#Tag brainstorm
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does anyone ever take 3 extra discards?
ideas for tags? š¤
might be more viable in full game
not really
already has use in water
yeah
its a very edge case only tag
If you make gold seal a type of consumable, you could add the gold seal tag back lol
at best
If tags have some use I think it's okay
could someone get a list of existing tags?
only ever for water
Ideally tags should be between an always and never take
water
I'll make a list of what I currently have
awesome thank u
I guess yeah this, but all the '1 in X' are now guaranteed
ooh
WOOO!
Is there a tag rarity system now?
So negative, foil, holo, poly
I am considering it
I need to control the number of negatives mainly
What if all the edition tags were combined into 1?
I feel like without it, might end up with too many negatives yeah
probably guaranteed edition joker in shop? as a tag
Just guarantees thereāll be an edition with the same odds for each one as normal
aka 1/4 chance for a negative logically
How about a tag for the next shop refreshing packs once?
I think having hidden rarities for the tags themselves would also be fine
If it's not explained it's not a huge deal for tags
There are other hidden rarities
ye
bonus booster pack in shop as a tag? š¤
you can do that (get second packs) by taking the shop instead of skipping
not a bad idea
Ok lets break the game down, we have
Money - already tag
Jokers - have multiple tags
Discards/Hands - got those tags
Tarots/Spectrals/Planets - we got that
Vouchers - Got that
Enhanced cards - got that
Card/joker effects - got that
We dont have tags for
Multi/Chips
In game cards
Duplicating cards
Bonus tags also dont have
isn't skipping for a known booster just better?
Unless you need to build econ first
idk first idea I had lol
just the general idea of skipping for more packs
you still have access to the shop in this case
We also dont have skipping in the shop, but thats basically money kinda
unlike the other tags
50% off next shop tag?
you don't get access to a shop from skipping until after you beat the next blind
only the first stocked item,s not rerolled items
real asf
yea which is cool bcuz risk reward
I think the whole shop would be cool too
sorry that was to disco
1 Random thing made free in the shop
npnp
temporary dupe of a joker tag?
tag: Obtain a random used voucher (only good for 3 rounds)
dupes of jokers can be made in real game tho
it would probably be multiplicative instead of additive discount
Give 2 random tags?
i like that
ye
fun one
ye u could use the temp dupe tag to expidite that
yeah like get a negative of a rando joker for 1 blind
exactly what im talking about
yeah
either rando joker or a dupe of one u have
Tags were like a one and done thing when I introduced them but I think there is actually some cool design space for them
Dupe a card of choice tag?
At this point I want to keep them more than scrapping them entirely - which was my opinion a couple months ago
what if dupe random
kinda just a free death
Dupe random joker is too strong
Tags def have the room to grow into a really cool system it just may end up being a lot of work lol, im excited to see how it turns out
Next Boss Blind Chip requirement discounted 20%
yeah, except you have full deck instead of the cards you are given
even if its just 1 round?
Oh maybe not then.. but then that's a whole new system
yea
true
true
tag to have next shop have a duplicate of one of your jokers? At a higher price maybe
it really depends on how that would be to code
eternal tag?
Enhance a random joker as a tag maybe?
gain $x one joker become eternal?
Probably only foil/holographic though
I like this one
random editioned card in shop? random idea
tag: Gain a Variety pack (1 of each of tarot, planet, and spectral)
It's like a worse ringmaster
duplicating jokers is fun
Patients tag
You duplicate a random joker, but you only get it 3 antes later
actually thats a new system and said no on that
3 antes is real harsh
I'd be happy to add 2 tags to replace the enhanced card/gold seal ones plus maybe 4 more if there are good ideas
if late game
2 antes or whatever
Tag to get 2 of your last used consumable? Maybe limited to tarot/planet since thatd be busted with spectral
Maybe to replace Gold Seal tag you can pick the card to add Gold Seal to (especially since right now Gold Seal is way too random to be used often)
if gold seal is relegated to exclusively spectrals, i dont know that it would be very great at all
i would love a heavier variety
50% score on boss tag.
OH completely unrelated localthunk, but can we get the ability to return to shop if we havent actually done anything yet š
you could combine gold seal and enhanced card
So far what I like:
- Give 2 random tags
- One of your jokers will be in next shop
- 50% off next shop
give the seal a reason to be on the card
gold seal and enhanced are both kinda poopy cuz no one wants a random good card halfway through their run
I have another fun thing I am adding for that
oo
oo
oo
oo
oo
making a consumable that gives a gold seal could give it more space to- oh sorry oo
it looks like infinity symbols after a while
Next shop has +1 vouchers and/or +1 cards available?
voucher tag exists i think
ye
it do exist already
Yes - has the same effect but it would only be for the next shop
thats the same thing i think
opinon on somthing adding eternal or should eternal ONLY be for challenges?
