#⚙・modding-support

1 messages · Page 8 of 1

lament plume
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can someone help me im trying to use the music track for the booster pack background music

drowsy harbor
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did you define select_music_track on the SMODS.Booster?

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because the error message is telling you not to do it like that

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alternately, it could be because your key doesn't contain the string music

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(an odd limitation, but there you go)

lament plume
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yeah i was trying to do the the string part but i dont really understand it

lament plume
somber lake
#

anyone good with jokerforge?

hard oracle
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is there a equivalent to steammodded for accesing config pages for mods which is considered less buggy? I believe my steammodded is not playing nicely with either saturn/cartomancer/both in combination.

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most notably saturn stacking negative consumables gives permanent extra consumable slots when they are sold/used

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through some searching others seems to think it's steammodded causing this and same behavior when selling negative jokers with some mods/conditions

brittle swift
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@gloomy ether needs help with this crash, can anyone lend a hand?

coral compass
gleaming gulch
#

Reading challenge?

shy seal
# hard oracle is there a equivalent to steammodded for accesing config pages for mods which is...

Steamodded is not considered buggy. However depending on what version of Saturn you have, it may be incompatible with steamodded. I can try helping with that if you can tell me what version you're running. Steamodded by itself should be fully consistent with negative editions - if you have grounds to suspect this isn't the case and not the fault of one of the other mods you're using, I'm more than happy to look into that

hard oracle
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@shy seal grounds is only reddit threads describing the same issue resolved by removing steammodded, but jokerdisplay and blueprint are mods I want to use that seem to depend on it.

people in the modding gen channel seem to think saturn is not updated for ages and likely conflicts with an update i recently made from a ~6mo old smods version, problem started then.

smod and saturn are both updated yesterday

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also using cartomancer, no other mods

tardy perch
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was on a long break and now I gotta get my mods working again lol sdnfjk

open viper
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I highly doubt fusion jokers works on any recent versions of smods

tardy perch
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oh 😭 hasn't updated in a while then I assume? sdfdnsjk that makes my job difficult lol sdnfjk my mod had it as a requirement lol sndfjk guess my recent pondering of removing fusion jokers from the mod and working around that is sounding like less of a "might want to" and more of a "might have to" lol

shy seal
timber harness
#

okay everything up till the fish is done

hard oracle
shy seal
hard oracle
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yeah I literally just got done swapping to overflow and undoing the damage with debug+ through suggestions via gen channel, ty for looking into it though

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seems to be working fine

shy seal
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aight great

hexed obsidian
hard oracle
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it was relevant until I found a replacement for saturn
ty for reply maybe it helps someone looking for answers in the future

gloomy ether
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this is a dumb thing to post but it is about the lovely injection and i deleted it and reinstalled it 5 times and it still bugging Oops! The game crashed:
Syntax error: functions/UI_definitions.lua:1520: unexpected symbol near ','

A bad lovely patch has resulted in this crash.

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1016c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows

Stack Traceback

(3) C function 'function: 0x34f1e720'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 888
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x34f25250 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x34f252a0, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

gleaming gulch
#

also show your mod list

round arch
#

This thing kept appearing whenever i try loading in AIJ

drowsy harbor
mild cypress
#

yeah so i have an odd thingy here

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steamodded keeps my game stuck in a black screen

open viper
drowsy harbor
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the same can be said of a lot of people posting the same bug report in the fujo thread :p

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(not the one railgun posted, the old rarity hover crash)

tardy perch
uncut minnow
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nvm i fixed it actually i am smart

drowsy harbor
viscid condor
open viper
viscid condor
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ah

drowsy harbor
tardy perch
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it wasn't lol 😭 the "el" at the end wasn't in the key lmao

drowsy harbor
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lol
yeah that'd do it

frank raven
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help please :c

shy seal
frank raven
tardy stag
frank raven
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and I don't know how to fix it

gleaming gulch
# frank raven

issue with custom messages from cryptid on latest steamodded, so youll have to downgrade both cryptid and steamodded

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or just get rid of chocolate die i think?

frank raven
gleaming gulch
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huh?

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dont you already have mods installed

frank raven
#

Is there any way to play Cryptid without it crashing?

frank raven
gleaming gulch
#

i mean theyre working fine so i doubt theyre installed wrong

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this is just an issue with how cryptid formats its messages caused by latest steamodded

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any of these messages will cause a crash, so you can either get the previous release of cryptid and steamodded or try to not use jokers that use any of these

frank raven
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a ok

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thanks

gleaming gulch
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fyi this will be fixed in the next release of steamodded

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which should be semi soon i think

winged ocean
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guys, my tags wont change even when i reset it, redownload it etc

gleaming gulch
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what?

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wdym your tags wont change

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and reset/redownload what

winged ocean
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like evey run i do, always have the same starting tags

gleaming gulch
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i recall seeing a video about this once and i dont recall if this is a bug with modded

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at least make sure you arent on a seeded run?

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and also show your mod list

winged ocean
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i deleted it all

gleaming gulch
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ah

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well then i assume its some vanilla bug since without any mods nothing changes from vanilla

winged ocean
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imma try delete the config file for steammodded and see if that fixes it

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cause it reapeared cause i think it saved from steam autosave

shy seal
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sounds like some tutorial seed related issue

lament plume
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can someone help me with some help about the music track?

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im trying to do a custom booster pack with the music but the music plays in every booster pack. the vainilla ones, others mods. im trying that the music plays specifically with my boosterpack not the others

peak fractal
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show the song's select_music_track function?

lament plume
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ok there i sended it

green pendant
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Anyone in contact with the Rainy Days dev? Got a crash from the newest update regarding a joker display lua

pine anchor
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Missing file, assuming...

green pendant
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Yeah I looked at the folder and looks like everything is there but that thing

wild wyvern
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if i have the mod installed for multiplayer will i not get any achievements?

hexed obsidian
proper arrow
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Hi, is this an appropiate channel to ask how to install the aura mod? I tried looking at the wiki and the github page but couldn't find any releases or instructions on how to install

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And it doesn't appear in the mod manager either

gleaming gulch
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press the green code button on the main page

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and choose download zip

rigid void
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Aura isn't really finished, it consists of volunteer works

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so yea, just do the green Code button method

mild cypress
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guys i'm no expert but what do i do when the BSOD w̷̉̑̿͘ā̸̾̈̑n̶̈͂̎͠t̶͐́́́s̴͆͑̄͒ ̴͗͌́́me t̛̀o̶̍̇̋͒ ̸̈́̋̾͌s̷̓̓͒̌ů̶̿̒͝bmi̅̉̑́ṫ̷̅̇ ṭh̶̐̉̄̚e̷̯̍͝ͅ ̴fl̂͂ě̷͖̲̓ś̸̂̀͌h̵̰̿̉͛

gleaming gulch
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usually means some issue with the renderer occured

gleaming gulch
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thats just hot potato dont worry

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it says the splash text on the window name

mild cypress
tiny ermine
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any idea how to install texture packs without coding or anyuthing

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or just somewhat simply

tiny ermine
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got it thanks

tiny ermine
gleaming gulch
tiny ermine
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yeah i asked How to install them

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im tryna figure it out lol

gleaming gulch
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oh okay

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-# idk why coding would be needed for that

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But textures button for malverk goes into the pause menu

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Iirc

tiny ermine
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does this just mean all my texture packs arent compatible 😭

proud cypress
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what does any of this mean

proud cypress
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oh they need to be unzipped first

peak fractal
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ya lovely injector has support for zipped mods, but smods doesn't yet

proud cypress
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does mod data save across devices if both devices have the mods installed?

tiny ermine
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does anyone have a good malverk tutorial/can help me through using it because im lowkey dumb and i dont get what the github is saying lol

static venture
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I was trying to play with the balatro TCG mod but my game keeps crashing when i start

static venture
marble falcon
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So I was doing a test on the Mayhum mod when I tried making a new profile and the game crashed.

warm holly
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Hi I’m trying to get mods on to my Balatro on my Linux. I have downloaded steammodded and a few other mods and the game doesn’t seem to recognize any of the mods. Can I have some assistance to add mods to my game?

