#Boss Brainstorm

1 messages · Page 1 of 1 (latest)

spring silo
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đŸ§”

sinful holly
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1 card is preselected seems like a good replacement for the hook if it gets replaced

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metaphorically hooks onto a card

lucid locust
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“Must alternate plays and discards” how’d that work with burglar?

surreal fog
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^my first thought

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just 1 hand?

spring silo
sinful holly
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i c

spring silo
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Like you're shackled to a card

sinful holly
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makes sense

spring silo
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Alternating would only be while you have discards/hands

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Jokers can hard counter

sinful holly
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delayed gratification users when they can’t one shot boss balatrojoker

spring silo
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Also if any of these ideas suck/are worse than any of the original ideas I'm game to remove them entirely

quiet oracle
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All enhanced cards are debuffed

sinful holly
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yeah that’s a good one

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idk who suggested it before

minor radish
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unless I misunderstand it?

spring silo
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Before it'd yeet your hand if it contained any of those

quiet oracle
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All cards debuffed until 0 discards remain

minor radish
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so when you play straight, all cards turn debuffed?

spring silo
surreal fog
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remember: playing fully debuffed cards is not a death sentence

minor radish
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well completely ignoring hand is worse I agree

quiet oracle
spring silo
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I love flipping cards over - I think the wheel is generally the best boss

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So adding a couple flippy bosses would be good

surreal fog
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yeah any excuse to get more flipped cards is good in my book

quiet oracle
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When hand played, all cards in held hand are flipped?

sinful holly
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in held hand?

surreal fog
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oh thats interesting, becomes a memory game instead of deduction

quiet oracle
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yes, held

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should’ve specified

spring silo
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I like the idea a lot

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Unfortunately I forsee the words 'pen and paper' showing up more if I have that boss

surreal fog
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lmao yeah

sinful holly
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the arm is on the chopping block? makes sense tbh

quiet oracle
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*proceeds to open up notepad*

crisp iris
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I'd just take a screenshot yeah

spring silo
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Unless all newly drawn cards are facedown only?

surreal fog
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im glad to see all the bosses I called out a while back being on the chopping block lol

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tbh im struggling to come up with good ideas for final boss blinds to replace crimson heart/cerulean bell

sinful holly
minor radish
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Funny idea for a flippy boss could be that discarding/playing cards puts them back into the deck flipped, but Idk if that's too easy đŸ€”

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since you would prob just ignore the flipped cards

spring silo
quiet oracle
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All cards debuffed for first two hands

surreal fog
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the revised amber acorn is so clearly going to be a favorite boss its hard to match/top that

sinful holly
spring silo
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Those are really tricky to work around

quiet oracle
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It could be until x cards played

spring silo
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Debuffed until x cards played?

quiet oracle
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Yes

surreal fog
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Yeah discarding a portion of the deck is probably the best condender for new final boss, its a very unique and difficult challenge to play around

sinful holly
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probably for bell? like a wake up call?

spring silo
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I thought it'd be cool for a boss to have a 'trigger' hand, all cards debuffed until you play that hand

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like to do list

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But without straight flush

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Or a 'trigger' rank

surreal fog
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how about a boss whos score scale increases based on some condition? Like each discard increases the score threshold by like 0.25X base or something

spring silo
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I like that a lot

surreal fog
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Atm all blinds have static "health" but it would be cool if crimson heart modified its health as you played

spring silo
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Moreso than debuffing

quiet oracle
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Decrease mult/chips by number of cards left in deck

spring silo
sinful holly
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crimson heart: oh no i almost die i cast regen spell balatrojoker

spring silo
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per card discarded would be fun maybe

surreal fog
crisp iris
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discarding part of the deck is interesting, not entirely sure but it may favor straights compared to heavy 4oak/5oak hands ?

sinful holly
surreal fog
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wheras by the end of a run you could have a billion copies of ace of spades

spring silo
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It would benefit heavy Xoak monohand

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Well no, it wouldn't benefit

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It just wouldn't matter to Xoak monohand as much

surreal fog
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im just trying to think of gameplay mechanics that havent been touched by other bosses yet since thats probably where ill find untapped potential lol

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im sure there is more stuff you could do interacting with specific hands played etc but then you are in the weeds competing with other ideas

spring silo
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Hand size was one I thought could be messed with a bit

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Because it's a huge game balance thing already

surreal fog
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yeah

spring silo
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And no boss was touching that before

surreal fog
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reducing hand size also uniquely disadvantages a lot of very popular strategies

spring silo
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Debuff all 5 card hands possibly?

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For the Arm

surreal fog
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eh, just ends up being a weaker arm that is either still a bit too frustrating or doesnt matter

crisp iris
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depends on the deck I guess, whether or not you rely on one big hand or several consistant ones, the number of cards you have for your x oak etc. straights have some advantages because they can be made with non specific cards but yeah you can get totally screwed if a central card gets wiped. tbf it feels spooky but manageable in most cases

spring silo
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Things that mess with Jokers are reserved for the final bosses but even then I struggle to come up with ideas

surreal fog
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yeah there are only so many ways to mess with jokers

spring silo
surreal fog
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i thought of putting eternal on one random joker but that obv doesnt work as a final boss lol

spring silo
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Shuffling them every round is too harsh

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making them bad later on doesn't work for the reason you mention

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Making them specifically bad (likely hard coded) isn't emergent

surreal fog
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how about a boss blind that, if you lose, you get +1 ante instead of dying? You get a second wind where you can try and climb back out of that L but its going to be very hard

grizzled rover
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that sounds just stronger than every other boss

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for the player

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better for the player, since no downside

spring silo
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3 more shops to get Mr. Bones

grizzled rover
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you don't have to fulfill a condition to win and even if you lose you survive

spring silo
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I think violet vessel fills that niche kind of already

surreal fog
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my thinking was creating a sorta "insane comeback" scenario that is full of pogs

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but moreso I was just thinking about messing with ante because I think hieroglyph is cool

weary folio
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could swap discards/hands at the start be a viable boss?

spring silo
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I love the wall/violet vessel btw I have heard some complaints about them but I find it fun whenever I face them

spring silo
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it's 50/50 if that is good or bad

surreal fog
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wall/violet vessel are some of my favs lol, they feel so distinct despite having the simplest design

weary folio
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I see

sinful holly
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ya

spring silo
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Boss effect should always be
Best case - neutral
Worst case - tragic

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I don't think there are any beneficial ones

weary folio
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all hands are level 1?