Voucher tag is way better in full game
why would adding eternal be beneficial š¤
cuz i could see an eternal tag that gives u somthing nice in return for locking u in
eternal is one of the difficulty modifiers for base game
hmmmm
that could make for a good spectral card as well
+hand size tag?
2 multi next fight?
oh forgot its one of the chips aswell my b
all jokers bought are eternal? 
double sell value for a random joker?
idk this one feels too specific and random
ok i know this is tag discussion but hear me out
a voucher that lets you find seal consumables in the shop, which can then be put on cards at choice
+2 hand size for the next ante
my idea litteraly sounds like a spectral card just $50 in return for making one joker spectral
that doesnt really help if you have good jokers imo
oo
next ante is even cooler
oo
oo
I was considering just 1 round
multi-round tags pretty cool tho
Gamble Tag: 50% chance to double next blind $ rewards, 50% chance to lose rewards.
Yeah any benefits should be round specific if they are stat based like that
would feel less bad than being forced to skip just to survive once
that be good with juggler and 1 of those into quija
Maybe slightly nerfed version of existing tags for next ante, e.g +1 hand/discard/hand size
Gamble tag: plays the wheel 3 times
Get a random money making joker?
correct me if wrong, thunk. but ur tryna get rid of chance based tags right
too specific
fair
that's a voucher
cuz reroll
which isn't bad
youd get an entire shop if you didnt skip though
just needs limited
Rerolls start at $0 for the next shop
rerolls
then 1, 2, 3, etc
thats insane
reroll voucher to -1 though
I'd probably always take that if I get unlucky shop
That's similar expected value to the investment tag if you reroll a lot
tag: every shop slot in your next shop is replaced with Booster Packs (before rerolls)
or maybe just a single tarot/planet?
though rerolling a negative shop doesnt give money, its just 0 dollars
kind of hilarious synergy if it gave you money lmao
lol
Maybe a tag that affects the next blind chips, e.g. halves next blind
Gives a free random voucher?
overstock + (upgraded voucher) will give a total of 4 extra booster packs š
Shop will stock your most commonly played Tarot and Planet
isnt this to strong though?
too good imo
thats prob too op
LOL
that's only 10 dollars
That's $10 of value
everyone at once
thats on par with $15 tag isnt it?
yeah but you said vouchers are better in full game
i suggested the free voucher would be limited to just a few rounds
maybe only after beating 2 boss blinds? š¹
if u have all vouchers its $20 aswell out values the other +1 voucher tag
i think free random voucher is a good tag
$10 of value, but also breaks the normal voucher limit of 1 per ante
That's if you have 16 vouchers already
if you have none, its 10
Is it possible to make tags that only work if you skip two blinds? Like a tag that if you skip both blinds, boss effect is debuffed? Or another strong effect. High risk, high reward.
so somewhere between 10-20
of course
well whats the point of skip for extra voucher in shop then
I think double it early is just free win
Ohhhhh
Not the double idea
but disable boss effect
temporary chicot lol
disable boss out weighs the reroll but also u can make the tag rare
disable boss is a bit boring tbh
if u are gonna do the hidden rarity things
bosses are part of the game's variety
maybe something like halve the boss blind
But its pretty strong, and would be like the reroll boss but stronger. So thought it needs more risk to it
so you have the effect but it still becomes much easier
play the next ante 2x 
i think there's a voucher that takes you back one ante
chicot: exists
i do like 2x harder ante 2x reward
Exactly before Water
Never any other time
hieroglyph ye
not sure how to feel about that
Gives your most used tarot this run/your most used planet this run
Although I donāt usually take Tags
thats could be good
free voucher or did that voucher change
Is there a way to see most used tarot during a run?
interesting. skip the rest of the shop and round rewards to guarantee your best planets/tarots
oh wait during the run
It'd be in the tooltip
š¤
2x money next fight but need 2x chips
Can someone give me a summary of this thread?
thats alot better than the voucher
all money jokers activate 2x the first time used
bruh
too specific?
