#Tag brainstorm
1 messages · Page 2 of 1
?
Because of how it reads on the background
I think you can have Rare tags have a text when they appear (âRare!â) and players will pick it up
But I like the concept
maybe the background color on the inside?
Maybe have colored sparkles
ill experiment with some quick visuals
real
one scenario i think i would be cool is someone seeing legendary rarity for tags before they know legendary jokers exist, and figuring out they do
going back to the topic: what should tags be like in general? skipping a blind (i.e. skipping income and a shop) is a big thing to pass up, so should tags be situationally good? should some tags be "always take"?
Players trying to help the dev so they can develop the game faster:
But the idea of visually making the sprite disctinct is good enough to convey that it's special I think
Would particle effects surrounding the tag work?
To me it feels weird to be rewarded for skipping a challenge, even if rationally I understand Iâm trading a reward for it
I see that a few players always take the spectral pack tag, for example (which I think is getting nerfed?)
A priori Iâd expect a Raise mechanic where I fight a harder challenge for a better reward
IMO they should not ever be 'always take', but Negative flies in the face of that
oh yea
I always take it early because I think itâs more fun if it gives me a direction to go to
negative is always take cuz there is no drawback but losing money
I don't think you'd ever take Negative if you're low on econ, but I get the sentiment
The Tag idea is this > risk losing by doing something hard (skipping ahead) and get a reward for it
BUT
If optimal play is to just skip forever, then that becomes the game
So there needs to be a balance
very much wrong colors but u get the idea
I also find it weird that the reward is⊠playing less of the game
There is something working in my favour here - that fun play isn't always optimal play
I should be rewarded for playing the game, not for skipping the game
i c
what would your preferred "optimal play" be? what percentage of blinds should skips do you expect an optimal (or average) player to be making?
So skipping might make it more fun but technically worse for your winning odds
I always hear that âplayers will optimize the fun out of the gameâ
I personally skip 2% of the time or something, only for the +$15
true
I thought it was the other way around. Skipping is boring but it increases your chances
With good tags OFC
Should be the opposite
If the Tags are bad then itâs boring and bad
Whatâs fun in skipping ahead?
I want to have fun by playing the game
skipping for a reward is an interesting and fun choice to me
Not by skipping the game
Otherwise Iâd skip the whole game and just do something else
realistically you wont be skipping that many blinds
But not the skip itself, just the reward
its just a diffrent way to play
Thatâs why I always take Spectral early. Itâs fun, usually
in the current implementation of tags, I feel like the consistency of a shop + income outweigh the riskiness/reward of most tags, except for +$15
Yes other people can have fun in different ways
Literally everyone likes spectral tags right?
I don't (hot take)
very much
early game yes
i love spectral tags!
due to how it's harder to see spectral packs in shop
i want all the spectral cards
Itâs not always good but itâs fun
yea
I donât
Easy to build a deck around in early game
spectral packs are too inconsistent compared to a shop + income IMO
Like the Face and Number ones are bad
I agree that they're fun, though
The Rank one is okay
let me put spectral cards in my consumable slots so i can look at them longer
Whatâs unbalanced about holding a Spectral?
I think spectral tag is a great implementation of the tag idea - so I want to get the other ones more in line with it
lol
its balanced if i dont use them because im admiring the art the entire game 
its crazy cuz the thing that makes spectral tag fun is the chance, but the thing that makes the other tags bad is chance
It's different kinds of chance
OOOO there's a talk about this
let me link
GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkit
From critical hits to random encounters, and from loot boxes to procedural generation, video games are stuffed to bursting with randomness. In this episode, I look at the way randomness is used in games - and why some forms are more contentious than others.
=== Sources and ...
I mean, the other Tags are x-1 in x chance of nothing
gmtk my beloved
exactly, i feel like the two random tag, tag we were talking about falls into the catagory of spectral!
The Spectrals mostly have 3 bad outcomes early
i think that one should def be added it feels a similar vein to me
great video btw
Do you want random Numbers? No. Do you want random Faces? No.