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might be too hard

quiet oracle
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all editions are nullified (foil/holo/poly on jokers and cards)

spring silo
surreal fog
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shuffle planet levels maybe

spring silo
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but it's a hard counter to a certain build type

quiet oracle
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base chips and mult are halved

spring silo
weary folio
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for every hand or just most played?

quiet oracle
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every hand

spring silo
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For that I think every hand

weary folio
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gotcha

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I think that would be good then

grizzled rover
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crazy idea: After every discard and hand, a random tarot is played (on randomly selected cards if applicable). Enhanced cards have inverted effects.

surreal fog
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is base chips and mult halved different than just a bigger X base?

crisp iris
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lvl 1 hand feels like a death sentence for many decks (telescope fans in shambles)

grizzled rover
spring silo
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Because jokers/enhancements/card values etc

grizzled rover
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because you're dividing score by 4 every time

spring silo
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Base score yeah but not everything else

grizzled rover
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oh just base score

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đŸ€”

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so only affects base hand + planets

spring silo
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It's anti-planet tech

weary folio
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is there one that's only play hands with pairs?

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I know there's one that's the opposite

surreal fog
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Id have to see how it feels to play against to know if I like halving base chips/mult

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hard to intuitively feel out for me

spring silo
quiet oracle
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Final boss idea: a random joker is disabled each hand (does not depend on joker order)

surreal fog
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a less brutal more interesting version of all of the final bosses on the chopping block

quiet oracle
surreal fog
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yeah just balance it in post Clueless

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i like having to evaluate how good your setup is on each individual hand though

spring silo
weary folio
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shuffle jokers every hand?

grizzled rover
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1 per hand played means no downside if you only need 1 hand to win

spring silo
weary folio
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well rats

minor radish
spring silo
surreal fog
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I like the simple one random joker debuffed per hand

spring silo
lucid locust
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Final boss idea: “cannot change joker positions during the blind”. Could mess with blueprint/brainstorm users

minor radish
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oh I see

spring silo
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The final boss should be a challenge for most builds

lucid locust
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Yeah i figured it wouldn’t affect too many builds

spring silo
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Order is usually important - and disabling a joker is also usually important

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It doesn't need to be joker based though

crisp iris
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I don't know if it's too easy but I really like "1 card is always preselected" too

grizzled rover
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that's cool

surreal fog
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yeah i think thats up in the existing ideas, i like it a lot

lucid locust
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Is there a final boss that disables a random joker?

surreal fog
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used to be 2 actually

fickle lily
spring silo
fickle lily
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unless you play around it

quiet oracle
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hand size decreases by 1 every time a hand is played

lucid locust
grizzled rover
surreal fog
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I think 1 card preselected will already be plenty challenging for a normal boss blind

spring silo
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Verdent/cerulean bell/crimson heart are all effectively the same Boss

fickle lily
quiet oracle
fickle lily
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for a normal early boss that seems fine tho

spring silo
surreal fog
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yeah

spring silo
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Or discard it

fickle lily
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ah
i see
then that seems pretty fun to play around

lucid locust
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Boss idea: disable all joker editions

surreal fog
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yeah itll be really scary with ride the bus lol

lucid locust
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Not sure if it was mentioned before

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Wait that wouldnt work too well with negative would it

spring silo
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I saw that before, same with enhancements for cards, I think both might be too specific

grizzled rover
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card enhancement boss is too specific?

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I feel like you get those pretty often

surreal fog
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you have the option to get them often but they arent always relevant

minor radish
spring silo
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Yeah - think of the other 'debuff' bosses and what percentage of the deck they effect

grizzled rover
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inverted effects could make them actively harmful

spring silo
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Doesn't seem like it moves the needle enough

grizzled rover
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like -20 chips on bonus card

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or 1/2 score on glass

surreal fog
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inverse of wild is stone i guess

spring silo
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Anyway I don't love the idea - I think there are better options out there

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I don't want to add a boss unless I love it

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because the design space is super interesting

fickle lily
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im trying to think of something that would impact planet cards/hand levels
cant think of any rn that are thought out

quiet oracle
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All low cards (A,2,3,4,5) are debuffed

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or some other subset of number cards

lucid locust
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Boss idea: instead of +chips from cards played it would be -chips

spring silo
fickle lily
grizzled rover
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sounds similar to plant

lucid locust
quiet oracle
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Maybe a prime one where 2,3,5,7 debuffed

spring silo
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It's hard to group cards outside of suit/face

quiet oracle
fickle lily
weary folio
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I remember there was a suggestion a while back that was like only the middle cards are playable everything else is debuffed

quiet oracle
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your most played suit, value (for cards), and hand are debuffed

timid sundial
surreal fog
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I like the randomness personally

quiet oracle
surreal fog
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it makes the boss feel different every time

spring silo
timid sundial
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fair enough

minor radish
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1 in x chance to make drawn card negative (to avoid confusion with edition, it can be called cursed or w/e I just think negative is funny)
negative card - all applied bonuses become negative

  • ex. Scary Face, Todd etc. give negative chips and mult
  • All chips and mult on the card are negative
fickle lily
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"all cards are flipped until you play the corresponding #" might be too strong
but if i got like three extra hands for that boss it might be interesting
im just thinking whatever comes to my head

spring silo
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When you play your most played hand, set money to 0

surreal fog
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play 1 (more?) random spectral cards at start of round

grizzled rover
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OOF

fickle lily
surreal fog
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set to 0 is brutal though lol

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maybe -5 bucks

timid sundial
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telescope haters W

grizzled rover
fickle lily
spring silo
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It's more of a boss effect for the next ante too - which I like

quiet oracle
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-$1 each time a joker is triggered

weary folio
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I just realized tooth is the only money blind

spring silo
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I think tooth is great as a mid game blind

fickle lily
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decrease multiplier per $ you have?
too minimal?

timid sundial
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I could see some of the more build specific boss triggers having non lethal effects like that

spring silo
fickle lily
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yeah fair

lucid locust
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Decrease most played hand level by X

surreal fog
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How about a final boss that starts at like X8 base but gets -X.25 or -X.50 per blind skipped across the game?

minor radish
crisp iris
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when I first fought tooth I was like "yeah it's fine I have nothing I'll just get to 0$ anyway", then I got to like -15$, quite brutal

spring silo
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Since you can't fall below

timid sundial
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Would "add a random card to deck each discard" be bad since it can help the player?

spring silo
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I'm adding it to the list

weary folio
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the listâ„ąïž

quiet oracle
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What is the list?

spring silo
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For the thread

crisp iris
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It would kinda act as an economy recover check, or you might just play other hands

fickle lily
spring silo
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Hmmmmmm

