#Tag brainstorm

1 messages · Page 2 of 1

shadow coyote
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The border won't work

stoic echo
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?

shadow coyote
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Because of how it reads on the background

dire sinew
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I think you can have Rare tags have a text when they appear (“Rare!”) and players will pick it up

shadow coyote
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But I like the concept

stoic echo
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maybe the background color on the inside?

dire sinew
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Maybe have colored sparkles

stoic echo
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ill experiment with some quick visuals

shadow coyote
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lol it's all good

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I can handle it

stoic echo
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real

split heron
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one scenario i think i would be cool is someone seeing legendary rarity for tags before they know legendary jokers exist, and figuring out they do

sudden agate
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going back to the topic: what should tags be like in general? skipping a blind (i.e. skipping income and a shop) is a big thing to pass up, so should tags be situationally good? should some tags be "always take"?

dire sinew
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Players trying to help the dev so they can develop the game faster:

shadow coyote
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But the idea of visually making the sprite disctinct is good enough to convey that it's special I think

brisk hawk
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Would particle effects surrounding the tag work?

dire sinew
blazing needle
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this can be an alternative

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we see red border

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still has normal border too

sudden agate
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I see that a few players always take the spectral pack tag, for example (which I think is getting nerfed?)

dire sinew
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A priori I’d expect a Raise mechanic where I fight a harder challenge for a better reward

shadow coyote
blazing needle
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oh yea

dire sinew
blazing needle
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negative is always take cuz there is no drawback but losing money

sudden agate
shadow coyote
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The Tag idea is this > risk losing by doing something hard (skipping ahead) and get a reward for it

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BUT

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If optimal play is to just skip forever, then that becomes the game

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So there needs to be a balance

blazing needle
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ye

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like i dont really skip that much now as tags are eh

stoic echo
dire sinew
shadow coyote
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There is something working in my favour here - that fun play isn't always optimal play

dire sinew
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I should be rewarded for playing the game, not for skipping the game

blazing needle
sudden agate
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what would your preferred "optimal play" be? what percentage of blinds should skips do you expect an optimal (or average) player to be making?

shadow coyote
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So skipping might make it more fun but technically worse for your winning odds

dire sinew
sudden agate
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I personally skip 2% of the time or something, only for the +$15

dire sinew
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With good tags OFC

dire sinew
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If the Tags are bad then it’s boring and bad

dire sinew
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I want to have fun by playing the game

split heron
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skipping for a reward is an interesting and fun choice to me

dire sinew
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Not by skipping the game

shadow coyote
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Getting a negative joker is fun, spectral cards are fun

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rare jokers

dire sinew
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Otherwise I’d skip the whole game and just do something else

split heron
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realistically you wont be skipping that many blinds

dire sinew
stoic echo
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its just a diffrent way to play

dire sinew
blazing needle
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yea

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more chaos

sudden agate
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in the current implementation of tags, I feel like the consistency of a shop + income outweigh the riskiness/reward of most tags, except for +$15

dire sinew
shadow coyote
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Literally everyone likes spectral tags right?

sudden agate
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I don't (hot take)

stoic echo
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very much

blazing needle
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early game yes

split heron
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i love spectral tags!

blazing needle
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due to how it's harder to see spectral packs in shop

split heron
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i want all the spectral cards

dire sinew
blazing needle
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yea

dire sinew
brisk hawk
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Easy to build a deck around in early game

sudden agate
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spectral packs are too inconsistent compared to a shop + income IMO

dire sinew
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Like the Face and Number ones are bad

sudden agate
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I agree that they're fun, though

dire sinew
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The Rank one is okay

split heron
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let me put spectral cards in my consumable slots so i can look at them longer

blazing needle
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that would have to be a voucher or challenge idea

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for balance reasons

dire sinew
shadow coyote
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I think spectral tag is a great implementation of the tag idea - so I want to get the other ones more in line with it

blazing needle
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consistency?

dire sinew
split heron
stoic echo
shadow coyote
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It's different kinds of chance

blazing needle
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that's irony right there

