#Theoretical Biggest Score
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i had previously brought up a problem that you can generate infinite planet cards with perfect luck, if you emperor -> fool -> emperor infinitely
so you'd have to decide how you want to handle that
Yeah the way we are gonna do is
Everything that scales up infinitely will be a VARIABLE in the counting
such as x and y
and at the end
we'll just do a grath
with some of the values changed
that's a cool approach
Math lover here B)
The thing is that
We already have 2 variables
The amount of upgrades of the hand, and the amount of planet card used
If we get more it might get messy
kxra is the other person i know of who seriously wants to figure this out - their chosen approach is to find the average of that, balancing the payout of the emperor/fool combo with the odds of each step actually happening
i think both approaches are cool
too make it even harder you could upgrade cards with hiker, but its your choice if you even want to include that suffering in as well
at the very least that still has a limit
oh hi
just found out about this thread
i am gonna give yall a hint
my calculation involves increasing chips, but not with icecream
🤫
hikerman
lol
||very nice and important||
hiker is the only uncapped chip adder available right now, no?
there's also runner but that's probably weaker
wdym uncapped ?
so it probably cant be anything else lol
uncapped meaning you can keep adding chips indefinitely (until you reach the end of the game)
👀
all others are limited by how many cards you can play in one round (except for runner which i forgot about)
so actually it probably is runner because getting +10 per straight is stronger than getting +5 per hand using those specific cards
there's also blueprint and dusk to think about
i wonder if blueprint makes runner double stack or if it just copies the chips
oh yea hiker applies the point to the card then can be replaced later, while runner has to stay as a joker
yeah that too
try and not spread this 🤫
(200+(30x14)+(10x5x3)+(20x5x3))x(((20+(5x14))x((2x1.5)^15))x4x(1+(14x0.1))
13trillion 265billion 278million chips
what hand/ joker combo are you caclulating?
I feel like, with the fact that planet cards exist. Means if we assign literal perfect rng we can go to the moon
I estimated with perfect planet luck, assuming 2 shop rerolls each round, you can get 7x17 planets
blueprint, dusk, scary face, loyalty card, constellation
you can with emperor -> fool -> emperor and infinite luck
with polychrome glass cards
then the other emperor card be high priestess for random planet
so you have to decide how you want to handle that
so then, how do you get another emperor?
fool gives the emperor you just used
that is why i think of scary face cuz even tho joker activate after glass cards, chips are aight to be added last
So 119 planets. Which assuming your luck is even crazier, and every single one of those is a 5 of a kind, that gives you a starting chip of 3175, and starting multiplier of 367
why are we capping at 119?
why not flush house
^
why are we talking in HUNDREDS ?
is it a bit above expectation to be able to obtain so many planets after the first or second round? where does all the $ come from to be able to do that
Planet cards are free in shop joker
i think we should ignore planets becuase it just keeps going based on luck
i have no ide if someone is responding to my message...
perfect luck would be (emperor -> fool + high priestess) infinite times
probably some shenanigans with hermit and temperance
you still have to buy packs to reach the figure you mention tho?
i think we need to calculate if scary face is worth the slot
buying a pack every round is not unbelievable
Yeah buying a single one. And spending 9 on rerolls each turn is not impossible.
the second one has included a lvl 15 flush house, MB*
with joker luck for negatives and foils high value temprence helps cyclye thorugh shops an insane number of times
kxra said they'd handle the infinite emperor/fool luck with an average payout, multiplying the payout with the odds of hitting it at each step
azurii said they'd handle it by adding a variable like X to represent any number of planets you want
both i think are good approaches
If you have negative jokers. We can just theoretically have every single joker effect in the game we care for, and 4 polychrome jokers (to preserve stencil)
and we are going for theoretical, no?
lvl 15 flush house with scary face CHIPS: 200+(30x14)+(10x5x3)+(20x5x3)
well yeah but im justing talking about high temprance value
lvl 15 flush house without scary face CHIPS: 200+(30x14)+(10x5x3)
Yeah. Id say we should calculate theoretical, but also limit the things that have a chance of occuring that are worse than dream's speedrun odds
So all negative jokers, infinit planet cards etc are not allowed
why only calc one of them?
if unlocking ceres is possible on 2nd round
and getting telescope in first or second shop
obviously i get the whole infinite value thing, but at least calculate all non-inf and all non-dreamluck
there are 15 shops
but first one is impossible to randomly unlock/get ceres
so 14 possible ceres cards
that makes lvl 15 flush house
in first shop you have to get tarrot cards that allow you to unlock ceres in second run
rerolls
Ive personally gotten a level 12 deck
theoretical, remember?
there's also fool cards you can get to dupe ceres
So like, a level 15 being our rng locked limit is kinda overkill
Id say we can say level 20 is within a reasonable, but very lucky run
we need to state
how much insane rare rng are we gonna account for
how much of rng is able to be pulled of by a SEED mechanics
Getting enough tarot/spectral/ceres cards to have 5 glass aces with polychrome on them, is extremely rng heavy in the first place
i played a seeded run tan had a lot of wheels of fortune, and i never gotto upgrade my jokers, its like IMPOSSIBLE
flush house has better scaling and base math chips to mult
Ive gotten it once. And it was a polychrome on my egg :*(
so glass cards have a better amount of mult to multiply
Does flush houses chips or multiplier or both scale higher? (I dont have planet x unlocked on my desktop)
Ahhhhh so flush house is just simply hands down better
link?
how on earth do you handle ceremonial dagger
you dont becuase its almost useless
i mean for calculations if allowing all negatives
but that is without using any other jokers than blueprint and dusk
find the most expensive special edition joker to feed it every round while also building up eggs along the way to sacrifice
man
i dont understand this shi*
i just gave some calculation andi was afk from my spreadsheet and a guy just comes and creates a table
that creates multiple celled numbers, not just in the one the function is in
that guy only seen this
mine*
and he made this
lmfao
with just this
i told him that its possible to get 50 level hand as a joke
and he made all this
every single combinations of levels up to to 50 and all hands with using blueprint and dusk
does poly or glass trigger first?
glass
yeah
not really HMM
x2 x1.5 = x1.5 x2
(2x1.5)^15 = (1.5x2)^15
using blueprint and dusk
all 5 cards trigger 3 times
so 15 triggers of x2 and x1.5 mult
same with scary face
20chips x 15
btw last hand, 5face cards, blueprint, dusk, dusiness card goes hard
blueprint should be on buisness card instead of dusk, if you are doing it for the money
everything triggers 2 times so 10, basically 2 business cards, so 10 cash
everything triggers 3 times so 15, one business card, so 15/2=7.5
HUH
cool
it is blueprint compatible
thought i played a game with that exact scenario, blueprint and buisness card, but wasnt 100% sure so just said 95%
maximal chips before beating boss, and minimal chips for beating the boss
all cards must be worth 10 chips
no jokers used
in middle its a level of hand.
its only a BASE HAND MATH
no card chips added
actually wait imnot done with that
wdym hand multiplier
those are only 5 kinds of HANDS
the mult you earn from from the polycrome glass is the hand mult
it might make more sense to call it card mult
need to add chips
from the cards themselves and joker chips
now ill just add more hands
now i just need to add each scaling numbers
i think i got it
a link to a math, taken down for a while cuz it was leaking personal information*
this is what it took me
using google as a calculator?
yeah
pretty organized and looks good imo
also i had help from people of spreadsheet discord, they were teaching me how to do all kinds of functions and mechanics with google sheets
the explanation cells are long tho 💀
you have to download it to be able to change chips
@empty oar check out my calculator for a set jokers scenario
you have to download it, open google spreadsheets, create new blank sheet and upload it there
Theoretical Biggest Score
does it look good? the math ?
lmao
Oh u did something to calculate it
I'm searching for the biggest THEORETICAL possible score (any infitely scaling value will be a variable in the final function)
a poly flush house , dusk, blueprint, loyalty card, constellation : things to consider: any negative joker can enhance the build: ideally blackboard, stencil, or scholar for 3 poly glass aces or Fibonacci on poly glass aces and 8s , steel cards will add some benefit, however the biggest value comes from hand level beacuase that is then multiplied by 14348907 which is the value for the poly glass triggers
if you have scholar or anything that affects specific cards, the mult gets added between some of the poly-glass procs
so like +4 x3 +4 x3 in that order
so it wouldn't be a clean x14348907
yeah im just saying the prinicple there end up being alot of small things that can change
putting the aces first so the multi procs earlier in the chain is better in the case of addition
Basically rn my idea is just
Get as many jokers as you can
all negative
as long as they help
then keep 5 jokers with 1.5 mult
blueprint dusk
yeah but its not really feasablie to get anymotre than one or two negatives in a run
Ik, but here we are talking PURE THEORY
the theoretical are only fun if you can use it for actual runs
becuase you could just sayt infinite hand level
ik
That's a variable
in the function
Same for the number of planet cards used
for the card that adds mult for planet cards
you could just say every joker in the game but that is never going to happen in the demo
Hehe
In a world where an infinite amount of people play for an infinite period of time
It will happen
That's called theory
Here I'm just trying to figure out a cap
But maybe
There is a way it's simply...
Impossible
The amount of seeds is.
Limited
Still a lot
But we are talking ASTRONOMICAL ODDS
THINGS THAT MAYBE COULD'T HAPPEN OVER MULTIPLE DEATH OF UNIVERSES
Maybe there is simply
Not a seed for that perfect game
with the limited amount of rounds and variables i personally dont think you can do it
i think max jokers at 7 or 8 is reasonable and hand level 20
you can also have seeds less than 8 characters
True
so lets count a blank character
including an empty seed
you can't put spaces between them
2.5961484e+33
it'd be 36^8 + 36^7 + 36^6, etc
You technically can
try it
It just shows up differently
For exemple
UHI OP is the same thing as U HIOP
Cuz the game will just make it UHIOP
With the blank at the end
Cuz it compresses
Anyways
With odds as big as what we are talking about
it may not be enough seeds
I don't think it's enough at all
Unless
but then those are the same seed, so counting those as separate doesn't work
also you got the base and the power mixed up. it's 36^8 not 8^36
Oups
2.5961484e+33
Nope
3.5124795e+12
Yes
Around this
We keep a reasonable margin we going fast for now
yall trying to calculate possible seed count ?
one of us is trying
fr
i think there are 29017130480 possible seed combinations
1+36+36^2+36^3+36^4+36^5+36^6+36^7+36^8
with that equation i got 2,801,713,047,669 seeds
yeah i think their calculator goes to 10 digits lol
2e+12 has 13 digits
i couldnt find a calculator that went big enough, so i just grabbed numbers for 36^8, 36^7, and everything else then added them manually
so chance we get a god seed is one in ?
wait im only off by a single digit so ig i forgot a 1 somewhere
manually on digital paper
For ideal seeds you need an 8 ball in the first shop a blue print in the second , and a multi in the third shop poly Crome by ante 3
Or something similar
what is the final scenario supposed look that would give the BIGGEST score ?
like what jokers
planet cards
tarrots used
all of the jokers, whatever the max planets is ig, infinite tarots
a poly flush house , dusk, blueprint, loyalty card, constellation : things to consider: any negative joker can enhance the build: ideally blackboard, stencil, or scholar for 3 poly glass aces or Fibonacci on poly glass aces and 8s , steel cards will add some benefit, however the biggest value comes from hand level beacuase that is then multiplied by 14348907 which is the value for the poly glass triggers
plus any negative shenanigins
also permabuffs like hiker
yeah
however its very negligable in comparison to multipliers and hand level for pratical runs
and ultimatly an abritray variable
when you dont have infinite luck with negatives, planets, and tarots, then chip value plays a non-zero part
id use scary face
id use ice cream
yeah i think is worse
+20chips x 15 lol
scary face with blueprint dusk triggers several times and works with flush house, where scholar benefits 5oak most
20 x 15 is 300 which is less than double of a level 4 flush house base ships so in a 5 joker hand blackboard is better
is blueprint compatible with blueprint?
certainly it helps alot
can only get 1 of each joker in the demo
brain fart
does scholars mult activate after glass cards ?
is blueprint compatible with ice cream?
i don't remember
write that on a list of things to test
is there ANY joker that adds mult before glass cards ?
anyone know?
unrelated question tbh
fair nuf
theoretically best hand would be like A A A 10 10 all glass poly flush, right?