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actually

surreal fog
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bloating the deck is a cool downside for a boss blind I think

spring silo
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that would be the first 'meta' boss, since it changes depending on how you are playing the run

minor radish
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thats what I said

spring silo
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So how would I display that?

minor radish
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you can make ur most played hand high card

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every run

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while playing straights or w/e

spring silo
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Should it just say the hand type when you start that ante and it sticks with it?

surreal fog
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display it the same way you display what card will come from the fool, just in the area where the boss text is

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let it change dynamically

spring silo
spring silo
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Less hard-counter-y

grizzled rover
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what if super needle final boss, where it has a small requirement, but you must beat it X times (perhaps X even equals the number of your starting hands)

minor radish
surreal fog
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I think it changing dynamically is kinda an edge case since its not suuuuuuper common that you have two hands close enough to most played that you could easily change it during a single blind

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itd just end up being a bit confusing if its not dynamic, imo

weary folio
surreal fog
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it wouldnt matter 99% of the time, but when it comes up itd be unintuitive

spring silo
crisp iris
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It has to be clearly displayed yeah, so new players aren't surprised.

spring silo
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like 'If you play a straight, set money to 0'

minor radish
# spring silo Yes!

well it's definitely easier than most of the bosses then, but I don't mind

spring silo
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And in the collection it'd say the most played hand

surreal fog
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OH I SEE

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its like, meta meta

spring silo
surreal fog
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I thought you meant meta as in between blinds, not meta between runs

spring silo
minor radish
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ah, I see, Idk how it works with 10 antes

spring silo
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Sorry

minor radish
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only played this demo

crisp iris
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I think both are needed, if it doesn't say this is the most played hand, players may assume it's random

spring silo
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it'd just show the actual handname itself

grizzled rover
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most played hand of all time for most players will be high card

spring silo
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Less confusing

grizzled rover
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which is adequately punishing but also less interesting

spring silo
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In the collection screen it would say [most played hand this run]

surreal fog
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Gotcha

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I feel like "Most played hand this run (Straight)" would be best for me personally but I understand wanting to simplify

spring silo
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I wanted to preamble with this - but if you look at the boss effects now they are all very very simple. Like 10 word descriptions. It's something that needs to be baked in to any design

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The bosses can't just be clever they need to be written in crayon

lucid locust
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Final boss idea: disable most used joker/joker you’ve had for the longest time

lucid locust
surreal fog
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Hmmmmm I like it conceptually but it would require pen and paper tracking info to properly play with its mechanic

lucid locust
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For most used jokers

spring silo
surreal fog
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^

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its not info the player has available

spring silo
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Nor should it be when it doesn't matter for anything else in the run

remote lily
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I think gwaizer meant over all most used. Accountwide rather than runwide.

lucid locust
surreal fog
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Accountwide would just mean it only matters with that specific joker which is kinda lame

lucid locust
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But my intention was during the run

remote lily
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¯_(ツ)_/¯

lucid locust
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And it would tell the player which joker it is

spring silo
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I'm not adding meta effects like that to the game - trying to remove them. For some players that incentivizes grinding boring play overall for a slight edge elsewhere

surreal fog
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I like the concept of "disable your best joker" but the player would need to know the rankings to properly engage with the content

spring silo
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Over the course of the run however - I think that is an interesting idea

surreal fog
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yea

lucid locust
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yeah

spring silo
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But unfortunatly not something the player will know

grizzled rover
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how do you determine which jokers are most used during the nun

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number of triggers? rounds?

surreal fog
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i assume itd be rounds you held it

lucid locust
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it could be “disables most used joker so far {name of joker}”

surreal fog
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since thats how its tracked in the stats

spring silo
remote lily
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And it could lead to cases where the disabled joker has no bearing on hands played. (E.g. I have had egg since round one. Oh no muh egg got disabled since I’ve had it for the longest.)

spring silo
#

That is already the case with Verdent

weary folio
#

most and least used poker hands swap levels?

spring silo
#

If anything it's better than Verdent for that

remote lily
#

Why have you done this

surreal fog
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random?

spring silo
#

omg that gave me an INCREDIBLE joker idea

grizzled rover
surreal fog
#

uh oh omegaLUL

lucid locust
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Oh no

remote lily
weary folio
#

uh oh

thorny shard
#

I’m a big fan of having more facedown effects

spring silo
#

like Libra in Isaac - keeps all your poker hand chips/mults balanced

weary folio
spring silo
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So they are all worth the same

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And all planets upgrade everything equally

surreal fog
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so every planet card increases every base but only a slight amount?

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yeah thats awesome

spring silo
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Yeah

grizzled rover
#

that sounds awful lol

lucid locust
#

Sounds sick

weary folio
#

the duality of man

surreal fog
#

It sounds situationally good! My favorite kind of good!

thorny shard
#

That’s pretty interesting

grizzled rover
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every planet only have 1/9 the effectiveness? never taking

lucid locust
#

Could go crazy with multiplying mults

spring silo
#

Suddenly every planet card is worth taking

thorny shard
weary folio
fickle lily
#

sounds pretty good if every planet gave pluto level mults

thorny shard
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Instead of 1 per hand

quiet oracle
weary folio
fickle lily
grizzled rover
#

I'd rather fish for planets of the hands I play most rather than take something that only buffs my best hand a little

spring silo
#

I think it's at least interesting - lots of soft synergy

thorny shard
#

Astronomer synergy 😳

spring silo
lucid locust
#

Are draws pre determined?

grizzled rover
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then the question is how many hand type does a player have to build into for it to be worth it

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because spreading over 9 hands is very, very thin

crisp iris
#

I like jack of all trades options (it's cool with satellite too).

spring silo
#

So it might even be a high card buff

grizzled rover
#

Saturn is straights, correct

#

+30/+3

lucid locust
grizzled rover
#

divided by 9 is +3.33/+.33

spring silo
#

Or Neptune

remote lily
grizzled rover
#

Pluto is already +10/+1

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so 1/3 effectiveness

spring silo
#

1/3 effectiveness but way more often

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I think it has merit, could be interesting

grizzled rover
#

are you sure? because Saturn is still one specific planet just like mercury is

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and Saturn is one of the best in this case

quiet oracle
#

anyway we are kinda getting off topic

thorny shard
#

There’s the voucher that makes planets more common in the shop, synergy there too

quiet oracle
#

how about a boss where hands always play with the next lowest contained hand

weary folio
#

like the base scoring is always the lowest possible base?

quiet oracle
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So 5oak would play as 4oak, full house would play as 3oak, etc

weary folio
#

ah

spring silo
quiet oracle
spring silo
#

Anything with upgraded hand levels essentially

grizzled rover
#

straights build -> high card lmao

weary folio
#

high card builders laughing rn

spring silo
#

How about gains X0.1 base per planet card / tarot card/ booster pack/ etc used this run?