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Btw ping me if you have a response because otherwise I may not see it 😓

rigid void
warm holly
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Yeah, and I tried to follow them, but they got confusing

rigid void
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is your Linux machine not Steam Deck?

warm holly
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It is a steam deck

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When I ran into the sudo command it says I need a password

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But like I put in my steam password and it didn’t work

rigid void
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sudo command asks for your machine's password, not steam

warm holly
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Is that a static thing? How do I find that?

rigid void
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wait nvm

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I have no idea how Linux operates on Steam Deck

warm holly
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😭

rigid void
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this should work for you I believe

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honestly, the sudo command thingy is in the instructions for Linux native, how did you even get there

warm holly
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That’s what I mean I guess I got confused? Idk

drifting oxide
#

y'all does steammodded go into Mods or if not where

carmine mesa
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yeah

drifting oxide
drifting oxide
peak fractal
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the install instructions for lovely are documented on the main page of lovely's github

drifting oxide
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ah okies

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tyty

drifting oxide
peak fractal
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you downloaded the wrong thing

drifting oxide
#

what was I meant to get then?

subtle wharf
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how do you get a sell value of a joker?

gleaming gulch
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card.sell_cost

subtle wharf
gleaming gulch
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Yeah

subtle wharf
gleaming gulch
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-# G.jokers but you get the point

subtle wharf
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or are they the same thing?

gleaming gulch
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No the area is G.jokers

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So its G.jokers.cards

subtle wharf
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oop I meant G.jokers

lament plume
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can someone help me with the select music track thing? im trying to do a joker that changes music the music during blinds but the music instead of playing during blinds its plays in the menu

gleaming gulch
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Did you actually do the checks for the blind and the joker correctly

lament plume
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oh

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im not pretty sure about that

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i will send the part that fails because the game just ignores it

frail mirage
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is anyone here willing/able to help me bug fix?

unique scarab
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Is this your mod?

frail mirage
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Yes

unique scarab
frail mirage
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i used jokerforge but no one is there rn

unique scarab
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Oh nvm we do not help with Joker Forge much here

frail mirage
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is ... there a rule against it?

unique scarab
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Unless you're willing to dive into the code of it yourself, it'd be better to wait for JF support

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yeah lol

frail mirage
unique scarab
#

In that case head over to the dev channel and send thunderdragon.lua there so we can take a look at it. Looks like a pretty simple unclosed conditional

frail mirage
#

Ijat

proper arrow
#

Has anyone gotten this error? I'm playing cryptid and get it when trying to play a flush

unique scarab
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this is your solution

proper arrow
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thank you very much

rocky crane
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How can I spawn in a custom joker like the omellete challenge spawns in an egg?

deck_joker = SMODS.add_card({ key = "j_egg"})

this works and doesnt crash, but when i try to use either of these

deck_joker = SMODS.add_card({ key = "pandoras_box"})

deck_joker = SMODS.add_card({ key = "j_pandoras_box"})

it crashes. the joker definitely exists its in my collection. thanks in advance

drowsy harbor
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mod prefix?

rocky crane
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where does the prefix go

summer rose
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j_modprefix_key

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if youre modprefix is "bx" itd be key = "j_bx_pandoras_box"

rocky crane
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config.json

    "id": "yea",
    "name": "yea",
    "display_name": "yea",
    "author": ["cet"],
    "description":"test",
    "prefix": "yea",
    "main_file":"main.lua",
    "priority" : 0,
    "badge_colour": "2596be",
    "bade_text_colour": "ffffff",
    "version": "1.2.1",
    "dependancies": ["smods"]
}```


deck_joker = SMODS.add_card({ key = "j_yea_pandoras_box"})

that still crashes
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nvm fixed it thanks

dapper grove
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hey guys can someone help me with my first mod

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when i try to load it this message pops up

unique scarab
dapper grove
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ok

rapid glade
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I have the highest priestess mod but i can't play the AK-47 hand

timber harness
worn orchid
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is there a way i can find the lua for vouchers

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i want to make a voucher that is X2/X4 consumable appearaence for one of my own consumable series

drowsy harbor
worn orchid
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thank you

turbid pawn
#

Is there a way to mod the balatro thats on windows? I bought the xbox gamepass and have the game like that,

toxic bay
#

is it possible to download mods outside of the Balatro Mod Manager and toggle them through it?

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i tried around a week ago and it didn't really work out so i thought getting a concrete answer would help

hexed obsidian
warped kernel
#

Hey, so I'm a new member and I don't know why, but I have a linux version of BMM and no matter what I try, it won't boot the game with mods. I can install them in the manager, and I can boot vanilla, but the boot modded option doesn't have my installed mods. Any help?

frigid cloud
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seems to be a error from tranquil, but im on the newest version of it

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*updated smods and talisman, still getting same error

meager jackal
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Development version of Steamodded detected! If you are not actively developing a mod, please try using the latest release instead.

frigid cloud
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same 'tranq' error

meager jackal
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use 1224a, its included in mayhem deps

frigid cloud
#

mods list

frigid cloud
meager jackal
#

weird

frigid cloud
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rn im seeing if tranquil 1.0 is different than main

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i dont think it is (its not)

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could be a issue w/ thunderstore?

meager jackal
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try remove tranquil ig?

frigid cloud
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ill try it rq

frigid cloud
silver loom
wide cloak
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Game crashes when I win the blind. Did sell Maximizer. This is the 2nd run it happened, the 1st run crashed on Ante 2

lost juniper
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what did i do wrong and how can i fix it?

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as soon as i click play the game crashes

pine anchor
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...why are you on dev build of SMODS?

lost juniper
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idk man, i just followed some youtube tutorials

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if i use a non-dev build, will that solve my issue?

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i guess that was the problem, it's working now

stoic quarry
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guys i have a really funny problem

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i wanted to download genshin but lovely thought it was a mod or a moddable game so it crashes

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i dont have any file with lovely on it

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and deleted balatro and the mod manager

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but why does it still happen

gleaming gulch
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if its not in the directory with balatro.exe it should be moved there

stoic quarry
gleaming gulch
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oh it was trying to patch the installer

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yeah okay that makes more sense then

terse inlet
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a little update about that crash thing, we tried to remove lovely and steamodded to test it without them, it still crashed, i believe the issue is within the game itself being broken in some way but im just as lost

terse inlet
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for k, v in pairs(G.localization.misc.tutorial) do

long pecan
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tried to download a new mod via the Balatro Mod Manager and it told me to update to a new version of lovely injector so i did but now when i try to launch the game I get this message. I'm not sure what it's trying to tell, anyone know what the issue is?

long pecan
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that fixed it

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tysm

frigid cloud
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yo i keep crashing with no report on mayhem

last idol
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Oops! The game crashed:
Syntax error: functions/state_events.lua:311: 'end' expected (to close 'function' at line 291) near 'else'

