#Can yall do me a favour and tell me how

1 messages · Page 1 of 1 (latest)

mystic field
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🧵

shadow latch
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||the numbers beneath the ranks are how many of each rank, the numbers to the right of the suits are how many of each suit, with the effective number in parentheses thanks to smear, and the grid shows how many of each individual card. we also have 0 stones left in the draw pile||

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spoilered to encourage less bias

brisk stratus
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||yeah basically what you said, grid shows "base" suits/ranks and effective numbers total everything together||

mystic field
shadow latch
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||how many are left in the draw pile? not sure i understand the question||

mystic field
shadow latch
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ah

mystic field
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I can label it to help but if I label it that means something may not have been effectively communicated elsewhere

brisk stratus
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considering it shows up when you hover over your deck i think its pretty clear that it's what is left in your deck

mystic field
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||Same with blue numbers - I almost wonder if that needs a disclaimer/legend at the bottom of the UI||

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||Like 'Effective total due to card abilities, Jokers, and Blind effects||

shadow latch
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||maybe a simple "[X joker] in play" would suffice, as well as draw attention to which joker(s) are causing it||

mystic field
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Because it could be due to a Joker, or a wild card, or maybe a challenge run condition, or a Blind ability, or some other thing that hasn't been added to the game yet

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I asked this a while ago about the normal deck view screen and it seemed like not many people understood that the blue numbers represented this 'modified' tally of your suits with abilities and debuffs applied

brisk stratus
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yea some generic catch-all would work, I think it helps that if someone is using this display a lot they will see it before and after it has effective numbers

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so like the first time they use it it probably wont have any effective totals

mystic field
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That is true, good point

fervent charm
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I think this works pretty well. People who use the system will notice that it will change when they pick up Jokers in the blue numbers. Looks good! 🙂

glacial fern
grim current
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||I find the blue numbers confusing but this is surprisingly legible after giving yourself a moment to ingest it. X axis is number of each rank, Y axis is number of each suit, the "1"s represent how many of each suit/rank combo remain in the deck.

for disambiguation as to what is demonstrated here you could put "remaining in deck" in the top left if you are really concerned about people thinking this tally includes discards||

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||I found the blue numbers confusing in the existing deck screen until someone explained what "effective" meant in the context of the game fwiw - maybe I just don't blue number good||

mystic field
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Blue number is bad everywhere yeah

lost stone
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my thoughts (in spoiler, didn't read other spoilers)
||seems pretty clear to me. i recognize "blue" from the wild "effective" display but might've not recognized it if I didn't. I'm also curious if it would have a special graphic for smeared jokers

also 'stones 0' looks just confusing and should be hidden if you don't have any. Although I'm not sure how it would look if you had a stone card that was 'secretly' another card below (the fact that stone can turn back into a 'normal' card if you try to boost it is weird to me, but if that's how it works, it feels like this UI should maybe show the original cards the stones were somehow)||

mystic field
meager geode
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||I interpret it like this: The white number is how many different kinds of cards are left in the deck to draw, the blue number is the total cards in the deck with that suit? The smeared joker kinda messes it up a little, but I guess it would make sense with the decision making of a player. Maybe if you could add a hover info? Like when you hover over it it explains it?||

brisk stratus
mystic field
lost stone
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||and yes it's clear that it's the draw pile and not the whole deck||

meager geode
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||I think you can make it even bigger, because you probably don't need to see what you have on the table at the moment. Or maybe clicking the deck opens the window and then is closed whenever a card is played? Bigger window means more room for info?||

brisk stratus
mystic field
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There will be a more detailed view when you click it

glacial fern
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||souldnt the blue actually be the main info? Because this window seems to be for probability guesses, in those what matter is the blue number not the white one?||

mystic field
meager geode
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Understood, makes sense to have a quick hover as well as the bigger clicking option.

brisk stratus
brisk stratus
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sweeeeeet, tyvm for doing so much post-launch care for a demo. not common haha

grim current
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please bind to like r1 on controller thank you thunk

solemn geode
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||I like this display, It is very helpful to see what cards are left to draw (especially by suit). My main concerns are cards of special editions or enhancements, and using this feature to figure out what face down cards were dealt by blinds like the wheel. I can also understand not doing the upgraded cards to keep the display simple.||

mystic field
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It's like working with a super concentrated focus group

mystic field
mystic field
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I don't know how often this thing would be used for more than just 'do I have any 8s left?'

brisk stratus
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i can definitely see situations where im thinking "is my polychrome 10 still in there, or did I already get rid of it?"

