#⚙・modding-support

1 messages · Page 16 of 1

gleaming gulch
soft loom
#

Am using balatro mod manager and it still isnt stopped crashing after i replaced talisman with amulet

sacred hamlet
meager jackal
#

point them to a message instead of the whole faq

foggy vine
#

if anyone is having the same issue i just uninstalled and reinstalled cryptid and it fixed

hexed obsidian
#

oh i didnt read lol

#

well thats the issue

soft loom
#

Ok fixed

coral willow
#

downloaded entropy and its libs, it crashed and started playing SCARY MUSIC!?!?

timber harness
#

at least 2 of them are trying to patch the same thing

#

also get rid of cryptidlib

coral willow
#

ok

#

still crashes with just entropy and spectrallib

errant hatch
#

I finished gold stake on all decks with achievements enabled but I didnt get the C+ achievement. Using steammodded and some qol mods handy and fast cashout

#

Is this a known issue and is there a way to unlock it?

shy seal
errant hatch
#

I see

#

on gold stake?

#

or just any win

shy seal
#

any win

errant hatch
#

awesome thank you

shy seal
#

np

idle breach
#

wormhole's spacetarts seem to be broken on my end

#

nvm for some reason potato patch utils was in the wormhole folder

coral willow
clear vale
#

how do u whitelist balatro on windows security? idk how to exclude game folders after turning off protection

clear vale
#

does anyone know why the brainstorm option isnt in the settings

#

i have the mod activated n stuff

sacred hamlet
#

is it in the mod's config?

clear vale
#

ill check

#

nvm it was nested lol

timber harness
#

ah nope I'm wrong

#

uh

#

what tag

#

its likely becuase of your 20 mods

coral willow
#

not sure. it was from a tag from another mod which added 2 random tags

#

i couldnt see it, it was too short

forest charm
#

Any help with the wormhole mod?

unique scarab
#

Looks to not be installed properly

dawn hatch
formal agate
#

idk if all the mods there work on the most recent version of smods but I do see it’s not the most recent release I believe

also replace talisman with amulet I think

#

definitely the second thing at the very least, amulet is literally just better talisman and fixes a lot of the crashes

unique scarab
#

I think the talisman amulet swap is the crux here

forest charm
unique scarab
#

Very strange

#

It’s not appearing in your mods list which is the biggest point of confusion for me here

gleaming gulch
#

Nested?

unique scarab
#

Perhaps, though we should have a dedicated crash report for that now

gleaming gulch
#

Why do nested mods still crash anyway

#

I thought that wasnt a thing with lovely 0.9.0

hexed obsidian
#

i think patches can be nested inside the lovely folder but the lovely folder itself can't

gleaming gulch
#

Ah

drowsy harbor
#

well that's not supposed to happen

#

you have a ton of mods
just for science, disable all of them except the debugplus series and spectrum framework, and see if the same thing happens

coral willow
#

wait

#

i know

#

i enabled it mid run

drowsy harbor
#

ah
yeah that'd do it

#

almost no mods work when enabled mid-run

prime raptor
#

does lovely always need the windows defender shenanigans, or is it only sometimes

timber harness
#

uh

#

what mods are you running

prime raptor
#

cryptid and dependencies, asking this before i install lovely

timber harness
#

hmmm

#

where are you getting lovely rom

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and how did you install it

prime raptor
#

is this a "how the hell did you make it not trigger antivirus"

timber harness
#

i might have somehow done that idk

#

it didn't for me

hexed obsidian
#

it used to do that a lot but not much anymore

#

probably due to many people installing it

prime raptor
shrewd maple
#

guys, when I want to run Cryptid (with Tailsman [must]) it always crashes. Why does it always crash?

#

So, I really need help with that

prime raptor
#

does modded balatro have a stroke if i try and play the game through steam between 2 devices?

#

for example a laptop and a pc

prime raptor
shy seal
prime raptor
#

without or with the mods

shy seal
#

it doesn't sync your mods

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it does sync your save data and mod config, but that's it

#

running through steam vs. the exe should only matter if you're trying to run both at the same time, which I seem to have misunderstood you wanting to do?

prime raptor
prime raptor
#

or will the saves get bricked?

shy seal
prime raptor
shy seal
#

smods currently still has a bug where it will desync progress made in vanilla after the profile has been used with smods at all (I have a fix for this currently in testing)

#

either way it's better to use different profiles

prime raptor
#

alright, ill use profile 1 for smods and other things and profile 2 for vanilla ig

crisp elk
#

friend gave me his (vanilla) save.jkr file to try piloting on Endless, and I pasted it into my profile folder. is there any reason why the save just does not appear at all in-game?