A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows

Stack Traceback

(3) C function 'function: 0x0d359658'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 945
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x0d30e408 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0d30e5e0, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

last idol
viscid condor
#

my jokers appear out of order, how do i fix it?

rigid void
viscid condor
#

k

frigid cloud
#

gah there is a hand i keep playing that just crashes my game no error log

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mods list

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ive been having issues with crashing with no error log for the last 10h

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like my game will just straight close for no reason ts annoying (not just when i play a hand, i can be idling)

hexed obsidian
#

i would ask in the mayhem thread

frigid cloud
hexed obsidian
frigid cloud
dark bluff
#

I made a Joker with Joker Forge and it doesn't seem to work, when i asked on reddit i was told Joker Forge was broken or smth, and got recommended here, is the site really broken?

hexed obsidian
dark bluff
dark bluff
#

It is.. slightly above my coding expertise 😓

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but thanks for the recommendation regardless!

unique scarab
dark bluff
#

Oh cool! Should i post some here or is there a better channel?

unique scarab
dark bluff
#

thanks!

rapid glade
#

Any help please with the Highest Priestess mod please?
There's a hand called AK-47, which requires playing ace, king, 4 and 7.
But when i try to play it it counts as a different hand.

rigid void
junior briar
rapid glade
#

I didn't have four fingers and it wasn't a flush

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It's probably because the other hand is made when the sum of the four cards you use is the square of a number.

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The mod counts the ace as 1

shadow bluff
#

oh right 13

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yeah that's an oversight

marsh comet
#

Hello, I've recently made my own set of custom face card textures and implemented them into the game by modifying the .exe with 7zip. Everything seems to by working quite well, except for the fact all the playing cards have sort of a weird outline on their textures as opposed to the original ones. Anyone know what the issue might be here?

gleaming gulch
#

What art program did you use

marsh comet
#

I made everything in Krita

gleaming gulch
#

Some art programs have this wierd thing where they make all transparent pizels black if you export

junior briar
#

i hope u dont lose your face card textures next update

gleaming gulch
#

And balatro rendering has bugs with this

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As the colour of transparent pixels will bleed into nearby pixels

marsh comet
#

Well the exported png seems perfectly fine, unless that's something I wouldn't be able to see there?

junior briar
#

how about the 2x

marsh comet
#

That is the x2

gleaming gulch
#

what is the colour code on the transparent pixels

#

Since you wont be able to see it in the art programs since theyre well. Transparent

marsh comet
#

Wdym, how do I check that?

gleaming gulch
#

Idk i dont use krita

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But i assume it shows what colour you currently have selected

marsh comet
#

Well... transparent pixels just have no color, there's no way for me to see a color code associated with them in any way I believe

#

Okay so, I decided to upscale them from x1 to x2 using Gimp instead of Krita and it's still somewhat there but not quite as bad??

cunning trench
#

hey sorry im new to playing with mods and ive been able to install steamodded, cryptid and talisman dependency. i can load and open the game with cryptid OR talisman, but when i have both installed, the game will crash on launch. all the versions are the most current and compatible ones, i even tried going back to earlier versions for all of them and it didnt seem to help, ive looked and have no idea what is causing the crash, could anyone help? thank you all very much :))))))

pine anchor
marsh comet
pine anchor
#

Checked RGB values?

#

For all you know, the pixel may be colored, but fully transparent or something.

viscid condor
timid hawk
#

wb this

viscid condor
timid hawk
viscid condor
timid hawk
viscid condor
drowsy harbor
#

Expects a key-indexed table of ranks/suits by their card_key

hexed obsidian
wild tapir
blazing gull
unreal sun
#

whenever i open a buffoon pack(or sometimes when I enter shop) this happens

dreamy flame
#

im trying to play but it keeps crashing and saying this
anyone know what the issue could be?

boreal lintel
#

this is the only thing that i get when i try to open my balatro (i tried almost everything)

peak fractal
#

toggling it will completely fix it

hexed obsidian
deft sphinx
#

can someone help me wit this i installed my mods it worked but it just loads normal baltro on arch linux

#

i have 2 pcs i tried the aur version and the flatpak it happens with both

peak fractal
marsh comet
peak fractal
#

hm ok
maybe also save background color?

marsh comet
#

Okay so nothing seems to change really. I will say, the "save color values from transparent pixels" option does seem to be the reason why it looks a bit better than the Krita export but still, it's there...

#

I really appreciate your help though nonetheless!

queen cedar
#

is this the place for when lovely mobile maker and/or sideloader fails

queen cedar
#

oh yeah i forgot

#

where should i go

trail siren
#

to hell

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:3

shy seal
shy seal
terse inlet
#

In essence, I was setting up the modloader for a friend, but we began experiencing crashes about some entry being nil within pairs(), I checked in my localisation file and I found it to be some tutorial string, I'm not sure why it doesn't work for him albeit it working fine for me

shy seal
#

there's probably some files in the save folder that don't belong there

terse inlet
#

Could it be a corrupted save?

shy seal
#

whenever there's localization data in the save folder (appdata/Balatro), the game will prefer it over the ones stored inside the game

#

if that file is from a mod, it will be incomplete and cause vanilla localization strings to go missing

terse inlet
#

So should I ask him to check his localisation files?

shy seal
#

he should check if there's a localization folder directly in the game's save folder

#

if so, deleting it should fix it

terse inlet
#

Could you tell me where the save folder could be found exactly

shy seal
#

the one where you would put the mods folder

terse inlet
#

Oh so appdata?

shy seal
#

%appdata%/Balatro if on windows

shy seal
#

from that crash it looks like talisman has had its hands in there

#

I didn't know it could still infect saves, but that might also be going on

#

in which case, installing talisman again should be workable

#

anyhow I'm off to sleep, I can try and help tomorrow though

shy seal
#

I mean the appdata folder itself

#

one layer out

terse inlet
#

Idk if the one he sent is the appdata folder but hold on

meager jackal
#

thats

shy seal
#

yeah there's a shit ton of stuff here that doesn't belong

#

which is

#

uh

#

exactly what I said was the issue?

#

there's a full multiplayer mod outside the mods folder

terse inlet
#

He's new to modding so I don't know how to explain it to him

#

I'm pretty sure he tried to move the mods folder inside the multiplayer mod

#

Clearly he did something critically wrong, but I have no words to explain it to him really

shy seal
#

all that should be there is

  • the 1,2,3 profile folders
  • config and Mods
  • settings.jkr and steam_autocloud.vdf
  • anything with BMM in its name, although those would probably regenerate
#

everything else can and should be deleted

#

and tell him that any mod files must be INSIDE the mods folder and never outside

#

the only critical part is that localization folder though

terse inlet
#

I'll try and give it a shot

#

Cus it's like a week I've tried

#

😭

shy seal
#

you go do that, I'm going to bed fr this time

terse inlet
#

Kk

errant locust
#

I'm trying to start a single player game and it is saying 'your steamodded version has changed since this run has started'. Does this mean that I downloaded the wrong version in the Balatro Multiplayer launcher?

hexed obsidian
errant locust
#

ooo gotcha, yeah i wasnt looking at the new run screen, thank you for your help!

hexed obsidian
last dome
#

gulp

formal orchid
#

Where's the best place to ask about some help wtih cryptid mod?

rugged temple
#

im #newtothis

hexed obsidian
rugged temple
#

alr

grim mango
gleaming gulch
#

that is not how you install/update lovely

#

read the install instructions for lovely

grim mango
#

oh wow I completely screwed that up
it's been a hot minute but still mb

#

it did this

gleaming gulch
#

Huh

carmine mesa
#

you have an old version of lovely (?)

grim mango
#

I'm trying to update lovely

#

I just put in the new one

#

holy shit I'm stupid

#

nvm

agile knoll
#

can anyone let me know what the issue is? I use Balatro Mod Manager and i dont think ive got this in the past. 💙

gleaming gulch
#

MoreMarioJokers and zokers mod menu are both very old, try getting rid of them

#

cryptposting is also no longer maintained so remove that too if it still doesnt work

agile knoll
#

Thank you so much

agile knoll
#

I guess I’ll start hacking off limbs till it works

versed moss
#

I just downloaded 0.9.0 for lovely but my computer keeps giving me 0.8.0?