Do you want all cards to the same Rank? Eh, sure
what do you like about the spectral tag? that it's a "gamble with very fun results"?
yes
I mean most players like it
Yeah basically
Even losing the gamble is kinda fun
^
Itâs randomness with a decision about the outcome, and you most likely get something out of it
Whereas getting a 'Nope!' isn't as fun
i disagree with this, as (the way i play atleast) ill adapt to my problem ive gotten
when i see WoF in the tarot selection, I'm the one that says Nope!
off topic but incantation and familiar would be interesting to hold in consumables if you almost ran out of cards but still have hands, as you can create more cards (beneficial for high card build)
i do take numbers and faces and actually use it to my benefit!
figuring out how to use the traditional bad cards from spectral is really fun to me
Faces could be useful if you already had a Face build
Like Scary Face etc.
i take face on abandend deck
But I think thatâs pretty rare for me
Much less to have both Face Spectral and those
and then use tarots to stuff to them
Skill difference
i would actually really like being able to take cards from packs into your consumables, as a voucher or joker or something
Yeah
But the Numbers Card seems irredeemable
Why would you want multiple different random numbers
could be a voucher, base allows grabbing from arcana and celestial and upgraded allows grabbing from spectral packs
numbers does seem meh for demo state but i can see it being very good for death foughter and tower faughter
Name it Grabber
what
I think I would prefer it if it were a Joker. I think they would be rarer that way
I donât want stocking pack cards to be common
i can see myself grabbing the number spectral card late game in a higher ante situation to give myself better cards with death OR turn them into stone cards with Tower and or level them up with stregnth
i can defenitly get not wanting numbers in our current demo tho
but ill still grab it sometimes when i want a unique run
if the numbers you get were consecutive itd be slightly better with straight synergy
I canât see myself in a situation where I would have so few cards in my deck but also so many Tarots that I would take Numbers just to have more cards in my deck
Again skill difference maybe
i would more say diffrent playstyle than skill tbh
Iâm still not sure thatâs true
You could just as easily draw the ends of the straight but not the middle (or any combination of cards thatâs not perfectly in order). More cards means more variance
If you have only the five cards that form a Straight in your deck, you guarantee youâll draw the Straight. If you have one hundred of each you might draw only the lowest card
back on topic, I think a "Rerolls the boss blind" is a good example of a tag
I think if it was 2 numbered cards of a same random rank it would be easily adjustable with stuff like strength with them being the same rarity
But yes back on topic lol
I think you never typically take it, unless the boss blind counters your run
reroll tag is awesome
like, if you are a straight deck and you get "No Straights"
the demo has set bosses
Didnât thunk say there would be more ways to do that in the full release
in the full game i expect the rerolls to be more useful to remove bosses that counter your deck
Yeah
there is the movie voucher I think?
Agreed
for example the plant in a face card build
Retcon and Directors Cut
Immolation is alright early 
But it needs to show up exactly when you need it
Thatâs one of the best outcomes early
Maybe the best
Are you trying to imply itâs bad?
Iâd argue wraith or Oujia is best with immolate right after but playstyles again
I like Yellow Deck so Wraith isnât always good there
Which one is Ouija?
Set everything to same rank | -1 hand size
I prefer the Suit one to Weegee
Iâve won almost every run with Flush lol
idk ive found good uses with it on yellow deck
Skill issued
Itâs probably still correct I just donât want to lol
fair af
Although I like getting random Jokers
I want more Random Jokers
Just not paid for lol
Iâd like it more on Ante 1
Make it scale with the Ante so itâs balanced at the start
Like itâs fun to have a random Joker
i feel like if it gets added it will just be a rare tag
yeah
Make it common an increase the first Small Blind to 1,000
I think that would be more fun
Yes Iâm just giving my opinion
Itâs the same opinion I have about Editions essentially
Iâd rather lose with a random Joker than win without it I think
Except not if I have to take Wraith while I have Yellow Deck I guess lol
it wont appear on ante 1
that's too overpowered
it's basically 20$ instantly
and you're def keeping at least a few of them
there's like no point in playing a round if your other option is to get this
Read the message immediately after the one you replied to
How do you nerf it tho? if you are going for a win, there should be a reason not to take this option if you get it offered on ante 1
The only reason would be if it was only 1 joker
Youâre skipping a Blind, which is about the cost of most common Jokers
But if its 1 joker then is there a reason to take it at all? I dunno
I mean, did you not understand what I said here?