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Numbers/card type adjustable

quiet oracle
#

Just buffed constellation

grizzled rover
#

so it's wall/vessel, but only sometimes

quiet oracle
#

Might need to be x0.05 or just for tarots

spring silo
#

It's a boss 🙂

surreal fog
#

and i think its a fair fight

spring silo
#

More tarots should mean more powerful run in general, so it scales kinda

grizzled rover
#

doesn't sound distinct enough from wall and vessel to me. it's just a tossup of how close

surreal fog
#

it depends on how its balanced but i think its meaningfully different since it scales based on your actions

grizzled rover
#

then why would wall exist

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either wall is balanced or this is balanced, one way or another you have to get stronger

surreal fog
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idk why these two need to compete, the only thing thats similar is that the score to beat can be large

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wall is static, this concept isnt

spring silo
#

Doesn't have to be tarots/planets/packs, could be something else entirely

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like rerolls, cards played this ante

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money

weary folio
#

packs opened?

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or packs bought actually

thorny shard
surreal fog
#

i think dynamic score is a good design space to explore no matter, could probably squeeze out a few concepts from it

spring silo
surreal fog
#

bit out of scope for crayon

thorny shard
weary folio
#

is the list pinned in here or no

surreal fog
#

oh it should be pinned

weary folio
#

tyty

spring silo
#

freaking discord won't let me pin the main message for the thread

surreal fog
#

classic

spring silo
#

That message has the list

surreal fog
#

pin the đŸ§” instead

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just for easy access

spring silo
#

Boss design ain't easy

thorny shard
#

“Sets money to 0” is fun when you’re in debt lol

spring silo
#

Some of these will get chopped once they're implemented and inevitably have unforseen design issues

weary folio
#

we could have a mr. bones boss?

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if first hand less than 25% of blind you lose

thorny shard
spring silo
#

Instead of potentially avoiding using tarots during a run because you know that the boss exists

surreal fog
#

yeah for sure

thorny shard
#

Ooh yeah “this ante” is interesting

spring silo
thorny shard
#

Ah

surreal fog
#

I like "this ante" as a broader concept because it makes you feel pressured by the boss blind for the whole time you can see it

spring silo
thorny shard
#

Without discouraging strategies for full runs either

spring silo
#

'All cards played this ante are debuffed'

thorny shard
#

Like that one STS boss

surreal fog
#

Also some fun interactions with boss blind rerolling - it makes rerolling late better but also thats high risk since you have reduced time to prep for whatever it rolls into

spring silo
remote lily
#

Base of boss blind increases by mult of last hand divided by 100?

surreal fog
#

calculator moment

remote lily
#

Yeah :/

spring silo
#

Crayon as well

surreal fog
#

we are just speaking in goddamn tongues now omegaLUL

spring silo
#

I'm lucky I have a smooth brain because it acts like a crayon filter

remote lily
#

I don’t know what crayon on means in this context and at this point I’m too afraid too ask.

#

Autocorrect goes hard

spring silo
#

It means that the effect should be very very simple to explain

#

And understand

remote lily
#

Ah ok

spring silo
#

It can still be elegant, but the rule itself should be simple

#

Simple rules breed elegant design in games imo

surreal fog
#

also stronger emergent gameplay

quiet oracle
#

every other/3rd card is automatically discarded

surreal fog
#

the simpler effects are, the more they bump into eachother

remote lily
spring silo
quiet oracle
#

yeah

surreal fog
#

i assume drawn yeah

spring silo
#

This seems like the one idea on the list already

#

Where your deck starts partially discarded

grizzled rover
#

how hard would a final boss be where every card is facedown

quiet oracle
#

It’s pretty much a way to dynamically do that idea without discarding a bunch of cards first (so only choose one of them)

surreal fog
#

with the deck partially discarded at the start you have foresight though

spring silo
surreal fog
#

you wouldnt know which cards are going to get discarded ahead of time here

spring silo
#

Ah I see

#

Are they too similar? I like both

#

But I don't think I could have both

#

I'd pick one

surreal fog
#

fully facedown would be interesting but also basically require specific information that isnt obvious, like what order the suits sort in

weary folio
#

I think suits are ordered like a fresh deck of cards

surreal fog
#

discard as you go is probably simpler to explain/understand

grizzled rover
#

another final boss: has the combined effects of every boss before (or X previous)

thorny shard
#

could be like, 1 in 7 cards are drawn face-up

#

anti wheel

weary folio
#

so spades, hearts, clubs, diamonds I think

quiet oracle
#

I think that would only work if you can see the hands created by cards face down for that boss, which doesn’t happen in the Wheel

spring silo
#

Thoughts on the face down face card one?

quiet oracle
#

That seems interesting

surreal fog
#

I like it

grizzled rover
#

you have ways to play around a bit, like the sort buttons, played hands, and tarots flipping cards

remote lily
surreal fog
#

good partial information

thorny shard
#

an easier boss i think but i like it more than the plant

weary folio
#

abandoned deck would go hard though

surreal fog
weary folio
#

I feel like this information could be determined through the game itself however

#

if you sort by suit you can see what the order is

quiet oracle
#

What about a boss that disables deck viewing?

spring silo
#

That is the forced order yeah, but it's not explicit

thorny shard
#

if it was very few face-up cards instead of exclusively face-down youd have enough info to figure some stuff out without suit order knowledge

surreal fog
grizzled rover
#

1/7 cards face up is very funny

surreal fog
grizzled rover
#

I feel like it'd have to be final boss

spring silo
#

Here are the litmus tests for boss blinds

  • Crayon: Is the concept simple
  • Calculator: does it incentivize an external calculator tool
  • Pen and Paper: Does it incentivize writing information down
  • Hard counter: Do you just lose if you face this boss with a common build
  • Balance: Effect should be somewhere between neutral and tragic depending on the run
grizzled rover
#

making a poker hand when you only know what one or even none of the cards are is very difficult

thorny shard
#

i agree with it being a final boss

#

gives you more time to do deck manip as well

surreal fog
thorny shard
spring silo
#

I guess I don't know how the final bosses fit into that

#

Slightly harder? Slightly more intrusive rules?

weary folio
#

although that might be too hard

surreal fog
#

Final bosses have effects that generally affect all playstyles

#

and are more difficult

#

that's how I distinguish them in my head anyway

spring silo
#

I think -hand size, while very simple, would make for a good final boss

#

Because it really changes how you play

surreal fog
#

Yeah for sure

grizzled rover
#

how much does it get countered by +hand size

#

I would wager it would get countered quite hard

spring silo
#

It would yeah

thorny shard
#

a really good burnt joker run wouldnt care about it at all

spring silo
#

That's okay though, negatives hard counter verdant

#

Bosses can have counters

thorny shard
#

it could SET the hand size to something

surreal fog
#

^ was typing that

thorny shard
#

lol

spring silo
#

I like that less

thorny shard
#

yeah thats just a burnt joker hard counter

surreal fog
#

all it does really is squash an edge case lol

thorny shard
#

it could be % based

grizzled rover
#

could also do like 2/3 or 3/4 hand size or something

spring silo
#

Oh

#

Like fractional I see

thorny shard
#

i like that a lot more

surreal fog
#

ohhhhhhh yeah I like that

grizzled rover
#

it does get weird with rounding, the players wouldn't know what to expect

crisp iris
#

I prefer a fixed round number

weary folio
#

floor(3/4 hand size)

grizzled rover
#

does (god forbid) 6 hand size with 3/4 round to 4 or 5

sinful holly
#

random idea: all even / odd cards are debuffed (two different bosses)

quiet oracle
#

Decreasing it over time probably is the best

spring silo
#

Both are there

thorny shard
#

doesnt outright kill runs with lower hand size, does have an actual effect against massive hand size

spring silo
#

Both seem fun in slightly different ways

#

I'm still leaning towards -1 or 2 instead of a fraction of percentage

#

Burnt is a good card and I don't think the fractional punishment changes that much. It'd do so at the cost of Crayon

grizzled rover
#

i think fractional is worse, yeah

#

normal boss idea: when you play a hand or discard, draw exactly 3 cards

spring silo
#

Love that

grizzled rover
#

hand gets smaller when playing 4 or more, and gets bigger when 2 or less

spring silo
#

Super interesting idea

#

Idea is very simple but obvious to see the emergent complexity

#

It's sometimes good though

weary folio
#

draw 2 then instead of 3?

#

only positive would be high card then

sinful holly
thorny shard
#

it could still be constrained to your max hand size

grizzled rover
#

if you abuse it for large hand size, you still have to deal with the fact that you can only go through so far in your deck, so if you have one specific hand in abandoned deck for example, you're not guaranteed it as much

thorny shard
#

i like the idea

sinful holly
#

yea

weary folio
#

I still like -1 hand size per hand played but this is good too

spring silo
#

The max hand size constraint fixes the idea for me, is it better or worse like that?

grizzled rover
#

I feel limiting to max hand size is too punishing

spring silo
#

I think it would be less punishing than Water in most cases

#

Worse for hands played, better for discards

thorny shard
#

heres a silly idea- all your jokers are shuffled into your deck (so you can only get them back when you draw them)

grizzled rover
#

there's a lot of cases where you're looking for outs, which is gated by less drawn cards to begin with. you might have a bigger hand size by overdrawing, but you'll still be more constrained in your possible hands

spring silo
grizzled rover
#

like if you need a 3 or 9 for a full house but don't draw it because you only draw 3 cards a discard, even though your hand size is large

thorny shard
grizzled rover
#

you'd still have to adapt

sinful holly
#

code wise

spring silo
#

Not code wise no

crisp iris
sinful holly
#

lol

spring silo
#

Explaining the concept would be tough to do properly without leaving the player with a bunch of questions

spring silo
#

It's a different play style so even if it's better for that build it's only one Ante

weary folio
#

draw half the deck but you have one hand and no discards

weary folio
#

different needle

sinful holly
#

that would be a pain to select the cards you want

spring silo
#

That's great

#

True

sinful holly
#

but funny tho

spring silo
#

UI wise it'd suck

grizzled rover
#

hope your best hand is better than the normal boss score in one hit

spring silo
#

Could see that being frustrating yeah

sinful holly
#

that’s needle x water

spring silo
#

That's got Calculator concerns

grizzled rover
#

I assumed that's why needle was half score in the first place

sinful holly
#

yea

weary folio
#

how would ~30 cards look in the draw pile anyways

#

I assume not great

surreal fog
#

I mean you could do "draw half of deck, no more draws"

grizzled rover
#

that one works I think

weary folio
#

that works

thorny shard
#

ooh thats fun

sinful holly
spring silo
#

Luckily since Balatro is visually designed from something that already solved this issue, it's still readable with a ton of cards

grizzled rover
#

maybe two rows of cards 👀

spring silo
#

Because playing card pips are designed for that

sinful holly
#

yea

#

two rows of cards would be weird imo

#

i don’t hold my 33 card uno hand in two rows

grizzled rover
#

skill issue

spring silo
#

Oof

weary folio
sinful holly
#

ikr

spring silo
#

Is the 'draw half the deck' idea better than anything on the list?

surreal fog
weary folio
#

considering there's already -1 per hand played

surreal fog
spring silo
weary folio
#

oh you meant the already existing list

thorny shard
#

Debuff bosses are less interesting but still useful for early antes imo

surreal fog
#

Yeah we just prob don't need more

spring silo
#

I like debuffing specific hands for other reasons though

sinful holly
#

how bout odd/even cards

weary folio
#

we could have a debuff [hand], hand is chosen when blind selected?

spring silo
sinful holly
#

alr

#

makes sense

surreal fog
#

Yeah most of the time does nothing, sometimes a huge fuck you

sinful holly
#

that’s the plant in abandoned deck

spring silo
#

Suit debuffs are targeted to an okay degree

sinful holly
#

wait my name is brown

#

đŸ„ł

weary folio
#

bronze

spring silo
#

And face cards are a whole thing on their own

#

Plus debuffed cards don't seem very interesting in general so I'm happy to consider other ideas

sinful holly
#

discord being weird

#

yea

#

debuffed cards are more like no chips and enhancements

lucid locust
#

im still wondering how having face cards being drawn downward would affect the player

weary folio
#

harder to use face cards

grizzled rover
#

is that going to replace the plant?

sinful holly
#

idk

weary folio
#

hurts x of a kind/straight

sinful holly
#

yea

spring silo
#

I'll keep the plant I think

lucid locust
spring silo
#

I just love flippy boss ideas

lucid locust
#

I was just thinking about the jokers that rely on face cards

surreal fog
#

the plant works because face cards specifically have a lot of antisynergy with debuff

weary folio
#

tbf it hurts every hand if you use face cards in general

surreal fog
#

lots of jokers specifically trigger on face cards

spring silo
#

In full game face cards are important

weary folio
#

it's just a question of whether we should debuff or flip

spring silo
surreal fog
#

debuff makes more sense for face cards because of the specific antisynergy

#

but yeah they dont need to be exclusive

#

we have 4 suit debuff bosses, why limit ourselves to only debuff or flip for faces

weary folio
sinful holly
#

pariedolia [sic] with face cards drawn face down balatrojoker

grizzled rover
#

weird idea: "at start of round, shuffle all tarots into your deck"

weary folio
#

although there are 4 bosses for debuffing each suit so idk

spring silo
#

Pareidolia and sock/buskin are a thing

sinful holly
#

yea

thorny shard
#

just in general

spring silo
thorny shard
#

i think its okay for them to have that question if it gets answered later

grizzled rover
#

I'm having trouble seeing what's ambiguous about that

lucid locust
#

How about a boss that disables a random joker and it would change after each hand

thorny shard
quiet oracle
#

Already thought of this one

#

It’s a very good idea though

spring silo
#

Do I play my Jokers now? Do I play them to add them to the joker area?

#

Not poo-pooing, if it's easily crayonable I'm happy to add it

grizzled rover
#

those questions would be answered as soon as they enter the hand

spring silo
#

Can they be answered before?

grizzled rover
#

I assume they'd move back to the joker bar when drawn

weary folio
#

you can only play hands that have been upgraded?

grizzled rover
#

do they need to be? I don't see what changes about player strategy if they're unsure

quiet oracle
#

Maybe you could play them when they are in your hand like stone cards, then they go to joker area

surreal fog
#

yeah I also assumed they would pop out of hand on draw

spring silo
#

It's introducing a new mechanic I'd like to tutorialize if possible

sinful holly
#

start of blind: shuffle 1/4 deck size of blank cards temporarily into deck (blank cards act as stone cards with no chips)

spring silo
#

Because not all gamers are like you folks

thorny shard
#

if the end result is simple i dont think its necessary to explain it beforehand

grizzled rover
#

I'm not as much of a fan of the joker one btw, seems too harsh to draw so far through your deck to find things you absolutely need to score enough

sinful holly
#

yea

spring silo
#

What's the tarot one?

#

Do you get free Tarots?

grizzled rover
#

sure, at the cost of normal card draws

spring silo
#

That almost seems like a bonus more than a drawback

#

Like a joker

sinful holly
#

yea

spring silo
#

Could be a Joker though

grizzled rover
#

depends how badly you need to hit the right draws to win the round

thorny shard
#

if the jokers (or consumables) just go into the joker/consumable slots respectively on draw, theres nothing really more to explain

spring silo
#

Jokers get more text to describe effects

thorny shard
#

you can just see it happens

grizzled rover
#

because tarots aren't scorable in poker hands

#

they're clogging up the draws for actual hands, although they do provide a bonus

#

that as a joker could be cool as well though

spring silo
#

So you have a hand size of 8, you draw 7 playing cards and a tarot, what happens?

#

It goes to consumable area immediately?

#

And you have 7/8?

grizzled rover
#

would it be able to be used from hand?

#

that's what I had in mind

thorny shard
#

i could see tarots getting to stay in hand

grizzled rover
#

it'd stay there so the hand size doesn't have issues

thorny shard
#

"play hand" can be greyed out if a tarot in hand is selected

#

no issues there

spring silo
#

That seems like a net positive most of the time I think, so more likely a Joker

#

The Balance litmus test, should be at best neutral

thorny shard
#

seems like a fun joker :)

grizzled rover
#

minus hand size is already established to be a downside, and in many cases the tarots would do that

spring silo
#

Tarot could win you the round though

#

If it's glass for example, or anything really

weary folio
#

does not permanent -1 hand size outweigh free tarot

#

that's the question

spring silo
#

Yeah it's a negative and a positive

surreal fog
#

For a boss you could just shuffle blank cards into your deck, with blank cards being unplayable. But that requires implementing new systems

spring silo
#

And making them permanent somehow

surreal fog
#

Its been brought up a few times in #1155557846805643434 but I think blank cards have good design space

weary folio
#

instead of stone cards we get rubble cards

surreal fog
#

i dont even think they need to be permanent, wasting discard space on them is already kinda tough

weary folio
#

no chips no nothing

spring silo
#

Should it stay? Be removed?

grizzled rover
#

depends if they always score like stones

spring silo
#

I think they would yeah

lucid locust
spring silo
#

It'd be the same as a stone but no chips to start

lucid locust
#

tried to crayon it as much as i can

#

Still don’t think it’s good enough

thorny shard
#

blank cards is pretty interesting

surreal fog
#

For the boss, I was just thinking temporarily shuffle them in, but for other areas of design space they should be permanent

#

in which case you could totally enhance them but only the "in hand" enhancements would really help, or stone

spring silo
#

Still remove or keep?

#

It's not a code question it's a player experience one

weary folio
#

still remove imo

surreal fog
#

DNA keep, enhance remove

quiet oracle
surreal fog
#

in my head, the boss adds X blank cards and then removes those blank cards at the end

weary folio
#

you can use them to beat the boss but at the risk of wasting an enhancement for a card you'll never play again

surreal fog
#

DNA would create a new blank card that the boss wouldnt care to remove, its not its responsibility anymore

spring silo
#

That seems complicated

thorny shard
#

DNA is an edge case though

spring silo
#

Keeping the cards might have some other downsides but it's less complicated

surreal fog
#

Thats just my intuition, not necessarily the correct way to do it

#

its how I would assume it works if it were in the game

thorny shard
#

im not against making them permanent

surreal fog
#

I mean you could just make it a final boss and make them permanent

spring silo
#

"Adds 8 permanent blank cards to your deck"

surreal fog
#

so it doesnt really affect a typical run

thorny shard
#

actually it could be pretty interesting to have certain bosses affect things outside the 1 blind

spring silo
#

Ah dang even then there's an issue

#

'whats a blank card?'

surreal fog
#

tool tip

grizzled rover
#

blank cards are kinda boring imo. they're always discards, no question

weary folio
#

double back card

spring silo
#

I can't tooltip everywhere - that one is hard to even think of where I'd show that info

grizzled rover
#

honestly blank cards is random minus hand size

#

which is minus hand size but not fun

thorny shard
quiet oracle
#

-1 hand level each time hand is played

surreal fog
#

I think blank cards open up interesting design space & could have some cool synergy with joker support

spring silo
weary folio
surreal fog
#

like a joker thats +X0.25 mult per blank card in deck or something

#

or maybe just in hand

quiet oracle
crisp iris
#

status/curse cards are interesting if they can in some situations be turned into upsides. I'm not sure I like them in the context of balatro's design though

spring silo
#

I think I'll nix blanks for now, too much scope for a boss at the moment

#

But I really like the idea

surreal fog
#

Mhm def too much if its going to be a single boss

spring silo
#

Even if it's more than just a boss

surreal fog
#

id love to see them show up sometime post-launch with full support though

spring silo
#

Not looking to make my list longer, just want to redo these few bosses with more fun abilities

#

I think the list is looking good though

weary folio
#

all we need now are cool names

spring silo
#

I'll post the list here in a sec

crisp iris
#

yeah, lots of exciting stuff

quiet oracle
#

will there be another poll like with the tag discussion?

spring silo
thorny shard
#

it would just be 0 base score

spring silo
#

0x1?

grizzled rover
#

0/0

thorny shard
#

0x1 is better imo

weary folio
surreal fog
#

1 should be the min mult possible imo

spring silo
#

I'd assume base multiplier is 1 for chips no matter what

sinful holly
#

yea

spring silo
#

Unless explicitly lowered

surreal fog
#

yeah it doesnt make much sense to go below 1 mult

spring silo
#

What is a negative Chip?

#

IRL you can't do that

grizzled rover
#

when I eat my Doritos too fast

weary folio
#

you've never seen me at a casino then

thorny shard
#

in any case, subtracting hand levels is interesting design space not used anywhere else we've seen

spring silo
#

yeah sorry if this wasn't stated but instead of adding new bosses I thought changing the bad ones so the average boss quality is higher would actually be way better

#

In addition to being easier for me

weary folio
#

ah

#

makes sense

spring silo
#

30 is a lot already

#

Like runs already feel different

grizzled rover
#

I don't know what those chopped bosses do normally

surreal fog
#

mostly hard counters or boring abilities

arctic widget
#

What "bad bosses" are left to change?

sinful holly
#

same here, but i heard of most of them

spring silo
grizzled rover
#

yeah but if we're trying to rework rather than overhaul knowing their current abilities makes sense no?

thorny shard
#

fish/ox would both be good candidates to replace with "-1 hand level each time hand is played"

spring silo
#

We can assign abilities to the open blinds

surreal fog
#

i think it was good to not have their abilities posted at first so we could come up wtih fresh ideas instead of just rehasing the existing bad ones

#

now that we have a good list of ideas we can assign them properly

sinful holly
#

oh yeah why is the flint contains a symbol not a part of the phoenician alphabet

grizzled rover
#

how much were the bosses matched to abilities thematically?

spring silo
#

Uhhhh

weary folio
#

the house is pretty matched

grizzled rover
#

I know wheel kind of matches

spring silo
#

They were kinda used as inspiration for the abilities

sinful holly
#

there are more i think? lemme c

spring silo
#

But this direction makes more sense for game design

thorny shard
#

oh hey i made bronze I as well!

#

didnt notice cause im already blue lol

grizzled rover
#

I'm still 2 :)

weary folio
#

I'll get there one day

grizzled rover
#

wonder how high they make those tiers

#

gold? platinum? precious gems?

sinful holly
#

hmm

#

idk

weary folio
#

also on the new ideas for old art

surreal fog
#

i almost want like a tierlistmaker style of drag and drop thing for assigning new abilities to the old bosses lol

weary folio
#

the mark could now be 1 card preselected?

surreal fog
#

iirc localthunk was thinking manacle for preselected, like you are chained to that card

weary folio
#

understandable

sinful holly
#

oh ya

grizzled rover
#

ox because card is stubborn like ox

weary folio
#

there's 13 on chopping block and 12 new ideas in the list

#

so we have wiggle room

#

the flint could be half of deck is discarded

#

cuz the deck got burned

sinful holly
#

aw man chat died

#

nvm

lucid locust
#

How about if hand contains (hand), halves your money

sinful holly
lucid locust
#

But you’re right they are pretty similar

weary folio
sinful holly
#

but worse in a sense

weary folio
#

yeah cuz -1/2 is probably greater than +4

#

could work as a boss

sinful holly
weary folio
#

is (hand) chosen after blind or after hand played

sinful holly
lucid locust
#

My idea was (hand) would remain the same but it could change after every hand

#

Whatever works best

sinful holly
#

most played hand isnt always the hand you’re about to play

#

like high card being the highest cuz you have bus

lucid locust
#

The idea was “contains” rather than the played hand itself, like “contains a pair” or something like that

#

Or it could just be a any specific hand

weary folio
#

I wonder what local is typing

grizzled rover
#

boss abilities we're replacing i think

lucid locust
#

Probably the poll

spring silo
#

New possible effects:
**- -2 Hand Size

  • All Jokers start flipped and shuffled
  • First hand of round is drawn face down
  • One third/half of deck is discarded
  • -1 hand size per hand played
  • 1 card is always preselected
  • DEBUFF hand if contains a: Straight, Flush, 3oak (debuff all cards instead of - autodiscarding them)
  • All face cards drawn face down
  • Discard 2 (more?) per hand played (This is specifically a Hook buff)
  • Must alternate Plays and Discards
  • Increase required score by 0.1X per card discarded
  • Playing a [most played hand this run] sets money to $0
  • Base Chips and Mult are halved
  • Random Joker is disabled per hand played
  • Gains X0.1 Base per card played this ante
  • All cards played this Ante are debuffed
  • Draw half your deck to hand, no more cards are drawn this round
  • After Play or Discard, draw exactly 3 cards
  • Decrease played hand level by 1**

Old bosses/effects:
**- The Hook: discard 1 random card per hand played

  • The Ox: All hands start at 1 chip
  • The House: No full houses (yeets em)
  • The Arm: Must play fewer than 5 cards (yeets em)
  • The Fish: All hands start at 1 mult
  • The Mancle: Subtract discards from mult
  • The Serpent: Subtract hand level from mult
  • The Pillar: No Straights (yeets em)
  • The Flint: No Flushes ('yeets em)
  • The Mark: No hands that contain a pair (yeets em)
  • Amber Acorn: Shuffles jokers every hand
  • Crimson Heart: Leftmost joker disabled
  • Cerulean Bell: Rightmost joker disabled**
weary folio
#

ah that's what they're typing

surreal fog
#

yeets em

grizzled rover
#

yeets em

spring silo
#

yeets em

weary folio
#

yeets em

sinful holly
#

yeets em

spring silo
#

Kk poll time - I'll post it here and make sure not to message in the thread for a few mins, I'll just delete the messages.