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but it doesnt need to be as readily available on hover

meager geode
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exactly what luke said

mystic field
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That scenario feels like a 1% scenario

brisk stratus
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for sure

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which is why its fine to relegate to the bigger menu rather than cluttering the hover which overcomplicates the 99% of scenarios

mystic field
meager geode
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In my opinion that'd be a quality of life change for this specific scenario

brisk stratus
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i think the blue numbers are the reverse issue, since if you are being effected by something like smeared joker, thats the most relevant info

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i dont really care that much about specifically how many diamonds I have left if what I need is reds

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ofc in the case of the smeared joker you can easily just calculate it yourself, but that wont always be the case

grim current
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all the "effective" information can be inferred by the player though. you're reducing one step of brain calculation but you're not presenting unknown or quasi-unknown information through it. if you have a smeared joker you should know you need to look at diamonds and hearts. showing me a blue number doesn't tell me anything that isn't actively on the screen

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that's contrary to showing cards remaining - which likely is giving you information you don't know or can't reasonably infer

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(without having counted cards)

brisk stratus
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yes it can be inferred by the player, but that is only trivial for something like smeared joker

brisk stratus
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the player can also infer whats left in their deck, but it's non-trivial

grim current
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you can't infer what's in your deck from what is on the screen. you can infer impact of jokers on your deck at least

meager geode
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Should the wild cards be a seperate thing like the stones?

brisk stratus
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again that only works for jokers which arent the only case that require effective numbers

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i also think effective numbers will speed up the use of the hover tooptip significantly

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if what I want is reds, I can check the effective number showing me reds. Instead of having to check both the number of hearts and diamonds and adding them (or more complicated thinking for more complicated scenarios)

mystic field
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So sounds like to hone this in:

  • Label what Blue means (Total considering Jokers, Wild Cards and Boss Blind effects)
  • Label Stone at top left only when there is a stone card in your entire deck
  • ?s when face down cards are in hand/discarded with explanation
  • Clickable deck that shows your entire draw pile with same info as deck view
brisk stratus
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yea sounds perfect to me

meager geode
mystic field
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BTW I am still not sold on this idea - from my testing it is a pretty big change and does slow the game down

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But more testing will determine

brisk stratus
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to an extent I think you are opening a pandoras box lol. once its designed and implemented (even on an experimental, temporary basis) you can't exactly undesign it and the people who want it will want it even more knowing it's right there but just disabled

grim current
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I think in concept it detracts and will slow gameplay down but look forward to setting aside bias and testing with it

meager geode
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This will simplify what I'm doing basically every round, which is looking at my deck in the run info and calculating on my own which cards I should still have

grim current
meager geode
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20-30 minutes which I guess is long...

glacial fern
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What about showing percentages of drawing chances instead of number of cards? Wouldnt it help not slowing too much? Or would it makes to hardcore or else?

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But then its possible the player just check it every time

mystic field
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Most people I have watched don't seem to care about this at all, there are some people that (I think) have played a lot of deck builders that view this as a necessary QOL feature but I never even thought about it during the entire development phase. So this is me kind of capitulating for that QOL knowing that the fun part of the game wasn't designed around knowing exactly what you have left

shadow latch
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if the current layout is too much, i think you could reduce the draw peek to just the numbers/suits and remove the grid and it'd still be effective, perhaps even to card-counters if they adapt

meager geode
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What about a hover just showing everything in one go and simplyfing it tonnes?

brisk stratus
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nah it basically has to have knowledge parity to card counting or it wont really do what its trying to do

grim current
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just mouse over to show the entire deck it'll be terrible

glacial fern
brisk stratus
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hovering the deck should flash every single card in the middle of the screen for ~20ms each

shadow latch
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like you're flipping through the cards quickly

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lol

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"did you see your card?"

