#Add option to prestige hands through Celestial packs for cash-on-play effect

1 messages · Page 1 of 1 (latest)

elder lagoon
#

idea that came to me from the pack poll a couple of days ago
bones of the idea would be that upon reaching a certain level in upgrading a hand, you would be offered the option to 'prestige' that hand and reset it to base level stats for the effect of earning one dollar each time the hand is played
not fully fleshed out, since the level shouldn't be arbitrary and neither should the effect--could be level 5 that prestige is offered, level 8, level 10, and could even be every two times the hand is played, every three times, etc
would like to hear your guys' ideas on what would seem balanced, or if another prestige effect should be considered instead of/along with the cash on play effect

wanted to give some depth to the celestial packs beyond chip/mult increase and offer them the ability to generate cash like all other card archetypes do

brazen agate
#

I love the concept, but I'm not entirely sure how well this would work in practice. Late-game, a lot of builds are carried by just picking a single hand and building everything around that hand, and the Celestial multiplier is a huge part of that. I don't want to have to reset a level 5 bonus just to get $1 per time I play that hand (especially since I've likely already invested at least $20 if not more to get that level 5)

elder lagoon
#

i like the idea of large start-up cost for anything that becomes a reliable money generator--with vouchers, blind skip rewards and some jokers, you could make back the level five investment in three rounds, and even on normal hands four or five rounds with dedicated hands would still recoup the investment

mostly relevant in the early/mid game while you are still building cash to roll into strengtheners/pivots for your joker hand, which i like since building everything for late-game infinite viability would prob get stale quick

quick thistle
#

I feel like if you perhaps have it so after a certain level, you get less out of planets, but they give money per hand played

elder lagoon
quick thistle
#

idk maybe after like level 10, you only up the bonus every second level, but get +$1 on the other levels

elder lagoon
#

i like the strategic fork that it presents in strengthening your hands versus your econ instead of it being an inevitability for later-game hand leveling
but the idea could be coopted into being more of a cemented mid-game option by having it be offered at the usual hand level cap of ten