#

if it were a Steamodded incompatitibility I would've at least expected that alert to pop up

shy seal
#

that's just steam cloud doing its job, i.e. syncing your save data

#

you need to paste the file while the game is running

crisp elk
#

just refusing to appear in game

shy seal
#

hm

shy seal
crisp elk
#

should be on ante 11

shy seal
#

yeah it seems to be invalid

shy seal
# crisp elk

this doesn't run for me on modded as well as vanilla

crisp elk
#

oh darn

shy seal
#

I could probably look at if it's fixable on PC but I've already shut down and was gonna go sleep

#

I can do that tomorrow if you want

crisp elk
#

I would definitely appreciate it but only if you dont have anything else better to do

shy seal
#

it wouldn't be a big deal, just need my pc for it 🤷

frosty shore
#

are you sure your friend sent the right file?

shy seal
#

yeah that's an ante 2 yellow deck talisman/amulet run

meager jackal
#

your friend uses talisman, which makes run incompatible with vanilla

frosty shore
#

yeah that's not even ante 11

shy seal
#

it's also from an old smods version, so I think they just sent the wrong file

#

yeah nvm I could have figured that out without having to decompress the save, just didn't bother to run it with amulet

crisp elk
#

ah well

old gulch
#

uhm my game keeps crashing when I open it

#

this is the error

#

Error

card.lua:386: attempt to index global 'SMODS' (a nil value)

Traceback

[love "callbacks.lua"]:228: in function 'handler'
card.lua:386: in function 'set_cost'
card.lua:72: in function 'init'
engine/object.lua:35: in function 'Card'
game.lua:1434: in function 'func'
engine/event.lua:55: in function 'handle'
engine/event.lua:182: in function 'update'
game.lua:2806: in function 'update'
main.lua:212: in function 'update'
main.lua:156: in function main.lua:127
[C]: in function 'xpcall'

vernal charm
#

was wondering, for bmm, will it autoupdate the release link it uses or do i have to manually replace it when i update

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and if i have to how do i do it

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ok i just realized i have to do it myself

shy seal
shy seal
old gulch
viscid condor
shy seal
viscid condor
#

ah

prime raptor
#

Oops! The game crashed:
talisman/coroutine.lua:191: [SMODS _ "src/utils.lua"]:3000: attempt to index local 'card' (a nil value)

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1620a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.15a, Uses Lovely]
2: Amulet by frostice482, ... [ID: Amulet, Priority: -10000000000, Version: 3.5.1, Uses Lovely]
bigante: on
thread_fix_num: yes
exp_color: default
thread_fix: modify
Lovely Mods:

Stack Traceback

(3) field C function 'assert'
(4) Lua field 'update' at file 'talisman/coroutine.lua:191'
Local variables:
dt = number: 0.0337418
(5) Lua field 'update' at file 'talisman/coroutine.lua:212'
Local variables:
dt = number: 0.0337418
(6) Lua function '?' at file 'main.lua:989' (best guess)
(7) global C function 'xpcall'
(8) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 960 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

got a funny lil error, anyone know why? getting weird jokernil stuff too

gleaming gulch
#

bug with the scorch boss blind when you play any non-scoring cards

#

is fixed on latest commit

dusk quarry
#

can someone please help me figure out what's crashing my game? it keeps saying its a duplicate version of steamodded but i'm 100% sure its not

gleaming gulch
#

nvm it was true whatever

hexed obsidian
#

i would also not recommend getting mods that are older than a year in general

dusk quarry
#

awesome thank you!

dusk quarry
hexed obsidian
dusk quarry
agile seal
#

i have this really weird glitch where lovely tries to run balatro and is stuck in a loop of applying some patch, launching balatro, and then balatro closes for some reason and it repeats

#

is there any fix

hexed obsidian
agile seal
#

just pop it in here?

hexed obsidian
#

yeah

agile seal
#

ok one moment

hexed obsidian
#

can you show me your mods folder

agile seal
#

like as a zip?

#

or like some other way

hexed obsidian
#

just a screenshot

#

you have a lot of mods tho so i would recommend moving them all out and just having steamodded and then adding them back one by one until you see if one of them is causing the problem

agile seal
#

im using mod manager

#

i did tun all of em off tho

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and now it just doesnt wanna work

hexed obsidian
#

i wouldnt trust the mod manager lol

agile seal
#

problem is

#

i can use an ingame mod manager if i cant use the game

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cant

hexed obsidian
#

yeah thats why i said to remove the mods

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do it manually

agile seal
#

still need a screenshot of the mod folder

#

?

hexed obsidian
#

if you want to

#

maybe its another issue

agile seal
#

ok stuff changed

#

it loaded so im gonna tunr them on one by one

#

i cant run talisman

shy seal
shell zodiac
#

can someone help me? developing my first mod and i dont even know what happened

pine anchor
#

SMODS.load_file?

shell zodiac
#

error slightly changed

gleaming gulch
#

the file you are loading does not exist

#

from the error it appears that you are trying to load a folder which is not quite how it works

shell zodiac
#

i changed it to load the joker

gleaming gulch
#

the defined atlas path is incorrect

agile seal
#

what does "failed to collect file data for tlas crp_consumable" mean and how do i fix this

drowsy harbor
#
SMODS.Atlas{
 key = "crp_consumable",
 path = "valid_path_to/valid_file.png", --That error means this part is wrong
}
agile seal
#

what do i do with this code

drowsy harbor
#

start by reading it

gleaming gulch
#

but uhhh probably means mods broken

#

cryptposting hasnt been touched in a while iirc

drowsy harbor
#

oh it is
okay yeah if you aren't trying to make the mod, it probably means a file accidentally vanished

#

try redownloading

gleaming gulch
#

though you can see if a reinstall fixes yea

agile seal
#

ok so redownload everything

drowsy harbor
#

the missing file would be in assets

pallid vine
#

I have gotten this screen three times. I forgot the first time, 2nd time was with black hole, 3rd time was with judgement

#

It happened again when I tried to use a wraith

#

I’m playing on the deck of equilibrium with the legendary deck card sleeve

timber harness
pallid vine
#

Thank you

timber harness
#

np

vernal charm
#

if i do this on the balatro mod index will it make bmm automatically update

subtle garden
#

i cant go into balatro with cryptid ,smodded or talisman

timber harness
#

uh

#

oh

#

get rid of BMM compat if you can its stupid

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and also update smods

subtle garden
#

i updated smods and deleted bmm

timber harness
#

uh

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i think you eed to update balatro

#

yeah

#

should be 1.0.1o

timber harness
subtle garden
timber harness
#

should be 1.0.1o

subtle garden
#

k

#

ty

pallid vine
#

does having mods enabled from the mod manager cause the multiplayer mod launcher to just crash

#

because i can no longer boot into balatro

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I can only boot in once I disabled multiplayer mod

vernal charm
#

so i just cant win the game

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this doesnt just happen with debugplusplus, it happens when i normally win too

unique scarab
#

I think your Extremely Large Mod List is to blame here

vernal charm
#

perhaps

#

its worked before tho

lost hemlock
#

i updated steamodded and lovely but now my game crashes when playing a hand

lost hemlock
meager jackal
#

kill talisman

#

kill all talisman users

lost hemlock
#

oh shish

hexed obsidian
lost hemlock
#

hell yeah, thank u

bronze compass
#

This bs

#

Duplicate installation of Steamodded detected!

Please remove the duplicate steamodded/smods folder/zip in your mods folder.

Possible location: /private/var/mobile/Containers/Data/Application/59955A33-B05E-43D6-A760-8FEB97F6F921/Documents/game/Mods/smods

#

No duped folder btw

heady salmon
#

do you have a zip file in your mods folder

forest charm
unique scarab
forest charm
#

Same result

unique scarab
#

No clue then

bronze compass
#

What

#

Can’t send

forest charm
brittle burrow
dusty talon
gleaming gulch
#

update steamodded

forest charm
brittle burrow
#

No the deck is offensive

dusty talon
gleaming gulch
#

good idea to do so though not specifically related to this crash

dusty talon
#

i just get 6 56.000.000x cards

#

and much of exclusive card always crashes game

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like pi

sacred hamlet
gleaming gulch
#

so like the ^pi Chips&Mult message for example crashes because steamodded makes it not be in the correct format on this version specifically

dusty talon
#

how i can find some ready modpacks there?

brittle burrow
#

It crashed because
[SMODS Yahimod "items/jokers.lua"]:2475: bad argument #1 to 'len' (string expected, got nil)

#

And I dunno how fix it

sacred hamlet
#

i don't think we can discuss fixing it because of modding rule 4

gleaming gulch
#

well

#

it is just a plain issue in yahimod code

#

unless whatever that other mod is is causing an issue

dusty talon
#

i just leave the shop and this

vernal charm
#

tf does this mean

sacred hamlet
#

aikoyori....