#

found it, didn't get rid of old version.dll

acoustic acorn
#

Someone please explain this to me like I'm an idiot

hexed obsidian
acoustic acorn
cursive raptor
#

Question about badges. badge_text_colour works on stickers, or does it not? I want to chance the text color so it does not blend in with the white background, but I can't seem to change it. This snippet is currently what I have in the sticker code

    badge_colour = HEX('FFFFFF'),
    badge_text_colour = HEX('000000'),
cursive raptor
hexed obsidian
#

what smods version?

cursive raptor
#

1016c

hexed obsidian
#

it is only in today's release

#

so update

cursive raptor
#

good timing on having that issue, i guess

ty

tender marlin
#

Ok kinda off topic but I don't really know where else to ask about this

#

I want to play multiplayer but for whatever reason the server bot for the multiplayer discord thinks my account is suspicious and I can't join the server

#

So I can't really play multiplayer

gleaming gulch
#

Your account needs to be older

#

I think like around 2 weeks at least

tender marlin
#

Ok thanks

#

I think I'm probably a few days off of that

smoky cipher
blazing gull
gaunt urchin
#

Im trying to get the mods working and the game runs but then the game crashes when I try to hit play

warm holly
#

I boot the game with cryptid, talisman and brainstorm. Worked completely fine last week, but now crashes on launch

tough shard
#

i have boredom if that helps

#

my setup

#

(selling boredom didnt do anything)

tough shard
#

^i figured it out, mcdonalds is broken

gleaming gulch
#

the version of steamodded youre on causes issues with how custom messages are formatted in cryptid

#

i would say update steamodded but youre in the middle of a run so

tough shard
#

should i downgrade

gleaming gulch
#

steamodded

tough shard
#

yeah

gleaming gulch
#

its not a cryptid issue

tough shard
#

cryptid has a link to the recommended steamodded version

#

i downloaded that

gleaming gulch
#

oh

#

well you should just download the latest steamodded release

tough shard
#

alright

limber nebula
#

installed the most recent version of bmm and lovely, verified game files, put mods in the correct folder, tried switching to a duplicate exe, made a new profile, mods do absolutely nothing.

#

the command prompt window closes itself shortly after the game starts

edgy dagger
#

Hello new friends! I'm new to using mods and getting a strange error trying to get things set up. Any assistance would be greatly appreciated

peak fractal
#

make a new profile

edgy dagger
peak fractal
#

someone ran into the same crash with paperback earlier and that fixed the issue

slender snow
#

So I just started to mod balatro and I got Balatro Mod manager and got some mods from their but it does not have the mod banner which is one that I wanted the most. I can't figure out and just wondering if anyone can help me figure out how to download the mod banner?

hexed obsidian
slender snow
devout pumice
#

hello! ive been starting to learn how to mod balatro recently, and ive added a custom enhancement, and whenever i try to apply it to a card with a joker the game crashes with the error message below. the issue doesnt occur if i make the joker create glass, does anyone know why?

junior notch
#

Whenever I try to start a run, I get this error. I'm not sure what seems to be the problem, can someone help out?

peak fractal
devout pumice
#

was wondering was center meant

peak fractal
#

"center" is a generic term for anything like a joker, enhancement, consumable, etc

junior notch
edgy dagger
# edgy dagger

Does anybody have any tips on how to solve this issue? :/ I'd love to start playing modded

edgy dagger
peak fractal
peak fractal
edgy dagger
devout pumice
#

i thought mod support would be the place for this sorry

edgy dagger
# peak fractal

Okay that worked a treat, thank you! I was even able to load a game on my old profile after creating a new one

queen cedar
shy seal
#

👍

fallow raft
#

Seems like I can't use any mod with the game, it'll simply crash when I start new games. Where should I paste the error message?

meager jackal
#

here

fallow raft
hexed obsidian
fallow raft
#

I see func = Lua function '?' many times btw

fallow raft
hexed obsidian
#

yes

fallow raft
#

So like, reset all progress?

hexed obsidian
#

i think that would work

fallow raft
#

hmmm okay

hexed obsidian
#

if you have all 3 profiles used then there should be a delete profile option

fallow raft
#

That did work! Thx

elfin mango
#

when i select certificate in blindside mod it crashes

young anchor
shy seal
elfin mango
shy seal
#

like the crash screen has been telling you

#

check if blindside is up to date, too

#

if it still doesn't work after that, it's possible that it's a bug with blindside and you should ask its dev

peak fractal
shy seal
#

I totally missed that lmao

elfin mango
thorny gorge
#

Would it be possible to mod balatro on mobile

elfin mango
#

When a joker summons eomething in blindside it crashes

shy seal
shy seal
elfin mango
shy seal
#

the crash says otherwise

elfin mango
#

it is in the mods folder

shy seal
#

fair enough, I guess they didn't update the version string

shy seal
#

you should tell the mod creator to fix thaty but for now you should be good if you just turn big ante off

atomic haven
#

can someone help me with this please?

drowsy harbor
#

smods fixed a bug that was allowing mods to type their dependencies wrong. now if they do that this happens

shy seal
#

you can fix it for yourself by going into the mod's metadata json file and changing 1.* to 1.*~

#

though you should also bring it to the mod dev's attention

atomic haven
#

like this?

#

i did that but it didnt fix it

shy seal
atomic haven
#

its still not working

#

im guessing its something to do with the mod itself then

shy seal
#

show the error message again

atomic haven
shy seal
atomic haven
shy seal
#

no like the whole screen

atomic haven
#

oh my bad yeah one sec

inland thistle
#

anyone know how to fix this error? Was working perfectly fine an hour ago. Went to the gym came back and got this

atomic haven
shy seal
#

I am confusion

#

you can just remove the dependency

#

but that isn't supposed to happen

atomic haven
#

heres what this looks like

peak fractal
#

that format of dependency disallows beta versions

#

the latest smods release does in fact count as a beta

#

because it has beta in the name

#

it should just be >=1.0 i think

shy seal
#

you have that backwards

drowsy harbor
shy seal
#

the tilde in 1.*~ allows betas

drowsy harbor
#

cause it also errored without it

peak fractal
#

oh ok

shy seal
#

unless it's somehow the wrong tilde but I'm not sure that even exists

drowsy harbor
#

indeed, erroring without it is how we got here

peak fractal
#

mod metadata documentation is even more fucked up then

atomic haven
#

so what should i do?

peak fractal
#

just take out the smods dependency entirely

shy seal
#

you can just delete the line with the smods dependency

shy seal
atomic haven
#

so just remove this?

peak fractal
open viper
#

key word is future

drowsy harbor
#

1.0 beta is before 1.0

peak fractal
#

ahhh

shy seal
#

0.6 beta isn't a future beta, it's a past one

drowsy harbor
#

properly

shy seal
#

1.0 beta however is past 0.6

open viper
#

uhh, yeah, "Steamodded (>=1.*~)" just doesn't work

drowsy harbor
#

okay! incredible

shy seal
#

I'm having an existential crisis

#

I was sure I had tested that

drowsy harbor
#

is this going to turn out to somehow be locale dependent?

winter falcon
#

so been following the lovely guide for installing on Linux (Mint) and things seem to be failing. Also following steammodded instructions to put mods in another folder, mods are in both folders

When running the command (I did replace the path to Balatro with the real one, before it said the same message but also that "can't cd" over there) I get this

$ ./run_lovely_linux.sh
ERROR: ld.so: object 'liblovely.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
then unmodded balatro is launched with empty profiles

#

pls ping me if you have advice

shy seal
#

excuse me please

shy seal
#

does this warrant a hotfix release?

open viper
#

yeah I was planning on one now I've fixed the wins_by_key crash and added working dupe smods detection again

shy seal
#

the logic error here is particularly stupid

#

what was mostly a strict << check was given as the <= implementation, and << was given as <= and not ==, not sure how I came up with that

#

which means <= can be false even when == is true

open viper
#

that is unfortunate

carmine mesa
frigid cloud
#

yo what happened to jens almanac

#

i cant find ts no more

peak fractal
#

it's called polterworx now

#

it ceased development for a while but it's back now

#

i think you can find the "polterworx reborn" discord server somewhere around here

frigid cloud
peak fractal
#

it's not on github

#

downloads are only distributed through the discord for now

frigid cloud
#

im tryna play the polterworx modpack now, and every time i open it i get the cat loading thing, then the game just closes

#

no error screen

#

its crashing on steammodded injecting

autumn fog
#

Can someone help me my game is bricked

#

Am I screwed cuz my game always boots to this

dire ermine
#

My game is crashing when I press "play". If anyone knows how to fix, it'd be appreciated. Thanks.

open viper
dire ermine
#

wow that was simple thank you it worked

hasty mist
#

just installed poekermon and trying to get multiplayer to work and this happened as soon as we cleared a blind

versed moss
#

My error is so long it transends discord's character limit 😭

#

Oops! The game crashed:
Syntax error: functions/state_events.lua:409: '}' expected (to close '{' at line 368) near 'if'

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1501a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: UNIK's mod by 70UNIK [ID: unik, Priority: 7777770, Version: 0.6.3d, Uses Lovely]
2: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.13, Uses Lovely]
3: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223, lord.ruby [ID: Talisman, Version: 2.6, Uses Lovely]
4: Paperback by PaperMoon, OppositeWolf770, srockw, Nether, B [ID: paperback, Version: 0.8.0, Uses Lovely]
5: Cryptlib by The Cryptid discord [ID: Cryptlib, Priority: 1, Version: 1.3, Uses Lovely]
6: JokerDisplay by nh6574 [ID: JokerDisplay, Priority: -100000, Version: 1.8.7.3]
Lovely Mods:

Stack Traceback

(3) C function 'function: 0x2e4c06c8'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 902
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x2e4c6078 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x2e4c6570, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

#

dunno why it didn't turn into a .txt file...

#

anyways, it happened as soon as I installed Paperback, was playing fine without it though

versed moss
#

found out it was evil cryptid, then I tried to play this hand and it crashed again

meager jackal
#

you know what they say

#

replace talisman with amulet

vocal linden
#

So, my game has started crashing with only steammodded enabled...

#
Oops! The game crashed:
Syntax error: functions/misc_functions.lua:1448: 'end' expected (to close 'if' at line 1438) near 'else'


A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.


Additional Context:
Balatro Version: 1.0.1o-FULL (best guess)
Modded Version: 1.0.0~BETA-1501a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
Lovely Mods:
    1: BMM-Compat
    2: smods-1.0.0-beta-1224a

Stack Traceback
===============
(3)  C function 'function: 0x37f1f2a0'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1820
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
 c = table: 0x37f22d80  {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x37f22dd0, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
 openedconsole = boolean: false
 confok = boolean: true
 conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
 result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
 inerror = boolean: true
 deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
 earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
unique scarab
vocal linden
unique scarab
#

happy to help

south reef
#

can i drop a crash report here and get some help?

unique scarab
#

That is precisely what this channel is for

south reef
meager jackal
#

update smods

south reef
#

thx friend

versed moss
#

added some jokers with zokers, game crashed trying to play a high card, I might need to update it cause I don't think I went to go find the newest release when I just put it back in my mods folder

solid quail
#

Crashed using echo 7's and some other stuff, not looking for a solution myself as i don't really care (Just upset i lost out on a fun number) but maybe the log will be beneficial to someone, who knows

trim vector
#

usin balatro mod manager to run multiplayer, crashes on hand play. anyone know why?

hexed obsidian
trim vector
#

other person doesnt crash and did the exact same steps as me to install

hexed obsidian
#

i would ask in the multiplayer server personally but mp usually doesn't support the latest smods as it comes out

trim vector
hexed obsidian
#

idk that's why i said to ask in their server

trim vector
#

well okay ill check

#

yup ita was smods version too recent

tawdry river
#

hi, i have an issue, when i just try to play it just crashes instantly

#

i dont understand even though i tried everything

gleaming gulch
#

Not an actual crash fyi, the wierd compatibility checks that the mod manager adds are just stupid

tawdry river
#

when i run it it crashes

#

and i deleted it

#

but it come back

gleaming gulch
#

Create a new profile

tawdry river
#

ok ok

#

ur da real goat

#

ty so much

#

i hope you have a great day

#

i wish u the best rn

worn orchid
#

could someone please help me fix this lua

open viper
worn orchid
#

you got it

unreal sun
#

w h a t

hexed obsidian
#

the og deck creator is outdated

unreal sun
#

ahh tysm

nocturne cedar
#

can't run steam modded at all on bmm

#

is there anything i can do

peak fractal
#

don't use bmm
it's really not hard to just drop the stuff you need in your mods folder
in fact, the latest versions of lovely and smods even support loading mods from zip files, so you can just download from github directly into your mods folder

eager portal
#

hi yall! new to balatro modding, though ive got a lil experience with lua- i'm trying to make a joker similar to midas mask, where instead of turning face cards to gold, i wanna turn them to stone. i've practically copied the code for midas mask w/ vanillaremade and it's working fine, but i'm having a visual issue where the cards go completely blank before turning to stone (vid attached). is there any way to stop that from happening?

eager portal
#

oh is that where this would go? my b

eager portal
hexed obsidian
#

you can check the main menu

eager portal
#

yup, 1501a

hexed obsidian
#

hmm can you post the code you have to dev?

eager portal
#

yup! should i also forward my initial message?

hexed obsidian
#

if you want to

nocturne cedar
#

sooo . .

also it was working just fine a while ago but now it wont even work with lovely

peak fractal
# nocturne cedar mac user

my point stands
once you have lovely injector installed, you can just drop mods in /Users/$USER/Library/Application Support/Balatro/Mods

#

(where "$USER" is your username)

nocturne cedar
#

steam modded is still giving me trouble regardless

#
panicked at crates/lovely-core/src/lib.rs:364:25:
Failed to parse patch file at "/Users/ctg/Library/Application Support/Balatro/Mods/Steamodded/lovely/core.toml":
TOML parse error at line 21, column 1
   |
21 | [patches.module]
   | ^^^^^^^^^^^^^^^^
missing field `before```
hexed obsidian
#

update lovely

nocturne cedar
#

..how

hexed obsidian
willow sleet
#

banner mod doesn't appear to actually be banning jokers from appearing in shop and I'm not really sure what I'm doing wrong there..

hexed obsidian
willow sleet
#

yeah I just now downloaded it..

hexed obsidian
#

are you disabling all jokers or just some?

proud cypress
#

what's going on here

hexed obsidian
#

you can copy and paste the log here

proud cypress
hexed obsidian
# proud cypress

seems to be an issue with the undertale mod, but thats also an old version

proud cypress
#

an old version of...?

hexed obsidian
#

the undertale mod

radiant rain
#

my game fully crashed/blue screened and i got this error message?