money jokers are more of a category of jokers
I mean people are still talking
well combined with the message of mine above it
And then hell tag, 3x difficulty 3x rewards š
feels like win more/lose more
the confident tag and the ego tag lol
doesn't turn the tide of the game
too complex? idk
i dont think the risk/reward tags are super great, the risk is already implemented in the fact that youre skipping a blind (ie all the income and shop)
What about a Voucher booster pack from a Tag only. Presented 3 vouchers, pick 1 for free
two 2x harder 2x reward tags when you have a good run
Tbh on later antes it's not that bad if you have the right deck
I think the only Tags I consider taking are:
- +3 Discards (before Water)
- +$ after Boss (when Iām doing well but not so well Iād make more $ by beating the Blind)
- Spectral Tag early game
Otherwise I ignore them. I donāt think theyāre fun or useful
next ante 2x as hard but you get 2x money, get 2 of them 4x 4x LOL
i said that first š¦
i feel like there could also be a mini system of some tags are unique
meaning they cant be both the skip options
Agreed. I can also see the idea that the Risk is missing out on the Blind rewards, but it feels a bit weird to be rewarded for Skipping a challenge rather than participating in it
Isn't that just a better version of the already existing voucher tag?
well I said it first then changed it to ante instead of replay ante
oh well
oh well
My shortlist so far:
- +2 Hand size for 1 round
- Give 2 random tags
- One of your jokers will be in next shop
- 50% off next shop
- Rerolls start at $0 in the next shop
Isn't that stock 2 vouchers? So you still have to pay. Both could exist if there are tiers of tag rarity
so u only really need 1 more?
You need to fully describe the tag idea in like 10 words too, but with tooltips
of course
Revive tag [with cash penalty?]
I'd like to make a big list
gotcha gotcha
I guess thereās also the Voucher tag, if I find myself super rich and super winning
So I can win more
The vouchers arenāt even that good
Next tag activates 2x
vouchers are VERY GOOD just not in the demo
yea
Well Iām playing the demo
telescope
telescope
Discount
sale is p good
I still think $10 is a lot for most Vouchers
Yeah if there are rarities then it makes sense
I still think $10 is a lot for most Vouchers
7 if clearance sale
š¹
but i c ur point
we drifted from the topic
Well with more antes and logner runs they are bound to be better and worth the price
The next scaling joker acts as if you have done it 3 times
Might be to op with legendaries but eh
Tags š
also maybe to specific
lmao
yea
Maybe a Wheel of Fortune tag
back to tagging
Something affecting blind amounts could be interesting
Trigger your opening hand's cards twice next blind
Like dusk?
Luck Tag
Doubles all probabilities until the end of the next Shop.
first hand dusk? š¤
more like dawn
Yeah, but opening hand, once
That could make some insane combos
Pack Tag
Use an extra card from your next Pack.
but also its one round and after ante 5 no tags right?
2 of these tags in a row with polychrome glass cards 
hanging chad would be insane with that tag
Fortune Tag
Give a random Joker an Edition
you get that versus the needle and also have blueprint dusk 
tag: the next blind's hands, discards, and score requirement are doubled
Next time you use a tarot/planet get 1 more in hand
just a casual 243^5 multiplier
DNA Tag
If your first hand in the next round contains a single card, spawn a copy of it if your hand.
Fill all empty joker slots with common jokers
NG+++
broken earlygame
I like it
i would take that in ante 1
Imagine getting that ante 1 though
isnt that kinda op as first skip
I think getting free random Jokers is fun
Maybe I hide it until Ante 2
20$ worth
32 on ng+++
tbh ante 2 still pretty dang good
silly one but what about turn all ur cards stone for the next blind š
It could be available on Ante 1 but have the game beyond White Chip be balanced around it
There is no ng+
That is mega old
All cards get a random effect next fight
makes sense
thanks for info tho to help us think more in the space of the game
(non-spectral)
I would either make it add a copy, or as I suggested before allow you to use a second card from a pack
oh
I like this idea, but maybe itās too specific
make a random card (not joker) polychrome, foil, holographic as a tag but weighted (like the current spectal pack) so getting it polychrome is pretty rare
turn all ur cards gold for the next round š
and make the tag rare aswell
I also like it but 2x luck kinda hard to do
Tag: make a copy of scored cards of first hand played
Iād maybe prefer if it were more than 1. A single random 1 doesnāt seem worth it
me when i have troubador and juggler, golden ticker and i get this tag
Maybe 3 Hologrphic, 2 Foil, or 1 Polychrome
I suggested this but only if you played a single card
i still think the four "get a foil/holo/poly/neg joker in the next shop" could be condensed into 1 tag so theres more variety overall
Like DNA
Delete 3 random jokers and spawn a Legedary Joker
Good point
Yeah i figured that it could be a one time use DNA
I donāt know why you replied to me
Least used hand Tag
your least used hand get 2x (or 3x) score
weighted just like aura spectral is
error, I swapped from 1 thought to another, sorry!
thats adding even more randomness but it is an option
I donāt like this much because I think it would homogenize runs too much
i do like this as it inspires creative gameplay
to good for a tag since you can just get 3 of those and then everything good, but I do like this
though it might not be, Im bad at scaling lol
Tag: next Shop has +1 slot
Well balancing it to maybe 1.5x if it's too op
No interest cap for the next round
tag: every hand has your maximum poker hand level for X rounds
I think this is a win more tag
well, interest is already there
u can only get 2 of em and if they stack its only a 4x buff which is ok in my eyes
Are you winning? If yes, win harder. Otherwise tough luck
š lol
wait you can only get 2 of the same tag in a run, or do you mean in 1 ante
It has a downside though - skipping a shop and risking a harder round
Before you get the benefit
thats kinda weak tho? even if u have like 60$ you will get +7 extra
Idk how economy works in full game
so maybe it's good there
But youād still only take it if you already had a lot of $, so you had to be winning
in 1 ante and u said 3
it would have to be comparable to $15 post-boss
u can easily get over $100 and stay there
they never said how long the buff lasted, thats why said 3
yeah, no interest cap for a round would be worse than $15 tag unless youve already got a ton of money
at which point you probably have good eco
What if you had $1000
oh, thunk said buffs like that should only last one round so thats what i was talking about
i'd pay rent
ah ok
Wouldnāt you be winning already? Or will inflation be a mechanic in the full game?
thats a bit too situational tho, like if u just go for max money
Do rerolls start at $500 due to inflation?
basically the idea is 1.2x money after next blind
Essentially yeah
Tuff Tag
Negates the Bossā effect during the first hand.
ive seen packs go up in price the further the ante but i dont know if thats outdated
thunk would have to confirm
Tag: gain a random rare/legendary joker to aid you in the next blind and it would disappear after that
I am talking about the demo only
what if it is water
Double Tag
Your next tag is doubled
Besides it being a win-more tag, I think itās too similar to the +$ tag after the boss
You lose the Discards after the first hand
to simlar to what local said (get 2 random tags) + I already mentioned
id like if there were 2 different tags that gave you spectrals in some capacity
Well those are random
i like spectrals
Tag
Youāre it!
Zombie Tag: Change the Boss Blind to An Already Defeated Boss
I like it
Yo sick idea
cool idea
what if u had an ante skip tag?
In exchange for what? $30?
instead of losing 1 shop you lose 4? sign me up
Any real benefit to that?
Ante Tag: +1 ante after defeating boss blind
Aside from speedrunners?
Skip the Final Boss 
either gaining money, somthing good | but pretty good if u have a good deck setup and dont need the shop
lol
For a better score for daily runs maybe?
Voucher does this
thats a voucher
Undecided Tag
Choose two cards from your next arcana/planet/[spectral] pack
I know you mentioned rounds/hands played could be part of that
It could also be a Tag
I did suggest this
Great minds think alike
Exactly
As a tag I don't think that is enough benefit for it to be in the normal game
skipping ante feels a bit too much imo
it could also be added challenge to make the game harder?
Daredevil Tag: +1 legendary joker, +1 ante?
way too op
I donāt know if I like adding Legendary Jokers too easily
Because there arenāt many of them
The 'double edged' concept is reserved for spectrals
So it homogenizes runs
Tags should have a pure benefit, the drawback is that you are skipping already
make sense
"Legendary Rumour Tag: Collect 5 of these, spawn a Legendary joker"
lmao
He just Exodia'd me
If anything something like this would have to be a spectral card (probably with less of a buff?)
Amazing
After purchasing one, it'd increase the chance to find more slightly
Maybe a similar one for poly??
Future Tag
See the next Ante
i was thought of a similar thing for my recreation thing, i love this idea
arent tag one round/shop things
just let them stay active between games! easy peasy
I actually think thatās too bad of a tag
OMG egg tag
Rainbow Ante- Collect 7 of these and make all your jokers polychrome
wrong reply š
hold this tag for 2 antes, gain $40
lol
how do you hold it
You can sell Tags?
can you drop it
No it just stays there for 2 antes
Investor Tag
Give Jokers $3 Sell cost
if you survive it triggers
It feels too similar to the existing ābeat Boss get $ā tag IMO
i like the egg tag
This is what I thought when you said āEggā
Bigger risk, bigger reward
eh
How many tags can you hold at one time?
inf
inf
Studious Tag- Aces played in next blind get +4 Mult +20 chips
maybe you have to skip once per ante to keep it going? Or lower the reward to $25 (for egg tag)
Maybe it could increase the sell value by more
Double effect of a chosen joker next round
Gives $10 for ever blind skipped this run
YES
I like this better
These speedrunners lmao
lol
tag: Gain no money at the end of next round. Hands and discards don't decrease next round.
LMAO
Like infinite hands?
Isnāt that an automatic win?
yes, hence the no money reward
Isn't that just skipping the fight and getting the shop only without cash reward?
Tag: most played hand type gets +X levels
could restrict to non-boss
I feel like this could become broken with something like business card
yes that's the idea
my goat loves this idea
Tag: The first reroll in the next shop is free
i love the way throwback looks
For how many rounds?
1
He's a rad dude
its so cool
maybe 3 if it needs a buff
I think youāre losing more $ by skipping
Like youād make at least $3, plus interest, plus hands, plus Jokers
already an idea
Thatās likely more than $5
wrong ping
Well you could change it to skip next fight amd reward and go straight to shop.
already an idea
no, you want the round to stack stuff like bus
"next shop rerolls start at 0$"
I see
Poison Tag
Next Boss requires -0.5x Chips.
Maybe a tag that allows you to skip the boss blind?
I Know a Joker Tag
Spawn a temporary Legendary Joker for the next Boss Blind (must have room)
Yours is -1x tho
That sounds like a lot
No 50%?
That takes it from 2x to 1x
Yeah
they mean the boss starts at 2x (from the game's definition)
Fireball
3 cards of your choosing (selected when the blind is skipped) are destroyed
Instead of 2x to 1.5x
so 2 -> 1.5x
I like this still
really bad tag idea: increase every number on all of your jokers by 1
dear god
Game breaking moment
How does this affect Fibonacci?
ALL numbers
Is it +1, +2, +3, +4?
+3 you mean?
so stencil goes x3 mult for 2 empty joker slots?
where does fibonacci have +1 +2 and +3 on it
Yes thatās the āgiveā
that seems like a lot for a tag
9ball: +2 Tarot card if 3 or more 9 are played
I mean that it goes from 2 to 3, from 3 to 5, from 5 to 8, and from 8 to 12
stencil will be reverted to +1Xmult for every open slot for the full game
no it just lists the numbers outright
so A 3 4 6 9 :^)
Oh for the random Joker Tag:
Spawn a random Joker for each Ante youāve started this run
Fibonotti
flower pot: X4 mult is all 5 suits are played š³
I think this avoids needing hidden mechanics that make it not appear on Ante 1
oh cool (also Idm pings)
You could probably increase that as we have the $15 boss blind one already, and this would net the same as that if you sold all jokers. Maybe $4 or $5.
Probably yeah
Space Tag: level up 3 random hands
probably worse than the most-used planet tag mentioned earlier
Maybe make it scale with Antes:
Spawn a random common Joker for each Ante youāve started this run
Next fight all cards are the same suit
Identity theft is not a joke tag
All your hands identify as and give the same rewards as your most played hand
lmao
just change the desc to smth like "All hands act as your most played hand"
It's kind off a joke description
Tag: Reroll: replace all your jokers with random jokers
thats a bit too random tbh
What do you gain in exchange?
pain
š¹
A chance at any joker, incuding legendaries
a little much for a tag
Not worth the trade off
spectral closer to it imo
"Upgrade your most played hand twice"
It's a harmless gamble for the beginning of the run.
You donāt have Jokers in the beginning of the run
you prob wont have anything in the beginning and you are already taking a risk by skipping
Set high card to level 7
Also a tag thatās useless for 90% of the run is really bad
lol
ā¦is this a meme / joke I'm not familiar with
It's just a silly effect
Comet Tag
+3 Temporary levels to most played hand this run
Relatively so (Ante 1 or 2)
Nope, just seemed high enough to justify playing high card
it actually feels pretty good for pivoting into a high card run, but it loses it effectiveness the later on in the run it is
Wouldnāt be too fun if you had high card at a higher level
Oh what if the tag chose a random hand, say 3oak, and increased level by 3?
+7 levels š
Enhanced Tag
Give each Joker +10 Chips
And you know the hand when you skip it
that has potential
Itās not bad but itās very situational
i dont know that id skip for it very often at all
It's like a pivot tag
Only early on
thats p cool
Otherwise youāll only take it if itās aligned with what youāre doing
earlygame i could see myself taking that
So situational
situational isnt bad
I do like it early game
Situational is pretty much ideal for tags imo
Since it gives the run a direction to go in
It depends on how situational
If you only take it 1 in 1,000 times you see it, is it a worth additional?
i think i would take it more than that
Otherwise itās a non-decision
It needs to show up at the right time and with the right hand
Tag: start next run with +5$
earlygame is a pretty decent chunk of the game
(side suggestion: Spectral Card- reassign all of your hand level ups to a random hand rank)
There was a card that did this way way back, big mistake
I would take it Ante 1 maybe 2
people HATED it
Why?
The spoon/heirloom
Oh yeah it was a voucher wasnt it?
I thought people liked Binding of Isaac Edenās Blessing
i was thinking something similar to this, and thought it might be better as a challenge run where it randomizes every round
Yeah i had the same idea
@shadow coyote Are the tags named anything or is it a waste of time coming up with funny names for them?
They're not named anything crazy
Descriptive is better
meta stuff can be fun but i can see why that wouldnt be popular lol
I see
Joker Tag
Give your tags funny names
Would this activate that one joker that increases by .1x mult for every planet card triggered?
No
Lmao
like, a joker that rotates between effects each time you see it (which keeps track between runs) would be neat
āThis little tag is called Billy. I hate you Billy.ā
voucher idea: every skip gives you one extra tag
I did like the "identity theft is not a joke" name for a tag though š
Ooohhhhh
Okay maybe I'll have a little poll here
If it could show up once per run I think that would be fine
Tag:
Adds another Daily poll for the day 
I'll put together a list, put chat in slow mode for this thread for a few mins and we can vote. I may not respect the results 100% but it gives me an idea
real
Dang now I gotta go over all the messages lmao
evab
Fish tag
fish š
Hone Tag
Makes edition cards more likely to show up
So no more ideas?
while it would be fucking annoying as hell to code and not worth it all
reverse tag
bosses have the opposite effect | had this idea for challenge mode https://discord.com/channels/1116389027176787968/1170238877886320660
Gross Tag
+10 Mult. 1 in 10 chance to lose this Tag after each Round
theres already tags for every edition to 100% show up
so that seems like a step back
But for a single shop
Not forever
Right?
I think you would need to define what the opposite effect is for every boss first, there is no definitive negative to all of them
To be clear Iām a Banana hater
But I know other people like it
Itās an one time upgrade
Like it gives you a card that has a permanent effect
yuh, i do that in that thread, its like a big idea (why i said annoying and probably not worth it)
This gives you a permanent increase in chance
Where the thread at?
3rd message
i should edit the oriingal to have it one sec
bit too random tbh
deletes x amount of cards from a suit you pick
Deletes 2-3 lowest ranked cards?
Idk if I would ever pick either of those
Ante 1, maybe ante 2
I mean if doing ace build it improves consistency a lot
Maybe it could destroy least played cards during the run
Why not? Thinning out your deck is an important deck building strategy.
those are probably the ones that need the most reward tho? given the risk
The reward is a smaller deck
You donāt care about whatās in your deck that early usually
What about gold cards?
make it 4 cards
Donāt take it if you have Gold
What if you donāt have Gold cards?
that way you delete every number in that rank
fair enough
I feel like I usually donāt
Like Iāve upgraded a card with Aura and I didnāt see that card for the rest of the run lol
Revamped tag: Delete every card for your lowest rank
Iād do least played during the run still
well its basically "skip blind, get randomized hanged man", doesnt rly feel like the best idea imo
fair
**:bar_chart: These are potential Tag ideas for the full game. Select as many or as few as you wish, and judge them based on how interesting their design is [consider that the tags should be between always take and never take] **
š¦ 50% off next shop
š§ Give 2 random tags
šØ Next tag activates 2 times
š© Next shop has a duplicate of one of your jokers
šŖ +2 hand size for the next round
š« Rerolls start at $0 in next shop
š¬ Retrigger all cards in next hand played
š Fill all empty joker slots with common Jokers
š® Change boss blind to a previous boss
šÆ Gives $30 after defeating next 2 bosses
š° Gives $10 per blind skipped this run
š± Upgrade [some poker hand] by 3 levels
Like Simple Poll? Fuel its service with a coffee :coffee:
K - stays until the run ends or instantly triggers? (if it stays until the run ends then too op imo, +1 if it's instant)
My suggestions didnāt survive v_v
rip
fastmode on šØ
i think it's more because of how B is more random than C
C feels less interesting
as it can combo with another tag (like spectral tag for 2 spectral packs)
What if you have [c] and [Negative Tag] in the same ante?
that would be nice
C has synergy, B doesn't
Or you pick up [c] waiting for a juicy tag to show up later on
Well, youāve certainly convinced me
I know I'm massaging votes, I already got my screengrab of the results
[b] lost a vote?
what do people forsee F (rerolls starting at $0) being used for? trying to find a specific joker? (in the full game) getting tarots / planets based on vouchers?
i didnt vote c due to its being way to over powered in my mind
I couldnt hit enter on discord, kept shaking the screen instead lol
K ($10 per skipped blind) is interesting as it depends on the power level of other skips
k is awesome and should be a 100% in my mind
thats what I was thinking
LOl
add cap?
def
K also gives you interesting choices, do you double the first decent tag you see or do you wait for a specific one?
