idea that came to me from the pack poll a couple of days ago
bones of the idea would be that upon reaching a certain level in upgrading a hand, you would be offered the option to 'prestige' that hand and reset it to base level stats for the effect of earning one dollar each time the hand is played
not fully fleshed out, since the level shouldn't be arbitrary and neither should the effect--could be level 5 that prestige is offered, level 8, level 10, and could even be every two times the hand is played, every three times, etc
would like to hear your guys' ideas on what would seem balanced, or if another prestige effect should be considered instead of/along with the cash on play effect
wanted to give some depth to the celestial packs beyond chip/mult increase and offer them the ability to generate cash like all other card archetypes do