#

@lapis heron ......

vernal charm
#

its fuly updated btw

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so i disabled my aikoyori and

#

😭

timber harness
vernal charm
timber harness
#

I belive Mods/lovely/logs

lapis heron
vernal charm
#

it may be because im running balatro on a school laptop

#

and also because i havent touched my balatro on here in like 2 months

lapis heron
#

the error means that somehow the font is missing or corrupted

vernal charm
#

and i also have to use a vpn just to download and update mods

#

intersting

#

i updated the mod before it gave me that

shell zodiac
#

Can someone point out the code i did wrong? i have no idea what i did wrong but my game crashes.

shell zodiac
#

okay so i got it to open

#

but immediately it did this

gleaming gulch
#

you are using the atlas path in the joker instead of the atlas key

shell zodiac
#

so wait then whats this line for?

gleaming gulch
#

thats the key of the joker

shell zodiac
#

oh

#

it exists but wheres the image?

gleaming gulch
#

is the card sprite 71x95 pixels? if not, did you correctly set the atlas dimensions to the actual size?

shell zodiac
#

now it shows up

gleaming gulch
#

awesome

shell zodiac
#

can i put 2 jokers here? not using the same key and path, but with the same atlas

gleaming gulch
#

well you can have multiple sprites in one spritesheet

#

joker keys have to be unique so those will always be different

shell zodiac
gleaming gulch
#

wdym "inside" the key

shell zodiac
#

i mean atlas

gleaming gulch
#

you need to have a seperate atlas for every image file if thats what youre asking

shell zodiac
#

do i rename the SMODS.Atlas part? on the other one

gleaming gulch
#

no

#

its still SMODS.Atlas just with a different key

shell zodiac
#

so like this?

gleaming gulch
#

it should be in a seperate SMODS.Atlas

shell zodiac
#

is this right now?

gleaming gulch
#

yes

shell zodiac
#

okay, thank you

#

so then do i add another asset(SMODS.load_file("src/jokers/jokernamehere.lua"))()?

gleaming gulch
#

if youre doing this recursive load method you should just have assert(SMODS.load_file("src/jokers/"..file))() there

#

that will properly load all files in the jokers directory automatically

shell zodiac
#

now neither joker shows up in collection

gleaming gulch
#

oh

shell zodiac
#

and it gives me this error loading my save with my first custom joker

gleaming gulch
#

can you show your current loading code

shell zodiac
#

thats my whole main.lua

#

im an idiot i just now realized i got rid of a line on accident

gleaming gulch
#

you forgot the () after the assert

#

so its not actually running the files

shell zodiac
#

ohhh

shell zodiac
#

i did the localization stuff but the joker still doesnt have text

#

oh wait

#

im stupid

#

i followed the tut stupidly

#

i did the tutorials prefix instead of mine

timber harness
#

oop

shell zodiac
#

okay, i switched the prefix and it still doesnt show the text?

timber harness
quasi goblet
#

im trying to re-mod balala joker poker on my steam deck

#

but i am Highly confused

#

becuase i followed what lovely tutorial told me to do, and installed a mod, and it didnt work sobbing emoji

#

please. help me

#

preferrably someone who also has a steamdeck ofc ofc

#

and like, between balatro mod manager and multiplayer launcher and various outdated tutorials, i am getting an annoying amount of mixed instructions

#

please?

ember crest
quasi goblet
ember crest
quasi goblet
#

in the balatro root folder

ember crest
#

you set the launch options right? it's one of the steps

#

apart from that maybe it's where you put your mods

quasi goblet
#

yeah, i copied the thing from the page and put it in launch options

#

my mods are in a folder in the folder w/the exe and the version.dll called "Mods"

ember crest
#

that's the wrong place for the mods

quasi goblet
#

oh. where do they go?

ember crest
#

it's this part

quasi goblet
#

ohhhh

#

okay, lemme move em there n try again

#

ahaaaaa!

#

it worked :0

#

thanks a million bro!

#

if theres any way k can help you out met me know.

#

*i can; let me

#

gonna go download allllllll the rest of my texture packs now lol

quasi goblet
#

balatro crashes on launch

#

i willl fox it: tomorrow

#

will fix*

ember crest
ember crest
rocky brook
#

it did not like me checking my collection for my blinds ig?????????

quasi goblet
#

Oops! The game crashed:
main.lua:1586: bad argument #1 to 'load' (function expected, got nil)

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows

Stack Traceback

(3) global C function 'load'
(4) main chunk of file 'main.lua' at line 1586
(5) global C function 'require'
(6) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x00efd978 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x00eff7d0, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(7) global C function 'xpcall'
(8) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(9) global C function 'xpcall'
(10) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

#

i dont know what any of that means

unique scarab
#

What mods are you trying to play with?

#

Or is this just setup?