depends on jokers
3 aces for sure
why not sure on 10s?
bus stop
ooh
if you have Fibonacci and even steven 8s are better
have you heard of a term, joker activate after glass cards ?
i forgot about fibonacci
scary face was a good idea but the 300 chips vs high level flush house argument makes sense
there are still jokers that multiply
if it does provide more than double it is not worth to sac a non negative slot
jokers that affect individual cards activate between glass/poly procs
mainly becuase we have no chip mults
i just don't know if a single card goes mult -> Xmult or Xmult -> mult
that is why i told dev to make jokers with chips mult
Xmult = chip mult
i think hes gonna do it
multiplying 3 numbers is the same no matter which order
he sayd that it gives more flexibility and thinking in what order you want jokers to be lol
there isn't any yet though, so it's not part of the current discussion
i think it sort of ruins the idea of chips
and indirectlty devalues all the other jokers the favor mult
unless its like a legendary or somthing
infinite combos really do mess with the whole discussion huh
cuz like, it's possible for dusk to not be the best blueprint
whats the one that gets better each planet used
constellation
does a seed where EVERY single shop has spectral pack matter to this ?
the reason dusk is the best is because you can get polychrome glass cards, which are x3 mult every time they're triggered
blueprint dusk means another 243 Xmult
there's a point where enough planets makes double const better
idk what the point is exactly
but
it exists
i dont think the expolration of the but what if we go infinite argument is reasonable
i suppose it would be around the area of a 243x+ constellation since that's what you're removing by moving it off dusk
which means at least 2420 planets
good luck lol
which, while practically impossible, is a non-zero chance and thus is theoretically possible
ima try and play catian kings seed
still saying infinty is no fun
yes i agree
im just mentioning that how it's handled should be solved at the start, not at the end
because the way it's handled can play a factor in the rest of the decision making
i think you need a good reason to pick any particular number
picking a number arbitrarily doesnt help
what one run was able to accomplish shouldnt dictate what the theoretical biggest should use
yeah but highest actual is a good metric
how do you know if that's the highest actual?
i found out about a mechanic, when you buy both jokers in first shop and than buy overstock woucher, then the shop refreshes and it will offer jokers that WOULD appear in second shop
yes that also happens with rerolls
unless you want to do reasonable theoratical claulation based on avegare ideal luck
everything offered in the shop is on a single line and every new item in the shop just goes one further down that line
what are the odds of getting two specific tarots from emperor
if you're looking for exactly 2 then 2/420 or 1/210
you can't get emperor from emperor and i've never seen it give duplicates so
actually ig exactly 2 isn't needed
now that i think about it, you only need fool consistently
if my wheel of fortune didnt work like 10 times in seeded run than its impossible to activate it ?
yes and no you need to identify what rng value it uses then advances it one by one
but without advancing it it doesn't change the outcome its determined by seed and not when you activate it
you cant get duplicate tarot cards in general. If you have a tarot card and its suposed to show up in a shop it will skip that tarot and move onto the next one
exactly
so if you hold temperance (give money equal to sell value joker) to let egg increase in value, it might just be better to sell it
that changes things for my own play lol
since holding it means you cant get another
unless fool
you need to use a card to create a copy with fool
tarrot cards in pack or shop change
when id getpack first, i get temperance, but if i refresh whop i get temperance and than in pack i get wheel of fortune(which never triggers)
you do it with superpostion tarotmancer and 8 ball but this is irellevant to the over disccusion imo
oh im not sure what advances wheel rng
if i get temperance first from pack and than refresh shop than i get wheel of fortune in shop
or it might be like glass breaks and fixed on start of seed
its crazy
read the dlb doc
are some +mult jokers better or 5polychrome glass cards ?
?
why is this an either/or question?
the fice poly crome glass
yeah x243 is incredible
addtion vs multiplcation
i think weneed a seed where we could do flush house in second round
get telescope
consistently level up flush house
get polychrome on card
make it glass
copy with blueprint,dna or death
have tarrot card that ranks up 2 cards
use it at the end
you lose out on massive amount of value focusing on flsuh house with telescope
becuase other hands become most played if you are using 8 ball which is the only thing that allows for enough economy and ultilty
dna also is not the best without hanged man becuase it leads to to much deck bloat sorta
Its pretty damn good. Ive used it with the one that gives you extra hands but 0 discards, and the card which plays every card, in order to get 395 dollars in the bank at 1 time. (with REALLY nice hermit/temperance luck)
Could get up to like 50 dollars per round just from face cards. That was also the run where I managed to get like a 4x multiplier on my constellation, on a rerun of that seed
I think we had the discussion earlier that blueprint should copy business card for 4 procs vs 3 procs for and average of 20$ a hand of face cards
To initiate some high score seekers
alrighty
Does steel cards activate before or after regular cards.
After
Steel card goes before jokers and after cards so if you are using glass dusk strat its prettt much useless
I mean everything counts when going for max
WUTINUCI this seed might be pretty good? mess around a little bit if youd like
imo unless you have poly and 8 ball/dna by the end of second ante it shouldnt be considered
with those you can make a good run
and you have to able to find blue print and dusk in the joker rotatation
cheats im havin fun
Well max money, is emperor->hermit+emperor->hermit+emperor ad infinitem. So theoretically you can have infinite money
emperor cant give emperor
it can give fool, which gives the tarot card last used
which coincidentaly is emperor
so in that sense the infinite cycles is possible, but in reality there just arent enough seeds
sometimes there's a quirk of seeding that accidentally ties some RNG together to create a real pattern where it would otherwise be random
some of minecraft's seeds create repeating terrain
in the first combat of Slay the Spire, if the enemy is not a cultist, your next ? room is guaranteed to be an event
so an infinite combo could be possible
good luck finding it tho
lol
We dont REALLY need an infinite cycle. What we really need is to get around 50 cash, and just have some decent temperance/hermit luck to make around 20-30 cash a round, letting you get a TON of cards
infinite money=infinite rerolls=infinite level poker hand=infinite score
but yeah for getting a score in the trillions you definitly dont need that much
I think ignoring hand level and just finding optimal joker combo is the important bit
then you have to ask about constellation
What’s the highest someone has got in the demo then?
And the highest hand level achieved so far
i remember a screenshot from drspectred getting high card to level 47, if im not mistaken
So I think its safe to assume highest hand (reasonable) is 50, and constallation probably like x7
Assuming you can snag 10 other planet cards that arent your main
you do run into the issue of flush house being your most played hand is required for that to work and that means you cant farm tarots with 8 ball or superpostion etc
there's only 15 shops in a run, which only accounts for 30% of the level 50 hand
drspectred's method (oversimplified) values econ and tarot generation a ton in order to find the rest
i would imagine he used reroll glitch
you can get an average of 5 planets a shop with it
oh, maybe
Blueprint, Dusk, Blackboard, Loyalty card, Constellation, All poly
if we are talking about negatives there is alot more to be calculated
Counting negatives makes life far more difficult, but we CAN do it
And if we do, its worth it to only have 4 polychrome cards, just so we can use sketch
We can fairly easily get (1.
5^4)(3^15)(2^2)(4)(5)(whatever chipd we are calculating from the hand+750)(whatever multiplier we get from hand)
Assuming just a 25 level flush house... the chips are actually a lil lower from ace synergy
But you could get a pretty easy 130 base multiplier, and 1000 base.chips
Or 7.17 x 10^16
So 70 trillion. I think? Maybe thats 700 trillion
But theres a decent bit more precise you can get
Oh wow
I think all of my math is solid though. (Its assuming a x5 constellation)
And rushed math
And that is a LOW estimate. Without wanting to do the complex math required to see how multipliers effect things in between each glass/poly trigger
Im still doing the math everyday and have to restart
Cuz each time something new comes
lol rip
What are all the factors you are currently planning for?
Every
Single one
If something can scale infinitely
Than just add it as a variable in the final function
jesus
Alright so the possibility of infinite money means that we can get all the jokers in one round if we are lucky enough, so that means we need to calculate the entire set of jokers and glass cards as well with the best hand (flush house) along with the theoretical max amount of planet cards you can get (technically infinite) but we dont know if there is a bit limit on this game.
Using Cheats i've discovered that it also uses Xe+Y calculations within the game as well.