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^

shadow coyote
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OOOO there's a talk about this

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let me link

dire sinew
split heron
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gmtk my beloved

stoic echo
dire sinew
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The Spectrals mostly have 3 bad outcomes early

stoic echo
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i think that one should def be added it feels a similar vein to me

stoic echo
dire sinew
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Do you want all cards to the same Rank? Eh, sure

sudden agate
shadow coyote
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Even losing the gamble is kinda fun

stoic echo
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^

dire sinew
shadow coyote
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Whereas getting a 'Nope!' isn't as fun

stoic echo
split heron
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when i see WoF in the tarot selection, I'm the one that says Nope!

blazing needle
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off topic but incantation and familiar would be interesting to hold in consumables if you almost ran out of cards but still have hands, as you can create more cards (beneficial for high card build)

stoic echo
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i do take numbers and faces and actually use it to my benefit!

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figuring out how to use the traditional bad cards from spectral is really fun to me

dire sinew
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Like Scary Face etc.

stoic echo
dire sinew
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But I think that’s pretty rare for me

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Much less to have both Face Spectral and those

stoic echo
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and then use tarots to stuff to them

dire sinew
split heron
blazing needle
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a joker for that would be interesting

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changes dynamic of booster packs tho

dire sinew
dire sinew
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Why would you want multiple different random numbers

split heron
stoic echo
dire sinew
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I don’t want stocking pack cards to be common

stoic echo
# dire sinew what

i can see myself grabbing the number spectral card late game in a higher ante situation to give myself better cards with death OR turn them into stone cards with Tower and or level them up with stregnth

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i can defenitly get not wanting numbers in our current demo tho

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but ill still grab it sometimes when i want a unique run

split heron
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if the numbers you get were consecutive itd be slightly better with straight synergy

dire sinew
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Again skill difference maybe

stoic echo
dire sinew
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You could just as easily draw the ends of the straight but not the middle (or any combination of cards that’s not perfectly in order). More cards means more variance

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If you have only the five cards that form a Straight in your deck, you guarantee you’ll draw the Straight. If you have one hundred of each you might draw only the lowest card

sudden agate
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back on topic, I think a "Rerolls the boss blind" is a good example of a tag

stoic echo
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I think if it was 2 numbered cards of a same random rank it would be easily adjustable with stuff like strength with them being the same rarity

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But yes back on topic lol

blazing needle
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yea

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thats a cool tag

sudden agate
sudden agate
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like, if you are a straight deck and you get "No Straights"

blazing needle
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the demo has set bosses

dire sinew
blazing needle
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in the full game i expect the rerolls to be more useful to remove bosses that counter your deck

sudden agate
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there is the movie voucher I think?

blazing needle
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for example the plant in a face card build

stoic echo
split heron
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theres a voucher that lets you reroll bosses in the full game

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yeah

cerulean steppe
dire sinew
dire sinew
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Maybe the best

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Are you trying to imply it’s bad?

stoic echo
dire sinew
stoic echo
dire sinew
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Luigi board

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Weegee board

dire sinew
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I’ve won almost every run with Flush lol

stoic echo
dire sinew
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Skill issued

dire sinew
dire sinew
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Although I like getting random Jokers

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I want more Random Jokers

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Just not paid for lol

stoic echo
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that fill ur empty slots with common joker tags

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that shit is awesome

dire sinew
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Make it scale with the Ante so it’s balanced at the start

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Like it’s fun to have a random Joker

stoic echo
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i feel like if it gets added it will just be a rare tag

blazing needle
dire sinew
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I think that would be more fun

stoic echo
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thats for thunk to balance

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tbh

dire sinew
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Yes I’m just giving my opinion

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It’s the same opinion I have about Editions essentially

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I’d rather lose with a random Joker than win without it I think

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Except not if I have to take Wraith while I have Yellow Deck I guess lol

livid pewter
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that's too overpowered

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it's basically 20$ instantly

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and you're def keeping at least a few of them