#

If it's the latter, your Steamodded is out of date

quasi goblet
#

theres quite a few like maybe 20 but theyre mostly resource packs

#

k can try downloading the latest steammldded

#

ohhhh that is a different version

#

different crash

#

too long to paste into discord...

unique scarab
quasi goblet
#

i found the .log

#

could i send that instead?

unique scarab
#

sure

quasi goblet
#

or is that a bad idea

#

looks like saturn and better tags are the problems

unique scarab
#

Better Tags should be pretty stable, would not be surpised about Saturn

#

if you want similar functionality, use Handy

quasi goblet
#

i only really downloaded saturn for the more game speeds

#

theres DEFINITELY other ways to get that tho.

unique scarab
#

Yeah Handy has that too

quasi goblet
#

removed saturs, game still crashes

unique scarab
#

hm

quasi goblet
unique scarab
#

Looks like Saturn is still present

quasi goblet
#

i deleted it from the mods folder tho?...

unique scarab
quasi goblet
#

weird, lemme try launch again

#

crash

#

it might be trance thats doing it.

unique scarab
#

At this point it might be worth disabling mods one by one until you get it working

quasi goblet
#

gosh. okay

#

by "disable" do you mean delete?

unique scarab
#

delete, temporarily move them, etc

quasi goblet
#

evicted trance and it wlrks mlstly* fine

#

works*; mostly*

frosty shore
grave lichen
#

Hey all, new here but im wondering if anyone has any ideas why my cryptid wont work even with amulet 3.5.1?

gleaming gulch
#

because you are putting amulet in the wrong place

#

it goes in the mods folder like any other mod

grave lichen
#

I've tried that, but it crashes on boot but im pretty sure I have the right version

gleaming gulch
#

okay well]

#

do that and send the crash log

grave lichen
#

Alright, thanks

unkempt granite
#

trying to change the music files

#

but for some reason

#

the balatro music is sped up in the files

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so the music i want gets slowed down

#

whats the exact change in bpm

gleaming gulch
#

music plays at 0.7x speed by default

#

music added through steamodded can have this customized

unkempt granite
#

ive just been trying to import it using 7z

gleaming gulch
#

you would make a pretty basic mod with the music files located in the mod's assets/sounds directory, and a bare minimum metadata json file in its root folder to load the mod, something like this structure:

{
    "id": "whatever this doesnt matter as long as it wont be the same as another mod",
    "name": "whatever",
    "author": ["whatever"],
    "description": "whatever",
    "prefix": "same thing as with id",
    "main_file": "main.lua",
}
``` then from there you need to make a `main.lua` which will load the music tracks
#

actually

#

nvm im stupid

unkempt granite
#

?

gleaming gulch
unkempt granite
#

ty

unkempt granite
#

also do i need to correct the spelling mistake in volume that was in the example json or will that break it

gleaming gulch
#

you just make one json for each

unkempt granite
#

alr

gleaming gulch
#

and idk if you should correct the spelling mistake but you probably do

unkempt granite
#

ty

gleaming gulch
#

also the replace thing is the track that it actually replaces so i do think you need to find the vanilla music names in the files

unkempt granite
#

i think i know which is which

#

1 is main
2 is booster
3 is spectral
4 is shop
5 is boss

unkempt granite
#

what my folder looks like

gleaming gulch
#

probably report this as an issue on the github? i dont see an inherent issue with the file structure here

sacred hamlet
gleaming gulch
#

this is

#

oh wait

#

yeah that might be it

sacred hamlet
#

yea thats where that error comes from

#

select_music_track on a sound that doesnt start w/ music_ in the ogg

gleaming gulch
#

i mean it normally only cares about the key

#

right?

sacred hamlet
gleaming gulch
#

but idk how penumbra does these things

sacred hamlet
#

hm nvm then

#

guess i hardwired my mind wrong lmfao

gleaming gulch
#

i mean it very well could be that penumbra gets the key to use from the file name

sacred hamlet
#

either way imo its good practice to put music_ at the start anyway

#

personally i like to keep sound filenames the same as their key

unkempt granite
#

il see if that thing works later

#

if not then idk

#

what to do

old gulch
#

anyone know how to fix this? (it doesnt matter what mods I disable, I keep getting this error)

shy seal
#

-# Also I don't recommend using BMM

gleaming gulch
#

delete BMM-Compat

shy seal
#

doesn't it like

#

come back?

gleaming gulch
#

uhhh

#

only on newer versions i think

gleaming gulch
old gulch
old gulch
gleaming gulch
#

that

#

that is not the lovely log

old gulch
#

my bad lol

gleaming gulch
#

but

gleaming gulch
#

see if it fixes

old gulch
#

I did

gleaming gulch
#

o

old gulch
#

i get a different crash now

gleaming gulch
#

you can directly ctrl+c the crash from the balatro crash screen btw

#

assuming it doesnt just hard crash or smth

old gulch
#

alright give me a sec

gleaming gulch
#

make sure cryptid is not nested (a single folder inside of the cryptid folder with the mod files in that)

#

just move said folder out into the mods folder and it should work

old gulch
#

you know its funny becuase I did that with smods earlier and realised after

#

im silly lol

#

thanks

shy seal
#

BMM has a thing for messing up installs

#

it might not even be your fault haha

old gulch
#

no I manually installed all of the mods becuase I was sick of using BMM, im just a fool

shy seal
#

also fair

old gulch
#

yup all wroking now, thanks for the help

unkempt granite
#

it was also the wrong music

#

the one i set as music3 played where music1 should

supple bison
#

What did I do wrong to not make it load the deck skins

#

Does key in deck skin part can't be the same as key in atlas?

sacred hamlet
supple bison
#

Doesn't seems like it

#

Ah

#

Wait what?

sacred hamlet
#

i think that Might be it

#

the atlas key

#

lemme double check

#

ohhh

#

yea

#

u need to add ur mod prefix to the atlas key in the palettes

supple bison
#

😅

tranquil agate
#

I'm trying to make a joker that triggers all cards held in hand but after scoring it did the scoring animation again after scoring, I've been fixing it for over an hour to no avail

    calculate = function(self, card, context)
        if context.individual
            and context.cardarea == G.hand
            and context.other_card
            and not context.other_card.debuff then
            local bonus = FB.num(context.other_card:get_chip_bonus(), 0)
            if bonus ~= 0 then
                return {
                    chips = bonus,
                    colour = G.C.CHIPS,
                    card = context.other_card
                }
            end
        end
    end
supple bison
#

Thanks

sacred hamlet
grave lichen
#

put this in the wrong spot, oops lol

tranquil agate
#

thanks

tranquil agate
#

I'll take a look at my code

tranquil agate
# sacred hamlet what's FB.num ?
FB.num = FB.num or function(value, fallback)
    fallback = fallback or 0
    if type(value) == 'number' then return value end
    if type(value) == 'table' then
        if type(value.to_number) == 'function' then
            local ok, n = pcall(function() return value:to_number() end)
            if ok and type(n) == 'number' then return n end
        end
        if type(value.toNumber) == 'function' then
            local ok, n = pcall(function() return value:toNumber() end)
            if ok and type(n) == 'number' then return n end
        end
    end
    return fallback
end

This is FB.num

#

It's essentially like nil insurance and prevent nil appearing in numbers causing problems is the intention

sacred hamlet
#

ok so like

#

context.main_eval

#

wait nvm

#

ok im befuddled im sorry

tranquil agate
#

ok thanks!

supple bison
#

It's blank

#

Do I have to rename the asset file now?

#

@sacred hamlet I need help

sacred hamlet
#

show the image

#

for the atlases

supple bison
sacred hamlet
#

yeah you need to use pos_style "ranks"

#

not "suit"

supple bison
#

😅

#

God damn it

#

Thanks

#

@sacred hamlet I owe you one

unkempt granite
#

is music2 shop or booster

grave lichen
#

Oops! The game crashed:
main.lua:1337: SMODS was not properly setup.

!!!!!!!!!!!!!!
Please make sure your lovely is up to date (Minimum lovely v0.9.0)
!!!!!!!!!!!!!!

A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1620a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows

Stack Traceback

(3) global C function 'assert'
(4) main chunk of file 'main.lua' at line 1337
(5) global C function 'require'
(6) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x10f7db20 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x10f7db70, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(7) global C function 'xpcall'
(8) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(9) global C function 'xpcall'
(10) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

#

i seem to have gotten it down to smods, but i'm not sure how i havent setup properly, i copied the folder to the mods folder like ive watched on a couple videos and its still crashing...

unique scarab
#

Reading the crash report tells you what’s wrong

grave lichen
#

yes but the lovely i have is the latest versio, the smod folder was the latest version and i can see thats whats causing it, but the rest of it is absolute giberish to me, i dont know coding at all. i dont know why its still crashing, i didnt change anything or do anything different from the last video i watched and its still crashing

unique scarab
grave lichen
#

oh, oops, i missed that, weird though i got it off github on the releases page, thank you

fossil flicker
#

yo can someone help this happens whenever I try to instal smth

#

im using this mod browser mod thing idk if its good

#

it was working earlier now its not idk

ancient juniper
#

what should i be doing here?

sacred hamlet
#

uhhh

#

thats just baffling

#

hold on

ancient juniper
#

I'm getting used to lua and just generally trying to program things. I figured Balatro would be easy picking to mod lol

sacred hamlet
#
if context.joker_main then
  local count = 0
  for _, v in ipairs(G.jokers.cards) do
    if v.config.center.rarity > 2 then
      count = count + 1
    end
  end
  card.ability.extra.Xmult = 1 + (card.ability.extra.Xmult_Mod * count)
  return { Xmult = card.ability.extra.Xmult }
end
#

in ur calculate

ancient juniper
#

oops

#

wrong channel

#

mb

#

but thank you that did help

rigid sinew
#

Balatro won't even open for me. Need I redownload Lovely?

mossy wharf
#

Did you add too many bosses?

rigid sinew
#

And how would I redownload Lovely?

#

I even redownloaded Balatro from Steam.

rigid void
rigid sinew
#

Moving the whole Mods folder away did nothing.

#

Any pointers? Anyone?

drowsy harbor
#

that probably isn't your problem

agile knoll
#

hey my fellow Jimbo-ronys can anyone help with whats wrong here? i tried with the latest smods too but it didnt give me any error instead asking i turn it on in game settings (something i cant do cause my balatro doesnt fully open lol)

timber harness
agile knoll
timber harness
#

also not related to the crash but replace talisman with amulet

timber harness
agile knoll
agile knoll
#

switced out talisman. i tjink we are back at tje same issue as last time

agile knoll
#

ok i have reinstalled Smods and am going to try again

supple bison
#

@sacred hamlet Okay new issue now.
The face card did change texture when switch to high contrast, but not the rest of the cards 🤔

pale current
#

and the console looks like this

pale current
#

heres before that

pale current
#

what here crashes my game

pale current
supple bison
pale current
#

and it still crashes

#

what the fuck man 😭

shrewd maple
#

my game still crashes. I dont know why. I loaded Amulet instead of

hexed obsidian
shrewd maple
hexed obsidian
#

because you seemed to have both

languid zephyr
#

I don't know what happened here.

What I already did:

  • Uninstall and reinstall Balatro
  • Verify game files
  • Remove all mods from the mods folder (with the exception of Steamodded and Lovely Injector)
  • Update Steamodded and Lovely Injector
shrewd maple
#

It still crashes

dense jolt
hexed obsidian
shrewd maple
#

HOW

hexed obsidian
#

remove the folder or zip

shrewd maple
#

I tuened it off?

hexed obsidian
#

do it manually

#

bmm is kinda bad

hexed obsidian
shrewd maple
hexed obsidian
#

go to %appdata%/Balatro/Mods and delete the Talisman folder

shrewd maple
hexed obsidian
#

screenshot?

meager jackal
shrewd maple
hexed obsidian
#

weird

meager jackal
#

also idk how you got past the patch trap, i'll have to check thaat

shrewd maple
meager jackal
#

if you have amulet and talisman its supposed to crash way earlier

meager jackal
hexed obsidian
#

uhh the issue is with cryptid like frost and eris said so maybe not

shrewd maple
shrewd maple
hexed obsidian
hexed obsidian
shrewd maple
#

@hexed obsidian what do I do 😭

hexed obsidian
#

whats the crash

shrewd maple
hexed obsidian
#

good news: talisman is not there anymore
bad news: the lovelyignore is

hexed obsidian
#

i would recommend reinstalling cryptid manually

shrewd maple
#

OMD IT WORKS

#

TYSMMM @hexed obsidian

#

I FUCKIKG LOVE YOU

#

THANK YOU

frosty shore
#

N the goat

remote flare
#

N stands for Number One

shrewd maple
#

N stands for "Never gonna give you up"

#

But Thank you N

#

Holy shit

pale current
rigid sinew
drowsy harbor
#

in the steam library, right click -> manage -> browse local files

rigid sinew
#

I've managed to move them into their own local folder, but it still tries to contact Steam whenever I open it up. How can I prevent this?

drowsy harbor
#

no idea, i've never had a need to do that

#

i really don't think this is the correct solution to your problem

