#Boss Blind Tournament

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earnest rover
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Boss Blind Tournament

Your entries must contain these:

  • Name of the Boss Blind: [Insert Boss Blind Name]

  • Effects/Debuff of the Boss Blind: [Describe the effects or debuffs applied by the Boss Blind]

  • Reward of the Boss Blind: [$5 Mininum, $10 Max]

  • Base Score of the Boss Blind: [x1 Base, x1.5 Base, x2 Base, x2.5 Base, x3 Base, x3.5 Base, x4 Base]

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Btw ignore what just happened

cedar bluff
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7/11 was -4 months ago

earnest rover
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Understand me

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I'm from thailand and we use dd:mm:yy 😭

cedar bluff
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Lol I was assuming that ||you most certainly did not write mm:dd:yy in the suggestion post||

honest portal
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**Boss: Tangerine Hourglass **

Effect: Applies a different debuff after each hand, in this order.
-Minus 1 Discard
-Minus 1 Hand
-Score Required goes up by 0.1x per discarded card.
-Minus 2 Hand Size
-Random Joker disabled
-All Cards Debuffed
-Game Over.

Reward: $10

Base Score: 2x Base

honest portal
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It counts down you see

timid ore
# honest portal **Boss: Tangerine Hourglass ** **Effect:** Applies a different debuff after eac...

I think this could be streamlined to be a more interesting challenge.

I think the idea of a Boss Blind that changes effect after each hand could be interesting as you could choose to tackle a particular effect by spending Hands. But as is it’s just a bunch of different effects that aren’t thematically connected to each other.

Rather than proposing a rework, I’m just gonna comment on what’s there.

First I would have the Discard penalty first, since you could just spend all your discards before the second Hand.

Second I don’t see why this has a 3x Score requirement. According to the wiki most bosses have 2x requirement except for the Bosses whose effect is a larger than usual requirement, and AFAIK the Boss that has a limit of only one Hand to be beaten.

honest portal
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Oh

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First, I agree the discards should be first

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But the idea I had behind it is it slowly removes features of the game from the least important to most important

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Maybe it could have an even more evil effect

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Also its a bigger blind so you have to play more hands

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I'm thinking of how to change the dynamics of it

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Like what typically happens turn 2 I can interrupt?

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Turn 1 you'd play your best hand presumably

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And then turn 3, so on and so forth

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Just to make it as hard but balanced as possible

timid ore
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Thinking of the Hourglass theme, I had a completely different idea for a Boss effect

honest portal
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Alright go ahead

timid ore
honest portal
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Hmmmmm

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I like that too

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Any idea on the scaling of that?

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I mean the effect is simple enough

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I could implement it into the effect as one of the rounds, like after round 3 the required score goes up based on how many cards have left the deck

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I still want the countdown feature

timid ore
timid ore
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Or maybe it was a challenge rather than a Boss

honest portal
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That's interesting

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I'm not super down with that concept but it's cool for sure

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I changed the effect and made it 6 rounds until game over, on the 7th, game over.

clear glacierBOT
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assassinchara has been warned

Reason: Bad word usage

compact forge
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xD

honest portal
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Maybe shouldn't be 3x base

honest portal
compact forge
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It ban the "Hack" word? Lol

honest portal
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Guess so

timid ore
timid ore
timid ore
compact forge
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Hacker blind
When doing actions (using hand - using consumable cards - discarding) it hack 2 random card per action.

Hack symbol will take a chip based on the value and debuff this hack card

This blind will use the first skill when start battleing

(Hack symbol will gone if put into deck)

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Idea from
Ix10 dice or IIIIIIIIII Boss in random dice

honest portal
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Interesting, it would require you to work around debuffs or play hands and do actions more accordingly which I love

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Bosses need to be more dynamic in the way the player has to think about their score instead of just playing the best hand (which is fun, but not dynamic)

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Does it debuff 2 cards per hands played or 2 cards per card played

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Or both?

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So if I play a 5 card hand, it debuffs 12 cards? (2 for each card 1 for the hand)

timid ore
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The dynamic isn’t inside the Blind but in the lead-up to it

honest portal
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Yea that's fair

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I like that way of thinking but also hard bosses

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Lol

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I guess it's hard to come up with unique concepts other than incredibly hard bosses for me

compact forge
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I gonna draw this blind
Because i love this boss

compact forge
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(I may have written incorrectly, sorry lul)

honest portal
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Gotchaa

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Nice I like that idea

honest portal
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I'd love to see more of your artwork you're one of the top tiers here

hallow violet
honest portal
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Tru I'd like to make more

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The discussions are fun

hallow violet
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The Drought
Effect: You gain no interest from this round.
Reward: 0$
Base Score: 2x Base

compact forge
honest portal
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But it always looks great!

honest portal
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But I like it to starve out cash flow completey

timid ore
honest portal
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It Skips the shop on the round before the boss

hallow violet
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The Calculator
Effect: -1 hand for each 10$ you have
Reward: 10$
Base Score: 2x base

timid ore
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Looking at the banner, one of the symbols reminded me of a root symbol, and that made me think of a Boss idea. (Not a submission, just thinking out loud.)

The Root
Square root your score each Hand.

cedar bluff
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Irrational scores

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Nice

timid ore
cedar bluff
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Yuh fair

timid ore
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If you can one shot the Blind, taking the square root of that score takes you at least 70% of the way there, so it’s not that much harder

cedar bluff
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No bc taking the root of like 1600 (ante 2) is only 40?

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At least I think of when you say score

timid ore
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Maybe I forgot to take the square root of the base

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Yeah taking the base into account it scales as the multiplicative inverse of the square root

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So for reference using Verdant Green’s 50k, you would be ~0.3% of the way there

cedar bluff
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Yeah-

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Gl winning lmao

timid ore
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If the Base score is x0.05 then it’s about 12% of the way

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At x0.0125 it’s around 50.6%

timid ore
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What’s interesting is that this is more punishing if you have extremely large or extremely low hands, but less punishing if your hands have close scores, I think

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Actually not quite, this is true if the hands sum to the same amount. (It’s the same kind of erroneous reasoning I see people give for having Chips and Mult be equal.)

honest portal
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Ebony Equinox
Effect: -1 Hand Size for each joker
Reward: $10
Base Score: x2 Base

earnest rover
earnest rover
honest portal
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Yep

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You just beat the timer or lose

earnest rover
compact forge
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Gravitor Dice_GRAVITY1

Gravity blind boss

Will force 2 random cards in hand to be forced to "choose" without being able to resist. When discarding or play hand , random card randomly forced again.

timid ore
timid ore
honest portal
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Each joker slot in use

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Oh yea ok

timid ore
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The Rock
Shuffle 13 temporary Stone cards into your deck.
Score at least x2 Base to earn $5

timid ore
timid ore
timid ore
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Alternative art because I wanted to see what it looks like with a raised head.

timid ore
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why so big

compact forge
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My blind is too small lul

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Btw i draw a card for no reason*

honest portal
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It's pretty awesome man great job

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It's even a gift lol

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Gif*

compact forge
honest portal
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Yes!

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Thanks!

earnest rover
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I will select a winner for this now

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I've selected a winner

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The root

by @timid ore

Takes the square root of your Score each hand
Score at least 2x √Base to win $5

earnest rover
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There were a lot of good ones, But if I had to pick the best It would be this one

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The idea isn't a lot complicated also not that simple

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So here you go :]

timid ore
earnest rover
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🍜

cedar bluff
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very pog

hallow violet
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And in order to get 100 chips you need... 100,000 chips. Like, am I crazy or does taking the square root of both the chips and the score just even it out?

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It also seems terribly impractical in game from both a rounding standpoint and UI design; no player should have to wonder about the scaling properties of square roots, or how much they actually need to get to pass.

hallow violet
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My math was a bit off;
If this assumed the place of Verdant Leaf, 50,000, you'd need ~223 chips to win

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What that means is that 5 hands of 2,500 wins

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Beating this blind is not hard at all. If you have some basic multiplier jokers like Abstract, Misprint and etc you can easily get the numbers needed for this

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This is a:
-> Unintuitive
-> Hard to calculate what numbers you need
-> And too easy
Blind. Seriously what did this win? It's not good for the new player experience (square roots being unintuitive), it's not good for the experiment player experience (it forces them to whip a calculator to figure if their hand will win) and it's not good for the difficulty curve by being way too easy to beat. What's actually good for it other than the cheeky name and idea?

honest portal
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I don't think it has to be super practical to still be a cool boss design

timid ore