I almost never engage with the skipping blinds mechanic. A 1 in 5 chance of a negative joker, vs the 4-8 money I'll get for playing the blind is a pretty drastic difference in value. Same with Wheel of Fortune vs the other cards in packs or the shop. And it's always a let down when I fail because I just lost money for nothing.
I would suggest that if the player fails one of these "1 in X" rolls, the next roll of the same mechanic should become easier to achieve. A few ways this could scale from a 1/5 chance:
- Decrease the denominator: 1/5, 1/4, 1/3...
- Increases the numerator: 1/5, 2/5, 3/5...
- Roll X more times per previous failure
Once the player succeeds a roll, the numbers reset back to a default. This makes skipping much more viable, as the player knows even if they fail, they still made progress towards a successful attempt in the future. It also maintains the random nature of the system so people can get exceptionally lucky or unlucky with it.
There could even be Jokers or Vouchers that interact with it:
- When you fail an RNG check, the "pity scaling" is twice as effective.
- When you succeed in an RNG check, gain X gold where X was the denominator (or numerator).
- The currently existing "oops all 6's" Joker that's not in the Demo.
Obviously the base chances for all RNG stuff would have to be reduced to not just make the game easier. Or perhaps every success makes the default chance smaller (a 1/5 chance goes down to 1/6, then 1/7 ect)?
I have no idea if this would actually be an improvement or not, or if other people even have the same problem as me here. I just think the mechanic of Skipping Blinds is difficult to engage with.