glacial fern
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Are you trying to trigger epilepsies

brisk stratus
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balatro flipbook

mystic field
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I almost feel like this feature is akin to a competitive FPS game adding auto-aim for accessibility - it almost goes against the core reason I find the game fun

brisk stratus
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it's not auto-aim - its wall hacking

mystic field
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But it's still an issue that comes up so much I need to at least try and address it

grim current
brisk stratus
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basically letting you see through walls lol

grim current
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goes towards the ethos of "let people play how they want so long as it doesn't harm others"

brisk stratus
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making info that should be divined, readily available

mystic field
grim current
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but it will fundamentally alter "high" level play - as viewing deck and making calculations becomes required and both increases friction and lowers the skill cap ultimately

mystic field
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That old quote about players optimizing the fun out of a game

shadow latch
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there are certain expressions of skill that should be excluded

grim current
meager geode
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What about giving a player the balatro flipbook as in hovering over shows you 5 cards in the deck and while you click they get "moved" and you can cycle through the entire thing in 30 clicks

shadow latch
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you could consider it a skill to calculate the entire hand payout without the popup on the left

mystic field
shadow latch
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heck you could even consider it skill to only ever show the hand chips/mult on the main menu screen for the player to memorize - that takes tons of skill!!

grim current
brisk stratus
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computer... calculate the best shop buys monkaHmm

grim current
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just make balatro $5 and when you click play it says YOU WON on the screen with a joker telling me this

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feel good game of the year

shadow latch
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i don't consider card-counting a skill that should matter in this game

grim current
mystic field
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Basically if I could be there with every player and tell them 'Don't count cards, its not fun and you don't need to' I would

brisk stratus
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ive definitely hand done math for a play before but it was math about how it would score - not chance to draw a specific card

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and only when it was easy to calc anyway bcuz im not looking to do extra calculations in my time

mystic field
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BTW there is a way to tell how much a hand is worth with 100% accuracy

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Play button

grim current
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Madge no i need to know in advance with perfect information every time

glacial fern
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You could put the feature as an option/ chip effect that is called "Noob number crunch" to discourage people to use it

mystic field
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And me arguing that they aren't issues is unproductive, because they really are. I just didn't notice because of how I chose to play my own game

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So an example of a solution is to move the information horizon by, say, treating the deck as a probability you will draw each card

brisk stratus
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asking balatro to pre-calc your score is like asking to check the stockfish evaluation of a chess move before you do it lol

grim current
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I feel like you're knee deep in theory and I'm just sitting here like "if you were playing with a deck you would have no ability to garner this information"

floral orchid
grim current
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if this is an analogue to a card game, and i recognize that there's a ton of reasons it isn't, but if it is - the rules probably wouldn't say "hey, you know what, you can look at your deck in the middle of a round"

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and in fact the rules right now do not let you do that

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you can know where your deck started, if you've been paying attention you know where your deck is, but you can't pick it up, riffle through, and know what remains

floral orchid
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Which I mean I can’t but that is just a counter example.

grim current
glacial fern
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There are card games that allow this

grim current
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i'm in danger

floral orchid
grim current
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oh my god i looked it up you can look at an opponent's graveyard too

floral orchid
mystic field
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This isn't about the people that hadn't noticed the card-counting issue before. For those that did notice the information horizon issue, there is very clearly a problem and the solution is either

  • give them the information, which wastes their time compared to how I want the game to be played
  • Don't give them the information, which also either wastes their time or turns them away from the game
steep rampart
shadow latch
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i'm on a train of thought here:
players (including me) want this functionality because they want control, and they want control because they don't want to lose. since this is a roguelike, when you lose, you start over, you don't keep anything. i find roguelikes fun because they present me a unique experience every time, not because of how many times i'm going to lose. maybe losing in this game just isn't fun, at least for some players?

grim current
mystic field
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I know that people are saying 'I want to know', that is what I wish I could stop. If people didn't want to know they wouldn't have an issue

grim current
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also roguelikes are meant to be lost! a lot!

lost stone
brisk stratus
steep rampart
shadow latch
shadow latch
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no..?