K is an interesting one because it helps make worst tags more tempting to take too
Same with C
K doesnāt encourage me because I donāt know if Iāll see it later
I meant to say C lol
Iām free! I can post here again
while true for both i think K creates unqiue gameplay and c creates bloated gameplay
Why
meta hunting for tags
C can certainly be a more rare tag
defenitly
I think people are sleeping on H (fill joker slots with common ones), it basically guarantees you one-shot early blinds for good econ (but falls off over the run)
Is Negative guaranteed?
Can you explain better
we kinda already do that cuz spectral + $15 tag is goated
Yes
Then C is stronger for sure
it creates a zone where instead of just playing runs, optimal play becomes reseting until u get a good tag pair
For Seeded yeah
if tags have rarities i guess the border of them should resemble their rarity (red for rare, green for uncommon, i forgor for legendary?)
I still think it could scale with started Antes rather than being Antelocked in secret
But seeded is like that anyway
i could argue for random seed to for some people
I mean you would reset anyways
I donāt see how this one tag would make a difference
I don't think that is a common issue, some players would do that but for the mostpart I don't think people would
I would love C for seeded
thats fair, thats why multiple minds are awesome cuz not everyone gonna think the same
agreed, I think it feels against the spirit of the game to reroll the first ante and most people won't do that
By multiple minds they mean they put their mind in multiple people, so they all think the same
The argument is that if all tags are better then resetting is more incentivized because tags are like the only thing you can see on reset
Oh you edited it
I donāt think Ante 1 should be special
i would like that
I think for balance, that would be great, but I don't like it from a game design perspective - it's not elegant
hmm š¤
maybe ante 1 starts with common tags
ante 2 has the chance for uncommon tags
and ante 3 has the chance for rare tags
Same brain
^
oh, tag rarities? that'd be interesting
no skips in ante 1 is good for new players
I didnāt even know different Jokers of the same rarity had different prices
and tag rarities can be represented by border color
Yes tags will have hidden rarity
and in the future
:3
alr
I do think maybe thatās unnecessary complexity, but w/e
There is other hidden rarity in the game already
it already exsists
the hidden rarity is there mostly to balance negative/poly tags
Pros are balance - drawback is hidden info
^
i think visible rarities will make things more transparent, as people will know what is rare to come across
I personally don't like hidden information - i.e. anything that you'd need to go to a wiki to "learn how to play optimally"
correct me if wrong Aura is weighted like that
no
Exactly
like the results of aura i mean
i think skips in ante 1 guarantees there will be some tags that are worth taking every time, and some that will never be worth taking. i think no skips in ante 1 makes sense, and is better for new players to ease them into the systems
And while you can overfit a game to make it balanced, a simpler system is usually more elegant
aura is a 1/10 chance to get (demo), and a 1/3 chance for poly (effective 1/30) i think
This is a shades of grey thing - the alternative is always showing all information and that has drawbacks too
Not if there isnāt a lot of information to show
agreed⦠it's a tricky balance
yea
in my head i dont think poly is 1/3
from what ive used
could be so wrong
thats what im saying
Aura is weighted the same wof isnāt it?
wof is chance
Well, WoF successes
aura is 1/5 or better to get since you get at least 2 cards in the spectral pack
I know other deckbuilders have a ton of information to show but that is something I dislike about other games. I have an awful attention span. So if I can hide information that isn't really that important then it doesn't matter much to me
also foil/holo/poly for aura is weighted 10/7/3
And I'm making this game for me still
I do like the idea of getting Random Jokers. Most other Roguelikes give random free items, and that can incentivize going a suboptimal route which is more fun
I think that Aura / WoF / general edition distribution is a good example of something that is "good hidden information" - players can't really use it to play more optimally
āWould you buy this bad item? No. Would you take it for free? Yes.ā
in the same vein⦠weightings for tags are good, because players can't use it to play more optimally
Although in Balatro you can always sell them, unlike other Roguelikes
thats what i thoguht
I think the tag rarity would be similar. Same as how Jokers have hidden rarity
I think thatās good because itās expected IMO
hell yeah
Well, partially hidden joker rarity
I didn't know that Jokers had hidden rarity! (is that why I never see Four Fingers)
Thatās not hidden tho
So it's more partial information
i never seen banner for 20 runs in a row even with skips
it is technically hidden, but I like it
you dont know how often uncommon/rare appear
so it is
I think I saw DNA once
the assumption is that all uncommons have the same chance of occurring, etc.
Right
oh yea
I mean, if you want to calculate the run optimally yeah, otherwise you donāt need that information too much
[they're not]
So would having a rare/uncommon/common thing for tags be better?