#

Oops! The game crashed:
Syntax error: functions/misc_functions.lua:1450: 'end' expected (to close 'if' at line 1440) near 'else'

A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.

Additional Context:
Balatro Version: 1.0.1o-FULL (best guess)
Modded Version: 1.0.0~BETA-1503a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows

Stack Traceback

(3) C function 'function: 0x3ffb5868'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1773
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x3ff963e0 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x3ff965b8, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

hexed obsidian
cunning surge
#

I'm not rolling a arcana tag (Using CTRL+A for rolling)

#

It keeps rolling to the same seeds

radiant rain
peak fractal
cunning surge
#

Literally nothing

#

Aside from lovely and Smods

smoky nymph
#

hi hi just updated the mod and now i cant use multiplayer anymore without game going into blue screen and crashing, anyone else have a similar problem?

#

it only happensd when a hand is played

next crater
#

whenever i open my modded balatro it just shuts and doesn't give me any error but my vanilla balatro will open could it be because of a certain mod downloaded be the reason why it won't open?

proud cypress
#

how often is the balatro mod manager updated?

proud cypress
carmine mesa
versed frost
#

Hello! Been trying to have smods working, but all I get is this message (everything is the latest release btw):

hexed obsidian
#

lovely is not latest release, that's why you get the message

silk socket
#

Can someone help me? Everytime I try to run the Multiplayer mod this happens

#

What should I do?

hexed obsidian
silk socket
#

IDk what that is

#

What is Steammodded

hexed obsidian
#

how did you install mods

#

steamodded is the mod api

silk socket
#

I got balatro mod manager

#

That's how I've been installing it

hexed obsidian
#

update steamodded though there

silk socket
#

Thank you

#

This happened now

#

I gotta check my folder

#

What do I do now? How do I get the mod to work

drowsy harbor
#

you have two smods folders
don't do that

silk socket
#

Oh gotcha

#

Thank you

drowsy harbor
#

you should generally read error messages
this information was contained within it

#

like, literally the second line after "Oops! The game crashed!"

viscid prism
open viper
hexed obsidian
viscid prism
#

the game or the mods @hexed obsidian ?

shrewd fox
#

the mods mraow

mossy wharf
drowsy harbor
#

something like "Please remove the duplicate steamodded/smods folder in your mods folder"?

peak fractal
shrewd fox
#

mrrrrp

peak fractal
#

-w-

shrewd fox
#

^v^

peak fractal
#

have you been working on any mods lately?

shrewd fox
#

nah, sadly didn't have the dedication needed to actually keep working on stuff

peak fractal
#

dang
feel free to bounce ideas off me/ask me for help getting things started/etc

frosty shore
faint ether
#

any of yall know where i can find nopeus 2.2.5 and jenlib 0.5.0 ?

unreal sun
rustic void
#

what art are these art there

mossy wharf
hexed obsidian
hexed obsidian
rustic void
#

ohh ok

#

where can i find, the crash folder

#

nvm

hexed obsidian
# rustic void

idk if it will solve it but try using Amulet instead of Talisman

rustic void
#

it worked thank you

unreal sun
hexed obsidian
#

if it's anywhere it's inside that Mods folder

unreal sun
hexed obsidian
#

delete the right one

unreal sun
#

…ohhhhh

sorry for the inconvenience, it works now

distant bronze
#

Uhhhh...
Oops! The game crashed:
Syntax error: functions/misc_functions.lua:1448: 'end' expected (to close 'if' at line 1438) near 'else'

A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.

Additional Context:
Balatro Version: 1.0.1o-FULL (best guess)
Modded Version: 1.0.0~BETA-1503a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: HAnimated by LewDLucy [ID: HAnimated, Version: 1.6]
Lovely Mods:
1: smods-1.0.0-beta-1224a

Stack Traceback

(3) C function 'function: 0x2f87faa8'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1771
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x2f883540 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x2f883a30, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

gleaming gulch
#

you have steamodded installed twice

distant bronze
gleaming gulch
#

yes, otherwise steamodded wouldnt show up under Lovely Mods

#

delete the smods-1.0.0-beta-1224a folder

distant bronze
#

Thanks

#

It works

frozen pond
#

so ive been trying to run deck builder

#

im not a good dev so i have no clue why it crashes

hexed obsidian
#

you can find an updated version that i think works if you search deck creator in the server

hardy shale
#

does anyone know what the set for normal playing cards/ the list of sets for malverk texture packs? it mentions a list in the wiki but i have not found it

proud cypress
#

is cryptid not compatible with more fluff?

drifting plinth
#

New steammodded release doesn't seem to be working

#

It's the only mod I have enabled via the balatro mod manager

timber harness
#

it's working for me

drifting plinth
#

I installed it through balatro mod manager, and then re-installed it the same way

peak fractal
#

fun fact, the error message often explains what the error is

drifting plinth
peak fractal
drifting plinth
#

right on, appreciate it

meager mirage
#

so the multiplayer mod keeps crashing my game and idk what to do

hexed obsidian
meager mirage
#

1.0.0 BETA-1501a

hexed obsidian
#

try going back a version, mp usually doesn't work with latest right away

#

i would ask in the multiplayer server tho

proud cypress
#

why does combining morefluff and cryptid cause a crash but not one of each

heady salmon
#

why don't you send your crash log so we can see what happened

proud cypress
halcyon plinth
gleaming coyote
halcyon plinth
#

i assume its Finn's Pokelatro

gleaming coyote
#

already went to check the file is there, still crashes after i remove that mod

radiant oak
#

cryptid crashes my game and for some reason i cant send messages in the cryptid discord

proud cypress
viscid prism
#

what went wrong???

hexed obsidian
viscid prism
gleaming gulch
viscid prism
west wagon
#

hey guys is it posibel to make a joker look iff there are ohter cards it need, Fx lets say i have to cards that can combin and i wanna look if boths cards are there befor it is abale????

shy seal
iron gyro
#

so are jokerforge mods currently just not working? my game opens just fine and all of my mods work but as soon as i put my extracted mod into the mods folder i cannot get to the title screen...

gleaming gulch
#

youre probably better off asking in the joker forge discord

iron gyro
#

oh woah they have one of those

gleaming gulch
#

but joker forge has a history of being generally buggy so its very possible

iron gyro
#

yeah. ive heard :/
thank you, though !

tribal frost
hexed obsidian
#

post crash log pls

tribal frost
hexed obsidian
#

replace talisman with amulet

tribal frost
#

ok

tribal frost
young oracle
#

here

last idol
#

Got this error, removed all major mods from bmm and still this error, any idea?

peak fractal
#

you definitely did not remove all major mods
anyway try taking out HQ shaders? if that doesn't fix it, a good way i recommend figuring out which mod is causing a crash is to remove/re-add half of the mods at a time

trim spruce
#

Hey Team! what is causing my consumable slots to go insane? my perkeo hasnt copied this much over the whole run? i assume its due to the condensing of the negatives right?

peak fractal
#

what consumable stacking mod are you using? if it's not overflow, try switching to that instead

trim spruce
#

Thank you!! I think it came as part of saturn or handy. ill swap it ou1

#

out*

young oracle
#

don't combine saturn and handy at the same time tho

#

handy has everything saturn has

proud cypress
copper blaze
#

i first started modding with cryptid and set the gameset to modest, then many mods later i reset my profile so that i could change my gameset, and ever since then i have recieved this crash report when opening the game

proud cypress
hexed obsidian
# copper blaze

doesn't seem like a cryptid crash, seems like a crash with aura

#

a weird one, since it's trying to get the texture from the smods folder for some reason

hexed obsidian
tropic abyss
#

only crashes with cryptid and/or entropy, game works fine if i remove them

weak osprey
#

And just Entropy or just Cryptid also both don't work?

tropic abyss
#

so disable everything else and try just those 2?

#

hold on

weak osprey
#

I mean setting up Entropy without Cryptid, in case it's only of the two that causes issues

tropic abyss
#
Oops! The game crashed:
Syntax error: functions/state_events.lua:363: '}' expected (to close '{' at line 324) near 'if'


A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.


Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1503a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
    1: Card Sleeves by Larswijn [ID: CardSleeves, Priority: -10, Version: 1.9.1, Uses Lovely]
    2: Pantomime Paradox by TraditionalDimension [ID: SMODS_PantomimeParadox, Version: 1.4.2]
    3: Galdur by Eremel_ [ID: galdur, Priority: -10000, Version: 1.2.1e, Uses Lovely]
    4: Amulet by frostice482, ... [ID: Amulet, Version: 3.5.0, Uses Lovely]
    5: Lucky Rabbit by Fennex, Trif, HarmoniousJoker [ID: LuckyRabbit, Priority: 1, Version: 1.3.0a, Uses Lovely]
    6: Prism by Blazingulag [ID: Prism, Version: 1.9.3, Uses Lovely]
    7: Ortalab by Ortalab Team [ID: ortalab, Version: 1.0.1b, Uses Lovely]
    8: SystemClock by Breezebuilder [ID: SystemClock, Priority: 100000, Version: 1.7.1, Uses Lovely]
    9: Balatro: Lost Edition by Danitskkj, ClickNoPaulo [ID: LostEdition, Priority: 500000, Version: 1.0.6, Uses Lovely]
    10: RegalsMod by Pinktheone [ID: regalsmod, Version: 1.1.0, Uses Lovely]
    11: Handy by SleepyG11 [ID: Handy, Version: 1.5.1o, Uses Lovely]
    12: Smallpox by Various [ID: smallpox, Version: 1.0.0, Uses Lovely]
    13: Visibility by GunnableScum, InvisibleSides, Monachrome [ID: VISIBILITY, Version: 1.0.1, Uses Lovely]
    14: Bunco by Firch, RENREN, Peas, minichibis, J.D., Guwahavel, Ciirulean, ejwu [ID: Bunco, Priority: -1, Version: 5.4.8b~JumboFork, Uses Lovely]
    15: JokerDisplay by nh6574 [ID: JokerDisplay, Priority: -1000000000, Version: 1.9.6, Uses Lovely]
    16: More Fluff by notmario, CHECK CREDITS IN MOD TAB [ID: MoreFluff, Version: 1.6.0, Uses Lovely]
    17: Cartomancer by stupxd aka stupid [ID: cartomancer, Priority: 69, Version: 4.17c, Uses Lovely]
    18: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.14a, Uses Lovely]
    19: Save Rewinder by Liafonx [ID: save_rewinder, Priority: 26, Version: 1.6.1, Uses Lovely]
    20: Paperback by PaperMoon, OppositeWolf770, srockw, Nether, B [ID: paperback, Version: 0.8.0, Uses Lovely]
    21: Malverk by Eremel_ [ID: malverk, Priority: -999999, Version: 1.1.4b, Uses Lovely]
    22: Maximus by theAstra, Maxiss02 [ID: Maximus, Version: 1.2.8b, Uses Lovely]
    23: Fusion Jokers by itayfeder, Lyman [ID: FusionJokers, Priority: -10000, Version: 1.1.5~BETA20260131]
    24: Spectrallib by lord.ruby, InvalidOS [ID: Spectrallib, Priority: -10000, Version: 1.0.9, Uses Lovely]
    25: Codex Arcanum by itayfeder [ID: CodexArcanum, Priority: -2]
Lovely Mods:
    1: Maximus-main
    2: BMM-Compat

Stack Traceback
===============
(3)  C function 'function: 0x36d50160'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 957
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
 c = table: 0x36cc61e0  {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x36cc6230, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
 openedconsole = boolean: false
 confok = boolean: true
 conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
 result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
 inerror = boolean: true
 deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
 earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
#

just cryptid

#
Oops! The game crashed:
Syntax error: functions/state_events.lua:329: 'end' expected (to close 'function' at line 307) near 'else'


A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.


Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1503a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
    1: Entropy by Ruby, The Entropy Discord [ID: entr, Priority: 666, Version: 1.3.1, Uses Lovely]
    2: Card Sleeves by Larswijn [ID: CardSleeves, Priority: -10, Version: 1.9.1, Uses Lovely]
    3: Pantomime Paradox by TraditionalDimension [ID: SMODS_PantomimeParadox, Version: 1.4.2]
    4: Galdur by Eremel_ [ID: galdur, Priority: -10000, Version: 1.2.1e, Uses Lovely]
    5: Amulet by frostice482, ... [ID: Amulet, Version: 3.5.0, Uses Lovely]
    6: Lucky Rabbit by Fennex, Trif, HarmoniousJoker [ID: LuckyRabbit, Priority: 1, Version: 1.3.0a, Uses Lovely]
    7: Prism by Blazingulag [ID: Prism, Version: 1.9.3, Uses Lovely]
    8: Ortalab by Ortalab Team [ID: ortalab, Version: 1.0.1b, Uses Lovely]
    9: SystemClock by Breezebuilder [ID: SystemClock, Priority: 100000, Version: 1.7.1, Uses Lovely]
    10: Balatro: Lost Edition by Danitskkj, ClickNoPaulo [ID: LostEdition, Priority: 500000, Version: 1.0.6, Uses Lovely]
    11: RegalsMod by Pinktheone [ID: regalsmod, Version: 1.1.0, Uses Lovely]
    12: Handy by SleepyG11 [ID: Handy, Version: 1.5.1o, Uses Lovely]
    13: Smallpox by Various [ID: smallpox, Version: 1.0.0, Uses Lovely]
    14: Visibility by GunnableScum, InvisibleSides, Monachrome [ID: VISIBILITY, Version: 1.0.1, Uses Lovely]
    15: Bunco by Firch, RENREN, Peas, minichibis, J.D., Guwahavel, Ciirulean, ejwu [ID: Bunco, Priority: -1, Version: 5.4.8b~JumboFork, Uses Lovely]
    16: JokerDisplay by nh6574 [ID: JokerDisplay, Priority: -1000000000, Version: 1.9.6, Uses Lovely]
    17: More Fluff by notmario, CHECK CREDITS IN MOD TAB [ID: MoreFluff, Version: 1.6.0, Uses Lovely]
    18: Cartomancer by stupxd aka stupid [ID: cartomancer, Priority: 69, Version: 4.17c, Uses Lovely]
    19: Save Rewinder by Liafonx [ID: save_rewinder, Priority: 26, Version: 1.6.1, Uses Lovely]
    20: Paperback by PaperMoon, OppositeWolf770, srockw, Nether, B [ID: paperback, Version: 0.8.0, Uses Lovely]
    21: Malverk by Eremel_ [ID: malverk, Priority: -999999, Version: 1.1.4b, Uses Lovely]
    22: Maximus by theAstra, Maxiss02 [ID: Maximus, Version: 1.2.8b, Uses Lovely]
    23: Fusion Jokers by itayfeder, Lyman [ID: FusionJokers, Priority: -10000, Version: 1.1.5~BETA20260131]
    24: Spectrallib by lord.ruby, InvalidOS [ID: Spectrallib, Priority: -10000, Version: 1.0.9, Uses Lovely]
    25: Codex Arcanum by itayfeder [ID: CodexArcanum, Priority: -2]
Lovely Mods:
    1: Maximus-main
    2: BMM-Compat