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there's like no point in playing a round if your other option is to get this

dire sinew
livid pewter
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The only reason would be if it was only 1 joker

dire sinew
livid pewter
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But if its 1 joker then is there a reason to take it at all? I dunno

dire sinew
livid pewter
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Ah, by scale with ante you mean ante number, thought you meant something else

livid pewter
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And by ante 3 you prob won't need more than 2 jokers

dire sinew
livid pewter
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Don't you get 6 Dollar for small blind?

dire sinew
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Well, actually if you count the $ you could win from Hands it’s a bit more

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Maybe it could just be a fixed 2 Common Jokers

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As you said you likely won’t have room for more late anyways

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Or it could scale with the Ante but start from 2 Jokers

livid pewter
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I feel like you'd still always skip it if it was 2 jokers

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Small blind 6 dollars, 4 common jokers instantly = 8 dollars

dire sinew
dire sinew
livid pewter
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I am talking about first ante

dire sinew
livid pewter
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It needs to be between "always take" and "never take", and if it is 2 jokers, even common ones, you'd always take it on ante 1

dire sinew
livid pewter
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2 common jokers *

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Typo

dire sinew
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I thought two Commons was usually $6 when sold

livid pewter
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I am talking about how much the jokers cost, not their sell value

dire sinew
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How many Jokers do you see that you don’t buy?

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Their value isn’t their price

livid pewter
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I don't buy them only because I have specific idea in mind, even 4 mult joker can help u on ante 1

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Then you drop it

dire sinew
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Now, compare with a Joker you do want, but it has a chance of turning into a different Joker when bought

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That’s less value than being guaranteed the Joker you want

dire sinew
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I think that would make the game more fun (for me)

livid pewter
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Localthunk said tags shouldn't be double edged

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And I am not saying it isn't fun, just too op and there is probably no way to balance around it

dire sinew
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Also it was a general comment, I would like this mechanic even if it wasn’t a tag

livid pewter
dire sinew
livid pewter
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shrug that might be an overkill for a new player

dire sinew
livid pewter
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?

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not sure I'm following

dire sinew
livid pewter
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can you explain like I just joined this conversation? I have no clue wym

dire sinew
stoic echo
blazing needle
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boss rerolls are now coloured pink? interesting

stoic echo
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the icon on column 4 row 2 does confirm that these packs give us normal cards tho which rocks

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which is what thunk was talking about with reworking thoose

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im just wondering if we'll have 3 packs avalible or still 2

dire sinew
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I like it

sudden agate
rare cloud
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New tag that gives you a number of free rerolled in shop that you can use whenever you wish. Could maybe be visualised as dices * X that you click. If one wishes to make them even more complex one could make it possible to use them to reroll tarot, planet and maybe even spectral cards in packs. As well as rerolling the hands in the same packs if that is preferred. In blinds you could use them to basically redraw a full hand while shuffling your old hand back into the deck. Having all effects available at once might make them too hard to balance though, so pick and choose whatever then and maybe split the effect into multiple vouchers/different types of dice.

rare cloud
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The problems that comes with giving a guaranteed Joker with an edition could maybe be somewhat negated by making it so that editions does not add a flat cost increase to the Joker, but rather it multiplies the Jokers cost, plus maybe a smaller flat value. That way it would become more of a gamble if you can even afford the Joker you get unless you are loaded on cash, but one kinda has to accept that however one makes it work, it will always have some "downside". Or make negative an exception to the guaranteed, and make it a 1 in a 2 chance in combination with making the cost a multiplier, since the negative is the most "always buy" of all the editions and thus maybe deserve to be random on that fact alone, even if it breaks consistency.

If the price already is a multiplier then I guess I just never noticed this and there is not really a quick way to check in game, so forgive me if this is the case.

split heron
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Yeah it’s a multiplier already

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Max of x2 price on negative

rare cloud
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Then maybe increase the multiplier? Or make the Tag itself multiply the cost for the card you get, to not make negatives too expensive when they appear randomly.

granite sky
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okay so for G is it just skip a hand

vague cypress
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Next hand acts like Dusk

granite sky
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this tag + blueprint (on dusk) + dusk: