#⚙・modding-support

1 messages · Page 12 of 1

gleaming gulch
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idk if qualatro works on latest steamodded?

tawdry lotus
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i literally just did

junior briar
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lasty updated two months ago 😭

gleaming gulch
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theres still outdated mods?

tawdry lotus
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no qualatro then?

tawdry lotus
gleaming gulch
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spectrallib is on 0.1.16

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wait no

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1.1.6

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and youre still on 1.1.1

tawdry lotus
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weird

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i had updated it

gleaming gulch
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since entropy requires spectrallib i can imagine an older version would cause issues

tawdry lotus
gleaming gulch
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wait im blind

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nvm

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its still outdated tho

tawdry lotus
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what now

proper niche
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I have currently a run that scores naninf on my main profile, but without finishing that run i put smodded into my mod folder and, without loading the run, opened balatro and immediately switched profiles to play BMP. Now i don't have any mods again and, when i logged onto the naninf run again, whenever i play a card it gives me this error. Also, when i look at my stats now instead of seeing "naninf" as highest score i see "0". What could have caused this and how could i fix it? I'm guessing that the problem is the fact that the highest score for the run didnt load because i guess steammodded messed with it? Is there any way to reset the highest score of the run to save the run or are both the run and my highest score in the profile done for? appreciate any help!

gleaming gulch
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after you score naneinf in a vanilla run, all future hands will crash the game

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from what i know at least

proper niche
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I don't think that is correct, since after scoring naninf i was able to play 19 more hands to setup that final hand for a second naninf that you can see there. I decided to pause the run there to show a friend how a naninf hand plays out, but before they logged on i went off to play a little bit of balatro multiplayer, switching profiles in the process. My guess is that i should've switched profiles before putting mods in, instead of after (even though i didn't even load the run while having mods), but i don't know is there is a way now to recover both the run and my highscore in the save file

gleaming gulch
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i see

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i assume its at least something with reloading causing naneinf to crash since it cant be saved

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which is also why the profile high score normally resets

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for recovering the save there is a save editor https://tmp.shorty.systems/ though im having trouble connecting to it so it might be down right now

proper niche
gleaming gulch
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the run is stored in the save file, so you might be able to edit that too? not sure about that though

gleaming gulch
storm blade
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Anyone had a problem of stickers disappearing after playing modded/messing with smods versions?

potent glacier
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hey im a total modding noob and honestly cant understand any of these guides. i just want a mod for my pc version of balatro on steam that lets me drag like how i can on mobile. can someone tell me which mod is best for this (since i know theres a few) and what i need to install said mod. tysm and im so sorry idk like any vocab (like games directory)

peak fractal
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you mean click once and drag the mouse over cards to select them all at once? you'll want the Handy mod
start here to install the tools that allow you to install mods in the first place https://github.com/Steamodded/smods/wiki/Installing-Steamodded-windows
and then install the Handy mod alongside smods https://github.com/SleepyG11/HandyBalatro/releases/tag/v1.5.1p

GitHub

A Balatro Modding Framework. Contribute to Steamodded/smods development by creating an account on GitHub.

shy seal
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i think that's not what they mean

potent glacier
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noo like how you can drag and drop cards to sell/buy/use jokers

shy seal
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that one is best suited for mod compatibility (sticky fingers is also fine)

peak fractal
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ahhh i see
yea silk touch is what you're looking for then

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use my first link still

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to get lovely and smods set up

potent glacier
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for smods where do i extract the sourcezip

peak fractal
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the link i gave you should explain that

potent glacier
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also into the games directory? or in %appdata%/balatro?

only asking bc it says to extract before mentioning appdata\

peak fractal
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ah that's a little strange lol
skip step 2, step 5 will show you where to extract it to

potent glacier
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ah, i see thanks

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just to doublecheck, it says my directory should read:
Mods/smods

but mine reads:
Mods\smods-1.0.0-beta-1606b.

thats the same thing right?

peak fractal
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that should be fine i think

frosty shore
potent glacier
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guys everything worked, thank you guys so so so much

willow hinge
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Is it the Balatro mod manager

novel spire
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Hey, I ended up getting a crash on steammoded and I tried to fix it by updating it like someone told me, and when I did and tried to continue my run, for some reason all of my cards had a weird effect on them, they all had extra info that said "2x score" and "2x blind score" for some reason. if anyone has any idea what happened please lmk

frosty shore
novel spire
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I did, that run ended, I wasn't that dissapointed, but i'm curious as to why that happened specifically, it seems like a weird bug to appear.

peak fractal
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in an smods update, there was a tweak made to how the xscore and xblind requirement permabonuses worked
before the update, it took the bonus exactly as is, whereas after the update, it now adds 1 to the bonus before applying it. the after-the-update behavior is consistent with other smods permabonuses
so previously, all cards had "x1 score" and "x1 blind requirement" represented as 1s in the code, and then after the update, those 1s were taken to mean 1+1 = x2 score and x2 blind requirement

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tldr it was directly caused by the smods update and the fact that you continued the run despite the warning

novel spire
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thanks! very interesting, i do wonder why smods has it's own code/rule changes even when other content mods aren't present, I thought it was just a thing that allows you to download other mods

frosty shore
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Glad the original perma card modifiers design decisions are still being adhered to lmfao

peak fractal
novel spire
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ah, i see

frosty shore
# novel spire thanks! very interesting, i do wonder why smods has it's own code/rule changes e...

Here's what I wrote about it last time someone asked

Smods/Steamodded is intended to function exactly the same as the vanilla game, with no difference in any of the game mechanics. In practice, this is unfeasible due to the amount of changes steamodded makes to the internals of the game to allow modders to create whatever they want (1000+ lines of code are changed). This is why you could say "it might as well be a different game".

For players, this means the game's mechanics will generally work the same way as vanilla, or very close to it. Sometimes niche interactions or bugs slip through on steamodded's side, and need to be fixed. It is not something you generally need to worry about, but it is something you should be aware of when modding.

novel spire
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thanks for answering my questions :) very cool

pulsar jewel
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I'm curious about modding, and I'm not sure if it's something I want to try. I'd like to play some of the deck made here in the community, but I don't have a clue where to start. What do I need to even play (or get) a modded deck, let alone trying to mod one?

glacial estuary
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am i dumb i copy the files into here right

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i think im stupid actually nvm

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how do i update lovely properly

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do i need to delete files

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nvm

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theyre calling me the smartest balatro player ever

glacial estuary
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after i fix this my save data on my regular save gets messed up 😔 oh well

karmic stream
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I tried this and my game didn't load at all. Some other dependencies I think

simple cedar
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Is paperback bugged or something

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It crashes whenever I use a planet card

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I'm gonna try roll back my steamodded see if it fixes

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Okay that didn't work

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It says attempt to compare number with table on the error though

turbid lagoon
simple cedar
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Ah

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Yea I do thanks

turbid lagoon
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Its Talisman but better

simple cedar
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ooh thanks

simple cedar
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Hey chat I'm back with yet another issue!