So the theorectical limit is the mathmatically the max number that using that method can use.
I know that cheats are frowned upon but this could be nessacary in order to find the number limit in balatro.
Well, using cheats i've found something, at a certain point the score will just turn Inf
i have no idea how to read this however so far ive got this for the teoretical biggest score using only 5 jokers
negatives: scholar
polychromes: dusk, blackboard, blueprint, joker stencil
(in that order)
play a all glass card flush house on your last hand, making sure your resulting hand leftover is all clubs/spades
with no planet cards it should be
350 chips * 69984 mult
it could probably be hire with bus or egg and dagger to stack a huge mult but those would take time to get but
ik people have gotten into the trillions but with that setup it hits 24,494,400
usually any number is considered inf at about septillions or sextillions, to save space
we can agree that it is at least 7
sure
Lua used 64 bit float, so the max is 1.79e308. Sextillions is 1e21.
I dont think 1e100 can even fit on a screen.
isnt that a googl
Yea
To be fair, with not terrible luck, they couldve had aces instead of nines, allowing them to use odd todd/the ace joker, as well has having loyalty card, giving them an additional like 10x score in total
I feel like the more interesting number to me is a "within reason" demo score
Like if we just do 5 jokers. Assume like a level 10-15 Planet score, constellation around 5
Yeah so a "Reasonable" cap is around 120 Trillion, we're approaching it pretty fast
yknow
I've been kind of wondering about certain things
namely
what are all of the possible factors you could try
Technically the white wale bug is reasonable so wouldn’t all this just go out the window if you get double dusk and blueprint?
is polychrome card required for seeded wr if you have 2 dusk or 2 blueprint from white whale bug?
You go from x27 mult a crd to x64 mult with that
2 times 2 times 2 for the first blueprint dusk
Then three more 2s for the second blueprint dusk
2^6 = 64
each extra blueprint/ dusk would only be a extra trigger
There’s still the original trigger
no blueprint and dusk= 2x,3x if poly
Wait did I forget original trigger on polyglass
Yeah and you asked if double blueprint double dusk just glass
Oh so it would be 2^5
double blueprint and dusk or blueprint and dubble dusk=2x2x2x2, 3x3x3x3 if poly
Huh
2^4
i thought either double blueprint or double dusk
didnt think you meant both at the same time
then it would be ^5
yes
saw it in the previous playtest from a video if i correctly remember
is there a seed which can consistently get the white whale to appear?(and contains polychrome from aura)
I only know of two and neither
Plus mine got white whale so early no chance of dusk
white whale on ante 5 seems like its prefered over earlier ante's
Does anyone know the bug even works though?
in theory it's getting patched anyway so i don't think it makes sense to calculate with 5 dusks in mind
that said, 5 dusks with glass poly cards and nothing else is a x205 trillion Xmult
Theoretically you should just get 6372 negative dusks smhmhm
I love thé “i don’t think it makes sense to calculate this” immediately calculates it
i did only part of the calculation
if your run doesnt end with 24 hours of animations, you arent even trying
should been "than you are doing something wrong"
😂
soooooooo
(sending a message to join the thread)
for the sake of what I wanted to try
first off, a lvl 20 flush house hand
cards are 3 glass polychrome aces, & 2 glass polychrome 10s
remaining cards in hand are all black suits
now, what I want to ask first is
what are yall’s opinions on negative jokers being used for this recipe i’m tryna cook up
Well obvs yeah
Also it doesn’t have to be set on 10s for the second card
If you have odd Todd do 9s, fib do 8s
okay so
make that instead 3 glass poly aces, and 2 glass poly 8s
the jokers in mind
negative jokers
blueprint
dusk
Droll
Zany
Even Steven
Odd Todd
Fibonacci
Scholar
Droll and zany ain’t doing shit
Odd Todd would be better than those, but also scholar
And then all the xmult
those are gonna be polychrome ones
which, you already know
Stencil
Blackboard
Loyalty Card
You forgot the best one
:ogey:
whar
Constellation
Just go for 5x
eh good point
That’s a pretty reasonable realistic upper limit
so
Assuming you’re blueballing with burglar, you could probs get it near 7/8
Cause high priestess/fool op
polychrome jokers
Blackboard
Stencil
Loyalty Card
Constellation(set to 5x)
so
what do you think
What do you mean what do I think? I literally told you
I mean if it’s theoretical you can make every blue ball give you high preiestess and fool and go into double digits
oh
which uh
how many do you think per round could be done
(without any blind skips)
Handy + bluegler is 11 hands
And with a gold seal that is very achievable
For the first ante you probs want high priest + hermit then get the extra consumable for ante 2 and strat getting high priest + fool
With each high priest giving a ceres
cool graph!
straight, straight flush and 5oak are the one of the best trio/couple i see
Flush house though
neat to know that at 22 planet cards, straight is better than straight flush
the straight flush planet on the chart is inaccurate
it's +4 mult +40 chips
got buffed when straight did
yeah, i took the numbers from the wiki
will update soon enough
I dont think this is right
well nevermind im dumn
*dumb
my brain disregarded quadratic
straight > 5oak if 26 or more planets. interesting
also interesting that straight flush > flush house at 92+ planets
There is about 3 trillion seeds. I've done the math.
The sum of all powers of 36 from 36^0 to 36^8.
That's almost 3 trillion seeds.
Have you considered 8 ball + Blueprint? Maybe with a Ouija of 8s?
You could cycle through the Tarot cards faster that way.
8 ball + blueprint is the only consideration
If you can just get a talisman right away then death right after that’s a lot easier
Both need a spectral
But this way you also only need 2 lucky rather than like 8
Try this:
Constellation, Astronomer, Blueprint, DNA, Dusk, 8 ball, (Fibonacci, Even Steven, Ride the Bus, are all optional), Blackboard, Loyalty, & Stencil all at once.
That should drive the luck factor through the roof.
You'll need a lot of money makers.
You forgot like 1 of the most important jokers
Which one?
Also DNA isn’t needed if you have blueball
Burglar
Fair enough, but you'd need to draw the right card in your first hand.
- that’s not an issue with seeded runs
- no you don’t cause you’ll get more than enough death to not need DNA
you can manipulate exactly what cards you draw
Point taken.
Have you used the seed search for this before?
@modern lily should be able to help.
I mean this entire thread is more based off a perfect seed that doesn’t exist
Or a modded seed
Where you can manip tarot pills, planet pulls, every lucky, aura, talisman, jokers, and everything else
There are 2,901,713,047,669 seeds to look through. It may be possible.
Def not
What are the odds of only having ceres for the first like 100 planets and only high priest and fool for the first like 100 aswell
And that’s just 2 of the rng strings
And after you get the jokers you need, every shop would need to be ceres/high priest with a ceres in the high priest
Or fool high priest with a ceres on both
And with the amount of money from every lucky would mean you go through so many rerolls
Those chances are extremely low, yes. You can hold on to Planets/Tarots to manipulate the RNG.
Theoretical doesn’t manip the rng
It has the perfect seed that doesn’t need manip
Also not to mention the 41 negative jokers 
And so many other things I missed
Unironically hiker right away woukd get +150 chips in a gold sealed card
Ish
And then this all goes out the window if we allow the white whale bug
I'm just here to see what the highest possible score could be.
White Whale Bug? WTF is that?
Duplicate jokers
A secind dusk and blueprint would just shatter everything
Not to mention double blueprint 8 ball now giving 3 tarots
Is it possible in the current demo? If so, how does one pull this off?
Yes it’s possible, no one knows how it works
Not even lovalrhunk
Even copying seeded runs where it has happened doesn’t have 100% certainty if it happening again lol
Then, what seed was it on?
How was it done?
It’s been done a few times
HOW?
Again, No one knows
.
What was done before triggering it?
I've discovered a glitch in Bejeweled Twist that allows 64 gems of one color to be on the board without using CheatEngine/HexEditor and even I don't know the exact reason why it works; however, I just went with it.
So, is it random?
My theory is it’s like gen 1 Pokémon where 100% accurate moves have a 1/256 chance to miss
(This is definitely wrong)
100% accuracy means it doesn't miss by definition.
I'm not interested in how it works. I'm interested in how to get it to work.
No one knows how that works
I'm not surprised.
