#Daily Challenge types

1 messages · Page 1 of 1 (latest)

sonic sonnet
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🧵

turbid imp
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C best option imo

midnight bane
turbid imp
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also first to react

past sierra
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having the daily just be a normal run seems l;ike it could get stale after a few days/weeks. I'm in favor of wacky runs being daily challenges to keep things interesting.

I wouldn't want to daily leaderboard to be won by polychrome-blueprint-dusk runs every single day..

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unique modifiers would allow players to be more creative in their endeavors to climb the daily leaderboards

fading narwhal
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That kind of depends on how well daily challenges are implemented in the first place. On paper, they're going to be interesting, so any failure on that front is going to be fixed anyway.

gloomy leaf
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i would like some banned cards runs for a daily challenge forcing u to try unique strategies

past sierra
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of course, simply having a normal run for a daily run isnt terrible. I just fear that days with normal rules daily challenges would get uninteresting

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for they would not feel any different than playing the game normally

gloomy leaf
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i almost feel also if instead of set seed there could be some days that have a unique rule set but for random seed

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as some normal and unqiue rule sets could just have daily guides that might ruin the fun for some people, but the OCASSIONAL random seed would be a cool mix up

past sierra
turbid imp
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maybe make every weekend an unique daily run?

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or every 3 days

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i dont know

past sierra
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We (aka localthunk) scould experiment with how many dailies a week would be unique\

turbid imp
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you good?

past sierra
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i like minecraft

gloomy leaf
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my first immedite idea is mon-fri normal runs | sat-sun unqiue runs

round thorn
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I feel the “mix it up” days should be fairly often, like once a week or more

gloomy leaf
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agreed it needs to be one or twice a week min

fading narwhal
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some people only get time to play games on the weekends, so leaving the unique challenges to the weekends might be a bit much for them

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i think wednesday/saturday would be a good balance for everyone

gloomy leaf
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yuh

round thorn
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Wacky Wednesdays and Silly Saturdays :)

cobalt prairie
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surely it would be Silly Sundays, not Saturdays

turbid imp
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silly start

lunar zenith
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as long as everyone has the same seed it won't be poly dusk every time - you can't find poly aura on a seed that doesn't have it.

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I like the idea of something unique 1-2 times a week.

cobalt musk
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It's odd to me how much option C is preferred over B.

Competing over the same deck and same seed but no other modifiers is something you can already do. Having the dailies only rarely do something unique feels like a huge missed opportunity.

Personally, I like the Slay the Spire model of every daily run having a randomized set of a few modifiers at a time.

The closest thing to "modifiers" we have now is deck selection. Option A seems to suggest every day a different deck will be randomly selected for everyone to use that day. (Monday Yellow Deck, Tuesday Silver Deck, etc). This feels like a step it the right direction, but it still feels too limiting (leading to dailies feeling too repetitive/redundant).

sonic sonnet
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I know it has literally 0 votes but I think the plain game with a single-attempt daily/histograms is already a fairly different experience. I don't think it would be stale the same way I don't think the core game is stale. I could see an argument that the wacky challenges might get old faster too

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The base game is not competitive at all, the only reason people compete is because they participate in an external community. So any version of a daily would add that dimension

sage spade
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I don't really want to compare this game to another one but option C is literally just what Isaac does

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Most days it's just a random run but for certain days it's specific rules or you have to win with specific items

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I think it's a good balance between regular gameplay and a little bit of extra wackiness sometimes

round thorn
carmine turtle
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why not have 2 daily runs at a time one that is a chalenge and one that is same seed and deck?

cobalt musk
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I know I'm in the super minority here, having logged 360 on the demo, but the game is stale to me. Obviously because the demo has intentionally limited content and was only expected to have single-digit hours worth of gameplay.

I know the goal isn't to keep every player coming back every day forever, but we still want to keep as many of them coming back as long as we can. Having more Jokers will add hours of gameplay for me. Having more Decks to choose will add more hours for me. More bosses. The stake system. Other types of content. But then it'll run its course.

Adding a competitive element without changing the gameplay elements, I'm not convinced that would create enough additional replayability on its own. Who actually will engage with the dailies just for the sake of competition?

I have a friend who still plays the Slay the Spire dailies almost every day even after 1000+ hours spread out over several years. They don't care about the leaderboards; they just like that the randomized "modifiers" create a different enough experience every day.

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That being said, I feel "wacky challenges" is also incorrect. Expecting that the wackiness will get stale, too.

It's a very challenging balancing act between being novel but not overly foreign and contrived.

What I would like to see from a daily is

  1. Random Deck which everyone is forced to use.
  2. Random boon
  3. Random restriction/handicap

Where a boon could be something like
"Your starting deck has no diamonds"
or
"The first joker in every (post-boss?) shop is Foil"

And a handicap could be something like the existing boss effects, applied to the entire run
"All face cards are debuffed"
and
"You must play 5 cards"

gloomy leaf
low halo
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the game has 20 ascensions and the dailies are ascension 0 + quite often the modifiers make it just even easier

cobalt musk
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Still, furthering the point that competition is not what compels the majority of players to engage with the dailies.

If the daily is an especially "easy" one, it's easy for everyone, so there should be the same amount of competition over something like, say, completion time. But you choose to opt out anyway.

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On the separate point of some modifiers making the game easier and some modifiers making the game harder,

Not all players want a challenge all of the time. I think there is merit to some dailies being easier and some being harder.

tardy barn
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Balatro might be the first rogue...thing I'd actually consider playing dailies in, the idea sounds super fun and the scoring should be simple to understand enough.

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(Picked C. Though I'd have picked option E: basically 50/50)

river anchor
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🇪: Everyone gets the same seed, deck is chosen by the player, and there are 1-2 special rules that apply

novel mural
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I would much prefer dailies to be more special than just a high score test on a seed with a deck

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Slay the Spire's dailies are great and they spice up the way you play a huge amount. Modifiers on how the rules work are a super fun way to spice up how you play the game, and having a unique run that changes every day with different rules is always fun to come back to and check out

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but if it's just "win this seed with this deck", I do not think that would be interesting to play

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well, that would just be a normal run I mean to say. Which those are great and I play a lot of those, but it wouldn't really feel different than a normal run besides my score is compared against everyone else in some way at the end.

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instead of there being an "occasional mix up" and only having the gameplay-changing rules sometimes, it would be interesting to allow players to play with the rules on or off for the daily, and maybe just show separate leaderboards for each

fading narwhal
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a lot of good points being brought up here

fallow scarab
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What about having both a daily and a weekly challenge, like Mini Motorways?
Daily challenge would use normal rules, while weekly challenges would use unique rules.