#⚙・modding-support

1 messages · Page 10 of 1

potent talon
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unless thats really hard

gleaming gulch
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I dont think there is actually a function that checks if something is in the pool with all the proper checks without checking duplicates

potent talon
#

so I gotta do it manually ig?

gleaming gulch
#

Probably just copy get_current_pool checks into your own function

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And use that

potent talon
#

ok makes sense

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thank you

radiant rain
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is there a way to use cryptid and amulet together instead of talisman? i cant figure out how to get cryptid to work using amulet instead of talisman

unreal sun
#

i very much have steamodded

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only 1 instance of it, checked folder

timber harness
#

if it boots, reinstall half
if it doesn't, uninstall half

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keep searching till you find the broken mod

unreal sun
#

will do, ty

vocal cargo
humble summit
meager jackal
#

i might need some debugging help

humble summit
meager jackal
# humble summit

get debugplus, get to the crash screen, then in crash screen press / and copy paste this code

eval print(debug.getinfo(is_big)); print(is_big(0)); print(is_big(-0)); local _, bi = debug.getupvalue(Big.is, 1); for k,v in pairs(bi) do if type(k) ~= "cdata" then print(k) end end
pine anchor
potent light
#

i have absolutely no idea how to fix this

rigid void
#

no support for gamepass version yet

haughty oracle
rigid void
#

remove duplicate smods zip/folder from your Mods folder

potent light
#

im on the game pass version

rigid void
#

that means modded Balatro is still inaccessible to you

potent light
#

okay wait i just needa find the right file directory which i cant find incredible

gleaming gulch
potent light
#

aww

gleaming gulch
#

And idk if it even works with latest steamodded since it didnt get updated to have lovely 0.9 features

potent light
potent light
gleaming gulch
#

Bro

shy seal
#

did you read the rules at all? mr_bones

stuck agate
#

is my score too high? or something else?

uneven sable
#

hey, i don't find the dll files for lovely

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anyone know where i can find it?

gleaming gulch
#

wdym

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the dll is the only file in the release

uneven sable
#

wha

gleaming gulch
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are you following the install guide

uneven sable
#

Yeah..?

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da fack

meager jackal
#

?

uneven sable
#

MB I GOT THE WRONG FILE

novel badge
#

can someone help me with this? dont know how to fix this

timber harness
novel badge
#

ok will try thx

novel badge
#

whats that? happenend in multiplayer

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is it a mod issue?

ebon laurel
#

how does one obtain mods? I just bought Balatro and have been wanting to try out the cryptid

forest harbor
#

Most mods will be found in #1209506514763522108 just by searching for them. With an especially large mod like Cryptid though, it's easiest to just google "github balatro cryptid" and it'll be the first result probably.

potent talon
#

How do I replace the vanilla content in Balatro with my own stuff? I just made a bunch of consumables that I want to replace the original spectral cards, but I don't know how to make the new spectral cards replace the original ones.

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If I try to just disable the vanilla spectral cards with mods like Banner then it just gives the default Incantation

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even though my new cards have the same names and keys and stuff it's like the game doesn't even acknowledge their existence and only uses the vanilla stuff

gleaming gulch
#

Are they actually part of the vanilla spectral consumable type

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Do they appear ingame

potent talon
#

yes

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hold on lemme send images

gleaming gulch
#

also

potent talon
#

this is what happens

gleaming gulch
#

keys cant be the same because modded objects get mod prefixes

#

Okay

potent talon
#

(it's a consumable mod)

gleaming gulch
#

I assume youre taking ownership of the consumable types?

potent talon
#

that's what I want to do

gleaming gulch
#

Which you shouldnt do and dont need to

potent talon
#

dang

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should I just make new ones

gleaming gulch
#

You should just take ownership of the consumables themselves

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And change their behaviour

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Smods doesnt reimplement vanilla types so taking ownership doesnt work

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For the types

potent talon
#

that makes a lot of sense

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ok yeah I'll jhust do that

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thank you

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oh and then while I'm doing this, is there an easy way to just disable the vanilla jokers and consumables and stuff

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or is there not like a way to do that automatically

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like using Banner but only on vanilla stuff

gleaming gulch
#

I would look into how ortalab does it

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Unless youre just replacing everything in vanilla entirely in which case go take ownership

potent talon
#

ok yeah makes sense

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I'll check out ortalab tyty

potent talon
#

I DIDNT EVEN KNOW THIS WAS POSSIBLE LOL HOW DO I MAKE THEM NOT BLANK

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this is the code (the cutoff part is "overrides_base_rank then")

shy seal
#

if so that's a happy little smods bug that is fixed on the latest dev version

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oh wait nvm I didn't read the code

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you don't create playing cards with SMODS.add_card like that

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there's no suit

potent talon
#

oh shit I forgot the suit

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thanks lol

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I'm a dumbass

shy seal
#

this channel is meant for player support

potent talon
#

my bad

shy seal
#

all good, just so you know

meager oyster
#

Hey could I get some help with a pesky joker that i cant get to work?

meager oyster
#

im in the modding support channel already?

timber harness
meager oyster
#

ah got it

frosty shore
#

I'm assuming crust/frostice482 would like to see the output of the command so he can figure out why Amulet is causing a crash

humble summit
#

Oh, okay. I will do that next time Amulet causes a crash 👍

unreal sun
#

w h a t

topaz obsidian
tepid yacht
#

hi im new to modding, can someone tell me why is giving me this error when im trying to make my atlas code?

gleaming gulch
#

@golden orchid holy shit

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wait no

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im stupid

golden orchid
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😭

novel badge
#

can someone help?

tepid yacht
sacred pilot
#

crash i discovered in qualatro + redux arcanum that seems to happen if you hover over takeover do over while your last used consumable is an alchemical card

dense pollen
#

which mod removed all vouchers and packs from shop

novel ravine
#

probably cryptid

timber harness
gleaming gulch
#

so they can be any random card

young pagoda
#

so im trying to do a custom cards

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but only the heart ones will show up

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im not sure what to do the internet is pretty much usless

humble summit
jade lily
#

I sent a message in the specifc thread for HotPotato but when i'm trying to run it for the first time I'm being told that the table for "Jukebox" is nil

young pagoda
gleaming gulch
#

No?

timber harness
gleaming gulch
#

how is that related

timber harness
gleaming gulch
#

O okay

timber harness
#

ngl did not expect to see that tag anywhere

young pagoda
#

will someone help me please

gleaming gulch
#

People do not really edit the game files to add card skins anymore

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So probably not

timber compass
#

for the mod manager should i get exe or msi for windows

austere falcon
#

alright so im back

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i fixed the mods and then i immediately broke them again when i got greedy

brave gull
#

Hey does anyone know why Cryptid isn’t working

peak fractal
#

well you don't have any version of smods installed

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also you should use amulet instead of talisman
also you should download your mods from the Releases sidebar on github, not the green Code button

brave gull
#

I have steam modded but let me try the other 2

brave gull
unique scarab
#

you still do not have steamodded installed

brave gull
#

I do

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I put it in the corner cause it was looking at me funny

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Does it have to be in the mods folder?

unique scarab
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steamodded should be a folder like any other mod

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and placed in the mods folder

brave gull
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That’s just how it came

unique scarab
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how did you download it?

brave gull
#

The video I watched told me to run it and it’ll do the rest and that’s what I did

unique scarab
#

??????

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Steamodded is not an executable

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Run a virus scan man nink

brave gull
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Gulp

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It told me to download this 7 zip thing

unique scarab
#

For reference, this is where you should be getting steamodded from

unique scarab
brave gull
#

Ok

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I mean nothings happened yet

unique scarab
#

better safe than sorry

brave gull
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Yeah it’s gone

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Let me find the video I got the link from

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Maybe I just did something dumb and it’s a misunderstanding

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I think I’m going crazy cause now the video doesn’t exist

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Imma jsut fix the problem and play Balatro you have a goodnight

peak fractal
unique scarab
#

Why is the file called steamodded tho??

peak fractal
#

idk maybe they renamed it during the download

drowsy harbor
brave gull
#

I don’t rename it I just downloaded it and it was an EXE

grave umbra
#

Hey, if I want to make custom cards for the game using Steamodded (which I have just installed it but haven't unzipped it), how would I go about installing Steamodded for that and making the custom cards? Does anyone have a good guide for that?

split stream
grave umbra
#

Yeah, that would be awesome, thanks! And I'm talking about playing cards, kinda like making my own collab cards similar to the ones that already exist in the game

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And yes, I am on Windows

split stream
grave umbra
#

One of these?

unique scarab
#

SMODS.DeckSkin is what you are after

grave umbra
#

Good to know. Thanks!

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But what do I do with Steamodder? How does that come into play?

tepid yacht
#

hi, i wanted to ask if is it possible to add gainmult value to a joker each time you pause the game

timber harness
night nest
austere falcon
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hey

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guess what

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its me

gleaming gulch
#

pikmin 5 came early

austere falcon
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so im trying the modpack again

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still aint workin

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so where do i find the logs

gleaming gulch
#

what modpack

austere falcon
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i made it myself

gleaming gulch
#

also logs are in lovely/logs in the mod folder

austere falcon
#

alright so i have the log

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if anyone can look at it

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potentially tell me whats up and how to fix it

gleaming gulch
#

this just seems like conflicting mods

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i see no inherent issues here

austere falcon
#

man

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i checked this

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and it still dont work

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alright just if you can tell me the mods that are breakin things

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if you know at least

gleaming gulch
#

you have 64 mods bruh 😭

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actually

austere falcon
#

yea

gleaming gulch
#

im going to guess yahimod is somehow involved since its notoriously janky

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but besides that idfk man

austere falcon
#

alright im trying again with the lovelyignore in yahimod

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still broke

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alr ya know what im gonna do

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im gonna use one of the modpacks i backed up

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should work since it worked before when i backed it up

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wow the og mods folder is bigger than the new test mods folder

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certainly not a bad sign

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running

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lets see

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aw heck

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it broke

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thats right

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good thing i have another mods folder

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alright im running it

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alright it broke lemme try smth

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stuff keeps crashing saying "not valid utf8" or smth

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i keep disabling mods and every time its another

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can someone help pls

austere falcon
#

ok i think i figured it out

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apparently aiko was breakin

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ill just rebuild the modpack

night nest
#

anyone know why my game is crashing?

rare bough
night nest
#

So what do I do to fix

drowsy harbor
#

you have 65 mods
you'll have to disable some of them

hexed obsidian
#

add 2 more

shy seal
#

add another 2

night nest
drowsy harbor
#

oh, discord pointed me at the wrong log file somehow

#

computers

rare bough
#
    return {
        config = { extra = { charge = max_rounds, max_charge = max_rounds, juiced = false } },
        keep_on_use = function(self, card) return true end,
        can_use = function(self, card)
            return G.STATE == G.STATES.SELECTING_HAND and 
                   card.ability.extra.charge >= card.ability.extra.max_charge
        end,
        calculate = function(self, card, context)
            local extra = card.ability.extra
            if context.end_of_round and not (context.repetition or context.individual) then
                if extra.charge < extra.max_charge then
                    extra.charge = extra.charge + 1
                    extra.juiced = false
                end
                if extra.charge >= extra.max_charge and not extra.juiced then
                    juice_card_until(card, function(c) return true end, true)
                    extra.juiced = true
                    return { message = localize('k_active_ex'), colour = G.C.GREEN }
                else
                    return { message = extra.charge .. '/' .. extra.max_charge .. ' rounds', colour = G.C.GREY }
                end
            end
        end,
        load = function(self, card)
            local extra = card.ability.extra
            extra = extra or { charge = max_rounds, max_charge = max_rounds, juiced = false }
            if extra.charge >= extra.max_charge and not extra.juiced then
                juice_card_until(card, function(c) return true end, true)
                extra.juiced = true
            end
        end,
        reset_after_use = function(self, card)
            local extra = card.ability.extra
            extra.charge = extra.max_charge
            extra.juiced = false
        end
    }
end``` (in a lib file)
#
SMODS.Consumable {
    key = 'cross',
    set = 'memory',
    atlas = 'deconsume',
    pos = { x = 0, y = 0 },
    loc_txt = {
        name = '00_CROSS',
        text = { 'Destroy exactly 3', 'selected cards', '(#1#)' }
    },
    cost = 3,
    config = { extra = recharge.config.extra },
    keep_on_use = recharge.keep_on_use,
    can_use = recharge.can_use,
    calculate = recharge.calculate,
    load = recharge.load,
    loc_vars = function(self, info, card)
    local extra = card.ability.extra
        if extra.charge >= extra.max_charge then
            return { vars = { "Active!" } }
        else
            return { vars = { extra.charge .. "/" .. extra.max_charge .. " rounds" } }
        end
    end,
    can_use = function(self, card)
        local selected = G.hand and G.hand.highlighted or {}
        return recharge.can_use(self, card) and 
               G.STATE == G.STATES.SELECTING_HAND and 
               #selected == 3
    end,
    use = function(self, card, area, copier)
        local selected = G.hand.highlighted
        for _, c in ipairs(selected) do
            c:start_dissolve()
        end
            card.ability.extra.charge = 0
        end
}``` the memory card itself
hexed obsidian
hexed obsidian
shadow bluff
#

aikoshen + busted buffoons causes this apparently

shadow bluff
topaz pond
#

For the second time now I've had playing cards lose their faces. First with a king where I am sure all I did was use the devil tarot on it. And now a modded joker that creates aces has been making blank looking cards when before it never had any problems. This image is of 3 aces. I just thought that before I go digging for solutions, is this actually just a known issue caused by an SMods update or something? The cards seem to look fine after drawing them in a different round.

gleaming gulch
#

this is a steamodded issue on latest yeah

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cards being changed from stone or being created with a rank and a suit dont show sprites until something updates the face sprite again

topaz pond
#

That is a huge relief! Thank you.

shy seal
#

this should be fixed in the latest dev version

uncut spruce
#

Heya! I've beent rying to get some help with Balatro Archipelago, but I've been completely stumped. Would anyone happen to know why my game isn't actually loading?

humble summit
potent citrus
#

hey guys

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i have this very weird error

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switching profiles crashes the game

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and the only way to switch

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is through pokermon?

stuck vale
#

Need some help with the game crashing.

peak fractal
#

fantom's preview is old and doesn't work anymore
use divvy's preview instead

hallow hazel
#

SMODS.Voucher {
key = 'pain',
pos = { x = 0, y = 0 },
config = {
extra = {
ante_value0 = 1,
hands0 = 1,
discards0 = 1
}
},
loc_txt = {
name = 'Pain',
text = {
[1] = '{C:attention}+1{} Ante',
[2] = '{C:attention}+1{} {C:blue}hand{} and {C:red}discard{}',
[3] = 'each round'
[4] = 'or not'
},
unlock = {
[1] = 'Lose 10 times'
}
},
cost = 10,
unlocked = false,
discovered = false,
no_collection = false,
can_repeat_soul = false,
atlas = 'CustomVouchers',
redeem = function(self, card)
local mod = 1
ease_ante(mod)
G.GAME.round_resets.blind_ante = G.GAME.round_resets.blind_ante + mod
G.GAME.round_resets.hands = G.GAME.round_resets.hands + 1
ease_hands_played(1)
G.GAME.round_resets.discards = G.GAME.round_resets.discards + 1
ease_discard(1)
end
draw = function(self, card, layer)
if (layer == 'card' or layer == 'both') and card.sprite_facing == 'front' and (card.config.center.discovered or card.bypass_discovery_center) then
card.children.center:draw_shader('voucher', nil, card.ARGS.send_to_shader)
end,

}

#

it crashes everytime

hexed obsidian
hallow hazel
#

Mb

junior briar
grand thistle
#

Anyone know why my balatro keeps crashing?

tropic abyss
#

any idea why paperback is causing this to happen?

tawdry lotus
cursive bronze
#

any idea why adding musical suits causes a crash when i have sixsuits?

#

[SMODS MusicalSuit "MusicalSuit.lua"]:148: attempt to call method 'new_suit' (a nil value)

shy seal
#

-# Note: I didn't check how intact this fork is, so don't act surprised if it doesn't fully work

cursive bronze
#

oh it also happens with ink and color

#

nvm found a fork that works

meager oyster
#

oh my god I broke my balatro? it wont launch it just crashes instantly lmao

#

Like it doesnt even give me the crash screen. it starts to launch and then kills itself. anyone seen this before?

hoary night
#

is this where i ask questions?

gleaming gulch
#

yeah

#

for playing mods that is, modding-dev is for help regarding mod development

shy seal
broken ravine
#

Oops! The game crashed:
main.lua:1342: attempt to concatenate field 'path' (a nil value)

A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows

Stack Traceback

(3) main chunk of file 'main.lua' at line 1342
(4) global C function 'require'
(5) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x1dc45408 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x1dc03d20, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(6) global C function 'xpcall'
(7) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

anyone have any idea what happened? balatro was working a few hours ago but now it randomly started to crash, i just have lovely smods and talisman in my mods folder

shy seal
#

if there's any zip files, you should remove them

broken ravine
unreal sparrow
#

hello

#

there is a problem when i try moding

#

i use vortex

peak fractal
#

don't use vortex

unreal sparrow
#

and it doesn't open any mods

peak fractal
#

there's not really any mods worth downloading from nexus mods anyway

unreal sparrow
#
  • give me a crash when i use lovly
peak fractal
bronze scarab
#

Oops! The game crashed:
Syntax error: functions/misc_functions.lua:1498: 'end' expected (to close 'if' at line 1488) near 'else'

A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.

Additional Context:
Balatro Version: 1.0.1o-FULL (best guess)
Modded Version: 1.0.0~BETA-1503a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: Balatro: Lost Edition by Danitskkj, ClickNoPaulo [ID: LostEdition, Priority: 500000, Version: 1.0.6, Uses Lovely]
2: Card Sleeves by Larswijn [ID: CardSleeves, Priority: -10, Version: 1.9.1, Uses Lovely]
3: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.14a, Uses Lovely]
4: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg, lord.ruby [ID: Talisman, Version: 2.7, Uses Lovely]
5: Multiplayer by Virtualized, see credits [ID: Multiplayer, Priority: 10000000, Version: 0.3.3, Uses Lovely]
6: Handy by SleepyG11 [ID: Handy, Version: 1.5.1o, Uses Lovely]
7: JokerDisplay by nh6574 [ID: JokerDisplay, Priority: -1000000000, Version: 1.9.6, Uses Lovely]
Lovely Mods:
1: BMM-Compat
2: Steamodded
3: multiplayer-0.3.3

#

Stack Traceback

(3) C function 'function: 0x1a3c44b8'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1839
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x1a4540d8 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x1a454128, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
so uhhh what does this do mean??

gleaming gulch
#

you have two copies of steamodded and multiplayer installed

bronze scarab
#

mmmm alright thanks sorry

#

but i dont see a second of either in my mods folder

hexed obsidian
#

do you have any .zip

gleaming gulch
#

well they are clearly there

#

oh yeah make sure you remove the zips

bronze scarab
#

i dont have any zips

gleaming gulch
#

show mods folder

gleaming gulch
bronze scarab
gleaming gulch
#

smods = steamodded

unreal sparrow
hexed obsidian
unreal sparrow
unreal sparrow
#

can i delete the music file from it?

hexed obsidian
swift drift
#

Oh shit

swift drift
# unreal sparrow

You need to get a newer version of my mod
0.0.8b is outdated
Also i'm doing a hella overhaul to my mod
Expect something from me in like a week or so
Adds a buncha content and should also fix a lot of other jank

swift drift
void gale
#

how do i make it where as i open the game from steam all my mods launched as well

#

the way i do it right now is by dragging the run_lovely.sh file in terminal

unreal sparrow
#

@swift drift a message from the one you helped

#

he asked me to deliver it

swift drift
#

👍

grand thistle
sinful atlas
#

hey yall ive been trying to check out the phanta mod and its been crashing, heres the log

#

from what i can tell it's been happening every time a zodiac card tries to appear

#

anyone got any ideas?

hexed obsidian
sinful atlas
#

i did not see that

#

thanks !

somber gulch
#

Has anyone else had this problem while playing Modded with Multiplayer/Cryptid and have a solution? It was vs mode and the boss blinds were disabled so it wasn't due to that. It kept drawing cards face down and then my deck was stating something like 146/52 cards left. I am new to this discord so if this isn't the right place please let me know and I will delete this and put it in the correct channel.

sinful palm
#

I'm trying to get a OST replacement pack: https://github.com/Wanyatta/Balatro-Takanaka

It calls for Penumbra which I have the current version of, and I followed the instructions of the sound pack to put a 'sounds' folder in the penumbra-main appdata folder.

When I look in the smods config I see this:

Did I mess up the install somehow or is something else broken?

GitHub

Masayoshi Takanaka inspired music replacement pack for Balatro - Wanyatta/Balatro-Takanaka

karmic stream
#

Has anyone encountered a Mayhem error when selling the Invisible Joker? Whenever I try to sell it, the game crashes. I've disabled all mods except Mayhem, Noituus, and Talisman.
here's crah log

karmic stream
#

found solution in specified server.
need to wait 2 rounds before selling Invis joker, then it won't crash

peak fractal
#

the actual solution is replace talisman with amulet

#

@karmic stream

unreal sparrow
peak fractal
#

what hand did you play

unreal sparrow
#

i beleve he played high card queen of heart

#

to use joker to give it whatsapp seal

peak fractal
#

ok I dunno then
something is happening to make it so that context.poker_hands doesn't exist, even though it should exist when telamon tries to check it

unreal sparrow
#

telamon a joker name or mod

peak fractal
#

joker name, from paperback
you can see it referenced in the crash log if you read the crash log

unreal sparrow
#

i thlught it was a file name since it have the .lva

#

👍

ember crest
#

yeah it is a file, each paperback joker is separated into its own file

violet osprey
#

hi, first time running mods and getting this error when i try to load into any new game

gleaming gulch
#

im pretty sure all of these mods are very old

#

where did you get them

shrewd fox
#

at least he has lovely 0.9.0 lol

molten orbit
#

For some reason my Balatro mod started crashing before starting. Any ideas?

hexed obsidian
#

bmm tends to do that sometimes

empty comet
#

Hi. Came back to play Balatro modded after a while and i got this message.

shy seal
#

reinstall latest talisman or amulet and it should fix itself

empty comet
#

Thank you!

pine hare
#

i was installing a mod and it said missing dependencies, spectralib

#

any1 can help?

gleaming gulch
#

install spectrallib

last zephyr
#

this happens when I play any card

peak fractal
#

i dunno if this will help but:

  • replace talisman with amulet
  • vallkarri is very out of date, replace it with valk:redux
gleaming gulch
#

this is a cryptid crash, if you have the one legendary joker with the masks and any non-joker in your joker slots it crashes when calculating the xmult

#

because someone was Stupid

peak fractal
#

ah
cryptid moment lol

#

my two points still apply, but yea they won't fix the issue

gleaming gulch
#

cryptid, the mod that adds various methods to add non jokers to joker slots assuming all cards in joker slots will have a rarity

#

truly the most genius

hexed obsidian
grave moon
#

whenever I try to select 5 red seals, this happens. I assume it has something to do with "The idol" not being able to display the number

timber harness
grave moon
#

I tried looking in settings, couldn't find it

timber harness
#

honestly I have no clue mine where on by default

#

sorry

grave moon
#

no worries, i'll try and find a way to turn it on

gleaming gulch
#

Crash logs are a steamodded thing, the vanilla crash logs setting was only for betas

#

So if you only have lovely mods and no steamodded you dont get logs

shy seal
#

it's honestly incredible that thunk didn't remove that notice

obtuse ocean
#

whenever i put lovely and smods into the mods folder it works fine but anything else and it instantly crashes my game

drowsy harbor
#

lovely doesn't go in the mods folder

obtuse ocean
#

i removed it it still doesnt work this shows up

drowsy harbor
#

try reading the entire error message

subtle estuary
#

is there any good tool to make testing my mod easier?

#

idk, a sandbox

hexed obsidian
subtle estuary
obtuse ocean
hexed obsidian
obtuse ocean
#

thx

#

it shows this now

hexed obsidian
#

how does your mods folder look like

obtuse ocean
hexed obsidian
#

does it work if you take out brainstorm

obtuse ocean
#

i changed the brainstorm to this and it works*

hexed obsidian
#

yeah thats what i was thinking

obtuse ocean
#

no mods?

hexed obsidian
#

hmm how does the smods folder look like

obtuse ocean
hexed obsidian
#

try taking that folder out

obtuse ocean
#

to where

hexed obsidian
#

to the mods folder

obtuse ocean
#

k

#

this happens

hexed obsidian
#

lol

obtuse ocean
#

bro tf

hexed obsidian
#

no idea

obtuse ocean
#

so im fricked

obtuse ocean
hexed obsidian
#

the problem is probably the nested folder but idk what the windows issue is

obtuse ocean
#

getting this now that i pasted it

#

works fine without brainstorm so thats the problem

spare quarry
#

uhm i went on a downloading spree, can any1 help me know whats wrong?

#

??

shy seal
spare quarry
#

ah

shy seal
#

e.g. Cryptid 0.5.5 is quite dated

spare quarry
#

ah ok

#

so just redownload?

#

replace old folder with new version?

shy seal
#

yeah

spare quarry
#

ah ok tysm

obtuse ocean
warm garden
#

sorry if this is the wrong chat but Im about to buy balatro on steam after playing on xbox for the past 6ish months i have never downloaded mods before for anygame I dont have a pc just a simple lenovo laptop am i going to beable to run cyrptid and the multiplayer and the otehr quality of life mods well?

spare quarry
#

yes ofc!

spare quarry
#

heres a good place to find mods

warm garden
#

goat

spare quarry
#

ty

#

:)

warm garden
#

time to give local thunk more of my money about to own on 4 platforms lol

#

he deserves it though

spare quarry
#

lol

#

yup

#

the price should be atleast 30 $

#

its sooooo worth it

#

i deserved all the medals in 2025

#

what do i do

spare quarry
#

???

spare quarry
#

@shy seal can you help me?

warm garden
#

well i started in stalling and everything worked until i tried to load cryptid i got this/

spare quarry
#

i think u installed wrong steammodded

#

its here

shy seal
spark scroll
shy seal
#

then update those, or if it doesn't work, remove them

warm garden
#

ok i fixed that issue and it still crashed

#

sorry to bother first time with mods and still learning

unique scarab
#

You’re cutting off the most important part of the crash report

warm garden
#

oops

#

it crashed when iremoved joker display still and it worked when i removed talisman so its something to do with that imma try and install taht again

hexed obsidian
molten orbit
#

What does this error mean?

warm garden
hexed obsidian
molten orbit
#

Oh sorry, thought this was the right channel

short widget
#

anyone know what this error is and how to fix it

#

I updated steammodded and lovely and now mods just don't work

cursive raptor
#

I had a joker create playing cards with SMODS.create_card before the latest smods update and had no issues before, but now this seems to be happening? Is there a potential fix or is there nothing I can do at the moment?

celest bone
#

anyone elses modded balatro broke after updating steammodded?

lunar fox
#

does anybody know how you are meant to make custom rarities? here's my current code
SMODS.Rarity{
key = "pikminRarity",
loc_txt = {name = "Pikmin" },
default_weight = 0.01,
badge_colour = HEX('ff0000'),
pools = {["Joker"] = true}

}
i'm getting this crash:

hexed obsidian
short widget
quick steeple
#

does anyone know a talisman alternative that doesnt crash the game for no reason at all? specially cuz im playing the hot potato mod and whenever it crashes (even scoring little points) it just wipes the run i was playing completely, and if anyone even knows how to analyse the crash at all (and maybe fix talisman) which i dont feel probable, ill try to crash it later and send the logs

hexed obsidian
#

amulet

quick steeple
#

tysm

pliant aurora
#

can anyone help me and my friend set up the banner mod we downloaded it and it works but for some reason it doesn't like disable the jokers.