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It seems like everything crashes nowadays 💔

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This time it happens when I flip a double-sided card in cryptid

timber harness
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send log

pearl hornet
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Hi guys. Is there a way to run modded balatro through an executable or terminal command? I ask because I want to launch modded balatro directly from steam big picture, without having to open BMM

peak fractal
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you can just boot balatro

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the first thing BMM does is install lovely injector for you, which should automatically apply mods whenever the game boots

pearl hornet
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ohh ok, lemme try it

peak fractal
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you don't need to boot through BMM

pearl hornet
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works. Thanks!

rigid void
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it's not that confusing

real light
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im still very new to balatro and therefore modding it. Keeps crashing whenever i play any card, tried to find the problem myself but didnt find anything that could help me.
(i hope its all the information needed)

gleaming gulch
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remove talisman from the dependencies in the undertale/deltarune json file

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and delete talisman

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undertale/deltarune mod is set to require talisman despite being incompatible with it

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and also using not one talisman feature

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which does not crash from incompatibility

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and it functions as a full replacement for talisman, including mods that require it

real light
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works flawlessly now, tysm

gloomy parrot
rich finch
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technically it uses to_big and doesnt have that one function covering it working without tailsman so a few jokers crash without tailsman

peak fractal
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that's worse 😭

dire ocean
tawdry stratus
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it seems to be a different crash every time

glossy bridge
white bronze
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crash when attempting to draw cards on the serpent, this happens every time

open viper
barren phoenix
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Anyone know how i could fix this:

gleaming gulch
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dont have 500 quintillion mods

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they will create conflicting patches

barren phoenix
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ok

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what about this

gleaming gulch
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your entropy appears to be quite out of date

barren phoenix
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k

strange umbra
barren phoenix
gleaming gulch
strange ruin
gleaming gulch
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Update steamodded

strange ruin
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thank u so much it worked

humble linden
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have a crazy run going on now, crashing when trying to sell jokers/ play the hand

timber harness
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bro's got a full deck of mods

wintry knot
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Can someone help me? crashed right when i started the game, using the mod manager - never used it before this is the first time and it isnt starting the game

rigid void
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remove Flower Pot

smoky tendon
blissful blade
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You got fucking FORTLATRO but not Ortalab

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💀

strange umbra
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Any reason why these to mods say missing dependency steammodded. If they just bugged then I can live with out them.

shy seal
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@strange umbra

tiny drum
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I just updated SMODS, and my animations on chips and mult became a bit exaggerated. Is this normal?

reef onyx
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I'm attempting to trigger a joker for every playing card scored that is 7 or under. How would I do that?

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Also if you have any other Balatro modding tips for anything else I would very much appreciate it since I just started today.

peak fractal
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this is a fantastic resource. the wiki (which i link directly to) answers a lot of common/basic questions about balatro mod code, and the repository itself contains recreations of basically everything from vanilla balatro as if they were modded objects, so you can reference how vanilla jokers would work for your own purposes
in particular, the wiki has a section about checking a playing card's rank, and Hack is probably a good reference for what you're trying to do
https://github.com/nh6574/VanillaRemade/wiki

GitHub

Contribute to nh6574/VanillaRemade development by creating an account on GitHub.

barren phoenix
reef onyx
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Does anyone know why my Ace cards are a part of the group with the 10-13 chip values?

reef onyx
peak fractal
# reef onyx Does anyone know why my Ace cards are a part of the group with the 10-13 chip va...

the way you have it set up isn't checking properly
if x == y or z or w or h evaluates to if (x == y) or z or w or h, so if x == y is true, or z itself is true, or w itself is true, or h itself is true, then the whole thing is true
anything that isn't false or nil is true in lua, so 11, 12, and 13 are all true and just catching every rank that isn't 2-9

anyway you shouldn't be doing this. context.other_card.base.nominal will directly get the chip value that the rank is worth
(make sure to check it isn't rankless first though)

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also in the future, getting help with making mods should go in #💻・modding-dev, this channel is only for help installing and playing mods

reef onyx
cerulean river
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I tried turning off my mods as well

summer rose
cerulean river
summer rose
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this is a bug with continuing a run after updating from 1531 to 1606

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new runs will be fine but this one is just like this now

barren phoenix
spare quarry
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what do i do? im using bmm and i was gonna try the pokermon mod, and i also downloaded the addons, but idk what happened, i thought everything was alright

vast stirrup
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i need help

simple cedar
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Yeap

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What's your smods version?

vast stirrup
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letme check

simple cedar
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It should say in the top right on the title screen

vast stirrup
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which title screen

simple cedar
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balatro's

vast stirrup
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this is the message i got

simple cedar
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Ohh

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You're using a dev version

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Let me find the latest version for you rq

vast stirrup
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oh ok tysm

simple cedar
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This is the one you want

vast stirrup
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tysm!!!

simple cedar
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And I think cryptid has a newer version rn let me check\

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Well the latest cryptid version is 0.5.15a so check that

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because it was crashing for me before and I didn't notice the update

vast stirrup
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i still get

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Oops! The game crashed:
main.lua:1526: attempt to call a nil value

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1606b-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg, lord.ruby [ID: Talisman, Version: 2.7, Uses Lovely]
2: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.15a, Uses Lovely]
Lovely Mods:

Stack Traceback

(3) main chunk of file 'main.lua' at line 1526
(4) global C function 'require'
(5) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x211aab50 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x211aaba0, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(6) global C function 'xpcall'
(7) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

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i suck at pc and tech stuff

vast stirrup
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Anyone help?

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Nvm I'm gonna sleep fn

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Gn

vocal cargo
summer rose
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i cant guarantee this is your issue but
only use valk redux. vallkarri is the old and unmaintained version of basically the same mod

vocal cargo
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i'm only using valkredux, idk why it displays that

summer rose
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probably should fully uninstall old vallkarri then

vocal cargo
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i am not continuing a run on a previous version of steamodded + returning to the old version fixes the problem

gilded bramble
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idk what mod (or maybe lack of mod?) is making my game crash...

I know it happens every time the black hole card appears (ironic tbh)

mild storm
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never let me touch modded balatro ever again,because this is hell

shy seal
peak fractal
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really you don't need talisman or amulet at all

gleaming gulch
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aikoshen requires talisman or amulet to be installed for absurd mode

gilded bramble
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so why is my game crashing every time the black hole card appears? 8_ball

timber harness
timber harness
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what are bunco and sculio

timber harness
gilded bramble
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some vanilla-esque joker mods

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Sculio is all jokers, Bunco has some boss blinds and even some QoL

timber harness
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okay it might be a galdur issue

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wait no

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was thinking of that one texture pack mod

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yeah I got no clue what mod would be putting a mask over blachole

gleaming gulch
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malverk also doesnt do stuff with stencils

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or it shouldnt

timber harness
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try removing the 2 of the 3 content mods you have

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isolate the one that causes the crash

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then report it to the creator

gilded bramble
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there goes my run then. mr_bones

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yeah idk how to try it outside of that run tbh

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because I got jokers from all 3 mods on my run, and if I turn off one of the mods, it just crashes

gleaming gulch
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does it crash when viewing black hole in the collection

gilded bramble
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huh, yeah actually

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let me try again, but I think if I get the mouse over it it crashes

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I can check from there then, hold on

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first of all yes, it's the moment the mouse hovers over it

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ok, maybe there's a "fix" around it since it has options?

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but it's definitely a Bunco problem

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ok, I removed something from the options and it works fine

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ok, definitely a weird bug

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if both things are active, the black hole card just crashes the game

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if one of them is on (or both are up), then there's no problem

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definitely gonna make an issue in their github. jumping_joker

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ah wait, I see

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it's actually a conflict with All in Jester from the looks of it

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probably a sprite conflict, since this was the card I was actually getting

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but because it was getting replaced by a "Fixed Sprite, High Quality" black hole, the game just crashed every time

timber harness
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thats gotta be it

gilded bramble
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probably more of a All In Jest problem? Since it's the most recent one?

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or Bunco itself, idk. Or both. blueprint

tight plover
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why is balatro mod manager just this whenever i open it

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it never loads

gleaming gulch
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because the mod manager Sucks and will randomly not work in some random way

tight plover
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great

balmy verge
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Oratalab spits this out when i play a hand

peak fractal
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are you trying to continue a run that you started before you installed ortalab

balmy verge
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Mods for more details

peak fractal
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ok well i can say that nearly everything here is outdated

  • Vallkarri is very old and you should replace it with Valk:Redux
  • in the process of doing that, you'll replace Cryptlib with Spectrallib
  • Cryptid is old (and also not a release version? why)
  • Talisman is outdated and also you shouldn't use talisman at all anymore, replace it with Amulet
balmy verge
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Well I got an old smods version

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That works friendly with arm devices

shy seal
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wdym

balmy verge
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Since Im trying to run this shit on a pi 5

shy seal
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specifically 1503 may have had such issues that should be resolved on latest

balmy verge
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Its smods 0827c

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No it's shader issues

peak fractal
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yea latest smods shouldn't have the issues you're trying to avoid anymore

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yep

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should be fixed

shy seal
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shader issues i just fixed today, actually. so you may want to grab the latest dev version in that case

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new release soon though once we've confirmed it stable enough

balmy verge
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Hell yea

shy seal
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btw if you're looking not to censor yourself, a smods discord exists

balmy verge
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Ight thanks can ya link it to me please

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Wait nvm it's on the guide

haughty tundra
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this isn't really an urgent issue because it could probably be blamed on content mods just being absolutely ridiculous on later antes, but for some reason i just crashed by opening a planet pack. is this just an issue with the mod? it's looping whenever i try to restart because it's coming from a tag but the crash is delaying a little bit, i'm not really sure why

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i'll just start a new run for now and hope i can actually get to the cooler fusions

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i can't get past the basic transcendents without random stuff crashing my game outside of a blind

shy seal
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without looking closer, it's likely that mayhem is at fault. may just be a bug

haughty tundra
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that's fair

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i wouldn't assume they'll be urgent on fixing it, since it tends to happen so late into runs

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and in most cases you could just restart and not open the planet pack

night scaffold
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Hello
Can someone help me with a question about the multiplayer mod?

weary goblet
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whats the question

night scaffold
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Me and my friend just wanted to do a normal pvp, but we happened to run into a seed with 2 legendaries

After that, we wanted to try it in normal balatro, but the seed was completely different

Do you know if that's a thing that's supposed to happen, or is it a thing that's fixable?

weary goblet
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multiplayer changes how seeds generate so you cant really play single player seeds in multi

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what mode were you on?

night scaffold
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):

night scaffold
weary goblet
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not sure if this will work but only thing i can think of

barren phoenix
silent holly
dapper quarry
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anyone knows what mod could be causing this so i can report it to their authors? it just crashes when i open packs sometimes and hover over cards but i can't tell what cards they are cause they instantly crash

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should i send the ui.lua? idk if that would help

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okay, one of those seems to be the lock card

silent holly
dapper quarry
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i did enable debugplus cause i wanted to see if i could spawn a lock so i could finally unlock that deck (since it was in the pack but it kept crashing) so idk if that's messing with anything, i can reload the game without it cause that's how i play anyways

barren phoenix
vast stirrup
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anyone can help?

barren phoenix
vast stirrup
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wait

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kasual

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what did you do to resolve it

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@barren phoenix

barren phoenix
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i did't

vast stirrup
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i mean from the previous one

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attempt to find a length of a nil value thing

barren phoenix
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I just re-installed Polterworx

barren phoenix
vast stirrup
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A mod?

nova pebble
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got a black hole an crashed

autumn island
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how do you avoid the "-nan" bug when using steamodded?

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cuz idk if there is a way to get around it

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(and yeah i noticed that it happens if one side scores naneinf)

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(and i just wanna find a way that you won't score -nan if that happens...)

dapper quarry
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now it crashes with the mind spectral

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it's random what card crashes when but it's always that crash

dapper quarry
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it really seems like black hole just crashes the game

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idk why

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idk what mod even messes with that but everytime it's on screen it crashes

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yeah it's flat out black hole, i can't even ban it on the collection area

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hold on, i may have located the mod

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it was bunco!

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the high quality shaders is what crashes it!

barren phoenix
vast stirrup
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Yo anyone has the latest version of talisman

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Can I get the link

peak idol
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just go search it on the modding channel

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thing

vast stirrup
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wwait

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when i install talisman into mods it doesnt work

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but with just cryptid and no talisman it works

peak fractal
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if you have amulet, it's meant to replace talisman

vast stirrup
peak fractal
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you either do have amulet or already have talisman. you can't just be existing without either, because cryptid won't load if you're missing talisman or amulet

vast stirrup
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1/1 mod

peak fractal
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ok i assume it's flashing red then, and that's normal
could you explain what happens when "it doesn't work" when you install talisman

hasty bobcat
peak fractal
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alright idk what that issue is in particular but i highly recommend just installing amulet instead
if you still get this sort of crash, make sure your mods aren't nested (i.e. you have Mods/Cryptid/all the mod files, not Mods/Cryptid/Cryptid/all the mod files)

vast stirrup
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ok imma install amulet

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does amulet have the very unbalanced jokers?

hasty bobcat
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Amulet changes how the game calculates scores iirc, cryptid is the one adding all the content

peak fractal
vast stirrup
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oh ok

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tysm

hasty bobcat
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Amulet is talisman's more talented little cousin

vast stirrup
peak fractal
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open your mods folder
go into the amulet folder
and if you just have one single folder inside and no other files, then it's nested

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hang on let me see if i can find the handy diagram someone drew to explain it

vast stirrup
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oh wait it is

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its nested

peak fractal
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yea that's the issue
un-nest it

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check cryptid too

vast stirrup
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ok

hasty bobcat
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The nestening

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But yeah it never works if it's nested

vast stirrup
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how do i unnest it 😛 i suck at tech stuff

hasty bobcat
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Nesting is just when the folder containing all the mod stuff is housed inside another folder, just take it out of that folder and you'll be fine

peak fractal
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you take the inner folder
and move it out of the outer folder

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here's that diagram, should help too

hasty bobcat
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B alato

vast stirrup
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now the crash msg is smaller

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i unnested everything

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amulet is still a zipped folder

vast stirrup
peak fractal
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balatro mods can load from zip files, make sure you don't have both the zip file and the extracted folder in there

vast stirrup
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this is inside the amulet file

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i mean folder

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zip folder

meager jackal
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delete the zip

vast stirrup
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wdym

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do i just put everything in the zip straight to the mod folder

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im so buns

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wth

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anyone?

meager jackal
#

go to your mods folder and delete amulet.zip

vast stirrup
#

i need either talisman or amulet tho

meager jackal
#

you already extracted it, delete the zip

vast stirrup
#

i can find amulet in options tho

meager jackal
#

install smods

vast stirrup
vast stirrup
#

or did i do it correctly

meager jackal
#

it is nested

barren phoenix
weak snow
#

Whenever i press play this happens, started when i got entropy and spectrallib

spare quarry
#

what do i do? im using bmm and i was gonna try the pokermon mod, and i also downloaded the addons, but idk what happened, i thought everything was alright

#

i also tried just using pokermon but it didnt work

shy seal
spare quarry
#

oh

#

how do i fix that?

shy seal
#

reinstalling pokermon should fix it but you should consider not using BMM

spare quarry
#

oh ok

spare quarry
#

?

shy seal
#

sorry had to find the channel

spare quarry
#

ah ok

#

but what if it crashes so i cant turn off the mod?

#

cs when it crashes i just disable it on bmm'

#

but is it like a saver in imm too?

shy seal
#

Just remove it from your mods folder

spare quarry
#

oh ok

#

thasnk you:3

oak pagoda
balmy verge
#

Yall balatro crashes with highest priestess when i play any card

shy seal
#

isn't highest priestess old and unmaintained?

balmy verge
#

If so is there an alternative

shy seal
shy seal
balmy verge
haughty tundra
#

should i be using amulet over talisman? i booted up mayhem after updating my mods and it told me to do that, i don't really know what either of them do compared to each other

haughty tundra
#

alright them

timber harness
#

amulet solves the tried to compare number to table crash

#

its just better

haughty tundra
#

oh that's very helpful

#

thank you

timber harness
#

np

crystal hawk
#

guys can u help me? i use some mod for balatro, suddenly i cant open balatro, it never happened before.
when i open balatro from steam it was just a terminal window opened for a few seconds. and then. done

verbal plinth
#

how do i malverk

rigid void
#

also replace Talisman with Amulet

barren phoenix
barren phoenix
lunar hawk
#

hai
Is there any way to disable vouchers and booster packs from appearing in shops?
since the flag ' "disable_vanilla": true ' only disables vanilla jokers

unreal sun
wide lion
#

When I try to use entropy mod, it says I'm missing spectrallib. What is spectrallib? I can't find it anywhere

gleaming gulch
#

its linked in the readme for entropy

wide lion
gleaming gulch
#

mod manager description is a seperate thing thats kinda annoying to update so im pretty sure thats why its not up to date

wind zodiac
#

dose anyone know of a way to restart a game with the same seed with code, like i want to have a card that when a game over is detected will restart the game with the same seed

balmy verge
#

Can anyone help me with in game mod manager or have an alternative that doesn't pull from whatever the hell a Thunderstore is

dire ocean
#

yahimod how could you

limber cloak
#

ive got a lot of mods, ive mostly narrowed down the ones that dont play nice, except this crash idk whats causing it, it happens randomly when i use, sell, or destroy any card, but not all the time,

elfin plinth
#

i was getting a crash so i updated steamodded which fixed the crash but now all my cards have this

rigid void
#

there's a change from zeebee to 1606b that causes all runs created on zeebee to have X2 of every permanent score/blind score modification

visual ruin
#

okay, so this is crashing on line 23, as a Nil value, i've tried a few things, but it keeps crashing when I look at it in the collections

elfin plinth
weak snow
#

starting old runs on entropy without fail crashes my game, something about a Nil value. is there a way to fix this?

rich finch
visual ruin
#

Okay, I think I got it, thank you so much!!!

worthy marlin
shy seal
shy seal
storm dew
#

hi need help with this bug because as soon as I play a hand it crashes and I need help knowing why and how to fix it

worthy marlin
#

Yup that was it. I suppose my follow up question is, if installing from balatro mod manager, are folder name conflicts a common issue?

open viper
#

Only for old mods

elfin plinth
shy seal
#

works too

tawdry lotus
#

help

spare quarry
#

i think it crashed because you have like 15 naneinf mods activated

#

idk what caused it but idk if all those mods should be combined lol

spare quarry
#

uh @shy seal my imm isnt working i think

spare quarry
#

id doesnt show

#

it*

#

idk what its supposed to show

shy seal
spare quarry
#

sure

shy seal
#

including the address bar...?

spare quarry
#

whats that again

shy seal
#

that's the thing you cut off at the top

spare quarry
#

oh

shy seal
#

you can censor your name or whatever

#

I just need to see where it is

spare quarry
#

i thunk its in the right place

shy seal
#

yea looks right

#

what do you see on the main menu in-game?

spare quarry
#

uh

#

this

meager jackal
spare quarry
#

?

meager jackal
#

did you also take out the files inside imm after its extracted

spare quarry
#

uh

#

no i dont think so

#

what do i take put?

meager jackal
#

it should look like this

spare quarry
#

ok

#

uh

spare quarry
meager jackal
#

redo the intallation

spare quarry
spare quarry
#

so like

#

do i just extract imm

#

or the whole thing

meager jackal
#

no

#

the whole thing

spare quarry
#

can i put the non folder stuff into the imm folder or does that break something

#

so it doesnt look messy

meager jackal
#

just extract everything

spare quarry
#

ok

meager jackal
#

make sure not to root mods folder / nested

spare quarry
#

wdym

#

do i replace this lovely with the imm lovely?

#

or should i have 2 lovely folders

meager jackal
#

ok so

#

in your mods folder do you have imm folder?

spare quarry
#

i dont think so

meager jackal
#

make a new one

#

then open that folder

#

extract everything in the zip to that folder

spare quarry
#

so i make a imm folder and extract into the fresh imm folder

#

right?

meager jackal
#

yeah

spare quarry
#

oh alr tysm

#

ill check if it worjk

#

works*

#

it showed the menu:)

#

and i was gonna try ascencio so i enabled cryptid and it crasshed

#

i think there is a misplaced lovely.ignore

meager jackal
#

yeah

#

go to cryptid/items and delete .lovelyignore

spare quarry
#

alr ty

#

im begginning to get better at spotting whats wrong:)

limber cloak
crystal hawk
glass prism
#

what mods should I get to reduce lag?

vocal panther
#

I made art for custom Diamond Jack, Queen and King but I know nothing about coding or modding

ember meteor
vivid otter
#

i downloaded some mods and i crashed the game all animations are not working even when i uninstalld the mods and reinstalling the game is doesnt work

spare quarry
#

idk why it crashed:/ i only prob got like 1000000000#####################################################################999999999999 chips

#

i think it has something to to with the score although i dont really know

#

i had like 5 jokers that did ^^7e+6 chips

#

and retrigger them prob like 50k times

hot peak
solemn sigil
#

bunco is not buncoing

#

would have sent as a text file but it's not letting me copy

#

(also I am actually on Linux with Wine)

unique scarab
#

Your SMODS looks out of date

drowsy harbor
#

i suspect your bunco may be out of date as well

unreal sun
#

what 😭

spare quarry
unreal sun
#

k,ty!

solemn sigil
peak fractal
#

@solemn sigil

crisp elk
#

for some reason installing DebugPlus causes the game to crash every single time upon startup; when removing it from the mods folder, it works fine

unique scarab
#

Both outdated SMODS and Lovely

crisp elk
#

smods?

#

oh I see it in the mod folder

#

aight, thanks

dusky panther
gleaming gulch
#

update steamodded

dusky panther
#

how?

gleaming gulch
#

download it again?

#

assuming you installed it manually through github

#

just get the new latest release

dusky panther
#

i did it through the mod manager

gleaming gulch
#

mod manager should just let you update it

dusky panther
#

it worked but now this is happening

gleaming gulch
#

you shouldnt continue runs after updating steamodded

dusky panther
#

oh alr

#

ty

mint sun
#

hey y'all, i updated my steamodded because of the crimson bug fix fix, but then i had to update my lovely from 0.8.0 to 0.9.0 but i think i messed that part up. anyone know what i did wrong?Oops! The game crashed:
main.lua:1319: SMODS was not properly setup.

!!!!!!!!!!!!!!
Please make sure your lovely is up to date (Minimum lovely v0.9.0)
!!!!!!!!!!!!!!

A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1606b-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows

Stack Traceback

(3) global C function 'assert'
(4) main chunk of file 'main.lua' at line 1319
(5) global C function 'require'
(6) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x1865a930 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x18658e78, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(7) global C function 'xpcall'
(8) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(9) global C function 'xpcall'
(10) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

#

ah shit meant to compress that, mb

empty saffron
#

lol

gleaming gulch
#

read the install guide for lovely on the lovely github

floral thicket
#

been having a dumb error with deck creator i cannot for the life of my find a fix for

#

heres the error

#

no idea what it could possibly mean

#

do i have to install a mod called modloaderhelper? or is that supposed to be steamodded?

shy seal
floral thicket
#

but like i saw a vid on it

#

is there a different mod that does the same thing?

shy seal
#

I don't think so

floral thicket
#

this is the vid

shy seal
#

not sure what that is but it doesn't seem to have all the same capabilities deck creator had

floral thicket
shy seal
#

like i said idk what that is

unborn glade
#

hello
i just installed the latest smods adn i got this ?
-the game , ofc, crashes when i start the run

rigid void
#

the unknown start version may imply this is the first time you've installed smods and the run was started in vanilla

unborn glade
#

yes , this is the first time on this device

rigid void
#

apparently you cannot bring a vanilla run to smods due to massive changes it provides
consider starting a new run

unborn glade
rigid void
#

bold of you to look at the warning and pretend it's not h_

#

Continuing it may lead to unexpected behaviour and game crashes.

#

98% of Balatro players can't read frfr

spare quarry
#

when i go intro my mods menu it crashes

rigid void
#

seems to be caused by banner mod

spare quarry
#

ah ok ty

spare quarry
#

uh

#

when i cashed out on the big blind it crashed

#

idk what src is

gleaming gulch
#

use amulet instead of talisman

#

src is just the folder its in, its the file path to where the crash is

spare quarry
#

oh

gleaming gulch
spare quarry
#

so talisman but better

gleaming gulch
#

yes

spare quarry
#

but like do i need to shift to talisman when playing cryptid or is it compatible?

gleaming gulch
#

it is compatible

spare quarry
#

ah ok ty

gleaming gulch
#

it can replace talisman for any mods that needs it

#

only downside is that it doesnt work with multiplayer i guess

spare quarry
#

ah ok ty

mild storm
#

i feel like im trying to put a square in the triangle hole every time my balatro crashes

gleaming gulch
#

You dont have talisman/amulet installed

#

Install amulet

mild storm
gleaming gulch
#

I see

#

I mean if it was off then that makes sense why it doesnt work no?

mild storm
#

yeah but it now works without any changes,which is even more confusing

gleaming gulch
#

Huh

spare quarry
#

wha

mild storm
#

i only moved my lovely folder and now it perfectly works

#

moved as in just rearranged it in the folder

gleaming gulch
#

the lovely folder doesnt even do anything

#

It just stores information

fierce wharf
#

What the hell is lovely that the balatro mod manager requires

#

?

gleaming gulch
#

the balatro mod manager is an external app

#

it does not use lovely

#

unless you mean the ingame mod manager in which case you should just use the latest

fierce wharf
#

That's the message it shows me

peak fractal
#

do you see the big button that says "install lovely"

#

you should probably click that

fierce wharf
#

My man I'm just curious about what I am about to install to my computer

peak fractal
#

it's a program that makes it possible to patch code into games like balatro at runtime

#

it's necessary for all balatro mods

gleaming gulch
#

it allows anything to load

#

as in

#

mods

fierce wharf
#

OK thanks for the clarification

umbral urchin
#

Whenever i try to launch my game it just crashes with this error

#

Only when i have deck creator though

#

and i want deckcreator lol

gleaming gulch
#

there are no working versions of deck creator currently

umbral urchin
#

Is there a way to downgrade or something?

#

Or a fork?

gleaming gulch
#

there used to be working forks, not anymore though

#

only option is to downgrade steamodded i think

umbral urchin
gleaming gulch
#

im fairly sure 1503a works

umbral urchin
#

Thank you

drowsy harbor
umbral urchin
gleaming gulch
#

guh

umbral urchin
#

(it is enabled btw i checked)

gleaming gulch
#

you are placing it in the correct place right

umbral urchin
#

It shows up on balatro mod manager

#

so im assuming it is

gleaming gulch
#

i see

#

actually

#

get rid of the other deck creator version if you havent

umbral urchin
#

I have

gleaming gulch
#

i think that could cause issues

#

oh

#

uhhhhhh

#

idk then

umbral urchin
#

This is what is in the folder

timber harness
#

wait is there a main.lua

umbral urchin
#

Oh thats probably it

gleaming gulch
#

oh

#

apparently the actual mod is inside src/mods

#

for whatever reason

umbral urchin
#

Yup

#

you're right

timber harness
umbral urchin
#

Alright thank yall so much

#

I can now make those decks ive had in my head for a while

rotund prism
#

Yo can some one code a bossblind for me?

floral thicket
#

trying to switch profiles

#

no idea what mod is causing this

rotund prism
#

The Curse: Each hand, (ante+1)X Blind size. Mult: (1/ante+1), Dollars: (ante * 5)

shadow forum
#

what are ascended hands in cryptid?

shadow forum
#

why is it STACK fucking OVERFLOW

rigid void
#

unhandled recursion

white bronze
#

does anyone know whats happening here? its every time i try and play a hand with a certain joker that has a lot of probabilities

timber harness
shadow forum
#

i do but it was only that

#

i know what a stack overflow is

#

jsut that was the ONLY text

timber harness
#

ah

#

your message made it appear like you didn't know what that error meant, mb

shadow forum
#

and i had never seen a stack overflow error in reality

timber harness
ember meteor
timber harness
#

also whya re you using dev steammoded

autumn fog
#

i exited to menu and reloaded and now im softlocked here

#

also i quit game and now its giving up and not launching

timber harness
#

some more context would be nice

autumn fog
#

its stuck like this now, mods list here (cryptid, hot potato, and deck creator are disabled)

#

is it because im on steam modded beta or smth

timber harness
#

hot pot doesn't work well with other mods iirc

gleaming gulch
#

also all steamodded versions are betas

#

well not all but they have been mostly for a while

autumn fog
timber harness
#

<@&1133519078540185692>

#

thx

shadow forum
silent holly
shadow forum
#

which

silent holly
shadow forum
#

how do i update smdos

silent holly
shadow forum
silent holly
# shadow forum

Delete the file at Mods/Astronomica/lovely/incrementum.toml

shadow forum
#

help

#

hello?

#

someone

timber harness
#

idk what else would touch the balatro atlas

shadow forum
#

nope

frosty shore
# shadow forum

Crashlog seems to blame YAHIMOD, but might be a general issue with atlas loading. You could try disabling yahimod

#

Either that or Sagatro actually now that I'm looking at it 🤔

shadow forum
frosty shore
#

That looks like an Entropy crash. Not sure why though, it's doing 10+ similar things in a row and it's crashing on like the 7th and I can't figure out why

shadow forum
#

this is like the 7th error

#

like unique error

gleaming gulch
#

I think the current_mod thing is a hot potato crash

#

With spectrallib

frosty shore
#

Wait hotpot's in here?

shadow forum
#

yes

frosty shore
#

Yeah probably don't run hotpot with 30+ other mods

gleaming gulch
#

Hotpot is like the least compatible mod of all time

frosty shore
#

I don't think it's stable enough to handle that

gleaming gulch
#

Also vallkarri is old

#

You should be using Valk:redux

shadow forum
#

i just installed all the mods that add stuff to aikoyori

frosty shore
#

Pretty sure you can't run all those mods at the same time unfortunately

#

(very anecdotal - I haven't personally tried)

#

Hot Potato was not designed with cross-content mod compatibility in mind. It is recommended to not play Hot Potato with other mods installed. If you forego this warning, expect things to break!!
from their github readme

shadow forum
#

eh it hasent caused an issue yet i checked

frosty shore
#

it can blow up other mods' stuff (like it apparently did for the current_mod crash that looked like it was from Entropy)

#

you could try adding it back if you have everything working without crashes, I wouldn't try having it while you're crashing

gleaming gulch
#

I think the issue is hot potato taking ownership really late?

#

at least something like that

frosty shore
#

I haven't heard or seen it before but I also haven't been helping people with crashes in a couple months. But I know enough about hot potato to know it's not exactly stable lol

gleaming gulch
#

ive only ever seen this hot potato crash with spectrallib installed as well at least

shadow forum
#

ima just turn off hot pot and turn on all the other stuff and see if it works

frosty shore
#

Sure. Be prepared to turn off some of the same mods again if you see the same crashes

gleaming gulch
#

Especially yahimod

#

Thats like

#

Number 2 most incompatible mod

pine anchor
shadow forum
#

help

pine anchor
#

...Entropy edition, but no Entropy.

shadow forum
#

yea..

#

i uninstalled it yet it is still there

pine anchor
#

...is this on load still?

shadow forum
#

on what?

pine anchor
#

Is the crash on startup, on main menu or when entering a new/existing run?

#

Also Spectrallib is still there.

shadow forum
#

i removed spectrallib and finally NO CRASH

gleaming gulch
#

iirc this is related to the combination of SDM-0's stuff, cryptid and entropy

#

Ive been seeing this a lot in the polterworx discord because a lot of people play this combination there

shadow forum
rigid void
#

did something not load properly

#

according to stack trace, I'm seeing _starting_pool being nil

shadow forum
frosty shore
# shadow forum help

@rigid void I'm assuming you're aware of this crash (also #⚙・modding-support message) btw? Seems to be some sort of crossmod issue with Yahimod/Sagatro judging by the path C:/Users/User/AppData/Roaming/Balatro/Mods/YAHIMOD/assets/1x/Sagatro.png

rigid void
#

I let Sagatro attempt to take ownership of the logo if another mod has defined it first since Sagatro's load priority is behind Cryptid
haven't tested with mods that do override the logo 😭

#

oh wait

frosty shore
#

Oh boy

rigid void
#

when an atlas is taken ownership of, the path of the original mod that defined it first remains

#

smh

#

this is unexpected behavior

frosty shore
#

I think I've actually brought that up before? 🤔

rigid void
#

huh, was it a persisting issue

frosty shore
#

That was the approach I had to use since taking ownership of the atlas didn't work

#

Oh so you should just be able to use my approach I linked

rigid void
#

alr then

#

8 months ago huh

#

😭

frosty shore
#

And we should probably bring that up somewhere official

rigid void
#

it seems like inject is called before any take_ownership takes place

#

and calling take_ownership does not recall inject

frosty shore
#

Ah and that's special for atlases compared to other objects, presumably because atlases need to be defined before other objects?

rigid void
#

that's special for atlases, fonts, languages and sounds

#

they all utilize directory finding to get the desired resource

frosty shore
#

Bet

#

so presumably taking ownership of fonts/languages/sounds also doesn't work?

rigid void
#

yea

#

because of the full_path field still considering the original mod's path

#

language is a bit different since it only fails to work if the language object loads a custom font directly within the code rather than using an existing one (added by SMODS.Font or not)

#

@shadow forum alr, hotfix pushed, you can redownload the release
if you're using BMM, simply reinstall

shadow forum
#

omg it works

rigid void
#

story mode isn't really meant for cross-mod, you can turn it off in Sagatro config

#

oh, and
uncheck Disable Sagatro items, I have no idea why I left it on by default 😭

shadow forum
#

is this from sagatro?(the delete ace)

rigid void
#

yea

#

a youtuber asked for it btw

shadow forum
#

what does it do

rigid void
#

remove the playing card in menu

#

preferably Ace of Spades, but works on any playing card

shadow forum
#

what even is story mode

shadow forum
rigid void
#

I mean, you can easily with DebugPlus

#

why bother doing it on a mod's side

rigid void
# shadow forum what even is story mode

only Sagatro jokers can appear; the buffoon pack in first shop is free and its contents allow you to start a storyline and shrink the joker pool further; perform several tasks to win since win ante is meaningless

#

it only affects joker pool so consumables from other mods can get in without a problem
hence why story mode is best served standalone

frosty shore
mellow hound
#

Hello! I'm having trouble just launching the game. I'm using Lovely v0.9.0 and the latest version of balatro, he's where I could get with Ctrl+C:

Oops! The game crashed:
Syntax error: functions/state_events.lua:1759: '}' expected (to close '{' at line 1751) near 'return'

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.9.0

Stack Traceback

(3) C function 'function: 0x0251a048'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1003
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x0251fa40 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0251fa90 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])

mellow hound
#

Figured it out! There were mods that were from when I had originally modded Balatro. Apologies!

west idol
#

anyone know why im getting this

INFO - [♥] Lovely 0.7.1
INFO - [♥] Game directory is at "C:\Program Files (x86)\Steam\steamapps\common\Balatro"
INFO - [♥] Writing logs to "C:\Users\Dolotl\AppData\Roaming\Balatro\Mods\lovely\log"
INFO - [♥] Using mod directory at "C:\Users\Dolotl\AppData\Roaming\Balatro\Mods"
ERROR - [♥] lovely-injector has crashed:
panicked at crates/lovely-core/src/lib.rs:364:25:
Failed to parse patch file at "C:\Users\Dolotl\AppData\Roaming\Balatro\Mods\smods-main\lovely\core.toml":
TOML parse error at line 21, column 1
|
21 | [patches.module]
| ^^^^^^^^^^^^^^^^
missing field before

peak fractal
#

you need to update your lovely

void stone
main elbow
void stone
#

uh oh

main elbow
#

I guess it's a smods bug?

