#Reversed Tarot: New consumable, enhancement and joker editions!

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marble prism
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I really love the chaotic spectral pack. However, I feel like there is something missing since it has no way to select any target card and cannot be played mid fight. I have a idea of a Reversed Tarot pack, that is both chaotic and some what controllable.

  • Enhancement:

    • Magician(Stamp Card): enhance 1 selected card into "Level up current hand every 3 times this card is played(0/3)"
    • Empress: enhance up to 2 selected card into "+10 mult, cannot be played in X", X is a hand type that is different for all Reversed Empress and change every round.
    • Hierophant (Glitch Card): enhance up to 2 selected card into "+10~60, rank and suit is changed each time a hand is played"
    • Lover(Chameleon Card): enhance 1 selected card into "Can be used as any rank, score no chip". Chameleon Card is consider a unique suit. Chameleon Card target the highest total scoring hand type.
    • Chariot (Platinum Card): enhance 1 selected card into "+15 mult, can only be drawn at last hand"
    • Justice: enhance 1 selected card into "non Reversed Justice card are triggered 2 times, 1 in 3 chance to discard 3 random cards"
    • Devil (Ceramic Card): enhance 1 selected card into "-$2, discard to break and give triple the taken amount ($0)"
    • Tower (Mirror Card): enhance 1 selected card into "become the last card you played". This should be great as now hand are played in order.
  • Card Generation:

    • Emperor: spawn 2 random Reversed Tarot
    • High Priestess: ??? Reversed Planet card dont exists
  • Suit Convention:

    • Star, Moon, Sun, World: selected up to 2 cards, discard 5 random non-selected cards and draw 5 cards of the respective suit.
      Usage:
      • Guarantee flush hand
      • Guarantee cards if the suit has 5 or fewer card
      • Weaker discard
      • Card swapping in packs opening
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  • Other:
    • Fool: add a permanent copy of the last played card to your hand (one-off DNA)
    • Hermit: if you have less than $20, gain $20, if you have less than $0, set your $ to 10. Two effects cannot both trigger.
    • Strength: decrease rank of up to 3 selected cards by 3
    • Hanged Man: selected up to 2 cards, add a permanent copy to you hand with random rank and suit
    • Death: destroy all current and furture copies of your leftmost card
    • Temperance: All item in shop cost $2, add a Debt to you deck whenever one is bought. Debt is a card with no suit or rank that -$1 when drawn. Debt has the description of "$X debt of X", therefore, it is consider different cards for different item and cant be destroyed by Revesed Death.
      If I used a Revesed Temperance to buy a $10 Hone(Voucher), it will add a Debt that said "$10 debt of Hone". If I draw that Debt card, it take away $1 and become "$9 debt of Hone". It is destroyed when the count reached $0.
    • Judgement: select 1 Joker, destroy 1 random non-selected Joker, +1 hand size
    • Wheel of fortune: 1 in 2 chance to add Broken effect; 1 in 4 chance to add Negative, Heterochromatic, or Lenticular effect to 1 selected Joker
      • Broken: one of the -30 chips, -10 mult, or [X0.75] mult. It has the same probability as the positve version
      • Heterochromatic: double numbers on the Joker. doesnt really double ALL numbers. A few examples:
        • "8s" in 8 Ball dont become "16s"
        • "(10, 8, 6, 4, 2)" in Even Steven dont become "(20, 16, 12, 8, 4)"
        • "4 cards" in Four Fingers dont become "8 cards"
      • Lenticular: trigger twice, as if you have two of that same Joker
warm dew
marble prism
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The "(one-off DNA)" is not apart of the description.
Words that are code themed are the description.

marble prism
warm dew
#

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