pliant aurora
#

like it works and we disable all jokers except for example egg but all the jokers still show up

hexed obsidian
#

is it just jimbo or the other jokers you disabled also appear?

pliant aurora
#

all of the jokers appear

hexed obsidian
junior briar
#

This happens when i add a totem part(card) from a booster pack

#

when a card didnt get emplaced in the totem cardarea before

#

wrong fucking channel

void stone
#

i would like some help with this if possible

main elbow
#

Also do you have Malverk installed

void stone
void stone
#

where do i go

main elbow
void stone
#

garcias

daring prism
#

getting this error after adding the new updated verson of smodded and maybe lovley unsure if it was the one i alredy had

frosty shore
daring prism
#

cool ty Ill look for that

frosty shore
#

(releases)

daring prism
#

ty

#

yep working all now thanks think i may of redownloaded the older version of lovely

fringe knot
#

I have the Undertale/Deltarune mod, Lovely and Smod installed, and whenever I play a card this happens:

hexed obsidian
#

also i think the undertale mod is outdated

fringe knot
graceful ridge
#

heya can someone help me?
im having trouble with a mod on balatro mood manager
it says that im missing dependence "steamoded (>=1.*)"
what does this mean?

hexed obsidian
#

and inform the dev

graceful ridge
#

thnaks

ocean sphinx
#

is there a mod to allow usage of ctrl+c and ctrl+v
-# ik cryptid just added this, but i want a standalone mod

winged cave
#

hey is there a way i can like reset all of my joker/hand values to whole numbers? i think the amount of numbers is lagging my game as i have lots of values with heaps of digits. Maybe even if i have to add a mod that rounds numbers to a specified decimal point?

summer rose
#

more precise numbers will most definitely not cause lag

#

the difference between 18 and 18.44921753786 is negligible if any

winged cave
compact sphinx
#

hello i am trying to mod balatro through r2 modman on my steam deck but after downloading all the necery mods in r2 modman when i enter the game no mods show up am i doing something wrong?

open viper
compact sphinx
#

ok

#

and what do i do if the mod manger also doesnt worK?

timber harness
#

thetes not really any modpacks so your file system should be enough

compact sphinx
#

it works now

gilded frost
#

Hi i need some help- Ive had balatro on steam for over a year now i think and i got over 160hrs on the game and 70% completed. Me and my friend decided to try modding our games with the LOVE injector and it worked amazing and all of that until i got a new pc and tried to reset to what i had before modded. After i reset my balatro (all I really did was verify files on steam) my game started bugging out and sometimes even crashing my pc. Most the time it doesnt crash until ive gone thru half a run and it slowly looses frames until it crashes.
I have tried everything I can think of to fix it but it really just seems like my steam did a backup of my modded version and refuses to reset all of my files. I did fatfinger and accidentally deleted all of my progress while attempting to fix this so im willing to do whatever now. I would really appreciate the help :(

neon junco
#

im trying to run modded but doesent work

dapper grove
#

im a beginner, does anyone know how to make animated joker textures??

gleaming gulch
#

But you would make an atlas with atlas_table = "ANIMATION_ATLAS" and then use that for the joker, with each row in the spritesheet being a full animation

weak osprey
gilded frost
high bluff
dim current
#

any help? smods is updated to latest version

dim current
#

sweet

willow holly
#

hi guys, pretty stupid question, but i figured i may as well ask, so i presume i have lovely + steammodded installed because i have balatro multiplayer launcher, but how would i go about installing additional mods for the game?
or would i need to completely uninstall balatro multiplayer launcher and then reinstall the necessary stuff afterwards

#

was told to redirect my question here, so hi, here i am

unborn jasper
#

My game keeps crashing whenever I use mods? For some reason it crashes randomly whenever I start a new blind, but not all the time, idk why

#

All I have is smodded, ofc, I also use Saturn, card sleeves, cryptid and talisman, that’s it

unique scarab
unique scarab
unborn jasper
unique scarab
#

Did you start a new run?

unborn jasper
#

Yeah

unique scarab
#

Oh also use Amulet instead of Talisman

willow holly
unborn jasper
#

Ngl I don’t even remember what talisman is for, but why should I replace it with amulet

willow holly
#

okay i feel bad for bombarding the same person w/ 2 different questions i'm gonna hold off lol

unique scarab
unique scarab
unborn jasper
#

Oh that’s it? May aswell disable talisman idrc about going over naneinf

willow holly
unique scarab
#

hm ok, I did not know that

willow holly
#

da balala multiplaya launcha

unique scarab
unique scarab
gleaming gulch
unborn jasper
#

Oh talisman is a dependency for cryptid

gleaming gulch
#

yeah

unique scarab
#

mhm

gleaming gulch
#

amulet works in place of it though

unborn jasper
#

Ok cool

#

How do I fully uninstall a mod just delete the folder in the mods folder?

unique scarab
#

yep

willow holly
#

so yea i assume it has both lovely and smod installed, but i'd have no idea how to access it to install different mods

unique scarab
#

You mods folder should be accessible in %appdata%/Balatro/Mods

#

you will have to do it manually but it's honestly not too bad

open viper
#

you can also click the button on the mod page in game

unique scarab
#

good call

#

I should be telling people that more

willow holly
#

oh

#

wow i am dumb

#

who kenw that was a button

#

tyvm!

unborn jasper
#

I can’t find the download for amulet

#

It doesn’t have a download page so where do I find it?

peak fractal
unique scarab
#

oh lol

unborn jasper
#

Since when did they move it there

#

Could’ve sworn it was on the top

gleaming gulch
#

its on the top for codeberg

#

im assuming thats where youre getting that from

unborn jasper
#

Maybe I’m doing something wrong but it’s not installing

#

Like I put all the files into the mod folder and nothing happens it’s been a while since I’ve modded so maybe I’m doing this wrong but

unique scarab
#

are your folders nested?

#

Also what SMODS version are you running?

unborn jasper
#

Smods is steamodded right?

unique scarab
#

yes

unborn jasper
#

It says 1.0.0-beta

unique scarab
#

I need the whole version

unborn jasper
#

What

unique scarab
#

there should be numbers following beta

frosty shore
#

should be something like 1.0.0~BETA-1525b

unborn jasper
#

Oh

#

0827

unique scarab
#

ok yeah your smods is very outdated

#

1503a is the most recent version

unborn jasper
#

So changing the smods should fix it?

frosty shore
#

Maybe yes, maybe no, but some mods will require a more recent version, and it generally doesn't hurt

unborn jasper
#

How do I go about uninstalling lovely cause I need to update that too

unique scarab
#

Browse Balatro's local files from steam here, delete version.dll and drop in the new one

unborn jasper
#

Ok gotcha thank you

unique scarab
#

no prob

frosty shore
unborn jasper
#

Finally everything’s working thank yall

unique scarab
#

👌

frosty shore
#

mostly astra 👍

unborn jasper
#

True thank you Astra

unique scarab
#

happy to help

solid hare
#

what am i doing wrong because my mod aint showing up like the tutorial that i followed did (second picture is tutorial video, first one is mine)

#

unless that im not putting it in the .lua file i dont see anything wrong

#

or it might be outdated

unique scarab
#

There's a fair chance it is. I actually just released the first few episodes of a tutorial video series here #1486847115127947374 if you want someone more up to date

#

It'll probably hit some similar points but hold your hand a bit more

solid hare
#

i cant do it github setup installer wont install 😭

#

nvm the ai will do it

unique scarab
solid hare
#

its fine

gleaming burrow
#

Hello 🙂 I am (attempting) to help my nephew launch a Balatro mod and I am a bit low on the learning curve. He is using PC and has launched multiple mods (JokerDisplay, Multiplayer, Talisman, etc.) successfully, but the game crashes when we attempt to use Deck Creator. We receive the attached error when attempting to launch the game. I tried uninstalling the mod and reinstalling from this link https://github.com/adambennett/Balatro-DeckCreator/releases/tag/v1.2.2 with no luck. Would anyone kindly point me in the right direction?

GitHub

Updated codebase to properly support Steamodded 1.0.0
Added 5 additional gameplay modifiers under 'Static Mods' that modify Spectral card behavior

peak fractal
#

deck creator is very old and doesn't really work anymore

#

wow, it's over a year old now

gleaming burrow
#

Thanks. Ah, bummer. So no fix then?

peak fractal
#

correct

gleaming burrow
#

Thanks for letting me know, much appreciated 🙂

gleaming burrow
brisk hedge
#

im just gonna shoot this question here so i know; can i ask support questions about my mod's thread in this Discord?

gilded frost
gilded frost
shy seal
#

does the issue occur from a new profile? if not, we could try reconstructing your progress in a different profile

gilded frost
#

I suspect that my steam cloud is messed up cause it doesnt matter how many times i verify or reinstall the problem still occurs. I have tested to play on other profiles but nothing changes

#

I did some more googling since im very much out of ideas of whatever this could be and I ran into some weird thing. I read that some people experience crashes when they have to much fps? Someone said something about playing with over 500fps can mess with vsync and cause weird strain on the gpu. I usually play with vsync off but I turned it on and so far no crashes have happened.. Is this weird fps cap usual problems that occurs in the support requests?

shy seal
frosty shore
tepid idol
#

hey yall so im trying to install lovely rn but when i install it from the 0.9 release it runs and somehow shows up at 0.8 in the logs? ive reinstalled it like 3 times now surely the link in the github release cant be wrong

shy seal
tepid idol
#

hmmm

#

i tried version dll and it still ran with lovely

#

you might be right

drowsy harbor
#

did you put it next to balatro.exe?

shy seal
tepid idol
#

i put it in the folder the install guide states (~/.steam/steam/steamapps/compatdata/2379780/pfx/drive_c/users/steamuser/AppData/Roaming/Balatro )

gleaming gulch
#

no

#

?

tepid idol
#

im on linux

drowsy harbor
#

that's not where lovely goes

gleaming gulch
#

thats where the mods folder is located

#

not where lovely is installed to

#

what install guide are you looking at

tepid idol
#

oh fuck...

#

i cant read

#

sorry yall im stupid it was my fault i cant read

#

thx <3

#

works now

rancid copper
#

What would be the joker context for after the cards are drawn after playing a hand/selecting the blind?

peak fractal
rancid copper
#

Oh i thought this was support for
Huh.

#

Okie

peak fractal
#

this channel is support for installing and playing with mods

drowsy harbor
#

we constantly wonder if perhaps it should be renamed
the main thing stopping us is that we don't have any idea what name would be clearer

unique scarab
#

modding-bug-reports?

peak fractal
#

no that would be awful i think, it would encourage people to put actual bug reports here instead of a mod thread or the mod's github

unique scarab
#

shit right

#

crash-help

#

lol

prisma lake
#

how do i mod balatro on mac?

gleaming gulch
#

the install steps for steamodded also apply to any other mod

prisma lake
#

thanks

serene beacon
gleaming gulch
#

you have two copies of steamodded installed

#

delete the smods-1.0.0-beta-1224a folder from your mods folder

unique scarab
#

Another BMM blunder

serene beacon
gray magnet
#

Can someone help me pls

#

Lovely keeps crashing

gleaming gulch
#

update lovely

gray magnet
#

Oh

#

It was that simple huh

gray magnet
cursive raptor
#

Working on an enhancement that adds +Mult to playing cards in the scoring hand that beats the blind, but I can't seem to have them trigger. I know I can't use end_of_round since there is no scoring hand, so I'm a bit stumped

        if context.after and context.cardarea == G.hand and G.GAME.chips >= G.GAME.blind.chips then
        local triggered = false

        for _, v in ipairs(context.scoring_hand) do
            if not v.debuff then
                v.ability.perma_mult = (v.ability.perma_mult or 0) + card.ability.extra.mult
                G.E_MANAGER:add_event(Event {
                func = function()
                    v:juice_up()
                    return true
                end
                })
                triggered = true
            end
        end

        return triggered and {
            message = localize('k_upgrade_ex'),
            colour = G.C.MULT
        }
        end
    end
half pasture
#

Hey, Im new to downloading and running mods and I've run into some trouble. I've got all the files i needed in the mods folder of balatro to run cryptid mod, but when I boot up the game i get this error and i have no idea what it means. If anyone could give me some guidance on where i went wrong or how to get it running properly I would appreciate it very much.

hasty bobcat
half pasture
#

Okay, but I don’t understand what I’m looking at. If would be more helpful to me if someone could break down for me what went wrong and what I should do to fix it

hexed obsidian
hexed obsidian
half pasture
ionic fog
#

does anyone have a fix for this?

hexed obsidian
#

delete one, probably a zip

ionic fog
#

omfg i forgot to delete the zip

haughty tundra
#

i recently got the balatro mod manager because i saw it while trying to install mayhem and thought it might be helpful, but i've been crashing a lot since then. can someone help me out?

#

this time i actually managed to get into a game

#

i'm using most of the mods in mayhem's suggested mods folder

#

whether or not that's a good idea, i don't know

#

i've played cryptid before without issues, but now this is happening and i don't know what to do

gleaming gulch
#

you have handy installed twice

shy seal
#

another BMM fail

haughty tundra
#

oh

#

are there any alternatives to bmm or should i just not be using it?

#

r2modman has nothing on it for balatro

gleaming gulch
#

and thats about it i think

haughty tundra
#

alright, no worries then

#

i just uninstalled one of the duplicate handy folders and it should be fine now

#

though my decks are always being loaded as red deck without any sleeves, is this because of a mod's intended effect or is it a bug

gleaming gulch
#

shit idk

haughty tundra
#

oh dear

#

i'll just disable some mods until i've found what works

grim moat
#

can someone help? ever since i updated all my mods, i am getting crashes on startup,

forest harbor
gleaming gulch
#

Turn off malverk, disable alternate stake chip textures in pokermon config and then turn malverk on again

#

iirc?

#

i recall some bug with pokermon's stake textures and malverk

grim moat
#

even after romoving pokermon i still get crashes but this time for a different mod

#

seems to be another update for cryptid lets see if that fixes this

#

nope

#

still same crash text

#

yup im stuck

#

could it be that its nested somehow?

gleaming gulch
#

Try without malverk i guess

#

Ive been seeing a lot of mods have issues with malverk not properly finding spritesheets for texture packs

grim moat
#

that worked

#

thanks

gleaming gulch
#

Pokermon should also work then

grim moat
#

yup

#

thanks a bunch

#

i thought malverk was required for texture packs but i guess not

gleaming gulch
#

it is required for texture packs usually, though some mods allow enabling alternate textures otherwise

grim moat
#

ah

#

well, thanks again, time to play!

#

ok, well, i ran into another problem if you can help with that please @gleaming gulch

#

even though im creating a new run its acting like inm not

gleaming gulch
grim moat
#

Alright thanks

pallid apex
#

theres an error with brainstorm mod for me

#

everything else works fine its just that when I do ctrl A it just says "Rerolling..." and doesn't find my seed

#

im on mac does anyone know why this happens

#

like it just shows me this and doesn't progress

void delta
#

it worked till i added the extra mods

gleaming gulch
#

you have multiplayer installed twice

void delta
#

oh

#

so i have

#

now what?

[lovely blueprint.init "internal/init.lua"]:31: Failed to find mod folder. Make sure that `Blueprint` folder has `blueprint.lua` file!

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1503a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
    1: Saiyan Cards by RealGamerGirl69 [ID: SaiyanCards, Version: 1.0.0]
    2: Pokemon Team Cards by Jinglefruit [ID: PokemonTeamCards, Version: 1.0.0]
    3: Multiplayer by Virtualized, see credits [ID: Multiplayer, Priority: 10000000, Version: 0.3.3, Uses Lovely]
    4: Too Many Jokers by cg [ID: toomanyjokers, Priority: -1000, Version: 4.9.1, Uses Lovely]
    5: Blueprint by stupxd aka stupid, Jonathan [ID: blueprint, Priority: 69, Version: 3.3, Uses Lovely]
Lovely Mods:

Stack Traceback
===============
(3) global C function 'assert'
(4) main chunk of file 'internal/init.lua' at line 31 (from lovely module blueprint.init)
(5) global C function 'require'
(6) main chunk of file 'main.lua' at line 1640
(7) global C function 'require'
(8) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
 c = table: 0x3b197bf0  {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x3b197c40, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
 openedconsole = boolean: false
 confok = boolean: true
 conferr = nil
(9) global C function 'xpcall'
(10) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
 result = boolean: true
(11) global C function 'xpcall'
(12) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
 inerror = boolean: true
 deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
 earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
gleaming gulch
#

make sure theres a blueprint.lua file in the Blueprint mod folder

void delta
#

where do i get that?

gleaming gulch
#

you should just check if its there first

void delta
#

wait, let me check if blueprint is on nexus

#

i downloaded it from github

hexed obsidian
#

dont use nexus for balatro mods

void delta
#

why?

gleaming gulch
#

nexus is likely going to be a 5 trillion year old version

#

nobody uploads or updates mods on nexus anymore

#

because nexus sucks as a platform

void delta
#

oh

hexed obsidian
#

if you got it from github thats the official download

#

did you unzip the mod?

#

or did you leave it zipped

void delta
#

left it zipped

hexed obsidian
#

unzip it, it seems like that mod doesnt support zips yet

shy seal
#

it's possible blueprint just doesn't like that for no reason

hexed obsidian
#

its searching for its own folder

void delta
#

damn

#

works now, thanks

solid hare
#

my mod is not showing up for some reason can somebody tell me what to do??????

#

dw about the other 2 those are jokers

#

also i have 0 coding experience

hexed obsidian
solid hare
#

k

haughty tundra
#

i got another crash after progressing very far into a mayhem run, it wasn't in circumstances that i've had something like cryptid crash on me

night nest
#

yo guys

hexed obsidian
#

try switching talisman for amulet

night nest
#

i did it said amulet was zipped even tho it wasnt

serene beacon
forest harbor
# serene beacon can anyone help me with this crash message?

Somewhere, anywhere, within this mess of 42 mods is either something that's really outdated, or two or more mods trying to patch the same section of code, in such a way that the final product has a syntax error. And the log does not say what mod(s) are the cause.

You're gonna have to remove mods until you find out what exactly is causing this issue through sheer trial and error.

gleaming gulch
#

Try getting rid of deck creator first

#

That one doesnt work anymore regardless

gilded plaza
#

can i have some help on how to make a run start with certain jokers? i’m playing pokermon and want to play a very specific toxic card run that needs these jokers and j just wanna test it out

gleaming gulch
#

Then hold tab ingame for the hotkeys overview, use the spawn card hotkey to create the jokers at the start of the run

gilded plaza
#

perf, thank you. i’ll be back when i inevitably break it

prisma pecan
#

Is it possible to mod on iphone

gleaming gulch
shell scarab
#

This is where I would ask about why my game keeps freezing as soon as I launch it with only steammodded and lovely added to it, correct?

gleaming gulch
#

Yes

#

If the lovely console still opens, try clicking it and pressing some keys

#

That sometimes unstucks it

shell scarab
#

Just tried that, unfortunately it did not seem to help
So, I was working on a mod ~6 months ago, and now when I tried to launch the game it freezes, so I moved all my mods out of the mod folder, and the game only started working again after I removed steammodded. I think I have tried every version of steammodded from 1.0.0 beta-0301a to 1503a (I have spent at least 3 hours trying to fix this), with 3 different versions of lovely each (0.71, 0.8, and 0.9), but the game just freezes. I am on windows 10 if that matters. (I have already tried fully uninstalling and reinstalling the game, and it still causes the freeze when I add steammodded)
(I am on v1.0.1o-full btw)
Does anyone know why this might be happening/how to fix?

#

Just realized I should probably ask: What version of lovely and steammodded is recommended for v1.0.1o-full?

hexed obsidian
#

lovely 0.9.0 and smods 1503a

shell scarab
#

great, the ones I currently have (issue remains)

#

so, would it be helpful if I pasted the log from lovely?

hexed obsidian
#

wouldnt hurt

shell scarab
#

INFO - [♥] Lovely 0.9.0
INFO - [♥] Game directory is at "C:\Program Files (x86)\Steam\steamapps\common\Balatro"
INFO - [♥] Writing logs to "C:\Users\(username)\AppData\Roaming\Balatro\Mods\lovely\log"
INFO - [♥] Using mod directory at "C:\Users\(username)\AppData\Roaming\Balatro\Mods"
INFO - [♥] No blacklist.txt in Mods/lovely.
INFO - [♥] Cleaning up dump directory at "C:\Users\(username)\AppData\Roaming\Balatro\Mods\lovely\dump"
INFO - [♥] Cleaning up game-dump directory at "C:\Users\(username)\AppData\Roaming\Balatro\Mods\lovely\game-dump"
INFO - [♥] Initialization complete in 36ms
INFO - [♥] Applied 1 patch to '=[lovely SMODS.preflight.core "src/preflight/core.lua"]'