Make it scale with the Ante so itâs balanced at the start
Ah, by scale with ante you mean ante number, thought you meant something else
^ my point stands
And by ante 3 you prob won't need more than 2 jokers
If you skip a Small Blind, you get a common Joker for slightly cheaper than usual
Don't you get 6 Dollar for small blind?
Well, actually if you count the $ you could win from Hands itâs a bit more
Maybe it could just be a fixed 2 Common Jokers
As you said you likely wonât have room for more late anyways
Or it could scale with the Ante but start from 2 Jokers
I feel like you'd still always skip it if it was 2 jokers
Small blind 6 dollars, 4 common jokers instantly = 8 dollars
Although even if itâs a single Joker you could sell it
You need room for them too
I am talking about first ante
Shouldnât it be 5 then?
It needs to be between "always take" and "never take", and if it is 2 jokers, even common ones, you'd always take it on ante 1
I donât know what this means
I thought two Commons was usually $6 when sold
I am talking about how much the jokers cost, not their sell value
Their cost isnât relevant IMO
How many Jokers do you see that you donât buy?
Their value isnât their price
I don't buy them only because I have specific idea in mind, even 4 mult joker can help u on ante 1
Then you drop it
Now, compare with a Joker you do want, but it has a chance of turning into a different Joker when bought
Thatâs less value than being guaranteed the Joker you want
As I talked about yesterday, I think getting a random free Joker is fun and I would even accept scaling Blind scores to start from 1,000 for it
I think that would make the game more fun (for me)
Localthunk said tags shouldn't be double edged
And I am not saying it isn't fun, just too op and there is probably no way to balance around it
Whereâs the double edge?
Also it was a general comment, I would like this mechanic even if it wasnât a tag
having to score more?
That would happen regardless of whether you took the tag or not
shrug that might be an overkill for a new player
I just said a round number
It doesnât need to be 1,000
can you explain like I just joined this conversation? I have no clue wym
I thought you were criticizing the 1,000 here
boss rerolls are now coloured pink? interesting
the icon on column 4 row 2 does confirm that these packs give us normal cards tho which rocks
which is what thunk was talking about with reworking thoose
im just wondering if we'll have 3 packs avalible or still 2
Ooohhhhh I hadnât seen this
I like it
New tag that gives you a number of free rerolled in shop that you can use whenever you wish. Could maybe be visualised as dices * X that you click. If one wishes to make them even more complex one could make it possible to use them to reroll tarot, planet and maybe even spectral cards in packs. As well as rerolling the hands in the same packs if that is preferred. In blinds you could use them to basically redraw a full hand while shuffling your old hand back into the deck. Having all effects available at once might make them too hard to balance though, so pick and choose whatever then and maybe split the effect into multiple vouchers/different types of dice.
The problems that comes with giving a guaranteed Joker with an edition could maybe be somewhat negated by making it so that editions does not add a flat cost increase to the Joker, but rather it multiplies the Jokers cost, plus maybe a smaller flat value. That way it would become more of a gamble if you can even afford the Joker you get unless you are loaded on cash, but one kinda has to accept that however one makes it work, it will always have some "downside". Or make negative an exception to the guaranteed, and make it a 1 in a 2 chance in combination with making the cost a multiplier, since the negative is the most "always buy" of all the editions and thus maybe deserve to be random on that fact alone, even if it breaks consistency.
If the price already is a multiplier then I guess I just never noticed this and there is not really a quick way to check in game, so forgive me if this is the case.
Then maybe increase the multiplier? Or make the Tag itself multiply the cost for the card you get, to not make negatives too expensive when they appear randomly.
okay so for G is it just skip a hand
Next hand acts like Dusk
this tag + blueprint (on dusk) + dusk: