#

btw are some of the ideas from suggestions 👀

#

i havent been looking at boss suggestions recently

sinful holly
fickle lily
#

or +0.10x ante per ($) of joker sell values
ex. total $11 would add 1.1x ante

#

i like money manipulation

wet palm
#

ngl i dont like the ante changing as you play, feels off

fickle lily
#

^^ yeah simplicity is key

fickle lily
#

it only changes at the end

#

when you fight the boss

#

i migjt be confusing rhe words ante and round though so excuse me

sinful holly
#

considering 7 words being the longest description rn

fickle lily
sinful holly
#

alr

balmy radish
#

fwiw it's 37 characters long

wet palm
sinful holly
#

aw man chat died fr 😦

balmy radish
#

i went back to playing catsob

fickle lily
sinful holly
balmy radish
#

i got a foil supernova i was too busy admiring

sinful holly
#

cool

balmy radish
#

its just an emote from a friends server i can send the gif if you want

fickle lily
balmy radish
#

yes oops ! mods delete whatever isnt on topic if you want, sorry

dapper onyx
#

bro i missed this poll by like 8 hours and there are already 1650+ messages 😭

#

that's like 4 messages per minute

thorny shard
#

average balatro discussion

weary folio
#

balatro brain go brr

patent atlas
#

Has the idea of boss blinds that give upsides but have a higher than normal boss ante been suggested?

sinful holly
#

nope, and probably won't be, it would be weird

#

it just saves losing runs potentially

#

and makes winning runs win even harder

#

bosses are meant to destroy you in runs balatrojoker

#

or at least what i believe

#

and stuff like the wall (4x ante base) and violet vessel (6x ante base) (both existing already) exist

patent atlas
#

I think it opens up a lot more mechanical space

#

Boss blinds which interact with the player and how they play are more interesting than not

sinful holly
#

it does in a way

#

but looking at the list of blinds on the cutting board

patent atlas
#

I prefer wheel compared to a lot of them because of that

sinful holly
#

none seem to have a name that is nice

#

wheel is flipping your cards

#

it's fun in a way (annoying too but can be evaded)

#

amber acorn (revamped) will flip and shuffle the position of your jokers at the start of blind

#

which i think would be interesting to tackle

patent atlas
#

Yeah there's some good ideas in the list

#

Only new traditional boss blind I can think of is "Repeat ranks are debuffed"

quick saddle
#

-2 Hand Size
Brutal but fine.

All Jokers start flipped and shuffled
INSANELY Brutal. Not a fan because it mostly disables Blueprint, among ruining other builds.

First hand of round is drawn face down
AND
One third/half of deck is discarded
If you haven't duped your key card(s) enough, basically a death sentence on bad RNG. Not a fam.

-1 hand size per hand played
Interesting.

1 card is always preselected
I thought you were removing the Arm.

DEBUFF hand if contains a: Straight, Flush, 3oak (debuff all cards instead of autodiscarding them)
Not a fan. Disables builds for high score runs.

All face cards drawn face down
That's just another free Plant.

Discard 2 (more?) per hand played (This is specifically a Hook buff)
Probably a fine buff. 3 or more seems too brutal. Probably not so early, before the player can ensure they get their key cards before having to start discarding using hands.

Must alternate Plays and Discards
Sort of brutal, but interesting.

Increase required score by 0.1X per card discarded
(It's a community idea, isn't it)
What X does it start at? Seems brutal unless starts at 1~1.3x(4~5x for final boss) mult. Sounds like another Wall for me.

Playing a [most played hand this run] sets money to $0
Either insanely brutal or kinda brutal. Discourages Telescope/hoarding. Not a fan.

sinful holly
#

this is more of a gimmick boss

#

when hands are scored, you can still see what jokers triggers

#

you just dont know what that joker is

#

you are still able to reposition them

#

but you can only identify them with their triggers

#

imo this is not VERY BRUTAL

#

doesn’t really ruin builds as long as you know what jokers you have

surreal fog
#

i think they were assuming you wouldnt know how they were shuffled/have the chance to unshuffle them

#

its basically a nerfed version of amber acorn that just shuffles them every hand at random and gives you no control

#

new version lets you actually un-shuffle your jokers

sinful holly
#

yeah

surreal fog
#

so its an interesting way to make the boss more fair & engaging

sinful holly
#

making them flipped is actually interesting

spring silo
#

It's partially a memory test

sinful holly
#

cuz u can have delayed gratification and blueprint

surreal fog
#

i dont think it really has pen and paper issues but it does mean slowing down your speed makes it easier

sinful holly
#

and you dont know which is which cuz blueprint can be put on the right and not trigger

spring silo
surreal fog
#

i think in practice most jokers will be trivial to figure out and a few will be hard because they have atypical/rarer triggers

spring silo
#

I guess I love some parts of the concept but there are a couple design issues

surreal fog
#

I really love the idea and would love to play against it personally

spring silo
#

Would you play at 4x?

sinful holly
#

well i guess editions would be an easy way to identify a joker if you manage to get a few

#

same here

grizzled rover
#

perhaps while flipped, hovering over them with the mouse shows how they triggered during the last hand?

surreal fog
#

id probably bump my speed down for it lol, just in case

sinful holly
#

if i know my jokers maybe

#

depends on what jokers i have

spring silo
surreal fog
grizzled rover
#

i think thunk decides that

spring silo
#

New system for 1 boss like that is a no go at this stage

grizzled rover
#

at the very least it could be a tooltip

sinful holly
#

same thing

#

coding something for just 1 blind boss is not really efficient

spring silo
#

I'd need a system to keep track of triggers, give them all names and tooltips for every language

#

It's doable but too much work I think

grizzled rover
#

alrighty

spring silo
#

The easier alternative might be a replay last hand button

#

but even that is a lot

surreal fog
#

tbh i kinda want a replay last hand button anyway, sometimes i look away when scoring and miss some interaction i didnt think about

#

not necessarily related but it would be a nice bonus QoL feature if it was really needed

spring silo
#

As-is, you'd be going into the menu every time you face that boss right?

sinful holly
#

tbh

#

not every time

surreal fog
#

without having played it - my intuition is that id likely bump my speed down, but idk if i would after the first couple times playing it

sinful holly
#

i know my jokers, idk for others tho

surreal fog
#

its a challenge i havent been subjected to before so id likely do anything to give myself an edge the first time

spring silo
#

The memory game part is maybe okay, but the timing part could be an issue

#

since there is no time component in Balatro

surreal fog
#

mhm

sinful holly
#

ye

spring silo
#

Hmmm I wonder if I could slow the game down for the joker triggers automatically

sinful holly
#

tbh that’s probably a good solution

spring silo
#

Not like it would be a huge issue to have a couple hands slower

surreal fog
#

probably the easiest solution, but then you have aboss that is just slower to fight than others

#

its the minimum viable product

spring silo
#

It's a final boss though - so will only show up on 1/5 full runs

sinful holly
#

not really a concern considering this is usually the last ante, so im fine with it

spring silo
#

and I don't know how many full runs people will have per run

sinful holly
#

same

surreal fog
#

probably 1 or less full runs per run if i had to guess

spring silo
#

I'd wager you're close

sinful holly
#

well idk the balance so idk how far get i’ll get

spring silo
#

Anyway that is something I can patch post-launch if need be

#

it's pretty minor in the grand scheme

surreal fog
#

i think having more unique boss effects is worth little hiccups like this

spring silo
#

I know there is some criticism of these new bosses, but I went through them all and selected the replacement effects, they're all so much cooler/fair than before

#

Old ones they were replacing were not great

surreal fog
#

if bosses need another pass in the future, thats fine, but the ones that got sent home needed to be sent home lol

sinful holly
#

yea

surreal fog
#

do you mind sharing which effects got assigned to which names?

#

if not thats fine ofc

sinful holly
#

no more “yeets em” yey (at least not as much)

spring silo
#

It's not set in stone yet

#

I'll share something later on once it's all implemented

surreal fog
#

👍 makes sense

patent atlas
#

If you're going to add more face down mechanics for cards in hand, can you make it so cards you enhance with tarot mid blind stay flipped back face up? Same issue of on 4x speed you have to slow the game down to see the cards if you're trying that cheeky niche play to see what you have.

surreal fog
#

if that bug was going to be fixed id rather they stay face down i think

#

unintuitive

minor radish
#

thats a bug?

surreal fog
#

yeah just got left in bcuz its kinda harmless and funny

minor radish
#

it's pretty nice

grizzled rover
#

isn't there a term for things that were bugs/unintended that became features

spring silo
#

I don't know I think that suggestion makes sense to add - keeping them flipped just seems like qol to me

#

Since it actually reveals them in the deck peek too

grizzled rover
#

:o

spring silo
#

And yeah right now lower speed is incentivized

#

I don't see the harm - might be a tad confusing but in a good way

#

like a good surprise

surreal fog
#

yeah fair

#

i guess unintuitive doesnt hurt if its ultimately positive

spring silo
#

That's how I feel about the tutorialization of interest as well lol

#

I don't think I need to mention it in the tutorial because you're bound to get over $5 at some point

#

Happy surprise albeit slightly confusing

steel bronze
#

I think every strategy roguestuff needs to have some aspects of this - learning mechanics and understanding the systems is inherently fun if you're not getting penalized for knowing them. Having small positive surprises like that seems like a good thing to me

spring silo
#

100% agree

patent atlas
#

Very much agree with Fazzie

spring silo
#

It's part of what I enjoy about roguetypes

patent atlas
#

Secret hands are like this in game too

spring silo
#

I learned the hard way that some people hate this though

#

And there is definitely a balance

#

For example, one could argue the same thinking can be applied to Blueprint not having the 'compatible' flag

#

So it's a shades of grey thing

steel bronze
#

At some point you gotta put your feet down and say you're making the game you want to do and that some people simply aren't in the target audience. Not everyone is gonna enjoy Binding of Isaac or Cultist Simulator but that doesn't mean they're worse games because of that (arguably imo, they're better games because of that)

grizzled rover
#

i personally like the discovery aspect if they're easy to discover, and dislike it if it shows up many hours into gameplay and screws me over as a result

steel bronze
# spring silo For example, one could argue the same thinking can be applied to Blueprint not h...

Blueprint not having it means you'd be penalized for thinking a mechanic works a certain way but doesn't, no?

If person has an assumption A and then they discover it's B (and B is worse than A) then they feel terrible and bad.
However, if the assumption is B and they discover it's A they feel awesome and rewearded for experimenting.

For this type of design to work I feel it needs to be upwards - whenever something isn't quite like you thought it was it means it's better for you rather than worse for you

vague plank
#

discovering cool quirks that give benefits is always nice
quirks that are downsides and don't behave in a way the player expects in a negative way are very not nice though

grizzled rover
#

i think blueprint being changed to copying ability only at start of round fixes this issue as well, as i'm assuming you no longer need a compatability tag

#

end-of-round bonuses and juggler won't be broken to dupe

spring silo
#

I don't necessarily agree with that either though - for example the Wheel being 2 in 7 if you have Oops! all 6s is (I'd argue) largely unexpected and technically a negative but in terms of game design/feel I think it adds

grizzled rover
#

depends if players find that little surprise interaction fun

spring silo
#

Maybe it's more about player expectation and 'Oh yeah that makes sense' vs discovering something and saying 'Oh that goes agains the model of the game I had in my brain'

vague plank
#

what is the exact effect of oops all 6s?

spring silo
#

It says 'Doubles all probablilities'
probablilities is in green

#

So in the game any time you see '1 in X chance' it changes it to '2 in X'

steel bronze
#

That's fair

vague plank
#

.2 * 2 is .4, not 2 in 7

#

I'm confused

grizzled rover
#

not wheel of fortune, wheel boss

vague plank
#

OH

spring silo
#

Wheel boss yeah

vague plank
#

that's hilarious

spring silo
#

Also wheel of fortune though

#

1 in 5 to 2 in 5

vague plank
#

that's the card doing what it says, so I wouldn't even say that's a negative quirk

steel bronze
#

Also RE the blueprint, I think it'd be a nice QoL if when you hovered over it on the shop it'd show what jokers in hand are compatible and which aren't so you're not screwed over for not knowing the joker you wanted to copy isn't compatible

spring silo
#

I think it's a positive design feature

vague plank
#

yes but I think the key point of discussion was the quirkiness

steel bronze
#

I wouldn't put it in the same boat as using a tarot card to reveal face-down cards

grizzled rover
vague plank
#

i.e. things that behave in an unexpected way that you wouldn't have expected from reading the mechanics

#

The Wheel is a probability, and the Joker says it doubles all probabilities, so that's a negative interaction, but I wouldn't call it a quirky one. it's more funny than quirky

vague plank
steel bronze
#

The wheel interaction there is a logical one - logically, it increases all chances, no buts of ifs. It makes sense it interacting with the wheel, even if you haven't thought about that specificaly.

Using a Hierophant to reveal face-down cards isn't like that. Nothing in either the hierophant or the Wheel indicates that buffing a face-down card reveals it. It's a entirely new and fully unexplained mechanic. You would never think the game works this way by thinking merely about the text, you'd have to do it in-game to learn it.

spring silo
#

The idea is that the discovery of an unexplained mechanic is sometimes a good experience and sometimes a bad experience - I was just saying that doesn't necessarily mean that the surprise needs to be positive or negative for the players strength

grizzled rover
vague plank
#

I would find it hilarious

grizzled rover
#

okay good for you

steel bronze
vague plank
#

I agree

#

it's like clearance sale reducing the sell money you get

spring silo
grizzled rover
#

the game doesn't say sell prices are half buy price

vague plank
#

sell prices are based on the buy prices

spring silo
#

So even if it's a positive surprise it should still make something click - not be totally out of left field

grizzled rover
#

the game also doesn't say that sell prices are changeable; a player could assume they're fixed

vague plank
#

more expesive cards sell for more, so if the cards cost less it would make sense that they sell for less

steel bronze
grizzled rover
#

yes because a player will always be able to make that connection.

spring silo
grizzled rover
spring silo
#

So yeah that is a weak point

vague plank
#

it isn't about whether they will always be able to make the connection, it's about whether the connection is there so that it would be possible for them to figure it out beforehand

grizzled rover
#

not an indication that's the rule for the whole game

#

for some players it's not going to be possible! not everyone is a master logician

spring silo
#

I don't think its reasonable to expect a player would know that voucher decreases sell costs

steel bronze
#

I do feel like clearence sale shouldn't affect the sell price of jokers already in your deck tbfh

vague plank
#

I don't think players will often or at all make that connection before buying it, but once they do they will immediately be able to make the connection of why it is like that

spring silo
grizzled rover
#

but the entire problem is that it's only known after they've bought it

#

and they must deal with the downside

spring silo
#

Yeah I agree

grizzled rover
#

that's often going to be frustrating

spring silo
#

It's an issue

#

There are some hidden systems where I don't need to show that info but sell price isn't hidden at all so it should be changed

minor radish
vague plank
#

could Clearance Sale say "Reduce card and pack Buy & Sell prices by 25%" or something like that?

minor radish
#

sell isn't 25% though

spring silo
#

It could yeah - that is one way to fix it

minor radish
#

2$ goes to 1$

spring silo
minor radish
#

ah right

spring silo
#

Otherwise I think there might be some wonkiness with buying a joker for the same price you can sell it for

grizzled rover
#

some sell prices aren't floored from what i've seen

patent atlas
#

Would astronomer get wordier as well than?

#

It also reduces sell cost

spring silo
#

Does astronomer reduce sell cost?

grizzled rover
#

i think they go to $1

spring silo
#

Oh right

minor radish
#

^

patent atlas
#

Yeah

spring silo
#

This is such an interesting one

#

Is that information worth adding to the description?

patent atlas
#

Which did wreck my superposition run one time lol

spring silo
#

It's such a small part of the card

grizzled rover
#

it does affect sell prices of non-shop planets, which i find very strange

steel bronze
#

Astronomer is the "planet cards are free" one or the "you gain a free tarot card every blind" one?

grizzled rover
#

first

spring silo
#

omg I should have called them Astronomer and Astrologer

vague plank
#

the game hasn't released yet

spring silo
#

Maybe astronomer doesn't need to touch sell price

vague plank
#

there's still time

steel bronze
#

Astronomer is a weird joker tbfh. It seems very exceedingly weak with how little it inpact things I could see you being able to sell them to make it a money joker

spring silo
patent atlas
#

I think in demo astronomer feels weak and that would be a good change, but idk overall balance

vague plank
#

what if Astronomer made planet packs free or half price?

spring silo
#

With things like the Planet vouchers that increase planet spawn rate in shop

#

and shop size can go to 4

patent atlas
#

Cardomancer is the jam though

steel bronze
#

Fair enough, but I think it being able to sell the planets as a joker money would be interesting - it adds a much more interesting wrinkle to the card, and means if you go this full planet spam build you get a more interesting payoff than just "your hands are super high level now"

woeful vessel
#

Even if you have multiple utility and blueprint, you’ll be able to figure out which one is blueprint

#

Unless you have three jokers that do nothing or multiple sets of 2 jokers that do nothing

#

Also I think we should combine the psychic and the alternating discards and hands

#

Forced to discarding 5 cards would be neat

grizzled rover
#

alternating plays and discards seems very punishing

#

I can't tell if it makes for a good final boss or if it's too much

surreal fog
#

iirc once you are out of discards its just hands now so its only alternating til you run out of discards

#

which makes it not that crazy

spring silo
#

I think I have the final boses figured out now - here's what I have:

  • Verdant Leaf - Sell a Joker to disable debuff
  • Violet Vessel - 6x base
  • Crimson Heart - One random Joker disabled every hand
  • Amber Acorn - Flips and shuffles all Joker cards
  • Cerulean Bell - Forces 1 card to always be selected
#

They are all interesting/generic enough to be a challenge on every build without being against a particular build

surreal fog
#

Oooooo interesting, cerulean bell ending up with that ability surprised me but it makes sense

spring silo
#

It was going to be -1 hand size

surreal fog
#

I think this is much better

spring silo
#

But I swapped it and the manacle

#

-1 hand size still fits thematically with manacle

surreal fog
#

Yeah and 1 card preselected does feel pretty final boss-y

spring silo
#

I didn't want to hide that ability for a final boss you rarely see

#

but it fits pretty well

woeful vessel
#

Violet vessel seems so much worse than everything else tudorture

#

Actually cerulean can be pretty devastating

spring silo
#

worse as in hard? easy? poorly designed?

woeful vessel
#

It just seems a lot harder than the ones targetting jokers

surreal fog
#

i assumed they meant hard but its the only final boss that can easily be rebalanced

spring silo
#

It's kind of based on the Wall

#

But regardless it's beatable

woeful vessel
#

I think just a simple “hehe I’m stronger” is also just a simple is good. But unless your constellation is 6x it alsmost always seems harder

surreal fog
#

I think its fine, if it ends up being particularly difficult its a single number change isaac_shrug

woeful vessel
#

Yeah true

spring silo
#

Easy to balance, for sureeeeeeeeeeeeeeeeeee

#

YO

#

keyboard stop

woeful vessel
#

Also is Amber gonna shuffle after every hand played?