It freezes right here

#

my biggest concern is that I might need to be on windows 11, is there any potential to this being the problem?

marble scroll
#

is it possible to make a joker only animated when someone hovers over it?

hexed obsidian
marble scroll
#

oh okay thank you

#

and sorry

sinful palm
#

This might be useful for other people. I was trying to use the Takanaka Balatro sound pack replacement following the makers instructions, which relied on using Penumbra. That method seems to be broken for some people, so I was able to do a workaround:

tawny stream
#

Has anyone used hotpotato before

#

its giving me trouble

timber harness
#

whats the matter

tawny stream
#

swag im trying to set it up and its in my mods folder and the game keeps launching with no mods

#

i just got the newest version of lovely and steam loader so idk what the issue is

timber harness
tawny stream
#

this right?

timber harness
#

hmme

#

can i see ur mdos folder

tawny stream
#

lovely is launching

timber harness
#

can I see the path

tawny stream
#

just got rid of a bunch to see if it was the problem and it wasnt

#

my account then this

timber harness
#

wtf

#

yeah I got no clue

#

uhh

#

whats the content of smods

tawny stream
#

its all in the right place

timber harness
#

??????

tawny stream
#

lovely launches and just does this

timber harness
#

does it work if you remove hotpot?

tawny stream
#

still no mods tabs

timber harness
#

hmmmmmmm

#

not a hotpot issue then

#

yeah this is out of my experience

tawny stream
#

idk where the issue is haha

#

where should i go for help

unique scarab
#

is your smods folder nested

#

looks like it might be

tawny stream
#

whats that mean

timber harness
unique scarab
timber harness
#

instead of what it should be
smods > smods content

timber harness
unique scarab
#

they made this guide

timber harness
#

peam

tawny stream
#

lemme try fixing that

timber harness
#

okay so it wasn't out of my scope I just wasn't given all the info ;-;

tawny stream
#

Worked now let me add hot potato back

shell scarab
tawny stream
#

new problem lol added hot potato back and this happened

unique scarab
#

read the crash

shell scarab
tawny stream
#

i just downloaded the newest lol

#

idk hat its on about

unique scarab
#

but did you read the crash

tawny stream
#

oh whoops lemme check that too sorry

#

goated thank you guys i didnt know nesting was a thing now i know for future

unique scarab
shell scarab
unique scarab
#

hm

shell scarab
#

I just can't get the game to work with steammodded at all, let alone with actual mods I want to play/make
if there is anything I could take a screen shot of to help, let me know

unique scarab
#

Might be worth bringing it to the smods discord itself instead of here

timber harness
shell scarab
#

did not think that would have its own server

timber harness
#

the folder grows

hexed obsidian
#

missing lovely

timber harness
hexed obsidian
#

also joyousspring but that would be self promo

timber harness
#

okay this ones kinda empty

timber harness
#

@mo dang fast

sinful ravine
#

i this something caused by lua patcher or something else?

shy seal
sinful ravine
gleaming gulch
#

Running eternal polls in the main menu is a diabolical move

shy seal
#

sure is

#

eternal menu cards should be stuck there FOREVER

gleaming gulch
#

idk what causes the crash though

#

That seems like valid concatenation

shy seal
#

yeah even if it's string..number that's supposed to be valid

#

for this to trigger, one part has to be neither string nor number

sinful ravine
#

If i wanted to know more about how to fix a crash like this one attached, how might i go about this? Im also wanting to know how to diagnose what mod is the root of a crash because the crash logs to me being unexperienced is a lot to look at/understand. (side note ive started learning how to mod very recently and am learning lua for the first time with this effort)

shy seal
sinful ravine
meager jackal
#

go to the balatro folder then delete futil_lovelycache, then reopen the game

#

also update frost's utils

dense ermine
#

can someone get me dragselect?

gleaming gulch
#

like dragging to select cards?

royal carbon
#

im tryna install jimbosmetrics but it keeps saying it requires steammodded 1.x when im on the latest smods release

royal carbon
#

got it

#

ty

twin gyro
#

anyone now how to solve balatro mod manager not opening anymore?

#

do I lose the mods if I uninstall?

#

the game opens with the mods just fine but the BMM wont launch

gleaming gulch
#

installed mods are in a folder independent from the manager

#

so no

twin gyro
#

ok thanks, I reinstalled

#

was kinda lazy to download that many mods again

#

what is the qol mod that shows the last consumable used for fool?

#

so I dont have to open the collection every time

drowsy harbor
#

it's called "what's in my fool"
don't have the link offhand but searching that phrase should bring you there

twin gyro
#

is the mod outdated or my steammodded is outdated, all the other mods work just fine

drowsy harbor
twin gyro
#

all of that highlighted?

drowsy harbor
#

wrong json

#

the mod, not steamodded

gleaming gulch
#

no

twin gyro
#

oh

#

yeah

#

llol

gleaming gulch
#

oh wait that is steamodded

#

i thought this was like the thunderstore metadata for the mod

#

but i also am stupid

twin gyro
open viper
#

yes

drowsy harbor
#

just the steamodded line
(there's no way you'd use lovely 0.5 or less anyway, that's super ancient and probably literally nothing works with it. but that line doesn't need to be removed)

twin gyro
#

it works, cool

#

thanks

forest holly
#

Can I get any help with adding the Cryptid mod?

#

I'm very new to modding

#

I have Lovely and Steamodded downloaded

gleaming gulch
#

other mods follow the same install method as steamodded

forest holly
#

Ok

#

I'm trying to add Talisman right now because it says I need that

#

But it's not very linear

gleaming gulch
#

how so?

forest holly
#

I don't know what to download

gleaming gulch
#

go to releases in the sidebar of the github page

#

if you arent already there

forest holly
#

I'm there

gleaming gulch
#

then install source code (zip)

forest holly
#

It says 2.7

gleaming gulch
#

yeah

forest holly
#

Thanks

#

And then do I extract it and add it to my mods file?

gleaming gulch
#

yes

forest holly
#

Ok

#

I now have Talisman

gleaming gulch
#

make sure the talisman folder has a bunch of files inside rather than just a single folder

#

if its a single folder you should move that folder out into the mods folder

forest holly
#

It has a ton

gleaming gulch
#

ah alright

#

if you just unzipped to the mods folder then it should be fine normally

#

a lot of people move the zip then unzip it in the mods folder which leads to a wierd structure because github expects you to not do that

forest holly
#

I guess I'll watch the Cryptid installing guides

forest holly
#

I'm very new to modding (started today) so I've mostly been doing what others have told me to

#

So is installing Cryptid the same thing?

#

Releases, download, extract, add

gleaming gulch
#

yeah

forest holly
#

Ok

#

I'm going to check Talisman is on first though

#

It's on

#

I'm guessing it's the zip file at the top?

gleaming gulch
#

yea

forest holly
#

Thank you

#

After looking this is definitely going to keep me occupied for a while

#

C++ Cryptid would be hell