I’m gonna write a bot that just replies “no one knows how it works” to every message ever sent 
By anyone
how's ur bot work
no one knows how it works
What's the difference between how something works and how to get something to work? To me, there is a difference.
heres how you get it to work. you play the game and sometimes it happens
there was a malf stream where thunk was able to replicate the issue by playing through the game just like malf did
that's the extent of the knowledge about getting it to work
same cards played and everything, yeah?
yep
That's what I was looking for.
i figured. only said something now because i'm multitasking :3
I wasn't interested in "what's under the hood." I was interested in "where are the keys?"
🔑
{sarcastic laughter} Very funny.
studio laugh track
i do not have the stream/clip link saved unfortunately
i don't even remember when it happened
thunk is the only person i can think of that might have one
unless you do some digging
Could I reach out to thunk and get it that way or would that be a big 👎?
i don't think they respond to pings often but no one's been told off for it yet, so give it a shot
@empty oar, do you know how malf pulled of this "White Whale Bug?"
you could also DM him
thunk's DMs are closed
and related to seed searching — even with that you’re not going to find a seed that has absolutely everything possible
oh
I try not to respond to pings in general - not something I want to incentivize unless its clearly warranted
sorry!
That's okay. I'll keep it brief: do you have a link to malf pulling off this "White Whale Bug?"
we were discussing ways to replicate the bug, and that was the first time it's been replicable
I've seen bugs in action before, some that are too interesting to let slip; heck, I'm working on a fan game that takes some bugs from other games and turned them into features.
Perhaps you could also implement a way to turn this bug into a feature by adding in some kind of on/off switch (but not make it easy to access)?
There will be jokers in the full game that allow you to have multiple copies of a joker
That works for me.
I was unaware of that.
Localthunk, maybe you could add in a way to reroll packs? It could cost in-game money to do it.
is the theoretical biggest score now being counted for full game release?
guess we gotta add a bunch more negatives
i mean there's already a way to go infinite in demo
the blank probably just comes from an error in the save then
It would process but the value would look blank
wack
No it was a crash before, there's a check for inf/nil now I think
And then reloading the game would cause all time high score to reset
I'd like to show scientific notation for the super high scores
that makes a lot of sense with the behavior I observed
is there an endless mode confirmed for full game?
Because after a few 0s it's impossible to read
There is an endless mode
But I think it's getting a scaling rework too
oh boy, i hope throwback makes a comeback. infinite scaling instantly
So it'll ramp up scaling faster than you possibly could after a while
That way max ante/round will be meaningful
And less of a patience test
infinite scaling will be found
i will simply have too much patience
the so-called "endless mode" will have it's end exposed
this is a promise
sounds like a great idea
you could do scientific notation or the whole thing that idle games/clicker games do where they go through the alphabet
probably scientific notation then hover to see exact value would be the best solution
So with glitch abuse and save editing I was able to show that a 1.1080616696×10⁵² is possible
That includes white whale and hand duplication x4, and lvl 20 high card (which is what the game counts it as)
96,463,808,185,085,568 (96 quadrillion) was my score with only white whale and lvl 20 flush house
In this video, I showcase runs that display how far the Balatro Demo's highest score can go with the use of glitches.
Songs Used:
HOME - 4
HOME - 17
Extra Notes:
These runs aren't intended to be perfect but to display the ballpark of the scores that are possible with these glitches. Having more jokers, higher hand levels, and more joker editio...
I dont think I would consider this in the theoretical high core category, as it is far to reliant on bugs/glitches/cheats, and at that point, the infinite scaling of hand levels would ALSO be considered possible
yeah, this is more for glitched runs; up to people’s interpretations how they should be counted
Theoretically there is a bug we don’t know about yet that allows for infinite hiker stacks 
So it’s infinite!!
also infinite hand duplication
The video uses 4x, but today I was able to get a 5x hand duplication glitch
Try Aces and 10s with Scholar.
It’s high card no matter what with dupes so why not all 5 aces 🤷 (unless I’m missing something)
might be referring to the run without hand dupe though
Nope. Either one.
It's actually chip count and additional multipliers.
With quad Dusk (Blueprint + Dusk, both WW'd), that's +500 chips.