brisk stratus
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yeah unlocks are a common form of metaprogression in roguelites

shadow latch
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that's...side-gression. lol

grim current
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you don't get a flat +5 chips for your 2s but unlocking new things is progression

steep rampart
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unlocking decks is progression

mystic field
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There is very very little metaprogression in the Balatro demo, in the full version there is lots

brisk stratus
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it doesnt need to be positive to be progression

grim current
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getting exclusively stronger isn't the only form of progression

brisk stratus
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games often get harder towards the end, yet you still progress to get there

grim current
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new options, new cards, new information is all progression

shadow latch
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the pro in progression literally means "in a positive direction"

grim current
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binding of isaac is way harder after you unlock things

brisk stratus
grim current
floral orchid
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I mean I am fine either way. If you implemented it I would use it and probably enjoy it more than not having it. Do I love the game enough that not having it isn’t a problem, also yes.

steep rampart
mystic field
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The only metaprogression in the demo are the 2 unlockable decks iirc

grim current
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it doesn't inherently mean better

lost stone
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in a non-go-backable direction :p

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I've always thought the unlocking-stuff-in-a-roguelike was a bit of a meme in case you unlocked a thing that was worse than your other options and then "wow it's very unnoticeably worse for me if I got that in a run" lol

lost stone
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yeah

brisk stratus
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honestly I feel like the draw pile preview would benefit me because I rarely even care to think about it but when I want the info itll be nice to have it readily available. but im not all people

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Im one of the people who didnt even really notice it being an issue

steep rampart
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Also localthunk keep in mind these are all the opinions of passionate players, and people just trying it out may expect a deck summary like that as a default

grim current
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why would new players assume there's a live deck summary in a card game

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like i think we're at an information deficit as to what people expect a card game analogue to have

steep rampart
grim current
mystic field
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I won't know until I release the experimental version but here's what I envision:
20% of players are still annoyed they need to count cards (according to that poll)

The enjoyment of those 20% will go up by some amount

The enjoyment of the remaining 80% will go down by some amount

I don't think it will be worth it when weighted like that

brisk stratus
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roguelite deckbuilder players will expect a preview, poker players wont

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its an intersection of two types of games that disagree on this feature

grim current
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i will never play this game again if you implement this (||i am lying 100%||)

steep rampart
grim current
steep rampart
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You can't actually have monsters on a train in hell, but you can play Monster Train, and it has a deck preview

floral orchid
brisk stratus
grim current
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i'm going to the poker table. i'm going to the roguelike game. i'm going to the combination poker table roguelike game

grim current
steep rampart
grim current
brisk stratus
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Im just illustrating that personally I play it much more like a roguelite deckbuilder and not at all like a poker game

mystic field
brisk stratus
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imo crystal eye is irrelevant here because it showed order

steep rampart
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making QOL things earnable in game is never a fun move imo

brisk stratus
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crystal eye wasnt QoL

grim current
floral orchid
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I mean to be fair, I have never actually played a game of poker outside of this. I actually had to learn the poker hands for this game lol 😂. So definitely some precedent of only rogue like players coming over. I have seen a preview on other rogue likes but as I have mentioned I am pretty fine either way.

steep rampart
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oh I have no idea about crystal eye, am just commenting in general, talking about games

mystic field
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Hey how about this squad

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How about we try it

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And please be open to admitting it is great/it sucks

steep rampart
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alrighty!

mystic field
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Because I am totally open to being very very wrong

grim current
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also maybe i'm dead wrong i'm open to the possibility but if i'm right prepare for my treatise

floral orchid
mystic field
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If the game is fun and I am wrong then I am happy

steep rampart
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you think it will make things less fun?

mystic field
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Yes

grim current
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crystal eye makes STS literally unfun to play because personally if i end up getting it i feel obligated to derive value from it which takes my runs from 20 minutes to like 60

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i hate it so much i literally will not take it even when it's free

steep rampart
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The only thing I can see making it less fun would be feeling like I have to use it to be optimal

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exact same idea there vonnegut

mystic field
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You kind of do need to use deck preview to be optimal

steep rampart
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Or count cards in the current version

grim current
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i mean also i'm coming from a place of rogue and nethack where like, things just randomly gib you