spring silo
#

No just the first hand

woeful vessel
#

Or just at the start

spring silo
#

Otherwise it wouldn't need to flip

surreal fog
#

it becomes a deduction game

woeful vessel
#

A fairly easy deduction game tho

#

Especially for a finall boss when you have less utility jokers than midgame

surreal fog
#

well utility jokers dont usually care about order anyway

#

so fewer utility jokers actually makes it harder

woeful vessel
#

Only blueprint really

#

Cause it will just be like, play one hand then move all the xmults to the right

spring silo
#

It might be too easy

#

The previous version was 'shuffle them every hand'

surreal fog
#

shuffle every hand was so frustrating and removed so much strategy

spring silo
#

And that seemed balanced but annoying

woeful vessel
#

Yeah

#

I like the concept tho

surreal fog
#

im pretty excited for the three new final bosses ngl

quiet oracle
#

Crimson Heart will be very fun

spring silo
#

Hey I can just make it 3X base for amber

#

just a number to balance if that's the issue

#

The puzzle might be fun enough to keep and just balance the multiplier

surreal fog
#

mhm

#

even if the puzzle ends up trivial its still effectively -1 hands

#

which is not nothing

spring silo
#

For the 'third of the deck starts discarded' I have some questions

#

Working on it now

#

Does disabling that boss draw all the yoten cards to your deck?

grizzled rover
#

the boss can be disabled mid-round?

surreal fog
#

monkaHmm ^

spring silo
#

lmao

#

in engine yes, effectively via gameplay no I guess

#

Because the old Fool card just disabled the boss

#

Vestigial mechanics

grizzled rover
#

i think in any case, even if it was possible, you'd just have to say "too late"

#

the cards are discarded already, bringing them back would be jank

surreal fog
#

do you know what gets discarded?

spring silo
#

It's not revealed

surreal fog
#

oh thats sick

spring silo
#

It'll be handled like the wheel

grizzled rover
#

you can look at your draw pile though?

#

oh ew

#

i thought we'd get to plan around it

#

😔

surreal fog
#

Nah then itd just be "rifle through deck at start of round"

#

every single time you fight it youd have to check the deck setup

#

itd slow down the boss a lot

spring silo
#

Well I don't know those are 2 viable options

grizzled rover
#

i guess that's true. you can discard to the exact hand you want

spring silo
#

I think both have merit

#

They feel slightly different

surreal fog
#

if you knew what was gone you could easily cycle to exactly what you want yeah

grizzled rover
#

unless you also removed half the player's discards

#

:^)

spring silo
#

Yeah flavour wise this boss could be the 'not a great idea to hunt for a card' boss

surreal fog
#

I kinda like "discard every 3rd card drawn", you get to know what gets discarded but you dont get to plan either

#

& if you disable the bos mid round, it just stops discarding

#

it still punishes hunting for a card but gets rid of a lot of jank

thorny shard
#

Acorn could shuffle after every discard, so you have to spend a hand each time to figure it out

surreal fog
#

i really like that

spring silo
#

Honestly they are different difficulties, if you don't know what was discarded then I can make it like 10 cards instead of 1/3 of the deck

#

I'm torn

grizzled rover
#

torn joker moment

surreal fog
#

i prefer not knowing because information ambiguity is a fun boss mechanic & i dont want to slow down the flow of the game at the start of the boss

#

like i dont want to make it objectively correct to pop open the deck info

spring silo
#

Forcing players to interface with less than complete information seems very very interesting

#

But like Evab mentioned, some players will say ew

surreal fog
#

its already engaging as we've seen with the wheel

spring silo
#

Because card counting is important for a lot of people that play Balatro and a lot of main strategies

#

Hmmm the challenge seems more interesting with less information, otherwise the challenge is that you might not have enough cards/the right cards remaining

grizzled rover
#

i just felt it was a feelsbad that cards were discarded but the game forced the info to be hidden

#

i also like the idea of discarding every 3rd/4th card drawn

surreal fog
#

i think its more interesting if its hidden so you really have to play around what you draw

#

requires you to be less dependant on the exact setup of your deck

spring silo
#

I like all 3 ideas dang

#

I don't think I can add more than 1 though they are too similar

grizzled rover
#

now that i think about it though, looking for an out and missing because of an unlucky discard sucks to have to deal with

spring silo
#

Yeah I was just wondering that