Stack Traceback
===============
(3)  C function 'function: 0x3e70c300'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 961
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
 c = table: 0x3e694240  {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x3e694290, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
 openedconsole = boolean: false
 confok = boolean: true
 conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
 result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
 inerror = boolean: true
 deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
 earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
#

just entropy

#

and again game works just fine if i remove both of them

weak osprey
#

I'm not on the Cryptid server so I can't see if there's any bug reports for it with new smods, but seems there aren't any reports of it on the Entropy server. I'd also check if the issue is still there if you use only Cryptid and no other mods, and same for Entropy, because conflicts from big mod lists can definitely cause crashes.

#

Let's hope I'm just missing something obvious that someone else spots, though

tropic abyss
#

its definitely my huge modlist

#

maybe ortolab?

weak osprey
#

Way you tend to normally figure that out is by disabling half your mod list to see if the crash still happens, and repeating that until you can nail it down. It helps that you already know cryptid and entropy are an issue, so you can leave those on

#

I'd check the oldest mods first, however. Those are the likeliest offenders, usually, due to them using older codebases, and conflicts with them are less known because often they get played less in more recent modlists

tropic abyss
#

codex arcanum and paperback seem to be the culprits

#

unfortunate

open viper
tropic abyss
#

paperback still causes crash

silk mural
#

does anyone know how to run multiple instances of balatro

proud cypress
hexed obsidian
#

ive seen this issue often so i think someone added it to cryptid by mistake

proud cypress
hexed obsidian
#

dunno then

#

try reinstalling

shy seal
#

DMs, you should delete this

halcyon gale
#

how would i go about debuffing a joker as an effect of a joker

#

specifically the joker itself in a similar effect to gros michel or cavendish

hexed obsidian
halcyon gale
#

okay thanks (and mb)

steep reef
#

I just downloaded BMM but I'm having an issue where certain mods aren't showing up. I was trying to download SylviBlossom's Banner mod but when I search it in the mod manager (and when I search some other mods on the Wiki) it doesn't show up at all. Does anyone know why this is?

hexed obsidian
#

I believe Banner isn't

steep reef
#

Oh okay, is there a way to download it elsewhere and add it into the mod manager so I can launch it with the other mods?

hexed obsidian
ivory star
#

Spectrallib and Talisman do not play nice together. Whoever's in charge of either of these mods, could you possibly fix them so that they work with each other?

hexed obsidian
#

I'll give you a better one: change Talisman for Amulet

ivory star
hexed obsidian
tribal frost
#

crashe when i start a run

brittle dagger
tribal frost
#

hmmm ok

#

not like i need it so ill disable it

tribal frost
brittle dagger
#

so sorry

#

it's entropy

tribal frost
#

ok

#

thanks

brittle dagger
#

yw

vernal charm
#

Steammodded crashes my game 😭

#

nvm i figured it out

tribal frost
#

can some1 help with this

#

i have 105 jokers

#

nvm

buoyant goblet
#

I'm not sure if this is where I'm supposed to ask but will the JokerDisplay mod spoil that one boss blind?

#

Amber Acorn

#

I don't want to cheat

hexed obsidian
#

it doesn't spoil anything you wouldn't know

gleaming gulch
#

Also you need spectrallib for entropy

stable cloak
#

it really isn't modded balatro if the game doesn't break for some unknown reason

viscid prism
#

is there any way to play the vallkari mod without the game crashing on start

gleaming gulch
#

because the current version isnt maintained and it will just do stuff like this

viscid prism
#

: (

brisk moon
#

i am in need of help

#

my yuri does not work

#

it swaps the legendary jokers with other jokers rather then the mod pack

#

any ideas on how i can fix this?

#

this was the thing denying me my yuri

#

it was this too

halcyon hatch
#

i have an error when starting up modded Balatro.

bitter talon
shy seal
shy seal
bitter talon
halcyon hatch
hexed obsidian
halcyon hatch
#

so i need to go into my steam directory?

gleaming gulch
#

no you need to remove the duplicate steamodded folder from your mods folder

vocal cargo
hexed obsidian
vague flint
#

Hi everyone

rare mason
#

ive got an old resource pack that was installed by overwriting the resource folder in the .exe archive, but that resets save data and doesnt seem to see my other mods (except lovely), does anyone now how to remedy this?

vague flint
#

Can you please tell me what is the slot 0/2 under the consumables, that appears in many vids?

neon fox
vague flint
#

Sorry, this one.

#

Moment

#

This one

#

What is this spot?

neon fox
#

where is it on the image?

vague flint
#

I'm interested, I play modded balatro with over 500 jokers rn

neon fox
#

like is the slot below the consumables?

vague flint
#

Up the 0/0

gleaming gulch
vague flint
#

Oh

gleaming gulch
#

Or if it isnt multiplayer then its the field spell area from joyousspring

vague flint
#

THANK YOU, HUGE GRATIAS

gleaming gulch
#

Iirc

vague flint
#

Now I understand)

neon fox
#

then it's multiplayer.

vague flint
#

One more asking, if that not a big asking

#

How to manage several mod setups? Like cryptid Singleplayer, or multiplayer vanilla

gleaming gulch
#

but there isnt really any proper system for that like r2modman profiles for example

vague flint
#

Anyway thanks

neon fox
#

doesn't the (outside of the game) mod manager have a collections system?

gleaming gulch
#

oh

hexed obsidian
#

tbh it doesnt blend that well with the background

shadow bluff
#

should i make a mod that is super op but is entirely crossmod

#

saying this here because i just got an idea for the crossmod for joyousspring

grim fiber
#

I keep getting crashes whenever I try to launch the game

open viper
#

delete the extra smods folder you have

grim fiber
#

Thanks

bitter talon
#

I guess Bunco doesn't like me :/

Oops! The game crashed:
Syntax error: card.lua:6458: 'end' expected (to close 'function' at line 2037) near '<eof>'

A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows

Stack Traceback

(3) C function 'function: 0x1266a160'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 896
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x1266fb40 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x1266fb90, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

gleaming gulch
#

mod list?

wet shuttle
#

does recovering a save file count as modding support because my save file seems to be a merge of the new one and the old one but balatro keeps booting the one from 3.25 save hours ago

#

i see in my save nacho tong which was recent but for some reason it won't let me do shit with it

#

its saved my unlocks but slapped me back on green deck endless it seems

#

idk if opening this would break the game since it's a past game on a future save idk if that was supposed to happen

#

i have my achievements too but all this progress coming in from technically 0 game seconds ago might make the file shit itself