rigid sinew
#

Now, it only lets me open the game when I have Steam open.

drowsy harbor
#

that's normal yeah

rigid sinew
#

I used to be able to bypass that.

#

How do I do this?

flat nacelle
shy seal
#

you can either run it or, should you not want that, extract said patches into a separate lovely mod

coral willow
#

this happens whenever i import spectralib, no matter what mod that uses it, or what version of spectralib

rigid sinew
# drowsy harbor that's normal yeah

Now, the game opens without connecting to Steam, but all mod information is gone -- even after redownloading Lovely and putting version.dll in the game directory. What now?

coral willow
thick sigil
coral willow
#

you were the only one i saw on the repo

thick sigil
coral willow
#

im sorry...

#

actually i just saw this

unique scarab
rigid sinew
unique scarab
#

yeah smods is a requirement Emoti_Shrug

regal shoal
#

Hi, I had the talisman issue of hand levels showing as 0 and leveling up hands crashing, so i switched talisman out for amulet. However, it's saying it can't find multiplayer service now (multiplayer mod)

heady salmon
#

have you already asked in the mp server

regal shoal
#

oh didnt realize they had their own server sorry lol

flat nacelle
pearl lark
#

why does it say missing? i have the latest release from github in my mod folder and the other mods work so it's not in the wrong directory either

shy seal
#

you can just remove the dependency from the affected mod's metadata json file

pearl lark
#

i see

#

ty

timber harness
#

use IMM

weak elk
#

What do i do here (i ma using balatro mod manager)

#

Should i remove something?

timber harness
#

also replace talisman with amulet

weak elk
#

Okay thx

azure anchor
#

edit your mod's metadata file and replace it with the latest version of smods

#

also replace talisman yeah

pastel atlas
#

the problem: can't get lovely to load despite trying both balatro folders. the launch option: WINEDLLOVERRIDES="dinput8=n,b" %command% looking for possible solutions given the launch option and these images showing the folders of roaming.

tall merlin
hexed obsidian
# tall merlin

dev is the correct channel for that, this is for playing

worn edge
#

Having trouble with modding balala on Linux heres all the files (top note j extractrd the lovely folder from my pc for a chance at it working )

hexed obsidian
worn edge
#

Sense it was there during first boot

hexed obsidian
#

is there an Application Data/Roaming folder

worn edge
hexed obsidian
#

try going up to the application data folder and looking

flat nacelle
#

Anyone knows whats happening here?

worn edge
untold gyro
#

these mods dont work.the error says its because i dont have smods even though i do have steamods and other mods do work

coral willow
coral willow
shy seal
#

bisect your mods folder to find the culprit(s)

coral willow
#

even without that many mods it still happens

#

ok

shy seal
#

even better if you have it down to some it happens with

#

try to find the smallest combination of mods that doesn't work

untold gyro
heavy arch
#

unblind is not working cause i apparently dont have an updated steammodded?

gleaming gulch
#

you need to remove the dependency from the mod's json

#

and tell the mod dev to fix the dependency because >=1.* only worked because of a bug

heavy arch
#

ok how do i do that?

gleaming gulch
#

well

#

open the mod's folder

uneven sedge
gleaming gulch
#

find the probably only json

gleaming gulch
gleaming gulch
#

since as long as you just have everything you need it wont matter

uneven sedge
gleaming gulch
#

oh

#

okay

heavy arch
gleaming gulch
#

yes

heavy arch
#

manifest.json?

gleaming gulch
#

probably

heavy arch
#

its the only json in the folder

gleaming gulch
#

then yeah

heavy arch
#

it worked, thank you :)

untold gyro
#

ty eris

heavy arch
#

@gleaming gulch

gleaming gulch
#

use amulet instead of talisman

heavy arch
#

ok

gleaming gulch
heavy arch
#

ty

gleaming gulch
#

well

#

idk this one

#

try without phantoms preview i guess since its quite outdated

heavy arch
#

yeah fair

#

why does it say im using a development version of Steammodded

unique scarab
#

Because 1620a is the most recent release version

#

you are on 1621b for some reason

heavy arch
#

0h?

#

how do i fix that?

#

without corrupting my entire game

unique scarab
#

just
reinstall steamodded

heavy arch
#

ok

#

ill do it after this run cause its really good

heavy arch
#

@unique scarab i install 1620a?

#

when i downloaded it, bmm wanted me to install the "official version" do i deny that?

unique scarab
#

official version?

gleaming gulch
#

oh yeah bmm says "download official version" when you download literally anything outside the mod manager

#

...as if the version on bmm is any more official. its the same download link

unique scarab
#

😭

hexed obsidian
#

am i allowed to destroy bmm

gleaming gulch
#

sure

quick flume
#

erm

hexed obsidian
errant pelican
#

i ROYALLY fucked up my balatro install because i was messing around with files and i think the easiest way to fix it would just be to start from scratch. is there a way to just tell my PC to forget i ever had balatro installed. because i try to uninstall and reinstall and the error persists

#

can i like uninstall and delete the appdata and steam>common>balatro folder or does it go deeper than that

errant pelican
stoic coyote
#

oh shit

#

hopefully fixed, i just changed the dependency to be the most recent version

#

hopefully the most recent version doesn't also Break The Mod

#

cba to check rn

half matrix
#

while im patching how do i make it so i can get the localization from my mod instead of the base game, I thought adding the prefix before would but its not