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you die in roguelikes

brisk stratus
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its hard to think outside of my own perspective but - from the perspective of a single person who doesnt care if the feature ends up in the game - it feels like itll come out neutral for me. Itll be nice to lean on slightly more info when needed and itll probaby slow me down a bit in those specific times when I want to use it

grim current
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by design

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getting unlucky and losing is part of the game

mystic field
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So you are extending run length, and all that extra time is UI time, not fun decision making roguelike time

grim current
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unless you are god-tier you cannot win every single game of nethack

steep rampart
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I'm gonna eat lunch and think about it

brisk stratus
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the problem with crystal eye is it was perfect information, here you still dont have perfect info since you could still just not draw the card thats in there

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it only tells you if its possible or probable to happen, rather than being a guarantee

mystic field
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I think it is a reasonable comparison because it's more information at the cost of tedium

steep rampart
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Also is the T in the chart 10?

brisk stratus
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its an ok comparison but its a logical extreme

mystic field
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Yeah maybe I should switch that to 10

steep rampart
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is that a previous established mnemonic

shadow latch
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T is Twenty

grim current
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new face card - Thrace

shadow latch
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actually no it's Tuesday

floral orchid
mystic field
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Tony - somewhere between a Jack and a 10

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Just Tony

grim current
weak fulcrum
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im guessing this is a look at whats left in the deck?

mystic field
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It could be that the balance is to hard as well

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And that is forcing people to think about these things more

brisk stratus
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i dont min max at all but there are specific times when the information is extremely usful vs just the typical amount of useful

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no its def not too hard

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at least in the context of the demo

floral orchid
brisk stratus
floral orchid
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On the other hand the times I can actually see myself doing this is pretty rare since I usually just discard the garbage I don’t need. It would have to be a hand that is decent but not super satisfactory.

mystic field
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I am making no promises here - it will be in experimental for a reason

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This is literally an experiment

shadow latch
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🧑‍🔬

mystic field
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We out here, doing the science

mystic field
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Slap those goggles on

grim current
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firing up my bunsen burner

floral orchid
mystic field
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Yeah polish up your Erlenmeyers

grim current
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i'll turn on my vent hood

mystic field
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Lemme cook I want to push this update out ASAP

shadow latch
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cooking is science so keep your lab coat on

grim current
shadow latch
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inhales

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sprints off

grim current
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bind quicklook to tab/r1 thanks in advance. it's like the scoreboard in a FPS

brisk stratus
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yes defintely need a controller bind for it unless you want to slow things down even more lol

indigo zealot
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just one person's opinion, and I know I'm late to the convo, but I'm always wondering what I've played as opposed to what's left, and that might speed up play for the average player if all they are checking for is how many aces they've played/discarded as opposed to how many are possible to draw.

mystic field
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Was going to do left shift/right trigger (r1 is already 'Use card')

grim current
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R1 IS USE CARD????

mystic field
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uhhhh

grim current
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oh

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like a taro

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t

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lmao

brisk stratus
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when hovering yea

mystic field
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Yes

brisk stratus
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need a global keybind for deck check imo

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which i assume is what you are getting at

mystic field
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Yeah and R2, L2, left stick press, right stick press are the only things left

brisk stratus
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plenty of room for expansion, let me know when you add the dedicated jimbo button

grim current
mystic field
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So then R2 for quick check, then press A for detailed view?

brisk stratus
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works for me

grim current
brisk stratus
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and then from that detailed view, B should send you straight back to playing cards

grim current
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i'm actually indifferent so long as the bind exists

shadow latch
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fighting game combo to peek the deck

indigo zealot
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konami code it

mystic field
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I want to make a big controller thread one of these days - I can improve it quite a bit

steep rampart
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Back button on controller should be summary

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imo

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like scoreboards in other games

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along with tab on pc

grim current
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in theory if you're targeting console release you probably don't want to default things to paddles - have to find a new button on xbox/ps/switch

steep rampart
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minus on switch, back on xbox

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whatever the ps equivalent

grim current
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i call all those buttons "start" and "select" and this feels like my parents calling my ps2 a nintendo

steep rampart
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select was never used for selecting and back was never used to go back

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as far as I know

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it ended up being a and b

grim current
mystic field
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What is wrong with binding r1, r2?

grim current
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L4, L5, R4, R5

mystic field
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Oh those are mega cursed

grim current
steep rampart
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that's tough catponder

gaunt silo
# mystic field 🧵

Based on the image shown how will this pop up and close?
I'm guessing a button balatrojoker

brisk stratus
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Hover mouse over deck or holding a trigger on controller