weary folio
#

baller

grizzled rover
#

đŸ€

sinful holly
#

alr

primal gustBOT
#

**:bar_chart: [choose ~5 answers] Which of these Boss blind ideas do you think is the most well designed, interesting, fun, challenging, and fair? ** Please consider the criteria from this message: #1174373268640239656 message ** **

🇩 -2 Hand Size
🇧 All Jokers start flipped and shuffled
🇹 First hand of round is drawn face down
đŸ‡© One third/half of deck is discarded
đŸ‡Ș -1 hand size per hand played
đŸ‡« DEBUFF hand if contains a: Straight, Flush, 3oak (debuff all cards instead of - autodiscarding them)
🇬 All face cards drawn face down
🇭 Discard 2 (more?) per hand played
🇼 Must alternate Plays and Discards
🇯 Increase required score by 0.1X per card discarded
🇰 Playing a [most played hand this run] sets money to $0
đŸ‡± Base Chips and Mult are halved
đŸ‡Č Random Joker is disabled per hand played
🇳 Gains X0.1 Base per card played this ante
🇮 All cards played this Ante are debuffed
đŸ‡” Draw half your deck to hand, no more cards are drawn this round
đŸ‡¶ After Play or Discard, draw exactly 3 cards
đŸ‡· Decrease played hand level by 1

spring silo
#

Okay I think that's probably close enough for some trends. Some thoughts I have:

  • M seems very high for what I imagine might be a RNG heavy boss with less autonomy, but I am curious to hear thoughts on it
  • N and O both seem like interesting ways to give player agency by showing them the boss before it starts impacting them, so they can play around it. Is there a better way to implement this idea than N and O?
  • A is (I think) the harder version of E, I would be worried that most players won't even engage with that boss if they win in the first hand or 2
  • P in concept is fantastic, but from a UX standpoint it might not be possible, I'll have to see how it feels to have a million cards in hand as part of the core experience. If it's possible to go infinite with Burnt rarely, that's one thing but having that in a normal boss is another thing entirely

Overall though these are literally all better than the previous effects for these bosses, so I am really happy with the ideas we came up with together!

grizzled rover
#

time to talk now?

odd nacelle
#

P) Draw 1/4 of your deck, discrad any non played cards. Repeat for 4 hands

spring silo
arctic widget
#

Is B a late game boss?

sinful holly
#

i love to discrad my cards 🙂

spring silo
thorny shard
#

with M, you do get some agency in playing hands to switch the disabled joker

grizzled rover
#
  • I didn't choose M because in most cases it's just going to be "oh i have less points this hand. oh well"
  • I do also like the idea of ante-related boss ability, but yes I think it needs to be something other than N and O.
  • I would've chosen A if it was -1. -2 is too punishing, especially with Ouija or Ectoplasm ever chosen during the run, unless there's a lot more ways to gain hand size in the full game.
  • I would think that making 2 rows of cards for oversized hands would help with huge hands, but I could understand if that wasn't an option.
hot patio
#

Boss idea: you can't see what suits your cards are (the opposite would also be possible)

quiet oracle
woeful vessel
#

For I would it be too much to combine it with psychic to where you need to discard 5 cards too?

mighty remnant
#

i do think p would be the most fun

arctic widget
#

I think J could be 0.2x, but I guess that could be changed later on in balance patches.

woeful vessel
#

Yeah I like J but it seems like a bit too little for me

grizzled rover
grizzled rover
woeful vessel
grizzled rover
#

that's pretty big

minor radish
mighty remnant
#

i will say that i expermented with a boss blind that is the same idea as L in my hand calculator

that one would be very difficult to deal with and would be super hard

grizzled rover
#

approximately 5

sinful holly
minor radish
#

11 is approximately 5 (in binary)

sinful holly
#

1e10 is approximately 5 balatrojoker

spring silo
#

For J, X0.1 per card, maybe it starts at X1 base?

#

Then the whole ante is kinda the boss challenge

sinful holly
#

seems alr

spring silo
#

Or X0.2, starts at X1 base

arctic widget
mighty remnant
spring silo
#

Yeah the idea is that it counters discards without hard countering

grizzled rover
#

discouraging discards as a concept is already filled by water
and larger score req. is already filled by wall

#

¯_(ツ)_/¯

spring silo
#

Any thoughts on P being a UX issue?

mighty remnant
#

what does UX mean again

spring silo
#

User experience

mighty remnant
#

ah

spring silo
#

Dealing with 26 cards in hand

woeful vessel
#

Would a boss that sets initial chips to zero be too much?

quiet oracle
#

Either split held hand into multiple pages or make two rows

woeful vessel
#

Rather than halting both

fluid gale
#

yes

quiet oracle
#

It would be tough to make right though

minor radish
#

splitting it into 2 rows?

woeful vessel
#

Cause you would only get chips from jokers and like the 10 from the cards lol

sinful holly
woeful vessel
#

Oh

spring silo
#

Would be a shame if P does have poor UX because the idea is so fun

#

Might need to get cut

sinful holly
#

😩

quiet oracle
arctic widget
#

What if your deck just gets halved?

grizzled rover
#

i did suggest multiple rows of cards

spring silo
#

The multi row thing is a lot of work

minor radish
#

ah

grizzled rover
#

rip

spring silo
#

Plus technically it would be tricky to figure out with controller support

#

Not rip yet!

mighty remnant
#

do u think ur hand could just become the same menu as the deck info menu but able to play cards from there when over a certain amount

spring silo
#

I will give it a try

grizzled rover
#

revokes my rip

spring silo
#

The idea is too good not to try

minor radish
#

maybe you can use deck peek thingy to draw cards

grizzled rover
#

depending on how the boss actually plays, it's always possible for it to be more balanced to have less cards drawn

minor radish
#

but half the cards are disabled

#

so you can only draw the half

spring silo
spring silo
mighty remnant
#

thats kinda what im saying but the run info button that gives u ur deck would seem better imo

grizzled rover
#

the 13 over 4 hands one?

spring silo
grizzled rover
#

i think that has some merit, although has issues with players buying more hands

#

like grabber / burglar

spring silo
#

Lose $ equal to played hand level

#

I need to stop

#

There are enough ideas 🙂

thorny shard
#

lol

mighty remnant
#

thats actually a really good one

grizzled rover
#

no

#

there are not enough

sinful holly
#

tooth but different đŸ€”

spring silo
#

I like tooth

#

more tooth = better tooth

mighty remnant
#

true

spring silo
#

tooth and wheel feel different as bosses

minor radish
#

maybe instead of multiple rows, can have multiple pages, but that's kinda annoying I feel like