I feel like they're so minor that is just too much info
Better than what
It doesn't matter
i like the idea discopig had
Than nothing
i think it would be better, as jokers have those rarities as well
Yeah I like that idea too
I would prefer if there wasnāt a rarity, but if you think it would make for a good experience you can add them
that may limit balance opportunities, as the assumption is that all tags of the same rarity have the same chance of showing up
My other way of balancing them was making them chance based
And that wasn't great either
Do you have ideas?
i like raritys way more
I mean, you said ābetter than nothingā
I thought the alternative was nothing
I like nothing
Showing nothing but having hidden rarity
Nothing as in no tags?
As in no rarity
That has balance issues

my only idea is bad and i dont like it but if tags still had chances, a pity system would be nice
Otherwise I could remove the negative tag entirely
but i dont like that idea personally
Because it's too strong to be in the riff raff
my idea for the chance based to be nicer is "3x chance for Negatives until one appears"
Maybe you can think how strong are Tags in the best case scenario compared to their average scenario, then see if thatās worth adding rarities instead of removing Tags
Specific Tags
Or all of them Idk
so it significantly increases your chances, but you're not guaranteed to immediately get it
if that was the case negative would be a little rarer than holographics
(that 3 was a random number, maybe it should be 10?)
Anything that doesn't actually show what is happening has issues too
I have the same problem with Hone
^
agreed on that
I don't find Hone to be a problem
It confuses people
You could have a small pop up whenever Hone causes a card that wouldnāt have appeared appear
Because it mucks with a hidden rarity
hone feels like copium half the time to me
hone just doesnt feel like its there
rarity borders for tags can look like this
I quite like the rarity of edition cards
And Hone makes them slightly less Rare (still very rare)
Maybe class the tags in the collection? So its not in everyone's face
almost exactly what i was thinking
@stoic echo nice speedrun of the reaction (0.02 seconds) š
you can complete runs without them, but when they show up they are meaningful - if they're too common they don't have the same impact
DAWG\
I canāt remember any run of mine where edition cards had an impact
i defenitly can
I do remember the run I got one edition card and I never saw it again
It can but not often enough to feel fun
by impact I mean "storytelling impact", like "wow I was going really bad and then a random polychrome saved the day"
you don't get that if they are more common
Like make them 1% more likely and increase the Ante scaling by 100%
exactly
yea
I havenāt had that story happen to me
we are getting so off topic but :3
The rarity of editions is certainly something I won't be changing - them being hard to find is way more fun I think
Just āwow I paid for this and it did literally nothingā
Iām fine with them being rare, I just think theyāre a bit too rare
you beat me lmao
Or at least make tools like Hone better
lmao
Because then you can engineer specific situations where theyāre more likely
And you need to play for it
its crazy cuz i feel they are sometimes too common LOL, specifically just foil
I keep saying Iām very skill issued
but tag rarities could pretty easily fit within common/uncommon/rare and maybe legendary imo
^
ur leg one looks so clean
But I think Editions are so rare they might not exist
the yellow and black look awesome
thank you!
Except maybe for Jokers, and even then I still havenāt had those crazy 2 Negative, 3 Polychrome, etc. runs
editions are rare to the point where they arent guaranteed in every run, and i think it's like that for a good reason
*card
Adding a rarity system to tags is also adding mental complexity to the players idea of the game
Iām fine if they donāt appear every run, but even when they do appear I donāt feel like Edition cards do anything
Which is something that, for new players, you need to be very careful about
i see your point
maybe only display rarity in the collection?
that's the same as "view wiki for success" but more accessible
A visual nod might work if it's subtle enough
idk i feel like newer players would be able to pick up on rarity of tags even if it was hidden just by playing
yea
that too
ye, the borders seem subtle to me if they were like faded colors
they see gold border: OOOH rare tag
I can give an example with PokĆ©mon: like there a small percentage chance to find a rare PokĆ©mon, and you can increase your odds to find it by trying again a specific strategy in a specific place. However, after doing the same thing for dozens of hours, it stops being fun and it becomes grinding. The player isnāt engaging with the game in a meaningful way, theyāre doing a repetitive task until they get a reward.
I don't think this is too much of a problem if you introduce the concept with a pop up in the tutorial.
Iād much rather need to bear a difficult challenge to get a reward than to grind against PokĆ©mons that are one fifth of my level
Like have me fight an opponent twice as strong
No popups are better than any popups - so if this doesn't need to be explained at all I'd still prefer that
a subtle border colour change, and then organizing the tags by rarity in the collection
that would be good i think
So my opinion on Editions and some rare benefits is like this
are you planning for this tag overhual feature to be in feburary demo or earlier cuz if so youd be able to see if the subtle idea works with new players
Fair enough. Good design doesn't require explaination.
plus you can keep the colors of the current rarities