#

Also update smods

void stone
#

on it

#

is it a simple drag and drop the new files

main elbow
#

Yuh

#

I just checked and it is indeed a bug that was fixed in latest smods

void stone
#

done gracias

#

🙏

#

what the fuck is x2 blind size

#

what the hell happened to my run...

main elbow
#

I mean

#

It does say that continuing a run started on previous version might fuck up things

void stone
#

is that like a feature

#

cuz this is kinda funny

#

i already lost but its fine

main elbow
#

Oh, well yeah that is a feature for mods to use

void stone
#

i didnt even have anything like that enabled

main elbow
#

Why did they get 2X applied to them is beyond me

void stone
#

awesome

main elbow
#

I didn't touch this feature myself but I assume that all cards are supposed to have this set to 1 but these got 2 for some reason

peak fractal
#

specifically when you update from 1531zeebee to 1606b, that happens
it's because the default for xscore and xblindsize permabonuses was 1 in 1531, but it was updated to 0 in 1606. all the other multiplicative permabonuses are offset by 1 so that the default is 0, but xscore and xblindsize weren't when they were first implemented

and all the permabonuses are assigned on card creation, so all your cards had 1 stored as the xscore and xblindsize permabonuses, which is treated as X2 in latest smods

rigid void
buoyant forge
#

anyone know what could be causing this

lapis heron
#

source is i worked on that feature

void stone
#

interesting

#

call me stupid but what if it was made so that there was a chance of something like that to happen to punish people continuing runs from older versions

#

yk for the funny

lapis heron
#

no it was done for consistency

void stone
#

completely fair

obtuse ocean
#

is there anything wrong with deck creator. i just added it now my game doesnt open

peak fractal
#

yes, deck creator is unmaintained and doesn't work anymore on current versions of smods. you won't be able to use it alongside the rest of your mods, as the versions of smods that work with it are too old for e.g. cryptid

cobalt radish
shy seal
light plume
#

how do i install mods?

shy seal
light plume
#

Thanks

idle breach
#

spectrallib always seems to crash no matter what

#

im trying to play entropy but everytime i click play it crashes

livid pumice
#

I dont know if this is the right channel but I wanted to try modding and it worked perfectly but when i launched the game i realized i lost my green stake difficulty on my red deck which is weird cause there are some stuff that i discovered AFTER unlocking green stake that are still there. I tried deleteting all of my modding things but its still not there. i dont mind reunlocking it but i was just wondring if anyone knows why this happened

#

and im really bad at balatro so it took my so long to finally get green stake

#

and i also have the zodiac deck still unlocked

#

but it just dosnt show me green stake/lets me play green stake

peak fractal
peak fractal
drowsy harbor
#

i straight up made a second copy of balatro.exe for modding purposes
and then like twelve more for various loadouts because i have literally zero sense of restraint

eternal bone
#

i have a question

#

uh

#

how the fuck does one make a boss blind

#

i recently decided to stop using jokerforge

drowsy harbor
eternal bone
#

and first thing i try to do is to make a boss blind

#

i have the idea alr

#

but the code is somewhat confusing

#

for instance, whats this

#

pos = { x = 0, y = 18 },

#

the image mayhaps

drowsy harbor
#

yeah

eternal bone
#

also, how does one make the images themselves

drowsy harbor
#

whatever image editor best suits you
i use gimp these days cause it's the only decent option on linux

eternal bone
#

i use pixilart

peak fractal
eternal bone
#

i am quite new to this

gleaming gulch
peak fractal
# eternal bone question do you think you could help me with figuring out the code

here's a fantastic resource; the repository itself recreates a bunch of vanilla content as if it was modded, making it a great reference for how to get certain things working like vanilla content does, and the wiki answers a bunch of common questions about modding and whatnot
https://github.com/nh6574/VanillaRemade

but what sort of boss blind do you want to make?

GitHub

Contribute to nh6574/VanillaRemade development by creating an account on GitHub.

eternal bone
peak fractal
#

ok yea, vanillaremade's blinds are going to be a great place to start from
and the wiki will explain how to check a card's rank and if a card has a seal

eternal bone
#

👍

#

got the images

#

hey so

#

i have a question

gleaming gulch
#

theres a shine overlay somewhere in #1224362333208444989 that you can use to quickly create the full animation that a normal blind uses

eternal bone
#

how do i link a boss blind to the image

gleaming gulch
#

blinds arent cards but this is the same for basically all objects

#

do note that blinds need an animation atlas though

junior briar
#

fuck

eternal bone
#

tysm

eternal bone
#

im done

#

there we go

#

i created the atlas

#

i think im starting to get the hang of this

novel spruce
livid pumice
tiny drum
#

Does balatro have logs for crashes? It's crashing for me without even showing the crash screen

gleaming gulch
#

its meant to, if it straight crashes to desktop you can grab a log in lovely/log in your mods folder

#

the latest file there

tiny drum
#

alr, ty

gleaming gulch
#

if you can relaunch and cause it to crash again itll probably be shorter

#

since it wont be of your entirely play session

tiny drum
#

i just entered and played the hand that crashed

#

it's not my entire run

gleaming gulch
#

oh nevermind

#

that is one long stack trace

tiny drum
#

I only have one mod enabled: NotMyHand

#

And latest SMODS Dev

tiny drum
#

I'm selecting Flush instead of four of a kind

gleaming gulch
#

something is calling copy_table on a recursive table it seems

tiny drum
#

but i don't know if it's an issue with the mod

gleaming gulch
#

since the stack trace is just 6500 copies of copy_table being called recursively

gleaming gulch
#

i would guess its an issue with the mod

tiny drum
#

it's weird cause the mod worked fine until now

gleaming gulch
#

probably some edge case

tiny drum
eternal bone
#

question

#

uh

#

nvm

haughty current
idle breach
idle breach
#

woaw.. it worked.! thank you kind stranger

brisk hedge
#

yall my Death tarot just isnt fuckin working

#

mod listtt

summer rose
#

try updating spectrallib

cunning surge
#

Is it possible to send inputs to the game (E.G Select card, buy card, open pack, etc) using lovely, and if so, how would I go about doing this?

gleaming gulch
#

these are all just handled by functions which can be called at any point to force those actions

#

And lovely only does patching when launching the game so.. kinda? You can do it but lovely is not part ofit

shadow forum
rich finch
#

put .lovelyignore in the mod folder

shy seal
#

I love blacklist.txt

slender steeple
#

how do i see the hand values with talisman

icy cosmos
#

Does anyone have any idea how to fix this

shy seal
shy seal
slender steeple
shy seal
slender steeple
shy seal
#

ok, try switching to amulet

languid raven
#

hi

#

does sombodie know why I cant see mi deck?

icy cosmos
gleaming gulch
slender steeple
#

its cryptid

gleaming gulch
#

do you have all your mods full updated

slender steeple
#

yes

gleaming gulch
#

talisman 2.7, cryptid 0.5.15 and steamodded 1606?

sweet creek
#

if so, it's incompatible with talisman to my knowledge

slender steeple
sweet creek
#

yes that's the issue