#Daily Challenge types
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C best option imo
yeah
also first to react
having the daily just be a normal run seems l;ike it could get stale after a few days/weeks. I'm in favor of wacky runs being daily challenges to keep things interesting.
I wouldn't want to daily leaderboard to be won by polychrome-blueprint-dusk runs every single day..
unique modifiers would allow players to be more creative in their endeavors to climb the daily leaderboards
That kind of depends on how well daily challenges are implemented in the first place. On paper, they're going to be interesting, so any failure on that front is going to be fixed anyway.
i feel like banned cards could be apart of unique rules to combat the usual strats that would form
i would like some banned cards runs for a daily challenge forcing u to try unique strategies
of course, simply having a normal run for a daily run isnt terrible. I just fear that days with normal rules daily challenges would get uninteresting
for they would not feel any different than playing the game normally
i almost feel also if instead of set seed there could be some days that have a unique rule set but for random seed
as some normal and unqiue rule sets could just have daily guides that might ruin the fun for some people, but the OCASSIONAL random seed would be a cool mix up
any score achieved in a daily run is going to be weaker than one achieved in a normal seeded run, which just seems a bit lame
We (aka localthunk) scould experiment with how many dailies a week would be unique\
one question not being related to this topic
you good?
i like minecraft
my first immedite idea is mon-fri normal runs | sat-sun unqiue runs
I feel the “mix it up” days should be fairly often, like once a week or more
agreed it needs to be one or twice a week min
some people only get time to play games on the weekends, so leaving the unique challenges to the weekends might be a bit much for them
i think wednesday/saturday would be a good balance for everyone
yuh
Wacky Wednesdays and Silly Saturdays :)
surely it would be Silly Sundays, not Saturdays
silly start
as long as everyone has the same seed it won't be poly dusk every time - you can't find poly aura on a seed that doesn't have it.
I like the idea of something unique 1-2 times a week.
It's odd to me how much option C is preferred over B.
Competing over the same deck and same seed but no other modifiers is something you can already do. Having the dailies only rarely do something unique feels like a huge missed opportunity.
Personally, I like the Slay the Spire model of every daily run having a randomized set of a few modifiers at a time.
The closest thing to "modifiers" we have now is deck selection. Option A seems to suggest every day a different deck will be randomly selected for everyone to use that day. (Monday Yellow Deck, Tuesday Silver Deck, etc). This feels like a step it the right direction, but it still feels too limiting (leading to dailies feeling too repetitive/redundant).
I know it has literally 0 votes but I think the plain game with a single-attempt daily/histograms is already a fairly different experience. I don't think it would be stale the same way I don't think the core game is stale. I could see an argument that the wacky challenges might get old faster too
The base game is not competitive at all, the only reason people compete is because they participate in an external community. So any version of a daily would add that dimension
I don't really want to compare this game to another one but option C is literally just what Isaac does
Most days it's just a random run but for certain days it's specific rules or you have to win with specific items
I think it's a good balance between regular gameplay and a little bit of extra wackiness sometimes
That’s why I feel an occasional mixup would good, you get the regular competitive base-game most of the time and then something a bit spicier every now and again
why not have 2 daily runs at a time one that is a chalenge and one that is same seed and deck?
I know I'm in the super minority here, having logged 360 on the demo, but the game is stale to me. Obviously because the demo has intentionally limited content and was only expected to have single-digit hours worth of gameplay.
I know the goal isn't to keep every player coming back every day forever, but we still want to keep as many of them coming back as long as we can. Having more Jokers will add hours of gameplay for me. Having more Decks to choose will add more hours for me. More bosses. The stake system. Other types of content. But then it'll run its course.
Adding a competitive element without changing the gameplay elements, I'm not convinced that would create enough additional replayability on its own. Who actually will engage with the dailies just for the sake of competition?
I have a friend who still plays the Slay the Spire dailies almost every day even after 1000+ hours spread out over several years. They don't care about the leaderboards; they just like that the randomized "modifiers" create a different enough experience every day.
That being said, I feel "wacky challenges" is also incorrect. Expecting that the wackiness will get stale, too.
It's a very challenging balancing act between being novel but not overly foreign and contrived.
What I would like to see from a daily is
- Random Deck which everyone is forced to use.
- Random boon
- Random restriction/handicap
Where a boon could be something like
"Your starting deck has no diamonds"
or
"The first joker in every (post-boss?) shop is Foil"
And a handicap could be something like the existing boss effects, applied to the entire run
"All face cards are debuffed"
and
"You must play 5 cards"
i really like this idea aswell but i feel like you could make go even more in depth scaling in difficulty with the randomizer modifiers throughout the week or on certain days as said earlier (as some people only play on weekends)
embrace red deck
the problem with slay the spire dailies for me is that they are way too easy
the game has 20 ascensions and the dailies are ascension 0 + quite often the modifiers make it just even easier
Still, furthering the point that competition is not what compels the majority of players to engage with the dailies.
If the daily is an especially "easy" one, it's easy for everyone, so there should be the same amount of competition over something like, say, completion time. But you choose to opt out anyway.
On the separate point of some modifiers making the game easier and some modifiers making the game harder,
Not all players want a challenge all of the time. I think there is merit to some dailies being easier and some being harder.
Balatro might be the first rogue...thing I'd actually consider playing dailies in, the idea sounds super fun and the scoring should be simple to understand enough.
(Picked C. Though I'd have picked option E: basically 50/50)
🇪: Everyone gets the same seed, deck is chosen by the player, and there are 1-2 special rules that apply
I would much prefer dailies to be more special than just a high score test on a seed with a deck
Slay the Spire's dailies are great and they spice up the way you play a huge amount. Modifiers on how the rules work are a super fun way to spice up how you play the game, and having a unique run that changes every day with different rules is always fun to come back to and check out
but if it's just "win this seed with this deck", I do not think that would be interesting to play
well, that would just be a normal run I mean to say. Which those are great and I play a lot of those, but it wouldn't really feel different than a normal run besides my score is compared against everyone else in some way at the end.
instead of there being an "occasional mix up" and only having the gameplay-changing rules sometimes, it would be interesting to allow players to play with the rules on or off for the daily, and maybe just show separate leaderboards for each
a lot of good points being brought up here
What about having both a daily and a weekly challenge, like Mini Motorways?
Daily challenge would use normal rules, while weekly challenges would use unique rules.
I like that idea.